Why people HATE blender🤬 - Blender is soo cool🤌
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- Опубликовано: 17 дек 2024
- In this video I'll show you how to Sculpt in blender like a Pro ..
many people don't like blender and I don't know why?? blender is such an Amazing tool
if you like what you see here subscribe to the channel to get all new..
see you in the next one
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#blendersculpting
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sculpting the black panther full video:
• Sculpting Black Panthe...
Blender is a great software for specific uses but when you increase polygon count it goes completely to shit. Poly numbers that i could easily work with on zbrush , in blender it freezes everything and it gets very laggy and upset. For it’s purposes ( hard surface, easy renders, geomtry nodes etc) , it’s an amazing piece of software. Each tool has it’s purpose and blender is the same.
In my experience, using the Multires modifier greatly helps with that. Been sculpting like 40M Tris meshes with it without any issues. Turning it off or to a lower level when you need performance (for animation and stuff) also helps a ton. It sure has its fair share of issues, but when you know workarounds, it becomes a non-issue, basically. When i used ZBrush, it felt exactly the same at around the same polycounts while sculpting.
@@Ferodra its a no issue in your pipeline. I work mostly with in environment and have to import assets from other sources and 1m tris makes the program complete go insane. You can make the point of better optimization on my part but my job is to design environments with the assets i already have, so for my specific pipeline, the program really struggles with.
i mostly do low poly so that isn't a problem for me lol
It's graph editor is also pretty horrid. I went from animating in blender to animating in maya, and I would never switch back unless I am forced to.
@@videosyouweresearchingfor6126Maya's graph editor is easily the best in the industry. I love rigify in Blender but that graph editor just doesn't compare
I love blender
I hate retopology.
Never again.
It can be so fun tho depending what you do with the mesh!
It gets better overtime 😂😂
I just hate their system for deleting animations
this
Blender makes me remember the cat in the blender.
Blender used to be kind of a joke because of its limitations and heinous UI, its REALLY turned around in recent years. God im so fucking proud of the blender team. If only open source projects like GIMP were developed by people as passionate and determined as the blender devs, we could have a legit competitor to photoshop.
Fr I remember when people didn’t even wanna use it to make RUclips intros and thought it was cheap and not as good, it has completely changed into a well used program over the years
Gimp has the shadiest download page I've ever seen, I just don't trust it.
ngl I have GIMP and I'd say its decent
gimp sucks
@@iamaylacat3935 I got it from terminal so I'd never seen it, I guess that's a thing
Honestly, the biggest issue blender has is its optimisation, but you can fix that with more RAM and a smarter workflow.
I have like basic minimum Ram, and it runs fine.
I use a Microsoft Surface 2, and other than it taking 10 minutes to render an image, the fear of my cpu catching on fire or the constant "Not responding" Message, it's fine@@jerichojaramillo449!
Blender is like a swiss army knife: does everything you need and want but the tools are still very small and limited.
Blender for hardsurface is top tier though
Not for movies
@@Pieguy223 Which little tweaks will stop a mesh from being so messed up?
For example if I form a body by merging too many shapes then by the end, I will be experiencing glitches by the time I’m ready to sculpt
When others do it, it’s fine
I have tried to copy the exact methods like masking the shape and extruding the limbs but my mesh won’t drag very far before it’s stretched and ruined
It's a Swiss army knife, but when you're trying to achieve something like separating duplicate metas from their originals, then it becomes a pain in the ass.
@@TheTyroofToriyama Black magic. We'll never fucking know.
They make it looks so relaxing and easy and fun but it’s so ridiculously hard 😭
Any hobby is like that. These are the people that have made it past the valleys of Mount Stupid.
*he
@@endi3386 I didn’t know the gender of the person who made the vid and I was talking about 3D modelers in general for the most part
@@Couldntcomeupwahandle Well the person who made the video is obviously a man, you can tell by his voice
@@VecTron5 Agreed. I recently made it past the "how make shape?" keyboard fumbling phase and have a decent grasp on modeling, but I still have so much to do😂
It’s great it’s free. The problem is it’s a mix of my impatience and the complexity of the program, I don’t know how I’m supposed to do stuff and it won’t mold how I want to. The tutorials I watch are usually too slow until they randomly speed through and I get lost
Yessss
Yea, everything takes time. There's really no fast and easy solution to this. But it's really up to you to decide.
Not just that, around 80% of the videos never seem to work. There's always gotta be an error in the way stooping my process and leaving me frustrated
If you set the Play-back speed to 1.5x it makes the RUclips tutorials much better
Yeah it can be hard to find the material that jives with you. Most people suggest the donut tutorial, and while it's good, it's terrible as your first tutorial. Much better to go with Grant Abbit's Blender 3 beginner guide playlist, followed by Joey Carlino's Getting Started video and it's follow up, then the donut tutorial.
If you actually do the work, and spend about half your time just trying to make things yourself, by the end of it you'll have everything you need to start making your own, bigger projects.
You won't "know Blender" at that point, but you'll know enough to make it relatively easy to figure out what you need to learn when you come across a sticking point, and you'll have enough skill that further learning won't be such a struggle.
As for impatience... You have to understand, and actively work on accepting that you're learning a massive skillset. A lot of impatience and frustration comes from oversimplifying it in concept, "move bits on screen, get model."
Just as silly as thinking , "nail wood together, get house."
As for impatience with the pacing of tutorials themselves? To be blunt, you need to get over yourself. Stop looking at it as "This guy is too slow/fast/rambly and wasting my time", and start focusing on how the content creator is trying their best to make something that will teach people and remind yourself they can't adjust on the fly to your specific needs without it being a one on one session.
Finally if you take the time to appreciate every little thing you do learn and accomplish along the way, they'll stick better, and you'll find it a lot more rewarding overall. "To flatten faces I can scale x, y, z 0? That's cool, that will help a lot." "Pressing x, y, z twice will go along the local axis instead of global? Awesome, that's going to save so much time."
Best of luck.
I use blender for work but sculpting is so painful I hate it, I usually use zbrush
Never met anyone who hates Blender.
heres #1
@@hontemaBlender>Maya
Pre 2.7 blender UI was a nightmare. It’s much better now and I love it now. But man. 2.7.
i do, but not because of the tool itself
i just have too many blender friends trying to push me to change from maya
even though i am more comfortable with maya
hello there
I've out grown blender sculpting when i realize once you get pass the cartoonish characters the program suffers once that polygon count increase this is why every bender youtuber has the same generic charter "look" to all their sculpts. blender also requires a lot more energy and time to achieve the same results you can get in half the time with other programs . i will always love blender but when i tried zbrush for the first time over a friends house last summer i was amazed the clay tool actually" adds "clay and not just inflate the polygons
so that's why every blender timelapse looks like a fortnite skin competition.
@@RealValkor you got it!! it looks cool for the first couple years after that you get all the cool plugins spend a ton of money on hard ops and box cutter watch a million hours worth of crappy " tutorials" punch your computer and cry tears of joy when that mesh you been sculpting on for over a month finally parent that handicap rig with automatic weights with no error message . then you start to realize wait...its been serval year now and ppl are still saying blender is going to be industry stranded someday. you google your favorite blender youtuber surprise!! they sill have the same generic style (donuts anybody?) while everyone else with maya and zbrush has advance to higher degrees of progression ..but no worries ppl will still watch your 8 hour time lapse vids on how you achieved the same "look"
@@lamarwealthchild6199 exactly lol, but I still feel like blender is a great starter tool, once you develop your skill it's better to switch.
@@RealValkor thats true! right now im working on making the worlds sluttiest avatars in blender for Vrchat kids
@@lamarwealthchild6199 are you getting paid? I heard people pay a lot for VrChat commissions.
I love it when I try to learn and I can’t even find any of the tools to do the thing I want to do (tutorials assume you know where those tools are).
yep, it's like a pyramid built upside down, brutal UI complexity on a simple task.. I just don't understand how they can't understand this, and learn from the best of approaches to modelling nowadays.. i.e. Sketchup 3d manipulation system totally nailed it, it's so simple, yet productive.. it allows creativity, Blender could do the same, and then just add more possibilities to what you can do there
I use Maya as my main software but it’s too expensive so Im moving onto Blender. My biggest gripe, mostly from not being used to blender, is how many more steps it takes to do a certain task like snapping. It can feel wonky at times.
I used Maya for a while and I'm so happy that I jumped into blender
Mini zbrush is free also
But - you just hold ctrl? ^^ and then u can ctrl + tab to change settings ^^
I'm switching from Blender to Max for work atm and I feel the same towards it. Many more steps for everything compared to Blender. If ur looking for the "quick way to do it" just keep replying to this comment on YT, I'll try and help u out ^^
@Failed Captcha i wish you could reconfigure blender to work and look like older versions but with all the new whistles and bells
"Alright, Grab a sphere. Now make very very detailed face"
If you learn to draw it really is that easy. Sculpting is incredibly intuitive compared to drawing
@@muaythaiplaylistespecially if you have a reference sheet behind and on the side for its features
@@muaythaiplaylist bruh, my problem is that i got into 3d because i can't draw. That's why i say sculpting is cringe and model everything in edit mode. Fight me if ya want.
@@mechaSurge A practiced artist will always be able to make something better but you do you. Hey maybe AI can make ya feel like an artist kiddo
“Okay, so make a circle. Now, draw the rest of the f@cking owl.”
Me: opens up blender and starts sculpting
Computer: *nuclear explosion*
You can set it to run off GPU instead of CPU if you have a decent card
HAHA!! ME TOO! MY COMPUTER ALWAYS NUCLEAR EXPLODES EVERY TIME I BEGIN TO SCULPT IN BLENDER TOO!
@@FaQYouMeanThank You, I will try that. Once I figure out how too.
@@NOBLEFILMS1987
Hey, if you’ve used Blender then you should know that a basic tutorial off the get-go is nonexistent.
Lol 😢
Dude over here making full character and I'm struggling to make a fucking donut 😂
people hate blender because its not begginer friendly
it just gives you too many tools and expects you to know which one to use
sorry, but it's not an excuse.. sketchup is like to have steering wheel in a car, blender is like having to tinker with car mechanics to move around
How so? It's super beginner friendly.
its like drawing dude
everythings beginner friendly, you start off bad then you become good later on
i have been drawing for 7 years straight, and now i actually know which tools to use. i just dont do blender because i like sfm 😭
@@reig36 bullshit, drawing is super intuitive right from the start, your moves and techniques improve.. blender is super unintuitive and illogical, that's a known and confirmed fact by majority of people who tried it, even experienced ones from other tools
@@richarddrenka im talking about learning the tools and getting better in general not HOW you learn the tools and get better in most aspects damn
Blender is actually quite easy to get the grips, it’s difficult and intimidating at first, yes. I’ve had it for a couple of years now and I’ve gotten the hang of most things, just trying to figure out how to model
I tried learning blender on the classic doughnut. The most miserable 5 hours od my life, all wasted because the program crashed and the project file didn't open.
you can recover a project file if blender crashed watch my first short videos
@@BlenderArt i swear to god why yt recommend me the place of genius i literally dont know how to use any of this
so you searched up "i hate blender"
@@beanjuice6012 I didn't, the video showed up on my fyp
That’s probably on you. I’ve never had Blender crash on me in 10 years.
I didn't realize you were doing a rhetoric question and got mad that you never explained why people hate blender.
I hate it only bc I have no idea how to do anything, my most complex creation is 2 cubes, and one was preset
I'm currently using blender for my final project in College; and in my first year of using it, I find it really fun and easy to use compared to how it was a few years back. I really enjoy making robot animations with it!
All 3D tools are great. I love every tool and every toll has it's good and bad parts. The only bad part Blender has, is the poly count problem. ❤
yes I agree
That and deleting animations. I just think the process is way more complicated than it needs to be
I remember when Blender didn't have the undo feature and right click was used for selection.
Bitter sweet times.
People hate Blender because it's made specifically for people who already know all the keyboard shortcuts, so they can boast about how cool it is if you know all the keyboard shortcuts.
Blender has a CAD-based paradigm, while most of the other software (max, maya, c4d) has vector-based paradigm.
People often hate things that they dont understand, especially when they learned a different paradigm first.
The uproar from TikToks and blender's trending popularity, introduces a lot of users who dive into 3d modelling and sculpting without understanding basic workflow and modelling principles then complain about it. I highly don't recommend using a blender for texturing. It wasn't built with texturing in mind. Use a texturing software. Learn topology!!! This is so important when rendering scenes, creating game ready assets, or doing any sort of animation.
>attempts to use blender like .werkkzeug to make procedural textures
>world looks like an uncanny mix of detailed and cartoony
>uses a texture image
>everything tiles and repeats exactly the same like in a game
@@Edward256 It be like that sometimes. If done right, you can make some AI generated looking models.
can you tell me more about texturing in this case?
Yeesh, now I know why I've been slacking on texturing, it's clunky and not very intuitive in Blender. I just leave my models blank with assigned colored material slots. Any software recommendations for texturing?
@@paradoxtatorstudios9681Substance Painter is probably the industry standard. Though exporting the UV map and just using Photoshop is completely valid too.
Bros a magician. He went from just a solid head outline to a fully fledged face within one frame. This dude is absolutely incredible.
Reminds me of that one SpongeBob episode in which he tries to draw a perfect circle by sketching a whole face first.
Yeah he skipped a massive step there. Then again, this isn't really a tutorial.
Basically when it works, its fun as heck.
it was so fun when u told us why ppl hate blender
As a post-graduate Maya animation student with a tight budget, Blender is a godsend.
I have learned Blender since last month and tbh it is hard to memorize or even understand which tool does what and what add ons to get, the last assignment i have was to make a chair, a table, and a computer, it is hard to get them all into a right piece so i just stack blocks into blocks resizing them and then im done.
I love Blender
When the polygon count doesn't lag it
get gud pc
@@vaguedestruction
Specifically for Blender?
I cursed at blender for like 15 minutes trying to make a plate, but it kept constantly sticking to things. Then i remembered to turn of snapping. Amazing program
Blender is great to get into but the moment you have to put work into it and something messes up it starts to get unfun and then slowly but surely burns you out. Till you have more ideas
Same thing can happen with any program that bugs out. Someone was making a detailed movie in the Adobe Suite, but burned out after too many bugs and got no support. Said it was the worst fortune he ever spent.
@@Edward256 that’s what’s happening to me in this app. Got a very realistic Batman waiting. Made him with his arms together as if he would be hard surface
That’s not the problem though. I can’t rebuild the hands cos it’s shutting off when I do anything. My pc is decent too. There are roadblocks stopping me from getting any further
If my model has glitchy fingers and there’s no way to replace them and progress, I don’t know what to do.
Not only that. I have already followed good methods and just to get here took much more time than it should have
@@TheTyroofToriyama Funnily the person who ditch Adobe has had the best time of his life in Blender, and his future projects look just like his Adobe projects.
I only hated Blender when I was first starting out. Not only was I trying to adapt to an obtuse UI, but I was also learning good modeling practices.
Blender looks so easy to use
but when I used it I have no idea how to even add a simple shape
Shift + A. Lol why some people are so dumb and they blame software instead of admitting their fault
Why are you trying to use it without even watching the most simple free tutorials out there?
This makes it Look so easy
Awesome video man, the only digital tablet I will ever use is Wacom never had a issue, that is why I never consider others.
so why not this is for people who have a low budget
@@BlenderArt did I say this is for low budget people? I did not.
Read my text correctly, I had many different types of digital tablets and all have a problem with drivers or something, the ONLY that just work for me in Mac and Windows is Wacom, will never trade for another one.
@@jenovaizquierdo you got me wrong..
Wacom is a good option but it's also expensive..
I'm using XP pen every day and I am so happy with it.. I do have MacBook and it's also works with no issues..
you like WACOM why not!! that's what I meant
@@BlenderArt I understand, and I definitely agree with you Wacom is really expensive. That is nice you hadn’t any problems with XP pen and you like it. Yea dude we each like our own thing 😅
same for HUION man. Wacom isn't everything.
Blender is amazing, mainly when you consider it if free. A very accessible software, the only thing to pay for is your dedication to learn it. Thank Blender Team!
I can barely even go past the face modelling for some reason. I don't know why, but it's the eye sockets and lips that I have problems with!
Yea, these are the hardest. I think having the model at a 45 degree angle for marking the location of the eyes kind of helps.
Same with the lips. But I think turning it to front view and using a crease brush to mark out where the lips touch is also helpful.
@@blenderpain8249 Thank you, I will keep that in mind. Many times already I’d have inspirational ideas to create a character with blender. But the moment I just turn my sphere into a proper head, I’m already having a hard time with the face. Not enough polygons for the lips, eye sockets look stretched out or too sunken. I’ve given up because of this.
Which is a pain. Because I feel like I need to take advantage of my Bachelor of Arts more. So feeling like I can’t even made a 3D model is a little bit disheartening 😅
@@Tenshii_Artii It always take a lot of time and pain. In sculpt mode, setting the voxel size to 0.003 or less is extremely helpful for making more polygons. Use remesh whenever necessary when you think you stretched the polygons too much. Remember a model with over 3 mil polygons is the norm during the sculpting part of the process. I recommend Grant Abbitt's how to sculpt a stylized character playlist. That's how I got into character sculpting as you can see on my channel. The hard part of sculpting for me now is being overwhelmed by what specific steps to sculpt details into the face after the initial blocking in. But have at it, start with the eye sockets. Then the cheeks, then the lips, then the chin etc. Actually it doesn't really matter which part you start with or go to. Keep this in mind: even if it doesn't look right at the moment, I can always go back to refine it.
And always, always use a reference. Pinterest has so many good references for sculpts, especially ones that show all the muscles, creases and bumps on the face.
The part that I always kick myself over is always the retopology, I haven't figured out a faster and more efficient way of doing it so far. I'm actually stuck with not bring able to upload a weekly progress video because of this.
I working in using blender to camera track. So far it seems really amazing!
I rarely use it, because everytime i try to make something like you did here i swear the sculpt tools dont adjust the way it works for you. Like they over deform or under deform from what i want. I tried to somply replace a cats back once and it would not align with the rest of the cat smoothley no matter what i did. I went into fusion and made one instead.
Turn your strength down on the tools SUPER low. Also make sure you have a tablet with pressure sensitivity. If youre working on a windows machine the pressure might not work unless you have the drivers installed AND windows ink enabled in the tablet settings. Play around with the windows ink checkbox some programs work better with it on some with it off, but check to see how it effects pressure.
I’ve spent 20 years, trying Blender then recoiling in horror, but the more recent versions are close to being usable. There’s still a lot of weird UI choices, but it’s progressing in the right direction.
The good thing about Blender is that it can do ANYTHING!
The bad thing about Blender is that it can do ANYTHING…
Like make you want to pulverize your computer with a hammer
I'm just glad that 3rd party tutorials exist, all the extra noise from a bunch of features I'm never going to use is distracting. Makes me understand how some older people can't figure out their own computers.
Blender is great. Even if it terrible, it's open source, which would make it extremely difficult to hate.
if only blender was written in purely optimized c++ code, then it wouldn't be so bad with high poligon objects
Would they have to rebuild everything from scratch if they wanted to change that?
@@TheTyroofToriyama pretty much yes, it's purely done in python 😭
Me being a game dev, I have specific guides im limited to. I searched for tips on modeling low poly human characters and these are great working tips.
Blender is great.learning blender is hell
Love the way he just says "and you do this and you do that" that's the problem if people knew how to do it it would be a problem but unlike some programs the tools are given names most won't recognise let alone find in the thousands of combinational tool settings you can create.
One question:
You can rig a model that is sculpted? or only if it has extrusion
yep you can rig a sculpted model ^^ you’ll have to use multires if you want details + pc well being when animating, but it works quite well ^^ there’s a bunch of yt tutorials if you want to know more about it
Tbh I subscribe to this RUclips over other blender RUclips’s because of your accent it’s relaxing
im too dumb to use blender
My brain the entire time: now save progress, now save progress, now save progress, please save the file
Why is the bottom sphere looks alone.
And where did it go at the end?
I planned to create a full character than I realized that I hadn't time.. so
your attention is impressing wow
@@BlenderArt thanx
One thing I wish that people show in Blender tutorials is providing not only what functions every shortcut they use do, but also where in all of Blender's menus those functions are at. Saying this because people like me are using forks of Blender and sometimes those forks don't provide the default Blender keymap.
the ai nerds need too make an ai retopology so we don’t have to
For that you would need a huge amount of good topology models readily available, and that data just isnt there. There's a huge amount of models with trash topo, but not enough high quality stuff. You can accomplish a lot with exoside quad remesher though.
For Blender veterans it’s easy and great for customized animation like Dilongoo but people outer there like me that never used it before or no experience it’s very difficult..glad this video reccomendation Called it out
I love blender but if i did hate it, it would be because it can be so complicated that you literally have to watch a video to learn to move in the software. Or because if i add to many subdivision surface modifiers than my computer dies. Or bc you can follow a tutorial to the letter and what ever you make might still not move right. I love blender, but i still have legs' that detach from a body, I have projects i cant open or my computer will crash. I get it.
Great sculpting!!
The issue I have with blender in specific is everything being hidden behind hotkeys. It wouldn't be that big a deal if the hotkeys didn't have more keys than a Mozart piece
Blender is just hard to learn but once you get in to it it's amazing
He meant it 10 years later .
blender reminds me of sculpting in real life lol
open If I can get this as a gift I will start sculpting. I really love your work
Camera locks up too regularly for my liking, UI relies heavily on keyboard shortcuts (and doesn't have a good enough context-sensitive right-click menu), and some of those shortcuts get in the way more than they actually help.
I still like Blender for what it can do, but there's so many little reminders that I'm not using commercial software. The end-user polish is a bit scuffed and chipped and it feels more like it was designed as an in-house tool.
People hate blender because there's way too many things to remember like all the keybinds. When I first started I gave up because I couldn't move the camera. The only reason I use it now is to retexture premade models.
I love blender like hell, its my first and favorite 3d software.The only problem is it lags and freaks out like hell when it comes to polygon count (which is unfortunate because my pc is very low spec and it can only run blender 2.79 without crashing ONCE)
2.8+ is like a benefit for those with a blessed computer. Praying that I can eventually get one so i can keep working on blender projects
I have Blender 3.1, I thought I had a crap laptop. Perspective I guess.
I think no one really hates it i have a friend who is studying it for his job since 6 or more years now and the only hard thing to do is rigging and bone structure modeling itself is not hard but coming up with a new model himself is even harder he dose not like to make humans since he is not very good at it but over all he made some amazing stuff for me and others hecc i tried it myself and with his help i did amazing stuff as well it's hard it's just sometimes annoying to use and i wish i could be such a pro in it like he or you are
thank you for sharing
@@BlenderArt always willing to do so
My computer cannot handle blender animation so I just use it for video editing
I like Blender's compositor and video editor as well 👍
People hate blender because they think they can become Pixar in less than a week with zero prior art experience.
Exactly.
Who tf hates blender
Same i just came to type that same stuff ,who tf fuck hates it ,whooooo
@@vil4795as a begginer (bad) sd modeler i 🥰🥰🥰 blender
Now THIS is true art well done sir
blender is the best. also 3rd
❤️
@@BlenderArt some people says, it gets laggy on increasing the polygon count, your words on that??
Ppl hate blender? I didn't know, I thought everyone loved it, after all the best videos on the internet are made there if ykwim
Nobody hate blender
For me, Blender seems amazing once you learn to use everything, however I was taught Maya so I just get frustrated when I can't find comparable ways of doing things
❤
literally nobody hates blender. it's literally god's gift to this world.
Either you haven't read the comments here or you are being sarcastic.
@@Edward256nah bro blender's trash I'm not reading shit
people hate blender because they have no skills
Pretty much, they say blender is hard, but they aren’t going to learn Maya, or 3ds Max either.
Just learned to make a cube person, I'm having fun experimenting with the shapes to give it a personality XD
I'm really liking my character so far! The interface is a bit weird, but hey, you get used to it and get familiar with the tools.
THE FTL POWER SURGE NOISE SCARED ME SO MUCH OMG
There is one thing about wonder is that it might be free but it’s probably one of the hardest 3-D softwares to use when you start to understand it more if feels like I should be going into fucking IT
I work in Blender almost daily for a few years now and I hate it sometimes, because I encounter bugs or illogical things almost on daily basis. Also you need to get custom scripts for functions that should be built-in Blender by default. Recently I even needed to fix most of my asset files because I needed to change unit scale to 0.1 because the default value is glitchy with stuff like shadows, subsurface scattering (I work mostly in Eevee) and cloth simulations. Setting up default settings in a way that every new user will have to change them (eventually) to new default constant values is honestly really dumb.
I genuinely think it comes down to preference. I'm 4 days into learning Blender and I love it. It's a steep as hell learning curve but once you get used to it, it's great. Meanwhile, I hear people talking up this program called Maya. I talked to a friend of mine that used to be a game dev and he said Maya is garbage lol. So yeah, it's really up to what you prefer using, quality is subjective here (although I hear Blender used to be horrible, it's been around since the 90's, they've had a lot of time to perfect this thing).
Jesus that alarm sound from FTL almost gave me a heart attack and a quick spacebar hit.
Метод создания стилизованных волос в блендере просто потрясающий!
Я 10 лет в 3D MAX работаю и более 4х в ZBrush, но все больше и больше посматриваю в сторону блендера.
as someone who was forced to use blender for a freelance job I am not a fan of blender just because I am realizing how much I miss my brushes in Zbrush mainly the default ones. It's just easier to use an industrial drill with many changeable drill heads instead of a multi-tool
I HATED Blender. I remember using it during it's 1.x versions and god the UI was horrendous. Everything literally felt complicated. The only reason I had it was to convert the game rip models to the direct x (.x) file extension, and now in the latest patches, they have completely removed it lmao.
But I had to pick it up again for our final year project purposes. It was such a difficult learn.. from the abundance of shortcuts and learning how to model simultaneously. Never again. I like it now though. I've created two anime style models and I'm so proud of them. My main gripe now is how the shortcut keys can change and most older tutorials tell you to press the wrong thing when 4.0 Blender has changed it. It becomes so confusing.
Honestly, Blender doesn't give me much trouble when I create things like animatronic characters. It does get a bit laggy when I have a high polygon count, but it's not unmanagable.
My laptop might have something to do with the lagginess, tbh. XD
I don't know why people would hate that that's pretty cool I like it
Sculpting is such a miserable task to do for me that I prefer the old fashion way: Pulling vertices and extruding, at least I know what I'm doing like this, I even have some fun from this.
The video:
“This is why people HATE blender”
Also the video:
“this is why people LOVE blender”
In 3d you don't need to texture on eye highlights on the eyes, you can just properly light your characters...
in the recommended shorts section, it just shows "why people HATE blender" - which makes it seem like you're answering a question, and not asking one.
Yo the background music is 🔥🔥🔥🔥💯💯💯💯💯🔥🔥🔥🔥
This inspires me to use blender
It’s their opinion,it’s not that ones opinion are gonna affect the others opinion.
Even though I don’t have blender or a pen,it’s still gonna be used by me and will be the best.
I’m learning blender rn it’s so cool dude
Without a pen mouse, the results are not the same as when you use one. Moreover, not everybody is fortunate enough to afford it, especially in poor countries. What might seem like the price of a few cups of coffee to you could be equivalent to the price of a car for us! :P
HE MAKES IT LOOK SO EASY
you make it look so easy