Thank you! Yes, although shadertoy is mostly using ray marching. You can see an example of this here: forums.odforce.net/topic/49058-ray-marching-in-cops/
This is insanely cool man, thank you for the knowledge! Do you know if its possible at all for this approach to support texture opacity and blending opacity levels of stacked cards? Trying intersect_all but my understanding isn't too great
Hey Joseph, thanks for your support! I've just posted a quick example file for this: forums.odforce.net/topic/44125-custom-raytracer-in-cops/?do=findComment&comment=226771
This is awesome! Thank you very much for taking the time to build this video.
Please also check out the VEX functions *fromNDC()* and *perspective()* giving you camera space coordinates.
Thanks!
Amazing. Reminds me of Shadertoy
Thank you! Yes, although shadertoy is mostly using ray marching. You can see an example of this here:
forums.odforce.net/topic/49058-ray-marching-in-cops/
This is insanely cool man, thank you for the knowledge!
Do you know if its possible at all for this approach to support texture opacity and blending opacity levels of stacked cards? Trying intersect_all but my understanding isn't too great
Hey Joseph, thanks for your support! I've just posted a quick example file for this:
forums.odforce.net/topic/44125-custom-raytracer-in-cops/?do=findComment&comment=226771
Brilliant.