Nice video In fairness to the BMP1 it's two main weapons are not weak just hard to use Example the grom will frontally penetrate the M60 from any distance with heat And the atgm is very likely going to one shot anything in game if you hit our target Unless it's a abrams where you will just have to hope it hits a weakpiont The bmp1 can kill anything from the front that is not a leo 2 or Abrams at any distance The main issue is getting good at using its ATGM and getting first round hits with the grom beyond 900 meter's
Yea its weapons are powerful, But do leave a lot to be desired when it comes to shooting anything too far for easy gun use but too close to line up the ATGM unless you have experience. I had practiced on the ATGM but sometimes its random jitters mess up my aim.
@@Check_Vibe0 question do you plan on making videos on the new vehicle variants down the line ? Example the original m60a1 without stabilizer and T-64R
In response to the other guy, I've got a couple dozen screenshots saved of M60s tanking hits from weapons that should in theory "easily" destroy it. A 125mm 3BM32 shot stopped at 1.8km on the mantlet. Many of 125mm 3BM15 hits to the turret ring and cheeks that glanced off. Numerous instances of 73mm and 100mm HEAT rounds inexplicably being stopped by the mantlet and turret cheeks. A tank being hit twice in a row by the same BMP, with Sagger missiles to the turret ring that did not penetrate. The M60's armor is way tougher in-game than somebody might expect from reading about the "IRL" tank. That needle nose turret is like a heavyweight boxer's chin, and its Jawa Sand Crawler-like interior means it has no real weakspots...the entire tank is a weakspot, so what do you even shoot at? Somebody once wrote that tanks with spacious interiors are actually more vulnerable to post-pen damage than cramped tanks, citing Soviet data - that definitely does NOT compute in GHPC. I gotta love how the sight only has markings for 1300m but somehow AI BMPs are consistently bracketing shots at 2km+ with the 73mm. Cheers dude.
nice :) also fan fact : the reason the bmp1 has the weapon set is has is because they wanted to have anti-tank capabilities at both long to close range the Malyutka has a die dead zone of 900 meters wacth is also the attractive range from the grom
"when the first car made is worse than every other"...
That Bradley was very brave 😂
Nice video
In fairness to the BMP1 it's two main weapons are not weak just hard to use
Example the grom will frontally penetrate the M60 from any distance with heat
And the atgm is very likely going to one shot anything in game if you hit our target
Unless it's a abrams where you will just have to hope it hits a weakpiont
The bmp1 can kill anything from the front that is not a leo 2 or Abrams at any distance
The main issue is getting good at using its ATGM and getting first round hits with the grom beyond 900 meter's
Yea its weapons are powerful, But do leave a lot to be desired when it comes to shooting anything too far for easy gun use but too close to line up the ATGM unless you have experience.
I had practiced on the ATGM but sometimes its random jitters mess up my aim.
@@Check_Vibe0 question do you plan on making videos on the new vehicle variants down the line ?
Example the original m60a1 without stabilizer and T-64R
@@robingrewal8103
I do, especially the M60’s
In response to the other guy, I've got a couple dozen screenshots saved of M60s tanking hits from weapons that should in theory "easily" destroy it. A 125mm 3BM32 shot stopped at 1.8km on the mantlet. Many of 125mm 3BM15 hits to the turret ring and cheeks that glanced off. Numerous instances of 73mm and 100mm HEAT rounds inexplicably being stopped by the mantlet and turret cheeks. A tank being hit twice in a row by the same BMP, with Sagger missiles to the turret ring that did not penetrate.
The M60's armor is way tougher in-game than somebody might expect from reading about the "IRL" tank. That needle nose turret is like a heavyweight boxer's chin, and its Jawa Sand Crawler-like interior means it has no real weakspots...the entire tank is a weakspot, so what do you even shoot at? Somebody once wrote that tanks with spacious interiors are actually more vulnerable to post-pen damage than cramped tanks, citing Soviet data - that definitely does NOT compute in GHPC.
I gotta love how the sight only has markings for 1300m but somehow AI BMPs are consistently bracketing shots at 2km+ with the 73mm.
Cheers dude.
nice :)
also fan fact : the reason the bmp1 has the weapon set is has is because they wanted to have anti-tank capabilities at both long to close range
the Malyutka has a die dead zone of 900 meters wacth is also the attractive range from the grom
Different format as you can see. LMK what you think!