Blenders New Base Meshes Will Save You Hours!

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  • Опубликовано: 12 сен 2024
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Комментарии • 134

  • @alphaant362
    @alphaant362 Год назад +63

    I've used Blender multiple times and I've always struggled with making a human mesh alone! This'll help me greatly

    • @Dikko
      @Dikko  Год назад +5

      Good luck!

  • @Rajiner
    @Rajiner Год назад +47

    For any asset that is a Collection, when you drop it on the scene there is the menu on the bottom left for position and such that fo some reason it doesn't pop up when adding to scene, but inside it has a checkbox for instance turned on by default
    Turning that off will drag the actual collection and all objects inside it as normal objects
    It also helps you position the whole on 0 0 0
    It is also better than making instances real since for meshes with rigs and such it will preserve relations

    • @Dikko
      @Dikko  Год назад +3

      Thanks for the advice!

    • @IrocZIV
      @IrocZIV Год назад +1

      Thanks for the info, I always forget to look for that context popup for stuff like that.

    • @rest_in_pain
      @rest_in_pain 9 месяцев назад

      So simple... Thank you sir!

  • @tle90
    @tle90 Год назад +13

    Really like your comment about speed and being fast at the job. Coming from a creative industry for work I find myself wanting to be fast for personal projects I'm doing for fun and learning. But you're right, there's no need to be fast because there's no deadline.

    • @Dikko
      @Dikko  Год назад +2

      Yeah I thing it’s worth learning not to get so caught up

  • @sulphurous2656
    @sulphurous2656 Год назад +16

    This will be a pretty useful addition to the tool chest of the base program, I imagine. At the same time, I can't imagine myself going with anything other than a bespoke character mesh built from the ground up for one's own specific needs, after pooling most of my knowledge on the process from this very channel. It just werks.

    • @Dikko
      @Dikko  Год назад +1

      I do enjoy modelling from scratch as well!

  • @uncleoky
    @uncleoky 3 месяца назад +6

    7:15
    "CTRL + A/ Make İnstances Real" is an other option.

    • @madmad555
      @madmad555 2 месяца назад +1

      lifesaver ty

    • @jscc5702
      @jscc5702 Месяц назад

      Me salvaste bro, estaba frustrado de poder moverla con huesos.

  • @Киноварь
    @Киноварь Год назад +12

    It's good for newbies, but I think its still much better to learn to do it on your own from scratch.
    Good character sculpting and retopo skills will help you ALOT

    • @Киноварь
      @Киноварь Год назад +1

      Oh, and also useful when you for example need to make tons of character models in a short amount of time

    • @Dikko
      @Dikko  Год назад +4

      I agree! I think having a decent base mesh is always more beneficial towards those with more experience but a great tool for noobs who need to inspect meshes

    • @alwaysyouramanda
      @alwaysyouramanda Год назад

      Retopo has been a bane 😩

    • @BrianHamil
      @BrianHamil Год назад +1

      Sure but why reinvent the wheel? You can use a base mesh and learn to sculpt from there for something as complex as a person. Just my opinion.

    • @Dikko
      @Dikko  Год назад +4

      @@BrianHamil it’s more to do with understanding how to change a mesh if it’s not doing what you want it to. Having a solid understanding of mesh flow really helps

  • @Beef3D
    @Beef3D 11 месяцев назад +7

    Another point I'd like to add on the topic of "don't try to be fast, take your time to learn";
    A lot of times you just put certain projects on hiatus for a while in order to not get frustrated by trying to brute-force something that you know probably is going to make it worse in the long run. It's better to take a break from it for months or even few years. Learn new techniques working on other projects, helping you discover how to work more efficiently, then get back on it when you have a renewed sense of motivation and/or inspiration so that you can actually manifest the vision for that earlier project in a proper way and maybe even have fun doing it as well!

  • @leafabeam
    @leafabeam Месяц назад

    17:52 But that's my favorite part 🥲

  • @apersunthathasaridiculousl1890
    @apersunthathasaridiculousl1890 Год назад +3

    those teeth and gum models gonna come in clutch fr

    • @Dikko
      @Dikko  Год назад

      I know right! I cbf making them and these will be a huge time saver

  • @user-hk5eo2js5i
    @user-hk5eo2js5i 7 месяцев назад +3

    hello, can help me? why i choose relation > make local > and set to all..that object didnt copy?

  • @AS-lf7rg
    @AS-lf7rg 11 месяцев назад +2

    Not sure if I'm missing something, but whenever I try to import the mesh by going to "Open Blend File," it just opens the original file with the meshes that can't be edited. How do you import the files so that you can drag and drop the meshes directly like you have in the video? I could just export the original files then import them into the new Blender work space, but that's more of a hassle compared to the dragging and dropping from the asset library.

  • @nook2726
    @nook2726 11 месяцев назад

    Incredible video! I'm defiantly gonna be using the base mesh after seeing this because I have been considering doing my own base mesh after learning all I need to know but it is just so time consuming that I see this as the smarter solution for a faster work flow so thank you so much for this!

  • @OnigoroshiZero
    @OnigoroshiZero Год назад +3

    This is amazing.
    As a solo game developer that prefers designing and developing the mechanics, doing any kind of 3d modeling for characters (objects and equipment are fun) plus anything required for animation is pure cancer. I have been trying to make my own character model, but the head always ruins it, this is going to help a lot.
    edit: The Object > Relations > Make Local doesn't work for me. I can't make the full body and head meshes editable, every other part is automatically imported and available to edit, does it have anything to do with collections?

    • @Dikko
      @Dikko  Год назад +1

      I’m not sure. It might be a setting in the prefs to default any drag and drop to be an appended mesh

  • @dukemagus
    @dukemagus 2 месяца назад

    Great for sculpting, but seems to be missing some loops for animation.

  • @kasairaion114
    @kasairaion114 4 месяца назад +1

    29:03 I found this video for the hair

  • @2011manbeast
    @2011manbeast Месяц назад

    I for one would love to see a Substance Tutorial....especially one that deals with: UVunwrapping Character Meshes, especially Hair. I have no idea how to do that and it's been VERY frustrating.

  • @josephparker8282
    @josephparker8282 5 месяцев назад +2

    Trying to do the "make local" command and it's not working, any idea why?

  • @pierrerambal-cochet4139
    @pierrerambal-cochet4139 Год назад

    Hi Dikko, very thanks for your work !
    We desperately need a hair tutorial, one way that you think is optimal for hair making for the curent version of blender.
    Thanks again.

  • @AutodidactAnimotions
    @AutodidactAnimotions Год назад +1

    Would have been nice to offer some versions that already have proper edges at the joints ready for rigging & animation and basic Ark kit viseme Blend shapes in the heads.

    • @Dikko
      @Dikko  Год назад +3

      Hey maybe I should make my own base mesh kit haha. Blend shapes are tricky to provide because they are very dependent on the original mesh they are referencing. Any changes to the original mesh and they all get busted up

    • @kasio7993
      @kasio7993 11 месяцев назад

      @@Dikko I would use it no doubt xd

  • @terryrhuebottom
    @terryrhuebottom 11 месяцев назад +1

    As someone who is more geared toward animation that topology is a bit hard to look at on the base meshes. I'm internally screaming. But this does seem really useful.

    • @Dikko
      @Dikko  11 месяцев назад +2

      Yeah it’s something I mentioned in the video. I think I might make my own base mesh pack :)

    • @terryrhuebottom
      @terryrhuebottom 11 месяцев назад

      @@Dikko yea That is what made me take a good look at it. It’s definitely not unusable. But it definitely could cause issues like you said.

  • @bizaTeam
    @bizaTeam 6 месяцев назад

    THANK YOU FOR THE VFX PACK

  • @pandoraarts7748
    @pandoraarts7748 Год назад +6

    Remember guys its always good to know how to make meshes as well, dont just use this as a shortcut.

    • @Dikko
      @Dikko  Год назад +2

      Damn right!

  • @animeculture
    @animeculture Месяц назад

    Is there a reason why when i make it local to all it doesnt make a duplicate? Nothing happens

  • @samdash3216
    @samdash3216 9 месяцев назад

    You are my hero. Thank you.

  • @Pandan3D
    @Pandan3D 11 месяцев назад

    no reveal!?!?
    Awesome tips in there, I had no idea that transpose tool existed

  • @1yunggado
    @1yunggado 6 месяцев назад

    Thanks buddy. You've helped a lot.

  • @Dikko
    @Dikko  Год назад +1

    Check out @SouthernShotty Dynamic VFX Pack!
    tinyurl.com/knpuz45c
    Support the channel by signing up to my patreon, or become a youtube member, both which come with special benefits!
    RUclips Membership: ruclips.net/channel/UCdEz1N-xB-mYNpeU5ZKbGLwjoin
    Patreon: www.patreon.com/dikko
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    XP-Pen Store!
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  • @devotae
    @devotae 3 месяца назад

    just wondering about the 7 hour recording you did, was it a stream where you talk to us, or just a very long recording?

    • @Dikko
      @Dikko  3 месяца назад

      Just a long recording. I might actually post another one publicly with a different character

  • @Kellermaus.
    @Kellermaus. 5 месяцев назад

    Well, why ever i can bring the models into the library but i cant get them to work. How do i get them into the sculptingmode?

  • @pks001
    @pks001 5 месяцев назад

    Hi sir, I am new to blender. I have a question about pushing and pulling the mesh.. Are you using grab tool or any other tool? Could you please make a detail video modelling a character using base mesh.it would be useful. Thanks.

  • @esuriddick
    @esuriddick 8 месяцев назад

    Very nice video! Good to see how to use some freely available assets to achieve the desired result! Do you know of any update on these meshes or a tutorial on how to best improve the edge flow for rigging purposes of these meshes?

    • @Dikko
      @Dikko  8 месяцев назад +1

      No updates on the meshes from what I know! But that’s a great idea for a video - how I would improve the edge flow.

  • @user-hk5eo2js5i
    @user-hk5eo2js5i 7 месяцев назад +1

    hello..can help me? why i choose relation and set to all.. that object didnt copy?

    • @teeg420
      @teeg420 6 месяцев назад

      Same

  • @gump7923
    @gump7923 Год назад

    LETS GOO NEW DIKKO VID RAAAAA

  • @DIRECTIONTAMIL
    @DIRECTIONTAMIL 11 месяцев назад +1

    not creating dublicate for me....what is the error?

    • @Dikko
      @Dikko  11 месяцев назад +1

      If you mark the base mesh itself in the original file as an asset then it will work. I just discovered that last week

    • @DIRECTIONTAMIL
      @DIRECTIONTAMIL 11 месяцев назад

      Thanks frnd @@Dikko

  • @MrOmali
    @MrOmali Год назад +1

    could this kind of character as it is now been used as a game character

    • @Dikko
      @Dikko  Год назад

      No, there would need to be some optimisations

    • @MrOmali
      @MrOmali Год назад

      @@Dikko thanks for the quick answer. It would something to see these character come to life in a game engine.

  • @alkistagaras8269
    @alkistagaras8269 10 месяцев назад

    Question: Since the base messes are in a close A pose do you have any trick for the rigging/weight painting? Cause when i tried to weight my rig automatically (auto rig pro) the arm is moving a big part of the back as well. I would like to avoid re posing the model to a T pose. If you know any tricks or something else please let me know!

  • @outspokenbow550gaming5
    @outspokenbow550gaming5 5 месяцев назад

    12:36 how do you do that and what is that called?

  • @Gh0StCK
    @Gh0StCK 10 месяцев назад

    Is it possible to make the bones first and then edit the shape of the bodies?

  • @keithfay9328
    @keithfay9328 Год назад

    I'll admit I don't know shit from shinola about sculpting in blender, but I'll watch and take notes anyway. Ok, model fast, not half assed, got it

    • @Dikko
      @Dikko  Год назад

      You don’t heed to model fast :). But if you feel confident about modelling from scratch, but want to try saving some time, then a base mesh might be a useful tool!

  • @jjwillie7584
    @jjwillie7584 10 месяцев назад

    this actually real helpful. Question for anyone who tried this with the style base mesh. How well were you able to change it into something close to a anime style design or was that to hard? Asking because I thinking of getting another base mesh to work with if the current one from this video can't translate the style well

    • @Dikko
      @Dikko  10 месяцев назад +1

      Should be fairly easy. You will probably have to alter a couple things in the face but that’s kinda the point of a base mesh. It’s a starting point, rather than starting from nothing

  • @RadLife-x3c
    @RadLife-x3c Месяц назад +1

    Love the real, I am game studios an i said let me learn make my own character saying oh i can just buy high poly sculpt base meshes an WHOOP there it is but you still need to learn basics of blender an tools then it can feel like okay i can do what they charge 1000 a model for because i see they sell marmoset eyes realistic skin etc etc to help you build fast an easy but still learn the basics then have fun with

  • @TheNei
    @TheNei Год назад

    Cool!
    Thanks!

  • @nightcow8767
    @nightcow8767 Год назад

    top job buddy new meshs

    • @Dikko
      @Dikko  Год назад

      Cheers mate!

  • @Loracka
    @Loracka Год назад

    super nice!

  • @Shadowfusiondesigns
    @Shadowfusiondesigns 8 месяцев назад

    whenever i drag an image from the bundle all i get is a reference image. also how did you open the file in blender and can anyone tell me how to get it so i can actually use them thanks

  • @hotsauce7124
    @hotsauce7124 Год назад

    Very cool

  • @Marcelmikael
    @Marcelmikael 6 месяцев назад

    Dikko lala!! Dikko Lala. Nwa-mama

  • @blackcitadel9
    @blackcitadel9 Год назад

    are these useful for reference and learning? I don't know much about blender, but I want to learn and practice.

    • @Dikko
      @Dikko  Год назад +1

      Very useful!

  • @raphcjones
    @raphcjones Год назад

    Nice!

  • @smartchapter9533
    @smartchapter9533 Год назад +1

    how to get this video from start until the end .. i need to learn this, how to join your patreon ? no link on the description ..

    • @Dikko
      @Dikko  Год назад

      www.patreon.com/dikko :)

    • @smartchapter9533
      @smartchapter9533 11 месяцев назад

      Very sad and I'm disappointed@@Dikko , I subscribe but this tutorial video not in there .. i need to learn the process from start until end also i want to practice everyday to remember blenders tool.. is so hard to memorize..

    • @Dikko
      @Dikko  11 месяцев назад +1

      Sorry to hear that! @@smartchapter9533 I have more videos coming soon that are more in-depth (about 12 videos worth)

    • @smartchapter9533
      @smartchapter9533 11 месяцев назад

      ok@@Dikko, I'm waiting from you

  • @egzongashi9753
    @egzongashi9753 11 месяцев назад +1

    I have a problem the relation is not duplicating the body mesh any suggestions

    • @jorgeponce5147
      @jorgeponce5147 10 месяцев назад

      Hello! I have the same problem! were you able to solve it?

    • @egzongashi9753
      @egzongashi9753 10 месяцев назад +1

      @@jorgeponce5147 yepp just keep trying to tik the relation box a few times

  • @peturadunga
    @peturadunga 6 месяцев назад

    why cant I edit, or sculpt my base meshes? they are only object mode

  • @Imran400e
    @Imran400e Год назад

    i understood all the things but i got confused about the hair... is this hair low poly like the characters of ur black curtain series and can i rig them easily ?

    • @Dikko
      @Dikko  Год назад

      No it’s curve based hair using geometry nodes. It will eventually replace the particle hair system used in blender. You can convert it to a mesh but it will be very high poly

  • @devotae
    @devotae 3 месяца назад

    i downloaded the file, but I can't edit it. I go to object, relations, make local, all: and it doesnt work =((

    • @Dikko
      @Dikko  3 месяца назад

      Was it set to rest position in the armature by any chance?

    • @devotae
      @devotae 3 месяца назад

      @@Dikko i donno what i did to fix it

  • @attkme8061
    @attkme8061 7 месяцев назад

    blender won't let me add the 3d model

  • @juanayala4678
    @juanayala4678 Год назад

    what are the conditions? Can I sell the modeling afterward?

    • @Dikko
      @Dikko  Год назад

      No conditions that I know of!

  • @amartyamukherji6314
    @amartyamukherji6314 2 месяца назад

    Recently I have switched form maya to blender for character animation. Can anyone tell me how to select multiple controllers and rotate all of them together while setting up a pose.. for example select all the spine controls and rotate together OR all the finger controllers and rotate together. I tried that in blender but its rotating only the last selected control.. Eagerly waiting for a response. Thanks.

    • @Dikko
      @Dikko  2 месяца назад

      You can change it in a button at the top of the viewport. You actually have more flexibility than Maya in this regard. You can change it to last selected, average selection, individual selection, 3D cursor, etc. set it to individual selection, then you will be able to rotate or position controls according to their orientation

  • @abdoulraoufgambo
    @abdoulraoufgambo Год назад

    thank you guy !
    I'm a game developer and i want to create my own characters from my imaginations.
    i'm very very new with blender.
    can you please give me some advise ?
    i will appreciate it !

    • @Dikko
      @Dikko  Год назад +1

      I have a big big series in the works that will cover this stuff from scratch, but in the meantime, I have a series that I have already published that goes through the process on my main page!

  • @kellyjohnson768
    @kellyjohnson768 Год назад

    Show us how to make to make motion comics with blender, Dikko!

    • @Dikko
      @Dikko  Год назад +2

      I’d say it would be easier than you think! A couple shameless image planes, a camera and some basic animation would probably make a good job of it

    • @kellyjohnson768
      @kellyjohnson768 Год назад

      @@Dikko I've found the blending of mocap animation and still images to be difficult, myself

  • @GilliganTF2
    @GilliganTF2 Год назад +3

    When it comes to hair i don't want a super realistic hair for what it is a celshaded character and i want a tutorial about simple/basic hair

    • @Maddbox11235
      @Maddbox11235 Год назад +1

      Dikko had a video on basic hair in his character modeling series, did you already watch it? Or was it not what you were looking for either? ruclips.net/video/bUV0-kiplbM/видео.htmlsi=WGHWdPUyMHWFQL4_

    • @RayBanda
      @RayBanda Год назад +1

      Use curves.

    • @Dikko
      @Dikko  Год назад +1

      You can still make stylised hair with hair curves! You can actually adjust the geo nodes so that the radius of the strands are thicker

    • @GilliganTF2
      @GilliganTF2 Год назад

      @@Dikko and if i want for example a blocky style of hair? Like a bob cut for example

  • @jaighter
    @jaighter Год назад

    IT'S TOO EASY!

  • @user-wy3xc3vn5c
    @user-wy3xc3vn5c 8 месяцев назад

    is this friendly for 3d printing models?

    • @Dikko
      @Dikko  8 месяцев назад

      Yes as long as there’s no visible holes in the model you make

  • @sk8soxerr
    @sk8soxerr Год назад

    Hi, Can you make a game ready character tutorial here in your channel?

    • @Dikko
      @Dikko  Год назад +2

      Keep posted. I may have something in the works

  • @peturadunga
    @peturadunga 6 месяцев назад

    relations local user ... does not work

  • @radicant7283
    @radicant7283 Год назад

    lol, skipped the hardest part, rigging.

    • @Dikko
      @Dikko  Год назад +1

      Mixamo auto rig plugin. I barely touched the rigging process at all!

  • @Karonclip
    @Karonclip Год назад

    Ugly but the skillis here 😂🎉

  • @stbngc
    @stbngc 11 месяцев назад

    I hate the use of this word when referring to art related stuff but wouldn't this be considered cheating?
    I'm happy with the release of these bases, I always had trouble making the face of my character in 3D so this helped a lot, but I can't stop thinking that what i accomplished is 'not my work', even if i changed and added a lot of stuff from the original base.
    So now i'm not sure if I should use this model or try to finish the one I was making from scratch.

    • @Dikko
      @Dikko  11 месяцев назад

      Nope not cheating. At least in a professional sense. When working at scale, you gotta produce so quickly that there’s sometimes no point in starting from scratch when you’ve dive it a million times in past. If you’ve already mastered this stage, generally that guilt goes away

    • @Dikko
      @Dikko  11 месяцев назад

      But that being said keep going on the one you made from scratch!!! Of your still learning that’s still a good thing to do.

    • @stbngc
      @stbngc 11 месяцев назад

      thank you for your answer! I'll think about it, I've been using Blender since 2017 so it's not really my first attempt to make this model, there's so much to learn still :)

  • @TommyLikeTom
    @TommyLikeTom Год назад

    it annoys me that this low effort content wins

    • @Dikko
      @Dikko  11 месяцев назад +1

      Curious what high-effort content is?

  • @ahmedkamal6107
    @ahmedkamal6107 Год назад

    Thank you awesome legendary man

    • @Dikko
      @Dikko  Год назад

      My pleasure!

  • @Polychi1998
    @Polychi1998 11 месяцев назад

    Hey mind if I dm you on discord? I need some blender help on something specific.