Wow, your channel is a treasure trove of excellent tips for Roll20! Your videos have dramatically increased my knowledge of Roll20 and have elevated my D&D campaign that went online due to our current circumstances. You have a great way of showing information concisely and clearly. Thank you very much!
Please keep making videos just like this! It's super simple and easy to follow and makes it very enjoyable for people like myself that are new to running a campaign on Roll20 and have so many ideas we'd like to do as DM's. I really hope your Channel continues to grow with all of the tips and tricks you're uploading!
I used this to make tree-cover in a forest setting, similar to dynamic lighting, but revealing areas of the leaves as you walk around, very cool idea with a lot of applications! Thanks for sharing :D
can you elaborate on how you got the reveal to not be a glowing section of the same image but rather an area reveal. Is the area revealed different, and if so how did you get the transparency portion to cover the area when not exposed to aura? I am looking at using a town map with rooms and would love it if the players could "reveal" under roof tops I place as drawings on the token layer
Oooph, i'm late to the party on this one, but glad i found this! I'm hoping to involve some thieve's guilds in my next adventure, and having secret messages for the players to find is perfect with something like this. Thanks for posting, Nick!
Just in case, I found that if you are using photoshop, holding shift in the current version inverses the selection from what you want, so be mindful of that.
Wow, your channel is a treasure trove of excellent tips for Roll20! Your videos have dramatically increased my knowledge of Roll20 and have elevated my D&D campaign that went online due to our current circumstances. You have a great way of showing information concisely and clearly. Thank you very much!
Please keep making videos just like this! It's super simple and easy to follow and makes it very enjoyable for people like myself that are new to running a campaign on Roll20 and have so many ideas we'd like to do as DM's. I really hope your Channel continues to grow with all of the tips and tricks you're uploading!
I used this to make tree-cover in a forest setting, similar to dynamic lighting, but revealing areas of the leaves as you walk around, very cool idea with a lot of applications! Thanks for sharing :D
can you elaborate on how you got the reveal to not be a glowing section of the same image but rather an area reveal. Is the area revealed different, and if so how did you get the transparency portion to cover the area when not exposed to aura? I am looking at using a town map with rooms and would love it if the players could "reveal" under roof tops I place as drawings on the token layer
Oooph, i'm late to the party on this one, but glad i found this! I'm hoping to involve some thieve's guilds in my next adventure, and having secret messages for the players to find is perfect with something like this. Thanks for posting, Nick!
Glad it was helpful! Happy gaming!
Brilliant idea, and excellent demonstration. Thanks for sharing this!
WOW!!!!! THANK YOU SO MUCH!!! I LOOOOOVE IT, and I definitely want to use this tip
Glad you liked it! Happy gaming!
Great demo!
I've JUST started using this in my Batman rpg. When the players toggle thermal vision on, it reveals footprints based on this technique.
Very cool, David! I love this!
I DID IT! Thanks, Nick O.
Just in case, I found that if you are using photoshop, holding shift in the current version inverses the selection from what you want, so be mindful of that.
So in short, the aura effect will not overylay assets on the token layer but on the map layer.
Stellar!
Very cool! Thanks a lot!
This didn’t quite work for me using this technique using Photoshop the way it is described here, but it did work - and was a cute trick
Glad it worked for you! Happy gaming!
So yes I use roll20 but i also use Foundry and i was wondering if anyone has ever seen a way to make this work on there?
players can mouve the wall
Because you don't give players control over the wall that's put on the map layer, they are unable to move it.
@@NickOlivo You mean the wall that's put on the token layer, surely?
@@Indajen Yes