Maya 2013 Create Terrain With A Simple Displacement Map Tutorial by Stuart Christensen

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  • Опубликовано: 1 дек 2024

Комментарии • 153

  • @TheLillianYoung
    @TheLillianYoung 12 лет назад

    You're one of the best instructors of Maya. Finding quality tutorials on RUclips is a challenge, but your's are academic quality. Professional, great results, easy to follow, clear...I could go on but I have to get back to work :)

  • @jimp1102
    @jimp1102 12 лет назад

    This is exactly what I was looking for. To the point, clear and concise. An excellent method done in an easy to follow manner. Thank You for doing this, it helped me immensely!

  • @rafaelfernandez725
    @rafaelfernandez725 11 лет назад +1

    Seriously, these are the best tutorials I have ever come across. Thank you so much!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    THANK YOU FOR THE KIND WORDS JAY! I AM GRATEFUL THAT YOU HAVE FOUND MY STUFF USEFUL AND THAT YOU ARE AN ENTHUSIASTIC LEARNER! ALL THE BEST TO YOU MY FRIEND!

  • @Anymuster
    @Anymuster 11 лет назад

    My god this is most pleasant voice in tutorials i ever heared.
    And lesson are useful as hell.
    Great thanks !!!

  • @jayarhaha
    @jayarhaha 11 лет назад

    YOU KNOW WHAT? YOU ARE SO EXTREMELY GOOOOD. YOU EXPLAINED EVERYTHING VERY WELL. I HAVE TO PUT THIS ON CAPS LOCK JUST TO LET YOU KNOW THAT I AM REALLY AMAZED BY YOUR TUTORIAL! CHEERS! AND TAKE CARE!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    And a hearty thanks to you as well for taking a moment to put a smile on my face. I wish you great success in your visual pursuits!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Congratulations!!! Now it's all a matter of tenacity...Don't forget, you should always look at this business as a freelancer...Don't wait for someone to hire you to do what you love to do. Good old fashioned legwork and focus is the key to doing it alone. I've been doing my own thing for my entire life and so far I'm still doing what I love to do. Props to you for getting educated...now you will spend the rest of your life doing the same as well!!!!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад +1

    And thank you for taking a few moments out of your day to thank me....Stay tuned because in the very near future I'll be creating another tutorial about displacements and other options and use!

  • @TRanslationStudio
    @TRanslationStudio 8 лет назад

    This is by far the bestest tutorial i have ever seen

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    I understand your point, depending on how extreme the displacement is that can be a problem. Generally I would use this method to create the terrain as a displacement and then convert it polygons, texture away and then either bake the color etc. Sometimes, due to the poly count, re-topology could be necessary. If the displacement is small, you can usually get away with this method for lots of stuff. Thanks for the observation!

  • @Loakers
    @Loakers 12 лет назад

    Superb - this is far better and customisable than the technique I had been using. I shall pass this knowledge on. Thanks buddy for the inspiration.

  • @newintruder1
    @newintruder1 12 лет назад

    Thanks for the tutorial! Didn't have a chance to watch it earlier because of finals but it worked! Keep up the great tutorials!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    Usted es bienvenido a mi amigo! Not sure if Google translate works very well but it looks like it sort of works! My Spanish is limited but your English is probably better than my Spanish! I admire people who are bilingual! Thanks for the thanks! Keep on learning!

  • @CrypticMind
    @CrypticMind 12 лет назад

    Amazing! Something as complicated and intuitive as terrain can be easily done in a matter of minutes. Wow! Blew my mind!
    Thanks Stu!

  • @alinta5785
    @alinta5785 8 лет назад +22

    6:12 the tutorial actually starts

  • @Geops108
    @Geops108 8 лет назад +1

    You are good Stuart! Your relaxed and have a great voice to guide the tutorial. I never felt rushed and your sense of humor just makes the whole learning experience a joy. I look forward to more of your tutorials.

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Yes, you can make a black and white displacement map with any program. Just attach the image to the color channel and connect the Shading Group and the image to a displacement node like in this tutorial and you are good to go! As for the material_X, you would probably assign the geometry (polygon from dislacement) with the material_x you create and it should look super cool! Your on the right track!

  • @manecolooper
    @manecolooper 12 лет назад

    Thanks for all your knowledge and inspiration...you are the VideoCopilot of Maya!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Lens flare sounds cool and I will put it on the list! I'm taking a small break at the moment and have some "BIG" things planned for real soon so stay tuned! All the best to you!

  • @ninaelric4628
    @ninaelric4628 7 лет назад +3

    For Maya 2017 when attaching materials: attach the crater to the color part of the Blinn
    and then with the displacement shader attach the "displacement" output to the "displacement shader" input section(after going to the graphs view like he said) on the Blinn1SG. and then attach the displacement shader's "displacement" input section to the Crater's "Out Alpha" output.

  • @ARMADUS2
    @ARMADUS2 11 лет назад

    Cheers Stuart. These videos have been a real help.

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    I have put this topic on the list of new stuff....so stay tuned for a while! I'm taking a small break to work on a new website and will be back in full swing in a couple of weeks or so!
    All the best! Keep on learning!

  • @phrygianlydian
    @phrygianlydian 12 лет назад

    Thanks Stuart, you have helped me a lot to understand how to use maya.

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    All is well indeed!!! I just upgraded to Maya 2013 Commercial version so now I can create additional content and cross promote it with a new website I have established to be launched soon. I'll be re-cutting some of the older tutorials and I'm venturing into some "in the field" advanced training...so stay tuned for good things! Hope all is well with you and as always, thanks for the thanks!!!!!

  • @husbyhogan
    @husbyhogan 12 лет назад

    Hello Stuart, thanks for this it was a great help to watch this tutorial. It helped me to design a rough surface area very fast. Since I am playing also around with nparticles I found out, that the surface can be used (once it is transferred into polygons) as passive collider for the particles which can give interesting effects for liquids. Great Stuff, thanks a lot for all your efforts!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    You are most welcome!!! Keep on learning, it's a lifetime pursuit!

  • @MelEnvision
    @MelEnvision 11 лет назад

    This was very helpful and easy to understand. Wish you were my lecturer.

  • @mageKnightz
    @mageKnightz 12 лет назад

    Thanks a lot! I wasn't finding the place where you configure the alpha options for the image, but now I did :P Thanks again!

  • @Runescapeddiction
    @Runescapeddiction 11 лет назад

    thanks :D I'm actually new to this, and eventually 'fixed' my problem with your help. Really appreciate it and keep up the good work :)

  • @losimple
    @losimple 11 лет назад

    Espectacular tutorial..... mil gracias !!!!!
    Wonderful tutorial Stuart... very clear !!!!!.... Thanks a lot !!!

  • @SecretMoose
    @SecretMoose 12 лет назад

    Sounds great! Cant wait to see what you have in store, looking forward to it! Everything is great with me, actually just finished my degree at university today, so I'm busy applying for VFX Jobs (runner, roto and junior comp) jobs everywhere I can think of =]

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    Sometimes you need to play with the alpha gain and alpha offset values in the Color Balance of the texture image. For example, set the alpha gain to +2 and the Alpha Offset to -2 and see what happens when you render. Make adjustments first before you convert to Geometry. Remember, you can use the scale to to manipulate the height of the plane etc. Do a test with cm and meters and see the results. Hope that helps

  • @SmolPixel
    @SmolPixel 11 лет назад

    Mind blown, trying this tutorial right now.

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    It's hard to say, however, your preference settings should be set to centimeters, go to Maya - Preferences - Settings and check to see that you have centimeters set as a working unit. Next, turn on interactive creation (Create - Polygon Primitives - (bottom of menu you will see Interactive Creation) select that option. Create a Plane. Check the attribute editor and see Polygon Plane History and set all width/height/subdivisionwidth/height to 24 and you should be good to go!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    Yes, it is the very same process. Generally I just Title the videos with the version of Maya I am using, but for the most part any tutorial I create can be achieved with any version from 2010 on.

  • @VladthePainter
    @VladthePainter 12 лет назад

    Unreal!! Thanks Stu - again and again!

  • @DESTINYCORPORATION
    @DESTINYCORPORATION 12 лет назад

    Dude, i very appriciate your tuto's, rep from France ! , and Keep it up !

  • @MisterKeyboardGuy
    @MisterKeyboardGuy 12 лет назад

    thx, i was looking for a good recorder, i think i will buy camtasia, your tutorials are really great, and the quality are quite impressive :D, keep with good work!

  • @SecretMoose
    @SecretMoose 12 лет назад

    Great tutorial Stu! Hope all is well!

  • @LevienBrugmanMain
    @LevienBrugmanMain 12 лет назад +1

    Great stuff! Thanks for sharing :)

  • @HonestPhil
    @HonestPhil 9 лет назад

    Great tutorial. This helped me quite a lot! I'm gonna check out your other tutorials (or maybe even read a book)

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Theoretically, anything is possible! This tutorial is simply a "core concept" to show the power of displacement maps.....They present their own challenges and limitations and as you probably know, there's about a thousand ways to do stuff in Maya an only half of them are wrong! Have fun experimenting!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    As well, make sure the box is checked for Alpha is Luminance. You can then attach the actual color image to the color slot of you material (blinn, phong etc.) It's a little confusing at first but you will get the hang of it. OK? Hope that helps.

  • @MayaGuytutorials
    @MayaGuytutorials 12 лет назад

    Hey, well open the hypershade and search for height field. Its in the utility section. If you click it, maya creates a plane front and center. Plug in a 2d texture (perhaps use the same thats on your geometry) to the displacement section of the node and voila you have a quick real time look at how your displacement will render !. The height field will not render so you can have it sit above your render-able geometry and use it to place objects etc. Phil

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    For this tutorial I used Camtasia for Mac. It gives great looking compressed HD video and small file sizes, but it takes much longer to compress to final output than my previous program called Screenflick. I like both, Screenflick takes less time compress and output and it's really hard to convert and edit if needed. But I think I'll stay with Camtasia for future stuff because it's way more flexible for post editing. Hope that helps!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Hey Phil, I have not used height fields, I'm not even familiar with the process, so anything you can share would be swell! I reworked this tutorial from an older version I did quite a while ago and hopefully did a better job at explaining the process. There's so many different ways to work with this stuff it makes my head spin!!!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    It's probably something very simple. If you created a light for the scene make sure it is on by clicking the little yellow "use all lights" icon in the viewport and make sure the textures are on as well (checker pattern ball icon) in the viewport. It can be frustrating sometimes but that's probably what's happening. Play around some more and let me know we'll get it working for you OK?

  • @SERGIOMELICIO
    @SERGIOMELICIO 11 лет назад

    Bored?! You must be kidding! AWESOME. Tks again

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    I know what you mean....The divisions of the geometry is very important only when you go to convert the (displacement) geometry to polygons. Otherwise, if you are not converting to polygons it doesn't really matter that much.

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    Make sure your textures are turned on in the viewport and that the crater material is assigned to the color channel...Remember, it's usually something very simple that you skipped in the process of setting things up....Give it a few tries and take some notes on the process and with a little repetition you will conquer!

  • @deepfriedectoplasm
    @deepfriedectoplasm  11 лет назад

    I think it has to do with the offset value. Go to Color Balance and change the Alpha Offset to something like -1 or -2.....this will allow the displacement to have deeper valleys and such. Hope that helps.

  • @DrStench13
    @DrStench13 12 лет назад

    I've seen this technique being used a lot and I would suggest to only use this as a reference for other geometry, since you will have to redesign the topology of this if you are planning on texturing it. Otherwise you would end up with stretched textures.

  • @MrJuanBampa
    @MrJuanBampa 7 лет назад

    What a pleasant voice , thanks for the video.

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    I'm not quite sure what "custom made texture" means. I'm assuming you have a color image so convert the color image to a B/W image (for the displacement texture) and apply a small bit of gaussian blur (filter) and then save out and attach to the displacement node. From the hypershade, select the BW image and in the attribute editor (Color Balance) set alpha gain to 1 or 2 or 3 to gain more height. Let me know. Offset can also be set to -1, -2 or -3 etc.

  • @amaurythewarrior
    @amaurythewarrior 12 лет назад

    great tutorial ! really well done ... i've been playing with displacement maps for a few days now, and i was under the impression that the polygons number didn't have an impact on the actual definition ... i've got to find what i did wrong ...

  • @MayaGuytutorials
    @MayaGuytutorials 12 лет назад

    Im sorry dude, im not here to create tutorials on someone else's channel. I was merely explaining this to Stu. It's quite a simple thing and if you would like to know more Autodesk have online documentation on it. Or message me.

  • @simsyourmom
    @simsyourmom 11 лет назад +1

    Thanks mate! :D

  • @amaturegaming1
    @amaturegaming1 9 лет назад +1

    Hi, I am having problem as I am using 2015 Maya but when doing this and rendering after doing everything you said to do my plane is flat and the pattern I get doesn't show up, any advice would be helpful thank you.

  • @MayaGuytutorials
    @MayaGuytutorials 12 лет назад

    Hey Stu, another great tutorial dude! Have you ever looked into height fields as a way of testing your displacement height? not a bad way of doing things.

  • @LrulesDeathNote
    @LrulesDeathNote 9 лет назад

    Great tutorial! Do you know any decent websites for being able to get textures from to get a similar terrain texture?

  • @digitalguest
    @digitalguest 12 лет назад

    thanks a lot Stuart, excellent tutorial as usual, quick question, can this method be used for other materials like material_x? also would this method work with a map brought from other software like Zbrush or Mudbox? anything else to have in consideration?

  • @mageKnightz
    @mageKnightz 12 лет назад

    Amazing tutorial! I'm trying to use a custom-made texture that I did in Photoshop, but it seems to always get the same level of height, and since there are no alpha controls on the texture, how can I make it go up the way I want?

  • @simsyourmom
    @simsyourmom 11 лет назад

    Hi stuart! What computer specs do you suggest for modelling, post video editing process. One of the best tutorials btw. Thanks a million!

  • @MrNathantillett
    @MrNathantillett 11 лет назад

    Really awesome tutorial! If you could help me with a problem that would be great. I'm creating the plane like you are, however I don't think my scene settings match yours. When I create a plane the size of my grid, my plane is 300x300 not 24x24, could you shed some light to why this might be happening?

  • @snowpatrol47
    @snowpatrol47 12 лет назад

    hi stuart, i love your videos and i'm a big fan! i do have a question though... how do i export this as an object then put it into after effects? is this possible? because as i see it, the terrain is just interpreted from the alpha values but not an actual object. thanks!

  • @deepfriedectoplasm
    @deepfriedectoplasm  12 лет назад

    Well, if the displacement was converted to polygons it would be an actual object, but AE will not work with models or objects because it's only a 2.5D program and not 3D like Maya. Likewise, AE will not interpret displacement info to create something that is 3D...The only way to get stuff out of Maya and into AE is to render out an image sequence and import it into AE....Hope that helps!

  • @digitalguest
    @digitalguest 12 лет назад

    Excellent, thanks a lot, i made image i was trying to do, thanks a lot for you help and support, still weird that sometimes work sometimes doesn't or is just me

  • @JustinScholar
    @JustinScholar 11 лет назад

    Wonderful tutorial! But how do you use your own Photoshop-created texture?

  • @Firespectrum122
    @Firespectrum122 11 лет назад +2

    Magnificent tutorial. Really helped me out. Also, if you get time, will you make another one called, "How to Perform a Perfect Bill Lumbergh Impersonation"?

    • @deepfriedectoplasm
      @deepfriedectoplasm  11 лет назад +2

      Yeahhhh.....we need to take away your stapler and relocate your desk to the basement......OK??? Thanks for the thanks!! Glad it helped!

  • @CostcoChicken
    @CostcoChicken 11 лет назад

    Hey Stuart, is there any difference between doing it this way, and doing it through the bump map node in the attribute editor for a material such as blinn?

    • @deepfriedectoplasm
      @deepfriedectoplasm  11 лет назад

      For this you wouldn't use the bump node attribute because it's not really the same thing as a proper displacement, mainly due to the alpha offset values that will more correctly interpret actual height values. There are also other ways to create terrain with height maps which I will show in the future. Hope that helps!

  • @jbturof
    @jbturof 12 лет назад

    I was wondering if this method could be applied to modeling clouds using fluids? Would it work the same to make the material linked with the displacement node be a Fluid Shader? What could be a workflow for something like that? Thanks for your thoughts.

  • @Kerianpenguin
    @Kerianpenguin 11 лет назад

    Hey Stuart!!! Great tutorial ! Im trying to apply what you explain but with a custom displacement map, but it doesn't seem to work, Im attaching the file to the the displacement node and nothing happens, can you help me ?

  • @Sylveriusify
    @Sylveriusify 10 лет назад

    Just wanted to ask a question: I've tried to convert displacement to polygons, but the height barely increased at all (still resembling plane). It's properly tessellated with hundred of faces though. Anything I've done wrong?

    • @deepfriedectoplasm
      @deepfriedectoplasm  10 лет назад +1

      This is a common thing. Select the image file you are using for your texture and in the attribute editor you will see a section called Color Balance...by default the Alpha Gain is 1 and the Alpha Offset is 0. Try changing the Alpha Gain to something like 3 and the Alpha Offset to -3 (negative three). These values will affect your height and depth values on the displacement. Hope this helps.

    • @Sylveriusify
      @Sylveriusify 10 лет назад

      Thank you! It's a bit extreme though, I need 10 and -10, just to get a similar value with 0.75 and 0 with displacement map on.

  • @tylersnard
    @tylersnard 10 лет назад

    Thank you for the tutorial. I'm working with a map that uses colors instead of the greyscale, how can I custom paint it in Gimp so the elevations are accurate?

    • @deepfriedectoplasm
      @deepfriedectoplasm  10 лет назад

      Just make sure that the lowest areas of the map are darker than the highest areas. You could convert the image to a greyscale (black and white) but that won't necessarily do the trick. Low elevations need to be darker than the higher elevations so keep that in mind. Hope that helps!

    • @tylersnard
      @tylersnard 10 лет назад

      Whew! It took me about 8 hours to do what I needed, but I couldn't have done it without this. Thanks!

  • @Chilledoutredhead
    @Chilledoutredhead 12 лет назад

    hey Stuart you mentioned about painting your own texture in Photoshop ect, do you know how to export the black and white image you create using the crater node, as say a jpeg so it can be used as a guide when painting in Photoshop??
    cheers

  • @dimeolas777
    @dimeolas777 8 лет назад

    cool, how wouild you palce objects on the ridge?

  • @marcofink8615
    @marcofink8615 10 лет назад

    Hey...please help me out, i have the issue, if i choose mental ray as render i always get sharp edges at the render images, what shoud i to? thx

  • @paulteaha9375
    @paulteaha9375 7 лет назад

    My Work Area doesn't look like that. How do you open it and how do you set it up? Thanks. Great tutorial btw!

  • @anirudhagupta776
    @anirudhagupta776 10 лет назад +2

    it sure was a great tutorial but here my concern is how do i turn that plane to lowpoly plane cause when i modify it, it becomes pretty heavy file.....

    • @deepfriedectoplasm
      @deepfriedectoplasm  10 лет назад

      Yes, this is a problem many times with this method. You can also try a different method by using the Sculpt Geometry Tool. Check out my tutorials and find the one called Maya 2014 Quickly Create Terrain with the Sculpt Geometry Tool. This works on all versions of Maya and may yield less taxing geometry. Hope that helps!

    • @mausamrajput5309
      @mausamrajput5309 10 лет назад

      deepfriedectoplasm ur awesome teacher sir i really inspiered by you

  • @CarlosERS89
    @CarlosERS89 11 лет назад

    Hey Stuart. I wanted to ask you something: Can I create grass by using displacement? I've heard it's possible on 3D Max, and I've tried to do it myself in Maya but so far I haven't been able to do so.
    Have you ever tried it?
    Thanks. Great job.

  • @cumcreative
    @cumcreative 10 лет назад

    Hello deepfriendectoplasm - thanks for the tutorial. Would you happen to have tried to do the same effect on vray? For some reason when applying the default crater 3dtexture, even after scaling the 3d texture placement node to fit the plane, I am getting this very undefined/ undetailed wavy surface. I've played with the displacement settings to give it way more then enough subdivisions.

  • @quartzHUN
    @quartzHUN 12 лет назад

    Thank you! Very cool!

  • @kareemismael6153
    @kareemismael6153 10 лет назад

    Great video, watched it 3 times already, I just have one question.. remember when you said that it looks wonky when rendering the actual converted geometry? I have the same weird shapes on my rendered image although I am rendering the texture and not the converted geometry.. I am using Maya Software renderer.. although I have V-ray.. but it does not give good results at all (must be a setting that I need to adjust).
    Can you help?

  • @fermicg
    @fermicg 12 лет назад

    apply the displacement map to bump node ( both geometry and shader) in mia material x.....If you need to apply it in other materials such as car paint use lambert and connect it with car paint.

  • @Bboydastyck
    @Bboydastyck 11 лет назад

    Is there something im supposed to do differently to make this work for bigger planes? I did each step by step except for the size of my plane, i did it again with the size in the video and its perfectly fine. Whats happening for me is the displacement is there but the colors from the crater are not aligned with the displacement.

  • @AhmadAmoori
    @AhmadAmoori 12 лет назад

    Hi Stuart ! you have an amazing channel sir. quality Maya tutorial for free is just wonderful. I have a request from you. Could you make a tut on how to make a Nuke explosion in Maya. There are some in the web but really not helpful.
    I would be grateful if you do so.

  • @PlainJames9876
    @PlainJames9876 11 лет назад

    Hi Stuart,
    I wish to generate a height map from my terrain, already created in Maya, to take to Vue xStream to create a duplicate. Maya objects don't work as well in Vue as "Vue-generated" terrains. (yes I can keep it in Maya and use xStream, but I don't want to go that way).
    What I need is a detailed B&W jpeg or bitmap from above showing height info to feed into Vue.
    Could you suggest the best way to do this??
    James.
    p.s Thank you for all your tutorials.

  • @Strutsss
    @Strutsss 7 лет назад

    How do you manage to make it look so rocky with just the displacement map? When I do it, it just looks hilly and not rocky whatsoever.

  • @dave86407
    @dave86407 6 лет назад

    Using Maya 2011 which is rated for the graphics card 1500 FX could only get a grey plane. It only shows up when rendered. downloaded DX9 and it still does not work. Anybody know how to fix this.

  • @laraformosa1693
    @laraformosa1693 11 лет назад

    I had the exact same problem as Runescapeddiction. So I tried what you said.I didn't have any lighting in the scene so I added an ambience light and clicked on the use all lighting and textures buttons but nothing really happened. I kept doing the tutorial up until the first render and nothing showed up just a flat grey plane. Any ideas?

  • @Screamingrift
    @Screamingrift 9 лет назад +1

    Could I do this with a custom displacement map. I drew a map and I want to create terrain for it.

  • @FabrizioLazzeretti
    @FabrizioLazzeretti 11 лет назад

    Straight and simple, however, i'm getting bad results when converting displacement to geometry. the result mesh has the correct deformations but in wrong scale. Rendering worw fine though. I think that the conversion tool work in cm, not i meters, as you where saying to Natahn. Can you confirm this? Thanks for the tutorials.

  • @osvaldogtr
    @osvaldogtr 11 лет назад

    hello please make a tutorial showing how to texture the mountain thanks
    of Brazil

  • @Runescapeddiction
    @Runescapeddiction 11 лет назад

    at 8:01 after you turn both lights off/on, my scene won't turn the way yours did, example, your scene has lots of colors (red, blue, and what i believe is green). i followed all the steps, tried it a bunch of times, and my blinn/crater won't display upon my scene like yours did, it's still black (when unselected) or go back to showing the green lines (when selected) ...help?

  • @dilipvfx
    @dilipvfx 9 лет назад

    GreaTurtorial thanx a lot Stuart...

  • @BingBangPoe
    @BingBangPoe 9 лет назад

    This is pretty handy! I assume it's not so useful to use for game design due the high amount of polygons, right?

    • @Thoanga
      @Thoanga 9 лет назад

      +El Rocky Raccoon you can import into zbrush and decimate it

    • @ga1actic_muffin
      @ga1actic_muffin 8 лет назад

      how it doesnt even create a model... its only in the renderer

  • @boytextures
    @boytextures 12 лет назад

    for some reason my maya software renders the displacement map but when i use metal ray, it renders put how it looks in the viewport?

  • @Fengtos
    @Fengtos 11 лет назад

    I want to create actual geometry from height maps using DEM data. It looks like it's only creating height when rendered?

  • @dave86407
    @dave86407 6 лет назад

    Using Maya 2014 I followed these steps and could only get a gray plane. Its as if crater never attached. Got a warning:Rendering is not supported by the Graphics card. Switching to default rendering mode. I am using an Invidia FX 1500. Does anybody have any ideas?