Procedural Bottle - Houdini Tutorial

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  • Опубликовано: 17 ноя 2024

Комментарии • 7

  • @NLbeta
    @NLbeta 4 года назад +2

    Impressive use of Vex here.. being able to define geometry using a spline ramp that controls the bounding box as a gradient (clever) and later creating black-white values to drive displacement similar to bump/normal height maps.. so clever :)

  • @massimobaita7178
    @massimobaita7178 4 года назад

    Thank You very much, Konstantin!

  • @focusmaya251
    @focusmaya251 4 года назад +1

    Really appreciated
    Thanks for sharing

  • @unblutiger2020
    @unblutiger2020 3 года назад

    Thanks for share with us .

  • @mouhammadwasseemshaabani3348
    @mouhammadwasseemshaabani3348 4 года назад

    Great as usual ,maybe the only disadvantage of this method that it needs a high resolution geometry, but the real question is... Is there any way to use an external curve or spline to define the ramp shape ..as cinema 4d has this feature in there ramp (or what they call)?!

    • @KonstantinMagnus
      @KonstantinMagnus  4 года назад +1

      Hi Mouhammad, it's called Revolve in Houdini and Lathe in Cinema.

  • @workflowinmind
    @workflowinmind 4 года назад

    Cooool :)