Just remember, none of the hostility towards the Institute would exist if they just slipped original randomly generated Synths into society instead of kidnapping, murdering, and replacing them
Pretty sure they replaced people because the human DNA has been put into a blender set to puree through the hundreds of years of radiation on the surface. Realistically, in that environment, you'd be lucky to make it to 25 without developing super cancer. Ergo, the Institute is replacing humanity with a 'species' that can live longer and prosper. Hell, wasn't it said that Gen 3 synths can reproduce?
@@BiodeamonYeah, It would have made more sense if they were replacing just the leaders and influential people in the wasteland and towns. Then there would be a massive conspiracy on what was going on and obviously it would be that the institute are planning on returning to the surface to govern the wasteland. And the easiest way to do that would be to have all the leaders be sympathetic to the institute. Therefore, would be less conflict during the takeover.
@@GojiraBiscuits. Again, it's counter productive to replace anyone. Just have a wastelander show up in diamond City and settle. Over time, they can politic their way into office. In the process they'd develop good will with the residents. Then, when the Institute shows up the trust their good friend Synth-123 that's mayor will ease the Institute into power. Instead, they make exact duplicates and seed them in society. Poorly, I might add if you ever experience the scene, I think it was in the first video matter of fact, of meeting two people that look and talk exactly the same and you have to choose who is a synth. They're not very good at this whole "taking over the world" thing
one of my biggest grinding gears with bethesda games. we attain ranks of leaders in multiple factions etc but always get told what to do.with no idea about game creation etc a way for me atleast is rephrasing and bit of alterations to such missions given. i.e group "x" has raided our base,a town. ppl are captured, strangers or our own folks from the camp. (more so if its our group had some captured. maybe some died in the raid) ofc we are going after the gits to get our ppl back, we gathered them over hours of playtime doing random crap someone steal my npc imma get them back. but then ofc again like with f4 and the settlement missions having that happen every hour would drain the fun and interest out of it fully too. wich would req even more alterations and features changed or added and that in the end lead to diff game
well atleast Preston went on what would realistically have been an insane suicide mission going to blow up the institute with 2 men, mama Murphy and Sturges just doing some random shit just cus u said so
Maybe because it's the apocalypse not everyone can afford glasses so they can't see how dirty it is. But some of the characters have glasses, so maybe they just smoke a lot of weed and can't be bothered.
They were born into waste, it's probably no big deal for them, seeing somewhere tidy would probably be weird, they'd have to scatter a few bricks around to get rid of the feeling of unease
To be fair, that's not the worst plot point ever. Father is blinded by institute brainwashing about adult synths. The only place he's sort of breaking free is when it comes to his dad. Sure the game has mostly horrible writing, but I don't think Shaun having a hypocritical side is the worst.
@@darthwookiee77 It provides the most return on their effort, and we all know IH isn't opposed to taking shortcuts when available. Why do one large-effort video that will release as one product, with ads for one video, when you can put in that amount of effort, break it up over weeks, and use that time inbetween to work on the new project while dripfeeding the previous video? You can view it as a cold, clinical kinda decision but logistically it makes a lot of sense. It's just kinda at the audience's expense if they're not willing to play ball. It's like when IH went from longform videos to shorter offerings, it's about economy of effort.
So Shaun could have just freed his dad from cryo himself, said "Hey I built a paradise in the wasteland let's live there together" and Nate could've been like "Live in paradise with my 60 year old son? Sounds great!" (sarcastically of course) The end.
Yeah, I never played the game, so this is my first exposure to the story. The story makes no since at all. Not coherent or cohesive what so ever. Character motivations are all over the place and it all feels half baked.
@@bricks635 Why was Shaun so cryptic and why didn't he go get his dad sooner. Why was the guy that killed Nate's wife so cryptic and unrevealing. Why was Nate so willing to accept that the old man claiming to be his son was his son? Why was Nate so willing to destroy the Institution? Why was no one interested in the Institution's technology and why was it necessary to blow it up? There are more, but this was quickly off the top of my head.
@@giantent763 I played the game its ass, it is a sad attempt at robot's gaining humanity and sentience and obvious slavery reference, Ghost in a Shell did it better. to answer your questions, 1; Kellog just is cause story intrigue, 2; they kinda just Maury handwaves it away and because they evil is all you're gonna get, 3; cause it goes too far, making robots thats all they are boiled down to, so whatever else they can do, doesn't matter. It all feels like there were too many chefs in the kitchen, like story mode said
@@giantent763 The reality of the situation is the Institute is a selfish organisation that pursues its own interests over those of humanity. Shaun released you because he was dying and probably wanted to meet you before he went. Was he? I think it's more just that Kellogg's not in the game that much to pry answers from. It made sense. The kid was a clone and why would the old guy lie about it? As for his reasoning? He's the player character, his reasons are your own. The Brotherhood view such tech as a threat to humanity. Same applies to the other two, after all it's a point that a lot of the Institute's technology isn't really that useful and they do take files from the place.
You know, it’s a pity that there wasn’t a character that wouldn’t age, who likely existed more than 60 years ago, who could’ve led to the reveal more naturally without weird plot holes. Someone like Nick Valentine, for example. What a pity.
bro valentine roasting nate fallout like that shows the writers *could* write really good sarcastic quips but they _intentionally chose_ to give nate the bad sarcastic lines 😭
Valentine was written by the same person who wrote far harbor, which was good, whearas most everything else was written by emil pagliaruano, who is terrible writer with an ego bigger than the moon
@@martvinegar3431 The story was literally scrapped a couple months before E3 because BGS revealed that there wouldn't be any returning factions and people lost their fucking minds. So they basically scrapped almost all of it making it a very rushed job, the ironic part is somewhere close to that time was when someone inside the studio floated the idea of the minutemen. Todd did an interview years ago saying that FO4 was basically a game jam for them implementing and trying stuff they'd always wanted to take a crack at but had never fit into their games before, another reason it feels very detached. Iirc the base building was literally a suggestion at a company meeting 3 months before E3
I still cannot figure out why the Stitute couldn't track Virgil in the Glowing Sea. Maybe they should have used something like, I don't know, robots or something.
its probably the MASSIVE amount of EMP radiation interferring with the scanners. it would explain why it would be the only perfect hideout being so deadly and yet so electronically inacessable.
57:32 In my modded playthrough, this was absolutely PEAK comedy. I was using the Alternate Start mod that actually changes/omits all the dialogue about you having a son/wife/being a prewar person. For most of the game, I was genuinely impressed by how they managed to work around these "canon events" in unique, generally not jarring ways. I was actually taking FO4 seriously for the first time because I wasn't bogged down by all the stupidity of the main quest. Then I reached the Institute. The mod basically realized there was absolutely no way to have this conversation without it being a meeting between Shaun and his father... but they certainly tried lmfao. Instead of reuniting with my son, meeting Father was basically just me meeting a random old guy in the faction I was here to destroy, but he still did the whole deal with the robo-kid. Then he asks the question: "Do you think you could love him, like you'd love a real boy?" and I fucking died laughing. Some random creepy old guy with a child robot asking me if I could love him like a real boy. The only way the mod could write around this meeting was to just turn Father into a random "PDF-file".
The mod writers could probably make up some bullshit about father being a dickhead who likes screwing with wastelanders for shits and giggles and the "do you think you could love him like you would a real boy" could be a test to see if you're one those railroad "FREE MUH SYNTHETICS" kind of person or to lead into some dialogue about why synths aren't real people
I’ll still never understand why they didn’t get Nate, Nora, AND Shaun (preferably Mr. Russel). Shouldn’t all three of them have untainted DNA? Like there’s no reason for the Amogus character to so aggressively try to take the baby.
I think Nate and Nora were supposed to be backups, but they didn't really need two and Kellogg had a tough life so he's allowed to kill at least one loving wife and mother. Still doesn't make sense how Shaun presumably had some power in the organization for a long time and never bothered to go get his dad.
Let's also talk about how they needed to shoot a woman(or man) who had been cryogenically frozen for over two hundred years to take Shaun, like they couldn't overpower either of them by just lightly pressing down on their arms
@@ScroolewseOTOH, it makes perfect sense, given how he was raised - by scientists, not a family, making him mission driven, but not empathetic. He even has some lines about how his release of Nate was “an experiment”. It doesn’t help that his lines and their deliveries make him come off as warm and fatherly, at odds with his background and actions.
Maybe I only have a dumb TV show understanding of science, but can't you get 100% of the DNA you need from a single hair? Or like a scraping from the cheek? You don't have to literally kidnap a whole person?
All 3 of them actually have tainted DNA, they were directly exposed to the light and the shockwave of the nuclear blast. That is a lot of radiation. Nate only has a few years left to live, tops.
Ngl, walking into the Institute and finding Nora would've been a significantly surprise than a Shaun synth and she'd also be a potential companion unlike Shaun who just sits there and occasionally makes a thing for you. But I guess since the writers wrote Father into the corner as not really liking Synths, he'd never do it.
@@eyjay1508 i thought i saved it. hope i did and its just unsorted. i think it might have been nate with creepy eyeballs (zuck's?) superimposed but i don't remember for sure
Man, Emil really went all out on the writing for this game, it's no surprise 76 and Starfailed were so well received. And TES6? It's going to be glorious! Glorious I tell you!
Truly. That that guy still has a job is my main frustration with Bethesda. For all i care they could make the buggiest shit with that ancient engine if the plot and characters were will written.
Todd was literally gone for the last 3 years of Starfield development because he was working on the fallout tv show and the Indy game. It is quite literally proof that Emil when left to his own devices is about as capable as a hamster with only two legs
I have spent an almost embarrassing amount of hours playing this game, and I still can't tell if the railroad are canonically supposed to be enthusiastic clowns who thought reading half a pre war pulp spy novel made them super spies or if its just lazy writing.
They are a "faction" with a 100% failure rate because their solution to "saving" all those synths is to kill them and put fake memories in their corpse What do you think?
My only interpretation is that Bethesda think freeing slaves is misguided and silly. They believe synths are akin to slaves and the Railroad are so clearly misguided in their methods and aims along with being generally incompetent that you can't have an interpretation of them as noble heroes, only as misguided.
Gonna go with the latter, otherwise they would've addressed the obvious question Mr Z brought up, which is people are starving, homeless, irradiated, killing each other, etc, so how is this shit even a priority?
I love how the only funny "sarcastic" option (about Railroad puzzle) is making fun of the writing and writers themselves probably didn't realize how funny it was
So wait, YOUR SON is the one responsible for people going missing and synthetic human murder? Now that's what I call... *puts on sunglasses* a fallout boy.
You mention how the Institute has a lot of useful technology in it. Vault 111 has so much working refrigeration equipment and sterile medical facilities that few people know about, and none of the people who do know about it even think to use it.
Besides the medical supplies, there must be a food stockpile, small armory, water/air filtration, a warehouse of spare parts and tools, and so on. IDK why the minutemen were so eager to rebuild a bombed out coldesac when there is an actual bunker just up the hill.
@@ABUBBA22 Because you are literally wrong, if you actually played the damn game you'd know there IS no food and they didn't have an armory. They had enough food for 3 months and no extra supplies because their vault was supposed to get the all clear signal from Vault Tec that never came because they got hit directly by a couple nukes during the exchange. Eventually the guards started offing the other people there to save food for themselves and when that went to shit they left the vault
@@victorkreig6089 Sorry for not remembering every little detail about a game I played 8 years ago. Still doesn't excuse the fact that Vault 111 is a better location than a bombed out neighborhood. There is still air, water, and power in the vault, along with other possible useful stuff.
The Institute has stuff that would make the Eden Kit obsolete- you know, the most powerful item in Fallout lore? They are probably never going to come up again because Bethesda is awful at worldbuilding
First playthrough, I shotgunned Father in the face the second the door opened. It was soon after release so they didn't prepare for that, and I got soft locked lol. My logic was "fuck this old man, he's lying about everything".
Lol same, I went with the rocket launcher. Fuck that guy and fuck my robot clone son. Also killed the railroad for daring to demand me to give over MY chip
even disregarding all the awful sarcastic dialogue, having nate not immediately ask "so why the fucking hell do your synths want to live their own lives outside the institute if they arent sentient and only do what you made them to?" ruins the whole plot
It's downright baffling how stupidly this is written. The Institute has the power to elevate mankind to pre-war, maybe even further pre-war state but they'd rather build synths for literally no reason and be saturday morning cartoon villains.
@@studhouser6969 Cartoon villains at least have a goal. The institute was just standing there with their dicks in their pants looking at the gorilla enclosure and randomly killing people that aren't in their club.
@@studhouser6969 No you see, it's elementary that they replace random people in the wasteland in positions of no particular power because it... it just is okay!
The entire plot just straight up doesn't happen if the geniuses at the institute put a single security guard in front of the teleporter, how the f are these synths escaping the institute lol
But but blade runner!…. Except those synths actually had a purpose, weren’t explicitly only introduced by murder, and had nuance in that some might have went crazy and others were just fighting back to survive… But but Blade Runner!
Its because they're stupid and those were the games they grew up with 1&2 are objectively garbage and most people like NV because it wasn't made by BGS which is probably the most pathetic thing in gaming, even more pathetic than the people who simp for Nintendo still
FNV is my favorite in part because its a first (or third) person shooter and role play. Fallout 1 and 2 being top-fown turn-based games never appealed to me as far as gameplay goes.
I dunno, the synth Gorilla thing seems dumber. Where would they even have access to pure gorilla DNA? Or any gorilla DNA??? That DNA thing was a main plot point!
@@CanonOverseer "for the BoS it makes sense" brother, what? Didn't know they were ludites from the beginning. Only faction that would remotely do it is Caser Legion, because they hate good living conditions or Super mutants. None of the factions (maybe some people, but who would let those psyhopaths lead necessary people for this to happen?) would think destroying a perfectly livable vault would be a good thing.
6:45, You know, it really is incredibly weird that everything is so dilapidated. I mean yeah, there would be destruction but it's been 200 years of people living there. There's no reason they couldn't make fresh cement, clean debris, reforge steel sheets, etc. In real life, the level of run-down with this many people wouldn't last more than a decade. Hell, some of the stuff just needs new paint and it's not like we haven't created that from whatever was just lying around for hundreds of years.
@@Nipah.Auauau Yeah, outside of a few items (I'm sure some would last), they'd have to have people actively weaving cloth and making clothes. They very likely wouldn't match the style of pre-war clothes either because of how much more effort it'd take for no extra benefit. Unless things were actually going well, they'd be wearing peasant clothes from the dark ages.
You givs people way too mich credit. There absolutely would be no one cleaning things up, because there's no utilitarian purpose for doing so. You just need to look at places like Detroit, Chicago, or any South American/African/Eurasian city to understand that. People are too busy avoiding getting killed, living in poverty, or just generally trying to survive, to care about trash and rubble.
@@dasfedoraguy3775 It helps when the people living in those places aren't uncivilizable to begin with. Chicago and Detroit were beautiful, wealthy American cities until _something changed._ Most of human history was wartorn, and yet hygiene was still developed all over the world. Filth and bodily waste are repulsive evolutionarily. Anyone still alive after the bombs dropped would remember what the world was like before, and do their best to recreate it. It wouldn't just vanish for centuries because a disaster happened. Bethesda's depiction of an apocalypse is extremely exaggerated for aesthetic effect, but wouldn't bear out in the real world. Even if technology vanished generally, we'd only fall back to around the 1700-1800's.
@@dasfedoraguy3775 Setting aside the fact that they are clearly not just trying to scrape by with their lives because places like the memory den can exist and function. They are also not in every case and every place suffering constant attack or constant issues. Even if someone lives in poverty they can keep a moderately clean house and places of work would still be kept somewhat clean as well. Not every poor person keeps a dirty home.
You can literally find a table with a sun umbrella a few beer bottles, a chair, an ash tray, and some binoculars that overlooks directly at Vault 111. Deacon is a synth who's making reports on you to the institute
@@Jalil_SalomonBut they also could teleport a small group of scientist and gen 1 or 2 synths in armor outside the vault, enter it, pick up the kid and teleport outside
This video perfectly exemplifies just how shallow and full of plotholes and abandoned plot threads this game is, especially if you just do the main story and ignore all the side content. Like BoS didn't come up once in the entire playthrough, other than seeing them arrive on Prydwen while listening to Nick read you poetry. F4 can be fun, but no thanks to Pagliaroflmao and his writing. It's mostly the crazy shit you get up to in the wasteland on your own while completely neglecting your lost son.
The "good" ending the game wants you to take is so much worse than the "evil" one. You do this and you literally end up nuking a bunch of people ( definitely a lot of innocent ones and prisoners as well) whereas when you choose the insistute like I did everyone just ends up chillin. I never understood how in a wasteland your biggest concern could possibly be the rights of man made objects because someone put a face on them 🤣
One thing to clarify about the Main Story: Virgil escaping the Institute ruined Father’s grand Experiment. The Experiment was to release you from your Pod (at some point), see if you’d escape Vault 111, Survive the Wasteland, and make it to Diamond City. If you made it to Diamond City, you’d confront Kellogg. (who’s been babysitting a Synth version of Child Shaun.) And you’d either be gunned down by Kellogg in the Market or you would’ve killed him and gotten “Shaun” back. Virgil escaping changed Kellogg’s babysitting task to Manhunt, thus inadvertently saving you from laying face down in the Diamond City Market or living a Lie with a Synth.
Which is funny because they changed it to "experiment" and it still works Before the story was forcibly scrapped Nate is actually a synth and basically that entire experiment thing was to test if they had finally figured out a way to make synths on the outside completely indistinguishable from humans sort of a Turing test type thing. That's why Deacon follows you everywhere, mostly because the birds couldn't go into buildings
I never got into the institute playing this game. I knew what was going to happen so I just left it there. Built some settlements, had an affair with the guy from BOS, played the dlcs. I lived a whole life in the wasteland without caring about synths or my son. FTS.
Funny enough, same thing for me. I have sadly over 400 hours in F4 and I have never finished the story line. The furthest I got was our idiot son asking me to bring back synths. After that, all I did was play mods and clean up establishments
@@Mr_Bones. I mean your main goal was to survive and understand the wasteland. As you come out and see the total destruction of the world the chances of you even considering that your son might be alive are so small. YOU just want to keep living first. The whole plot is dumb.
Wow I'm glad you found the institute and literally didn't clear anything up for me. Why are they replacing random people with sythns? If Shaun wanted you to join the institute then why didn't he just get you? He just let you kill his men and kelog? Why did Shaun say they're not conscious? valentine is clearly sentient. I know they kidnapped Shaun to make synths but why? Like why are they make synths? Like we find out Shaun is the director or whatever but i still feel the same level of mystery as when we didn't know
This was my feeling the whole time too. You get there, they keep telling you how they'll give you all the answers and then switch topic to ask you if you could abandon your earlier aquaintances to force unwilling synths back into labor. Even if you don't recognize them as sentient, why would you want machines back that clearly are "defective" and uncomplying. Also why the F did they have to shoot your wife for it? As if an immortal cyborg human couldn't just grab the kid and leave her?
Blowing up The Institute is such a fucking waste of resources and technological advancement. I took over that shit in my playthrough since I plan to be less cloak and dagger with it.
To explain the institutes plan, basically they want to play God on the grandest scale possible. An example (and is played out in a dlc) is say you have 2 countries, and one is ruled by a trigger happy tyrant. The institute runs simulations and discovers trigger happy detonating a nuke or causing a war is inevitable. So they create a synth like him down to the last detail, but he's less deranged, more peaceful, negative quirks are removed. The original is eliminated to maintain secrecy and the fact he was replaced to avoid panic and to keep it working. No "well we kept him in a box but somehow he got out lol". New cutting edge technologies could benefit mankind longterm, leading to further stuff like the fo3 water project. Eliminating radiated wildlife and replacing it with the originals to keep man at the top of the food chain and rebuild the ecosystems, foliage etc. They are fully capable of all this, but issues are 1. The writing team, and 2., morals and feelsbads. If every mustache man could be eliminated and replaced with a golden age, most people would say that's acceptable. However, they also do it on a grand scale for spies, observers, sometimes entire groups have to be controlled to avoid catastrophe. A mayor starts making a plan difficult so has to be taken also. The casualties are the primary dilemma. Basically, are you willing to risk your family or friends being eliminated and replaced with exact (nicer) copies for eternal peace and prosperity, or is it not worth it. On paper it's an interesting dilemma. All the fo4 factions are handle pretty poorly though, the minutemen are best head rp because you near singlehandedly build an army of citizens and your friends, protecting their home and family
the thing about the whole Kellogg plot with him aging could have been solved just by giving him hair then have him go bald, like 10 years is enough for that to happen
I'm convinced that nobody told child-Father the purpose of the Institute beyond "science" and by the time he realized he didn't know why they were doing what they were doing, he was too embarrassed to ask.
Yeses let's go can't wait to fall asleep to this and then watch it a 100 times cause I keep missing the ending
Relatable
@@s.oddity3640Same
I can’t tell you how many times I have woken up to metal gear expleened
Holy shit I thought it was only happening to me
Are you spying on me?
"Hope this interaction doesn't lead to any kind of Fallout between us."
-John Fallout
John Fallout the 4th
it's Nate Fallout, father of Shaun "Father" Fallout, get your facts straight
wait... say that again!?
"This is quite the far harbour you have here"
- John Fallout in Far Harbour
Just remember, none of the hostility towards the Institute would exist if they just slipped original randomly generated Synths into society instead of kidnapping, murdering, and replacing them
I'm pretty sure they had good reason, the developers were just shit at writing one
Pretty sure they replaced people because the human DNA has been put into a blender set to puree through the hundreds of years of radiation on the surface. Realistically, in that environment, you'd be lucky to make it to 25 without developing super cancer. Ergo, the Institute is replacing humanity with a 'species' that can live longer and prosper.
Hell, wasn't it said that Gen 3 synths can reproduce?
@@BiodeamonYeah, It would have made more sense if they were replacing just the leaders and influential people in the wasteland and towns.
Then there would be a massive conspiracy on what was going on and obviously it would be that the institute are planning on returning to the surface to govern the wasteland.
And the easiest way to do that would be to have all the leaders be sympathetic to the institute. Therefore, would be less conflict during the takeover.
Randomly generated Synth hands typed that post
@@GojiraBiscuits. Again, it's counter productive to replace anyone. Just have a wastelander show up in diamond City and settle. Over time, they can politic their way into office. In the process they'd develop good will with the residents. Then, when the Institute shows up the trust their good friend Synth-123 that's mayor will ease the Institute into power. Instead, they make exact duplicates and seed them in society. Poorly, I might add if you ever experience the scene, I think it was in the first video matter of fact, of meeting two people that look and talk exactly the same and you have to choose who is a synth. They're not very good at this whole "taking over the world" thing
The sarcastic dialogue option makes a lot more sense when you realize that Nate is a Dad.
"Okay General, here are your orders" really got me. It so perfectly sums up how we have no actual power.
Yeah when I heard him say that I was wondering what the fuck he was the general of? Himself?
@@giantent763 the general maintenance of the settlements is more accurate.
one of my biggest grinding gears with bethesda games. we attain ranks of leaders in multiple factions etc but always get told what to do.with no idea about game creation etc a way for me atleast is rephrasing and bit of alterations to such missions given. i.e group "x" has raided our base,a town. ppl are captured, strangers or our own folks from the camp. (more so if its our group had some captured. maybe some died in the raid) ofc we are going after the gits to get our ppl back, we gathered them over hours of playtime doing random crap someone steal my npc imma get them back. but then ofc again like with f4 and the settlement missions having that happen every hour would drain the fun and interest out of it fully too. wich would req even more alterations and features changed or added and that in the end lead to diff game
well atleast Preston went on what would realistically have been an insane suicide mission going to blow up the institute with 2 men, mama Murphy and Sturges just doing some random shit just cus u said so
In the castle mission you get to chose what tactic to use
You can tell the super mutant is a scientist because he wears glasses
Really? Ya think?
Really, for me, the Labcoat was a dead give away
I hate Fallout 4 because Dr Amari doesn't wear glasses and that is a big immersion killer
@@theworstactionhero9186 Dunno. Maybe I'm reaching.
@@commaJim 😆😆
Love how people have presumably lived in these places for so long and just couldn’t be bothered to clean up.
Maybe because it's the apocalypse not everyone can afford glasses so they can't see how dirty it is. But some of the characters have glasses, so maybe they just smoke a lot of weed and can't be bothered.
At least sweep the floor for gods sakes you got robots yeah you’re not gonna get that stain out but there’s no excuse for the dust
One single solitary Bethesda investor
"But if it looks clean players wouldn't be able to tell it was the apocalypse"
Bethesda fanboys will call that ENVIRONMENTAL STORYTELLING
They were born into waste, it's probably no big deal for them, seeing somewhere tidy would probably be weird, they'd have to scatter a few bricks around to get rid of the feeling of unease
Preston is going to be so embarrased when he realises his hat has been sticking up on one side this whole time.
When you have morning hair and no-one says anything.
Father wants you to love a child synth but doesn't want you to love adult synths. That's the quality writing Bethesda is famous for.
Remember, Z said it's good in part 1 lol
To be fair, that's not the worst plot point ever. Father is blinded by institute brainwashing about adult synths. The only place he's sort of breaking free is when it comes to his dad.
Sure the game has mostly horrible writing, but I don't think Shaun having a hypocritical side is the worst.
@@kristoffer8609Sure, not the worst. But that isn't saying much in this case
@@InternetTAB the game is flawed but it's great nonetheless
@@therealyones Fun shooter, bad RPG
"Light wood laminate" we all say in unison
16 TIMES THE DETAIL 🤩
fuck the bag!
@@JustMe4414we're gonna need...4 times the size of Fallout 4
500 atoms! Fuck yeah!
Light wood laminate aw yeah!
F**k the bag!
Before I hit you with the sarcastic option I want to say: this is a great channel and I appreciate Mr. Z and Mr. B immensely
"How about that burning radiation and dead wife huh fellas?!"
Plot twist : bro lied and went straight to the sarcastic option
@@andreasvw6906 Are you being sarcastic now?
@@jasonjerusalem*gets suddenly angry* WANNA GO FOR ROUND 2 ?!
Real ones remember that it was gonna be a three part series
I can't believe he didn't upload in one video. Everyone hates it when they break it up. 🙄😒
It can be a 3/2
@@darthwookiee77 It provides the most return on their effort, and we all know IH isn't opposed to taking shortcuts when available. Why do one large-effort video that will release as one product, with ads for one video, when you can put in that amount of effort, break it up over weeks, and use that time inbetween to work on the new project while dripfeeding the previous video? You can view it as a cold, clinical kinda decision but logistically it makes a lot of sense.
It's just kinda at the audience's expense if they're not willing to play ball. It's like when IH went from longform videos to shorter offerings, it's about economy of effort.
Glad to see a man speaking logistically for once bud.
@@fuzzydunlop7928did you mean like plagiarising the script for an entire video from a small time journalist without crediting them? Lol.
So Shaun could have just freed his dad from cryo himself, said "Hey I built a paradise in the wasteland let's live there together" and Nate could've been like "Live in paradise with my 60 year old son? Sounds great!" (sarcastically of course)
The end.
Yeah, I never played the game, so this is my first exposure to the story. The story makes no since at all. Not coherent or cohesive what so ever. Character motivations are all over the place and it all feels half baked.
@@giantent763 What motivations in particular?
@@bricks635 Why was Shaun so cryptic and why didn't he go get his dad sooner.
Why was the guy that killed Nate's wife so cryptic and unrevealing.
Why was Nate so willing to accept that the old man claiming to be his son was his son? Why was Nate so willing to destroy the Institution?
Why was no one interested in the Institution's technology and why was it necessary to blow it up?
There are more, but this was quickly off the top of my head.
@@giantent763 I played the game its ass, it is a sad attempt at robot's gaining humanity and sentience and obvious slavery reference, Ghost in a Shell did it better. to answer your questions, 1; Kellog just is cause story intrigue, 2; they kinda just Maury handwaves it away and because they evil is all you're gonna get, 3; cause it goes too far, making robots thats all they are boiled down to, so whatever else they can do, doesn't matter. It all feels like there were too many chefs in the kitchen, like story mode said
@@giantent763 The reality of the situation is the Institute is a selfish organisation that pursues its own interests over those of humanity. Shaun released you because he was dying and probably wanted to meet you before he went.
Was he? I think it's more just that Kellogg's not in the game that much to pry answers from.
It made sense. The kid was a clone and why would the old guy lie about it? As for his reasoning? He's the player character, his reasons are your own.
The Brotherhood view such tech as a threat to humanity. Same applies to the other two, after all it's a point that a lot of the Institute's technology isn't really that useful and they do take files from the place.
The last time I was this early to a Fallout game, Bathesda promised me 500 atoms in lieu of a $200 canvas bag
Light wood laminate!
@@basedvorenus7497 FUCK THE BAG
Fuck the bag!
@@basedvorenus7497 Fuck the bag!
F**k the bag lightwoodlaminate! lightwoodlaminate!
I like how every time you pick the sarcastic option they respond with "yes that does meet the technical definition of a joke..."
I'm glad they recognized they completely forgot about Virgil's serum. Almost as funny as those Reddit quips that Nate had.
Glad to hear I wasn't the only one confused about that.
I wish John Fallout would change War once in a while. Not getting updates is killing the competitive War community.
This is like Life Is Strange but the boy version
"Whats the railroad?"
"Well, when 7 guys and your mom like each other very much...."
That's exactly why I always ALWAYS knock before going in moms room now. Never again😢
You know, it’s a pity that there wasn’t a character that wouldn’t age, who likely existed more than 60 years ago, who could’ve led to the reveal more naturally without weird plot holes. Someone like Nick Valentine, for example.
What a pity.
Or the guy whose brains memories you saw, who also spoke through Nick 1 time and never again
1:17:56 I half expected him to say "They call this guerilla warfare....I call it monkey business."
They didn't go with that because they know gorillas are great apes, not monkeys.
Jeez man.
bro valentine roasting nate fallout like that shows the writers *could* write really good sarcastic quips but they _intentionally chose_ to give nate the bad sarcastic lines 😭
Great comment but you didn't "right" one of the words correctly. 😉
Valentine was written by the same person who wrote far harbor, which was good, whearas most everything else was written by emil pagliaruano, who is terrible writer with an ego bigger than the moon
@@nakookan2516no wonder the narrative in this game seems so contravied
Because Nate is a Synth, Nick is a defective robot with brain damage so he's actually able to act like a human
@@martvinegar3431 The story was literally scrapped a couple months before E3 because BGS revealed that there wouldn't be any returning factions and people lost their fucking minds. So they basically scrapped almost all of it making it a very rushed job, the ironic part is somewhere close to that time was when someone inside the studio floated the idea of the minutemen. Todd did an interview years ago saying that FO4 was basically a game jam for them implementing and trying stuff they'd always wanted to take a crack at but had never fit into their games before, another reason it feels very detached. Iirc the base building was literally a suggestion at a company meeting 3 months before E3
just finished watching on 87x speed. it was alright.
Some people might call you... a minute-man.
Some would say you're ally too in every minute-ia.. 😏😉
@@Meg_A_Byte it’s been a month and i still can’t get over how good this quip was
There are only four types of stitutes.
Institutes
Outstitutes
Constitutes
And Prostitutes.
With this new word root, I declare existence of an opposite of PROstitute. Behold, the NOOBstitute.
are you pro or antistitute?
What about Prestitutes and Postitudes?
what about destitute?
@@Nosferdamus they aren't invited.
"he's an institute biologist, so of course he could build a teleporter!" Dr amari
I still cannot figure out why the Stitute couldn't track Virgil in the Glowing Sea. Maybe they should have used something like, I don't know, robots or something.
It was a cunning plan to hide in an area too radioactive for humans to go to, but absolutely no problem for the machines hunting you.
its probably the MASSIVE amount of EMP radiation interferring with the scanners. it would explain why it would be the only perfect hideout being so deadly and yet so electronically inacessable.
@@macedindu829 Last place they'd think to look init.
Plus they can't have the excuse of "The radiation messes with the synth's tech" due to them being in a military bunker you can find.
It just works.
But but but Elder scrolls 6 will DEFINITELY be good, Todd said!!
That leather jacket squeak was just perfect.
I can't unsee Jensen Huang, the CEO of Nvidia, when the leather jackets are mentioned.
Piper was a fun character. It's too bad Emil and Bethesda writers are so incompetent.
Damn, Fallout 4's story was so undercooked that this whole video was new content to me
I can't wait for the third episode!
Wait until they find out about Bandit Cola Disneyland
The name is nate... Nate fallout, and don't you forget it.
57:32 In my modded playthrough, this was absolutely PEAK comedy. I was using the Alternate Start mod that actually changes/omits all the dialogue about you having a son/wife/being a prewar person. For most of the game, I was genuinely impressed by how they managed to work around these "canon events" in unique, generally not jarring ways. I was actually taking FO4 seriously for the first time because I wasn't bogged down by all the stupidity of the main quest. Then I reached the Institute.
The mod basically realized there was absolutely no way to have this conversation without it being a meeting between Shaun and his father... but they certainly tried lmfao. Instead of reuniting with my son, meeting Father was basically just me meeting a random old guy in the faction I was here to destroy, but he still did the whole deal with the robo-kid. Then he asks the question:
"Do you think you could love him, like you'd love a real boy?" and I fucking died laughing. Some random creepy old guy with a child robot asking me if I could love him like a real boy. The only way the mod could write around this meeting was to just turn Father into a random "PDF-file".
The mod writers could probably make up some bullshit about father being a dickhead who likes screwing with wastelanders for shits and giggles and the "do you think you could love him like you would a real boy" could be a test to see if you're one those railroad "FREE MUH SYNTHETICS" kind of person or to lead into some dialogue about why synths aren't real people
Pinocchio ass plot
This playthrough is permanently stuck on the sarcastic button.
1:23:15 “you have coated the whole place in radioactive dust” “I think there’s a name for that” fucking sent me
What's the word for that? Fallout?
@@Blindingstarshineoh, that's the name of the game! I love it when they do that!
I’ll still never understand why they didn’t get Nate, Nora, AND Shaun (preferably Mr. Russel). Shouldn’t all three of them have untainted DNA? Like there’s no reason for the Amogus character to so aggressively try to take the baby.
I think Nate and Nora were supposed to be backups, but they didn't really need two and Kellogg had a tough life so he's allowed to kill at least one loving wife and mother. Still doesn't make sense how Shaun presumably had some power in the organization for a long time and never bothered to go get his dad.
Let's also talk about how they needed to shoot a woman(or man) who had been cryogenically frozen for over two hundred years to take Shaun, like they couldn't overpower either of them by just lightly pressing down on their arms
@@ScroolewseOTOH, it makes perfect sense, given how he was raised - by scientists, not a family, making him mission driven, but not empathetic. He even has some lines about how his release of Nate was “an experiment”.
It doesn’t help that his lines and their deliveries make him come off as warm and fatherly, at odds with his background and actions.
Maybe I only have a dumb TV show understanding of science, but can't you get 100% of the DNA you need from a single hair? Or like a scraping from the cheek? You don't have to literally kidnap a whole person?
All 3 of them actually have tainted DNA, they were directly exposed to the light and the shockwave of the nuclear blast. That is a lot of radiation.
Nate only has a few years left to live, tops.
Ngl, walking into the Institute and finding Nora would've been a significantly surprise than a Shaun synth and she'd also be a potential companion unlike Shaun who just sits there and occasionally makes a thing for you. But I guess since the writers wrote Father into the corner as not really liking Synths, he'd never do it.
A synth spouse was seemingly cut content.
Do you think, that if Nora synth was there, since there is no connection or love between Shaun and his parents, Shaun would have... done his mom?
@@juhokuusisto9339probably, how would he have known what she looked like
@@burtreynolds8030 _Fallout: Oedipus Complex_
"In my secret club, the code phrase is just two words. "Awesome" and "Me."
Unironically a better password than Railroad
true @@mrminecraftcubeable
Oh my god
I noticed the updated thumbnail to part one yesterday. I foresaw this.
What was the old one?
If you foresaw something, you should've forspoken up
@@eyjay1508 i thought i saved it. hope i did and its just unsorted. i think it might have been nate with creepy eyeballs (zuck's?) superimposed but i don't remember for sure
@@GabrielDoesAThing i shouldve. whenever you sense something, always speak up so you can prove you fallout 4saw it.
So Kellog kidnapped Shaun sixty years ago, raised him for ten years, gave him to the institue, and Ellie recalls this like it was last week.
The "Shaun" Kellog had was the little Synth robot, not the real one
Press x to SHAUN!!!
JASON!!!
Ops wrong game
@@sevensins3584 Well technically he could just call his other son, SHAUN.
Literally the best mod on the nexus
The best Folie a Deux to come out this month.
The hippocampus is the powerhouse of the cell.
But what are they selling?
28:08 >its commonly referred as the "molecular relay"
No, its commonly referred as the "teleporter".
Nate committing war crimes during the annexation of Canada inadvertently makes his character so much funnier.
What war crimes? They were just Canadians
"It's a bad day to be an untested hypothesis. *Chuckles"
My favorite line. Thank you Mr. B.
I just checked and yes, Dr Amari’s voice actor also voices Ana Amari from Overwatch.
I want to believe that and the similar names were intentional
You didn’t even have to check. You can tell by listening.
@@MaztRPwn I heard it right away as well.
Man, Emil really went all out on the writing for this game, it's no surprise 76 and Starfailed were so well received. And TES6? It's going to be glorious! Glorious I tell you!
The TES6 reveal will be that the whole game takes place in Orsinium. You will be the Ogreborne and kill Malacath.
Truly. That that guy still has a job is my main frustration with Bethesda.
For all i care they could make the buggiest shit with that ancient engine if the plot and characters were will written.
Todd was literally gone for the last 3 years of Starfield development because he was working on the fallout tv show and the Indy game. It is quite literally proof that Emil when left to his own devices is about as capable as a hamster with only two legs
@@victorkreig6089 "Indy game?"
I can't stop noticing the seam in Amari's face, thanks.
The Institute is on Hippocampus.
a campus just for hippos seems bigoted to me 🤷♂️
The hippocampus is the powerhouse of the brain yknow
Whoooooosh
@@machinat3636The brain is the powerhouse of the body yknow.
Can’t believe nuclear fallout happened 4 times
Some say it happened 76 times
It happened a New Vegas amount of times
@@xPeski how much is "New Vegas"? Not good with roman numbers, but i assume it's even more
Fallout: 4 Eva?
I have spent an almost embarrassing amount of hours playing this game, and I still can't tell if the railroad are canonically supposed to be enthusiastic clowns who thought reading half a pre war pulp spy novel made them super spies or if its just lazy writing.
They are a "faction" with a 100% failure rate because their solution to "saving" all those synths is to kill them and put fake memories in their corpse
What do you think?
My only interpretation is that Bethesda think freeing slaves is misguided and silly. They believe synths are akin to slaves and the Railroad are so clearly misguided in their methods and aims along with being generally incompetent that you can't have an interpretation of them as noble heroes, only as misguided.
@@legatelauriewhat slaves?
Gonna go with the latter, otherwise they would've addressed the obvious question Mr Z brought up, which is people are starving, homeless, irradiated, killing each other, etc, so how is this shit even a priority?
I've been waiting for this fallout 4-ever!
I love how the only funny "sarcastic" option (about Railroad puzzle) is making fun of the writing and writers themselves probably didn't realize how funny it was
So wait, YOUR SON is the one responsible for people going missing and synthetic human murder? Now that's what I call... *puts on sunglasses* a fallout boy.
He really... took the fall on this one. 😎
You mention how the Institute has a lot of useful technology in it. Vault 111 has so much working refrigeration equipment and sterile medical facilities that few people know about, and none of the people who do know about it even think to use it.
Besides the medical supplies, there must be a food stockpile, small armory, water/air filtration, a warehouse of spare parts and tools, and so on. IDK why the minutemen were so eager to rebuild a bombed out coldesac when there is an actual bunker just up the hill.
@@ABUBBA22 Because you are literally wrong, if you actually played the damn game you'd know there IS no food and they didn't have an armory.
They had enough food for 3 months and no extra supplies because their vault was supposed to get the all clear signal from Vault Tec that never came because they got hit directly by a couple nukes during the exchange. Eventually the guards started offing the other people there to save food for themselves and when that went to shit they left the vault
@@victorkreig6089 Sorry for not remembering every little detail about a game I played 8 years ago. Still doesn't excuse the fact that Vault 111 is a better location than a bombed out neighborhood. There is still air, water, and power in the vault, along with other possible useful stuff.
The Institute has stuff that would make the Eden Kit obsolete- you know, the most powerful item in Fallout lore? They are probably never going to come up again because Bethesda is awful at worldbuilding
Suprised they didn't show the scene of Preston suffering a mental break realizing you completely forgot to trigger the evacuation alarm.
First playthrough, I shotgunned Father in the face the second the door opened. It was soon after release so they didn't prepare for that, and I got soft locked lol.
My logic was "fuck this old man, he's lying about everything".
Same
I absolutely did not trust a single word Father was saying my first go around.
With the death of this character the thread of prophecy is severed. Load a save or persist in the doomed world of your creation 🥴
Lol same, I went with the rocket launcher. Fuck that guy and fuck my robot clone son.
Also killed the railroad for daring to demand me to give over MY chip
even disregarding all the awful sarcastic dialogue, having nate not immediately ask "so why the fucking hell do your synths want to live their own lives outside the institute if they arent sentient and only do what you made them to?" ruins the whole plot
It's downright baffling how stupidly this is written. The Institute has the power to elevate mankind to pre-war, maybe even further pre-war state but they'd rather build synths for literally no reason and be saturday morning cartoon villains.
@@studhouser6969 Cartoon villains at least have a goal. The institute was just standing there with their dicks in their pants looking at the gorilla enclosure and randomly killing people that aren't in their club.
@@studhouser6969 No you see, it's elementary that they replace random people in the wasteland in positions of no particular power because it... it just is okay!
The entire plot just straight up doesn't happen if the geniuses at the institute put a single security guard in front of the teleporter, how the f are these synths escaping the institute lol
I still don't get why they replace random dudes with synth clones.
My compliments to the editor, the gag where her nose grows when she says “nobody knows” made me lol fr
Did anybody else feel like Synths are just machines and its fine to turn them off whenever you want?
Real Fallout devs would make a place that reprograms synth into sex robots.
@@jakubgrzybek6181 Bro tryna get some of that Nick Valentineussy.😂
Isn't that what the ARTEMIS mod for Fallout NV was? Yeah, we had synths before, just better.
But but blade runner!…. Except those synths actually had a purpose, weren’t explicitly only introduced by murder, and had nuance in that some might have went crazy and others were just fighting back to survive…
But but Blade Runner!
the reason why it gets complicated is because they become sentient concious beings
You know, there's a reason why people say Fallout 1 and 2 (and New Vegas I guess) are the best ones.
i seem to be one of those people that like whatever people hate
@@voodoo2006 then the fallout 4 is just meh, a good gameplay mod with catastrophic story/lore breaking.
Its because they're stupid and those were the games they grew up with
1&2 are objectively garbage and most people like NV because it wasn't made by BGS which is probably the most pathetic thing in gaming, even more pathetic than the people who simp for Nintendo still
FNV is my favorite in part because its a first (or third) person shooter and role play. Fallout 1 and 2 being top-fown turn-based games never appealed to me as far as gameplay goes.
I miss the Zuck and Bezos avatars
I bet this comment appears at least once under every Storymode video since the introduction of Mr. Z and Mr. B
I think little cartoon dudes are pretty cool, but I sure miss "Question, Mark?" segments.
Of all the stupid writing decisions, blowing up the Institute rather than taking it over might bother me the most.
Damn, this game sucks.
I dunno, the synth Gorilla thing seems dumber. Where would they even have access to pure gorilla DNA? Or any gorilla DNA??? That DNA thing was a main plot point!
The sad thing is that Fallout 4 is good compared to Starfield 😂
Yeah, that was indeed a stupid decision
For the BoS it makes sense, railroad maybe...? minutemen absolutely not, it could be an option but it's an incredibly stupid one.
@@CanonOverseer "for the BoS it makes sense" brother, what? Didn't know they were ludites from the beginning. Only faction that would remotely do it is Caser Legion, because they hate good living conditions or Super mutants. None of the factions (maybe some people, but who would let those psyhopaths lead necessary people for this to happen?) would think destroying a perfectly livable vault would be a good thing.
6:45, You know, it really is incredibly weird that everything is so dilapidated. I mean yeah, there would be destruction but it's been 200 years of people living there.
There's no reason they couldn't make fresh cement, clean debris, reforge steel sheets, etc. In real life, the level of run-down with this many people wouldn't last more than a decade.
Hell, some of the stuff just needs new paint and it's not like we haven't created that from whatever was just lying around for hundreds of years.
Don't forget everyone wearing tattered pre-war clothes that would have definitely disintegrated by now.
@@Nipah.Auauau Yeah, outside of a few items (I'm sure some would last), they'd have to have people actively weaving cloth and making clothes. They very likely wouldn't match the style of pre-war clothes either because of how much more effort it'd take for no extra benefit.
Unless things were actually going well, they'd be wearing peasant clothes from the dark ages.
You givs people way too mich credit. There absolutely would be no one cleaning things up, because there's no utilitarian purpose for doing so. You just need to look at places like Detroit, Chicago, or any South American/African/Eurasian city to understand that. People are too busy avoiding getting killed, living in poverty, or just generally trying to survive, to care about trash and rubble.
@@dasfedoraguy3775 It helps when the people living in those places aren't uncivilizable to begin with. Chicago and Detroit were beautiful, wealthy American cities until _something changed._
Most of human history was wartorn, and yet hygiene was still developed all over the world. Filth and bodily waste are repulsive evolutionarily. Anyone still alive after the bombs dropped would remember what the world was like before, and do their best to recreate it. It wouldn't just vanish for centuries because a disaster happened. Bethesda's depiction of an apocalypse is extremely exaggerated for aesthetic effect, but wouldn't bear out in the real world.
Even if technology vanished generally, we'd only fall back to around the 1700-1800's.
@@dasfedoraguy3775 Setting aside the fact that they are clearly not just trying to scrape by with their lives because places like the memory den can exist and function.
They are also not in every case and every place suffering constant attack or constant issues.
Even if someone lives in poverty they can keep a moderately clean house and places of work would still be kept somewhat clean as well. Not every poor person keeps a dirty home.
The moral of the story is: don’t suck. Unless you want to suck, in which case, suck.
I can't believe this is the final Storymode video ever. I grew up watching this channel and now its over. No I'm not crying ur crying
Why is it the last one?
i love that this is basically just an hour and a half ytp
LOL I never knew Deacon was actually shadowing the player the entre time. What a nice little detail.
You can literally find a table with a sun umbrella a few beer bottles, a chair, an ash tray, and some binoculars that overlooks directly at Vault 111. Deacon is a synth who's making reports on you to the institute
Every time my internal clock tells me it's time to re-binge IH's catalogue, he uploads the same week
Like a hamster on a wheel
At this point, I fully expect IH to weigh 400 lbs the way he's always eating as he's recording these
If the institute can teleport people, then why didnt they just teleport into the vault, taken infant Sean, and teleported back?
Shhhh! We don't point out plot holes lmao
Shut the hell up. Do you know how twinkie is made? That's right, you don't.
The radio signal wouldn't reach inside the vault
Because Emil not think good 😂
@@Jalil_SalomonBut they also could teleport a small group of scientist and gen 1 or 2 synths in armor outside the vault, enter it, pick up the kid and teleport outside
I have to admit I giggled every single time Amari faded in with "Crazy"
holy shit, 1:19:58 "Thats pretty ironic. its like an Ouroboros and its shitting into its own mouth" is such a great line.
Finally man I’ve been waiting for this
This video perfectly exemplifies just how shallow and full of plotholes and abandoned plot threads this game is, especially if you just do the main story and ignore all the side content. Like BoS didn't come up once in the entire playthrough, other than seeing them arrive on Prydwen while listening to Nick read you poetry.
F4 can be fun, but no thanks to Pagliaroflmao and his writing. It's mostly the crazy shit you get up to in the wasteland on your own while completely neglecting your lost son.
I was so disappointed when Father didn't say "you are out-stitute".
I love the outstitute
"Let me show you some of my experiments..... I would... put baking soda with vinegar."
"Whoa. Thats crazy man😮💨"
The "good" ending the game wants you to take is so much worse than the "evil" one. You do this and you literally end up nuking a bunch of people ( definitely a lot of innocent ones and prisoners as well) whereas when you choose the insistute like I did everyone just ends up chillin. I never understood how in a wasteland your biggest concern could possibly be the rights of man made objects because someone put a face on them 🤣
One thing to clarify about the Main Story: Virgil escaping the Institute ruined Father’s grand Experiment.
The Experiment was to release you from your Pod (at some point), see if you’d escape Vault 111, Survive the Wasteland, and make it to Diamond City. If you made it to Diamond City, you’d confront Kellogg. (who’s been babysitting a Synth version of Child Shaun.) And you’d either be gunned down by Kellogg in the Market or you would’ve killed him and gotten “Shaun” back.
Virgil escaping changed Kellogg’s babysitting task to Manhunt, thus inadvertently saving you from laying face down in the Diamond City Market or living a Lie with a Synth.
Which is funny because they changed it to "experiment" and it still works
Before the story was forcibly scrapped Nate is actually a synth and basically that entire experiment thing was to test if they had finally figured out a way to make synths on the outside completely indistinguishable from humans sort of a Turing test type thing. That's why Deacon follows you everywhere, mostly because the birds couldn't go into buildings
I never got into the institute playing this game. I knew what was going to happen so I just left it there. Built some settlements, had an affair with the guy from BOS, played the dlcs. I lived a whole life in the wasteland without caring about synths or my son. FTS.
Funny enough, same thing for me. I have sadly over 400 hours in F4 and I have never finished the story line. The furthest I got was our idiot son asking me to bring back synths. After that, all I did was play mods and clean up establishments
@@Mr_Bones. I mean your main goal was to survive and understand the wasteland. As you come out and see the total destruction of the world the chances of you even considering that your son might be alive are so small. YOU just want to keep living first. The whole plot is dumb.
What's this?
A gun?
Bang
Bangbangbangbang
all this and more ?
@@firstnameiii7270in this episode of
@@brickcinemastudiosIN THE STITUTE
More?
Moooooooooooooooooore
@@No_Name_for_y he-he, that's crazy
hello mr storymode i offer 1 like for 1 heart. take it or leave it
pleasure doing business 🤝
Mr. Storymode, you sell out.
Wow I'm glad you found the institute and literally didn't clear anything up for me.
Why are they replacing random people with sythns?
If Shaun wanted you to join the institute then why didn't he just get you? He just let you kill his men and kelog?
Why did Shaun say they're not conscious? valentine is clearly sentient.
I know they kidnapped Shaun to make synths but why? Like why are they make synths?
Like we find out Shaun is the director or whatever but i still feel the same level of mystery as when we didn't know
This was my feeling the whole time too. You get there, they keep telling you how they'll give you all the answers and then switch topic to ask you if you could abandon your earlier aquaintances to force unwilling synths back into labor.
Even if you don't recognize them as sentient, why would you want machines back that clearly are "defective" and uncomplying.
Also why the F did they have to shoot your wife for it? As if an immortal cyborg human couldn't just grab the kid and leave her?
@@Neysiriss right!? I feel like they threw everything out the window just so the could do the Shaun twist
And why are they dangerous if they get out? THEY ARE ALREADY REPLACING REAL PEOPLE WITH THEM!
Do Starfield! Another tragedy in writing and plot points
This sequel is better than Joker 2
This is *looks down at script* by far the best video I've ever seen. :D :D
a playthrough where all sarcastic lines are randomized, would be really good i think
Blowing up The Institute is such a fucking waste of resources and technological advancement. I took over that shit in my playthrough since I plan to be less cloak and dagger with it.
Is this the channel from that super cool cup?
>About to do some chores
>This pops up in my feed
Welp, there goes the next hour and a half of my life. (Sarcastic)
You know, you lose your "Junk" when you become a super mutant. I don't think he's getting that back.
He crawled out back to the Fallout
I guess Shaun and his dad had a real falling-out
Omygod.
To explain the institutes plan, basically they want to play God on the grandest scale possible.
An example (and is played out in a dlc) is say you have 2 countries, and one is ruled by a trigger happy tyrant. The institute runs simulations and discovers trigger happy detonating a nuke or causing a war is inevitable. So they create a synth like him down to the last detail, but he's less deranged, more peaceful, negative quirks are removed. The original is eliminated to maintain secrecy and the fact he was replaced to avoid panic and to keep it working. No "well we kept him in a box but somehow he got out lol".
New cutting edge technologies could benefit mankind longterm, leading to further stuff like the fo3 water project. Eliminating radiated wildlife and replacing it with the originals to keep man at the top of the food chain and rebuild the ecosystems, foliage etc.
They are fully capable of all this, but issues are 1. The writing team, and 2., morals and feelsbads. If every mustache man could be eliminated and replaced with a golden age, most people would say that's acceptable. However, they also do it on a grand scale for spies, observers, sometimes entire groups have to be controlled to avoid catastrophe. A mayor starts making a plan difficult so has to be taken also. The casualties are the primary dilemma. Basically, are you willing to risk your family or friends being eliminated and replaced with exact (nicer) copies for eternal peace and prosperity, or is it not worth it. On paper it's an interesting dilemma. All the fo4 factions are handle pretty poorly though, the minutemen are best head rp because you near singlehandedly build an army of citizens and your friends, protecting their home and family
the thing about the whole Kellogg plot with him aging could have been solved just by giving him hair then have him go bald, like 10 years is enough for that to happen
I am two minutes in and the lips movement is way better than Star Wars Outlaws
holy shit you made the memory den tolerable
I'm convinced that nobody told child-Father the purpose of the Institute beyond "science" and by the time he realized he didn't know why they were doing what they were doing, he was too embarrassed to ask.
“And you, I’d love to work with you. Let me know if you’re int-“
Cuts to him walking out
i could make a cow and bull. that would get me milk and meat but who needs that, im making gorillas.......