I'm pretty new to roll20 but as a DM I'm seriously loving these videos. I've seen a number of videos on roll20 but these are by far more informative. Well done and you may convince me to get a pro account just for some of the content you are showing here :P
Woah, this' great. I used a combination of your teachings to make a macro to send the dead tokens to the map layer. One of my house rules is that a dead body sometimes can count as a dificult terrain (specially if 2 bodies end dead in the same square), so this' very handy for me. Also I added the fx command to my druid's macro for wildshape to give an extra flavor. Now he have a puff of smoke anytime he change shape. Again many thanks.
Nick. This was excellent! I subscribed because you made a super clear, easy to follow video that allows me to implement these techniques in my game without any further help needed. Awesome!
This was great. Absolutely anyone (with a pro Sub) can use these and they are so easy to set up. My players got a kick out of the fatalities and I can't wait to use the transformation.
Is anyone else able to get the burst smoke to work but not the gmlayer to work? It seems that for some reason my tokenmod api stuff isn't working properly. I am unable to get the flashlight tutorial to work either.
Love the Video, Though, a question for You, is it possible to play Sound effects through the Jukebox During the effect? like Tying Blood Fatality Macro to a jukebox sound of a Hammer smash? if possible, what type of Macro would we be looking at?
This is somewhat thread necromancy, but I think you can do it by combining the scripts used here: app.roll20.net/forum/post/6497845/playing-a-jukebox-track-from-a-macro
This is a series of videos by the current custodian of Power Cards, which does require a pro account, because it makes use of API scripts: ruclips.net/video/wbcVhfq7WFg/видео.html
When I apply fatality to the token, it moves to the map layer. This lets the players to step on the dead bodies of their enemies without messing their position (I allow my players to control and edit tokens, so they can apply damage and statuses themselves). If I want to clean the mess in longer combats or simply clean the map for aesthetics, I switch to map layer, drag all tokens and move them or delete them. The macro: /fx burst-blood @{selected|token_id} !token-mod --ids @{selected|token_id} --set statusmarkers|dead !token-mod --set layer|map
could we combine the bump with this like adding the bump command insted of the take to gm layer would that work? /fx burst-smoke @{selected|token_id} !token-mod --bumpslave--push or something in the works ??
Hey Nick, I am looking to learn how to create 2d animated maps on Roll 20 to display weather effects like, rain, strong wind, and lightning or other animations such as running water from like a rushing river or a water fall. Can you make a video tutorial on that?
Hmm. For something like that, I'd probably purchase animated weather or other effects from the Roll20 marketplace. I'm not much of an artist, and don't know how to create that sort of thing from scratch, sorry.
@@NickOlivo no problem, thank you for taking the time to respond. I am a big fan of your videos. They have made a world of difference for my games. So basically send the animated asset to the map layer. Yeah, I guess I can do that.
Ohh boy, It's save my life :P One question, could you use this effects and the token mod to change one token to another if the both are in a rollable table? Like a token of the player and Invisible token. To allow the player to move their invisible token arround.
The problem I had was with the firebreath. It clicks on the right tokens for caster/victim but then wants me to draw a line, then dumps into the description text box an error message. NHX37oz3q4CUse9yfnT (which I think is the id for the token) and then a 2nd line says statusmarkers|dead.
Is there a way to incorporate the token to change colour during the macro? For example, smoke bomb on player as they turn invisible but make the token blue or black (so that the player can still see it). Or another example, a player or foe gets frozen damage and is solidified in ice... so their token is blue
I'm not aware of being able to change colors, but you might be able to put a colored marker on the token using the TokenMod API - have a look at the statusmarkers example on this page wiki.roll20.net/Script:Token_Mod
very cool! I just found your videos today, Nick and I am loving a lot of your tricks and tips! is there anyway you can apply sound to these effects? like having a death cry or explosion? and is it possible to have this effect trigger for multiple selected enemies? like if a group of low level goblins get fireballed?
Glad you liked it. For sound effects, you can do that with the Roll20AM script (see an example here - ruclips.net/video/QxiIZLiWjiA/видео.html) For effects applied to multiple enemies, I don't think there's a way to do that without writing a custom script. I think you've just given me the idea for my next scripting tutorial! :)
Hi Alexander - yes, you should be able to do that. You'll want to use the Target feature that Roll20 provides to indicate where the beam is going. wiki.roll20.net/Macros#Targeted_Token_with_a_Macro
@@NickOlivo Hey! I am learning a ton from your videos. Thanks for sharing so many fun tidbits! As a player (no access to enemy tokens), is there a way to make the effect's source/point of origin a token clicked on the map? For example, if I want to use /fx glow-blood (because splatter is kinda wimpy as is, ha) but I want it to come from my targeted foe, how can I do that? I tried to model it after the targeted token macro info you linked above. I've tried dozens of permutations and at this point I'm just slamming my head into a brick wall. Halp, please? I so appreciate you and your time!
I think that could be done. This forum post talks about how to switch sides of a token - app.roll20.net/forum/post/7354866/multi-sided-tokens-switching-sides-simply
Im having a problem with the tranforming thing, i just bought pro just to be able to do this for my players but somehow it doesnt work. The normal token doesnt wanna transform into the new one, please help.
I have tried the fatality-blood macro and it will not add the X marker. I have checked my spelling and text very carefully and it is exactly the same. Since this video was a year ago could there be something that changed that is conflicting? I love these ideas and would like to utilize them. Thanks for any help you can lend. /fx burst-blood @{selected|token_id} !token-mod --ids @{selected|token_id} --set statusmarkers|dead
@@NickOlivo That worked a dream thank you! Is it possible to also modify the token's Night Vision and/or AC? So if for example the human fighter wanted to change his shield for a torch. Can you create a macro that adds a torch marker, adds 20bright and 20 dim light and lowers his AC by 2 or un-eqips the shield? Or if that's not possible is it possible to add a token marker and adjust night vision? Eg someone cast the light spell on the fighter's shield?
Just found your channel and have subscribed as I will be here a lot. Until today, I haven't used scripts or macros. What I was wondering (and unable to find), but is there a way to target a couple of tokens without highlighting an area? I was thinking of the Sleep spell in particular being cast on a group of people. Not everyone would be affected within the group. Wasn't sure if there was a way to target a couple of tokens in the group and with a macro add the sleep icon. Or would I just have to target the tokens individually?
Welcome to the channel, Richard! You do have to select an area when you want to multiselect tokens. (You can hold down the shift key while you highlight multiple tokens, but if the tokens aren't adjacent to one another it winds up highlighting the area anyway.) So your best bet there would be to target the tokens individually.
I am digging your videos! I don't know if you take requests, but is there a way to auto update a token with a token marker if say, they come into contact with difficult terrain, or is poisoned with a trap. To simplify, a player walks into difficult terrain, token auto-updates to show "slowed" with a token marker.
Hmm. I haven't tried this myself, but this script might do what you're looking for - app.roll20.net/forum/post/6927186/script-its-a-trap-thread-2/?pageforid=6927192#post-6927192
Hi Nick I copy & Pasted the Blood Fatality Macro but it doesn't set the X marker over the token, only ending up making the Nova blood, also how would I be able to add it so it sets their HP to 0 when I use the macro
First of all thank you because you just made me realize that I can use the Fx commands even if I jut have a Plus membership. Also I have a question : " Is there a way to make the fire-nova macro affect multiple tokens at once?" I tried playing around with the commands but for some reason when it doesn't bug out , the flames appear at the top left of the map.
Glad you liked the vid! Unfortunately, there isn't a way to apply the effects to multiple tokens at once without using the API. If you have a Pro account, I have a video that shows how to write a script that'll let you do that - ruclips.net/video/YqZCTFC3JrY/видео.html
This is great! I do have a question though - usually during combat, enemies will join the fight partway through. I have these characters in the GM layer and wanted them to come to the token layer with an effect, then add themselves and sort the initiative order. How would I go about this? I've got the effects down no problem, but having some issue with the layer and initiative Thanks!
Hi Mohammed - glad you liked it! For your question, I think you'd need to combine the special effects & tokenmod commands with another API script called GroupInitiative. I haven't had a chance to test this particular scenario out, but this forum post talks about GroupInitiative and how it works. app.roll20.net/forum/post/1908986/script-groupinitiative-calculate-the-initiative-for-all-selected-tokens-new-thread/?pageforid=1908986#post-1908986 And, I think you've given me my next video topic :)
Can this be done with rollable tokens? I have an Echo Knight (from Explorer's Guide to Wildemount) where he can swap places with his echo. Is there a way to either have the tokens switch positions on the VTT or use a rollable token for each that flips with a macro?
@@NickOlivo Got it working with the Change Token Image script, although can't get the FX to work in conjunction. It will flip both tokens, just with no smoke effect.
Hey Nick, loving your videos. Your explanations are really helpful, Regarding the UndeadTransformation macro, how would you write the script if you wanted to use a multi-sided token rather than moving one token to the GMs layer and the other to the token layer?
Hi John - you could use token mod to change the side of a multi-sided token. For example if you wanted to change the token to the second image, the command would be: !token-mod --set currentside|2 Note, though, this only works for images in the User Image library. If your token has images that are stored in the Marketplace Library, they will not be selectable with this command. You can download those images and upload them to your User Image Library to use them with this. Full tokenmod documentation is here, if you'd like to see more of what it can do - app.roll20.net/forum/post/1257490/script-tokenmod-an-interface-to-adjusting-properties-of-a-token-from-a-macro-or-the-chat-area/?pagenum=1 Good luck & happy gaming!
this is great! wondering if you know how i could set up these macros, and then create a single FATALITY macro to show in my macro bar, that when used pulls up a query for the desired fatality
Yes - one approach would be to have the macro generate command buttons in chat for each fatality you have. Make a new macro, and for each fatality you have, enter a line like this: [Holy](!
#Fatality-Holy) Where the text in the first set of brackets is what will appear on the command button, and everything after the second # in the parenthesis is the name of the fatality macro you wish to call. So for me, it'd look like [Holy](!
#Fatality-Holy) [Blood](!
#Fatality-Blood) [Fire](!
#Fatality-Fire)
You have been so helpful in helping me make scripts. I even created multiple "victims" in a spell effect to modify multiple tokens with multiple fx effects. I did have a question though... How do I add a sound effect to the visual effect within the same macro? Right now I am clicking on the arrow shot sound effect and then running the fx effect macro. How do I keep the sound effect from looping and replaying?
If you have access to the Roll20 API, you can use the Roll20AM script to start/stop the audio as part of a macro. I have an example of that here - ruclips.net/video/QxiIZLiWjiA/видео.html
@@NickOlivo I did try that code previously, off off your gm note button video, but it doesn't start... I will continue to troubleshoot. Sometimes Roll20 macros stop working and I need to restart my computer to get them to work.
@@redwizardnfb5732 Ah, I think I see the problem. Make sure you have each command on its own line. When I copy and pasted the code, it wrapped so that token-mod was on the same line as the fx line.
The Blood Fatality macro does the explosion but doesn't reduce to 0 hp and put the red X on it. Just explodes over the token and the token's HP remains the same. Any thoughts?
@@nickmuzekari6124 Weird. I just copied & pasted your macro and it ran just fine, blood burst followed by the red X. Are there any errors listed on your API script screen or anything like that?
@@NickOlivo I see, thanks a lot, im learning a lot about roll 20 thanks to your videos (and those from taking 20). I would love to know if you are going to do this kind of videos, but for Astral Tabletop? Thanks in advance.
I haven't tried this before myself, but I think so. This forum post talks a bit about custom token markers. app.roll20.net/forum/post/8100534/script-marking-conditions-use-with-custom-markers
@@NickOlivo Nick Olivo so good news it does work with custom token markers yay, but im having trouble with a marker that is more than one word? Any ideas? I wrote it out like so /fx nova-holy @{selected|token_id} !token-mod --ids @{selected|token_id} --set statusmarkers|Holy Weapon
@@antoniofrierson6906 May try enclosing it in quotes? e.g., "Holy Weapon" If that doesn't work I'd say post the question over on this forum - app.roll20.net/forum/category/46806
@@NickOlivo ok, got that sorted, ty ty for the transformation one, is there a way to make the token you sent to the gm layer follow the other, like in the bump vid?
@@jimminyA5 I'm not sure about that, sorry. The Carry Tokens script *might* do you're looking for, but I haven't used it before, so I'm not sure if it allows for tokens to be on different layers. It's available in the standard Roll20 script library.
@@NickOlivo It's strange. I have a pro subscription, but I'm having the same problem: the blood nova works fine, but the marker doesn't set. I copied the macro directly from the text above. Any thoughts?
Hey, I have a problem with this macro and maybe You can help me. If I use every line of the command everything works. The Effect happens and the X appears. But if I combine this two (or three) lines (I copy&paste it from the infobox) then nothing works and i get a Type Error: d20.Campaign.activePage(...).thegraphics.get(...) is undefined. Perhaps You can help me with that problem. Also if You can`t, this is great content and I love Your videos
Glad you liked the video! Just so I understand, you've copied & pasted the macro into the box line by line, and it works, but when you try to make it into a clickable macro, you get the error?
@@NickOlivo These are the two codes: /fx burst-smoke @{selected|token_id} !token-mod --set layer|gmlayer and /fx Nova-blood @{selected|token_id} !token-mod --ids @{selected|token_id} --set statusmarkers|dead
When I ran these as-is, I got a TypeError message like you mentioned. It turns out there's an extra space after the } in the /fx line, and an extra space after the last character in the token-mod line. I removed those extra trailing spaces and the macros worked.
I haven't played in Roll20 yet but I honestly expected the things in this video to be apart of the code already, like players selecting spells and using them on targets, spell times being counted...kinda disappointed that they aren't
Thanks for watching. The fx command doesn't require a pro subscription. Token mod, which sets the X over things when they've been defeated, does require a pro account, and that's listed in the video description.
Is there a way to have these macros work on more than one target at same time? When I box select multiple enemies, the death marker is applied, but the effect does not trigger.
Can you post the script for eldritch blast for me, I followed how you wrote it but I'm not getting the red x dead part to pop up. Im not sure what I am doing wrong for this macro. Any help would be greatly appreciated
I'm pretty new to roll20 but as a DM I'm seriously loving these videos. I've seen a number of videos on roll20 but these are by far more informative. Well done and you may convince me to get a pro account just for some of the content you are showing here :P
Glad you found them helpful, Jon! Happy gaming!
Woah, this' great. I used a combination of your teachings to make a macro to send the dead tokens to the map layer. One of my house rules is that a dead body sometimes can count as a dificult terrain (specially if 2 bodies end dead in the same square), so this' very handy for me.
Also I added the fx command to my druid's macro for wildshape to give an extra flavor. Now he have a puff of smoke anytime he change shape.
Again many thanks.
That's fantastic! Glad you find them helpful!
Wow! That is great Nick. We got to start implementing some of these effects on our games.
Glad you liked it! Let me know how it goes if you do use them. Happy gaming!
Nick. This was excellent! I subscribed because you made a super clear, easy to follow video that allows me to implement these techniques in my game without any further help needed. Awesome!
This was great. Absolutely anyone (with a pro Sub) can use these and they are so easy to set up. My players got a kick out of the fatalities and I can't wait to use the transformation.
Glad you liked it, Chris! Happy gaming!
Great job! I used your transformation mod for a campaign! Great stuff and keep up the great work!
Amazing info and straight to the point, thank you
Clear. To the Point. Compact.
10/10
Fantastic explanation; youv'e made this complex addition really accessible to everyone thanks
Is anyone else able to get the burst smoke to work but not the gmlayer to work? It seems that for some reason my tokenmod api stuff isn't working properly. I am unable to get the flashlight tutorial to work either.
These are stinkin awesome. I thought embedding gifs in the chat was clever lol
Love the Video, Though, a question for You, is it possible to play Sound effects through the Jukebox During the effect?
like Tying Blood Fatality Macro to a jukebox sound of a Hammer smash? if possible, what type of Macro would we be looking at?
I would like to know this also
This is somewhat thread necromancy, but I think you can do it by combining the scripts used here: app.roll20.net/forum/post/6497845/playing-a-jukebox-track-from-a-macro
This is a series of videos by the current custodian of Power Cards, which does require a pro account, because it makes use of API scripts: ruclips.net/video/wbcVhfq7WFg/видео.html
When I apply fatality to the token, it moves to the map layer. This lets the players to step on the dead bodies of their enemies without messing their position (I allow my players to control and edit tokens, so they can apply damage and statuses themselves). If I want to clean the mess in longer combats or simply clean the map for aesthetics, I switch to map layer, drag all tokens and move them or delete them. The macro:
/fx burst-blood @{selected|token_id}
!token-mod --ids @{selected|token_id} --set statusmarkers|dead
!token-mod --set layer|map
Cool idea, Denis!
could we combine the bump with this like adding the bump command insted of the take to gm layer would that work?
/fx burst-smoke @{selected|token_id}
!token-mod --bumpslave--push or something in the works
??
very cool stuff. Using that transformation for boss fights for sure. Thanks!
Wow, love this. Very useful! Thanks Nick!
How about adding !token-mod --ids @{selected|token_id} --set bar1_value|0 to also set the HP to 0 after that "ya dead" button click.
Hey Nick, I am looking to learn how to create 2d animated maps on Roll 20 to display weather effects like, rain, strong wind, and lightning or other animations such as running water from like a rushing river or a water fall. Can you make a video tutorial on that?
Hmm. For something like that, I'd probably purchase animated weather or other effects from the Roll20 marketplace. I'm not much of an artist, and don't know how to create that sort of thing from scratch, sorry.
@@NickOlivo no problem, thank you for taking the time to respond. I am a big fan of your videos. They have made a world of difference for my games. So basically send the animated asset to the map layer. Yeah, I guess I can do that.
Ohh boy, It's save my life :P One question, could you use this effects and the token mod to change one token to another if the both are in a rollable table? Like a token of the player and Invisible token. To allow the player to move their invisible token arround.
Loving these! :)
What API do you use for those effects because the character change does not work for me Please help
The problem I had was with the firebreath. It clicks on the right tokens for caster/victim but then wants me to draw a line, then dumps into the description text box an error message. NHX37oz3q4CUse9yfnT (which I think is the id for the token) and then a 2nd line says statusmarkers|dead.
Can you paste the full code of your macro here and I'll take a look?
Is there a way to incorporate the token to change colour during the macro? For example, smoke bomb on player as they turn invisible but make the token blue or black (so that the player can still see it). Or another example, a player or foe gets frozen damage and is solidified in ice... so their token is blue
I'm not aware of being able to change colors, but you might be able to put a colored marker on the token using the TokenMod API - have a look at the statusmarkers example on this page wiki.roll20.net/Script:Token_Mod
very cool! I just found your videos today, Nick and I am loving a lot of your tricks and tips! is there anyway you can apply sound to these effects? like having a death cry or explosion? and is it possible to have this effect trigger for multiple selected enemies? like if a group of low level goblins get fireballed?
Glad you liked it. For sound effects, you can do that with the Roll20AM script (see an example here - ruclips.net/video/QxiIZLiWjiA/видео.html) For effects applied to multiple enemies, I don't think there's a way to do that without writing a custom script. I think you've just given me the idea for my next scripting tutorial! :)
Hey, i was wondering if its possible to make things like that beam effect as a player. Since in our game we dont have access to the enemy tokens.
Hi Alexander - yes, you should be able to do that. You'll want to use the Target feature that Roll20 provides to indicate where the beam is going. wiki.roll20.net/Macros#Targeted_Token_with_a_Macro
@@NickOlivo Hey! I am learning a ton from your videos. Thanks for sharing so many fun tidbits!
As a player (no access to enemy tokens), is there a way to make the effect's source/point of origin a token clicked on the map? For example, if I want to use
/fx glow-blood (because splatter is kinda wimpy as is, ha)
but I want it to come from my targeted foe, how can I do that? I tried to model it after the targeted token macro info you linked above. I've tried dozens of permutations and at this point I'm just slamming my head into a brick wall. Halp, please? I so appreciate you and your time!
Can the transformation macro be done but instead of switching tokens, change side of a multi-sided token? But still trigger the effect?
I think that could be done. This forum post talks about how to switch sides of a token - app.roll20.net/forum/post/7354866/multi-sided-tokens-switching-sides-simply
Im having a problem with the tranforming thing, i just bought pro just to be able to do this for my players but somehow it doesnt work. The normal token doesnt wanna transform into the new one, please help.
When you say it doesn't want to transform, what part isn't happening? Are the tokens not swapping layers?
I have tried the fatality-blood macro and it will not add the X marker. I have checked my spelling and text very carefully and it is exactly the same. Since this video was a year ago could there be something that changed that is conflicting? I love these ideas and would like to utilize them. Thanks for any help you can lend.
/fx burst-blood @{selected|token_id}
!token-mod --ids @{selected|token_id} --set statusmarkers|dead
Just to confirm, do you have token mod installed on the API scripts section of your game? If so, are any errors being posted to the output console?
@@NickOlivo Thank you. That did the trick. I am very new to macros. Thanks for the help.
Happy to help! Have fun!
thanks so much for these videos
i was wondering what the command is to use multiple status markers? ie deafened and blinded?
You could use something like this - !token-mod --set statusmarkers|bleeding-eye|edge-crack
That'd set the selected token to blinded & deafened
@@NickOlivo That worked a dream thank you! Is it possible to also modify the token's Night Vision and/or AC?
So if for example the human fighter wanted to change his shield for a torch. Can you create a macro that adds a torch marker, adds 20bright and 20 dim light and lowers his AC by 2 or un-eqips the shield?
Or if that's not possible is it possible to add a token marker and adjust night vision? Eg someone cast the light spell on the fighter's shield?
Just found your channel and have subscribed as I will be here a lot. Until today, I haven't used scripts or macros.
What I was wondering (and unable to find), but is there a way to target a couple of tokens without highlighting an area?
I was thinking of the Sleep spell in particular being cast on a group of people.
Not everyone would be affected within the group.
Wasn't sure if there was a way to target a couple of tokens in the group and with a macro add the sleep icon. Or would I just have to target the tokens individually?
Welcome to the channel, Richard! You do have to select an area when you want to multiselect tokens. (You can hold down the shift key while you highlight multiple tokens, but if the tokens aren't adjacent to one another it winds up highlighting the area anyway.) So your best bet there would be to target the tokens individually.
@@NickOlivo That is what I feared.. thank you :D
I am digging your videos! I don't know if you take requests, but is there a way to auto update a token with a token marker if say, they come into contact with difficult terrain, or is poisoned with a trap.
To simplify, a player walks into difficult terrain, token auto-updates to show "slowed" with a token marker.
Hmm. I haven't tried this myself, but this script might do what you're looking for - app.roll20.net/forum/post/6927186/script-its-a-trap-thread-2/?pageforid=6927192#post-6927192
Hi Nick I copy & Pasted the Blood Fatality Macro but it doesn't set the X marker over the token, only ending up making the Nova blood, also how would I be able to add it so it sets their HP to 0 when I use the macro
Do you have the tokenmod script installed?
First of all thank you because you just made me realize that I can use the Fx commands even if I jut have a Plus membership.
Also I have a question : " Is there a way to make the fire-nova macro affect multiple tokens at once?"
I tried playing around with the commands but for some reason when it doesn't bug out , the flames appear at the top left of the map.
Glad you liked the vid! Unfortunately, there isn't a way to apply the effects to multiple tokens at once without using the API. If you have a Pro account, I have a video that shows how to write a script that'll let you do that - ruclips.net/video/YqZCTFC3JrY/видео.html
only thing with the undead one is it is VERY niche you would have to make one for EVERY single undead you want to transform.
Cool thanks!
Thanks for all your videos! How would you change up that fatality macro to make it targeted rather than selected?
You'd change the @{selected|token_id} to @{target|token_id}
This is great!
I do have a question though - usually during combat, enemies will join the fight partway through. I have these characters in the GM layer and wanted them to come to the token layer with an effect, then add themselves and sort the initiative order. How would I go about this?
I've got the effects down no problem, but having some issue with the layer and initiative
Thanks!
Hi Mohammed - glad you liked it! For your question, I think you'd need to combine the special effects & tokenmod commands with another API script called GroupInitiative. I haven't had a chance to test this particular scenario out, but this forum post talks about GroupInitiative and how it works. app.roll20.net/forum/post/1908986/script-groupinitiative-calculate-the-initiative-for-all-selected-tokens-new-thread/?pageforid=1908986#post-1908986 And, I think you've given me my next video topic :)
Can this be done with rollable tokens? I have an Echo Knight (from Explorer's Guide to Wildemount) where he can swap places with his echo. Is there a way to either have the tokens switch positions on the VTT or use a rollable token for each that flips with a macro?
That may be possible, but I think it would require using an API script like token-mod in order for it to work.
@@NickOlivo Thanx I'll try that.
@@NickOlivo Got it working with the Change Token Image script, although can't get the FX to work in conjunction. It will flip both tokens, just with no smoke effect.
Nevermind, I restarted the API Sandbox for the 8th time and all is good. Thanx for posting this video and getting my brain running.
@@pitchf0rked872 What is the macro? Curse of Strahd has some flippable tokens, and this would be great to use with that.
I need subscription for. This? Or can I write the macro without it?
The token-mod commands do require a pro subscription, but the fx commands do not.
Hey Nick, loving your videos. Your explanations are really helpful, Regarding the UndeadTransformation macro, how would you write the script if you wanted to use a multi-sided token rather than moving one token to the GMs layer and the other to the token layer?
Hi John - you could use token mod to change the side of a multi-sided token. For example if you wanted to change the token to the second image, the command would be: !token-mod --set currentside|2
Note, though, this only works for images in the User Image library. If your token has images that are stored in the Marketplace Library, they will not be selectable with this command. You can download those images and upload them to your User Image Library to use them with this.
Full tokenmod documentation is here, if you'd like to see more of what it can do - app.roll20.net/forum/post/1257490/script-tokenmod-an-interface-to-adjusting-properties-of-a-token-from-a-macro-or-the-chat-area/?pagenum=1
Good luck & happy gaming!
@@NickOlivo Thanks Nick. I will definitely be playing with these scripts.
this is great! wondering if you know how i could set up these macros, and then create a single FATALITY macro to show in my macro bar, that when used pulls up a query for the desired fatality
Yes - one approach would be to have the macro generate command buttons in chat for each fatality you have. Make a new macro, and for each fatality you have, enter a line like this:
[Holy](! #Fatality-Holy)
Where the text in the first set of brackets is what will appear on the command button, and everything after the second # in the parenthesis is the name of the fatality macro you wish to call. So for me, it'd look like
[Holy](! #Fatality-Holy)
[Blood](! #Fatality-Blood)
[Fire](! #Fatality-Fire)
@@NickOlivo my guy... you are incredible! Thank you! Seriously you're a Rock Star!!
You have been so helpful in helping me make scripts. I even created multiple "victims" in a spell effect to modify multiple tokens with multiple fx effects. I did have a question though... How do I add a sound effect to the visual effect within the same macro? Right now I am clicking on the arrow shot sound effect and then running the fx effect macro. How do I keep the sound effect from looping and replaying?
If you have access to the Roll20 API, you can use the Roll20AM script to start/stop the audio as part of a macro. I have an example of that here - ruclips.net/video/QxiIZLiWjiA/видео.html
@@NickOlivo I did try that code previously, off off your gm note button video, but it doesn't start... I will continue to troubleshoot. Sometimes Roll20 macros stop working and I need to restart my computer to get them to work.
I tested the macros but the tokens are not modified with the red cross :(
Hi, you need to install the tokenMod API-Script
Is there a way to play music at same time as fx?
Yes, there is a script called Roll20 Audio Master (Roll20AM for short) that does this - ruclips.net/video/V0GqlU3vrTk/видео.html
@@NickOlivo I have tried this but the effect appears first then the sound starts playing :/
when trying the eldritch blast script, i get this error:
Syntax Error: You must specify a valid attribute to fetch from the target.
what do i do?
Can you paste the macro code you're running in here and I'll take a look?
@@NickOlivo here you go! Thanks!
/fx beam-magic @{target|caster||token_id} @{target|foe|token_id}
!token-mod --ids @{target|foe|token_id} --set statusmarkers|dead
@@redwizardnfb5732 Ah, I think I see the problem. Make sure you have each command on its own line. When I copy and pasted the code, it wrapped so that token-mod was on the same line as the fx line.
@@NickOlivo I just managed to fix it. It was actually two || between caster and token lol i went to rewrite the whole thing and found it.
@@redwizardnfb5732 That'd do it :) Glad you got it working!
The Blood Fatality macro does the explosion but doesn't reduce to 0 hp and put the red X on it. Just explodes over the token and the token's HP remains the same. Any thoughts?
The macro doesn't change the hp of the creature, but it should put the X on it. Can you paste your macro in here and I'll take a look?
@@NickOlivo /fx nova-blood @{selected|token_id}
!token-mod --ids @{selected|token_id} --set statusmarkers|dead
@@nickmuzekari6124 This all looks correct. Just to confirm, you have token-mod installed in your game?
@@NickOlivo Yes, token mod is installed
@@nickmuzekari6124 Weird. I just copied & pasted your macro and it ran just fine, blood burst followed by the red X. Are there any errors listed on your API script screen or anything like that?
i was able to do the macro but the x doesnt show up
Hi JD - do you have a Pro account and token mod installed? Those are both needed in order to make the X show up.
@@NickOlivo ah ye i figured it out that you needed a pro acc earlier thanks for answering the question tho and the vodeo really helped a ton
Are there a way to free account to maka a macro that set the dead stat to a token?
No, sorry. That requires the API.
@@NickOlivo I see, thanks a lot, im learning a lot about roll 20 thanks to your videos (and those from taking 20).
I would love to know if you are going to do this kind of videos, but for Astral Tabletop?
Thanks in advance.
is it possible to use this for custom token markers?
I haven't tried this before myself, but I think so. This forum post talks a bit about custom token markers. app.roll20.net/forum/post/8100534/script-marking-conditions-use-with-custom-markers
@@NickOlivo Nick Olivo so good news it does work with custom token markers yay, but im having trouble with a marker that is more than one word? Any ideas? I wrote it out like so
/fx nova-holy @{selected|token_id}
!token-mod --ids @{selected|token_id} --set statusmarkers|Holy
Weapon
@@antoniofrierson6906 May try enclosing it in quotes? e.g., "Holy Weapon" If that doesn't work I'd say post the question over on this forum - app.roll20.net/forum/category/46806
Awesome!
is it possible to add a sound effect as well?
Yes, this video describes how you can use the Roll20AM script to add sound effects ruclips.net/video/QxiIZLiWjiA/видео.html
@@NickOlivo ok, got that sorted, ty ty
for the transformation one, is there a way to make the token you sent to the gm layer follow the other, like in the bump vid?
@@jimminyA5 I'm not sure about that, sorry. The Carry Tokens script *might* do you're looking for, but I haven't used it before, so I'm not sure if it allows for tokens to be on different layers. It's available in the standard Roll20 script library.
how can i show this efects to players too?
Players will automatically see any effects you spawn in the game.
Do I need to be a paid user to use the token mods? I can do FX just fine so far. But adding the dead symbol to the token is not working.
Yes, you do need a Pro subscription for the API scripts to work.
@@NickOlivo It's strange. I have a pro subscription, but I'm having the same problem: the blood nova works fine, but the marker doesn't set. I copied the macro directly from the text above. Any thoughts?
@@shayulghul Do you have the TokenMod script installed?
@@NickOlivo Yeah, I even deleted it and re-added it to make sure that it was showing up after the sandbox refreshed: "-=> TokenMod v0.8.51
@@shayulghul Weird - can you paste the macro you're trying to run in here and I'll take a look?
Hey, I have a problem with this macro and maybe You can help me. If I use every line of the command everything works. The Effect happens and the X appears. But if I combine this two (or three) lines (I copy&paste it from the infobox) then nothing works and i get a Type Error: d20.Campaign.activePage(...).thegraphics.get(...) is undefined. Perhaps You can help me with that problem.
Also if You can`t, this is great content and I love Your videos
Glad you liked the video! Just so I understand, you've copied & pasted the macro into the box line by line, and it works, but when you try to make it into a clickable macro, you get the error?
@@NickOlivo Yes, that´r right.
@@merlin6311 Could you paste the code you're trying to run here? I'll try to reproduce it.
@@NickOlivo These are the two codes:
/fx burst-smoke @{selected|token_id}
!token-mod --set layer|gmlayer
and
/fx Nova-blood @{selected|token_id}
!token-mod --ids @{selected|token_id} --set statusmarkers|dead
When I ran these as-is, I got a TypeError message like you mentioned. It turns out there's an extra space after the } in the /fx line, and an extra space after the last character in the token-mod line. I removed those extra trailing spaces and the macros worked.
are the effects only for 5e
Nope, these work for all systems.
Would you ever show us a video aplaying every efect and shortcuts from your videos? Like in a recorded gameplay. Maybe a oneshot.
I don't have plans for that right now, but maybe someday.
I haven't played in Roll20 yet but I honestly expected the things in this video to be apart of the code already, like players selecting spells and using them on targets, spell times being counted...kinda disappointed that they aren't
Can you at least make a statement saying that a pro account is needed to as not to waste peoples time trying this
Thanks for watching. The fx command doesn't require a pro subscription. Token mod, which sets the X over things when they've been defeated, does require a pro account, and that's listed in the video description.
So you absolutely have to have a pro account for this, eh? Sadface.
The effects themselves do not require a Pro account, but the Tokenmod script I used to automate things does.
@@NickOlivo ahhh. Okay, that makes sense. I'll have to toy with some things then. Thanks for the correction :)
Is there a way to have these macros work on more than one target at same time? When I box select multiple enemies, the death marker is applied, but the effect does not trigger.
You might be able to use what's described here to do that - ruclips.net/video/YqZCTFC3JrY/видео.html
Is there anyway to add sound to those macros ?
Can you post the script for eldritch blast for me, I followed how you wrote it but I'm not getting the red x dead part to pop up. Im not sure what I am doing wrong for this macro. Any help would be greatly appreciated
Hi there - in order to have the red x appear, you need to have a pro account and tokenmod installed.
@@NickOlivo I have both, on the blood fatality and fatality-holy I got it to work but not the eldritch blast or fire breathing.
Were do you get Token Mod At???
It's in the script library shown in this video - ruclips.net/video/jam2yx8btaQ/видео.html