I did a "0-level" start for a group once, where all they did was pick their race and assign stats, and start as adolescents. I had them all use the standard array. They were all reporting for their first day of training for (at least) one tour of compulsory enlistment in the city watch. During the first couple of in-game days, I had them "compete" in various training exercises to have them feel out what kinds of classes each were interested in. . During the night near the end of their first week of training, some bizarre disaster struck the town. Every monster type conceivable was present. Undead, aberrations, evil outsiders of all kinds, etc. And the group (and all the other recruits) had to decide what to do. The actual members of the Watch were being cut down left and right. One member of the party wanted to just run out and start fighting, but another kept their head and organized the trainees into a defensive force to hold the "fort", while the party went out to clear the streets and gather survivors to bring back. . As they got into encounters out in the town, I asked them when appropriate, "What do you WANT to do?" Specifically, what do they wish their character were capable of doing right then, rather than what are they actually able to do. Depending on how specific, and how reasonable, their desires were, I'd have them roll some related ability check, and see if they could pull it off. And I kept track of that, along with the results of their training. One guy had originally wanted to be a fighter, but ended up a barbarian. Another wanted to be an archer, and turned out a sorcerer. And I didn't just assign classes, I suggested classes based on what their choices were, and had them pick. And they all ended up playing something they hadn't considered when we started, and they were more attached to those characters than I've typically found in any group.
My firet time ever playing DnD, the DM opened everything with: "Okay. You're all dead. How did you die?" A cult revived us in order to act as warriors of some deity (can't remember who) in order to stop the end times or something along those lines.
I did something similar - but they were being questioned with raise dead, and each session gave the party one "big lie" (wish), but they had to figure out how to sell the lie to the people who had their bodies.
Makes sense. Murderhobos, the mindset is detachment, I think. If you find ways to seed emotion and tragedy into what they're doing.... Well, they can't stay detached.
@@khajiitimanus7432 I am not normally a murderhobo but my friend wanted to test mechanics for a new style of DMing so I went and killed a goblin that was writing a letter only to read the letter and see they were writing to their family. I then ran into some goblins later who where having a birthday party. I soon found out that I had killed their uncle who was writing the letter but they didn't know that. I was then thanked for being such an understanding human for not attacking goblins on sight. I felt zero guilt. Sometimes guilt works other times it doesn't.
“Why is every shop keeper a high level veteran adventurer?” “Becuase low level adventurers like you guys have killed all of the non demigod shop keepers”
Yep! DM'd some newbies, one stabbed the barkeep who I rolled up with a random CR1 creature's stats to respond and he instakilled the newbie first hit. He had to start creating a new character while the others were still introducing themselves. Definitely explaining it like this next time it happens.
I used to think ppl that played D&D were probably boring nerds, but I got into D&D when I was cooking at a chain restaurant in the early 90s. Our kitchen manager was hardcore into it and he would invite cooks and wait staff over to his apartment and we would stay up all night playing D&D and drinking. It was unbelievably fun. I was hooked. Great video Joe!
I get the feeling that it's always been like that, but the ones that stood out were the ultra nerdy people because sometimes (let's be honest) we can be pushy with our hobby when we want more people to play.
We had a traveling band of five players. Not all of them were bards (one of them was a College of Spirits bard), but they all had a musical instrument. We had a viola, a trumpet, a lyre, a saxophone...and a kazoo. The bard had the kazoo and it was terrible because they actually brought one in.
For realism’s sake, you should have every torture victim just tell the players whatever they want to hear without regard for accuracy. Lead them down a massive wild goose chase.
My players always forgot to try and see if the people they interrogate are lying, so there have been many times I just have the person lie to them. I can confirm, it is very effective
I've done this. Also, make sure that people who start solving every social situation with "torture them" get an alignment shift. "Oh, you didn't want to be evil? Why did you torture that guy then?"
Joe didn’t answer super clearly on the rogue two weapon fighting question. In 5e, A rogue with a dagger in each hand can attack twice on each turn by using their bonus action to make an off hand attack. However the off hand attack doesn’t add ability modifier to damage unless the character has the “two weapon fighting” fighting style feature that Joe was referring to. For reference, the two weapon fighting rules are found on page 195 of the 5e Player's Handbook.
Additionally, both weapons (not just the off-hand weapon) must have the "light" keyword to be able to make the off-hand attack, unless the character has the Dual Wielder feat.
True, which is why using the shortswords are way better than daggers for this, They are d6 instead of d4 and due to being light they get the bonus action attack, while at the same time allow thieves to still get sneak attack damage because they class as Finesse too.
It depends on the edition. The simple answer is no. Just because you have a weapon in each hand doesn't mean you can use them both in single round of combat. But as Joe said there is feats available that can make that possible for a mid to high level character.
@@royhenning7867 the simple answer depends on what kind of weapons are you holding, anyone can dual wield (use both weapons to attack on a single turn), as long both weapons have the 'light' property, the two weapon fighting style let's you deal more damage with your off-hand attack, the dual wielder feat let's you dual wield better weapons among other things (the feat is essential if you want to make an effective dual wielder) but neither the fighting style or the feat are required to dual wield, they just make you better at it, in 5E anyway.
The list of random names is the best tip you could give any DM. When the party meets some random NPC, the world feels incredibly alive if you can give them a name straight away.
? who needs a list of names? Just give them one. Hank the orc. Vel Hasselberry the halfling. Dominique Rodriguez the Goliath. See, it is easy. Took more time to type than to name.
@@davidbeppler3032 That's because you're chilling watchign the video right now. There are a million things going around a DMs head during the game that having to come up with names that are immersive can be difficult. Some of the best DMs out there universally keep lists of names for genders and races behind the screen as it takes away one thing to think about. The thing with prep as a DM is that you want as little to have to think about in the moment, so you can focus on the storytellign and adapting to your players.
@@Dirty20 Nope, I took less than half a second to come up with that. I GM every week and have too many players at my table. Prep kills games. Keeping good notes is awesome though. All a GM needs to consider are Economy and Ecology. That is all. Everything else takes care of itself. Ps. I never think about things I don't have too. If I describe a magical orb glowing blue on a pedestal, until the adventurers have it in hand and want to know what it does, I have no idea. The instant they need that info I supply it. If they don't get ahold of it, I never give it another thought.
@@davidbeppler3032 Everyone GMs in different ways, some are methodical (Lawful) and others are freewheeling (Chaotic). For those who have a hard time with consistency, a bedrock of any story, lists and notes are their best bet, especially if multiple matters are happening at the same time.
@@commandercaptain4664 No chaos here. Story is solid, just sometimes the players are not the focus of what is happening because they chose not to be. I don't force them to save the kingdom, kill the dragon, or even storm the castle. They can open a shop, sell drugs, set up a union. (the union was the most evil thing ever done) whatever they want. Makes for a great story. Ask the players. Freedom is a good thing.
The “breaks knees” question is always interesting because every GM handles it differently, my GM keeps a “Karma list” where eventually, maybe not even in that particular world with that character but eventually, he will inflict a similar punishment on one of your characters. So if in your medieval fantasy world you break the shop keeps knees and steal all his wares, then maybe 7 years down the line you are playing a sci-fi cyberpunk game and your characters knees get broken and all your equipment is stolen.
I prefer in-game consequences. Stores closing, inventory reducing, better guards on caravans, diviners predicting the PC's next attack and special traps and reaction teams, bounties, etc.
@@fovarberma752 Exactly. Players keep looting the local village stores and killing off the shopkeepers? Okay, the local lord has sent out soldiers, assassins and/or high level bounty hunters. Or, you've gotten the attention of the local crime boss, who's pissed you're taking his share or making his protection racket look badly. Or, the villagers have risen up as an angry mob to string you up! There's always something you can do in-game.
Listening to his description of how Lawful Evil will go along with the plan until the paths diverge. . .like helping a band of players fight their ultimate foe and then stealing the Hand of Vecna and teleporting out? Such a great long play.
Lawful Evil works as both a manipulator and a tyrant. Order is their strongest ally, and order isn't necessarily good nor evil. It's a concept of equal distribution. If an evil Justicar/Nobleman gives you money and weapons, you better believe there's something of equal if not greater value that they would gain back and all of it is within the context of the law even if the King is Benevolent.
I played lawful evil like that. A lot of lies, back ally deal and other things. Favorite moment is when the party started to wonder why a certain group of bandits didn't attack my Rouge for the entire encounter. Ahhh.... good times.
Talking about romance in game, my best friend just gave me my Christmas present today, and it's a framed print of some art that she comissioned of my character and her girlfriend dancing together. It was so sweet that I started to cry when I opened it. I'm so invested in these adventurers lives, and just want them to be happy.
The most unique start I ever had: One party member was a necromancer and animated a pile of bones who turned out to be my character. My quest became to find out who I was.
It's amazing and heartening seeing how the aura around this game has evolved. When I first started playing in '81, we did so in 'secret' due to the stigma around it. My friends and I were 'dorks' and other school-kids made fun of us. My parents were worried I MIGHT try to summon a demon, and my grandparents were convinced it was a terrible thing. Fast forward 40 years.... and we have Joe Manganiello putting on Q&A's and celebrity games found on RUclips and Facebook. It's just awesome how times have changed in a good way.
Best opening for a campaign, or video game, for that matter: Your eyes slowly open. You see the back of a soldier driving a horse-drawn carriage through a forested region, the clip-clop of horseshoes interrupting the sounds of birds and the light wind through the trees. You find your wrists are bound. Also in your vision is a bearded man with blonde hair. His head is turned, but he wears a blue-tinted light armor, also bound. He then turns to you and says, "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
I couldn’t agree more. I’ve never played D&D, not for any reason I’d very much be open to it, but this was really awesome to listen to. He clearly has a lot of love for the game.
Ahhh...Eldritch Blast...the Poorlock's crutch. That's such a depressing skill to rely on for such a great class. Not enough creative melee warlocks. Too many "ordnance platforms" that fizzle once the spell slots wane...
@@JudgeMagisterSnow well i suppose thats the challenge of the warlock. They are (to my recollection) the only short rest caster. So of course the spells they use have to be carefully chosen and the eldritch blast has to be something that can be altered for the advantage. Without the invocations round eldritch blast (particularly agonizing blast) it would be much more challenging, particularly if one of their scarce slots are required for peak moments.
@@WaxierWarrior This is why I always choose Pact of the Blade. I don't want to rely on one cantrip when I can easily test out a few different patrons and theme my pact weapon around them. Gives me backup options so I'm not in a rut.
@@WaxierWarrior all Wizards have "Arcane Recovery", and Circle of the Land Druids have "Natural Recovery". Both features allow them to replenish expended spell slots during a short rest equal to their level in that class rounded up. Warlocks have some great features with invocations, but spellcasting is legitimately not one of them. The Warlock's flaw is not the short rest casting, but the pitiful spell slots.
When he started doing the voice, I was like, "Why is the seagull Christopher Walken?" Then he made the pun and I just... I facepalmed and groaned like never before 😂
This dude and Deborah Ann Woll are 2 of the major reasons why I got into D&D (been playing at least once a week since March). They’re both great role players, DMs, and overall D&D enthusiast. This video is awesome! 👍🏽👍🏽
Except he didn't answer the Rogue/Dual Wield question correctly. It is baaaaasic. The right answer was, any character can attack with their off hand as a bonus action provided they are wielding a light weapon in it. So with this dagger scenario the rogue doesn't need any feats to use his bonus action to have two attacks. It is a basic basic rule which for me brings into question this whole thing. I don't disbelieve he played as a kid, I just don't think either he's been playing too much as an adult with 5e rules, or simply plays but hasn't delved too deep into them, which is possible. Also saying you need the DMG and the monster manual to play is ridiculous, all you need is the PHB. Every thing else is icing.
@@chrispelletier8654 but wasnt the question if rogues can attack twice per action if they have two daggers, not twice per turn? Because bonusaction and action are two different things right? I might have misunderstood something so sorry if im being stupid :D
@@vernonhampton5863 has nothing to do with rule 0. I've been playing the game since 2nd edition, my crack is RPG, I just question the sincerity of anybody in hollywood. A place where dating is a contractual agreement to spin positive press. I like JM and he's obviously played, just, by this question and it's answer I don't quite believe he's playing 5th edition as much as he says he is.
Love the hill giant baby story! In my favorite campaign I have ever run, the characters found a homemade straw doll in the pack of a goblin miner they killed. I only meant to add a little guilt to the equation, imagining this goblin making the doll for his kid. The part flipped out and two of my players became obsessed with finding this orphan goblin. They eventually did and adopted her. She has since become the most beloved NPC in the campaign and I have to worry about getting shanked IRL by my players every time she is attacked or endangered in any way. God, I love this game!!!!
@@juriaan13 So noon pst, 3pm EST/et? I'm in the middle of figuring out my schedule for a new job so I can't guarantee I'd be available, but if I am I'll reply again
I want him to appear back on Critical Role. Maybe even a one shot featuring Arkhan? Thanks, Wired. I needed this. I feel surprisingly starved for 'cool Joe Manganiello D&D content'.
@@garcia0505 I feel that I need to inform you that you should check out Decent into Avernus, an official module, where Arkhan is a villain you can encounter. Also in the campaign wrap up for vox machina he I think he explains briefly what Arkhan planned to do after the campaign ended
@@DragonsDungeon "Get into the pants of Tiamat" is the only plan he has lmao. I actually have seen/read this! Yeah, we even get a chance at meeting his Tortle friend, who's really flipping cool, by the way! Yeah, I'll look into buying it. I do plan on trying every adventure at some point. Thanks, buddy! 😁🤘
Fun fact: every single book you need or want for DnD can be downloaded for free (or purchased online, if you feel nice and want to support the various publishers and authours)
"...somewhere off in the distance you swear you hear the faint sound of a baby crying." - My chaotic evil dwarven fighter with with Greater Favored Enemy -Giant - "Job's never finished..."
Vin Diesel has his own dark elf character tattooed on his skin but Joe has an original Jeff Easley painting of his character that was arranged by his impossibly hot wife.
Fun Fact: Even though the Dragonborn were first introduced in a Core book in 4th edition, they were actually introduced in 3.5 in the Races of the Dragon supplement.
there was this one time where my players walked into a village at night and it was being 'invaded' by 'monsters.' the barbarian decapitated a small zombie and as its head was flying in the air, its mask came off and they realized it was an elf child. Turns out the village was just celebrating Halloween.
I once had to throw out an entire campaign storyline because my players did something totally unexpected. I was like okay, let me make up a whole new campaign on the spot 🤣 Wild thing is it turned into one of our greatest adventures and a campaign that took two years to complete. The DM or GM must be flexible and often improvise.
I love your creativity and enthusiasm! I started playing D&D in the early 80's, left for a long time, and am now returning. You have really amped up the excitement for me. Glad to see to it so popular these days.
@@topogigio7031 Ahh found the elitist lol. Yes all the newcomers to DnD should burn their materials because they were not born at the time. See how silly that sounds?
@@topogigio7031 Ah yes. Just because I don't wanna crunch dumb numbers, and try to figure out wtf THAC0 is, I'm somehow pretending to play DND. The whole reason DND is so popular now is how easy 5e made it to play. If you wanna play Basic, ADND, or another older edition, that's cool for you. Don't act like you're better than everyone else just cause you've decided to play a relic of the game.
Currently playing a Chaotic Evil Fallen Aasimar Conquest Paladin, who fell in love at first sight with another Evil NPC, who is faking being a good person. This will be incredible one way or another.
Currently playing a party with both a Lawful and a Chaotic Evil character. 100% the Lawful Evil plays better with others and more generally respects the party.
The most important tip I can give anyone for DnD, player or DM, is take notes. Take lots and lots and lots of notes. You will think that you will remember the most important things, but weeks or even months later you'll suddenly run back into someone you've met before and have forgotten most things about that person and encounter. Having some basic notes to fall back on to help you remember really helps you flesh out those interactions making them that much more imersive.
If your players torture people, it's up to the others in the group to change that behavior if they don't want it - your group is a group, not 4 or 5 random unconnected NPCs. They can totally say "NO, stop. That's not who we are!" or they can join in and be "those guys". The DM just plays out how the environment and module characters would react.
i had a group of players once ask a streetside butcher for directions, they loved his accent so much they started asking him personal questions (ones i was not ready to answer since he was a throw away character) ended up having to improv a whole side adventure with this butcher cus he was so charismatic and the players absolutely loved him, he ended up joining them as a support npc for almost the rest of the campaign XD he would prepare whatever animals they hunted and cook em among other things!
I like playing lawful evil characters personally, with the approach that theyll generally do anything inside the law/their moral code to benefit themselves AND/or the party. In my experience the trick to a good edgy/loner/dark/evil character that gels well in a party is to let the party be the exception, the ones that the character actually cares about or will open up to.
'As a DM, you need to be 10 moves ahead of your players.' Me, laughing nervously in the darkness as I'm scribbling down nonsense ideas one hour before the session I'm about to DM.
7:05 it’s actually just a rule being able to attack with a light weapon as a bonus action after an attack action and a fighting style that allows you to add your bonus, and the feat let’s you use non-light weapons to duel wield and gives you an AC bonus when you do duel wield (to compensate for no shield)
I would absolutely do anything to be in a campaign with manganiello. I found dnd 3 years ago, I have about 3 campaigns going with different groups. I am DM for one of those, and the storytelling is one of the most satisfying things ever, and it’s clear that Joe is a master of his trade, looking several steps ahead all the time, but allowing the players to control the game. Joe, hit me up!
And Alcide Herveaux. First time I saw him. He was not the look of the character I had in my head, but Joe M is such an interesting and delightful dude (PeeWee movie!!)
Correction: Two-weapon fighting does not require a Fighting Style or a Feat, those simply add your ability modifier to the damage and let you use non-light weapons.
It's usually up to the DM but the official rule on it is this "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative." At the end of the day It's up to your DM to decide on how to use the rule. However, usually you are looking to still take the Fightning Styles and Feats if you are doing it.
The almost-imperceptible "n'at" in the Pittsburghese is how you know it's legit. I need to bust out my sloppy Yinzer accent for an NPC now. Good stuff, Wired!
I did a "0-level" start for a group once, where all they did was pick their race and assign stats, and start as adolescents. I had them all use the standard array. They were all reporting for their first day of training for (at least) one tour of compulsory enlistment in the city watch. During the first couple of in-game days, I had them "compete" in various training exercises to have them feel out what kinds of classes each were interested in.
.
During the night near the end of their first week of training, some bizarre disaster struck the town. Every monster type conceivable was present. Undead, aberrations, evil outsiders of all kinds, etc. And the group (and all the other recruits) had to decide what to do. The actual members of the Watch were being cut down left and right. One member of the party wanted to just run out and start fighting, but another kept their head and organized the trainees into a defensive force to hold the "fort", while the party went out to clear the streets and gather survivors to bring back.
.
As they got into encounters out in the town, I asked them when appropriate, "What do you WANT to do?" Specifically, what do they wish their character were capable of doing right then, rather than what are they actually able to do. Depending on how specific, and how reasonable, their desires were, I'd have them roll some related ability check, and see if they could pull it off. And I kept track of that, along with the results of their training. One guy had originally wanted to be a fighter, but ended up a barbarian. Another wanted to be an archer, and turned out a sorcerer. And I didn't just assign classes, I suggested classes based on what their choices were, and had them pick. And they all ended up playing something they hadn't considered when we started, and they were more attached to those characters than I've typically found in any group.
Well that’s getting stolen, thank you
@@delcidkidv250 ditto
So you did something similar to the way Oblivion's tutorial segment decides which class to recommend you. Nice.
Totally stealing this
That's ingenious!
My firet time ever playing DnD, the DM opened everything with:
"Okay. You're all dead. How did you die?"
A cult revived us in order to act as warriors of some deity (can't remember who) in order to stop the end times or something along those lines.
Sounds like a variation of the Destiny-themed 5E DnD setting.
Neat idea, might use that one...
I did something similar - but they were being questioned with raise dead, and each session gave the party one "big lie" (wish), but they had to figure out how to sell the lie to the people who had their bodies.
Nice idea.
Colin Pattinson *_well time to do a destiny themed DnD game._*
I love how his answer to "How to handle murderhobos?" is "Guilttrip them."
Makes sense. Murderhobos, the mindset is detachment, I think. If you find ways to seed emotion and tragedy into what they're doing.... Well, they can't stay detached.
"Guilttrip them"
"So how much xp do baby hill giants give?" *pulls out daggers*
@@khajiitimanus7432 Well phrased!
@@Kalenz1234 It's a better mercy to outright kill them, than it would be to let them starve. But zero xp for killing a defenseless creature.
@@khajiitimanus7432 I am not normally a murderhobo but my friend wanted to test mechanics for a new style of DMing so I went and killed a goblin that was writing a letter only to read the letter and see they were writing to their family. I then ran into some goblins later who where having a birthday party. I soon found out that I had killed their uncle who was writing the letter but they didn't know that. I was then thanked for being such an understanding human for not attacking goblins on sight. I felt zero guilt. Sometimes guilt works other times it doesn't.
“Why is every shop keeper a high level veteran adventurer?”
“Becuase low level adventurers like you guys have killed all of the non demigod shop keepers”
If I ever start playing again, that's gonna be my exact reasoning. The plague of local murder hobos have killed all the low level NPCs
I DMd an adventure long ago and a couple of tools tried killing our shopkeeper, well, they died.
He use to be an adventurer like you, then he took an arrow to the knee.
@@adamrogers1889 kept the belt of Giants strength though
Yep! DM'd some newbies, one stabbed the barkeep who I rolled up with a random CR1 creature's stats to respond and he instakilled the newbie first hit. He had to start creating a new character while the others were still introducing themselves. Definitely explaining it like this next time it happens.
Professional actors playing DnD is something out of a legend to me. That must be the best experience ever
Might I suggest Critical Role? The entire cast are professional voice actors.
Viva la dirt league has a d&d channel, really well done
@@rebeccaburrow7199 Their Civilization skits are hilarious too.
I imagine that sometimes, they hop up and demonstrate the moves!
Definitely recommend VLDL
When Flash Thompson is a bigger nerd than Peter Parker
😂
BRO! I didn’t know that WAS HIM!
"I wouldn't wanna fight me neither!"
Only took 58 years.
I learned a thing today
I used to think ppl that played D&D were probably boring nerds, but I got into D&D when I was cooking at a chain restaurant in the early 90s. Our kitchen manager was hardcore into it and he would invite cooks and wait staff over to his apartment and we would stay up all night playing D&D and drinking. It was unbelievably fun. I was hooked. Great video Joe!
I get the feeling that it's always been like that, but the ones that stood out were the ultra nerdy people because sometimes (let's be honest) we can be pushy with our hobby when we want more people to play.
I always felt the same way. I still haven’t found anyone to play with but I love listening to d&d podcasts now.
@@DarthSinistris 0p
just because someone is a nerd, doesnt mean they are boring. you learned that lesson well.
I'm longing for that moment :D
"Hey, I'm tired of starting adventures on a boat, or in prison. Any advice?"
"Yes! Absolutely! Try a prison boat!"
So, TES Morrowind lol
Habe you heard of a tavern? Its a rather unheard of way to get people together and almost nobody uses it. But you could try it.
I lost 2 characters in 1 session to a prison boat prison break once lmao
Circus, Traveling carvan, Sporting event (totally not blitzball), or wedding.
Or a Traveling circus holding a wrestling event at a wedding.
We had a traveling band of five players. Not all of them were bards (one of them was a College of Spirits bard), but they all had a musical instrument. We had a viola, a trumpet, a lyre, a saxophone...and a kazoo. The bard had the kazoo and it was terrible because they actually brought one in.
For realism’s sake, you should have every torture victim just tell the players whatever they want to hear without regard for accuracy. Lead them down a massive wild goose chase.
I am STEALING this idea!
Also stealing!! !! Brilliant
My players always forgot to try and see if the people they interrogate are lying, so there have been many times I just have the person lie to them. I can confirm, it is very effective
I've done this. Also, make sure that people who start solving every social situation with "torture them" get an alignment shift. "Oh, you didn't want to be evil? Why did you torture that guy then?"
Also, you never know what civilian has some badass Ranger brother with a vengeful streak.
Joe didn’t answer super clearly on the rogue two weapon fighting question. In 5e, A rogue with a dagger in each hand can attack twice on each turn by using their bonus action to make an off hand attack. However the off hand attack doesn’t add ability modifier to damage unless the character has the “two weapon fighting” fighting style feature that Joe was referring to. For reference, the two weapon fighting rules are found on page 195 of the 5e Player's Handbook.
Additionally, both weapons (not just the off-hand weapon) must have the "light" keyword to be able to make the off-hand attack, unless the character has the Dual Wielder feat.
True, which is why using the shortswords are way better than daggers for this, They are d6 instead of d4 and due to being light they get the bonus action attack, while at the same time allow thieves to still get sneak attack damage because they class as Finesse too.
It depends on the edition. The simple answer is no. Just because you have a weapon in each hand doesn't mean you can use them both in single round of combat. But as Joe said there is feats available that can make that possible for a mid to high level character.
@@royhenning7867 the simple answer depends on what kind of weapons are you holding, anyone can dual wield (use both weapons to attack on a single turn), as long both weapons have the 'light' property, the two weapon fighting style let's you deal more damage with your off-hand attack, the dual wielder feat let's you dual wield better weapons among other things (the feat is essential if you want to make an effective dual wielder) but neither the fighting style or the feat are required to dual wield, they just make you better at it, in 5E anyway.
Was just looking to see if anyone's answered this. Though I try to get the feat, then it's duel wielding rapier time!
I would love to see him and Henry Cavil play something together
the internet would explode
let's make it happen
With the Rock
@@seitch1 We need more people.
So, we have him, Henry Cavill and the Rock, who else? Stephen Colbert my be game too.
@@Evanarix Uh throw in Armie Hammer too just to add another Giant.
@@Evanarix vin diesel
The list of random names is the best tip you could give any DM. When the party meets some random NPC, the world feels incredibly alive if you can give them a name straight away.
? who needs a list of names? Just give them one. Hank the orc. Vel Hasselberry the halfling. Dominique Rodriguez the Goliath. See, it is easy. Took more time to type than to name.
@@davidbeppler3032 That's because you're chilling watchign the video right now. There are a million things going around a DMs head during the game that having to come up with names that are immersive can be difficult. Some of the best DMs out there universally keep lists of names for genders and races behind the screen as it takes away one thing to think about. The thing with prep as a DM is that you want as little to have to think about in the moment, so you can focus on the storytellign and adapting to your players.
@@Dirty20 Nope, I took less than half a second to come up with that. I GM every week and have too many players at my table. Prep kills games. Keeping good notes is awesome though. All a GM needs to consider are Economy and Ecology. That is all. Everything else takes care of itself.
Ps. I never think about things I don't have too. If I describe a magical orb glowing blue on a pedestal, until the adventurers have it in hand and want to know what it does, I have no idea. The instant they need that info I supply it. If they don't get ahold of it, I never give it another thought.
@@davidbeppler3032 Everyone GMs in different ways, some are methodical (Lawful) and others are freewheeling (Chaotic). For those who have a hard time with consistency, a bedrock of any story, lists and notes are their best bet, especially if multiple matters are happening at the same time.
@@commandercaptain4664 No chaos here. Story is solid, just sometimes the players are not the focus of what is happening because they chose not to be. I don't force them to save the kingdom, kill the dragon, or even storm the castle. They can open a shop, sell drugs, set up a union. (the union was the most evil thing ever done) whatever they want. Makes for a great story. Ask the players. Freedom is a good thing.
-Successful acting career.
-giant nerd owns it
-Married to Sofía Vergara
Joe is just winning at life, isn't he
Been in marvel and DC movies.
Gotta have blue hair like Anime Strong Bad
winning.
Chad, Manly, overly handsome viking god, just as a cherry on top.
@@poolhall9632 This is an amazing reference.
The “breaks knees” question is always interesting because every GM handles it differently, my GM keeps a “Karma list” where eventually, maybe not even in that particular world with that character but eventually, he will inflict a similar punishment on one of your characters. So if in your medieval fantasy world you break the shop keeps knees and steal all his wares, then maybe 7 years down the line you are playing a sci-fi cyberpunk game and your characters knees get broken and all your equipment is stolen.
I prefer in-game consequences. Stores closing, inventory reducing, better guards on caravans, diviners predicting the PC's next attack and special traps and reaction teams, bounties, etc.
@@fovarberma752 Exactly. Players keep looting the local village stores and killing off the shopkeepers? Okay, the local lord has sent out soldiers, assassins and/or high level bounty hunters. Or, you've gotten the attention of the local crime boss, who's pissed you're taking his share or making his protection racket look badly. Or, the villagers have risen up as an angry mob to string you up! There's always something you can do in-game.
That’s pretty cool actually
@@fovarberma752 That is also cool
@@andrewneedham3281 You then switch it up and get them to start a new group and the new group has to hunt down and capture their old group. (=
Listening to his description of how Lawful Evil will go along with the plan until the paths diverge. . .like helping a band of players fight their ultimate foe and then stealing the Hand of Vecna and teleporting out? Such a great long play.
Can you give me the timestamp for that?
@@cariocadenit 2:04
@@IrishCavalry6 Thx
Lawful Evil works as both a manipulator and a tyrant. Order is their strongest ally, and order isn't necessarily good nor evil. It's a concept of equal distribution. If an evil Justicar/Nobleman gives you money and weapons, you better believe there's something of equal if not greater value that they would gain back and all of it is within the context of the law even if the King is Benevolent.
I played lawful evil like that. A lot of lies, back ally deal and other things. Favorite moment is when the party started to wonder why a certain group of bandits didn't attack my Rouge for the entire encounter. Ahhh.... good times.
Talking about romance in game, my best friend just gave me my Christmas present today, and it's a framed print of some art that she comissioned of my character and her girlfriend dancing together. It was so sweet that I started to cry when I opened it. I'm so invested in these adventurers lives, and just want them to be happy.
Wait...
Isn’t that the guy who stole the hand of vecna!?!?
yes
truly was a gangster move
Yep!
Dude pulled an OG move. I was really impressed with his play.
It was just business.
So we've got a guy who's abs will grate aged cheddar, and also nerds out over his storytelling and dungeon-mastering. They will sing songs about you
Yeah but will they sing them in game or out of game?
Oh, these abs will grate old parmesan rinds.
Do we know that his abs will grate aged cheddar? I think he needs to demonstrate it. You know...for science.
if i'm not mistaken, a certain gnomish bard has sung songs about him
and don't forget who his hot wife is...
The most unique start I ever had: One party member was a necromancer and animated a pile of bones who turned out to be my character. My quest became to find out who I was.
Have you tried asking Ground Control?
Then ground control can contact major tom@@realKenM
Is no one going to acknowledged one of the first questions was asked by sam witwer, voice of Darth Maul, Darth Sidious, and starkiller
That's the only reason I even came to this video. Sad that no one knows who Witwer is; he's by far the best voice actor in The Clone Wars.
@@JC-sr9zf He's also great in Days Gone. Underrated actor.
And Doomsday, and Agent Liberty.
IKR!
KENOBIIIIIIIIIIIIII!!!!!!!!!!!!
"I dont wanna fight you Arkhan" "i wouldnt wanna fight me neither"
Now I'm imagining Agent Venom and Spider-Man playing DnD
@@JargonMadjin spider-man- "wait i thought you were the bad guy" agent venom- "its a long story just roll its your turn"
It's amazing and heartening seeing how the aura around this game has evolved. When I first started playing in '81, we did so in 'secret' due to the stigma around it. My friends and I were 'dorks' and other school-kids made fun of us. My parents were worried I MIGHT try to summon a demon, and my grandparents were convinced it was a terrible thing. Fast forward 40 years.... and we have Joe Manganiello putting on Q&A's and celebrity games found on RUclips and Facebook. It's just awesome how times have changed in a good way.
Best opening for a campaign, or video game, for that matter:
Your eyes slowly open. You see the back of a soldier driving a horse-drawn carriage through a forested region, the clip-clop of horseshoes interrupting the sounds of birds and the light wind through the trees. You find your wrists are bound. Also in your vision is a bearded man with blonde hair. His head is turned, but he wears a blue-tinted light armor, also bound.
He then turns to you and says, "Hey, you. You're finally awake. You were trying to cross the border, right? Walked right into that Imperial ambush, same as us, and that thief over there."
Brooo lmfao
You start as a prisoner in every Elder Scrolls game even the online MMO
booo
go back to the chess club
I was once an adventurer like you too...
One of my go to mods is the Alternate Start one.
That did not feel like 23 mins, love when passionate people pour their heart out on something they truly care about
I couldn’t agree more. I’ve never played D&D, not for any reason I’d very much be open to it, but this was really awesome to listen to. He clearly has a lot of love for the game.
He looks like if Taliesin Jaffe and Travis Willingham fused together
Pretty accurate to his personality too
Add Todd Kenreck and you’ve got Joe Manganiello.
FU... SHUN... HAH!
Fjused
Actually...yeah!
"warlocks have so many tricks up their sleeves..." Yes, and most of them are called eldritch blast XD
Ahhh...Eldritch Blast...the Poorlock's crutch. That's such a depressing skill to rely on for such a great class. Not enough creative melee warlocks. Too many "ordnance platforms" that fizzle once the spell slots wane...
@@JudgeMagisterSnow well i suppose thats the challenge of the warlock. They are (to my recollection) the only short rest caster. So of course the spells they use have to be carefully chosen and the eldritch blast has to be something that can be altered for the advantage. Without the invocations round eldritch blast (particularly agonizing blast) it would be much more challenging, particularly if one of their scarce slots are required for peak moments.
@@WaxierWarrior This is why I always choose Pact of the Blade. I don't want to rely on one cantrip when I can easily test out a few different patrons and theme my pact weapon around them. Gives me backup options so I'm not in a rut.
@@JudgeMagisterSnow "I don't want to rely on casting Eldritch Blast, so I rely on casting Stab."
@@WaxierWarrior all Wizards have "Arcane Recovery", and Circle of the Land Druids have "Natural Recovery". Both features allow them to replenish expended spell slots during a short rest equal to their level in that class rounded up. Warlocks have some great features with invocations, but spellcasting is legitimately not one of them. The Warlock's flaw is not the short rest casting, but the pitiful spell slots.
Someone's been hanging out with Taliesin Jaffe
Word for word what I was scrolling down to comment
That, and it's for a new movie role!
What gave it away!?! The hair i guess
same barber it seems :3
I cannot oversell how hard I laughed at 'Christopher Squawken'
When he started doing the voice, I was like, "Why is the seagull Christopher Walken?" Then he made the pun and I just... I facepalmed and groaned like never before 😂
The character of Christopher Skwaken needs to be explored and developed
I knew Joe was a geek, but that deep X-Men cut about the time Magneto became headmaster caught me. Mad respect.
Christopher Squaken is definitely in my next DND campaign.
This dude and Deborah Ann Woll are 2 of the major reasons why I got into D&D (been playing at least once a week since March). They’re both great role players, DMs, and overall D&D enthusiast. This video is awesome! 👍🏽👍🏽
You know what's cool? Joe got Deborah into DnD o. True Blood.
His passion for this topic is so infectious. Pretty sure they could make a successful show of Joe and his friends playing D&D.
I could listen to Joe talk about D&D all day.
Except he didn't answer the Rogue/Dual Wield question correctly. It is baaaaasic. The right answer was, any character can attack with their off hand as a bonus action provided they are wielding a light weapon in it. So with this dagger scenario the rogue doesn't need any feats to use his bonus action to have two attacks. It is a basic basic rule which for me brings into question this whole thing. I don't disbelieve he played as a kid, I just don't think either he's been playing too much as an adult with 5e rules, or simply plays but hasn't delved too deep into them, which is possible. Also saying you need the DMG and the monster manual to play is ridiculous, all you need is the PHB. Every thing else is icing.
@@chrispelletier8654 but wasnt the question if rogues can attack twice per action if they have two daggers, not twice per turn? Because bonusaction and action are two different things right? I might have misunderstood something so sorry if im being stupid :D
@@chrispelletier8654 rule 0 man. Rule 0
nerds.
@@vernonhampton5863 has nothing to do with rule 0. I've been playing the game since 2nd edition, my crack is RPG, I just question the sincerity of anybody in hollywood. A place where dating is a contractual agreement to spin positive press. I like JM and he's obviously played, just, by this question and it's answer I don't quite believe he's playing 5th edition as much as he says he is.
Love the hill giant baby story! In my favorite campaign I have ever run, the characters found a homemade straw doll in the pack of a goblin miner they killed. I only meant to add a little guilt to the equation, imagining this goblin making the doll for his kid. The part flipped out and two of my players became obsessed with finding this orphan goblin. They eventually did and adopted her. She has since become the most beloved NPC in the campaign and I have to worry about getting shanked IRL by my players every time she is attacked or endangered in any way. God, I love this game!!!!
That Magneto reference was on point.
Joe is living his best DND life. it makes me want to live MY best DND life.
Are you not playing? We can use another player on Tuesdays online lemme know
@@juriaan13 Tell me more.
@@alebazimedia7073 we use discord, homebrew world, 5th level. Tuesdays 12.00 pst. Horror and humor lol.and freedom to bend rules and have fun
@@juriaan13 So noon pst, 3pm EST/et? I'm in the middle of figuring out my schedule for a new job so I can't guarantee I'd be available, but if I am I'll reply again
@@alebazimedia7073 alright sounds good, email me themasterviking@hotmail.com or leave a comment here i should get it
I want him to appear back on Critical Role. Maybe even a one shot featuring Arkhan?
Thanks, Wired. I needed this. I feel surprisingly starved for 'cool Joe Manganiello D&D content'.
I just finished Vox Machina, and let me tell you, I have a mighty need to see what tf Arkhan is doing after that battle and leg swipe XD
@@garcia0505 I feel that I need to inform you that you should check out Decent into Avernus, an official module, where Arkhan is a villain you can encounter. Also in the campaign wrap up for vox machina he I think he explains briefly what Arkhan planned to do after the campaign ended
@@DragonsDungeon "Get into the pants of Tiamat" is the only plan he has lmao. I actually have seen/read this! Yeah, we even get a chance at meeting his Tortle friend, who's really flipping cool, by the way!
Yeah, I'll look into buying it. I do plan on trying every adventure at some point. Thanks, buddy! 😁🤘
@@garcia0505 Look over here for 'Jocks Machina' ruclips.net/video/-blGAjzL3yI/видео.html
Yeah that would be cool but it is likely to be awhile before they have guests on again, stupid Covid! :(
Fun fact: every single book you need or want for DnD can be downloaded for free (or purchased online, if you feel nice and want to support the various publishers and authours)
"...somewhere off in the distance you swear you hear the faint sound of a baby crying." - My chaotic evil dwarven fighter with with Greater Favored Enemy -Giant - "Job's never finished..."
"God, do I have to shut them all up MYSELF?! *Unsheathes sword again* "
The best DM tip I have ever heard, "Have post-it notes with names on them." My mind is blown, how did I never think of this!
Versatile tools, and a campaign that works as a roadmap: Players have an idea where they're going, multiple paths to get there.
That seagull's got a fever, and the only prescription is more cowbell.
🤣🤣🤣🤣🤣
Vin Diesel has his own dark elf character tattooed on his skin but Joe has an original Jeff Easley painting of his character that was arranged by his impossibly hot wife.
impossibly hahaha
exceptionally thoughtful wife
Vin Diesel doesn't have any tattoos.
@@bluebird3281 Indeed. That's an amazing gift.
Arkhan (Joe's character) is in the D&D books (Baldur's Gate: Descend into Avernus), hard to top that.
Fun Fact: Even though the Dragonborn were first introduced in a Core book in 4th edition, they were actually introduced in 3.5 in the Races of the Dragon supplement.
When you twin polymorph t-rexes in a tavern, it doesnt matter what the DM had planned. You are in charge now.
"There's a long goal..."
*stares in Grog*
Joe talking about not working to subvert the party goals... that's a nice hand of Vecna you have there! ;)
Duuuude. With the blue mohawk, he can TOTALLY play Hades if there's a live-action of the Disney Hercules
@Ultimate Soumik 😂😂
What do you mean "if" we all know it will happen eventually
"Whoa is my hair out?"
@@jasonmiller2379 frik yes please and just can we get Matt boomer as herc? Possibly Sofia as Meg just cause I would love to see this
@Aslan T Vorlon it's "shottedized", you imbecile
That Christopher Walken impression caught me off guard lmao. What a legend.
there was this one time where my players walked into a village at night and it was being 'invaded' by 'monsters.' the barbarian decapitated a small zombie and as its head was flying in the air, its mask came off and they realized it was an elf child. Turns out the village was just celebrating Halloween.
oh my GOD that is BRUTAL
jesus that's horrifying, nice job 😂
What’s that got to do with this video
@@jasoninthehood9726 Example of Guilt-Tripping Murderhobos.
Omg, how low do you need to roll on perception check not to notice that it was mask 💀
Now I feel bad about the orphaned hill giant babies.
Don't feel bad, they are monsters.
Don't worry. They'll die soon so they don't have long to suffer.
I don't, I'm chaotic neutral, sooo ... maybe sell them?
@@diana6echo "Got unwanted monsters cluttering up the battlefield? Turn them into gold, at the Antagonist Roadshow!"
I just feel bad we didn't get to kill them too tbh
Knowing this guy is a fan of Dragonlance, just makes me smile and want to follow his videos more.
Tanis ftw
@Former Auror Raistlin was such a great character loved reading the chronicles good times
DL is still my favorite.
This man radiates such strong cool uncle energy
I once had to throw out an entire campaign storyline because my players did something totally unexpected. I was like okay, let me make up a whole new campaign on the spot 🤣 Wild thing is it turned into one of our greatest adventures and a campaign that took two years to complete. The DM or GM must be flexible and often improvise.
5:55 thats why you make the shopkeeper a very powerful wizard.
dm: I don't wanna fight you
Joe as a minotaur: I wouldn't wanna fight me neither!
Joe with his Slade Wilson hair and goatee talking about D&D is something else lol. That’s layers of nerdom
I see Taliesin has been at Joe's hair.
Love it.
I love your creativity and enthusiasm! I started playing D&D in the early 80's, left for a long time, and am now returning. You have really amped up the excitement for me. Glad to see to it so popular these days.
I could watch an entire series of Joe talking about D&D.
Christopher Squalken, wise seagull of the wharf.
Steven Seagull way of the open hand aarakocra monk.
I was already sold before the name but then * chef’s kiss *
That is one bad bird until Dustin Gullman & Gull Pacino show up. "I'm scavenging here!....Hoo-ah"
It's been over two decades since I heard anyone who knew that "Elf" was a class choice!
Anyone that doesn't know this needs to burn their fanfic and stop pretending to play
@@topogigio7031 Ahh found the elitist lol. Yes all the newcomers to DnD should burn their materials because they were not born at the time. See how silly that sounds?
I played BASIC in the 90s for YEARS with my stepfather and his friends... my class/race was Dwarf, and nothing else. :chuckle:
@@topogigio7031 Ah yes. Just because I don't wanna crunch dumb numbers, and try to figure out wtf THAC0 is, I'm somehow pretending to play DND.
The whole reason DND is so popular now is how easy 5e made it to play. If you wanna play Basic, ADND, or another older edition, that's cool for you. Don't act like you're better than everyone else just cause you've decided to play a relic of the game.
Didn't you guys play HeroQuest?!
Wow, your wife got you an original Jeff Easley painting of your dnd character, that's some serious freaking love right there, I'm so jealous
12:15 never knew I needed to hear seagull Christopher Walken *eyes opened, mind expanded*
Currently playing a Chaotic Evil Fallen Aasimar Conquest Paladin, who fell in love at first sight with another Evil NPC, who is faking being a good person. This will be incredible one way or another.
Been playing the game for 25 years... The tip of having a list of names handy is legit.
Currently playing a party with both a Lawful and a Chaotic Evil character. 100% the Lawful Evil plays better with others and more generally respects the party.
I've been reading Dragonlance novels since the late 80s. Still do. Always cool to hear about another fan's passion.
"Disaster tourist guide" is always my go to thought process for DMing
That Hill Giant part was AWESOME
We need more D&D videos with Joe Manganiello!
I see Joe and D&D and I click. Simple.
The man has so much passion for the game!
::My character after hearing the baby hill giant cry:: "well... it would be cruel to leave them out there helpless. Do I kill them or adopt them?"
majority wins vote? ore each player for themselves?
"Here I go, murdering again!"
Both? Both is good.
I was leaning toward adopting the baby when I heard that story.
The most important tip I can give anyone for DnD, player or DM, is take notes. Take lots and lots and lots of notes.
You will think that you will remember the most important things, but weeks or even months later you'll suddenly run back into someone you've met before and have forgotten most things about that person and encounter. Having some basic notes to fall back on to help you remember really helps you flesh out those interactions making them that much more imersive.
If your players torture people, it's up to the others in the group to change that behavior if they don't want it - your group is a group, not 4 or 5 random unconnected NPCs. They can totally say "NO, stop. That's not who we are!" or they can join in and be "those guys". The DM just plays out how the environment and module characters would react.
i had a group of players once ask a streetside butcher for directions, they loved his accent so much they started asking him personal questions (ones i was not ready to answer since he was a throw away character) ended up having to improv a whole side adventure with this butcher cus he was so charismatic and the players absolutely loved him, he ended up joining them as a support npc for almost the rest of the campaign XD he would prepare whatever animals they hunted and cook em among other things!
The Basic Rules are free on the D&D website.
The D&D Beyond app too if you want to have access to them offline as well.
3:32 "We ALL got chloroformed!"
"Ugh someone chloroformed all of us..."
"And now we're waking up, together." 🤥
I love a community reference.
"who is she? Why does she have a rag?"
Amazing how confident he was despite being completely wrong while he was talking about two attacks per action.
I would love to sit in on one of Joe’s games just to watch and see him perform the character voices.
I love DM’s who actually perform their NPC’s.
I like playing lawful evil characters personally, with the approach that theyll generally do anything inside the law/their moral code to benefit themselves AND/or the party. In my experience the trick to a good edgy/loner/dark/evil character that gels well in a party is to let the party be the exception, the ones that the character actually cares about or will open up to.
I think we've all met that one person who's loyal to their friends but would (and possibly has) absolutely messed other people up when crossed.
'As a DM, you need to be 10 moves ahead of your players.'
Me, laughing nervously in the darkness as I'm scribbling down nonsense ideas one hour before the session I'm about to DM.
I've just added playing D&D with Joe to my bucket list. May never happen but we live in hope.
7:05 it’s actually just a rule being able to attack with a light weapon as a bonus action after an attack action and a fighting style that allows you to add your bonus, and the feat let’s you use non-light weapons to duel wield and gives you an AC bonus when you do duel wield (to compensate for no shield)
I would absolutely do anything to be in a campaign with manganiello. I found dnd 3 years ago, I have about 3 campaigns going with different groups. I am DM for one of those, and the storytelling is one of the most satisfying things ever, and it’s clear that Joe is a master of his trade, looking several steps ahead all the time, but allowing the players to control the game. Joe, hit me up!
You and Mathew Mercer just make me smile so much. Thank you for just... everything! BTW warlocks are the freaking best!
I’m taking Christopher Skwaken
That part especially made me LOL out loud.
Alternatively, a tree called Matthew Mahogony
@@rangerking7768 An apple tree, at that. "All ripe, all ripe, all ripe..."
guys fyi this badass guy who also played deathstroke in bvs ....
played fricking Flash Thompson in Tobey Maguire's spiderman trilogy
like wtf!!!
That's still nerdy
@@Se7enDsinSGaming and 😂
@@Se7enDsinSGaming why??
And Alcide Herveaux. First time I saw him. He was not the look of the character I had in my head, but Joe M is such an interesting and delightful dude (PeeWee movie!!)
He played Deathstroke in a Justice League post credits scene.
"Can't two bro's just have a Dungeon and Dragon's sesh together, bro style?"
Man the sea gull sounded just like Christopher Walken, that's hilarious.
I wonder if this Dragonborn Paladin of Tiamat played a Critical Role in some story...
Probably did. Somebody give him a hand!
@@bretsheeley4034 boooooooooooooooooooooooooooooooooooooooooooo!
Correction: Two-weapon fighting does not require a Fighting Style or a Feat, those simply add your ability modifier to the damage and let you use non-light weapons.
It's usually up to the DM but the official rule on it is this "When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. You don't add your ability modifier to the damage of the bonus attack, unless that modifier is negative." At the end of the day It's up to your DM to decide on how to use the rule. However, usually you are looking to still take the Fightning Styles and Feats if you are doing it.
The second attack is made as a bonus action, which as a rogue is important to note. PHB. 195
@@Tokijin21 good point since bonus actions are super important for Rogues (they have lots of options to do things with it)
Honestly, it just depend which edition you play...
I was eating while watching this and "Christopher Squakin" almost killed me.
He said "months or even years". Clearly, Joe knows Campaigning.
I never knew I needed a Seagull Christopher Walken until Joe showed me I did. Thank you, Joe.
I'd love to see Joe and/or Colbert do a "reacts" video of famous D&D scenes in movies and shows.
We live in a world where celebrities play D&D and do D&D videos and it's awesome.
The almost-imperceptible "n'at" in the Pittsburghese is how you know it's legit. I need to bust out my sloppy Yinzer accent for an NPC now. Good stuff, Wired!
I love how SOfia is so supportive and knows the best birthday gift for him
"Christopher Squawking" gave me a great laugh. I would love to play D&D with Joe as DM!