Houdini Tutorial - Fluffy Pillow Simulation with Vellum

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  • Опубликовано: 31 дек 2024

Комментарии • 137

  • @graphicINmotion
    @graphicINmotion  11 месяцев назад

    PROJECT FILE DOWNLOADS ☁

    🛏 Patreon Subscription - www.patreon.com/posts/project-file-in-74813986
    100 ABSTRACT SHAPES PACK🔶
    🌀 Gumroad - graphicinmotion.gumroad.com/l/3dobjectspack1

  • @jhova
    @jhova 2 года назад +3

    Completely underrated, defiantly becoming a patron

    • @graphicINmotion
      @graphicINmotion  2 года назад

      Thank you! I am currently recording a lot of content for Patreon, so stay tuned.

  • @kloyder
    @kloyder 2 месяца назад +1

    very good tutorial!You're talanted to explain Houdini!!

  • @togangokbakar
    @togangokbakar Год назад +12

    Please make a video about the rest. texturing , lighting, rendering...

    • @MrJemabaris
      @MrJemabaris 5 месяцев назад

      Just wanted to comment the same. Very nice tutorial, but I always feel like a tutorial is not really complete if shading and lighting are skipped.

  • @bcrbdb
    @bcrbdb 2 года назад +9

    Great tutorial! More Houdini Tutorials, please. You explained everything very clearly. Thanks!

    • @Ivan_Novgorodsky_
      @Ivan_Novgorodsky_ 2 года назад

      Make a detailed analysis of lighting and rendering in karma

  • @animain788
    @animain788 Год назад +57

    for those who dont have exoside quad remesher you can get a similar result with setting the point radius scale in vdbfromparticle to 0.15 and adabtivity value in convert vdb to 1.5 its not perfect but it will do :)

    • @jsolidd713
      @jsolidd713 Год назад +2

      Thx, I have exoside quadremesher but its throwing out an error every time I try and use it so I think I will be doing it this way.

    • @raima8256
      @raima8256 Год назад +1

      hero 👌

    • @Covenanttrooper
      @Covenanttrooper Год назад +2

      @@jsolidd713 you automaticaly get it with labs plugin but you need the liscence to cook! I had the same problem!

    • @Covenanttrooper
      @Covenanttrooper Год назад +1

      thanks so much, i tried everything with instant meshes, remesh and fast remesh for hour

    • @3dfaction585
      @3dfaction585 Год назад +5

      it's frustrating to know that c4d and even blender i think have a similar "remesh to quads" feature, that's not separate from the main software, unlike Houdini.

  • @jonathanseel4857
    @jonathanseel4857 3 месяца назад +1

    This is anazing!! Thank you for this Tutorial!

  • @cemgulpunk
    @cemgulpunk Год назад +1

    Result is amazing. Thanks for the helpful video, please keep it going.

  • @mikejohnsoncg
    @mikejohnsoncg 2 года назад +1

    Yes joined Patroen for Houdini! Great break down

  • @phibmobil
    @phibmobil 10 месяцев назад +2

    Excelent tutorial, thank you!

  • @visualscience2502
    @visualscience2502 Год назад +1

    thank you for this aawesome tutorial!

  • @user-sl309jd90
    @user-sl309jd90 Год назад +2

    I subscribed for Houdini contents! Thank you

  • @no_damage
    @no_damage Год назад +1

    Beautiful work!

  • @massimobaita7178
    @massimobaita7178 2 года назад +2

    Thank You very much, Roland!

  • @tondann
    @tondann Год назад +4

    at 18:35 you can also just set the destination class in the attribute transfer itself! 😊 great video!

    • @Godkiller08
      @Godkiller08 Год назад

      you mean just switching the Destination group type to Primitives ?

  • @philippwelsing9108
    @philippwelsing9108 Год назад +3

    Sooooo good. Thank you very much. SUBSCRIBED.

  • @pbdionet
    @pbdionet Год назад +1

    Well done. That's a good setup for a realistic result. Thanks for the share.

  • @Byronx3000
    @Byronx3000 Год назад +1

    The final render looks amazing! great work

    • @graphicINmotion
      @graphicINmotion  Год назад

      Many thanks!

    • @mohamedboukhraz1588
      @mohamedboukhraz1588 Год назад

      @@graphicINmotion do you have a ready-to-be-rendered scene in your patreon? THANK YOU IN ADVANCE!

    • @graphicINmotion
      @graphicINmotion  Год назад

      @@mohamedboukhraz1588 not for this project, but for other projects

  • @Ivan_Novgorodsky_
    @Ivan_Novgorodsky_ 2 года назад +5

    I really hope that there will be daily Houdini lessons on this channel

    • @graphicINmotion
      @graphicINmotion  2 года назад +2

      Daily will be difficult :D But new ones are in the making right now!

    • @Ivan_Novgorodsky_
      @Ivan_Novgorodsky_ 2 года назад

      @@graphicINmotion At least once a week and with a render redshift (arnold, karma)

    • @graphicINmotion
      @graphicINmotion  2 года назад

      @@Ivan_Novgorodsky_ 👍 when I get enough support on Patreon 🙂

  • @traavel_bug
    @traavel_bug 5 месяцев назад +1

    I am just stsrting to learn this software , this is the first tutorial which have watched. Its in very detsils with good speed , could you guide which more things are needed to make the visuals as yours in the thb nail?

    • @graphicINmotion
      @graphicINmotion  5 месяцев назад +1

      Thanks! Check out my tutorial about Solaris. There I explain lighting, shading and rendering. It’s another project, but the workflow is the same.

    • @traavel_bug
      @traavel_bug 5 месяцев назад

      Thank you for your reply ❤​@@graphicINmotion

  • @wewatchtheskywaiting
    @wewatchtheskywaiting 8 месяцев назад

    nice, what will be the wrangle to use rest mask in dop ? (vellum constrain properties node in the solver) to animate the pressure...? thanks

  • @mohamedboukhraz1588
    @mohamedboukhraz1588 Год назад +1

    New subscriber here! I already bought the shapes about one week but I didn't know who made them till I saw your tutorial, Great tutorial, what about the texturing/lighting/rendering parts :D!

  • @travislrogers
    @travislrogers 2 года назад +3

    Loved this one! Keep up the great work!

  • @Vaibhav_Stark
    @Vaibhav_Stark 2 года назад +1

    Really good one

  • @theCreativeAddict3d
    @theCreativeAddict3d Год назад +1

    Thank you. Could you share some points to texture it amazingly as you did?

    • @graphicINmotion
      @graphicINmotion  Год назад

      I textured this in C4D using materials from greyscalegorilla. The process is not really exciting.

  • @peterxbuilt
    @peterxbuilt 2 года назад +1

    Yes! please do more Houdini!!!!!!!!!!!!

  • @yujinson2569
    @yujinson2569 Год назад +1

    Thank you for the tutorial

  • @hieranchauhan5882
    @hieranchauhan5882 Год назад +2

    Watched this tutorial a few times to really try understand the process - it’s so well explained !
    I completely fall apart at the attribute wrangle section however as I simply don’t understand VEX. I don’t like to just copy from tutorials if I don’t understand what I’m doing as that’s not practical from a production POV.
    Any chance you can explain the steps to recreate from a VOP level?

    • @graphicINmotion
      @graphicINmotion  Год назад +3

      I also had problems with VEX in the beginning. But it’s such a fundamental and powerful part of Houdini, that I would highly recommend to take the time and learn it. VOP and VEX use the same concepts, the one uses visual programming (VOP), the other code (VEX). But the basic operation does not change. So if you understand the operation in VOP, you also understand it in VEX and the other way around. Write each line of code, read the documentation of the used functions and you will understand, what’s going on.

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 Год назад +1

    Excellent Video bud!

  • @ewokrider2001
    @ewokrider2001 Год назад +2

    how do i add the materials
    greta tutorial btw

  • @makadi86
    @makadi86 Год назад +1

    why we have stiffness and rest scale in three different nodes! how can I differentiate between them?

    • @graphicINmotion
      @graphicINmotion  Год назад

      You can specify groups for the different attributes.

  • @yayitsyasuo
    @yayitsyasuo 2 года назад +2

    so unique and well-thought

  • @yayitsyasuo
    @yayitsyasuo 2 года назад +1

    every other vellum tutorial sticks to 2d grids, this is priceless

  • @scarabrae
    @scarabrae Год назад +2

    Lovely and clear, cheers!

  • @Aviba
    @Aviba Год назад +1

    How would i go about assigning different materials to each of the objects in Solaris? They seem to get imported as one single object using the SOP import.

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      I actually cover that in my Introduction to Solaris Tutorial. You can assign name atttributes in SOPs to each object. Solaris will recognise that.

    • @Aviba
      @Aviba Год назад

      @@graphicINmotion Thanks, I'll go watch it.

  • @Covenanttrooper
    @Covenanttrooper Год назад +1

    Great tuto! I share!

  • @asger1572
    @asger1572 Год назад +1

    great tutorial bro!

  • @ZAIDARTSS
    @ZAIDARTSS 2 года назад +1

    amazing tutorial waiting for more

  • @RMAFIRE
    @RMAFIRE Год назад +1

    Surprising⚡🔥

  • @MAHMOUDELRAGHEB
    @MAHMOUDELRAGHEB Год назад +1

    Thanks for sharing! wanted to ask you... did you have to buy quadremesher or does it come with houdini? and what version of houdini are you using, indie?

    • @graphicINmotion
      @graphicINmotion  Год назад

      Yes I bought quadmesher. But Houdini comes with a 30 day trail for quadmesher. I use indie.

  • @jquintero462
    @jquintero462 Год назад +1

    Thank you for the video. However, how do you add colors, textures, lighting, and style to the pillow?

    • @graphicINmotion
      @graphicINmotion  Год назад

      There are plenty of texturing and rendering tutorials. In this case I rendered with Redshift in Cinema 4D using materials from greyscalegorilla.

    • @YAXHY
      @YAXHY Год назад

      I'm day 0 on Houdini and want to just understand the workflow... You modeled and set up the simulation in Houdini, but then exported that to C4d to add materials and to render? So is the export of Houdini a mesh that has rendered "keyframes" from the simulation, so you can add materials to it on top of that?

  • @carlosrivadulla8903
    @carlosrivadulla8903 Год назад

    there is another way to drive a vellum param through attrs?, it should be as that easy as write @mask in the rest length scale param but it doesn't work. I also tried with using a fit01(@mask,1,5) in the param but doesn't work. I think people uses vellum constraint properties node to do this but Idk how it works

  • @albanl8979
    @albanl8979 Год назад +1

    Hello, thank you for the tutorial. How did you get the parameter panel to show up overlapping of the network view ?

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      Just press „P“ key over the network view.

    • @albanl8979
      @albanl8979 Год назад

      @@graphicINmotion Thank you, is that redshift you used to render the intro render ?

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      @@albanl8979 yes

    • @albanl8979
      @albanl8979 Год назад

      @@graphicINmotion Thank you and last question sorry I'm new to houdini. Would there be a way to select the edges for the seams in a procedural way ? Like the group node let's say to select by random chance but to select random edge loops that are connected and closed ? Thank you

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      @@albanl8979 in Houdini there is usually a way for everything. In this case the group by expression node could help. But for the expression that would select random edge loops, you would have to ask one of the VEX pros out there.

  • @Lakttos
    @Lakttos 2 года назад +2

    Projeto incrível. ✌

  • @fivethreefive8265
    @fivethreefive8265 Год назад

    Thank you for this! This is great! How would I go about animating the restlengthscale? I know it can be done only through the vellumconstraintproperty inside the solver, but can't seem to figure out how to bring the @mask attribute in and behave similarly to your setup.

    • @tondann
      @tondann Год назад +1

      So you would need to go into the Vellum Solver and lay down a vellumconstraintproperties node, like it recommends in the comment. On that node you can specify a group and animate the restlength scale there! :) I can also recommend Entagmas balloon "Silly Pillow" tutorial for more information

  • @ItsJessEdits
    @ItsJessEdits 2 года назад

    Hello! Great tutorial for someone like me who is a literal beginner just starting out. Can I ask how I might go from here (after making the simulation) to assign materials to each of the cross shapes individually? I've found some cool materials/textures online that I downloaded, but im not sure how to go about specifying them for each, when these shapes are within one geometry node. Thanks!

    • @IanFrederick01
      @IanFrederick01 Год назад +1

      You need to put down a unique "name" node for each of the shapes before they go into the vellum sim. Then after the sim you can use a "blast" node to select those names individually and isolate each shape.

  • @SidharthTS-n6s
    @SidharthTS-n6s Год назад

    How to put texture in to the UVs? New to Houdini

  • @jonathanwennstromm1578
    @jonathanwennstromm1578 Год назад

    I've got one question!
    How do I simulate them falling on another Object, e.g. a Floor? The Pillows just become as Flat as a Handkerchief that had a drunk night out and are done with life, a little unsure what Attributes I'd need to change and/or if I need to add a Constraint then?
    I'd appreciate a response on this, if you don't have time for that just let me know (please) and I'll try to find another way.
    Thanks Roland

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      You can just take the pillows geometry and create a new softbody simulation. Or you try to add strut constraints to the balloon setup, but this will change the inflation.

  • @pearlwhite-si7im
    @pearlwhite-si7im Год назад +1

    Thank you for the great tut !!! But may i ask you something ?
    This:
    > @restlength = lerp(@restlength, @restlength*chf("restscale"), @mask);
    Is not working for me, many errors there :(
    How can i fix this ? Am i blind? 😂

    • @graphicINmotion
      @graphicINmotion  Год назад +1

      It should work if you follow all steps. Make sure that the wrangle is set up correctly. Check whether all attributes are spelled correctly.

    • @pearlwhite-si7im
      @pearlwhite-si7im Год назад

      @@graphicINmotion Thank you sir !

  • @jbdh6510
    @jbdh6510 6 месяцев назад

    How fast is the simulation in Houdini compared to Cinema 4D?

    • @graphicINmotion
      @graphicINmotion  6 месяцев назад +1

      I did not try the new cloth sim in C4D, but Houdini is fast.

  • @bhushankandalkar3104
    @bhushankandalkar3104 2 года назад +1

    Great work!! Where r the textures from???

  • @brunosuraski5026
    @brunosuraski5026 Год назад

    I am getting an error with quadremesher from labs. Do you know how to solve it? I can copy paste the text , but it is quite extensive for a yt thread.
    Thank you

    • @graphicINmotion
      @graphicINmotion  Год назад

      I probably can’t help with that. Try the SideFX forums.

  • @dentreveal3820
    @dentreveal3820 Год назад

    Can this be done in Blender?

  • @roblesvfx
    @roblesvfx Год назад

    looks like a great tutorial, unfortunately I couldn't follow it without quad remesher. I couldn't find any alternative to remesh to quads.

  • @DeadbatteryVT1300
    @DeadbatteryVT1300 Год назад +1

    did you texture and render in Houdini?

    • @graphicINmotion
      @graphicINmotion  Год назад

      I rendered this in C4D with textures from greyscale gorilla. But I use Redshift in both programs, so the workflow is similar.

  • @brunosuraski5026
    @brunosuraski5026 Год назад

    HI I double check values at min 24 with mine and the mesh behaves quite differently. Is this a version issue?

    • @graphicINmotion
      @graphicINmotion  Год назад

      Is the size of your mesh the same? I don’t think it’s related to the version.

    • @brunosuraski5026
      @brunosuraski5026 Год назад

      @@graphicINmotion I believe it is the lenght of the lines is 1, unfortunately I am trying to open the file from Patreon, and it does not work.

    • @graphicINmotion
      @graphicINmotion  Год назад

      @@brunosuraski5026 What is happening when you run the simulation?

    • @brunosuraski5026
      @brunosuraski5026 Год назад

      @@graphicINmotion I will try to send it to you via Patreon if the system allows attachments.

    • @brunosuraski5026
      @brunosuraski5026 Год назад

      @@graphicINmotion It just flexes differently.

  • @JvOeditorR
    @JvOeditorR Год назад

    Man, can i model something, create the UV and selection, and export that info to Houdini ? looks more simple model and UV in Blender and import to Houdini than create everything in Houdini...

  • @semprepi6503
    @semprepi6503 10 дней назад

    who nobody finishes the tutorial, how I am supposed to render this?

  • @AsifSkh07
    @AsifSkh07 3 месяца назад

    houdini looks so freaking scary😖😖😨😨😨😨

    • @graphicINmotion
      @graphicINmotion  3 месяца назад

      Learning curve is steep in the beginning. But it’s worth it. I will start a beginner training soon. Stay tuned!

  • @thisisryker
    @thisisryker Год назад

    Shader anyone ? I'm here for shading and lookdev)

  • @IgorSinitsky
    @IgorSinitsky Год назад

    Wait a sec , the fact that you've made a mask means that forces that push vertices together act only on points within the mask (creases) right ?