Houdini is HIP - Part 8: Vellum II - Cloth, Soft Bodies and Fluids

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  • Опубликовано: 23 окт 2024

Комментарии • 56

  • @NineBetween
    @NineBetween  Год назад +9

    Here is the set of files for creating your own live action integration using Vellum. Have fun!
    bit.ly/vellum_work_files

  • @dannys_85
    @dannys_85 Год назад +30

    Your videos are gold. Even the best-paid tutorials aren't as good as yours. Even if someone is stupid, they will understand because you explain it very well. Thanks❤

  • @rootsandstones
    @rootsandstones Год назад +13

    Thanks! Your Houdini tutorials are perfect for beginners

  • @matthewjackson1473
    @matthewjackson1473 Год назад +2

    I already fell in love with Houdini thanks to you

  • @kokorowhiteninja
    @kokorowhiteninja Год назад +4

    Man, you're gold, this channel is a treasure!! Sorry for Flippy that died in this one, but was for the good of the science 😂😂.

  • @realBarthes
    @realBarthes 3 месяца назад +3

    Like Andrew Kramer is Godfather of AE tutors. You are Andrew Kramer of Houdini. Thank you alot!

  • @lucianoramonblanco
    @lucianoramonblanco Год назад +2

    Love how clear you explain ! Thanks for sharing!!

  • @aiyama-t7f
    @aiyama-t7f 10 месяцев назад +2

    19:01 I felt sorry for the rubber toy.
    That being said, thank you for explaining it so clearly.

  • @darthnaega4132
    @darthnaega4132 Год назад +4

    I can't believe just as I give houdini another chance to learn it, I find that a new episode of Houdini is HIP just dropped, this has to be a sign.

  • @neramace
    @neramace 3 месяца назад

    I have started learning Houdini not long ago and I must say after trying some tutorials, your videos have been the most effective to help me understand the basics. thank you 😄

  • @alexvith
    @alexvith 4 месяца назад

    That point deform node blew me away! I was thinking you need a super convoluted setup to transfer deformation data back to your original mesh, but it's just one node! Amazing!

  • @SusieSu321
    @SusieSu321 Год назад +3

    Oh hey! New haircut! 😊

  • @d3aresthelpless
    @d3aresthelpless Год назад +1

    Hey love the tutorial content, just finished the houdini isn't scary and came to find more, glad to see you're still at it. Appreciate it!

  • @Voodoo-b4f
    @Voodoo-b4f Год назад +1

    dude, what a great quality!!!! Thanks a lot!

  • @jpvas
    @jpvas 6 месяцев назад

    Thank you very much, one of the best teachers online! great Vellum intro

  • @hectorthespector
    @hectorthespector Год назад +1

    Beautiful tutorial, thank you!

  • @yashchouragadey6746
    @yashchouragadey6746 Год назад +2

    Was waiting for the next part...keep posting videos of Houdini tutorials...really helping us a lot 🫂💜 And Your teachings style is really good...Thak you for Your time and Making tutorial really I appreciate this...😊✨

  • @zedman68
    @zedman68 Год назад +1

    You explain really very good! And you do it so kind. Thank you very much.

  • @Displant
    @Displant Год назад +2

    Amazing videos as always

  • @ronaldjr01
    @ronaldjr01 Год назад +1

    I'm still watching part 5, this series is great, hope there's a series that's more advance soon

  • @AlbertoPaganotto
    @AlbertoPaganotto Год назад +1

    HUGE thanks

  • @saebr
    @saebr Год назад +2

    I seriously appreciate your tutorials and all the effort you are putting into then, they are filled with useful information that you are delivering in an outstanding way...
    Being a bit greedy, I just wish they weren't that far apart, it looks like you are planning a long series, which is amazing, but any chance you could release them in shorter periods?
    Thanks again.

    • @NineBetween
      @NineBetween  Год назад +3

      Hi! We're looking to release them more often. We have another series that we're working on, which is going to be released more or less all at once. I understand the frustration with the slower release schedule, but it should speed up over the following weeks. Thank you for the support❤️

    • @saebr
      @saebr Год назад +1

      @@NineBetween Thanks a lot for your reply, and please understand that it's not a frustration, I totally appreciate what you are doing for everyone and I know it's very time consuming.
      I only mentioned it because your tutorials are extremely good, and I am always looking forward to your next one.
      As for having a new series coming up... Well, that just made my day much better... Thanks.
      RESPECT.

  • @RP89
    @RP89 Год назад +1

    Good to see you man your video are always extremely helpful Btw Love From India 💌

  • @satuwwn
    @satuwwn Год назад +1

    nice! i was on part 7 today and was thinking of what i would do when i complete it, now i know :)

  • @jonahoskow7476
    @jonahoskow7476 Год назад +1

    These are great! I’m enjoying them as well as your hair changes throughout time.
    Question: I’m not a newbie to simulation. C4D, Blender Flip fluids, etc.
    the vellum network seemed to make more sense since because the important input fields have been promoted. But inside it’s just as weird as the pop network. It seems weird because it seems like information is flowing up the node network or in seemingly random places for things like collision. For instance how can a collision be after the solver node? Doesn’t the solver need to take that into account?
    Clearly there is logic to it, I just don’t see it (which is not surprising). Do I need to re-watch or is there another video that explains in more depth?
    Thanks again! This series is amazing.

  • @Ruan3D
    @Ruan3D 3 месяца назад

    Love this series!! Are you from South Africa?

  • @holapro8780
    @holapro8780 4 месяца назад

    Thank you!, you explain it very well.

  • @KevinHart87
    @KevinHart87 21 день назад

    for anyone lost at 34:20 make sure that your current frame is the same as when your interaction starts or all the options here wont show up.

  • @ТимофейСеменский
    @ТимофейСеменский 10 месяцев назад

    Перевод
    Thanks for such good explanations in this series of video tutorials. I have only one question left - why in my scene after the ParticleFluidsurface node, particles do not disappear, but remain with the liquid?

  • @jabiraidan
    @jabiraidan Год назад

    Not to be going over potentially old ground, but you can create a second "vellumcloth" (Vellum Configure Cloth) and adjust the "Constraint Type" at the top to either "Struts" or "Tetrahedral Stretch" depending on the desired effect, as a lot of nodes are the same nodes with different toggles activated for those who prefer to pick a correctly named node? (apologies if it was mentioned already!)

  • @salvio2776
    @salvio2776 8 месяцев назад

    Thank you!

  • @elinekouijzer
    @elinekouijzer 5 месяцев назад

    Another great tutorial, I feel sorry for Flippy, but he died in a great example! Great tutorials! Thanks!

  • @a.burak-ka
    @a.burak-ka Месяц назад

    Hi, there is no material for the cloth in the Material Library. I did it myself but having problems regarding the position of the UV :)

  • @khalilboss2855
    @khalilboss2855 Год назад

    Dude you look like a Yakuza
    Thanks for sharing your knowledge Yakuza Sensei :D

  • @josephnjovuvisuals
    @josephnjovuvisuals 10 месяцев назад

    Great tutorial, very helpful, am coming from a background of cinema 4d and real flow, slowly learning Houdini trying to understand it, can you make more Tutorials about grains using vellum grains, like I want to make like sand man rising from a pile of sand and have no idea how to do it, eg, we have a pile of sand sitting there then in the middle something starts to form and sand shaped figure rises from the sand, just like sand man from spider man, it would be helpful
    I also want to know how to create 2 different colors for grains like how can I project an image from my video on top on grains if I wanted to seamlessly blend it in my live action plate, and have a different color for the inside grains saw a guy on RUclips do it but he doesn’t have a tutorial for it… ❤❤❤ sorry for the long comment

  • @oliegrant
    @oliegrant 11 месяцев назад

    Fantastic tutorial as always, I am trying to get a vellum grain sim to interact with a vellum fluid using the vellum source method demonstrated in this video, I get this error - 'the number of points in the geometry and the constraints do not match' is there anyone who can explain this? even when I match the constarint conditions the error persists. Thanks in advance!

  • @DragonWarpFX
    @DragonWarpFX 2 месяца назад

    7:54 why not use a triangulate node instead?

  • @VfxCsc
    @VfxCsc Год назад

    Hi Guys! Is there a way to import also the collision in the Vellum Source node (inside the Solver). Let's say I want to drop an object into a box filled with Vellum Fluid for example :)

  • @civancalskan2274
    @civancalskan2274 5 месяцев назад

    I want the tube to only affect the toy, how can I do this?

  • @fastlearner292
    @fastlearner292 Год назад +1

    Gahh man you looking great lol

  • @성슬기-w7v
    @성슬기-w7v 10 месяцев назад

    Can I ask something? What are your GPU specifications...?

  • @AdrianLignos3D
    @AdrianLignos3D Год назад

    when i right click the visualizer to try and open the edit menu, my menu looks much different and has less options. does anyone know why mine is different?

  • @dangtiendung4766
    @dangtiendung4766 Год назад

    Hi, anyone who could help me explain this problem in this tutorial would be greatly appreciated, here it is:
    For the Fluid sim, he put 'viscosity' in the 'attrbnoise' node, but there is no 'viscosity' attribute in the node before ('vellum fluid' node), it doesn't make sense to me how Houdini is able to recognise this Attribute and able to simulate its properties since it's not a universal attribute like @pscale (I couldn't find 'viscosity' as a attribute in the Houdini Attribute document).
    It would make more sense to me if 'attrbnoise' node is placed after the Vellumsolver since the solver has the parameter for viscosity.
    Regardless of my current problem, big thanks Nine Between for the great contribution of my learning of Houdini. Keep on with the excellent tutorials.

    • @dangtiendung4766
      @dangtiendung4766 Год назад

      I think I might have solved this minutes after posting this, is it because the attribute can then be reference by the first vellumsolver1 originally for 'vellumtetrahedral' Sim? Please correct me if I'm wrong.
      I apologise if this is correct, these things happens sometimes.

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 8 месяцев назад

    You said that we should convert our geometry into triangle while using vellum right? but later you apply a vellum fluid on a sphere without remesh mode ???? I am confused

    • @NineBetween
      @NineBetween  8 месяцев назад +2

      Hey, so the triangle comment only applies when we're simulating the triangulated geometry (cloth/ tetrahedrals). In the case of the vellum fluid, we are converting the geometry to points in the same way that we would with vellum grains. In other words, we're using the geometry as a source volume to generate points.

    • @kushagrarajpatel5058
      @kushagrarajpatel5058 8 месяцев назад

      @@NineBetween got it ! Thanks for the help ! You are doing great 👍

  • @SpaceChimes
    @SpaceChimes Год назад +1

    Why is this free? I paid for top notch courses and this tops those in any sense. (Please keep it free 😅)

  • @matiasfuentealba898
    @matiasfuentealba898 Год назад

    What means Hip

  • @rurutie4764
    @rurutie4764 4 месяца назад

    Your hairstyle choice share the same high quality of your videos

  • @hsantyp2
    @hsantyp2 Год назад +1

    :)