cool 😎 edit: can't wait to see what people make with your creation, I think its awesome to think that something that you create can spark creativity in others and it sort of becomes its own form of art, keep up the good work.
*I can't *creation. I (to fix your comma splice run-on) *it's awesome (contraction of "it is" or "it has") its = possessive pronoun All contractions have apostrophes. Possessive pronouns never do. *art. Keep (another comma splice)
@@alvallac2171 I assume you are a rude, sad, and probably very bored and very lonely person. The only time it is okay to correct a stranger's small grammatical errors online is if they are being a jerk to you or others. THEN it is funny and acceptable. This person was just being very sweet and genuine and supportive. Which makes you rude. Hope you read this :)
I really like watching people build 3d engines for older machines. Something about bending the computer to do what it wasn't meant to be doing is magical.
The engine was already impressive; the editor is simply outstanding. That's possibly the most intuitive editor I've seen for that sort of building and you pulled it off on a GBA. Very nice!
The fact that the editor is IN GAME AND IN REAL TIME is so extremely impressive to me as someone that has been mapping with the Hammer Editor for a while.
@@3DSage does the emulator have the same performance? i mean i trust that youd clarify if it didnt but im just curious whether or not its truly the same in development
@@accuwauThe thing about the GBA’s architecture is that due to how it’s built, cycle accuracy is implied to be 1:1 with original hardware due to the way instructions are processed. What this means is that cycle-accurate GBA emulation has been around for a very long time due to race conditions not being a major issue unlike many other older platforms(the original GB in particular has numerous hardware tricks reliant on race conditions)
I really like the clean and user-friendly-look of the editor. I fell into the trap of quickly writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys. Keep up the amazing work :D
"...writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys." hmmm reminds me of a certain free 3d modeling program
As someone who's working on their own project with a limited audience, I've been lacking some motivation over the last few weeks. This has been incredibly inspiring. You've done a great job with the user experience and quality of life features. Cheers! Subbed!
The most valuable creations enable the creativity of others. What a gift! It's like a portable BUILD engine. Just needs some weapons, keys, pickups & enemies to shoot.
Man, I remember watching that first Minecraft GBA video years ago! Crazy to see just how incredibly far you've come. Definitely subscribing now, can't miss more of these insane projects!
The engine itself is impressive enough just by itself, but the addition of the well-thought-out UI for the level creator really elevates this project to another level. It's easy to see you've thought a lot about creating an easy level-editing experience and intuitive experience (especially considering the limited button count).
Man, you're the best! Take your time, it's insanely difficult undertaking and you have to have some time to take care of yourself. We do not want you to burnout and hirt yourself!
Your work continues to impress. MiSTer FPGA runs your demos well also, and has a 2-player core that would probably work with your multiplayer experiments. Looking forward to trying it.
I absolutely love how this is turning out. I really love non-euclidean games like antichamber, it would be cool if you can add portals from one sector to another even if those sectors aren't connected on the grid
A 3D GBA project like this is exactly what I wanted to create as a child, and now it actually exists thanks to this dedicated youtuber. If I could subscribe twice I would.
I gotta tell you, this is making the little kid inside of me go wild! I wanted exactly this kind of thing when I was a kid playing on my GBA! This is awesome! I really wish more devs made stuff like this where it has a focus on ease of use and creation when it comes to any system or computer. This really is very cool. Ive had a GBA with the same flashcart as you sitting around for years and now I have a reason to dig it out! I cant wait to see if we can do stuff like add some FPS style game modes, Im going to have to make some levels regardless. Thank you for your work! It really is very impressive for the tech its on!
I love hearing this! Programming this brings back good memories for me of these kind of games I played as a kid and I'm excited to see what you create with this engine when It's released! :)
Been following your work and this project for the past 6 months or so and it is genuinely one of the most impressive feats up optimization I've ever seen, let alone the incredible work you've put into making something functional and snappy that other people are able to utilize as well. For many, this is truly a dream project, and I think it's going to do huge things!
Been following you since I discovered my passion for embedded programming in the Summer of 2020. I remember when this project was just a hacky raycast tutorial for the GBA that I played with when I was learning the basics of embedded C on the Game Boy Advance. I've become an established firmware engineer since then. Just accepted a Senior Role at a big company. It brings me a lot of joy to see what became of your channel and the project. You are genuinely insanely talented to have achieved this on such limited hardware, and one of my inspirations in my career. Here's to 100k subs 🥂
dude. this stuff is absolutely AMAZING. i would love to read a tutorial series where you go through all of the algorithms used in your game, start out with a naiive algorithm written in C, and then show subsequent optimization steps, step by step, so that in the end you end up with what you are using in your working code. i think i would learn SO MUCH from that.
so for now this is just like a level editor? will there be events triggers, particles (FX)? editing the view distance to have a fog? adding 2D elements to make items (like DOOM)?
The shading individual segments trick is fantastic. About future upgrades, I think if you add dialogue boxes and some predefined 1x1x1 objects (sprites facing the camera, not 3D) that can be moved around in X,Y,Z and interacted as simple triggers of dialogue boxes, you could have very simple games that don't require state machines, or just need very simple flag checks. Like, start the level by a sprite-NPC that sends you on your way to search for X amount of items. You need to explore and navigate optical illusions to get into secret rooms and find the items. Come back to the NPC and get a congratulatory message. I don't know how your custom tile editor works, but you could maybe repurpose it for custom sprites. And obviously a text editor for the dialogue boxes. And you could have people making all sorts of games. Anyway, that's just ideas. I think this project is amazing and your work is inspiring. Thank you
This is amazing. I’ve been undertaking my own niche projects and this inspired me to keep on trucking. I can’t wait to get my hands on this! Thank you so much for sharing your work with the world. You’ll have that physical in no time!
I am blown away at how cool this is friend. The technical challenges I see you solved on your own are absolutely incredible. Floor ceiling height, portal solving, translation not only in editor but in engine. The texture warping based on angle of view I wonder if that is like a simplified version of mip mapping? Very very very cool. Better than any 3d engine I've seen on GBA. I was an enthusiast as a kid always looking for advanced 3d engines on the platform, best one I ever found was ecks vs sever. Yours is obviously superior. Incredible work.
Going to try to think of a game I can make with this, this would definitely be a usable tool for me. I had game design ambitions for a while but my ideas required more talent than I have. It will be tough to pare down my thinking to this engine but the fact that it's achievable is very motivating. Thank you for this.
I legit can't wait to mess around with this. I already love using Doom Builder, and this seems just as fun, if not even more interesting because of the platform.
Well, I'm inspired! This is so impressive, I love it. A while ago I made a little casual mobile game, and after I finished it, I had this idea to do a few de-makes of it for older consoles. There's something really charming and fascinating about the challenges associated with making something for older hardware. I never got around to starting that project, but you've rekindled my interest :)
This is an amazing achievement. Not just that you can get such visuals. Not just that there's an editor as well. But how it all seems to work fairly seamlessly, fluidly and with a nice interface despite the limitations. I cannot imagine the work that went into it!
This is the best!! If you can get trigger lines to make sectors move up and down, activated by walking over or interacting with/pressing, that would give it so much flexibility, people could build games just with that, easily. And with items for player to pick up the whole thing can open. You can have quest items, keys to unlock trigger lines, text boxes, the list is endless, and that's still with no enemies. I'm very excited to see where this project goes from here. One thing - it's interesting to have brightness applied on the individual walls, instead of entire sectors. That may be unnecessarily fiddly. Looking forward to make something with it
I would've loved this as a kid! I can see myself spending hours just making levels just for fun, it's very similar to something like DoomBuilder, I will definitely be giving this a try especially when it's more complete. I've even got a couple of rewritable cartridges I can use for the authentic experience!
Man, that is so impressive. You really boosted my motivation in programming. Love everything about the project, how intuitive the controls and how performant this neat 3d sandbox is :)
It's honestly quite a miracle that your editor's user experience is quite intuitive on a GBA, of all things. I recommend using icons for the buttons for better readability.
So cool! I had a lot of fun several years ago learning GBA programming and making my own stuff from scratch... definitely a fun system to build stuff for!
There was an old quake clone that I used to play on the iPod touch 2. I bet I could recreate some of the levels from that in this engine. Now I just have to remember what it was called, it had online multiplayer and everything.
First things first I am now subscribed! 1:50 I understand what you mean, but I do really hope you revisit handling the other systems within the game itself! I LOVE the idea of having this all-in-one game that can handle basic graphics, code, and level creation B) Anyway I'm excited for what you're making and I'll play around with it regardless!
This is awesome. I'm hoping this evolves to be the GBA version of GBStudio because being able to play my GBA creations on my Analogue Pocket would be amazing. Great work!
This is SO cool, gonna try it on my flashcart soon! If it does get to a stage where an actual publishing is possible, it would be really neat if levels could be shared via link cable somehow. Not that it would be the most practical method of doing so, but it would be fun. Keep up the great work regardless!
I can't believe I missed this! Dude I bow to your dedication and I have to say I'm so happy that you have something rewarding (to yourself, most importantly) after unimaginable dedication and frustration and no doubt there were points where you considered giving up? What an inspiration. Best thing I've seen all week on RUclips and it's been a loooooong week!
Dude, I love it, I sure will check it out soon, I don't have an actual gba anymore but my a DS sure will do it too as it has perfect compatibility to the GBA I quite like how you go through everything and show how it works, creating a nice simple demo map. That all in the limitations of a console that is over 20 years old and even at its release date not the current standard. One thing I would really love is having something like simple background music playing (maybe even per-sector music you can set), it doesnt have to be complex but something simple because in my opinion music is a nice thing to add (If wanted I could even help composing something that would get into there, of course only if you want to add that) Another thing I'd like to see is having save-slots, from what ive seen you can load and save, what if you have multiple maps you want to have, especially on a real gameboy multiple maps might become a real challenge to handle if you dont have a way to backup and restore save files. (if you already can save multiple maps easily, I missed it and I am sorry) If you end up releasing this for an actual GBA, I'd love buying it, it has some work left but you already created something unique that many people will enjoy! I am not a developer but I understand what kind of hard work and dedication it needs to create something like this but it definitely is something you can be proud of!
Amazing job, can't wait to try it! My only two cents: I believe textures and the levels overall would look better with a more pixel art style, rather than realistic/noisy. Other than that, this looks fantastic!
Subscribed! This is awesome - keep up the good work. If your looking for ideas i would say adding modes to the editor would be great, build your level, select a melee or gun mode and connect via gba or emulator with friends, or bots. simple modes but if you also optimized the controls for each, sword fighting/maybe a block function and gunplay and maybe added items to buff the simple health stat and maybe a bonus stat you could get a good gaming experience imo.
This goes crazy but i hear the severe lack of undo button. Im very sorry for reminding you and i pray the potential process of its creation is as streamlined and seamless as possible. Good luck
So in terms of game objects, I really would encourage you to make ways for us to apply our own simple behaviors to objects, the excitment starts with map making but the thrill is knowing you can make ynique weapons collectible objects and unique enemies. First of all the number 1 need here is the ability to draw custom pixel images and apply them to objects. Either way this is great I love it and my eyes will stay honed in on this glorious project
I love building maps just for the heck of it, and this looks really fun. I'm wondering if having some kind of window texture would be a decent idea, but that's probably me thinking of my own ideas. Still, I'd probably just be spending hours, if not days just building new levels.
cool 😎
edit: can't wait to see what people make with your creation, I think its awesome to think that something that you create can spark creativity in others and it sort of becomes its own form of art, keep up the good work.
*I can't
*creation. I (to fix your comma splice run-on)
*it's awesome (contraction of "it is" or "it has")
its = possessive pronoun
All contractions have apostrophes. Possessive pronouns never do.
*art. Keep (another comma splice)
@@alvallac2171 bro has too much time 💀
Nerd @@alvallac2171
@@alvallac2171POV Grammar error detected GIGIGAGA
@@alvallac2171 I assume you are a rude, sad, and probably very bored and very lonely person. The only time it is okay to correct a stranger's small grammatical errors online is if they are being a jerk to you or others. THEN it is funny and acceptable. This person was just being very sweet and genuine and supportive. Which makes you rude. Hope you read this :)
I really like watching people build 3d engines for older machines. Something about bending the computer to do what it wasn't meant to be doing is magical.
very well said! And I agree. :)
Computers are meant to do anything you can convince them to do.
@@3DSage what will I make? nothing because I cannot code. I guess i shall produce saliva. great work anon you did well.
You don't need to code, this guy made this engine so anyone can make their own levels/game@@sparklesparklesparkle6318
@@VioFaxso that means I can make an Atari VCS run doom at 60 fps
The engine was already impressive; the editor is simply outstanding. That's possibly the most intuitive editor I've seen for that sort of building and you pulled it off on a GBA. Very nice!
I was hoping to hear something like this so thank you! :)
The fact that the editor is IN GAME AND IN REAL TIME is so extremely impressive to me as someone that has been mapping with the Hammer Editor for a while.
It also works better than stuff like BUILD, which liked to eat up maps.
That is usual with doom, was another innovation of carmack. Simply push q building a doom map, then choose wall for pick texture
9:55 I didn't realize you were editing the game on a Gameboy until you clarified that. Absolutely nuts!
Yes! Everything I show is on the GBA. It's just easier to screen capture an emulator than film the GBA screen but it works the same on both.
@@3DSage does the emulator have the same performance? i mean i trust that youd clarify if it didnt but im just curious whether or not its truly the same in development
@@accuwauThe thing about the GBA’s architecture is that due to how it’s built, cycle accuracy is implied to be 1:1 with original hardware due to the way instructions are processed.
What this means is that cycle-accurate GBA emulation has been around for a very long time due to race conditions not being a major issue unlike many other older platforms(the original GB in particular has numerous hardware tricks reliant on race conditions)
I really like the clean and user-friendly-look of the editor. I fell into the trap of quickly writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys. Keep up the amazing work :D
That was a challenge. I have limited pixels, screen space, and buttons so I'm glad you appreciate the hard work! :)
"...writing an editor before the engine, then just adding features to it... it became a hot mess with too many odd hotkeys."
hmmm reminds me of a certain free 3d modeling program
@@PainIsHere58 don’t remind me of how long I spent leaning Blender
@@PainIsHere58Blender?
Dedication is off the charts, actually inspiring work being done here
You made my day. Thank you for saying that!
I fiddled with Hammer & UDB a while ago but have needed a reason to mess with level design again, & this is a very cute reason, looks fun
I really like how the fake lighting is done, it's really cool how convincing it is!
Isn't it! I was so happy when it actually worked! :)
Proud 7.8% percenter
Same 😉
i don't get it
@@cheater00 go to 1:25 in the video
You are the best! Thank you for the support ❤
Ditto.
As someone who's working on their own project with a limited audience, I've been lacking some motivation over the last few weeks. This has been incredibly inspiring. You've done a great job with the user experience and quality of life features. Cheers! Subbed!
Wow thank you so much and continue your projects and have fun! :)
@@3DSagehey how do you use the level editor when playing the game idk how to get into it can you make a tutorial please?
The skybox part was mindblowing. You could convince people there was a real DOOM GBA port.
I bet someone is already try to made the DOOM E1M1 via this app.
...there WAS a doom gba port...
Dude
Doom and Doom 2 on GBA existed
not to burst your bubble or anything but there _was_ official ports of doom and doom 2
and now there are going to be even more unofficial ports@@CricetoFunni
The most valuable creations enable the creativity of others. What a gift! It's like a portable BUILD engine. Just needs some weapons, keys, pickups & enemies to shoot.
Man, I remember watching that first Minecraft GBA video years ago! Crazy to see just how incredibly far you've come. Definitely subscribing now, can't miss more of these insane projects!
Seriously, this might be one of the most impressive things I've ever seen.
I have great memories working on all my projects and thank you for the support! I really do appreciate it :)
THAT WAS HIM???
It would be really cool if you could create 2D props, like doom items, props like plants, lampposts, trash cans, cups and bottles.
that’s everything to me. and having them show up as icons in the top map view/level editor
I will add that to my list! :)
I was literally about to suggest bilboarded 2d sprites for decoration when I saw this.
It looks absolutely amazing!
Thank you, friend! I'm glad you liked it :)
The engine itself is impressive enough just by itself, but the addition of the well-thought-out UI for the level creator really elevates this project to another level. It's easy to see you've thought a lot about creating an easy level-editing experience and intuitive experience (especially considering the limited button count).
Man, you're the best! Take your time, it's insanely difficult undertaking and you have to have some time to take care of yourself. We do not want you to burnout and hirt yourself!
I made this with my own love and passion and I can't wait to see the next version for people to use! :)
@@3DSagehey how do you go into the level auditor mode idk how to lol I think it’s still in development
This needs exposure. I'd love to see it as a part of GB studio somehow. Well done.
Love to see A PC version + tutorial. Fantastic effort, well done!
I second this, I would love to work with it on pc for a game with an older feel
It does run on emulators
As an old gamer who used to play around with modding tools for everything between Wolf3D to Duke3D, this is outright nostalgic!
Your work continues to impress. MiSTer FPGA runs your demos well also, and has a 2-player core that would probably work with your multiplayer experiments. Looking forward to trying it.
That's good to know! Thank you! :)
I absolutely love how this is turning out. I really love non-euclidean games like antichamber, it would be cool if you can add portals from one sector to another even if those sectors aren't connected on the grid
A 3D GBA project like this is exactly what I wanted to create as a child, and now it actually exists thanks to this dedicated youtuber.
If I could subscribe twice I would.
Thank you Thank you!!
I gotta tell you, this is making the little kid inside of me go wild! I wanted exactly this kind of thing when I was a kid playing on my GBA! This is awesome! I really wish more devs made stuff like this where it has a focus on ease of use and creation when it comes to any system or computer. This really is very cool. Ive had a GBA with the same flashcart as you sitting around for years and now I have a reason to dig it out! I cant wait to see if we can do stuff like add some FPS style game modes, Im going to have to make some levels regardless. Thank you for your work! It really is very impressive for the tech its on!
I love hearing this! Programming this brings back good memories for me of these kind of games I played as a kid and I'm excited to see what you create with this engine when It's released! :)
Been following your work and this project for the past 6 months or so and it is genuinely one of the most impressive feats up optimization I've ever seen, let alone the incredible work you've put into making something functional and snappy that other people are able to utilize as well. For many, this is truly a dream project, and I think it's going to do huge things!
That is a very kind comment so thank you so much for saying that! :)
the gba and n64 have been getting a ton of progress to squeezing the most out of their hardware recently
kaze emanuar
Been following you since I discovered my passion for embedded programming in the Summer of 2020. I remember when this project was just a hacky raycast tutorial for the GBA that I played with when I was learning the basics of embedded C on the Game Boy Advance.
I've become an established firmware engineer since then. Just accepted a Senior Role at a big company. It brings me a lot of joy to see what became of your channel and the project. You are genuinely insanely talented to have achieved this on such limited hardware, and one of my inspirations in my career. Here's to 100k subs 🥂
dude. this stuff is absolutely AMAZING.
i would love to read a tutorial series where you go through all of the algorithms used in your game, start out with a naiive algorithm written in C, and then show subsequent optimization steps, step by step, so that in the end you end up with what you are using in your working code. i think i would learn SO MUCH from that.
Wow! This is like the LSDJ of level editing. Really looking forward to the release
I find it inspiring how this reminds me of Tomb Raider Level Editor from 2000 so much
this is absolutely insane
so for now this is just like a level editor? will there be events triggers, particles (FX)? editing the view distance to have a fog? adding 2D elements to make items (like DOOM)?
Ooh! And possibly the ability to insert our own AI, be them friendlies or enemies
The shading individual segments trick is fantastic.
About future upgrades, I think if you add dialogue boxes and some predefined 1x1x1 objects (sprites facing the camera, not 3D) that can be moved around in X,Y,Z and interacted as simple triggers of dialogue boxes, you could have very simple games that don't require state machines, or just need very simple flag checks. Like, start the level by a sprite-NPC that sends you on your way to search for X amount of items. You need to explore and navigate optical illusions to get into secret rooms and find the items. Come back to the NPC and get a congratulatory message.
I don't know how your custom tile editor works, but you could maybe repurpose it for custom sprites. And obviously a text editor for the dialogue boxes. And you could have people making all sorts of games.
Anyway, that's just ideas. I think this project is amazing and your work is inspiring. Thank you
This is amazing. I’ve been undertaking my own niche projects and this inspired me to keep on trucking. I can’t wait to get my hands on this! Thank you so much for sharing your work with the world. You’ll have that physical in no time!
This is amazing. the retro ID engine style, it's look and behavior, is super nostalgic 🤩
I am blown away at how cool this is friend. The technical challenges I see you solved on your own are absolutely incredible. Floor ceiling height, portal solving, translation not only in editor but in engine. The texture warping based on angle of view I wonder if that is like a simplified version of mip mapping? Very very very cool. Better than any 3d engine I've seen on GBA. I was an enthusiast as a kid always looking for advanced 3d engines on the platform, best one I ever found was ecks vs sever. Yours is obviously superior. Incredible work.
Going to try to think of a game I can make with this, this would definitely be a usable tool for me. I had game design ambitions for a while but my ideas required more talent than I have. It will be tough to pare down my thinking to this engine but the fact that it's achievable is very motivating. Thank you for this.
Invisible walls might be good.
Wow, this is awesome. Cant wait to try it out. Very impressive!
I legit can't wait to mess around with this. I already love using Doom Builder, and this seems just as fun, if not even more interesting because of the platform.
Well, I'm inspired! This is so impressive, I love it. A while ago I made a little casual mobile game, and after I finished it, I had this idea to do a few de-makes of it for older consoles. There's something really charming and fascinating about the challenges associated with making something for older hardware. I never got around to starting that project, but you've rekindled my interest :)
I'm glad I can inspire and I hope you start your project again! :)
being able to edit the sectors in real time is brilliant, can't wait to fiddle around with this haha
this makes me so happy, looks like a really fun engine to use. ill def be trying it out sometime. i cant wait to emulate it on my 3ds
I hope you try it and you like it! :)
Insanely impressive. Can't wait to see what people will make and attempt to port
This is so cool, you're an absolute bada$$ for making this and giving it out to the public.
I can't wait! this looks really great and I've been waiting for sure! Goodluck and take your time! amazing work!
This is really cool. Are you planning to add support for FPSs or dungeon crawlers?
Hell yeah. Can't wait to try it out.
I love the music you’ve chosen for this video, big fan of the Linn drum and FM horns
Music is very important to me and I try to find just the right song for the right segment of the video :)
This is an amazing achievement. Not just that you can get such visuals. Not just that there's an editor as well. But how it all seems to work fairly seamlessly, fluidly and with a nice interface despite the limitations. I cannot imagine the work that went into it!
Wowsome! Really amazed! I do know how painful hard coding these things can be, and I'm very happy for you! God bless you!
This is the best!!
If you can get trigger lines to make sectors move up and down, activated by walking over or interacting with/pressing, that would give it so much flexibility, people could build games just with that, easily. And with items for player to pick up the whole thing can open. You can have quest items, keys to unlock trigger lines, text boxes, the list is endless, and that's still with no enemies. I'm very excited to see where this project goes from here.
One thing - it's interesting to have brightness applied on the individual walls, instead of entire sectors. That may be unnecessarily fiddly. Looking forward to make something with it
I would've loved this as a kid! I can see myself spending hours just making levels just for fun, it's very similar to something like DoomBuilder, I will definitely be giving this a try especially when it's more complete. I've even got a couple of rewritable cartridges I can use for the authentic experience!
You make the process of making and editing maps look so simple, easy, and clean. Great job!
Man, that is so impressive. You really boosted my motivation in programming. Love everything about the project, how intuitive the controls and how performant this neat 3d sandbox is :)
I'm so happy to hear you are inspired! I hope you continue your projects :)
Pretty cool! I will definitively try this out.
This is quite impressive, i bet MVG would like this.
i love the idea of it being multiplayer! cant wait to see how this evolves. great job so far.
I'm glad you like it! I think it will be really fun! :)
This has a lot of advanced features for an engine targeting the GBA. Nice! Super impressive!
Hey, thank you! :)
It's honestly quite a miracle that your editor's user experience is quite intuitive on a GBA, of all things.
I recommend using icons for the buttons for better readability.
I can read words better than icons though.
That was a super hard challenge. I'm happy people like it and it will only get better! :)
So cool! I had a lot of fun several years ago learning GBA programming and making my own stuff from scratch... definitely a fun system to build stuff for!
There was an old quake clone that I used to play on the iPod touch 2. I bet I could recreate some of the levels from that in this engine. Now I just have to remember what it was called, it had online multiplayer and everything.
This is very hype, been following this since the start of the doom like engine back when i wanted to make one myself.
I know its a looooooong shot, but some kind of simple visual scripting logic so that we can make 3d pacman / dungeon crawlers adventure games ?
You're a legend. I'ma download this as soon as I have time to try it out!
Thank you, friend! I'm glad you liked it! :)
First things first I am now subscribed!
1:50 I understand what you mean, but I do really hope you revisit handling the other systems within the game itself! I LOVE the idea of having this all-in-one game that can handle basic graphics, code, and level creation B)
Anyway I'm excited for what you're making and I'll play around with it regardless!
thats impressive, you could even add a mode with gameplay mechanics based on the realtime level editing
MegaMan Legends... Advance
This is awesome. I'm hoping this evolves to be the GBA version of GBStudio because being able to play my GBA creations on my Analogue Pocket would be amazing. Great work!
This is simply amazing. Will this be further editable so as to insert npcs/enemies/tools to use? Or is the system memory already at its limits?
This is SO cool, gonna try it on my flashcart soon! If it does get to a stage where an actual publishing is possible, it would be really neat if levels could be shared via link cable somehow. Not that it would be the most practical method of doing so, but it would be fun. Keep up the great work regardless!
Please, don't give up!
This project is absolutely amazing and inspiring! 🤩
Thank you so much!!
Wow this looks absolutely amazing! I can't wait to be able to give this a try!
This looks very similar to the Doom Engine (no rooms above rooms, no angled walls, sector lights etc.). Very impressive.
Doom could have angled walls (but not floors/ceilings), it's WOLF3D that couldn't have angled walls.
@@powerfulaura5166 I meant slopes. I worded that badly
This is freaking insane! Good work man!
this is just like Duke Nukem, Blood, Shadow Warrior, etc.
it's pretty cool to me that this tech works on a gba
It wasn't easy but I'm happy with how it looks and I hope to make it even better :)
i think it'd be awesome to see a story based game out of this
i smell the elder scrolls gba
Smells good to me! :)
You've gained a sub! The fact that this is even possible on the GBA, no less by somebody in their spare time, is astounding!
Thank you for the support! :)
I can’t wait till this is out!
Perhaps a way to make textures in game with a simple paint tool
I can't believe I missed this! Dude I bow to your dedication and I have to say I'm so happy that you have something rewarding (to yourself, most importantly) after unimaginable dedication and frustration and no doubt there were points where you considered giving up? What an inspiration. Best thing I've seen all week on RUclips and it's been a loooooong week!
Wow hey man thank you so much for saying this!! It made my day! :)
You are flat-out THE BEST GameBoy Advance developer in the world. Like, really.
Those skyboxes are gorgeous!
I might add a few more! :)
Dude, I love it, I sure will check it out soon, I don't have an actual gba anymore but my a DS sure will do it too as it has perfect compatibility to the GBA
I quite like how you go through everything and show how it works, creating a nice simple demo map.
That all in the limitations of a console that is over 20 years old and even at its release date not the current standard.
One thing I would really love is having something like simple background music playing (maybe even per-sector music you can set), it doesnt have to be complex but something simple because in my opinion music is a nice thing to add (If wanted I could even help composing something that would get into there, of course only if you want to add that)
Another thing I'd like to see is having save-slots, from what ive seen you can load and save, what if you have multiple maps you want to have, especially on a real gameboy multiple maps might become a real challenge to handle if you dont have a way to backup and restore save files. (if you already can save multiple maps easily, I missed it and I am sorry)
If you end up releasing this for an actual GBA, I'd love buying it, it has some work left but you already created something unique that many people will enjoy!
I am not a developer but I understand what kind of hard work and dedication it needs to create something like this but it definitely is something you can be proud of!
Thank you for the kind comment and I like your ideas! That is very nice of you to say. :)
@@3DSageSure thing! Thanks for this and please keep your great work up! ^^
majestic effort! any attempt at a multiplayer revival for the GBA is a dream to me. not to mention be it in such a manner! thank you!!!
This is INCREDIBLE. Amazing work! If you add a way to add items, guns, and enemies (with sprite tools), I WILL port Halo to the GBA. lol
Looks amazing so far!
Amazing job, can't wait to try it! My only two cents: I believe textures and the levels overall would look better with a more pixel art style, rather than realistic/noisy. Other than that, this looks fantastic!
It reminds me of the time when I was learning how to use Ken Silverman's BUILD Engine. Same approach. With sectors, height, shading etc.
Subscribed! This is awesome - keep up the good work. If your looking for ideas i would say adding modes to the editor would be great, build your level, select a melee or gun mode and connect via gba or emulator with friends, or bots. simple modes but if you also optimized the controls for each, sword fighting/maybe a block function and gunplay and maybe added items to buff the simple health stat and maybe a bonus stat you could get a good gaming experience imo.
Great ideas! And thank you for the support! :)
insane the progression this has made
Very interesting! This is very similar to DOOM Builder.
This is absolutely amazing, congrats on your project. I really look forward to play with it!
This goes crazy but i hear the severe lack of undo button. Im very sorry for reminding you and i pray the potential process of its creation is as streamlined and seamless as possible. Good luck
This is incredible! I can't wait for the version with the editor
So in terms of game objects, I really would encourage you to make ways for us to apply our own simple behaviors to objects, the excitment starts with map making but the thrill is knowing you can make ynique weapons collectible objects and unique enemies.
First of all the number 1 need here is the ability to draw custom pixel images and apply them to objects.
Either way this is great I love it and my eyes will stay honed in on this glorious project
I like your ideas! Thank you for sharing! :)
I love building maps just for the heck of it, and this looks really fun. I'm wondering if having some kind of window texture would be a decent idea, but that's probably me thinking of my own ideas. Still, I'd probably just be spending hours, if not days just building new levels.
Hope someone will make an awesome game and actually sell cartridges 😊
Babe wake up new progress on the 3d gba engine dropped (really though incredible to see how fast youre progressing on this)
this would be amazing for vr game engine creation for beginners cool
Ohhh yeah that would be so cool! :)
my little girl just dreaming for minecraft on her retro handheld, this is awesome!! thank you.