How to Correctly UV Unwrap a CAD Model in KeyShot

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  • Опубликовано: 5 сен 2024

Комментарии • 102

  • @cango5679
    @cango5679 3 года назад +26

    Man, you are born to teach. You have the skills, the energy, the all. Congratulations.

  • @ibraheemmonks8866
    @ibraheemmonks8866 Год назад +1

    This is a life saver for me, I’m trying to render the Airpods Max and it’s been so tough trying to make the cloth material on the ear cushion match the real thing, this has literally solved all my issues thank you Will.

  • @MANYWAVES
    @MANYWAVES 3 года назад +4

    Extremely usefull! I was going crazy with UVs

  • @greenlightzone
    @greenlightzone 2 месяца назад

    I came for the UV unwrap, I stayed for the amazing emissive screen tutorial

  • @tyomakes
    @tyomakes 3 года назад +5

    Been trying to UV unwrap my models from Fusion 360 in Keyshot and always end up going wrong. But this is awesome! Thanks for the super helpful tutorial, insightful content as always!

    • @WillGibbons
      @WillGibbons  2 года назад

      Yeah, not a great way to do that in F360

  • @tobi7777
    @tobi7777 11 месяцев назад

    Great tutorial! Has the right length and it’s very easy to follow and understand each step. On point.

    • @WillGibbons
      @WillGibbons  11 месяцев назад

      Glad it was helpful! Thanks for your comment!

  • @MrSendermen
    @MrSendermen 3 года назад +2

    You deserve more views! Good quality, highly detailed videos, no ads. Very much appreciated

  • @tonysabu5621
    @tonysabu5621 3 года назад +3

    Awesome content as usual! Tutorial suggestion - UV unwrapping models in Blender and then importing them to keyshot!

    • @WillGibbons
      @WillGibbons  3 года назад +1

      Haha, thanks. If you watched my previous video (the lecture on UV unwrapping), I explained why this is kind of a pain and usually results in just re-modeling the part in Blender.

  • @ji-eunlee2182
    @ji-eunlee2182 2 года назад

    I never leave a comment to a video, however just can’t ignore this amazing tutorial. Thank you sooo much for sharing this video, this is what I’ve been exactly looking for💞

  • @matiasgorini982
    @matiasgorini982 3 года назад +2

    Excellent tutorial! Easy to understand. Videos like this helps me a lot in my designer career :D

  • @MichaelPinto1
    @MichaelPinto1 3 года назад +4

    Awesome content as always Will, thank you for providing these excellent resources for us!

  • @steve_the_designer
    @steve_the_designer 3 года назад +2

    Fantastic - very informative! It's like working out - there are no shortcuts - you gotta do crunches if you want 6-pack abs

  • @voxelimage
    @voxelimage 2 года назад

    I tested unwrap just today, its realy magic, the result was perfect, thanks Will

  • @JamesLenane
    @JamesLenane 3 года назад +2

    Thanks Will going to try this was always an issue with certain cad model's especially with a brushed finished ✌️

    • @WillGibbons
      @WillGibbons  3 года назад +1

      No problem 👍, glad to help James!

  • @kevindevries8855
    @kevindevries8855 Год назад

    Great tutorial. The quick unwrap UV tool is amazing, saved me so many hours.

    • @WillGibbons
      @WillGibbons  Год назад

      Certainly in some scenarios. It's far from perfect, but it's a starting point for sure.

    • @kevindevries8855
      @kevindevries8855 Год назад

      @@WillGibbons I only needed the UV mapping for the product box I have (which is rectangular), therefore it was more than enough, thanks for the video.

  • @lilopar01
    @lilopar01 3 года назад +2

    As always, an amazing tutorial ! Thank you so much :)

  • @Iconic2191
    @Iconic2191 3 года назад +1

    Thanks for the great content as always! Super interesting and very useful. Rightly or wrongly, I found that splitting the surfaces using the seams in the UV Unwrapping tool itself, it seems to work really well on timber legs for example. I find it allows me to see how the timber grain is going to line up once you click unwrap and go into the preview (which allows you to rotate and scale the UV's) window before you hit apply. I'm sure it's not the way seams is meant to be used but I've found the results to be good so far! Thanks again for the great video!

    • @WillGibbons
      @WillGibbons  3 года назад +1

      Thanks for sharing! Actually, I have done this as well (and I think I do it in an upcoming video ;). I believe it is how the tool is meant to be used, but I have also found it to just lengthen the process in some other cases.

    • @Iconic2191
      @Iconic2191 3 года назад

      @@WillGibbons I can definitely confirm that it is not quick! 😂 Look forward to the next video! 👍 Cheers

  • @csar9097
    @csar9097 2 года назад

    Fantastic tutorial!
    Thanks Mr. Gibbons

  • @manuelkernebeck
    @manuelkernebeck 3 года назад +1

    Very cool tutorial! Good job - i like it

  • @emmettzirkle4274
    @emmettzirkle4274 3 года назад +1

    Thanks, Will!

  • @iosifengineer2048
    @iosifengineer2048 3 года назад

    Awesome! Very useful tutorial! I've been looking for a lesson about unwrap in keyshot for a long time! Thaks a lot!

  • @What_Other_Hobbies
    @What_Other_Hobbies 11 месяцев назад

    This is very helpful.

  • @dome_node
    @dome_node 3 года назад +2

    "Do as I say, not as I do, is that what they say?" Mind blown
    Thanks for the tutorial. Just need a KS 9.1 install...

    • @WillGibbons
      @WillGibbons  3 года назад

      haha, yeah, you've got that right.

  • @georgehugo561
    @georgehugo561 2 года назад

    Thank you!!

  • @mr.0179
    @mr.0179 3 года назад +1

    Thanks for the tutorial, you are awesome

  • @bartoszbosacki7473
    @bartoszbosacki7473 Год назад

    Thank you so much, you are the best 🎉

  • @igoremfamilia2653
    @igoremfamilia2653 11 месяцев назад

    Nice tutorial Will. It would be nice if you make a video about the size of the imported model and the size of the HDRI and how they interact with each other. And how the model interacts with textures depending on its size.

    • @WillGibbons
      @WillGibbons  11 месяцев назад +1

      I see. Thanks for the suggestion!

  • @francescomanocchio5167
    @francescomanocchio5167 3 года назад +1

    Great tutorial mate!

  • @cub3media
    @cub3media 3 года назад +1

    this video is great! thank you so much for explaining this

  • @corentindurand6283
    @corentindurand6283 3 года назад +1

    Man, this is awesome ! thank you so much

    • @WillGibbons
      @WillGibbons  3 года назад +1

      You're so welcome, Corentin!

  • @TheMerovinio
    @TheMerovinio Год назад

    Great tutorial!!

  • @Rogier7305
    @Rogier7305 3 года назад

    This worked incredible well. Thank you very much.

  • @siddheshnerurkar1167
    @siddheshnerurkar1167 3 года назад

    I can't even thank you much seriously thank you

  • @amin7264
    @amin7264 3 года назад +1

    Awesome content, loved it, thank you!

  • @Venom-cv2rz
    @Venom-cv2rz 3 года назад

    Amazing tutorial thanks

  • @aeonjoey3d
    @aeonjoey3d 3 года назад +1

    I've been waiting for this ^_^

    • @WillGibbons
      @WillGibbons  2 года назад

      Great! Hopefully not too long!

  • @jimdeasy
    @jimdeasy 3 года назад +1

    I dunno. Seems like a lot of nit picky type work to get right. Would be awesome to compare a brushed metal before and after instead of mesh holes to the final.
    Still a very well done intro to the topic which is what I wanted. I think that one of the viewers from the other lecture said this is do able in Rhino. I want to look that up next.
    Also, does this process actually effect the Cad geometry? If you save, will the New map save too, if you edit the part and update in ks, do you ruin the uv?
    What’s the next place we should go to find out more? I’d imagine this is day 1 VFX school stuff. It’s gotta be basics for getting hair and skin right.
    Your tutorials are the best. Thanks again.

    • @WillGibbons
      @WillGibbons  3 года назад

      Hey Jim! Thanks. Tedious, maybe, but when you don't have other options, it can be a life saver.
      Rhino has the ability to unwrap, but I've only seen it done in one or two really old videos. No clue if/how the feature has evolved and how capable it is.
      Any sort of editing of geo in KeyShot will break live-linking. So, any 'updates' to the CAD you try to push into KS will fail. You'll likely just get the new model imported, then have to go through the UV unwrapping process again. That said, once you've done the UV unwrapping, you can put any texture you want on the geo and it'll work.
      The workflow is completely different if you're using a polygonal modeling software. If you're using CAD for modeling, then good luck! Not much out there.

  • @janosgyerman
    @janosgyerman 2 года назад

    I use solidedge with ks. I paint (divide) surfaces in solidedge and ks recognises these as separate objets... I have not tried this method yet, but i will compare them

  • @alperkutalmsciftci1504
    @alperkutalmsciftci1504 3 года назад +1

    Man he s good👍

  • @Sunny9617
    @Sunny9617 3 года назад

    Hey. Amazing tutorial. Thank you for posting this.
    I just had a quick question. After marking the seam, when we have to select the direction, is there any particular rule for selecting the right side? Also, does the direction selected have to match the directions from other planes that were separated. In this tutorial, the first mapping direction goes right clockwise from the top and the next two go right counter-clockwise from the top.

    • @WillGibbons
      @WillGibbons  3 года назад +2

      I don’t think the right-to-left direction matters. Good question!

  • @3dsmaxrocks699
    @3dsmaxrocks699 24 дня назад

    Can you put a material on a model in keyshot and then render out its flat map to touch up in photoshop?
    Thanks

    • @WillGibbons
      @WillGibbons  24 дня назад

      Hmm, good question. You should be able to render out a render pass that only contains direct lighting. Check out my tutorial here. I think that will give you the pass you want: ruclips.net/video/INtXQa5CrsQ/видео.html

  • @aeonjoey3d
    @aeonjoey3d 3 года назад +1

    No matter what I do the Unwrap button is always grayed out. I'm trying to UV wrap a sphere, wether it's imported or added as a primitive within keyshot, nothing works. been trying for months. :(

    • @WillGibbons
      @WillGibbons  3 года назад

      That sounds like a bug. I haven't ran into this case. Try emailing Luxion support.

  • @PeterAnthonyMartins
    @PeterAnthonyMartins 3 года назад +1

    I see a lot of new @Keyshot 9.1 licenses being bought.

    • @WillGibbons
      @WillGibbons  3 года назад

      If only I got some sort of commission... lol

  • @aditya.pratama
    @aditya.pratama Год назад

    I have two questions.
    1. how if I sparate that surface from CAD software first and import it to keyshot?
    2. Does this will work on 3D printed look like material (FDM and resin)?
    Thanks

    • @WillGibbons
      @WillGibbons  Год назад +1

      I am confused by your first question. Can you ask it differently? For the second question, I think the answer is yes. UV unwrapping does't really have anything to do with the type of material. You should be able to create any material and use it with UV texture mapping.

    • @aditya.pratama
      @aditya.pratama Год назад

      @@WillGibbons thanks for answering my question.
      What I mean in first question is how if I split/divide surface in Siemens NX first then import divided model to keyshot (usually I import solid model). So we don't neet to devide it and we can go next to uv unwrapping.
      I'm sorry I still confuse too in this part. 😂
      BTW, please make a tutorial for 3D printed material like in keyshot.

  • @LGTMmac
    @LGTMmac Год назад

    👏👏👏

  • @sircasino614
    @sircasino614 2 года назад

    1:55 even when I change it to UV and scale the dot, they just aren't there, the selection is white. though a different part of the model was affected.... XD I hate when I come at a crossroad that makes me have to stop entirely.

    • @WillGibbons
      @WillGibbons  2 года назад

      By chance are you in GPU mode in KeyShot? That might be causing an issue as I use CPU mode most of the time.

    • @sircasino614
      @sircasino614 2 года назад

      @@WillGibbons I might have been

  • @VanGoreYT
    @VanGoreYT 11 месяцев назад

    isn't it way easier to split the model in Rhino (or any other CAD tool)?

    • @WillGibbons
      @WillGibbons  10 месяцев назад

      It may be. But also, plenty of people who watch these videos don't have access to 3D modeling applications. The goal was to solve this using KeyShot.

  • @MrSendermen
    @MrSendermen 3 года назад

    So, the closer you move towards a product, the higher the perspective value?

    • @WillGibbons
      @WillGibbons  3 года назад +1

      Uhmm. Hmm. Not sure I follow. Changing the camera perspective to a lower number makes it look similar to a wide-angle lens (like a gopro) and a high number is more like a telephoto lens (like a long zoom lens).

    • @MrSendermen
      @MrSendermen 3 года назад +1

      @@WillGibbons Thanks for the reply, in that case let me eloborate. At 22:08 you zoom in on the front edge, and increase the perspective value, hence my question. Is this a rule, or just a personal preference?

    • @WillGibbons
      @WillGibbons  3 года назад +1

      @@MrSendermen I see. Thanks. Just personal preference. It had nothing to do with setting the focus distance for Depth of Field. It's just to make it look like a less wide-angle lense.

  • @elixexo4011
    @elixexo4011 Год назад

    Video could've been 5 minutes if your topology wasn't so cringe.

    • @WillGibbons
      @WillGibbons  Год назад +1

      Sure. When working with CAD, 99% of the time, you'll not be able to control topology. That's the reality of what most people who use KeyShot have to deal with. Ideally, the tools in KS would help make it easier.

    • @elixexo4011
      @elixexo4011 Год назад

      @@WillGibbons Apologies if I seemed rude at first, but I've wondered; what are the advantages of CAD software over something like Maya or Blender? I've tried using Rhino3D and what I discerned was that there were different object types and they behaved uniquely.

  • @dschaydschee
    @dschaydschee Год назад

    Thank you so much.