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My players forced the wizard to take this feat and now he laughs and lords his power of both sparing and destroying life lol. Don't worry he's a good sport about it
Actually played a rogue, playing DnD for the first time, human Variant yes I know not original but I wanted to get a feat. Used my first feat on healer and with my first 10 gold invested in Health Kits. Became a better healer than 2 clerics. It's an amazing feeling saving the War Cleric from Death Saves while being a better healer and being able to disengage from enemies with cunning Action. *Bonus* Healing Kits have 10 uses EACH!
Clerics, Clerics, Clerics. Healing without spending slots? In the case of Healing Word you can administer healing to 2 party members for the price of 1.
Fighter 2/Grave Cleric -> if you have a permissive DM you could get away with a Healer's kit use and HW+Spare the Dying, two of the former or two of the latter via Action Surge.
My divine soul sorcerer took this feat at level one. Because of this, at 3rd level I can bring 3 people up in one round. This feat is incredibly powerful when put in the right hands, and will certainly help tremendously in a game where you have lots of access to healers kits
@@zinogrevz7389 Remind me again, why it's WotC's fault that materials aren't good when DMs run their games like THIS? Of course, spellcasters are going to be superior when they're allowed to blow through all their spells without repercussion or cost. xD
@@VirtuesOfSin the highest i came ever with this dm was level 4 so the diverence aint that significant to see... and i dont blam wotc for this, but my dm doesnt listen to me...
Just dreamed up a character and am very glad this feat exists. A surgeon who hates magic; hates the wounds that magic creates, hates the shortcut of using healing magic, hates the fact that they have a suppressed potential for magic. Someone who loves the people around them and values the process of healing a person with their own hands and skill, and lives for the trust and connection to others that that gives them. The character begrudgingly allows the use of magic from caster party members (a compromised brought on by necessity) but will absolutely despise having magic cast on them for any reason and won't consent unless absolutely unavoidable. For the class I'm thinking a rogue, not original but that's fine. With DM consent the goals for this character will likely be to seek magic items with anti-magic affects like counter-spell or anti-magic field. Also, if the character happens to go through an arc that changes their views, the "budding potential for magic" part of the backstory allows for the potential to multiclass as a proper caster. That might be a nice way for the story to progress, but I'm not planning on it. That budding potential will likely stay repressed forever.
Hello! this sounds like a feat I'll be taking asap. And while the GM has allowed to purchase some extra equipment as long as we furnish the list and get it approved, I fear that if I buy more than two Healer's Kits while I have the feat the GM will raise an eyebrow.
@@worldtsunami9142 should have bought one last session but iirc the prices were double the usual so I dropped the idea. As an 18wis Cleric with medicine proficiency I trust my odds.
The best class for this feat is the Theif rogue. Multiple allies go down and you can get 2 up with just 2 charges of the healer's kit. It also allows for you to heal someone without spending your entire turn.
Built a Human Variant Grave Domain Cleric and took this feat and the Hermit background. Spare the Dying at 30 ft, maneuver to the down PC, apply the use of kit. Boom! They're back in the fight. After the fight take a short rest, everyone uses their hit die if needed which resets the kit usage. He also makes healing potions during his down time using the herbalism kit and sells them to the party for 30gp.
I'm tempted to ask my GM for the herbalism kit prof via custom background. I'll go Noble, but take the kit instead of the language or the gaming set. Iirc as long as all I have is two languages or tools or one of each, two skills and a feature I'm not OP.
I started playing in a Frost Maiden game with 7 players where the DM is giving us 15min short rests (no warlocks or monks sadly) so this feat is doing some heavy work for me. We also limited goodberry so this has done so so much healing for me.
According to Jermey Crawford: this also works for the Arcane Trickster rogues, so long as the person your doing it to has a kit. So you can heal at range like a better healing word!
I thought about making a Variant Human, with the Healer Feat., with the Hermit Background, and be a Path of the Zealot Barbarian for a Curse of Strahd campaign. Is this a good idea?
Healer is pretty decent low/mid lvl when you have fewer spell slots. At lvl 7 a low roll can still net you 12+hp, which is equal to most 1st/2nd lvl healing spells.
i read it that u can use the first point indefinetly, but once u use the second point, a creature must rest before benefiting from both points again. so part 1 is for battle, part two olny for rests
@@TomasPabon you're right and I actually just found one: Life Transferrence from Xanathar. Level 3 Necromancy. Take 4d8 necrotic damage and one ally within 30 ft gains the double in hit points. On one hand this might sound like a trap, on the other there are countless occasions where this might be worth the cost. Keep in mind that Aasimar takes half the damage and therefore their target would only get 50% of the spell's benefits. It's a lower risk, lower reward thing.
is that (Max # of hit dice) the same # os levels right? it will be always that, no matter if the pc had a short rest and spent a few of hit dice to heal???
I was thinking about this as well. I think a gritty survivalist campaign could have a good time using McGuiver healers kits- tearing cloth off shirts, splinting with a branch, etc. Some basic homebrew rules and imaginative players could see some very enjoyable roleplaying
@@ChancesSpellbook It's cool. But remember that players will likely marathon this videos as well. Also, look at the feat in the PHB is seem the onceaday limit does applies only to the d6+4+HD ability as it is sectioned off from the stabilize plus 1 part by bulletins.
*ADVENTURE IS CALLING! If you have a craving to play D&D or want to experiment with a new character, please come to our Interactive Campaign!*
ruclips.net/channel/UC9psrDU3oftnU49mrbUNWLA
My players forced the wizard to take this feat and now he laughs and lords his power of both sparing and destroying life lol. Don't worry he's a good sport about it
Actually played a rogue, playing DnD for the first time, human Variant yes I know not original but I wanted to get a feat. Used my first feat on healer and with my first 10 gold invested in Health Kits. Became a better healer than 2 clerics. It's an amazing feeling saving the War Cleric from Death Saves while being a better healer and being able to disengage from enemies with cunning Action. *Bonus* Healing Kits have 10 uses EACH!
Haha the ultimate field medic!
I want to play this field medic class now
Clerics, Clerics, Clerics. Healing without spending slots? In the case of Healing Word you can administer healing to 2 party members for the price of 1.
Haha I couldn't agree more!
Fighter 2/Grave Cleric -> if you have a permissive DM you could get away with a Healer's kit use and HW+Spare the Dying, two of the former or two of the latter via Action Surge.
how does this work may i ask
My divine soul sorcerer took this feat at level one. Because of this, at 3rd level I can bring 3 people up in one round. This feat is incredibly powerful when put in the right hands, and will certainly help tremendously in a game where you have lots of access to healers kits
Haha that sounds great!
Grave Clerics: drool Life Clerics: prepare holy symbol
As a shadow monk healing someone in dim light or darkness while continuing to stay invisible is huge benefit.
"Once a day" sounds like someone isn't taking short rest naps.
Most people refuse to...
my dm has one gigantic encounter each day. so short rests and classes like warlock become useless... sadly
@@zinogrevz7389 Remind me again, why it's WotC's fault that materials aren't good when DMs run their games like THIS? Of course, spellcasters are going to be superior when they're allowed to blow through all their spells without repercussion or cost. xD
@@VirtuesOfSin the highest i came ever with this dm was level 4 so the diverence aint that significant to see... and i dont blam wotc for this, but my dm doesnt listen to me...
Just dreamed up a character and am very glad this feat exists. A surgeon who hates magic; hates the wounds that magic creates, hates the shortcut of using healing magic, hates the fact that they have a suppressed potential for magic. Someone who loves the people around them and values the process of healing a person with their own hands and skill, and lives for the trust and connection to others that that gives them.
The character begrudgingly allows the use of magic from caster party members (a compromised brought on by necessity) but will absolutely despise having magic cast on them for any reason and won't consent unless absolutely unavoidable. For the class I'm thinking a rogue, not original but that's fine. With DM consent the goals for this character will likely be to seek magic items with anti-magic affects like counter-spell or anti-magic field. Also, if the character happens to go through an arc that changes their views, the "budding potential for magic" part of the backstory allows for the potential to multiclass as a proper caster. That might be a nice way for the story to progress, but I'm not planning on it. That budding potential will likely stay repressed forever.
Hello! this sounds like a feat I'll be taking asap. And while the GM has allowed to purchase some extra equipment as long as we furnish the list and get it approved, I fear that if I buy more than two Healer's Kits while I have the feat the GM will raise an eyebrow.
Healing Kits have 10 Charges!
@@worldtsunami9142 thanks, that means two might be overkill
@@destroyerinazuma96 actually for 10 gold best investment you'll ever make.
@@worldtsunami9142 should have bought one last session but iirc the prices were double the usual so I dropped the idea. As an 18wis Cleric with medicine proficiency I trust my odds.
Personally I'd allow you to do it in my games!
The best class for this feat is the Theif rogue. Multiple allies go down and you can get 2 up with just 2 charges of the healer's kit.
It also allows for you to heal someone without spending your entire turn.
Damn bro, you are on fire with these videos! Keep up the great work!
Thank you soooo much! I'll be sure to keep up the good work haha!
@@ChancesSpellbook No problem bruddah
Built a Human Variant Grave Domain Cleric and took this feat and the Hermit background. Spare the Dying at 30 ft, maneuver to the down PC, apply the use of kit. Boom! They're back in the fight. After the fight take a short rest, everyone uses their hit die if needed which resets the kit usage. He also makes healing potions during his down time using the herbalism kit and sells them to the party for 30gp.
Awesome play! and great business model as well! I'd definitely give inspiration!
I'm tempted to ask my GM for the herbalism kit prof via custom background. I'll go Noble, but take the kit instead of the language or the gaming set. Iirc as long as all I have is two languages or tools or one of each, two skills and a feature I'm not OP.
Currently playing a life cleric at level 8. Variant human, 20 wisdom with the healer feat. Safe to say I come in clutch pretty often.
That being said, that being said, that being said.
This reminds me of a potential house rule when you deliver a crit and your bloodyed you take 1D4 damage from wound aggravation
I started playing in a Frost Maiden game with 7 players where the DM is giving us 15min short rests (no warlocks or monks sadly) so this feat is doing some heavy work for me.
We also limited goodberry so this has done so so much healing for me.
Wonder if I can get the Thief to take that one. Fast Hands and Healer Kit = Useful.
Haha I dig it!
Nurse Joy Rogue!
According to Jermey Crawford: this also works for the Arcane Trickster rogues, so long as the person your doing it to has a kit. So you can heal at range like a better healing word!
One of the best Healers in the game with fast hands and healer feat. Also damage :D
I thought about making a Variant Human, with the Healer Feat., with the Hermit Background, and be a Path of the Zealot Barbarian for a Curse of Strahd campaign. Is this a good idea?
I thnbk that would be awesome!
HUNK most ideas are great, did you get to play it ?
Healer is pretty decent low/mid lvl when you have fewer spell slots. At lvl 7 a low roll can still net you 12+hp, which is equal to most 1st/2nd lvl healing spells.
i read it that u can use the first point indefinetly, but once u use the second point, a creature must rest before benefiting from both points again. so part 1 is for battle, part two olny for rests
for when you wanna make a medic character
cause wizards only have 2 healing spells for some reason
lmao
Haha fair point!
wait wizards have healing spells? which?
@@TomasPabon I honestly don't know but Arcane Theurgy (UA: The Faithful, UA: Wizards Revisited) might do the trick. Not all GMs will allow it, tho
@@destroyerinazuma96 not counting Theurgy I mean, this dude is implying theres two spells in the wizard spell list that heal
@@TomasPabon you're right and I actually just found one: Life Transferrence from Xanathar. Level 3 Necromancy. Take 4d8 necrotic damage and one ally within 30 ft gains the double in hit points. On one hand this might sound like a trap, on the other there are countless occasions where this might be worth the cost. Keep in mind that Aasimar takes half the damage and therefore their target would only get 50% of the spell's benefits. It's a lower risk, lower reward thing.
is that (Max # of hit dice) the same # os levels right? it will be always that, no matter if the pc had a short rest and spent a few of hit dice to heal???
This may be a stupid question but where do I get the medicine kits from? Can I craft them?
Usually you buy them at shops, or find them. I would also allow someone with medicine proficiency to replenish one.
I was thinking about this as well. I think a gritty survivalist campaign could have a good time using McGuiver healers kits- tearing cloth off shirts, splinting with a branch, etc.
Some basic homebrew rules and imaginative players could see some very enjoyable roleplaying
Theif rogue is the best for it
You don't have to give a full explanation on feats every episode. It gets repetitive fast.
Sorry buddy, I'm really just doing it for the newer players. I'll see what I can do to tune it down
@@ChancesSpellbook It's cool. But remember that players will likely marathon this videos as well.
Also, look at the feat in the PHB is seem the onceaday limit does applies only to the d6+4+HD ability as it is sectioned off from the stabilize plus 1 part by bulletins.
@@EllipsisMark fair point! Thanks so much
@@ChancesSpellbook don't listen to the guy. The in-depth explanations are always welcome! Just fast-forward if you don't want to see something.
@@TheTrooper424 I guess so, although I do see where he's coming from. As long as the first couple videos explain it, it should be fine ahaha.