Aiming for the Head - Exanima 0.9 Beginner Tutorial

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  • Опубликовано: 26 авг 2024

Комментарии • 33

  • @togthecogdog4572
    @togthecogdog4572 9 месяцев назад +21

    Awesome video, straight to the point but doesn't skip out on some funnies. It's crazy how much depth you can squeeze out from this combat system which seems simple at first lmao.

  • @Seinb
    @Seinb 9 месяцев назад +10

    Gil, true master of arms. Another great video

  • @TommyD1230
    @TommyD1230 9 месяцев назад +4

    GilGames out here making soldiers

  • @yowza234
    @yowza234 9 месяцев назад +2

    I do love that you call yourself a martial artist
    This game is the closest thing we get to teaching actual armed and unarmed body mechanics. Coming from a HEMA + MMA background, a lot of prior knowledge applies which is so fun to see

  • @cappykaji
    @cappykaji 9 месяцев назад +5

    The professor is easily the best trainer for physics based combat one can ask for

  • @Allstar-yl1ek
    @Allstar-yl1ek 9 месяцев назад +6

    For some reason I thought this would be about aiming thrusts. Still very useful; entertaining too.

    • @TommyLikeTom
      @TommyLikeTom 9 месяцев назад +2

      This is what I'm saying. You can aim thrusts by just putting the cursor on the head. I have stabbed opponents in the eye that wear a helmet.

  • @balukapitany4110
    @balukapitany4110 9 месяцев назад +3

    The more you wrangle the engine, the more realistic the techniques become
    Great work, Mr. Maul Man

  • @TommyD1230
    @TommyD1230 9 месяцев назад +2

    DAYUM this some next level teaching WITH BREAKDOWNS!

  • @tomasz9429
    @tomasz9429 9 месяцев назад +2

    I bought Exanima in 2016, and I'm still flailing while moving backwars and screaming profanities at the PC screen. Best tactics. Also GTO is o̶n̶e̶ ̶o̶f̶ the greatest anime of all time.

  • @Dissi17.
    @Dissi17. 9 месяцев назад +3

    The voice acting is fuckin hilarious, amazing job Gil

  • @ziomekrobal2598
    @ziomekrobal2598 9 месяцев назад +4

    Sick, more of those please :D

  • @lucasthoren2981
    @lucasthoren2981 9 месяцев назад +2

    Great video professor

  • @tower_of_hats6927
    @tower_of_hats6927 9 месяцев назад +3

    I really gotta brush up on my basics, so this really helped haha
    Also that episode of GTO is pretty great

  • @scottyscoot861
    @scottyscoot861 9 месяцев назад +1

    Great edits, honestly beyond helpful! Another great vid!

  • @muatring
    @muatring 9 месяцев назад +3

    good stuff mate

  • @AlexanderEddy
    @AlexanderEddy 9 месяцев назад +2

    I click like and comment for algorithms

  • @dapizzasnake8462
    @dapizzasnake8462 9 месяцев назад +3

    Whats funny is that I have played this game 70 hours now with barely any online tutorials, and I just realised now that I have already accidentally been landing multiple head hits XD.

  • @PatrickMartinez1
    @PatrickMartinez1 8 месяцев назад

    Epic vid.

  • @phillipmitchell2254
    @phillipmitchell2254 Месяц назад

    I definitely suck at Exanima but I feel like I suck a little less since watching Gil

  • @BradenSG
    @BradenSG 9 месяцев назад +1

    incredible

  • @m.dave2141
    @m.dave2141 7 месяцев назад

    GTO reference = suscribed

  • @bakeun7767
    @bakeun7767 9 месяцев назад +2

    How about a vid on landing overheads? Higher level AI will sidestep them, and the swing arc isn't too consistent especially while moving around, making it trickier to hit headshots than if you were to just do a horizontal swing.
    Of course it could just be a skill issue, but I'm curious to see if anyone has the same experience with overheads as I do.

    • @TommyLikeTom
      @TommyLikeTom 9 месяцев назад +1

      Yes it's hard. The best thing to do is attack during or just after their swing. If the move then mouse drag, because you character can change the direction of the swing

  • @spetsnazmelayu2011
    @spetsnazmelayu2011 7 месяцев назад

    these swings are so difficult for me because the body/player would just turn a whole 360 during a fight

  • @TommyLikeTom
    @TommyLikeTom 9 месяцев назад

    It's not true that the swing always goes down. If you cursor over the head he will adjust his swing to hit the head

  • @xoni7770
    @xoni7770 9 месяцев назад +2

    x)

  • @indiegameoyuncusu4018
    @indiegameoyuncusu4018 7 месяцев назад

    Can you do any movement tutorial video? all this good but useless when your character moves like chicken wing

  • @joaogabriel4643
    @joaogabriel4643 7 дней назад

    hey, prof gil, i always hit my left to right swings towards the head. but i can't hit anything on my right to left. i do everything, swing and then use the cursor to position my character in 90 degrees. do i need to put my cursor near the target's head or something like that?

    • @GilGamesHello
      @GilGamesHello  6 дней назад

      No, the game doesn't care what you're pointing at. In 3d space, the cursor exists at waist height and only turns your hips so when you aim right at the head you're actually aiming your hips to the left of the target. I compensate for that with what I described as a touch to the right. You can get some more control over the swing timing with W before turning or D while turning, as if to deliver the animation to them. If this doesn't help, you can try bringing some clips to the bare mettle discord - discord.gg/y5NuAytA3y

    • @joaogabriel4643
      @joaogabriel4643 6 дней назад

      @@GilGamesHello i just found out, it was the distance between me and the target (im a afraid man to get close to targets since they keep swinging nonsenseless at the air)

  • @carlosdelsol76
    @carlosdelsol76 9 месяцев назад

    It is a shame bm doesn't allow us to control the animations, we have to rely on this cheesy way of doing it