Advanced Oil Processing in Factorio | Ultimate Factorio Tutorial tips and tricks guide

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  • Опубликовано: 28 июл 2024
  • How to Build Refinery and Advanced Oil Processing | Ultimate Factorio Tutorial (tips and tricks guide)
    Factorio tips and tricks for new players plus common mistakes that beginners might do in Factorio. It's a list of the most useful things for everybody who just starts with this awesome game. If you are more advence Factorio player you can still watch and comment how many of those mistakes did you make.
    I'll make tutorials for other topics like Factorio speedrun or Factorio trains
    if you have idea for other factorio tips and tricks video or factorio guide let me know in the comments :D
    Blueprint book: For now there are no blueprints for this video. If I make any, I will announce it on my discord / discord
    That calculator tool for ratios: kirkmcdonald.github.io
    Welcome to the world of Factorio, where automation and ingenuity combine to create an addictive gaming experience! 🏭🤖 In this comprehensive beginner's guide, we'll dive into the essential tips and tricks that will kickstart your journey in Factorio. Whether you're a newcomer or a seasoned player looking for a refresher, this video has something for everyone.
    Other videos from my ULTIMATE factorio beginner's guide series:
    Whole playlist • Ultimate Factorio Tuto...
    Your First Hour in Factorio | Factorio beginner's guide (Tips And Tricks Tutorial) • Your First Hour in Fac...
    The BEST Design in Factorio | Main BUS Factorio Tutorial (tips and tricks guide) • The BEST Design in Fac...
    The BEST Smelting and Mining Setup | Ultimate Factorio Tutorial (tips and tricks guide) • The BEST Smelting and ...
    How to Build Refinery and Advanced Oil Processing | Ultimate Factorio Tutorial tips and tricks guide • Advanced Oil Processin...
    Get ready to revolutionize your Factorio gameplay
    🔥Patreon: / trupen
    💜Twitch: / trupen
    ❤️RUclips: / trupen
    💙Discord: / discord
    🗑️pastebin: pastebin.com/u/trupen
    🐦Twitter: / mrtrupen
    Other links linktr.ee/trupen
    ⌛ ⌛ ⌛ TIMESTAMPS ⌛ ⌛ ⌛
    00:00 Intro
    00:50 Oil - Basic information
    02:50 What can you craft with oil?
    03:12 Heavy oil - Description
    03:32 Light oil - Description
    04:26 Petroleum gas - Description
    05:04 How to prepare to craft refinery
    06:13 The best refinery in Factorio
    07:27 1. Refinery lines
    09:51 2. Storage area
    11:33 3. Liquids cracking
    12:46 4. Production area
    13:39 Heavy oil - Crafting recipes
    14:47 Light oil - Crafting recipes
    16:51 Petroleum gas - Crafting recipes
    18:13 The best place to build refinery
    19:43 Liquid pressure in Factorio
    21:07 Barrels in Factorio
    21:42 Loading/unloading train stations
    22:59 Coal liquefaction
    25:33 Late game refinery
    Playlists:
    All your factorio pains • All your factorio pains
    Factorio tips and tricks • Factorio tips and tricks
    All my factorio videos • All my factorio videos
    Factorio Beginner's guide 2022 • Factorio Beginner's gu...
    Have fun in your factorio games. 😀
    Thank you for reading and see you next time! 🖤
    #Factorio факторио
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Комментарии • 261

  • @Trupen
    @Trupen  3 месяца назад +17

    If you are looking for somebody to play Factorio with, try our discord server!
    discord.com/invite/AYf3DYS

    • @Kveldred
      @Kveldred 3 месяца назад

      trupé, mi amigo, have you checked out _Captain of Industry_ by any chance?
      it's my favorite "Factorio-like" - still in EA, but has more systems and content implemented than many "finished" games; so... might be worth a look. 👌
      (ofc it probably won't be _as_ good as Factorio even when complete... but few things are, and I still see potential for many, many Trupisms here. 🫡)
      ---------------------------------------
      *_P.S._*_ - I bought my wife a copy, but then she divorced me. so... I have a free copy on Steam if you / someone wants to try it._

    • @NuclearCraft
      @NuclearCraft 2 месяца назад +1

      Do you speak Russian?
      Ты умеешь разговаривать на Русском?

  • @ED-yy4te
    @ED-yy4te 3 месяца назад +493

    People with 1000+ hours and still watch the tutorial

    • @ZealothXyven
      @ZealothXyven 3 месяца назад +2

      Ha.

    • @awsddesafghjb3718
      @awsddesafghjb3718 3 месяца назад +27

      because we love trupen 🙏

    • @jmatya
      @jmatya 3 месяца назад +9

      I am here for the memes 😅

    • @TheOldWhovian
      @TheOldWhovian 3 месяца назад +10

      Here for that sweet sweet Trupen voice

    • @8ToxicTears8
      @8ToxicTears8 3 месяца назад +5

      Content is content

  • @capedbaldie5889
    @capedbaldie5889 3 месяца назад +212

    trupen i finally beat factorio yesterday, it took me 200 hours but i feel acomplished

    • @Trupen
      @Trupen  3 месяца назад +63

      congrats

    • @capedbaldie5889
      @capedbaldie5889 3 месяца назад +31

      @@Trupen THANK YOU I GOT RECOGNIZED YAY

    • @tardvandecluntproductions1278
      @tardvandecluntproductions1278 3 месяца назад +6

      Hope you enjoyed it!

    • @capedbaldie5889
      @capedbaldie5889 3 месяца назад +2

      @@tardvandecluntproductions1278 ifeel like ican complete any task regardless of the time and effort it can take

    • @toddkes5890
      @toddkes5890 3 месяца назад +3

      Did you launch a Rocket with a Fish in it?

  • @Hey1234Hey
    @Hey1234Hey 3 месяца назад +57

    I am playing factorio for the first time ever. I made the grey juice and just got to the oil processing part now lol. Great timing

  • @BlackTempleGaurdian
    @BlackTempleGaurdian 4 месяца назад +62

    This guide will be used to harvest E710 for Managed Democracy.

  • @dawerrr9906
    @dawerrr9906 3 месяца назад +63

    i like how in Polish you have absolutely diffrent names and in freedom you just have light oil and heavy oil lol

    • @Kveldred
      @Kveldred 3 месяца назад +10

      Not sure about Factorio... but IRL both Polish and English actually use essentially the same terms, in the oil industry - it just depends on context.
      If you're talking about e.g. transport of crude, or just want to broadly characterize a source, then "light/heavy" is common. (Remember, they aren't _actually_ different products - the density at which a line is drawn is mostly arbitrary.)
      I've worked with a few European outfits (Polish and German), and pretty much regardless of language you have "light" _(e.g._ lekki, leicht) and "heavy" varieties, and petroleum is probably referred to more commonly this way than any other.
      If you care more about sourcing a petroleum product to refine for a specific purpose, then you can start categorizing by the results of fractionating the crude: naphtha vs. paraffin vs aromatic hydrocarbons.
      "Bitumen" can fit here, as well; but it depends on how you use the word; sometimes it means the heaviest fraction/residue, sometimes it just means real heavy crude.
      (I don't know the Polish or German words, off the top of my head, for the constituents of crude - I probably didn't even remember "light" right! lekki olej? - but... hey, once you get specific enough, it's all IUPAC anyway!)

    • @dawerrr9906
      @dawerrr9906 3 месяца назад +3

      @@Kveldred i certainly did not expect that, but nice to know. I mainly meant that in factorio exactly from what i've seen in English you have "light" and "Heavy" oil where in Polish you have "Mazut" and "Nafta"

    • @Kveldred
      @Kveldred 3 месяца назад +4

      @@dawerrr9906 Well now I feel dumb... lol, sorry! I fell into the petroleum industry sort of by chance, and it's rare I find any chance to use my career knowledge... 😳😂

    • @SuwinTzi
      @SuwinTzi 3 месяца назад +3

      ​@@KveldredI get that feeling: knowing some really cool or technical knowledge but absolutely no context to share outside of the circle you learned it in

  • @lyonvensa
    @lyonvensa 3 месяца назад +16

    I swear the way Trupen says "However" will forever stuck in my head just like the blueprint for smelting columns

  • @mastergx1
    @mastergx1 3 месяца назад +21

    This will get me hated: I barrel everything! My bus has Petrolium Barrels, Sulphur, Acid Barrels, Lubricant Barrels and Rocket Fuel. My refinery turns the big three into barrels and then I prioritise the outputs so everything but the rocket fuel has priority. Then using the excess heavy and petrol as well as ALL the light oil - I turn all the rest into rocket fuel and feed a huge array of power plants, just to get rid of it!

    • @drinkfromthecup
      @drinkfromthecup 3 месяца назад +5

      Using barrels is the only proper way to stockpile Lubricant.
      There's never enough Lubricant.

    • @SIRJACOBSTINE
      @SIRJACOBSTINE 3 месяца назад +3

      I just put the liquids i need on the main bus, but instead of a pipe its a fluid wagon. The tracks take up 2 spaces, so it fits into a bus.

    • @88porpoise
      @88porpoise Месяц назад +4

      ​@@drinkfromthecupExcept for when there is too much lubricant and your entire oil processing grinds to a halt because it can't be output.
      The two certainties of life in Factorio:
      1) Not enough blue chips.
      2) Something in the oil production chain has full output.

    • @drinkfromthecup
      @drinkfromthecup Месяц назад

      @@88porpoise There. Are. Never. Enough. Of. Lubricant.
      If you have surplus, send it my way :)

  • @colto2312
    @colto2312 3 месяца назад +14

    i was literally just thinking about you yesterday. glad to see you're well

  • @mihneabrill3753
    @mihneabrill3753 3 месяца назад +14

    This is an US certified classic 🇺🇸

  • @ethanallred2543
    @ethanallred2543 3 месяца назад +5

    A very helpful video, and perfectly timed, as I literally just started oil for the first time in Factorio. Thank you!

  • @toddkes5890
    @toddkes5890 3 месяца назад +7

    14:00 - My stunt at a train Block base with Heavy Oil -> Lube vs Cracking, is to send the Heavy Oil past a LOT of Chemical Plants making Lubricant, and only the remaining Heavy Oil can get to the Cracking location. No circuit logic needed, and as soon as the Lubricant starts to back up the Heavy Oil will not be able to fill up the Lubricant Plants and instead get cracked. This Block takes in Heavy Oil and Water, and outputs Lubricant and Light Oil.
    I use a similar setup for Light Oil, so the Light Oil first goes past the Assemblers making Rocket Fuel, leftover Light Oil then goes past Chemical Plants that make Solid Fuel, and finally the remaining Light Oil gets cracked into Petroleum Gas. This inputs Light Oil, Water, and Solid Fuel, and will output Rocket Fuel and Petroleum Gas.

    • @MrJM0B
      @MrJM0B 3 месяца назад +1

      What are your production numbers per minute? For all the liquids, + plastic & blue chips

    • @toddkes5890
      @toddkes5890 3 месяца назад +1

      @@MrJM0B Don't remember off-hand, the main goal was reducing the amount of Combinators and Wires at my base. Basically to see if passive balancing would work.

    • @MrJM0B
      @MrJM0B 3 месяца назад

      @@toddkes5890 okay what's your SPM?

    • @toddkes5890
      @toddkes5890 3 месяца назад +1

      @@MrJM0B It was under 500. I just wanted to test to see if the circuitless fluid system worked, rather than optimizing the base.

  • @loganhartsel5513
    @loganhartsel5513 3 месяца назад +2

    Trupen, the ONLY Factorio RUclipsr that puts out guides that I can actually understand and learn from! I love these videos! I can’t wait for the Robotics one!
    Also “the first hour in Factorio” video is the only RUclips guide that has gotten me to actually understand the flow of Factorio. Absolutely LOVE that video and it is hands down the single most helpful guide. I would love to see you make that a series and cover everything Factorio has to offer in it! I would definitely send a tip for sure!

  • @epidemious1541
    @epidemious1541 3 месяца назад +4

    Dude this is just the thing i needed. Your 1 hour guide also helped a lot. I was wondering if you would continue that series?

    • @Trupen
      @Trupen  3 месяца назад +2

      I might continue it

  • @drakedbz
    @drakedbz 3 месяца назад +1

    Great video, just one comment--if you don't want to bother with circuit networks, you don't need them. As long as you are constantly using petroleum gas, you can just run the heavy oil from refineries through a line of lube plants, then (in sequence) to heavy cracking, and the light oil gets routed back to the beginning, before the first refinery. The light oil then goes from the last refinery through solid fuel and rocket fuel, then to light oil cracking. The petroleum from that loops back to the beginning of your refineries.
    This setup prioritizes using heavy oil for lube and light oil for solid fuel/rocket fuel. Then it prioritizes any excess heavy oil to crack into light oil, and any excess light oil to crack into petroleum. All of that gets prioritized over making fresh liquids, so as long as petroleum is always being used, all other materials will be balanced automatically. I don't even use tanks in this setup, unless I'm moving a liquid a long distance (in which case, put the tank before a pump to maximize throughput).
    One downside to this is that you can't stop a liquid from being fully used up, so as I said, you HAVE to make sure petroleum is ALWAYS moving, otherwise that backs up, causing your refineries to stop making light/heavy oil.
    One way to make sure petroleum is always in use is to set up a small amount of solid fuel using the petroleum recipe, and prioritize the solid fuel from light oil, then use the solid fuel for power or for rocket fuel (if you're using that for power or trains). Keep in mind, without any circuit logic, this won't perfectly balance things, so using petroleum for sulfur or plastic is a better solution.

  • @kepler6873
    @kepler6873 3 месяца назад +4

    On blue circuits: a full blue belt of blue circuits is overkill for even 1k SPM (I think it’s enough for 2k, not sure). So you want to go for 4-8 blue belts of blue circuits if possible to support infinite expansion

  • @RedSpiritVR
    @RedSpiritVR 3 месяца назад +2

    I just got around to oil after about 2 days of rebuilding my mid game base to be ready for my final base so I can start expanding infinitely. This was actually very useful.

  • @calyodelphi124
    @calyodelphi124 3 месяца назад +2

    This is absolutely a video worth taking notes from.

  • @Matt-sk6hi
    @Matt-sk6hi 3 месяца назад +3

    So much freedom in this video. . .

  • @Eye_Exist
    @Eye_Exist Месяц назад +4

    Factorio really needs an enhanced online pvp mod, where instead of the rocket launch your mission with your factory would be to build and develop armies of battle robots and destroy the other players base with them.
    - the battle robots would be unlocked via AI technology, which would branch into your military tech with various more and more advanced AI controlled tanks and other robots (not the flying bots we have, but all kinds of land and aerial robots), which the player would command in standard RTS-fashion.
    - the player character themselves would be invulnerable, and the point would be to force the opponent to surrender by destroying their base
    - maybe you could even develop some kind of biter farming technology, which would allow you to grow an army of biters to your command
    - otherwise the gameplay would be just like normal factorio, where you build everything from scratch, develop automation and sciences to harness more of the map resources
    - because the game is very long, there should be an online save game function to better allow non-competitive play
    overall i would love if factorio combat would be changed into player controlled and manufactured armies rather than fixed and railway turret positions and the character himself. the combat in the game feels so wonky i just rather always turn the biters off for good, but then it leaves the character truly alone in a sandbox which isn't very optimal either.

  • @sunrisetenshi1054
    @sunrisetenshi1054 3 месяца назад +1

    Clear and magnificent. Love you Trupen ^_^

  • @Jmcgee1125
    @Jmcgee1125 3 месяца назад +3

    Most recent run I decided to just ship around crude oil and have balanced cracking everywhere. Works great.
    Then I remembered lube. Luckily I don't need too much so it just pulls the heavy oil away from the plastic section.

  • @AlexAndRiEL
    @AlexAndRiEL 3 месяца назад +1

    Thanks! As always, it is fun and useful :)

  • @runelt99
    @runelt99 3 месяца назад +3

    If all else fails, then just put down an expandable design in one direction. Don't need to care about ratios since if u have problems, u just expand whatever is struggling. Throughput will only suffer when you require something like more than 1 belt of coal or something, but by then you can likely scale back size while scaling up production via beacons.
    Adding more than 1 pump per oil wagon is overkill. A single pump that is connected directly to oil storage will take very little time to load. Your train will spend far more time traveling than that. For context, a wagon holds 25000 oil. Pump uh pumps 12000... Per second. Meaning, in 2 seconds it only needs to pump out 1000 oil. A much bigger issue I see beginners do is that they do not put storage next to the pump. Every single pipe between storage and pump will double the time it takes to load it!

  • @Grzechu2142
    @Grzechu2142 3 месяца назад +1

    Dzięki. Na pewno się przyda ten tutorial.

  • @GoosSar
    @GoosSar 3 месяца назад +2

    Огромное спасибо! Весело и креативно как всегда! 😊
    Thank you very much! 😊

  • @myster1ousdemon
    @myster1ousdemon 3 месяца назад +2

    the "давай по новой миша" meme comes from my city, imagine that hehe
    so funny to see it

  • @utkphilobio
    @utkphilobio 2 месяца назад

    This video is amazing. Thank you.

  • @cicisisthebest
    @cicisisthebest 3 месяца назад +1

    Very useful and informative. Thank you!

    • @Trupen
      @Trupen  3 месяца назад

      Glad you enjoyed it!

  • @jayjasespud
    @jayjasespud 3 месяца назад +2

    Trupen, Dosh, Ambig, and Spif together is the dream playthrough.

    • @Trupen
      @Trupen  3 месяца назад +2

      I have a video with ambig and spiff :)

  • @UUN4
    @UUN4 3 месяца назад +1

    new trupen guide well that put a smile on my face

  • @justtheinstinct4893
    @justtheinstinct4893 3 месяца назад +4

    Hey babe,
    New Trupen vid, time to expand the factory

  • @ddlc_monika
    @ddlc_monika 3 месяца назад +1

    you absolute god, precisely where I left off yesterday after doing basic oil in my second run ever after like 4 years of not touching the bloody game
    all I remembered was "well it's better than Satisfactory at least"

    • @Sphendrana
      @Sphendrana 3 месяца назад

      I feel this in my soul. Literally just copied a perfect ratio oil plant for Satisfactory, got it running, and never went back over there.
      Now years later after picking Factorio back up and actually playing it, this is basically what's got me scratching my head. Mostly just the layout of pipes for advanced, and deciding how much to focus on building now vs later when my poor robots don't suck lol.

    • @Kveldred
      @Kveldred 3 месяца назад +1

      Yeah, the only other game like this that can even hold a candle to _Factorio_ is - IMO - *_Captain of Industry._*
      Other tries, like _Satisfactory_ or _Mindustry,_ can be... okay... but they just don't scratch the itch.
      _(CoI_ doesn't quiiiiite get there yet, either - BUT it's the closest attempt I've found, and it's still in EA & getting regular large updates. Only EA game I've ever supported monetarily... 🤞)

  • @ShadoV90
    @ShadoV90 3 месяца назад

    I just love this Polish-English :D
    I'm from Poland too and i was afraid to properly pronounce everything in English and be as close to native accent as possible, but it seems my fear was unnecessary, as even "ponglish" is very understandable (even if sometimes annoying, when your brain yells "it should be pronounced differently!") :D
    Anyway, very good job Trupen!

  • @veroxid
    @veroxid 3 месяца назад

    Personally I like the circuitry approach to handling the more complex recipes like all the oil stuff, like what you have in the video.
    This method basically makes it so that all the sub-items stay at relatively the same level, since having too much of one can completely shut down the production of others.
    With the brains, though, I find it a bit cleaner to have a bit more logic to it: it turns on at a lower level than it turns off. Otherwise what would end up happening is it would constantly flick on and off when the lubricant is right at about 10k - which will happen anytime demand is below supply with it off but exceeds supply with it on _(and for oil that happens more often than not this early, lol)._ It will keep the graphics of the pipes and refineries from flickering.
    2:05 -ish
    Bugs only directly attack it if it's producing pollution? Man, that just unlocked a new understanding of the game for me and changed my strategy, especially with those little RADAR outposts. I've always gunned them and added walls _(Yes, I am American, why do you ask?)_ to add a layer of protection to them, but I think I may have been inadvertently attracting the bugs to the outposts while they were on their way to the main - actually defended - base.

  • @Goremize
    @Goremize 3 месяца назад +1

    I love how simple oil is.
    And then you unlock Advanced oil processing and scream! To think all they needed to do was just add an automatic liquid remover once a pipe section was full, then we could just have stored each oil product in a few tanks and put one of those down in each section so your refineries can always produce for all levels of player, would have made it so simple.

  • @jasontofini3412
    @jasontofini3412 3 дня назад

    Its worth mentioning that having multiple power grids is rather ups intensive, so the self sustaining solar radars are not a great choice for massive areas

  • @historykzg6747
    @historykzg6747 3 месяца назад +1

    He is back !

  • @mckens02
    @mckens02 3 месяца назад +3

    Trupen the factory God!!

  • @thethubbedone
    @thethubbedone 3 месяца назад +2

    A long-form factorio tutorial from Trupen? Sign me TF up.

  • @snottytoe6957
    @snottytoe6957 3 месяца назад

    One person I remember seeing in the comments put liquid handling very simple. "you just put the fluid output into the fluid input."

  • @amogussusov4517
    @amogussusov4517 3 месяца назад +7

    мне нравится название мира на 0:17

  • @jakobion9216
    @jakobion9216 6 дней назад

    Would love to see a circuits video!

  • @crxtora3080
    @crxtora3080 2 месяца назад +1

    Player watching tru: Bro is so smart he is able to teach the hardest part in a game where many players struggle to learn
    Developers: 🗿🍷

  • @jeremylakeman
    @jeremylakeman 3 месяца назад

    IMHO use a circuit condition to pump to cracking, only when the tank is almost full. And another pump to take the cracking output back into storage, only when the tank is not almost full. To make sure your refinery always has a little space left for more output.

  • @bar_jumper1312
    @bar_jumper1312 22 дня назад

    RUclips just slapped subtitel under your video for me :D lol it isnt that bad

    • @Trupen
      @Trupen  22 дня назад

      English and Russian subtitles are hand made for each video, anything else is autogenerated by yt

  • @fogone3408
    @fogone3408 2 месяца назад

    Thanks from 🇰🇿

  • @adamgames1975
    @adamgames1975 3 месяца назад +2

    You can also use rocket fuel for B O A Ts

  • @essmene
    @essmene 3 месяца назад

    For Cracking I did setup R/S Latches for each type using a single tank as indicator - Turn cracking on if at almost maximum 24.000 - turn off if < 19.000. Partial Problem is that you still need to consume Petroleum - back in one game I still needed lube and did not consume enough sulfur/plastic.
    I had to built a Petroleum -> solid fuel conversion - inefficient, but neccessary trying to get rid of the excess Petrolem.

  • @kontroler123
    @kontroler123 3 месяца назад +3

    siema trupen wróciłeś :)

    • @Trupen
      @Trupen  3 месяца назад +1

      👋

    • @kontroler123
      @kontroler123 3 месяца назад

      @@Trupen i know it

    • @dawerrr9906
      @dawerrr9906 3 месяца назад

      @@kontroler123 polak zlokalizowany

    • @kontroler123
      @kontroler123 3 месяца назад

      @@dawerrr9906 dokładnie

  • @mckhal_
    @mckhal_ 3 месяца назад +1

    I'm playing factorio with mods
    But i gonna watch this
    maybe i will become teacher for my newbie friends
    I must know how to play vanilla

  • @FrodobagginsTNT
    @FrodobagginsTNT 3 месяца назад

    Smh no tips for diagonal oil :P
    Great video!

    • @Trupen
      @Trupen  3 месяца назад

      ¯\_(ツ)_/¯

  • @6k911Channel
    @6k911Channel 4 месяца назад +5

    I feel at home

    • @Trupen
      @Trupen  4 месяца назад +3

      U S A !

  • @kapthepol8312
    @kapthepol8312 3 месяца назад

    A TRUPEN VIDEO NO WAY, I THOUGHT HE DIED BUT ITS A MIRACLE

  • @toddestroyerofworlds734
    @toddestroyerofworlds734 3 месяца назад

    My brain feels so much bigger after watching Trupen

  • @angeldude101
    @angeldude101 3 месяца назад

    Coal liquifaction looks so cool, especially for making plastic, but given that it requires more cracking and a few extra components, it just never seems worth it. There's also the fact that oil is infinite in vanilla but coal isn't.

  • @madddog7
    @madddog7 3 месяца назад

    For the Remote Radar Unit I use: 1 radar, 1 substation, 1 lamp, 10 solar panels, 8 accumulators

  • @emilesteenkamp
    @emilesteenkamp 3 месяца назад +4

    lol, now i want to see Trupen play Satisfactory.
    Great vid. Still watcing Trupen Tutorials even with 3693 hours and learning new things

  • @levisantos2465
    @levisantos2465 3 месяца назад

    great accompaniment to a spaghetti dinner

  • @eee6719
    @eee6719 Месяц назад

    Can you make a video about walls and turret defenses

    • @Trupen
      @Trupen  20 дней назад

      I have some old video about tips and tricks for biters

  •  3 месяца назад

    Importantly, barrels can be transported by bots, which is sometimes handy.

  • @jakenbake1020
    @jakenbake1020 Месяц назад +1

    I am in desperate need of a train tutorial

    • @Trupen
      @Trupen  Месяц назад

      trains are getting a big change in 2.0, so there will be not tutorial for trains before 2.0

  • @Purin1023
    @Purin1023 2 месяца назад

    I never even saw the pumps when I tried my first factory. Thats probably why everything related to oil was majorly screwed up lol

  • @adamh1228
    @adamh1228 3 месяца назад

    LET THE FREEDOM FLOW!

  • @AdamL_18
    @AdamL_18 2 месяца назад +1

    The basic tutorial to complete before playing Angels Petrochem or Pyanodon

  • @DDA-th4nx
    @DDA-th4nx 3 месяца назад

    Привет! Хорошие видео, смотрю тебя из Казахстана 🇰🇿

  • @RepChris
    @RepChris 3 месяца назад

    19:50 the worst part is i know *exactöy* which paper that is, ive read it multiple times. And either im too stupid (likely) or there are some issues with the results, since the math and my actual results dont line up perfectly. It might be an issue with pipe intersections, probably me not understanding it well enough to apply the formula correctly.
    High throughput liquids is a huge pain in the ass, which i found when working on my own nuclear reactor blueprint. I am taking advanced mathematics at my university mind you

  • @gandalfwiz20007
    @gandalfwiz20007 3 месяца назад

    Trupen, why don't you try Captain of Industry. It's very similar to Factorio, it uses trucks just like robots and the research is similar, oil, etc. Check it out. Love you from Romania!

    • @Trupen
      @Trupen  3 месяца назад +1

      its on my very very long to do list...

    • @gandalfwiz20007
      @gandalfwiz20007 3 месяца назад

      @@Trupen I tried it right after 200 hours of Factorio😅. Along with Sweet Transit

  • @EggyTheEggMan
    @EggyTheEggMan Месяц назад

    TRUPENNNN! MAKE A TRAIN TUTORIAL AND MY LIFE IS YOURS!

    • @Trupen
      @Trupen  22 дня назад

      Train tutorial will be when new trains will be implemented

  • @jjeeqq
    @jjeeqq 8 дней назад

    Isn't it best to produce rocket fuel from any liquid you have too much and only when it doesn't prevent liquid overstorage, use cracking as an last resort?

    • @Trupen
      @Trupen  7 дней назад

      No, it's better to do cracking

  • @pgabrielrr
    @pgabrielrr 3 месяца назад +1

    first time watcher warning: rice jumpscare ahead

  • @nothingsavalible
    @nothingsavalible Месяц назад

    Does anyone know where to find a tutorial for the light display at 11:22

    • @Trupen
      @Trupen  22 дня назад

      Currently I don't have a tutorials for circuits

  • @GeorgMaUlWurf
    @GeorgMaUlWurf 3 месяца назад

    crashing into objects via car or train cracks me every time

  • @JayVal90
    @JayVal90 3 месяца назад

    Needed more Freedom spreading

  • @demarcorr
    @demarcorr 3 месяца назад +1

    now do all of angel's petrochem and any/all compatible extensions.

  • @CZpersi
    @CZpersi 3 месяца назад

    I actually use coal liquification more than regular oil processing, because in the end, most of the recipes that require oil also require coal, so especially when building outposts, it becomes easier to just go with coal liquification. I think that coal liquification is actually quite overpowered in Factorio. In real life, this is a very dirty, ineffective, and desperate way of getting oil.

  • @4ffff2ee
    @4ffff2ee 3 месяца назад +1

    ROCK

  • @drinkfromthecup
    @drinkfromthecup 3 месяца назад

    If Crude Oil is a Freedom Liquid, what is Lubricant then?

  • @danielwerner2916
    @danielwerner2916 Месяц назад +1

    Everyone loves trupen

  • @TeslaElonSpaceXFan
    @TeslaElonSpaceXFan 3 месяца назад +1

    😍

  • @rizalardiansyah4486
    @rizalardiansyah4486 3 месяца назад

    Next tutorial: Modules!

  • @nohax3691
    @nohax3691 3 месяца назад

    to refine oil you must have oil
    to have oil you must have pump jack
    to have pump jack you must have iron and copper and maybe other things aswell

  • @TheOldWhovian
    @TheOldWhovian 3 месяца назад

    As an American lemme just say: Keep the America jokes coming. They apt

  • @gameknight1789
    @gameknight1789 Месяц назад

    when I first got oil i put 10 storage tanks for crude oil and I was not using oil fast enough and all the tanks filled and the train barely ever left.

    • @Trupen
      @Trupen  18 дней назад

      Seems like your factory was not Bigg enough if you haven't been using too much oil

  • @blitze3244
    @blitze3244 3 месяца назад

    Next video about every liquid in sea block?😂😂

  • @TG-to5nf
    @TG-to5nf 3 месяца назад +1

    What was that math document you showed?

    • @Trupen
      @Trupen  3 месяца назад

      www.reddit.com/r/factorio/comments/6w9kwi/factorio_and_fluid_mechanics_science_facts_myths/

    • @TG-to5nf
      @TG-to5nf 3 месяца назад

      @@Trupen Thank you Very much

  • @milajro
    @milajro 3 месяца назад

    I want a mod for the sale of oil, and in principle the introduction of the economy

  • @tirissotheios9821
    @tirissotheios9821 Месяц назад

    Can you make a video on ai vehicles? The Trupen way is much more understandable

    • @Trupen
      @Trupen  Месяц назад

      I've never used ai vehicles

    • @tirissotheios9821
      @tirissotheios9821 Месяц назад

      @@Trupen English is not my navite language and aai industry is so compicated 😭😭😭😭😭😭

  • @calmestdragon3600
    @calmestdragon3600 3 месяца назад

    i like your grandma, naughty trupen :)

  • @gabrielloredodematosfelix7807
    @gabrielloredodematosfelix7807 3 месяца назад

    Wasn't the underground pipe thing fixed?

    • @Trupen
      @Trupen  3 месяца назад

      it depends what do you mean by the "pipe thing"

  • @Shad0wSnip3d
    @Shad0wSnip3d 3 месяца назад

    6:18 Did I hear a Spiffing Brit reference in there?

  • @pauloneto4255
    @pauloneto4255 3 месяца назад

    Sup True Pen, is factorio public MP worth it?

    • @Trupen
      @Trupen  3 месяца назад +1

      I mean, it's up to you ¯\_(ツ)_/¯

    • @nandanthony
      @nandanthony 3 месяца назад

      highly depends if you can handle griefing and chaos

    • @j_taylor
      @j_taylor 3 месяца назад

      I like multiplayer because I learn from other players and their designs. I also like helping other people.
      I have not yet hosted a public game, and do not know what that is like (are there griefers, that kind of thing.)

    • @ThatGuySurveyor
      @ThatGuySurveyor 3 месяца назад +2

      Me and my friend from High School made a factory together (just the two of us) and it has been hands down the most fun i've had with the game.
      We are playing TOTALLY different Factorios, he's automating our sciences and never leaving the base, while I have been on a full blown military industrial expansionism crusade against the bugs since the game started 100hrs ago.
      He has never seen a biter, the biters know and FEAR ME!!!

  • @NoHypocrisy42
    @NoHypocrisy42 3 месяца назад

    Why no live stream??

  • @hephaestusjosephson2054
    @hephaestusjosephson2054 3 месяца назад

    I thought radars attracted bugs because they were sensitive to the noise?

  • @spenceabeen
    @spenceabeen 3 месяца назад +1

    Gonk :]

  • @stijnvanoorschot4050
    @stijnvanoorschot4050 Месяц назад

    Wait the oil pumps do make pollution i thought i saw that when playing yesterday at like 2/m

    • @Trupen
      @Trupen  20 дней назад

      Everything does make a pollution

    • @stijnvanoorschot4050
      @stijnvanoorschot4050 20 дней назад

      @@Trupen because of electricity cost and electricity also cost pollution it that why.

  • @bosstradamus7896
    @bosstradamus7896 3 месяца назад

    When will you make a tutorial about ROGS? *rog*rog*rog*

    • @Trupen
      @Trupen  3 месяца назад

      ¯\_(ツ)_/¯

  • @user-ny5py1so4j
    @user-ny5py1so4j 3 месяца назад

    Dude can help me how to install mods with parited app please 😅

    • @Trupen
      @Trupen  3 месяца назад

      I have a solution but it will cost you 35 bucks

    • @user-ny5py1so4j
      @user-ny5py1so4j 3 месяца назад

      @@Trupen yeah I guess I don't have any money I'm poor HAHHQHHQH I just want to play anyway I'm enjoying playing vanilla thanks for response but that worth of 500 to 1k peso in Philippine money so I can't sorry I repeatly thanks for response

    • @user-ny5py1so4j
      @user-ny5py1so4j 3 месяца назад

      @@Trupen one more can you teach all or make a content breakthrough of key bindings or all shortcut key thanks

  • @dumaskhan
    @dumaskhan 3 месяца назад +6

    forget oil and fluid mechanics. Train signals and circuit network are the one thing i absolutely loathe about this game. oh and i am playing the Space exploration mod.

    • @Trupen
      @Trupen  3 месяца назад +1

      There is no point in making tutorial for it before expansion come out

    • @j_taylor
      @j_taylor 3 месяца назад

      I like to download blueprints made by smart people, then figure out how they configured circuits and trains.

    • @SkorjOlafsen
      @SkorjOlafsen 3 месяца назад +1

      Train signals are easy if you don't build 4-way intersections, or if they really annoy you just don't build double-track rail lines and avoid crossing tracks altogether. And of course circuit logic is entirely optional ... unless you're playing the space exploration mod.

    • @toddkes5890
      @toddkes5890 3 месяца назад +1

      There are several others that have train videos and Circuit Logic. The other option would be going to the Factorio forum or discord to ask questions. I'd recommend only working on the vanilla game while trying to learn Trains and Circuits, then when you understand them go back to the Space Exploration.

    • @GROOV3ST3R
      @GROOV3ST3R 2 месяца назад +1

      Train signals are easy - all you need to know is put a chain signal before a junction, regular signal after or at the exit and make sure your distance between regular signals is at least as big as your biggest train in the network. Those 3 rules pretty much solve all signalling. Junctions look complicated but signalling them is really just chain signal spam, nothing more. Pretty much all mid-junction chain signals can just be omitted entirely, at the cost of some throughput but will still work fine.
      Tldr:
      - chain at the entrance
      - regular at the exit
      - when train long, keep block longer

  • @nik161
    @nik161 12 дней назад

    00:18 - why is save named in Russian?