This is a life saver for me, I’m trying to render the Airpods Max and it’s been so tough trying to make the cloth material on the ear cushion match the real thing, this has literally solved all my issues thank you Will.
Been trying to UV unwrap my models from Fusion 360 in Keyshot and always end up going wrong. But this is awesome! Thanks for the super helpful tutorial, insightful content as always!
Haha, thanks. If you watched my previous video (the lecture on UV unwrapping), I explained why this is kind of a pain and usually results in just re-modeling the part in Blender.
I never leave a comment to a video, however just can’t ignore this amazing tutorial. Thank you sooo much for sharing this video, this is what I’ve been exactly looking for💞
Thanks for the great content as always! Super interesting and very useful. Rightly or wrongly, I found that splitting the surfaces using the seams in the UV Unwrapping tool itself, it seems to work really well on timber legs for example. I find it allows me to see how the timber grain is going to line up once you click unwrap and go into the preview (which allows you to rotate and scale the UV's) window before you hit apply. I'm sure it's not the way seams is meant to be used but I've found the results to be good so far! Thanks again for the great video!
Thanks for sharing! Actually, I have done this as well (and I think I do it in an upcoming video ;). I believe it is how the tool is meant to be used, but I have also found it to just lengthen the process in some other cases.
Nice tutorial Will. It would be nice if you make a video about the size of the imported model and the size of the HDRI and how they interact with each other. And how the model interacts with textures depending on its size.
I dunno. Seems like a lot of nit picky type work to get right. Would be awesome to compare a brushed metal before and after instead of mesh holes to the final. Still a very well done intro to the topic which is what I wanted. I think that one of the viewers from the other lecture said this is do able in Rhino. I want to look that up next. Also, does this process actually effect the Cad geometry? If you save, will the New map save too, if you edit the part and update in ks, do you ruin the uv? What’s the next place we should go to find out more? I’d imagine this is day 1 VFX school stuff. It’s gotta be basics for getting hair and skin right. Your tutorials are the best. Thanks again.
Hey Jim! Thanks. Tedious, maybe, but when you don't have other options, it can be a life saver. Rhino has the ability to unwrap, but I've only seen it done in one or two really old videos. No clue if/how the feature has evolved and how capable it is. Any sort of editing of geo in KeyShot will break live-linking. So, any 'updates' to the CAD you try to push into KS will fail. You'll likely just get the new model imported, then have to go through the UV unwrapping process again. That said, once you've done the UV unwrapping, you can put any texture you want on the geo and it'll work. The workflow is completely different if you're using a polygonal modeling software. If you're using CAD for modeling, then good luck! Not much out there.
I use solidedge with ks. I paint (divide) surfaces in solidedge and ks recognises these as separate objets... I have not tried this method yet, but i will compare them
Hey. Amazing tutorial. Thank you for posting this. I just had a quick question. After marking the seam, when we have to select the direction, is there any particular rule for selecting the right side? Also, does the direction selected have to match the directions from other planes that were separated. In this tutorial, the first mapping direction goes right clockwise from the top and the next two go right counter-clockwise from the top.
Hmm, good question. You should be able to render out a render pass that only contains direct lighting. Check out my tutorial here. I think that will give you the pass you want: ruclips.net/video/INtXQa5CrsQ/видео.html
No matter what I do the Unwrap button is always grayed out. I'm trying to UV wrap a sphere, wether it's imported or added as a primitive within keyshot, nothing works. been trying for months. :(
I have two questions. 1. how if I sparate that surface from CAD software first and import it to keyshot? 2. Does this will work on 3D printed look like material (FDM and resin)? Thanks
I am confused by your first question. Can you ask it differently? For the second question, I think the answer is yes. UV unwrapping does't really have anything to do with the type of material. You should be able to create any material and use it with UV texture mapping.
@@WillGibbons thanks for answering my question. What I mean in first question is how if I split/divide surface in Siemens NX first then import divided model to keyshot (usually I import solid model). So we don't neet to devide it and we can go next to uv unwrapping. I'm sorry I still confuse too in this part. 😂 BTW, please make a tutorial for 3D printed material like in keyshot.
1:55 even when I change it to UV and scale the dot, they just aren't there, the selection is white. though a different part of the model was affected.... XD I hate when I come at a crossroad that makes me have to stop entirely.
Uhmm. Hmm. Not sure I follow. Changing the camera perspective to a lower number makes it look similar to a wide-angle lens (like a gopro) and a high number is more like a telephoto lens (like a long zoom lens).
@@WillGibbons Thanks for the reply, in that case let me eloborate. At 22:08 you zoom in on the front edge, and increase the perspective value, hence my question. Is this a rule, or just a personal preference?
@@MrSendermen I see. Thanks. Just personal preference. It had nothing to do with setting the focus distance for Depth of Field. It's just to make it look like a less wide-angle lense.
Sure. When working with CAD, 99% of the time, you'll not be able to control topology. That's the reality of what most people who use KeyShot have to deal with. Ideally, the tools in KS would help make it easier.
@@WillGibbons Apologies if I seemed rude at first, but I've wondered; what are the advantages of CAD software over something like Maya or Blender? I've tried using Rhino3D and what I discerned was that there were different object types and they behaved uniquely.
Man, you are born to teach. You have the skills, the energy, the all. Congratulations.
Thanks! 😃 I really appreciate that!
Absolutely agree!
This is a life saver for me, I’m trying to render the Airpods Max and it’s been so tough trying to make the cloth material on the ear cushion match the real thing, this has literally solved all my issues thank you Will.
Nice!
Extremely usefull! I was going crazy with UVs
Glad it helped!
I came for the UV unwrap, I stayed for the amazing emissive screen tutorial
lol, cool!
Been trying to UV unwrap my models from Fusion 360 in Keyshot and always end up going wrong. But this is awesome! Thanks for the super helpful tutorial, insightful content as always!
Yeah, not a great way to do that in F360
Great tutorial! Has the right length and it’s very easy to follow and understand each step. On point.
Glad it was helpful! Thanks for your comment!
You deserve more views! Good quality, highly detailed videos, no ads. Very much appreciated
I appreciate that!
Awesome content as usual! Tutorial suggestion - UV unwrapping models in Blender and then importing them to keyshot!
Haha, thanks. If you watched my previous video (the lecture on UV unwrapping), I explained why this is kind of a pain and usually results in just re-modeling the part in Blender.
I never leave a comment to a video, however just can’t ignore this amazing tutorial. Thank you sooo much for sharing this video, this is what I’ve been exactly looking for💞
You are so welcome!
Excellent tutorial! Easy to understand. Videos like this helps me a lot in my designer career :D
Cool, thanks!
Awesome content as always Will, thank you for providing these excellent resources for us!
My pleasure Michael!
Fantastic - very informative! It's like working out - there are no shortcuts - you gotta do crunches if you want 6-pack abs
True!
I tested unwrap just today, its realy magic, the result was perfect, thanks Will
Great to hear!
Thanks Will going to try this was always an issue with certain cad model's especially with a brushed finished ✌️
No problem 👍, glad to help James!
Great tutorial. The quick unwrap UV tool is amazing, saved me so many hours.
Certainly in some scenarios. It's far from perfect, but it's a starting point for sure.
@@WillGibbons I only needed the UV mapping for the product box I have (which is rectangular), therefore it was more than enough, thanks for the video.
As always, an amazing tutorial ! Thank you so much :)
Cheers!
Thanks for the great content as always! Super interesting and very useful. Rightly or wrongly, I found that splitting the surfaces using the seams in the UV Unwrapping tool itself, it seems to work really well on timber legs for example. I find it allows me to see how the timber grain is going to line up once you click unwrap and go into the preview (which allows you to rotate and scale the UV's) window before you hit apply. I'm sure it's not the way seams is meant to be used but I've found the results to be good so far! Thanks again for the great video!
Thanks for sharing! Actually, I have done this as well (and I think I do it in an upcoming video ;). I believe it is how the tool is meant to be used, but I have also found it to just lengthen the process in some other cases.
@@WillGibbons I can definitely confirm that it is not quick! 😂 Look forward to the next video! 👍 Cheers
Fantastic tutorial!
Thanks Mr. Gibbons
Very cool tutorial! Good job - i like it
Thanks!
Thanks, Will!
You're welcome!
Awesome! Very useful tutorial! I've been looking for a lesson about unwrap in keyshot for a long time! Thaks a lot!
This is very helpful.
Awesome!
"Do as I say, not as I do, is that what they say?" Mind blown
Thanks for the tutorial. Just need a KS 9.1 install...
haha, yeah, you've got that right.
Thank you!!
You're welcome!
Thanks for the tutorial, you are awesome
You're awesome!
Thank you so much, you are the best 🎉
Nice tutorial Will. It would be nice if you make a video about the size of the imported model and the size of the HDRI and how they interact with each other. And how the model interacts with textures depending on its size.
I see. Thanks for the suggestion!
Great tutorial mate!
Thanks!
this video is great! thank you so much for explaining this
You're so welcome!
Man, this is awesome ! thank you so much
You're so welcome, Corentin!
Great tutorial!!
This worked incredible well. Thank you very much.
Glad it helped!
I can't even thank you much seriously thank you
Always welcome!
Awesome content, loved it, thank you!
You're welcome!
Amazing tutorial thanks
You're welcome!
I've been waiting for this ^_^
Great! Hopefully not too long!
I dunno. Seems like a lot of nit picky type work to get right. Would be awesome to compare a brushed metal before and after instead of mesh holes to the final.
Still a very well done intro to the topic which is what I wanted. I think that one of the viewers from the other lecture said this is do able in Rhino. I want to look that up next.
Also, does this process actually effect the Cad geometry? If you save, will the New map save too, if you edit the part and update in ks, do you ruin the uv?
What’s the next place we should go to find out more? I’d imagine this is day 1 VFX school stuff. It’s gotta be basics for getting hair and skin right.
Your tutorials are the best. Thanks again.
Hey Jim! Thanks. Tedious, maybe, but when you don't have other options, it can be a life saver.
Rhino has the ability to unwrap, but I've only seen it done in one or two really old videos. No clue if/how the feature has evolved and how capable it is.
Any sort of editing of geo in KeyShot will break live-linking. So, any 'updates' to the CAD you try to push into KS will fail. You'll likely just get the new model imported, then have to go through the UV unwrapping process again. That said, once you've done the UV unwrapping, you can put any texture you want on the geo and it'll work.
The workflow is completely different if you're using a polygonal modeling software. If you're using CAD for modeling, then good luck! Not much out there.
I use solidedge with ks. I paint (divide) surfaces in solidedge and ks recognises these as separate objets... I have not tried this method yet, but i will compare them
Man he s good👍
hahah
Hey. Amazing tutorial. Thank you for posting this.
I just had a quick question. After marking the seam, when we have to select the direction, is there any particular rule for selecting the right side? Also, does the direction selected have to match the directions from other planes that were separated. In this tutorial, the first mapping direction goes right clockwise from the top and the next two go right counter-clockwise from the top.
I don’t think the right-to-left direction matters. Good question!
Can you put a material on a model in keyshot and then render out its flat map to touch up in photoshop?
Thanks
Hmm, good question. You should be able to render out a render pass that only contains direct lighting. Check out my tutorial here. I think that will give you the pass you want: ruclips.net/video/INtXQa5CrsQ/видео.html
No matter what I do the Unwrap button is always grayed out. I'm trying to UV wrap a sphere, wether it's imported or added as a primitive within keyshot, nothing works. been trying for months. :(
That sounds like a bug. I haven't ran into this case. Try emailing Luxion support.
I see a lot of new @Keyshot 9.1 licenses being bought.
If only I got some sort of commission... lol
I have two questions.
1. how if I sparate that surface from CAD software first and import it to keyshot?
2. Does this will work on 3D printed look like material (FDM and resin)?
Thanks
I am confused by your first question. Can you ask it differently? For the second question, I think the answer is yes. UV unwrapping does't really have anything to do with the type of material. You should be able to create any material and use it with UV texture mapping.
@@WillGibbons thanks for answering my question.
What I mean in first question is how if I split/divide surface in Siemens NX first then import divided model to keyshot (usually I import solid model). So we don't neet to devide it and we can go next to uv unwrapping.
I'm sorry I still confuse too in this part. 😂
BTW, please make a tutorial for 3D printed material like in keyshot.
👏👏👏
1:55 even when I change it to UV and scale the dot, they just aren't there, the selection is white. though a different part of the model was affected.... XD I hate when I come at a crossroad that makes me have to stop entirely.
By chance are you in GPU mode in KeyShot? That might be causing an issue as I use CPU mode most of the time.
@@WillGibbons I might have been
isn't it way easier to split the model in Rhino (or any other CAD tool)?
It may be. But also, plenty of people who watch these videos don't have access to 3D modeling applications. The goal was to solve this using KeyShot.
So, the closer you move towards a product, the higher the perspective value?
Uhmm. Hmm. Not sure I follow. Changing the camera perspective to a lower number makes it look similar to a wide-angle lens (like a gopro) and a high number is more like a telephoto lens (like a long zoom lens).
@@WillGibbons Thanks for the reply, in that case let me eloborate. At 22:08 you zoom in on the front edge, and increase the perspective value, hence my question. Is this a rule, or just a personal preference?
@@MrSendermen I see. Thanks. Just personal preference. It had nothing to do with setting the focus distance for Depth of Field. It's just to make it look like a less wide-angle lense.
Video could've been 5 minutes if your topology wasn't so cringe.
Sure. When working with CAD, 99% of the time, you'll not be able to control topology. That's the reality of what most people who use KeyShot have to deal with. Ideally, the tools in KS would help make it easier.
@@WillGibbons Apologies if I seemed rude at first, but I've wondered; what are the advantages of CAD software over something like Maya or Blender? I've tried using Rhino3D and what I discerned was that there were different object types and they behaved uniquely.
Thank you so much.
You're welcome!