Create 3D Shapes from COPernicus SDFs - Houdini Tutorial

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  • Опубликовано: 18 ноя 2024

Комментарии • 20

  • @mouhammadwasseemshaabani47
    @mouhammadwasseemshaabani47 2 месяца назад +8

    Wow ... Please SIDEFX give this man a salary for what he is doing to introduce the programs ability to us ... Thank you Konstantin

  • @khomatech0
    @khomatech0 2 месяца назад +2

    wow, Zbrush Shadowbox in Houdini. killer work as always!

  • @PawelGrzelak
    @PawelGrzelak 2 месяца назад

    Always some extra spice in your tuts. In this one - smoothing function, great little addition.

  • @whocares6302
    @whocares6302 Месяц назад +1

    thank you Konstantin! such a stellar tutorial as always (haven't even seen it yet ) - but I really want to appreciate what you provide.

  • @GregBollella
    @GregBollella 17 дней назад

    Wow! Thanks so much! I am working on creating some plant leaves that have to be two-sided and I have only textures to start with. The alpha can, of course, cut out the shape from a thin box but leaves the two sides unconnected. With this technique I can get a closed geometry in the proper shape quickly!

  • @Wichenroder
    @Wichenroder Месяц назад

    love it!

  • @3D_GO
    @3D_GO 2 месяца назад

    Well that was pretty awesome. Quad remesh, autoUV and back into cops to add even more texture details back on top.

  • @TaekOhFX
    @TaekOhFX 2 месяца назад

    Mindblowing!

  • @yesthatsam
    @yesthatsam 2 месяца назад +1

    Thanks for this overview. Super clear as usual. I don’t know if that’s the OSX handling of OpenCL but my COP network shapes do not display as yours… They’re juste black on white. Any ideas ?

    • @KonstantinMagnus
      @KonstantinMagnus  2 месяца назад +2

      Hi, I think I had similar issues. It might well be a bug.

    • @yesthatsam
      @yesthatsam Месяц назад

      @@KonstantinMagnus i’m on 20.5.332 on a M2 Max machine. Didn’t find anything on the doc. Will hail SideFX support to let them know.

  • @cosmosunited
    @cosmosunited 2 месяца назад

    this is amazing, what about doing it from custom image maps, svg's etc.

    • @KonstantinMagnus
      @KonstantinMagnus  2 месяца назад +3

      Hi cosmosunited, for converting greyscale images there is a mono-to-SDF node inside COPs.

    • @cosmosunited
      @cosmosunited 2 месяца назад

      @@KonstantinMagnus oh wow awesome! I will try this right away! thank you!

  • @yabadub
    @yabadub Месяц назад

    fantastic, if rather than SDFshapes nodes one would want to use textures is there a way in COPernicus to turn raster data into SDFs?

    • @KonstantinMagnus
      @KonstantinMagnus  Месяц назад

      yes, i should have mentioned: the mono-to-sdf node does this job.

  • @AlanGordieJr
    @AlanGordieJr 2 месяца назад

    That's hot dude!!