im gonna be honest i prefer it that we had to kill him fully once and then his health bar started to go up while dm dokuro's song played it was always way more atmospheric.
Wait till he gets his resprite! It'll be even better than you think! The only things I'm guessing Fabsol and the team need to fix with Yharon now are probably Yharon's sprite work, the possibility of the HP regen transition, and maybe some of the vortex attacks. Either way, very excited for how this fight will turn out at it's final state!
What's great is that lore-wise, Yharon was still holding back in this battle. He's powerful enough to burn down the entire Jungle in a single attack, but he takes extreme care not to do this.
I miss when we had to fully drain the health at for second phase, made it much cooler and for new players it’s pretty surprising and a neat twist and now it’s just gone
Made it feel like he was actually like a dragon pheonix hybrid. Also I imagine if it was still kept Yharon would be covered fully in fire like that one attack and he would then transform into his new sprite.
@@qua_xor3348that would just look weird, the styles aren't consistent at all. it would look cool if he transformed, but maybe not using two completely different sprites
Looks a lot more fair, but I feel like second phase isn't that much different from the first one. I wouldn't mind some more attacks so it stands out, like it did previously
after comparing the different versions, I prefer 1.4 (rust & dust) yharon more, I know a lot of the community didnt like the fact that he regenerated to full for his 2nd phase but I never personally had an issue with it and honestly thought it made the fight way more cinematic, there's also a lot less spam and he deals a lot less damage, but the fight lasts around 10-12 minutes meaning its an endurance battle, and I'm ALL for that
I think if they brought back the regen but lowered his health to compensate would be the best yharon fight by far. imo 10 minutes is a little too long, for me 5-6 minutes feels more reasonable.
It would've been cool if in 2nd phase Yharon would go sicko mode and start being as chaotic as he was before rework. Like, that chaotic nature before Calamity 2.0 was something that Yharon was known for
@@Kkbleeblob But it makes sense cause he feel that he could really be dead in this fight, shows it in the lyrics that he may not win this fight. So he would go more irrational and chaotic to not die or win
To be honest the first phase is intense but once you get to the second phase, that’s where the real fun begins, and the music at the second phase is really awesome! Dm dokuro did a really great job on the song for this boss! I like it!
Yep, certainly some good changes right here. Still not a perfect fight, but it seems Yharon is getting better and better. My only complaints is that the "vortex" is basically just a copy pasted effect from the big balls that make the arena, and also the fight does seem a tad bit repetitive.
I suspect that might just be a placeholder. Yharon has needed a resprite for a while and I think they just wanted to have some minor changes for this update and there will likely be a full revamp in the future.
@@ineverrage4176 Probably. I am just hoping they make the fight a bit better overall. It is solid from a gameplay standpoint, but it could use either more attacks or more distinct attacks, along with much better presentation in both sprites and effects/transitions.
@@ineverrage4176 iirc fab has said something about wanting to add red lightning and feather attacks to yharon when the resprite comes to give him some more attacks while also deepening its connection to dragonfolly
I feel like in the calamity mod your the villan. You came into a world and started slaying monsters that did nothing to deserve to die. You slayed a dragon that was willing to give its life for its master. I cant help but feel that in this world, your the villan. You just see the enemys as villans you need to kill to get stronger.
I mean, excluding Anahita/Leviathan and Yharon, all the bosses were either mindless, uncotrolable, or just straight up evil. Yeah i guess some of them didn't do much harm, but killing them brought more good than bad
But isn’t the Lunatic Cultist in Calamity lore like, actively leading a cult in an effort to keep an ancient godlike entity from awakening to not prevent disaster from occurring but to ensure Yharim doesn’t harness it for his conquest of universal revision? Could be wrong but seems pretty morally right to me.
@@bonittog4873 yeah but they are at the end of the fight so they don't really have that much of an impact (if you get hit or you die by them it doesn't change anything)
Bro this and the devourer of gods fight on the play through me and my friends did felt amazing, just imagine: You and your Friends are fighting yharon, the music is blaring out, your friends roaring out, adrenaline pumping, full focus.. and the music is the only thing keeping your stream of energy stable, and not going into a full panic attack. You hear your friends roar, and you see the health bar, and you just keep going, it feels incredible. Just seeing everything and hearing it all.. in a situation where I should be having sensory overload but I’m just able to handle it, I feel so powerful in that moment. Having a single stream of energy and it not spilling out into a panic attack feels incredible, because I’m not usually able to keep it stable
@@randorandom9494 if you're asking why yharon damages itself, its already explained in the video. Other than that the only word i heard about the change was to make the bullet hell more fair
The enemy ascended beyond your control Or was that all your intention? They have managed to demolish whatever we made But you're failing to comprehend If they can, they will easily butcher you whole While you're blinded by your depression I have gotten to the point where I'm just too afraid That you're going to meet your end My screams echo out through the fire And your rival dares stand in my way Yes, this is a hardship most dire And one day, you will heed what I say This is my message to my master This is a fight you cannot win I think that past your great disasters Their victory stirs below your skin If you proceed, I will not blame you I will move forth and win your war But if I should die before you continue You shall have heard my final dying roar The enemy ascended beyond your control Or was that all your intention? They have managed to demolish whatever we made But you're failing to comprehend If they can, they will easily butcher you whole While you're blinded by your depression I have gotten to the point where I'm just too afraid That you're going to meet your end My screams echo out through the fire And your rival dares stand in my way Yes, this is a hardship most dire And one day, you will heed what I say This is my message to my master This is a fight you cannot win I think that past your great disasters Their victory stirs below your skin If you proceed, I will not blame you I will move forth and win your war But if I should die before you continue You shall have heard my final dying roar The enemy ascended beyond your control Or was that all your intention? They have managed to demolish...
the tornadoes that get spawned from the tiny whirl hitting you should last A LOT longer so you would have to actually think about their placement. Other than that the fight looks chill and I can't see anything too wrong with it. It does look bit on the easy side though
sadly still not a fan of this fight ever since after the rust and dust update. i first fought him in the acid rain update, and even though i admit it wasn't perfect, for me it's gone way downhill since then. the bullet hell doesn't fit my image of what yharon is at all, personally i liked the fast paced aggressiveness of his old attacks, with the teleports and fast charges. pretty consistent fight. i didn't play back then, but his bumblebirb summons from earlier updates looked fun too, maybe a few tweaks to make them better but they looked like they kept you on your toes. now he has a really awkward bullet hell that requires slow precision, something that doesn't really fit a fast flying dragon imo, plus SCal is already a "precision" boss. personally i think the mod should test you in endgame with both speed, precision, and other skills in the form of different endgame bosses. admittedly he did copy duke a lot but seeing as duke was never really that hard for me, plus you have much cooler gear at this point imo, this fight was still unique and fun enough. it made me actually learn how to dodge the duke-like AI due to the high damage. personally i think they could've spun duke's fast AI into something even "better" along those lines. i don't like the direction they've taken this fight personally. oh yeah, and not to mention, the epic transition from phase 1 to 2 was completely changed in such a bad way (to me at least), and i have no idea why they decided to do that. it's such a lame and awful change imo (harsh maybe, i'm just passionate, sorry). overall the fun of this fight was completely ruined for me over the course of several updates, and i see they're still running with it and continuing to go in that direction. but hey, that's just me. maybe everyone else likes it. thats fine. just my thoughts. 👍
I don’t really mind the bullet hells but I would rather have distinct sections of the fight that have the aggressive dashing or bullet hells instead of just cycling. It could make the fight more unique imo.
@@ineverrage4176 the acid rain version of the fight definitely had that. granted, the first couple phases needed some more interesting and unique attacks, but it was definitely more like you said, with phases of different attacks.
The old version basically amounted to "fly in circles and pray you don't get hit" it was never fun or satisfying. I haven't played this version, but it looks much better because it's consistent.
@@zacharyb9636 fair opinion. personally in terms of the first phase, i agree with the whole "fly in circles" part, but i think they could've changed that instead of making the fight more slow and awkward. there was actually a lot of strategy to the later parts of the old fight though, especially the teleportation dashes and remembering where each of the tornados spawned. i have played the new fight and i find the bullet hells to be really awkward and irritiating to dodge, especially since the boss also dashes after you mid-bullet hell. skill issue? probably, but given how much i dislike the current fight and don't find it fun, i don't care to try to figure it out more than i already have. oh yeah, and the current yharon for some reason occasionally teleports right on top of the player. not sure what happened to this fight lol. but anyway, like i said before, you have a valid point. thanks for sharing your point of view, it was interesting to hear what other people think.
The music is WAY too good for this bossfight. Not to insult the mod creators, it’s just that the music is super cinematic, energetic, and emotional. The bossfight is good, but it’s kinda just a hard bossfight.
I think every post moon lord bosses represent another one Providence - EoL Polterghast - Plantera Devourer of Gods - Destroyer Yharon - Duke Fishron Supreme Calamitas - Moon lord
I think that past your great disasters Their victory stirs below your skin If you proceed, I will not blame you I will move forth and win your war But if I should die before you continue You shall have heard my final dying roar The enemy ascended beyond your control Or was that all your intention? They have managed to demolish whatever we made But you're failing to comprehend If they can, they will easily butcher you whole While you're blinded by your depression I have gotten to the point where I'm just too afraid That you're going to meet your end My screams echo out through the fire And your rival dares stand in my way Yes, this is a hardship most dire And one day, you will heed what I say This is my message to my master This is a fight you cannot win I think that past your great disasters Their victory stirs below your skin If you proceed, I will not blame you I will move forth and win your war But if I should die before you continue You shall have heard my final dying roar The enemy ascended beyond your control Or was that all your intention? They have managed to demolish...
"buffed" yharon is literally easier than providence with pre providence gear i managed to kill yharon in like 4 attempts. it was alot longer but the attacks are too easy to dodge
a bit late but how do you dodge his dash when you first spawn him in. i have asgardian aegis but i still dont know whether to dodge up or down if he is on the left or right of me.
I cant even kill it with the last prism or all of the moon lord weapons with 160 defense and 520hp mage few hits your dead this guy makes it look so easy
Damn, it cost me a lot to finish the vanilla terraria and in expert, soon I'm going to play this mod for the first time and once and for all I say that I won't be able to.
Seems there's lots of more experienced players here. I have a question: Is Galaxia a strong enough weapon to fight him or do I have to get something better? I already had to cheat against DoG because he was just too infuriating Edit: Fought it anyway, this boss has _f l a w l e s s_ design compared to DoG and was actually quite fun. It's nice to see that they are making it even better
@@ericphillips8268 "Nothing about the fight is unfair", there is one thing, the COLOSSAL ammount of hp devs game him. I swear the big jump in HP was just too much, and I play on classic mode... I used the biggest dps weapon I had which was Ark of the Elements, and it was not enough to get me to the sentiniels... Many deaths later literally the first weapon I've found that was somewhat decent was Banshee Hook. This boss is too strong for weapons obtainable before the fight, but gets OBLITERATED with any weapon craftable after it
@@xxcabalxx2369 If doing this would change anything, I didn't even notice a difference between chasing the head/tail and shooting as many segments at once. I don't care about this boss anymore, I'm trying to beaat supreme calamitas rn
@@WojtekXD-bx7jb The health isn't even much of a jump from Storm Weaver. Sounds like you were not using the right weapon. AotE is a pre-Providence weapon, of course it sucks against DoG. Posr-Polterghast weapons are your best bet. Also, you do know to hit the head and tail, right?
For being one of the last bosses you fight, he seems really easy compared to what he was. I hope they make him harder, or at least more overwhelming; I think a boss this far into the game deserves that complexity, even if it means each attack doesnt do as much damage.
I'm newer to Calamity and finished my first playthrough recently, I beat him second try in a master world. I don't know how he used to be, but to me at least he was way easier than DoG. If anything I blame the gear tier, you get a good power spike after DoG.
@@csai3365 The thing is, my playthrough before the update that overhauled him I was running the best armor you could scavenge at the time, the best ranger build, and even using a extra slot mod. Easily took over 20 tries because his unpredictability made him difficult. From the video alone it looks like they butchered him lol.
im gonna be honest i prefer it that we had to kill him fully once and then his health bar started to go up while dm dokuro's song played it was always way more atmospheric.
both of Yharon's themes are by Dokuro
Me after killing yharon first phase and started to regain health:WHAAAAAT MO- yoo yooow the music ayee yooo
ong man, even the devourer of gods fight was so much better that way
@@shalvei_ AInt no way shadow is here i remember U
@@nickerlas7109 I don't
The fight looks so much smoother and less chaotic now, i always liked that boss but now he is even better
Wait till he gets his resprite! It'll be even better than you think! The only things I'm guessing Fabsol and the team need to fix with Yharon now are probably Yharon's sprite work, the possibility of the HP regen transition, and maybe some of the vortex attacks. Either way, very excited for how this fight will turn out at it's final state!
he did look "a little" easier than before but he probably wont be, because im bad
@@thecosmichiroshi do you think they will change its hitbox?
@@thecosmichiroshi when is that gonna happen
@@etonymous1632 when it's ready
What's great is that lore-wise, Yharon was still holding back in this battle. He's powerful enough to burn down the entire Jungle in a single attack, but he takes extreme care not to do this.
Environmentally Friendly Defensive/Offensive System
does that mean yharon was as strong or stronger than supreme calamitas/ the exo mechs?
@@cosmilitegaming6262 The strongest enemy is devourer of gods,Who scales to universal-multi-universal level
@@Amatsu_storm_approach yea if he devours enough gods
@@Amatsu_storm_approach if he is so strong? how come we fight him before yharon and Scal? i seriously doubt the DoG is holding back
"it damages itself to make up for it"
i cant wait until someone afk's yharon without ever directly damaging him
Honestly, like using a system of precise teleports
I'll add it to my to-do list.
@@MrJFL don't you have enough after exo bosses cheese?
Yharon can't die as a result of the damage, someone has killed him with a copper shortsword tho
@@phdskyla5026 There's always a way.
5:27 wow, that sync was incredible
yeah I thought you the same thing
1:25 either
I think that they shouldve kept yharon regenerating to full in some fashion because that was just super cool
I miss when we had to fully drain the health at for second phase, made it much cooler and for new players it’s pretty surprising and a neat twist and now it’s just gone
Made it feel like he was actually like a dragon pheonix hybrid. Also I imagine if it was still kept Yharon would be covered fully in fire like that one attack and he would then transform into his new sprite.
@@qua_xor3348that would just look weird, the styles aren't consistent at all. it would look cool if he transformed, but maybe not using two completely different sprites
Looks a lot more fair, but I feel like second phase isn't that much different from the first one. I wouldn't mind some more attacks so it stands out, like it did previously
after comparing the different versions, I prefer 1.4 (rust & dust) yharon more, I know a lot of the community didnt like the fact that he regenerated to full for his 2nd phase but I never personally had an issue with it and honestly thought it made the fight way more cinematic, there's also a lot less spam and he deals a lot less damage, but the fight lasts around 10-12 minutes meaning its an endurance battle, and I'm ALL for that
i found someone that agrees with me. You sir are a man of culture
regening yharon best yharon amen
The music switch doesn't make much sense now, yeah. I liked regenning Yharon, made the fight cooler.
I think if they brought back the regen but lowered his health to compensate would be the best yharon fight by far.
imo 10 minutes is a little too long, for me 5-6 minutes feels more reasonable.
I personally liked Yharon regening but I hated fighting him twice. The fight was already 8-10 mins, and I was not a fan of doing it twice.
It would've been cool if in 2nd phase Yharon would go sicko mode and start being as chaotic as he was before rework. Like, that chaotic nature before Calamity 2.0 was something that Yharon was known for
what are you talking about. his attacks have not changed for the most part
@@Kkbleeblob But it makes sense cause he feel that he could really be dead in this fight, shows it in the lyrics that he may not win this fight. So he would go more irrational and chaotic to not die or win
@@enriqueperezarce5485 lyrics are non canon
@@Kkbleeblob fun fact after the lore rework they will be!
@@GreetingsInferiors the lore rework has already happened, and no it’s still not canon
love the rework, hes finally not just a duke fishron copy
Whaaaat. He was never a Duke fishron copy
@@ItsSageCertified for me he was, literally the same ai
@@zareptil5441 I mean, now that you mention it. It does make sense. I just never made that connection haha
@@ItsSageCertified perceptivity 100
@@ItsSageCertified for the longest time he was, look at some old footage of him and you will see it
To be honest the first phase is intense but once you get to the second phase, that’s where the real fun begins, and the music at the second phase is really awesome! Dm dokuro did a really great job on the song for this boss! I like it!
Yep, certainly some good changes right here. Still not a perfect fight, but it seems Yharon is getting better and better. My only complaints is that the "vortex" is basically just a copy pasted effect from the big balls that make the arena, and also the fight does seem a tad bit repetitive.
I suspect that might just be a placeholder. Yharon has needed a resprite for a while and I think they just wanted to have some minor changes for this update and there will likely be a full revamp in the future.
@@ineverrage4176 Probably. I am just hoping they make the fight a bit better overall. It is solid from a gameplay standpoint, but it could use either more attacks or more distinct attacks, along with much better presentation in both sprites and effects/transitions.
@@ineverrage4176 iirc fab has said something about wanting to add red lightning and feather attacks to yharon when the resprite comes to give him some more attacks while also deepening its connection to dragonfolly
i think they could make it a bit more detailed, maybe like a literal sun.
@@porkyminch1640 yeah, though I would personally want it to look more quick and swirly, as if it was spinning super fast in there.
I feel like in the calamity mod your the villan. You came into a world and started slaying monsters that did nothing to deserve to die. You slayed a dragon that was willing to give its life for its master. I cant help but feel that in this world, your the villan. You just see the enemys as villans you need to kill to get stronger.
His master is pretty evil though so kinda hard, dragon was duty bound and a shield for his master, he failed in his duty
I mean, excluding Anahita/Leviathan and Yharon, all the bosses were either mindless, uncotrolable, or just straight up evil. Yeah i guess some of them didn't do much harm, but killing them brought more good than bad
Yharon’s master is the literal definition of evil
I think Yharim and the Player are similar, they’re immensly powerful beings who take others under their thrall and may commit a mass genocide or two
But isn’t the Lunatic Cultist in Calamity lore like, actively leading a cult in an effort to keep an ancient godlike entity from awakening to not prevent disaster from occurring but to ensure Yharim doesn’t harness it for his conquest of universal revision? Could be wrong but seems pretty morally right to me.
I prefered the regenerating health after phase 1
This boss is just so unenjoyable unless you spend an equally unenjoyable time prepping...
I honestly wish they would remove the ring of projectiles Yharon makes when he dies, or at least make them harmless.
They are harmless though
@@Name42069 at the end of the video damage is clearly taken by the ring of fire.
@@bonittog4873 yeah but they are at the end of the fight so they don't really have that much of an impact (if you get hit or you die by them it doesn't change anything)
@@xSonik77 It's dissatisfaction really hits in if you get hit but it really makes the "final dieing roar" great.
Bro this and the devourer of gods fight on the play through me and my friends did felt amazing, just imagine:
You and your Friends are fighting yharon, the music is blaring out, your friends roaring out, adrenaline pumping, full focus.. and the music is the only thing keeping your stream of energy stable, and not going into a full panic attack. You hear your friends roar, and you see the health bar, and you just keep going, it feels incredible. Just seeing everything and hearing it all.. in a situation where I should be having sensory overload but I’m just able to handle it, I feel so powerful in that moment. Having a single stream of energy and it not spilling out into a panic attack feels incredible, because I’m not usually able to keep it stable
4:30 This is why Yharon is my favorite boss
He damaged himself on the bullet hells? That means... Beating Yharon by doing absolutely nothing is (theorically) possible!
he wont kill himself, but you could finish him off with a shortword :)
that doesnt make any sense, couldn't they just lower yharon's total hp?
@@randorandom9494 if you're asking why yharon damages itself, its already explained in the video. Other than that the only word i heard about the change was to make the bullet hell more fair
@@Vysterx Yharon malice nohit copper Shortsword only :clueless:
Yharons phase 2 music is fire as hell
And I think yharon is the one who’s speaking
The enemy has accended beyond you contro- *terraria overworld day theme plays*
I could've sworn the bosses use to say things in the text box during the fight
I hope something unique replacing infernado, like old duke's vortex at least
I love that music so much
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish whatever we made
But you're failing to comprehend
If they can, they will easily butcher you whole
While you're blinded by your depression
I have gotten to the point where I'm just too afraid
That you're going to meet your end
My screams echo out through the fire
And your rival dares stand in my way
Yes, this is a hardship most dire
And one day, you will heed what I say
This is my message to my master
This is a fight you cannot win
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish whatever we made
But you're failing to comprehend
If they can, they will easily butcher you whole
While you're blinded by your depression
I have gotten to the point where I'm just too afraid
That you're going to meet your end
My screams echo out through the fire
And your rival dares stand in my way
Yes, this is a hardship most dire
And one day, you will heed what I say
This is my message to my master
This is a fight you cannot win
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish...
the tornadoes that get spawned from the tiny whirl hitting you should last A LOT longer so you would have to actually think about their placement. Other than that the fight looks chill and I can't see anything too wrong with it. It does look bit on the easy side though
Love how the music ended at just the right time
3:44 these dodges are fucking insane
Look forward to this currently struggling with WOF since I’m playing rogue and am still learning.
Really cool to see how this fight has evolved over the years. Still looks like a nightmare to nohit though lol
it’s not that bad to nohit
it’s not that bad to nohit
It doesnt look hard to nohit if you play touhou or some other bullet game lmao
They fixed my boy! Hope next update bring up new other bosses rework like that and improvements too
2:22 I LOVE THAT SONG
2:52 the best part
sadly still not a fan of this fight ever since after the rust and dust update. i first fought him in the acid rain update, and even though i admit it wasn't perfect, for me it's gone way downhill since then.
the bullet hell doesn't fit my image of what yharon is at all, personally i liked the fast paced aggressiveness of his old attacks, with the teleports and fast charges. pretty consistent fight. i didn't play back then, but his bumblebirb summons from earlier updates looked fun too, maybe a few tweaks to make them better but they looked like they kept you on your toes. now he has a really awkward bullet hell that requires slow precision, something that doesn't really fit a fast flying dragon imo, plus SCal is already a "precision" boss. personally i think the mod should test you in endgame with both speed, precision, and other skills in the form of different endgame bosses.
admittedly he did copy duke a lot but seeing as duke was never really that hard for me, plus you have much cooler gear at this point imo, this fight was still unique and fun enough. it made me actually learn how to dodge the duke-like AI due to the high damage. personally i think they could've spun duke's fast AI into something even "better" along those lines. i don't like the direction they've taken this fight personally.
oh yeah, and not to mention, the epic transition from phase 1 to 2 was completely changed in such a bad way (to me at least), and i have no idea why they decided to do that. it's such a lame and awful change imo (harsh maybe, i'm just passionate, sorry).
overall the fun of this fight was completely ruined for me over the course of several updates, and i see they're still running with it and continuing to go in that direction. but hey, that's just me. maybe everyone else likes it. thats fine. just my thoughts. 👍
I don’t really mind the bullet hells but I would rather have distinct sections of the fight that have the aggressive dashing or bullet hells instead of just cycling. It could make the fight more unique imo.
@@ineverrage4176 the acid rain version of the fight definitely had that. granted, the first couple phases needed some more interesting and unique attacks, but it was definitely more like you said, with phases of different attacks.
The old version basically amounted to "fly in circles and pray you don't get hit" it was never fun or satisfying. I haven't played this version, but it looks much better because it's consistent.
@@zacharyb9636 fair opinion. personally in terms of the first phase, i agree with the whole "fly in circles" part, but i think they could've changed that instead of making the fight more slow and awkward. there was actually a lot of strategy to the later parts of the old fight though, especially the teleportation dashes and remembering where each of the tornados spawned. i have played the new fight and i find the bullet hells to be really awkward and irritiating to dodge, especially since the boss also dashes after you mid-bullet hell. skill issue? probably, but given how much i dislike the current fight and don't find it fun, i don't care to try to figure it out more than i already have. oh yeah, and the current yharon for some reason occasionally teleports right on top of the player. not sure what happened to this fight lol.
but anyway, like i said before, you have a valid point. thanks for sharing your point of view, it was interesting to hear what other people think.
i agree with all of it, good comment
Im gonna miss the old yharon :(
he looks like the kind of guy who knows how to breakdance, i refuse to elaborate
The music is WAY too good for this bossfight.
Not to insult the mod creators, it’s just that the music is super cinematic, energetic, and emotional. The bossfight is good, but it’s kinda just a hard bossfight.
yeah dm dokuro's music is great
It's simple. Powermetal makes everything better and Terraria understood the assignment
Really gonna miss him going Winged Dragon of Ra in phase 2.
"It damages itself"
Someone's gonna try to make Yharon kill himself now, I can feel it
"Oh fuck my bad master I went overboard"
-Yharon after being stalled for 20~ months
he won’t die, but you can finish him off with a short sword
@@Kkbleeblob Yep, saw the Copper Shortsword kill confirm
im not gunna lie when i did this fight with my friends i turned the music all the way up and couldn't hear anyone
His theme make him looks like a super powerfull legendary pokemon
THIS IS A MESSAGE TO MY MASTER
BRO GOT A CANON EVENT
I love how at the end game people use just 1 or line of platform for an arena just to refresh the flight back to 100%%
"stop shooting at me you foking skeleton"
My favorite boss + My favorite calamity Music
Weird Duke fishroon
I am got flashbacked so hard
Oh great, you can pacifist yharon now
I think every post moon lord bosses represent another one
Providence - EoL
Polterghast - Plantera
Devourer of Gods - Destroyer
Yharon - Duke Fishron
Supreme Calamitas - Moon lord
God why does his 2nd phase song hit so damn hard
Which music mod is this?
Yharon phase 2 music is the only terraria music with a singer
Is brutaly nerfed 💀💀💀
What equipment are you using for the fight? Just curious (I need tips before I get demolished)
summoner's who have the saros' possesion: heheh stunlock go BRRRRR
"Nah, I'd win." - Bewearium
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish whatever we made
But you're failing to comprehend
If they can, they will easily butcher you whole
While you're blinded by your depression
I have gotten to the point where I'm just too afraid
That you're going to meet your end
My screams echo out through the fire
And your rival dares stand in my way
Yes, this is a hardship most dire
And one day, you will heed what I say
This is my message to my master
This is a fight you cannot win
I think that past your great disasters
Their victory stirs below your skin
If you proceed, I will not blame you
I will move forth and win your war
But if I should die before you continue
You shall have heard my final dying roar
The enemy ascended beyond your control
Or was that all your intention?
They have managed to demolish...
Lindgren Mountains
Wish they made it so u had to lower its health to 0 then it regens fully to phase 2. It is the dragon of rebirth after all
4:13 did i just hear the sound of Z-aiming from Zelda Twilight Princess ?
How to beat Yharon: other than bullet hells, circle around him and dash if you can
Bennie Mountains
"buffed"
yharon is literally easier than providence with pre providence gear
i managed to kill yharon in like 4 attempts. it was alot longer but the attacks are too easy to dodge
a bit late but how do you dodge his dash when you first spawn him in. i have asgardian aegis but i still dont know whether to dodge up or down if he is on the left or right of me.
bro forgot to craft mana crystals or he just gave himself everything he needed but he forgot mana
I cant even kill it with the last prism or all of the moon lord weapons with 160 defense and 520hp mage few hits your dead this guy makes it look so easy
How many attempts did it take you to beat Yharon. I haven't been able to beat them yet so I was just curious how long did it take.
3 tries
now yharon is literally a sun
Damn, it cost me a lot to finish the vanilla terraria and in expert, soon I'm going to play this mod for the first time and once and for all I say that I won't be able to.
First time playing this mod i died a lot to devourer of gods, yharon and supreme calamitas took me about 100 deaths each :))
@@pancake7102 difficulty?
Brittany Drive
Hickle Forges
Watsica Knolls
O'Conner Wells
Only i play the game for soundtrack of yharon
Seems there's lots of more experienced players here. I have a question: Is Galaxia a strong enough weapon to fight him or do I have to get something better? I already had to cheat against DoG because he was just too infuriating
Edit: Fought it anyway, this boss has _f l a w l e s s_ design compared to DoG and was actually quite fun. It's nice to see that they are making it even better
DoG is design-wise the best boss. Nothing about the fight is unfair, although it is difficult.
@@ericphillips8268 "Nothing about the fight is unfair", there is one thing, the COLOSSAL ammount of hp devs game him. I swear the big jump in HP was just too much, and I play on classic mode... I used the biggest dps weapon I had which was Ark of the Elements, and it was not enough to get me to the sentiniels... Many deaths later literally the first weapon I've found that was somewhat decent was Banshee Hook. This boss is too strong for weapons obtainable before the fight, but gets OBLITERATED with any weapon craftable after it
@@WojtekXD-bx7jb aim for the head or tail
@@xxcabalxx2369 If doing this would change anything, I didn't even notice a difference between chasing the head/tail and shooting as many segments at once. I don't care about this boss anymore, I'm trying to beaat supreme calamitas rn
@@WojtekXD-bx7jb The health isn't even much of a jump from Storm Weaver. Sounds like you were not using the right weapon. AotE is a pre-Providence weapon, of course it sucks against DoG. Posr-Polterghast weapons are your best bet. Also, you do know to hit the head and tail, right?
Ernser Mountain
In master mode too, great work
bro yharon fight is literally just bullet king from enter the gungeon plus duke fishron
Bartell Centers
what arrows do you use?
The voice space....
Gustave Green
Rempel Key
if it damages it's self during bullet hells now, could it be possible to get him so low you could one shot him?
yes
Hermiston Hills
only 2 mana stars till post yharon
chad
Cole Mission
Welch Knoll
man i miss these days, good ole easy yharon before me and my friends installed infernum mode with another mod that increases enemy hp and dmg by 2x...
Lol the timing at the end
For being one of the last bosses you fight, he seems really easy compared to what he was. I hope they make him harder, or at least more overwhelming; I think a boss this far into the game deserves that complexity, even if it means each attack doesnt do as much damage.
I'm newer to Calamity and finished my first playthrough recently, I beat him second try in a master world. I don't know how he used to be, but to me at least he was way easier than DoG. If anything I blame the gear tier, you get a good power spike after DoG.
@@csai3365 The thing is, my playthrough before the update that overhauled him I was running the best armor you could scavenge at the time, the best ranger build, and even using a extra slot mod. Easily took over 20 tries because his unpredictability made him difficult. From the video alone it looks like they butchered him lol.
Wait ain’t you supposed to kill the DoG First?
Volkman Isle
what is that accessory below the soaring insignia?
It´s called Rampart of Deities, it´s basically just an upgrade to the deific amulet
It essentially combines several defensive vanilla accessories into one.
Mueller Harbors
Fritz Neck
reworked bullet hells looking much better
i am beating terraria 1.4.5 in master mode, after i beat it i am going to play calamity mod in expert, any recommendations for melee and in general?
watch gitgud for tip
Crawford Ford