Unity Shader Graph Basics (Part 9 - Scene Intersections 2)
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- Опубликовано: 8 сен 2024
- In this tutorial, we'll continue to use scene intersections to create shader effects. In this part, the shaders get a lot more complicated, and we'll start to see lots of nodes and techniques working together to create increasingly complex effects.
I'm using Unity 2022.3.0f1, although these steps should look similar in previous and subsequent Unity versions.
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👇 Download the project on GitHub: github.com/dan...
📰 Read this tutorial in article format instead: danielilett.co...
🍃 Get the grass texture: ambientcg.com/...
🧱 Get the rock mesh: sketchfab.com/...
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Seriously one of the most helpful series I’ve ever seen on shaders. Really enjoying learning from yall. Keep up the amazing work!
A lot of comprehensive shader graph tutorials out there are already out of date after a few years. It's great to have such a comprehensive guide, thank you!
This is a great series. I have never worked with shaders and your tutorials have opened my eyes to the awesomeness that can be achieved. Thank you!
Thank you for the video! You are the best!
The foam intersection works wonderfully and looks great! I have an issue where lerping the position of the camera from one point to the next creates a "glitchy" effect with the foam, but ones it reaches the new position, it's perfect (During game runtime. Scene view is fine) 🤔 If anyone has any pointers, I'd love to know
great video thank you
lesgo
this was clutch
Friends, I would like to ask you to publish more tutorials for Shader Graph, because your tutorials are excellent. I believe that you have additional obligations, but if you could, you would do a lot for us beginners.