The BMP-1 is an IFV of all time. But how is it?

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  • Опубликовано: 11 сен 2024
  • The BMP-1. I personally dislike it unless it has a konkers. But that's just me. And in Gunner, HEAT, PC Its the same situation.

Комментарии • 9

  • @jussi8111
    @jussi8111 24 дня назад +13

    "when the first car made is worse than every other"...

  • @subjectc7505
    @subjectc7505 22 дня назад +1

    That Bradley was very brave 😂

  • @robingrewal8103
    @robingrewal8103 26 дней назад +9

    Nice video
    In fairness to the BMP1 it's two main weapons are not weak just hard to use
    Example the grom will frontally penetrate the M60 from any distance with heat
    And the atgm is very likely going to one shot anything in game if you hit our target
    Unless it's a abrams where you will just have to hope it hits a weakpiont
    The bmp1 can kill anything from the front that is not a leo 2 or Abrams at any distance
    The main issue is getting good at using its ATGM and getting first round hits with the grom beyond 900 meter's

    • @Check_Vibe0
      @Check_Vibe0  26 дней назад +1

      Yea its weapons are powerful, But do leave a lot to be desired when it comes to shooting anything too far for easy gun use but too close to line up the ATGM unless you have experience.
      I had practiced on the ATGM but sometimes its random jitters mess up my aim.

    • @robingrewal8103
      @robingrewal8103 26 дней назад +2

      ​@@Check_Vibe0 question do you plan on making videos on the new vehicle variants down the line ?
      Example the original m60a1 without stabilizer and T-64R

    • @Check_Vibe0
      @Check_Vibe0  26 дней назад +1

      @@robingrewal8103
      I do, especially the M60’s

  • @ndx6779
    @ndx6779 23 дня назад +1

    In response to the other guy, I've got a couple dozen screenshots saved of M60s tanking hits from weapons that should in theory "easily" destroy it. A 125mm 3BM32 shot stopped at 1.8km on the mantlet. Many of 125mm 3BM15 hits to the turret ring and cheeks that glanced off. Numerous instances of 73mm and 100mm HEAT rounds inexplicably being stopped by the mantlet and turret cheeks. A tank being hit twice in a row by the same BMP, with Sagger missiles to the turret ring that did not penetrate.
    The M60's armor is way tougher in-game than somebody might expect from reading about the "IRL" tank. That needle nose turret is like a heavyweight boxer's chin, and its Jawa Sand Crawler-like interior means it has no real weakspots...the entire tank is a weakspot, so what do you even shoot at? Somebody once wrote that tanks with spacious interiors are actually more vulnerable to post-pen damage than cramped tanks, citing Soviet data - that definitely does NOT compute in GHPC.
    I gotta love how the sight only has markings for 1300m but somehow AI BMPs are consistently bracketing shots at 2km+ with the 73mm.
    Cheers dude.

  • @samargrewal929
    @samargrewal929 26 дней назад +1

    nice :)
    also fan fact : the reason the bmp1 has the weapon set is has is because they wanted to have anti-tank capabilities at both long to close range
    the Malyutka has a die dead zone of 900 meters wacth is also the attractive range from the grom

  • @Check_Vibe0
    @Check_Vibe0  26 дней назад

    Different format as you can see. LMK what you think!