Create separate Alpha Pass in Maya Arnold

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  • Опубликовано: 1 ноя 2024

Комментарии • 26

  • @Riaan1906
    @Riaan1906 Год назад +2

    Thanks, Man 2023 and this is still a problem. Thanks for the video it helped me alot

    • @pooyacgi
      @pooyacgi Год назад

      Yeah, I'm glad it helped you! cheers

  • @martinaferrarybohorquez317
    @martinaferrarybohorquez317 2 года назад +2

    Rápido y conciso, como a mí me gustan los tutoriales. Mil gracias!!!

    • @pooya1
      @pooya1  2 года назад +1

      de nada amigo!

  • @RorrixPirrorrix
    @RorrixPirrorrix Месяц назад +1

    HOLLY GUACAMOLLYYYYYYYY MI PRRITO ME ACABA DE SALVAR!!!!!!!!!!!! ANNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNANANANANANAN MUY NASHEEEEEEEEEEEEEE

    • @pooya1
      @pooya1  Месяц назад

      I'm glad it was useful. Thanks for the comments

  • @albertakesson3164
    @albertakesson3164 3 года назад +2

    Wow man, I've been looking for this funcion!
    There should be an alpha AOV in Maya to beging with, not all this hussle to make it your self.

    • @pooya1
      @pooya1  3 года назад +2

      Yes, its crazy how hard it is to do something this basic.there is no easy way if you only need alpha and nothing else. I'm glad it has helped you and I appreciate your comment.

  • @RorrixPirrorrix
    @RorrixPirrorrix Месяц назад

    Hi man I have a question if I'm using an img sequence in the camera the alpha is complete white, how can i solve this?

  • @AndyMcGinnis
    @AndyMcGinnis 3 месяца назад

    Hi thanks for the tutorial! Unfortunately this isn't work for glass/transparent objects for me, as glass objects still appear opaque. I'm using CPU to render (I know that Arnold GPU doesn't support transmissive materials for some reason), I've checked the box for "Transmit AOVs" in my shader, and made sure both Camera and Transmission are at 0 for my skydome. Please help?

    • @pooya1
      @pooya1  3 месяца назад

      Hi Andy,
      Alpha creates a black and white mask for spaces that contain an object. So, if there is a glass, the mask will be white in the shape of the glass and black everywhere there is no object. Even if there is another object in the scene (even if it's all glass), it would still show an entirely white background.

  • @shubhams3284
    @shubhams3284 2 года назад

    Hey I'm getting white board around object if I'm trying to render render only object and turning off hdri decreasing camera value

  • @Gnda3e
    @Gnda3e 3 года назад

    Hello, how i can place shadow that the object project and object in two different files? to make a good composition at photoshop using Arnorld render Maya2019

  • @yasminesantos1758
    @yasminesantos1758 2 года назад

    I tried doing the animation rendering, with alpha leaving my character white and the background is transparent. How am I going to make the character have color?

    • @pooya1
      @pooya1  2 года назад

      Hi, Try rendering it as JPG instead of PNG or TIFF. JPG can not have transparency, therefore it will replace it with Black color. Let me know if that doesnt work, or if its not what you meant.

  • @YubisSmileStudio
    @YubisSmileStudio 2 года назад +1

    thx and one Big Like ;)

    • @pooya1
      @pooya1  2 года назад

      You are very welcome! and thanks for the Big Like ;)

  • @Kno_696
    @Kno_696 3 года назад

    Why doesnt it work in After Effects? When I try to alpha a sequence, alpha is not working and I cant get the transparency to export as png.

    • @pooya1
      @pooya1  3 года назад

      If I understand correctly, and assuming you export the sequence using this method that I'm showing here. this would create a black and white image that technically speaking does not have transparency. so , in after effects when you intoroduce it as alpha, you should import it as different layer and address it as "Luma Matte" /"Luma inverted Matte" under "Track Matte". this way, anywhere that is black would be transparent/or visible depending on the setting you chose.

  • @moeinkhademi4237
    @moeinkhademi4237 2 года назад +1

    Mersi ❤

    • @pooya1
      @pooya1  2 года назад

      Khahesh mikonam Moein jan!

  • @ady7d77
    @ady7d77 2 года назад

    can you do this in vray 5 next pls??

  • @vsevoloddubin2662
    @vsevoloddubin2662 3 года назад +2

    it doesn`t work if u use GPU render((

    • @znithz4350
      @znithz4350 3 года назад +1

      Thank you sir

    • @pooya1
      @pooya1  3 года назад

      Bumer. but this is for the times you only need alpha channel. for other situations where GPU speed is prefered, alpha channel is included in the rendered PNG or TIFF file..

    • @pooya1
      @pooya1  3 года назад

      @@znithz4350 You are the most welcome!