Street Fighter II Champion Edition - PC Engine Review

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  • Опубликовано: 16 июн 2023
  • Whether you wanna call it 8-Bit or 16-Bit, there is no question it did a spectacular version of Street Fighter II.
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    Opening "Sega" jingle is from Astal for the Sega Saturn.
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    By: Jan Neves
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    Intro by Evan S.
    portfolio.tsestudios.com/
    Episode Notes:
    1. PC Engine footage captured from real hardware.
    2. There are a number of SNK fighters that transitioned to the PC Engine well. They used the Arcade Card for the CDROM to bring home those games far better than you would have thought possible.
    3. Though the PC Engine version of Champion Edition has no speed settings, it still plays plenty fast. I imagine most will not miss the extra settings unless they really appreciated the higher speeds.
    4. Similar to the Genesis, Capcom did not develop most of its properties on the PC Engine. Outside studios took up much of that workload. They did do this, however.
    5. The HuCard for this is thicker than most games. It's similar to the Super System Card for the CDROM.
    6. This was very well received at its release. Most gaming publications reviewed it even though it was a Japanese import, giving it scores similar to the Genesis and SNES editions.
    7. I'd rank the console like this:
    Visuals(2/3 could be a tie honestly) -
    #1 SNES
    #2 PCE
    #3 MD
    MUSIC -
    #1 MD
    #2 SNES
    #3 PCE
    SOUND EFFECTS -
    #1 SNES
    #2 PCE
    #3 MD
    GAMEPLAY(almost exclusively because of the available controllers and speed options) -
    #1 MD
    #2 PCE
    #3 SNES
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Комментарии • 540

  • @scaleworksRC
    @scaleworksRC Год назад +28

    I'm glad I got to live through the height of this game's popularity. Stressing to beat the guy standing next to you with a crowd of people watching, cheering, and waiting for their turn was truly one of a kind experience. Thankfully, there are still retro arcades that have competitive fighting games, so newer generations can enjoy it, but it's not like it was back then.

    • @medmuscle
      @medmuscle Год назад +7

      I was a young teen in the early 90's. It was so much fun. You could always easily find a SF2 cabinet. Just look for the crowd of people, haha.

    • @scaleworksRC
      @scaleworksRC Год назад +3

      @@medmuscle yup! Good times

    • @greensun1334
      @greensun1334 Год назад +4

      Indeed, the arcade times and the 16bit console wars in the early and mid 90s were the best and most interesting time in video gaming, I'm glad that I whitnessed it as a teen. I'm still a 2D-oldschool 1:1-fighting game fan, they're just the best and most funny games, and full with original ideas, unlike all the "new" 08/15 literations on modern consoles... Old school gaming rules 💪🏼

    • @dannynhl9441
      @dannynhl9441 3 месяца назад +1

      Yep! As someone who was 12 years old when SF 2 started to really blow up living in New York City at the time was the best. Everywhere was SF2 in NYC. The bike riding around to the next spot to play more people. Nothing in gaming will ever come close. The Nintendo 64 couch coop 4 player games is a second place for me. Online gaming is fun but nothing will ever touch arcade fighters

    • @scaleworksRC
      @scaleworksRC 3 месяца назад

      @@dannynhl9441 Yuup you know what's up, then Mortal Kombat came along..😁🤜🤛

  • @ridiculous_gaming
    @ridiculous_gaming Год назад +124

    The fact that the PC Engine was created to compete with the NES and not the SNES shows how versatile the hardware was. Simply incredible!

    • @maxxdahl6062
      @maxxdahl6062 Год назад +22

      Genesis was also created to compete with the NES rather than SNES. Because that's all that was around at the time. lol

    • @TetsuDeinonychus
      @TetsuDeinonychus Год назад +18

      @@maxxdahl6062 Yeah, it was the SNES that was created to compete with the Genesis and PCE.

    • @legendsflashback
      @legendsflashback Год назад +10

      @@maxxdahl6062 exactly and Genesis punched NES and kicked SNES and Sega was first place with 70% market share in 1993 or so

    • @maxxdahl6062
      @maxxdahl6062 Год назад +9

      @@legendsflashback Yeah and people give the genesis crap for the color count, but they have to remember it was meaning to compete with the NES where it dwarfed the NES in color count.

    • @legendsflashback
      @legendsflashback Год назад +4

      @@maxxdahl6062 Genesis does...AND they only count 2 variants of 20 of Genesis in 40 million sales 💡

  • @anglo-saxonconnor817
    @anglo-saxonconnor817 Год назад +151

    I have always wondered what street fighter 2 would have looked like on the Neo Geo system. The sprites pushing power of that system was the strongest during that period.

    • @tom11zz884
      @tom11zz884 Год назад +33

      Simply put. Arcade Perfect.
      Neo Geo has the power to pull it off.

    • @jagergerg9771
      @jagergerg9771 Год назад +5

      That’s a good question.

    • @jacobprayer8656
      @jacobprayer8656 Год назад +23

      Only 4 buttons, not 6

    • @mikebr9764
      @mikebr9764 Год назад +16

      The sharp x68000 version was a flawless port of the arcade version

    • @AllCoolThingsStoneMountain
      @AllCoolThingsStoneMountain Год назад +10

      @@darthkai8242 You two have made me think: Do you think if SNK would have gone the route that SEGA had with the Megadrive/Genesis had done (in the beginning), and reprogrammed games from Capcom, Konami, Data East, and other publishers, taken all of the sales risks, and then sold those games on NEO-GEO, that the 16 Bit War would have ended differently?

  • @videogamepolak0
    @videogamepolak0 Год назад +13

    love these vids man, even tho im not a huge turbografx fan, love to see gameplay and the experience...oh and no clickbait video content? Might be one of the few channels like this in the "retro gaming" section of youtube where its more about the content then it is the money

  • @Tolbat
    @Tolbat Год назад +7

    TG-16 is my jam, you always do a good job. Appreciate the content.

  • @rodrigosimas1980
    @rodrigosimas1980 Год назад +28

    What a nostalgic game.. Amazing how 30 years have passed and I still remember the first time I played it in the arcades...
    SNES tunes of the World Warrior version are memorable...
    When I had it in my hands in the Megadrive version, it was a dream come true...
    At the time, no internet, no walktroughts, no spoilers, the real hype!

    • @davidt3563
      @davidt3563 Год назад +2

      Those were the days!

    • @ianswift3521
      @ianswift3521 Год назад

      ? no walkthroughs? yeah there were. Street Fighter II: The Ultimate Player's Guide (Mean Machines Special - 1992)

    • @jpetersongaming
      @jpetersongaming Год назад +1

      The tunes were extremely memorable for me personally. I bet we probably can all hum the tunes of every stage off by heart

    • @rodrigosimas1980
      @rodrigosimas1980 Год назад +1

      @@jpetersongaming yes bro... Extremely memorable... i have actually in my mobile (mp3)
      In that time of rivalry between SNES and Mega Drive, I admit that the SNES version is (still) the best version... Some tunes is still in my brain If I want to remember each one of them...
      The good old days...

    • @jpetersongaming
      @jpetersongaming Год назад +3

      @@rodrigosimas1980 💯💯
      Totally agree! That's actually a great idea having them on your phone! I use to have Guile's theme as my ringtone LOL
      The SNES had a better sound system overall so I usually favor the music from SNES games. Mannnnn the good old days...

  • @TheyCallMeSledge
    @TheyCallMeSledge Год назад +12

    This version of the game is beautiful. It almost completely rivals the Genesis one which in my opinion is the definitive home experience for Street Fighter 2.

    • @davidaitken8503
      @davidaitken8503 Год назад +6

      The Genesis version is definitely inferior to the SNES and TG16 version in looks, that's for sure. They all played great as long as you had good controllers for them.

    • @joeyjo-joshabadu9636
      @joeyjo-joshabadu9636 Год назад +2

      ​@@davidaitken8503Genesis version has a higher resolution than the other two which IMO makes up for the grainier colour. The only real flaw of the Genesis version is the garbled voice samples.

    • @davidaitken8503
      @davidaitken8503 Год назад +1

      @@joeyjo-joshabadu9636 I've heard plenty of people try to make a fuss about the slight resolution difference between these two systems and the only time it was ever noticeable was when a character designed on one system looked stretched or squished slightly on another. CRT displays made the resolution difference a moot point. The limited color palette with color choices that just seemed off on a number of stages was much more noticeable as well as the smaller characters. Did you grow up playing these games or are you used to seeing them on modern LEDs?

    • @joeyjo-joshabadu9636
      @joeyjo-joshabadu9636 Год назад +1

      @@davidaitken8503 I have World Warrior and New Challengers for SNES and SCE and New Challengers for Genesis. All these games look great, but if my memory serves me the SNES screen for World Warrior is letterboxed. SSF2 on the Genesis also has a bit more real estate than the SNES version and a somewhat crisper look. Actually I think the sprites in both SNES games are stretched.
      I play all my retro games on a CRT through composite cables, and it's actually the Genesis which benefits the most from that setup, thanks to its higher reliance on the dithering effect.
      The difference in sound is far more significant than the difference in graphics for these games.
      I do have to concede that the SNES games have a higher level of polish overall, but I still gravitate towards the Genesis mainly for it's awesome 6 button controller which was literally designed for SF2.

    • @davidaitken8503
      @davidaitken8503 Год назад

      @@joeyjo-joshabadu9636 I agree dithering doesn't look nearly as bad as many of these dimwits think it does as they've only seen these older games on HD LED displays. Even when playing on the intended CRT display, dithering never looked good though.. I know what they were trying to do with it, but in every single case it looked inferior to just having more colors. It always made the image look, maybe not grainy thanks to color bleed, but noisy. It didn't have the clean, smooth look that actual colors did. That goes for not only Genesis games with their excessive dithering, but SNES games too, like Metal Warriors, for instance.
      As far as controllers go, we usually would map the medium punch and kicks to the shoulder buttons on the SNES controller and that worked just fine. It it was that big of a deal you could have invested in those Capcom arcade controllers for SNES.

  • @Mankey619
    @Mankey619 Год назад +5

    The graphics on the PCE looks nice and it’s incredible that how they knew that the console needed a six button controller just to play Street Fighter. Just wish they brought it outside of Japan.

  • @SomeOrangeCat
    @SomeOrangeCat Год назад +5

    The American version of the PC Engine, the Turbografx-16 is the most disrespected console of that generation. Most of the disrespect came from it's own parent company. Games like SFII never saw the light of day on the TG16, because someone in the company didn't think that fighting games were gonna be that popular.

  • @CecilTheDarkKnight234
    @CecilTheDarkKnight234 Год назад +23

    This version still amazes me and goes to show how much power/potential the PCE/Turbo16 truly had as a machine, but it just never gained ground outside of Japan. Also this port was one of the first games I ever imported way back in 2009 as a collectors piece and still have to this day.
    This aside it makes me wonder what the PCE version would've looked like & played on the PCE/Turbo CD. Well regardless of my ramblings great work as always SLX, keep up the good work!

    • @sloppynyuszi
      @sloppynyuszi Год назад +1

      To be fair it probably wouldn’t look much better. We can take street fighter 1 (or fighting street as the kids call it), looked rather crap. Then we have the Neo Geo Ports. Looked nice, but that ram cartridge didn’t do enough to really elevate them much from the snes version. So I think you would just be looking at nicer sounds. The weirdest example of the Super CD we can see is Bonk 3. The cartridge version is slightly better. I forget what the detail is, I think it’s just a graphical effect, but the CD really just gave the device storage not much performance, like the Mega Cd for the mega drive. And that storage was the 20meg hue card, as before that I think the games maxed out at 8

    • @greensun1334
      @greensun1334 Год назад +1

      ​@@sloppynyusziagreed, it wouldn't be much better, only the sound would be closer to the original. Btw, the SNES port of Fatal Fury Special (the complete 32meg NTSC version of course!) is even better and more arcade accurate than the PCE CD version, but again, the CD music has better quality.

    • @megahedgehog2039
      @megahedgehog2039 5 месяцев назад

      ​@@sloppynyuszibig bonk had less frames of animation in bonk 3 CD

  • @Shizzmoney74
    @Shizzmoney74 Год назад +5

    This was one of my retro purchases when I was just in Japan. Surreal it never existed here but when you mention the cost when you add the gamepads and such and the fact the TB16 never sold well here it makes sense.

  • @bruce_just_
    @bruce_just_ Год назад +6

    Hori Fighting Commander with individual turbo switches beats the official NEC Avenue 6 button control pad!

    • @TexasHollowEarth
      @TexasHollowEarth Год назад

      Got Hori Fighting Commander pads for PS4, XBox One, and the Switch. Each console got it's own color for their version of the Hori FC 👍

  • @lawrencefitzgerald4744
    @lawrencefitzgerald4744 Год назад +4

    I just want to say, I love your reviews! It's hard to express how much of an impact Street Fighter 2 had when it came out in the arcade. Ah, the memories...

    • @greensun1334
      @greensun1334 Год назад +1

      It can be described as the mighty ancestor of all modern 1:1 fighting games. SF2 deserves a lot of respect! And it's still a great looking and playable game, a real timeless classic!

  • @Nelbroth
    @Nelbroth Год назад +2

    I would've been a very happy camper if I was a PC Engine owner back in the day. It's a great port overall.

  • @brichan1851
    @brichan1851 Год назад +6

    A great review! I always wanted to play this version of Street Fighter II. I bought the TurboGrafx-16 Mini and I was SO disappointed to see this game was left out. One day, maybe…

    • @Prizrak-hv6qk
      @Prizrak-hv6qk Год назад +4

      You can always just install an emulator. BizHawk is rather easy to set up and ran everything I've tried perfectly.

    • @brichan1851
      @brichan1851 Год назад

      Thought of that. I just might. Or, I could mod my TG16 Mini and add whatever games I want.

  • @cypherian2
    @cypherian2 Год назад +7

    I was never the biggest fan of fighting games in general, but one cannot deny the HUGE impact they had back them and on into the present! Even despite my lack of skill in the genre, the whole Street Fighter series has been fascinating to me, and this look back at a forgotten port was especially interesting! Thanks so much for doing this! Side Question: Are you aware that CAPCOM has released the majority of their back catalog in special collections on Steam? If so, have you thought of reviewing them for this channel? I'd love to know what you think!

  • @jsttv
    @jsttv Год назад +1

    THANK YOU!! YOU ARE THE MAN! I bought the PC Engine version, one six button controller, and the same adapter you showed about 14 years ago for my Turbo Duo. The adapter was expensive, and rare, but worth it. Can’t wait for the Analogue Duo.

  • @robertdanker6193
    @robertdanker6193 Год назад +2

    Great video! For many years I didn't even know this version existed. Having played it a few years back i was really impressed with how good it came out. PC engine is a very underrated console IMO.

  • @JoeyJ0J0
    @JoeyJ0J0 Год назад +3

    Street Fighter 2 for the PC Engine is an impressive port for what is basically an 8 bit console

  • @frankhdz
    @frankhdz Год назад +13

    Had they brought this games to the TurboGRFX 16 it would have made the system a beast. I loved mine TG16 and was always waiting for all the great japanese games to be brought to the US and they never came. It was a great system and NEC dropped the ball on it. I bought the system for the first street fighter alone.

    • @orderofmagnitude-TPATP
      @orderofmagnitude-TPATP Год назад

      At least you got it....here in the UK we didn't!
      Although we did have a limited release of the handheld version; I remember seeing it when going to purchase my game gear.

    • @djstyles97
      @djstyles97 Год назад +1

      Couldn’t compete with the fierce Sega marketing. Genesis did what NE couldn’t even C!

    • @wizzgamer
      @wizzgamer Год назад

      They did what do you think your watching scotch mist 😅

  • @ciotay5469
    @ciotay5469 Год назад +2

    I love falling asleep to your videos. Your voice tone is like a melody 😊👍

  • @stevesteve0521
    @stevesteve0521 Год назад +6

    Top 5 pc engine game and an excellent port of SF champion edition even if I had to play it with a two button controller back then

  • @TechAppsNGames
    @TechAppsNGames Год назад +1

    It was an incredible feat to have been able to be made and run on the hardware. Some type of programming wizardry here. Awesome content!

  • @nicktaylor8032
    @nicktaylor8032 9 месяцев назад +1

    Loved these guys for years....but this one is truly special - and that's saying something with such a stellar back catalogue.

  • @Johnlmooring
    @Johnlmooring Год назад +7

    I think it’s a respectable port. The voices on The PC engine sound really good, but the graphics are just ok. I think the SNES version is best of the home versions. (Except for that one version you demonstrated on here, I can’t remember what machine it was on, some rare console; but it was almost better than the arcade version.)

    • @barryschalkwijk9388
      @barryschalkwijk9388 Год назад +2

      The sharp 6800 version

    • @thegreathadoken6808
      @thegreathadoken6808 2 месяца назад

      The game was developed on the Sharp X68k, Final Fight too. Then put into the arcade board. With MIDI, the 68k version was really better than the arcade was, for both games.

  • @djstyles97
    @djstyles97 Год назад +1

    I still remember wanting this version as it was in magazines before the Genesis version. Great review as usual.

  • @carlosbragatto
    @carlosbragatto Год назад +18

    How NEC Avenue pulled this off is nothing short of a miracle. They really knew their hardware and how to extricate all the needed performance. Thanks for the honest comparison, Lord!

    • @blitzerblazinoah6838
      @blitzerblazinoah6838 Год назад +3

      I'm pretty sure that Capcom developed this version themselves in-house and licensed it to NEC. Many of the graphics were the same as the ones from the Genesis port which themselves were used on the SNES releases.

    • @opaljk4835
      @opaljk4835 Год назад

      @@blitzerblazinoah6838I thought the genesis one had to be built from the ground up for some reason?

    • @AmartharDrakestone
      @AmartharDrakestone Год назад +1

      @@opaljk4835 Maybe the code was made from the ground up, as they had to cram features from Turbo into SCE, but assets could've easily been reused.

    • @blitzerblazinoah6838
      @blitzerblazinoah6838 Год назад +4

      @@opaljk4835 In order to save time, some assets from the SNES versions were reused in the Genesis and presumably PC Engine releases.

    • @jbmaru
      @jbmaru Год назад +2

      @@blitzerblazinoah6838 And probably to save on ROM size, as full-resolution Genesis graphics would have taken more space. That's too bad, but still better than nothing.

  • @thecunninlynguist
    @thecunninlynguist Год назад +5

    Great version. Always wanted to get a physical copy

  • @Aragorn7884
    @Aragorn7884 Год назад +5

    The sound of SFII on Genesis...GD

  • @TechRyze
    @TechRyze Год назад +2

    It's an odd situation for the PC Engine in the West, as it was the 2nd console in Japan, but a distant 3rd over here.
    It was so capable, but didn't see much in the way of the biggest games ported or released over here.
    Such a nice port of the game, but we largely never even got to see it.
    Great video!

    • @thegreathadoken6808
      @thegreathadoken6808 2 месяца назад

      It saw pretty much everything released in the US until it was clear it had lost. That's when the console was all-but abandoned and great games like SF2CE failed to appear after that.
      Now thew CD add-on, I'm not sure about that. I know not a lot came out for it, but then I heard the number of CD systems in North America at the time were little more than 20,000 units (not surprising given it's price at the time). No one's gonna bring PCECD games over for that.

  • @Athesies
    @Athesies Год назад +18

    This game is always what my mind jumps to when I hear someone say the pc engine was "only an 8 bit machine".
    I don't think the nes or the master system could ever do a version of sf2 that looks and runs nearly this well lol, they are not in the same league

    • @AceTrainerX3
      @AceTrainerX3 Год назад

      Funny enough, the Master System did receive a conversion of SFII. It was Bazil-only and is definitely way more compromised than any of the 16-bit versions, but it does punch well above its weight for an 8-bit port.

    • @avenuePad
      @avenuePad Год назад +4

      ​@@joefell5311 The SNES had an 8-bit CPU with 16-bit addressing. The Turbografx had an 8-bit CPU with a 16-bit graphics processor, which means that the TG's CPU also had 16-bit addressing. The TG's processor blew the SNES processor out of the water in terms of speed. The SNES just couldn't cope with shmups when compared to the Genesis or the TG. The Genesis was the only console in the 16-bit era to actually have a 16-bit processor. Even then, I've seen hairs split in discussions saying that the Genesis CPU was 8-bit.
      In any case, it's pointless. Each system had their own unique capabilities and weaknesses. The SNES was slow, but had great sound and colours. The Genesis was fast, but had a low colour count. The Genesis had FM synthesis for sound, which is cool, but is totally subjective. I like FM synthesis sometimes, and sometimes I hate it. It really depends on how it's implemented. The Genesis FM synthesis was fantastic in some instances, and ear-piercingly horrendous in others. The TG, on the other hand, was arguably just as fast as the Genesis, but had a huge amount of colours, and also had great sound.
      The "16-bit" term was for marketing purposes to convince kids that their NES was out of date. In terms of graphical output it was meaningless, as SFII CE shows. Peddling off the TG/PCE as "only 8-bit" not only misunderstands the technical specifications, but also misinforms people into believing that the TG wasn't on equal ground as the Genesis and SNES. Nothing could be further from the truth. The TG could pump out games just as good as the Genesis or SNES, if not better.

    • @wizzgamer
      @wizzgamer Год назад +2

      The cpu being 8-bit wasn't that relevant as the gpu displaying and rendering the graphics was 16-bit so everything you see on screen is 16-bit.

    • @avenuePad
      @avenuePad Год назад +1

      @@joefell5311 Oh no, I wasn't trying to say you were dissing the PCE/TG. My post was just a general statement. 🙂

  • @marcelosoares7148
    @marcelosoares7148 Год назад +12

    I always thought it was impressive how they managed to cram SF2 on a HuCard, the format itself is really impressive too when you compare it with a much bigger and thicker cartridge.
    EDIT: I guess i worded my comment wrong (in various ways to be honest). What i tried to say in the second part was not a comment on how much data the cartridges can hold despite it's size, i compared the size of the 2 because the HuCards takes way less space when stored on a box for example and the first part of the comment was a compliment on how they scaled down the game to fit on the HuCard data size limit which the same happened on the others platforms if i'm not wrong.

    • @jamesburchill7522
      @jamesburchill7522 Год назад

      ..... Dude..

    • @Gatorade69
      @Gatorade69 Год назад +2

      It's not about the size of the cartridge, rather how you use it.

    • @barryschalkwijk9388
      @barryschalkwijk9388 Год назад

      that's... not how cartsizes work. The days where bigger size = more transistors is way behind us lol.

    • @Gatorade69
      @Gatorade69 Год назад

      @@barryschalkwijk9388 I'm glad those days are behind us. We should be happy with the carts that we are given. I just bought a big truck to make up for my small cart.

    • @barryschalkwijk9388
      @barryschalkwijk9388 Год назад

      @@Gatorade69 i wish i could believe you were joking 100% :p

  • @Rationalific
    @Rationalific Год назад

    This is the only one of the versions mentioned that I've never played, but I remember even back in the day hearing about how this was a really good port. Thanks for introducing it to those of us who never got time with it!

  • @breakpack
    @breakpack Год назад +3

    I remember seeing screenshots of this version in Gamefan magazine back in 1993 or 1994. I was impressed back then. Once I imported it a few years later, with the Kisado adapter and 2 Avenue 6 button pads, I thought it was a solid port!

  • @joshuamackey2326
    @joshuamackey2326 8 месяцев назад +1

    Man im so glad i got to experience and be apart of this time in gaming in nineties. It really was a special time in gaming thar will never imo be matched because it was always exciting when you would see an arcade game come home ported to the consoles and seeing how games were getting closer and closer to arcade perfect. Ill of course never foeget getting my genesis and playing golden axe and thinking that i had the arcade at home and also that christmas in 91 my buddy andy got the SNES and i wanted one sooo bad ( i had seen it previously at wal mart and got to play it briefly) what a Special time in gaming ill never forget

  • @hdrgb
    @hdrgb Год назад

    I've had this one on the platform for awhile, along with the HORI stick. It truly is a magnificent port. Great vid. Keep it up, pal.

  • @kenfu9334
    @kenfu9334 Год назад

    what a beautiful review thank you sega lord x keep it up the good work

  • @chickenalaking1319
    @chickenalaking1319 Год назад +2

    My friend had a Turbo Duo, wish I bought it off him when he sold me all his GI Joes 20 years ago.

  • @infinity2z3r07
    @infinity2z3r07 Год назад +2

    This kid (probably 18-20) working at the Electronics department at Wal-Mart would wreck all challengers on the SNES demo unit. He was a nice guy, but probably not supposed to play it.
    Regardless, EVERY TIME my mom dragged us along for her errands to Wally World, he was there with a crowd of kids hovering around the tiny 13" CRT, all hoping to take their best shot at him. Good times haha

  • @WWammyy
    @WWammyy Год назад +3

    You had to be a die hard PC Engine / Turbografx player considering the cost and also the other two consoles got the Street Fighter 2 Turbo update rather than just Champion edition.
    Let me tell you that Street Fighter 2 Turbo was a massive deal and everyone was awaiting the home port.

  • @RobsRetroGaming
    @RobsRetroGaming Год назад

    Very good review! Lover the comparisons!

  • @RyuAkiga
    @RyuAkiga Месяц назад

    Awesome review SLX! This one looked great! The pce handled this title pretty well!

  • @legendsflashback
    @legendsflashback Год назад +1

    7:17 the multi window 🚳 was perfect

  • @PixelzNcreatureZ
    @PixelzNcreatureZ Год назад +1

    The first time I played the game was on a Turbo Express and I thought it was good. When I finally got it for my Duo-R i got the chance to really check it out more deeply and I really appreciate what it is.

  • @TiGerSushX
    @TiGerSushX Год назад

    Great video for one of the best channel on RUclips 🔥🔥🔥

  • @scottlinux
    @scottlinux Год назад

    Very cool, I had no idea this port existed! I'll check it out++

  • @Woke_Fascism
    @Woke_Fascism 11 месяцев назад

    I've been really loving my pc engine paired with superhd system 3 pro this past year . My God fathers son had a tg-16 , and master system , both systems mystified me is I had only know of nes , snes and genesis in the early 90s as a young kid . Such a beast of a system and this port is mighty impressive. Love your channel ❤️

  • @oldskoolpaul77
    @oldskoolpaul77 Год назад

    I really enjoyed this video! Thanks! 😊

  • @chrislaustin
    @chrislaustin Год назад +2

    To this day, I'm still a pad player when it comes to fighting games, and I've owned most over the years. I actually owned that Hori one for the SNES, and I had the Capcom "Soldier" 6 button pad as well for the SNES. I've actually had so many over the years, I've forgotten some as well. As for this port, yeah, it was well done, and for me probably the middle version, as the SNES was my favorite, and the Genesis voices and sound effects always made that last for me(but still a great version).

  • @thegamingcorner4095
    @thegamingcorner4095 Год назад

    Great video Sega Lord, very impressive. I never owned a Turbo Graphics 16 ( PC Engine) I had only one friend that did in the day. Back then I always thought the Turbo Grpahics was a great unit and I did not know back than that it was only 8-bit. For an 8-bit unit pulling off Street Fighter that well, all I can say is WOW WHAT A UNIT IT WAS.

    • @TetsuDeinonychus
      @TetsuDeinonychus Год назад

      It's main CPU was 8-bit (the same 8-bit CPU as the NES), but it had a 16-bit graphic chip, hence the name "Turbo graphics 16". So it was kind of in between.

  • @BearfootBob
    @BearfootBob Год назад +3

    Sega Lord X and PatmanQC streaming Shredder's Revenge.

  • @dreamcastfan
    @dreamcastfan Год назад

    Great review and very fair to all three versions from that era. The PCE port was probably my favourite for a long time because of the easier AI and always giving you the full ending regardless of difficulty. You really felt like you were getting a special PCE game with this one as the cart was extra chunky at the front (hence why it needed an adapter for TG16 systems I guess).

    • @davidaitken8503
      @davidaitken8503 Год назад

      The game needed an adaptor to play on US versions of the console because it was a Japanese version of the game. It had nothing to do with the cartridge size.

  • @FrancoisRoy
    @FrancoisRoy Год назад

    Had never heard about this port; it looks absolutely fantastic! Oo

  • @StevenMorris
    @StevenMorris Год назад +1

    I bought this game for peanuts when I lived in Japan and was blown away by it. The responsiveness of the controls are super crisp!

  • @NateTheGnat
    @NateTheGnat Год назад

    I love how warm and fuzzy the music on the PC engine is.

  • @VenusHeadTrap2
    @VenusHeadTrap2 Год назад +11

    This looks way too good to be on the PCE from 1987

    • @absoluteclownworld
      @absoluteclownworld Год назад +1

      Right!? Awesome port.

    • @eol6632
      @eol6632 Год назад

      This game looks great on a CRT even using composite cables.
      PCE/TurboGrafx is still underrated

  • @WiiRPHYSICAL
    @WiiRPHYSICAL Год назад

    I enjoyed this history lesson. I'm for sure going to have pick this up for the collection

  • @ONEDACASH
    @ONEDACASH Год назад +2

    hi bro im a 41 year old new zealander and i love all your old school content ,,,on this video is the quick part of magazine footage from the CVG magazine?🇳🇿

  • @nimaiiikun
    @nimaiiikun Год назад +1

    I remember the first time I saw this version of SF2, the first thing I noticed was that it was the only console port that kept the life bar and name fonts of the arcade

  • @Monhamd1000
    @Monhamd1000 Год назад +3

    This port is absolutely incredible and my favorite of the bunch, but they had to cut so many voice clips due to limitations to the HuCard.

    • @Chaz4543
      @Chaz4543 Год назад

      Why wasnt it on CD instead ?

    • @ravagingwolverine666
      @ravagingwolverine666 Год назад +3

      @@Chaz4543 Most likely because, when NEC Avenue developed this port, the Super CD did not have enough RAM available with the System Card 3.0. CD had advantages and disadvantages. I think they would have struggled squeezing the sprite data for each match into the small amount of RAM. Plus there would be major load times. The arcade card, which was a big memory upgrade, came later and likely would have made it possible. Having it on a HuCard removed these limits on how much data could be accessed at a time.

  • @Sparkledash1
    @Sparkledash1 Год назад +1

    I played this version the first time, when it came out in the west on the Wii Virtual Console, around the late 2000s. It was a really fascinating port to say the least, as it really didn't look like your typical PC-Engine game. Capcom must have spend some big money to give the best home experience on each console.
    I just wish more developers would've used the full potential of the PC-Engine. It could've done way more.

  • @maniacsatwork
    @maniacsatwork Год назад

    I have this for my Core II along with the Avenue 6 button controller and it's one of my favourite conversions I play frequently.

  • @CayugaKing
    @CayugaKing Год назад

    Such good memories playing this on my import PC Engine GT in the 90s even with the limited controls it felt special😊

  • @DieselJT
    @DieselJT Год назад

    Would love to see more PC Engine and Turbo Grafix 16 coverage!

  • @revengenerd1
    @revengenerd1 Год назад

    You know whats mad, I jsut got back a few hours ago from a convention and picked up a PC Engine Duo and this too before I even knew about your video, love the port except no 6 button pad.

  • @volvoguy804
    @volvoguy804 Год назад

    Perfect timing! I just purchased a Core Grafx 2.

  • @thedrunkmonkshow
    @thedrunkmonkshow Год назад +1

    This whole time I never noticed that the PC Engine version lacked parallax scrolling. I guess because I felt satisfied that the depth perception of the street/floors were accurate that I overlooked things.

  • @hmoham
    @hmoham Год назад +1

    I remember seeing the PC engine version of Street Figher 2 CE at my local game store as a teenager, at the time I thought it was the closest to arcade released, though thinking back, this was likely because living in the UK, the SNES and Megadrive versions ran at 50Hz, which meant the games also ran 17% slower and had borders.

  • @ElectricLuvz
    @ElectricLuvz Год назад

    Back then, I was a pretty big SF2 fan and bought this game along with a Hori Fighting Commander. When I got home and tried to plug in the controller, I realized it wouldn't fit into a Turbografx-16! So back into the box it went and I never really played the PC-Engine version very much after that, which was fine since we had the SNES version. Anyway, that controller (and game) collected dust for over three decades but I'm glad I still have it now.

  • @jmford1
    @jmford1 Год назад +1

    The TG-16 wasn’t a 8 bit machine. Some claimed it was because it had two 8 bit processors running in tandem rather than one 16 bit chip. Same thing with the Jaguar - two 32 bit RISC processors instead of one 64 bit processor.

  • @fusoya6544
    @fusoya6544 Год назад +1

    I remember reading some reports in UK magazines that Capcom were going to make a hybrid HuCard/CD game for this version. The System Card 3 BIOS and graphics were going to be on HuCard and the sound and music on CD. However halfway through development they changed it to a HuCard only version. There are some tell signs of this if you look at the CD jewel case the game came inside, it had a dual HuCard/CD bay and the HuCard had that extra 'bulge' on it which the System Card 3 also had. Thank goodness they changed their minds as it subsequently meant this version was the only one at the time that could be played on a handheld (PC Engine GT) which must have been incredible to see back in the day.

  • @MrThunderwing
    @MrThunderwing Год назад +1

    I never knew that the PC Engine version of the game was Japan only before. First time I played it (in emulation several years back), I couldn't believe just how much better the sampled voices were than the horrible crackly ones in my trusty Megadrive port of the game. It still really bugs me that Capcom half-arsed the voice samples in it, when fan project hacks have shown that the Megadrive could've done it so much better.

  • @dunnono00
    @dunnono00 Год назад +1

    1993 resulted in the PC Engine getting a port of Champion Edition, while the Super NES got Turbo, and the Genesis basically got Turbo with a different title (maybe contractual issues?). I wonder if there would have been any issues with the faster gameplay speeds on the PC Engine. I wouldn't think so, but I can't claim any expertise in that subject.
    In any case, that generation was really something. The Super Nintendo basically had the edge in technical terms, but the Genesis and PC Engine (or TurboGrafx-16, as it were) were still valid alternatives. Fun times.

  • @RightNowMan
    @RightNowMan Год назад +3

    Tiger!!!

  • @BrianJones-wk8cx
    @BrianJones-wk8cx Год назад +1

    And when you consider that this also ran on the TurboExpress-though sacrificing buttons-it’s all the more impressive. I remember being impressed by the lackluster GameBoy port of SFII … which could hold a candle’s candle to NEC’s console.

  • @Prizrak-hv6qk
    @Prizrak-hv6qk Год назад +5

    It's a very impressive port all things considered but I don't know how you can put the Genesis version behind this one graphics-wise. Yeah, this has nicer colors in spots but overall, the Genesis version looks quite a bit better to me with its intact parallax scrolling and other layering effects, more line scrolling (e.g.: E. Honda's pool), and more background animation detail.

    • @SegaLordX
      @SegaLordX  Год назад +2

      It's a tough call between the two, I admit. You can easily pick one over the other just based on preferring certain effects.

    • @heilong79
      @heilong79 Год назад +2

      THe Megadrive version even had more details than the Snes one, like the extra people on Guiles stage, I think Sega Lord X was just trying to have a balanced review do spread the praise out a bit, For me the Megadrive version is great and the color/sound hack makes it the best 16bit version hands down.

  • @biostemm
    @biostemm Год назад

    It looks very crisp and clean, with good color use!

  • @Riz2336
    @Riz2336 Год назад

    That’s pretty impressive they pulled that off

  • @sloppynyuszi
    @sloppynyuszi Год назад +2

    Had this on my pc engine gt. in 1995, this was a crazy version of the game to have on the go. And it was still fun with two buttons. Had to switch with select button between kicks and punches, but it was too good to have this bother me.

  • @RoyAlWhicheez
    @RoyAlWhicheez Год назад

    Your SF2 story is really similar to mine. I've been waiting for the rest of your story with WWE Royal Rumble for so long lol. I'm assuming the SF2 story wasn't that lucrative so you abandoned it. I'm the same age as you so I get it, if I never see the rest of the story it's cool, just letting you know I love your content dude

  • @absoluteclownworld
    @absoluteclownworld Год назад +6

    SNES is my favorite overall. PC Engine and MD are about equal to me. All very playable and great games, I also own all 3 lol.

  • @roydriver8956
    @roydriver8956 Год назад +3

    I think the PC Engine could have pulled off a great version of Mortal Kombat,

    • @SegaLordX
      @SegaLordX  Год назад +2

      I agree. It had the colors for it.

    • @blitzerblazinoah6838
      @blitzerblazinoah6838 Год назад +1

      It would have been the best home port of it's day.

  • @Trialwolf
    @Trialwolf Год назад

    Nice thing about the Avenue 6 Pad is that it's easy to mod to work on a North American TG-16 if you don't have a PC-Engine. Just need an Avenue 6 and a spare TG-16 controller and simply swap the cables between them and you have an Avenue 6 for the TG-16.

  • @CurtindoAqueleDrama
    @CurtindoAqueleDrama Год назад +1

    12:15 how to do this move?

  • @projectmayhem6898
    @projectmayhem6898 Год назад +1

    Thanks!

  • @thejunkmanlives
    @thejunkmanlives Год назад

    ive spent 1000s of hours with this franchise(playing 6 currently). in 92 this would have been passable but today theres no reason to even look at it other then 100% uncut pure nostalgia. also it wasnt long after this that we got ports that were a lot closer to the cps1/2 board for the psx/saturn.

  • @stargazerlaurent6780
    @stargazerlaurent6780 Год назад

    If you had this and a Turbo Express then you were super ahead of the curve

  • @dad7275
    @dad7275 Год назад +1

    Wow I didn't even know that this existed for the PC Engine. Talking about a 8-bit powerhouse...whew!! And to think this little thing was only 8-bit!!🤯

    • @rsmith02
      @rsmith02 Год назад +4

      The 8 bit distinction isn't really meaningful.

    • @dad7275
      @dad7275 Год назад +1

      @@rsmith02 the fact remains

    • @rsmith02
      @rsmith02 Год назад

      ​@@dad7275 It doesn't though. What is 8-bit? The CPU? PPU? Data bus? The SNES has an 8-bit data bus. It's more sensible to look at performance.
      The TG-16 can show 482 colors simultaneously (Genesis is closer to 60), and can support large numbers of sprites at the same time thanks to its dual 16-bit video controllers.
      The Intellivision had a 16-bit CPU (based on a model from 1975). It had 1kb ram and could display 159×96 pixels at 16 colors.
      So which is the 16-bit system here?

    • @dad7275
      @dad7275 Год назад +1

      @@rsmith02 generally 16 bit out performs 8 in the most common case of that particular generation (example sms, nes vs Genesis snes). With that being said it preformed very well considering its age as it was considered to be in between those generations mentioned being newer than nes and sms and older than Genesis and snes. So, yea it preformed very well in comparison. Each system obviously has its strengths and weaknesses so it's more like comparing older hardware to newer and the older doing very well. So in this case the fact remains.

    • @redbaron9420
      @redbaron9420 Год назад

      @@dad7275 What is ironic in your statement is the fact, that the weak point of PC-Engine was not the 8-bit CPU, but the 16-bit GPU, which was capable of only 1 background layer.

  • @nicholasgarratt5646
    @nicholasgarratt5646 Год назад +2

    SNES will always be my favourite console version and prefer the PCE one to the MD.

  • @ralfvanbogaert3451
    @ralfvanbogaert3451 Год назад +1

    The marketing incompetence of the Turbografx-16 is downright baffling. SFII was just about the hottest video game property in the early '90s, the PC Engine got a port that was just as good as the hyper-popular SNES one, and yet like so many other games that really could've made the Turbo a player to be reckoned with in Western markets, never saw a release outside Japan. If they released it in '88, provided two gamepad ports *and* a better pack-in, chances are NEC would still be in the videogame business today.

  • @GuiOmania
    @GuiOmania Год назад +2

    Street Fighter II port on PC engine is as impressive as Alpha 2 on Snes !!!

    • @ciaranmccarthy
      @ciaranmccarthy Год назад +3

      There is a great patch for Alpha 2 that removes the loading times and adds the arcade music too!

  • @darktetsuya
    @darktetsuya Год назад +1

    definitely did not get around to this one until emulation. a very competent port of SF2: CE I gotta say. only thing really missing was the TURBO upgrade stuff. shout out to the 'ending on any difficulty' feature in PCE SF2, a feature sorely absent from the SNES/Genesis editions which leave you with nothing but a wall of text that amounts to 'git gud scrub'! I was always partial to the SNES version of SF2 turbo, but I appreciate what they tried to do on PCE. although I remember reading rumors they were gonna attempt a HuCard + CD combo for SF2:CE and I have to wonder how *that* would have turned out!!

  • @marshinz5696
    @marshinz5696 Год назад +1

    The boldness of the colors is even better than the Arcade.

  • @icetrey8662
    @icetrey8662 Год назад +2

    This is B/S, why is this new to me? I had a Turbo Graphx too. But I had a Genesis and SNES also. You know I mostly played that Genesis version. But I would of loved to experience this version too. I was playing Dark Wing Duck and Air Zonk on it.

    • @Trevor_Bennett
      @Trevor_Bennett Год назад +1

      Air Zonk is a great game. Great chip tunes.

  • @GameSack
    @GameSack Год назад +1

    The Hori pad is amazing (I imagine, how could it not be?) but the NEC Avenue Pad 6 is a bit trash. :(
    The SNES version was the template for the Genesis and PC Engine versions, unfortunately. That means they run in low resolution mode with the same exact sprites. Made porting quicker and cheaper.

    • @SegaLordX
      @SegaLordX  Год назад

      Kinda makes you wonder what that Arcade Card could have done with Super Turbo...

  • @hakimdania5015
    @hakimdania5015 Год назад +1

    I do have this game,worth every penny

  • @hammerheadms
    @hammerheadms Год назад

    The Genesis 6-button controller, and the speed adjustment, is why I still think the Sega port is still my favorite. However, I just imported a couple Avenue 6 pads for my PC Engine, and, I gotta say, if it wasn't for the fact that Genesis had a modified port of Turbo Champion edition with playable bosses, PC Engine would definitely give it a run for it's money. It's such an awesome port once you have a couple 6-button controllers. And I dare say, the voice sampling is way superior to What Capcom did for Sega. Chip tunes are great on PCE too, but Guile's stage on Genesis is still my all time favorite piece of video game music.

  • @wisage3
    @wisage3 3 месяца назад

    When I try to emulate this game on the PSP or 3DS, glitches appear in the characters. Does anyone know how to solve it?

  • @philosophyoftrucking
    @philosophyoftrucking Год назад

    I missed out big time on this console when I was growing up.

  • @AmartharDrakestone
    @AmartharDrakestone Год назад +2

    Which SNES versions are you comparing it though? Because the original SNES release of SF2 didn't have the speed selection as well, as it was based on the original World Warrior.

    • @ravagingwolverine666
      @ravagingwolverine666 Год назад +1

      He's comparing this to Turbo on SNES and Special Champion(which was Hyper Fighting as well) because all three came out in 1993.