Looks smooth. I never got around to doing a proper port of Bisqwit's portal renderer after that quick demo hack, but nice to know it could have achieved a decent framerate.
insane i had a gba on my young age, i was dreaming about having a "3D" game on it like on my n64.And u fit a pseudo 3d engine in a GBA, insane optimization and trick usage.
This is CRAZY!. I'm curious if you know what 3d rendering technique was used in the GBA game Asterix and Obylisk XXL. It's 3rd person so maybe it's not raycast? Also there's alot of warping which is odd. I'm really curious what's going on there!
this is really cool, do you take into account optimization targeting specifics of the gameboy advance ( speed of ram, vram, .... ) ? not yet ? I think there's a video of MVGN on the doom project on gba which mentions this. Dope work !
@@theitatitwhat do you mean? You can move the bar at the bottom of shorts. It's literally on the edge of the screen but if you hit it right, you can drag the circle that pops up.
Here before this gets shortened and deleted
Maybe I'll keep it. :)
Lol
im clicking these updates instantly, want to get into gba homebrews myself, this really helps, also you're a mad man
Thank you! I hope you do! Give it a try and have fun programming!
The king of GBA programming IS BACK !!!
The demake that i would like to see on the GBA ?
SPYRO 1, FIRST HUB WORLD !!!
a full fledge 3D game like the madlad(s) that ported Tomb Raider?
I once made a local multiplayer phasmophobia demake in pico8 with a raycaster engine, but this would be a great fit for a phasmophobia demake on gba!
heres me learning to use c# in godot after moving from unity and the very concept of polygonal 3d IS STILL alien as hell to me.
Welcome to Godot! 🎉
@@retrojon_ yay.
Looks smooth. I never got around to doing a proper port of Bisqwit's portal renderer after that quick demo hack, but nice to know it could have achieved a decent framerate.
freaking amazing
Wow! A excellent technical curiosity. Thank you for sharing your updates!
crazy impressive! this looks awesome
Incredible but vertical videos are eviiiil
that is awesome!
Wow amazing
Really cool Ray casting style render
Please make a tutorial for the Quake engine!!!!!!
I hope this end up with something like Ultima Underworld on GBA. 😅
That would be EPIC! :D
Hey, that looks great, man! Would love to get my hands on this to flash to a cart and play around with it. Keep up the great work! 🙂👍🏻
insane i had a gba on my young age, i was dreaming about having a "3D" game on it like on my n64.And u fit a pseudo 3d engine in a GBA, insane optimization and trick usage.
Such good progress! Keep at it man!
Thank you! I will :)
R8 really should gotten more time into making their own 3D engine when thinking to make GTA Advance
looks awesome, hope to see more
Doom tutorial 3 where >:o
This already looks like it could best duke nukem 3D
I really hope you make this playable id love to make some sprites for ya
i wonder if it runs good with textures
I will be adding that next! :)
This shows the true power of the gba.
awesome stuff
do u make guides or vlogs about this?
Check the channel, he has 2 videos explaining the creation of this engine, been waiting for a part 3!
I post updates about me on Instagram and I post updates about programming on twitter. But there will also be an in-depth RUclips video coming soon.
Cool
This is CRAZY!. I'm curious if you know what 3d rendering technique was used in the GBA game Asterix and Obylisk XXL. It's 3rd person so maybe it's not raycast? Also there's alot of warping which is odd. I'm really curious what's going on there!
I’m gonna start using the Sentinel, Wrangler, Defender 110 and Hummer H2 again!
next is make tutorials "3D render for Sony PSP with C"
i like that. can i make a metroidvania with it?
Thank you
Good Shit! 😁👍
this is really cool, do you take into account optimization targeting specifics of the gameboy advance ( speed of ram, vram, .... ) ? not yet ?
I think there's a video of MVGN on the doom project on gba which mentions this. Dope work !
vertical video D:
good progress though!
impressive
I take it this is a part of the previous doom engine project but partially renamed?
nice
next step is to port quake into the GBA !
Make doom plz
Are you going to release the source code?
this is massive
🎉🎉🎉🎉wow
You should make a gba fp platformer
Gee, I wonder what he could possibly do w the thing he just demonstrated…..
@CycloidalHeadache it's an idea, don't got to a be a fuckin dick about it.
@@niceleverace damn if only having the same idea as a video you just watched counted as an original thought...
@@CycloidalHeadache I don't think you know what a platformer is
@@lazix9769 yeah idk what he's on
Wow
❤❤❤👍
You are laser bro
how well can it run on actual hardware?
The same! It's just hard to clearly film the gba screen but I will in the next update.
Nice try, but it's 9 seconds too long for shorts
good, shorts are the most annoying thing. Can't change volume and can't jump to whatever time you want in the video.
@@theitatitwhat do you mean? You can move the bar at the bottom of shorts. It's literally on the edge of the screen but if you hit it right, you can drag the circle that pops up.
@@tofuninja5489you can do that on the phone/app only. Not on PC.
leet