Houdini is HIP - Part 13: Destruction (RBD and Pyro)

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  • Опубликовано: 20 окт 2024

Комментарии • 46

  • @SpaceSenpai
    @SpaceSenpai 7 месяцев назад +13

    for those watching this working on Houdini 20 the normals work fine again , so instead of pasting the it up one layer you can just use a mtlximage node and plug into normals

    • @NineBetween
      @NineBetween  7 месяцев назад +5

      Thanks for letting everyone know about that!

  • @jordanwright5795
    @jordanwright5795 7 месяцев назад +3

    I can't tell you how much I'm loving this course. I had an idea that with your teaching style I think would be something really good for a Patreon course.
    What if you were teach a course that was designed to instruct students how to build reusable production tools for specific use cases. For example building destruction is a common VFX use case. So the idea would be one course would take you from start to finish on making a general purpose building destruction network that is designed in the end to have a couple input paths - one path for the building framing, floors, walls, roof etc ( anything that shatters or gets destroyed ) and another path for interior objects that maybe don't get completely destroyed but jostled around like flying paper, debris, furniture etc.
    Essentially the course would in the end provide the new VFX artist with a library of general purpose tools that could help them accommodate 80% of the common types of jobs we get while learning Houdini in the process of making tools we can use for work.
    I imagine a building destruction course with a couple variants ( Explosion, meteor impact etc ) then an "Open Ocean" course with Container ship on the ocean with wake then courses for your generic spaceship rising out of the water, Godzilla monster rises and makes landfall etc...
    There are a half dozen other common VFX shots that could all be part of this series and at the conclusion students would have a great set of turn key tools to do a variety of tasks all while learning what makes Houdini tick.
    Just an idea - but man with how you teach i'd buy into this at almost any price you'd ask.

  • @BrandonDove-dy2uo
    @BrandonDove-dy2uo 7 месяцев назад +10

    36:50 the boundary conditions drop down menu is now under the "Collision" menu and not the "Bounds" menu. The drop down has also been renamed to Ground Planes. 🐢🐢

    • @yusuke3d535
      @yusuke3d535 5 месяцев назад +1

      Thank you so much for the info.

  • @Byronx3000
    @Byronx3000 10 месяцев назад +2

    This tutorial was a lot faster than the others. It feels like watching it in 1.5x. Great tutorial overall, thank you!

  • @shadownukegamz1794
    @shadownukegamz1794 Год назад +6

    Man your tuturials are actual gold.

  • @PhirAana-p4u
    @PhirAana-p4u Год назад +6

    Love this whole series, really appreciate the effort.

  • @vassiton
    @vassiton 5 месяцев назад

    I just started learning Houdini. I looked at several tutorials from 3 or 4 youtubers until I came across your series. The fact that you defined your terms in the first video showed me that you knew what you were doing. Thank you for producing this series. I would have given up otherwise, and just stuck to Davinci Resolve and Fusion.

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 7 месяцев назад

    I can't thank you enough for all the knowledge you share! That for me is pure gold! Thank you thank you!!!🙏

  • @GraphEnotik-xs4gb
    @GraphEnotik-xs4gb 2 месяца назад +1

    вот он: настоящий разрушитель котов и прекрасный учитель)

  • @ArjunSingh-kb9iq
    @ArjunSingh-kb9iq 10 месяцев назад

    Thanks so much. I've been watching lots of tutorials but you explains the best.. Now i think im getting HOUDINI

  • @OnePatrix
    @OnePatrix Год назад +1

    This is what im looking for
    Even if im start to be convenient around simulations like POP, Pyro and others i dont know how to mix them together.
    Ty for this series :D

  • @NicolasNathan1
    @NicolasNathan1 6 месяцев назад +1

    Damn it. I was curious to see the result.

  • @annasnezhnaia8311
    @annasnezhnaia8311 Год назад +1

    Thanks for your tutorials, they helped ma a lot) ! You are the best)

  • @dreamartzpr
    @dreamartzpr Год назад

    I Love this seriess !! Was waiting for next upload, thanks !!

  • @gcharb2d
    @gcharb2d Год назад

    Dang, another great video, thanks a bunch, keep'em coming! 😀

  • @abrahamfelix7474
    @abrahamfelix7474 2 месяца назад

    For people who get weird geometry when doing edge detail in rbd material fracture, its because there are tiny holes in the geometry which messes the operation, so just put in a fuse node before fracturing.

  • @LukeMagdaP
    @LukeMagdaP 8 месяцев назад +1

    At the 44min mark when it comes to 'issues with normals' the steps don't work on H20. Any chance you could clarify how do do this in H20?

  • @dinosaursneverexisted8985
    @dinosaursneverexisted8985 3 месяца назад

    you are amazing, thanks for these videos

  • @Ablumz
    @Ablumz 26 дней назад

    how do you get the nodes to display with straight wires and rounded corners only? I tried display options, my wires are frequently diagonal when yours automatically add corners to avoid this. Your ui for the node network looks far better as a result I have no idea how to do that

  • @oofcloof
    @oofcloof Год назад

    This is perfect! I needed exactly this video

  • @didioskywalker
    @didioskywalker Год назад

    Man, i can't thankyou enough!

  • @niro2960
    @niro2960 Год назад

    Thanks bro love to learn from you man

  • @LukeMagdaP
    @LukeMagdaP 8 месяцев назад +1

    Also around the 48th min mark when you talk about assigning pyro volume preview - any chance you could explain how to make that work with Houdini 20?

    • @EditedByFede
      @EditedByFede 3 месяца назад +4

      You can create a karma pyro material instead then inside youll find a pyroshader node with the same settings

  • @senianvk
    @senianvk Месяц назад

    thank so much for this tutorial! is there a way to control fractured pieces once they hit the ground? The pieces continue moving and rotating and they never stop.

  • @pant0n1k
    @pant0n1k Год назад +1

    Really cool, thanks a lot!

  • @matthewjackson1473
    @matthewjackson1473 Год назад

    YOU ARE AMAZING

  • @richard_robert
    @richard_robert 3 месяца назад

    Thank you Sensei 🥹

  • @acup7212
    @acup7212 5 месяцев назад

    Thank you very much 👍

  • @charliemooney8826
    @charliemooney8826 5 месяцев назад

    I'm trying to render this out. I get this error. No camera in USD file.

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 3 месяца назад

    When will you are releasing your VEX masterclass on patreon

  • @shushulan-k5r
    @shushulan-k5r 9 месяцев назад

    真厉害,加油小哥

  • @2Z_ccc
    @2Z_ccc Год назад

    how do you set up like that when you drop in a new node it's by passed by default?

  • @dreamartzpr
    @dreamartzpr Год назад +2

    Could not finished because i dont have subnet material node :(

    • @NineBetween
      @NineBetween  Год назад +2

      Hey! You don't have to use the subnet node. You can use the "Mtlx Standard Surface" node inside of the material library instead (just like when we used it for adding normals in this tutorial). All you'd have to do is set the orange render flag on each one so that the material library auto-fill can find them. I hope that helps!

  • @kushagrarajpatel5058
    @kushagrarajpatel5058 8 месяцев назад

    When your VEX masterclass is going to release?

  • @srinivasbalaji5024
    @srinivasbalaji5024 11 месяцев назад

    Bro for beginners recommend a pc configuration for practicing 🙏

  • @chocolatebuchus
    @chocolatebuchus Год назад

    What mouse are you using?

    • @NineBetween
      @NineBetween  Год назад +1

      Hey! It's a Glorious Model D Wireless. I recently got it, but it's been good so far😁

  • @prraneth-skyop1374
    @prraneth-skyop1374 Год назад

    ❤❤

  • @peter486
    @peter486 3 месяца назад

    honestly m8 you are confusing it alot.

  • @Polyxide
    @Polyxide Год назад

    Liked from two accounts, just to show my appreciation 🫡