hell yea brother! I'm lovin outlands. you can catch me in cavernam on my summoner named suicide. I also have a toon built just like this one but haven't used it much yet. I know once my aspect is higher though it's gonna be fun.
I would drop anatomy for pvm templates and have more room for more damage from camping, tracking or forensic or more survivability with resist or parry. Or the very useful utility of 40 alchemy to boost potions.
I made the Biffski build (that he credited to Daerik), but I have problems with high burst damage, mostly bleeds, that I have no defense against. The build is, 100 mace, tact, lore, track, resist. 80 Anat, Healing. 60 parry. I run Earth Aspect at lvl 7 currently. Full plate, decent quality. It is fairly low on damage, so I don't want to put more points in skills that does no damage at all, like Taste ID. I don't like healing or parry, cause they do no damage at all. I can't drop healing, but perhaps parry, since mostly I can deal with spells (and melee damage is not something I even notice)- Any advice? Concidering trying 40 Alchemy, and putting 10 more points in Anatomy and Healing. More burst healing from pots and higher general healing, and a little more damage.
@@walker5458 I don't really pvp, but with resist and parry you aren't easy for a solo PK to take down. Full plate hurts though Imakes mind blasts do damage like Flame strikes more or less)
Sucks that there's such a gap between dps and survivability. Either commit half your points to avoid dying to PK's or go full glass cannon and make peace with the fact you'll lose % of all loot dying to reds. Still think res penalties should be raised to force PK's to decide if someone is "worth" killing. I don't buy that being a PK is meant to be a viable class of character for farming.
Agreed my red dexxer is my biggest gold sink as well for every few nubs in scruff gear farming I kill I may get ganked and lose all my expensive pvp gear and weps etc
Thanks for this, it is so useful to have these explanatory video's for us old OSI types given the unique features here on Outlands.....What a server!
thanks, i still have no clue how echoes work. but you explained what skills do which pretty much everyone knows.
Another good info vid. Thanks. Its a good thing sub numbers don't directly correlate with quality.
Great quality content man thank you for being a great creator and streamer!
Great information dude!
What is camping at on right echo. Can't see it clearly
Im a crooton in the salad bowl!!! good video !!!
hell yea brother! I'm lovin outlands. you can catch me in cavernam on my summoner named suicide.
I also have a toon built just like this one but haven't used it much yet. I know once my aspect is higher
though it's gonna be fun.
I would drop anatomy for pvm templates and have more room for more damage from camping, tracking or forensic or more survivability with resist or parry. Or the very useful utility of 40 alchemy to boost potions.
I made the Biffski build (that he credited to Daerik), but I have problems with high burst damage, mostly bleeds, that I have no defense against.
The build is, 100 mace, tact, lore, track, resist. 80 Anat, Healing. 60 parry.
I run Earth Aspect at lvl 7 currently. Full plate, decent quality.
It is fairly low on damage, so I don't want to put more points in skills that does no damage at all, like Taste ID.
I don't like healing or parry, cause they do no damage at all. I can't drop healing, but perhaps parry, since mostly I can deal with spells (and melee damage is not something I even notice)-
Any advice?
Concidering trying 40 Alchemy, and putting 10 more points in Anatomy and Healing. More burst healing from pots and higher general healing, and a little more damage.
Im new to ultima and thought about using the same build. How does it preform in pvp? Thanks!
@@walker5458 I don't really pvp, but with resist and parry you aren't easy for a solo PK to take down.
Full plate hurts though Imakes mind blasts do damage like Flame strikes more or less)
@@walker5458 I also changed aspect to air. Bleeds are still an issue though....
@@martinrosschou make wardering codex ability on the shield
I'm thinking about making a similar build. wouldn't blood aspect be better than water?
Sucks that there's such a gap between dps and survivability. Either commit half your points to avoid dying to PK's or go full glass cannon and make peace with the fact you'll lose % of all loot dying to reds. Still think res penalties should be raised to force PK's to decide if someone is "worth" killing. I don't buy that being a PK is meant to be a viable class of character for farming.
thats uo mate, restrictions on outlands are already more harsh than any other server i know. try making a solo pk and see how much you profit
Agreed my red dexxer is my biggest gold sink as well for every few nubs in scruff gear farming I kill I may get ganked and lose all my expensive pvp gear and weps etc