Wow! Thanks so much! I am working on creating some plant leaves that have to be two-sided and I have only textures to start with. The alpha can, of course, cut out the shape from a thin box but leaves the two sides unconnected. With this technique I can get a closed geometry in the proper shape quickly!
Thanks for this overview. Super clear as usual. I don’t know if that’s the OSX handling of OpenCL but my COP network shapes do not display as yours… They’re juste black on white. Any ideas ?
Wow ... Please SIDEFX give this man a salary for what he is doing to introduce the programs ability to us ... Thank you Konstantin
wow, Zbrush Shadowbox in Houdini. killer work as always!
Always some extra spice in your tuts. In this one - smoothing function, great little addition.
Thank you Pawel! And greetings!
thank you Konstantin! such a stellar tutorial as always (haven't even seen it yet ) - but I really want to appreciate what you provide.
Wow! Thanks so much! I am working on creating some plant leaves that have to be two-sided and I have only textures to start with. The alpha can, of course, cut out the shape from a thin box but leaves the two sides unconnected. With this technique I can get a closed geometry in the proper shape quickly!
Awesome! That's a great use case!
love it!
Well that was pretty awesome. Quad remesh, autoUV and back into cops to add even more texture details back on top.
Mindblowing!
Thanks for this overview. Super clear as usual. I don’t know if that’s the OSX handling of OpenCL but my COP network shapes do not display as yours… They’re juste black on white. Any ideas ?
Hi, I think I had similar issues. It might well be a bug.
@@KonstantinMagnus i’m on 20.5.332 on a M2 Max machine. Didn’t find anything on the doc. Will hail SideFX support to let them know.
this is amazing, what about doing it from custom image maps, svg's etc.
Hi cosmosunited, for converting greyscale images there is a mono-to-SDF node inside COPs.
@@KonstantinMagnus oh wow awesome! I will try this right away! thank you!
fantastic, if rather than SDFshapes nodes one would want to use textures is there a way in COPernicus to turn raster data into SDFs?
yes, i should have mentioned: the mono-to-sdf node does this job.
That's hot dude!!