Timberborn Update 6 | Wonders! Flying Beavers! Custom Tails! | Iron Teeth Ep. 19

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  • Опубликовано: 12 июл 2024
  • Update six has hit the experimental branch of Timberborn, so let's take a look at what's new. Including wonders, tail customization, new sluice gates impermeable floors and so much more. I'll also show you how I switched my build from modded to vanilla without much trouble.
    0:00 Problems with Existing Mods
    2:42 Back to Vanilla & Changes to the Districts
    8:00 Let's Fix the Reservoir
    8:45 Wait, let's look at new stuff!
    12:43 NOW Let's fix the reservoir
    18:10 Overhangs & the Earth Repopulator
    20:27 Beaver hammers and hats
    21:08 Wonder phases
    21:19 More reservoir work
    24:00 Custom tails with the Detailer
    26:46 Oops, I forgot something
    29:13 More wonder phases
    29:57 Earth Repopulator complete! kind of
    31:14 Ready for launch!
    34:35 Flexible start unlocked
    35:50 Wrapping up
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Комментарии • 4

  • @Tohru_Gaming
    @Tohru_Gaming 14 дней назад +1

    Absolutely looking forward to a new build that starts with all the new platforms out the gate. Expecting the build to look wildly different with the new options

    • @VaingloriousGaming
      @VaingloriousGaming  14 дней назад

      there are three videos left in this "series" then we'll kick off again, back to Folk Tails on an older map that has been updated for U6. I've made a couple of updates to the map to get metal scrap a bit earlier so I can use the new overhangs!

  • @TheLoiteringKid
    @TheLoiteringKid 5 дней назад +1

    The waterfall holds its shape due to the way it calculates water flow to a lower level, its caped at 2.2 cms (or at lest i think its listed as cms, but whatever its a numerical coded limitation of flow per tile water flows down from a tile of one height to a lower tile, or at lest that's how it worked before update 6).
    Made for fun end game perpetual motion water pumping devices that power the entire colony, and reservoirs with a single wide outlet and a 1 height drop creating a 2.2 maximum flow output of said reservoir, and then you also recover enough power from said outflow to pump anything not evaporated back into the reservoir.