Weapon showcase: Nobody Told Me About id

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  • Опубликовано: 7 янв 2025

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  • @Sgt_Ham
    @Sgt_Ham 5 месяцев назад +77

    Just realized the Napalm Launcher sprite is a kitbash with the Wunderwaffe DG-2 from COD Zombies.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +8

      Is it? I don't really see it but then again I never touched a single post 2005 COD in my life.

    • @Sgt_Ham
      @Sgt_Ham 5 месяцев назад +7

      @@matteldrydge the main body of the gun, minus the nozzle, is the Wunderwaffe. But yeah I can get why you wouldn’t know.

    • @FyruHawk
      @FyruHawk 5 месяцев назад +1

      Came here to comment that too

  • @domasnaudziunas8654
    @domasnaudziunas8654 5 месяцев назад +51

    Those extra weapons like tommy gun, flamethrower and black magic tome are specific replacements to certain wads and only appear if those wads are used, like ad mortem, auger zenith and scythe. They don't appear during normal gameplay othewise sadly.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +7

      Yep, I think it's best that way since a few are more or less reskins (tommy gun and napalm launcher seem to be very similar in use). it also keeps the mod from straying too far from its vision, which I appreciate.

  • @douglewis7946
    @douglewis7946 2 месяца назад +3

    This WAD had a really cool custom map pack designed to pair with it called "Doom 2 ReBuildt," and it's a damn shame it was never finished, but like...I get that it was a big undertaking.

    • @douglewis7946
      @douglewis7946 2 месяца назад +1

      EDIT: I just checked and god damn, it's got 13 maps now. Updated last June. Merry fuckin Christmas!

    • @douglewis7946
      @douglewis7946 2 месяца назад +1

      EDIT 2: Actually that's a different WAD, called "Doom 2 Re-Imagined." My disappointment is immeasurable, but hey, new WAD!

  • @rigsblo9310
    @rigsblo9310 5 месяцев назад +29

    The intro video was sick.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +6

      Best intro I've ever seen, honestly.

    • @angelriverasantana7755
      @angelriverasantana7755 5 месяцев назад +3

      Like, that is such a well done Evil Dead reference. I mean, the Necronomicon is also a thing

  • @TheStrayHALOMAN
    @TheStrayHALOMAN 5 месяцев назад +21

    That chaingun is good use of the Duke 64 shrinker.

  • @ZoofyZoof
    @ZoofyZoof 5 месяцев назад +28

    This is my absolute favorite Doom mod.
    I use this to play everything. The movement feels so good, I love the HUD, I love the side-view weapons.
    Edit: By the way, some of the weapons you showed don't spawn naturally. Only vanilla weapons do, not the custom ones.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +4

      Yep, I'm aware. Didn't really want to go digging and finding out which is exclusive to what, so I kept it brief in the video.

    • @ZoofyZoof
      @ZoofyZoof 5 месяцев назад +2

      @@matteldrydge Well... Usually you tend to specify that stuff, but you didn't this time which is why I pointed it out.

    • @dumel2831
      @dumel2831 5 месяцев назад +2

      The Enemy AI is cool at times too. Imps will jump to reach you for instance.

    • @AydenGonzalez-r3s
      @AydenGonzalez-r3s 5 месяцев назад +1

      how would the non vanilla guns look in the regular weapon position?

    • @matteldrydge
      @matteldrydge  5 месяцев назад +1

      @@AydenGonzalez-r3s Just about what you'd expect, I think. There's a lot of sprites for just about all of them and a spriter could pretty quickly frankenstein something in a pinch.

  • @FlynnTaggartGuy
    @FlynnTaggartGuy 5 месяцев назад +8

    I would pay to have these weapon animations just standalone.

  • @ScopeOperaSam
    @ScopeOperaSam 5 месяцев назад +7

    The Necronomicon is such a wonderful use of John Romero's scream. 👏👏

    • @matteldrydge
      @matteldrydge  5 месяцев назад +3

      Agreed, it's definitely one of the most creative uses for it I've seen so far!

  • @Kevin-jb2pv
    @Kevin-jb2pv 5 месяцев назад +8

    The fact that the targets never fall over is one of the most frustrating and infuriating things I've seen this year. I'm actually sick with impotent nerd rage.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +3

      They're just built different.

  • @FailureOfAName
    @FailureOfAName 5 месяцев назад +14

    Usually not a good idea to kick before you shoot, unless your boots are made of steel.

    • @MrCantStopTheRobot
      @MrCantStopTheRobot 5 месяцев назад +2

      Pogo-kicking while dual wielding is the new meta, keep up!

    • @matteldrydge
      @matteldrydge  5 месяцев назад +3

      When you shoot of gun when kicking, you are become the more accurate for hear of shooting foot.

  • @axostierIV
    @axostierIV 5 месяцев назад +21

    5:44 This is how I fight bullies...

    • @Agente13840
      @Agente13840 5 месяцев назад +4

      Jesus christ guys dont mess with Timmy, he said something behind a virtual screen!

  • @Flpstrike
    @Flpstrike 5 месяцев назад +6

    Victims.... aren't we all?

  • @Panchyishere
    @Panchyishere 5 месяцев назад +26

    So this is DOOM but if it was a build engine game, like blood or DN3D?

    • @jess648
      @jess648 5 месяцев назад +13

      yeah that’s exactly what it’s trying to do. it’s a gameplay mod that alters weapons, enemies and the functions of some items to achieve this. pairs well with all those mapsets that remake vanilla maps like D2 Re-Build-t or Ultimate Doom II (disable the mods Wolfenstein SS replacement the through the NTMAI Options compatibility tab though because UD2 replaces them with Dehacked)

    • @Panchyishere
      @Panchyishere 3 месяца назад

      @@jess648 perfect, I tried the mod and it’s everything you said it was. Love it!

    • @jess648
      @jess648 3 месяца назад

      @@Panchyishere there are some things you have to consider that don’t always make it compatible with community maps like limited berserk as an inventory itsm though

  •  5 месяцев назад +2

    "It even has some of the quirks you'd see in a game like Duke Nukem 3D" How I knew it!
    When I searched "Duke Nukem 3D" first and then I searched "Doom 1" (actually "Doom" but "1993") for the release year.
    and then I came back on this YT Video page and suddenly I saw the part of "even has some of the quirks you'd see in a game like Duke Nukem 3D".

  • @CoracaoAcidental98
    @CoracaoAcidental98 5 месяцев назад

    When I stumbled upon your channel I was surprised that you played Doom Re-BUILD with another mod other than this one, since the author said to be mostly made to be played with NTMAI.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +1

      That's more because I played Re-Build-t with NTMAi earlier on and I got a bit sidetracked. When I came back to it, I wanted to play something else so I did just that.

  • @emerphi369
    @emerphi369 5 месяцев назад +2

    I have no idea what version I have, but this one is clearly much more aesthetically appealing just by looking at the imp lol

    • @matteldrydge
      @matteldrydge  5 месяцев назад +2

      It's the latest build available on Can't Sleep's site, if it helps.

    • @emerphi369
      @emerphi369 5 месяцев назад +1

      @@matteldrydge yep, as soon as I saw the details I went to the link to update myself

  • @paullavery8894
    @paullavery8894 5 месяцев назад

    The offset weapon models are SEXO
    Definitely giving this a whirl.

  • @AEGISAOE
    @AEGISAOE 5 месяцев назад +2

    0:51 what if u shot urself in foot? do u lose hp?

    • @matteldrydge
      @matteldrydge  5 месяцев назад +1

      No, because Doomguy's boot is a ghost.

  • @CaptPatrick01
    @CaptPatrick01 5 месяцев назад +1

    I wonder how well the mod goes with Extermination Day, Hellbound or DBP 50 for the complete _what if Doom was Build_ experience.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +1

      I've never played Extermination Day but Chebmaster's continued efforts to make it less buggy and have better optimization make me not want to, damn WAD sounds like it'll break if you sneeze near it. This would run with Hellbound and DBP50, but Can't Sleep states it has special support for some othe wads so I'd try those first.

  • @Daniel_Lamb_Project
    @Daniel_Lamb_Project 5 месяцев назад +1

    The pistol in this mod is has a same identical with brutal doom v22 dual wield right side

    • @matteldrydge
      @matteldrydge  5 месяцев назад +2

      It was made by the same spriter.

  • @ryukiniko
    @ryukiniko 5 месяцев назад +1

    Dude you have to use this someday

    • @matteldrydge
      @matteldrydge  5 месяцев назад +2

      I have some ideas. :)

    • @ryukiniko
      @ryukiniko 5 месяцев назад +1

      @@matteldrydge sounds devious

  • @AEGISAOE
    @AEGISAOE 5 месяцев назад +1

    4:08 is from hex?

  • @ThorirTheReD
    @ThorirTheReD 5 месяцев назад

    Great work! However I'd "reverse" the Thompson's firing animation by the means that it should fire from an open bolt position. Nitpicking, I know.

    • @matteldrydge
      @matteldrydge  5 месяцев назад

      Might want to bring it up with the dev on the project's thread, pretty sure they'd make that small change.

    • @ThorirTheReD
      @ThorirTheReD 5 месяцев назад

      @@matteldrydge sorry, I tought you are a dev. Frankly I am not too familiar with this (great) mod.

  • @SuperAmayeu
    @SuperAmayeu Месяц назад

    the noise of the shell on the floor are so annoying , they are loud as the gunshot lol

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      Crack it open in Slade and remove or edit them so the sound is quieter. Doom modding is approachable for a reason.

  • @COOMSLAYER18yo
    @COOMSLAYER18yo 5 месяцев назад +1

    The scream make my face 😐 3:16

    • @matteldrydge
      @matteldrydge  5 месяцев назад +3

      Wouldn't be a Build-inspired mod if it didn't have monsters running around on fire!

  • @striker44420
    @striker44420 3 месяца назад +1

    Isn’t that the pistol from Brutal Doom V22?

    • @matteldrydge
      @matteldrydge  3 месяца назад +1

      The sprite isn't from V22, it's made by Tesefy and Mark used it (because it kicks ass).

    • @striker44420
      @striker44420 3 месяца назад

      @@matteldrydge the pistol sprite does look really cool

  • @lego174
    @lego174 5 месяцев назад

    Does anybody else see a little bit of the Doom Eternal shotgun in the flamethrower?

    • @matteldrydge
      @matteldrydge  5 месяцев назад

      I can kinda see it, but that's more because of the shape I think.

  • @kobe545
    @kobe545 3 месяца назад

    That intro was just a old 2010 Talking Tom animation

    • @matteldrydge
      @matteldrydge  3 месяца назад

      A pretty realistic one then.

    • @Lance14470
      @Lance14470 26 дней назад

      Talking Tom did doomguy cosplays before joining outfit7

  • @MJM247
    @MJM247 5 месяцев назад +1

    Would you consider turnig this into a angled weapon mod for vanilla gameplay?

    • @matteldrydge
      @matteldrydge  5 месяцев назад +3

      No, I'm not really a modder. Try asking the actual dev, but I'm 99% sure the answer would be no - it kinda goes against the project's goal of making Doom into a Build engine-style game.

  •  5 месяцев назад +1

    This Doom become Duke Nukem 3D ya?

  • @flashn00b
    @flashn00b 5 месяцев назад +1

    Any plans on doing head hitboxes similar to Ion Fury?

    • @matteldrydge
      @matteldrydge  5 месяцев назад +2

      I'm not the dev. That said I think NTMAi is pretty much finished, so I wouldn't expect big updates going forward. You could probably use Critical Shots to add headshots instead.

  • @caoistico669
    @caoistico669 2 месяца назад

    can i find those weapons in doom gameplays? cuz i only have found normal doom weapons by now

    • @matteldrydge
      @matteldrydge  2 месяца назад +1

      Some weapons only show up in other WADs. Check the other comments here, there should be a short list of them.

    • @caoistico669
      @caoistico669 2 месяца назад

      @@matteldrydge thanks

  • @ravinosaurus
    @ravinosaurus 5 месяцев назад

    A bit irrelevant perhaps, but I just wanna know real bad. I dunno if it's just me being old, but how come them weapons bob while in firing state? 😂 Last time I remember with modding weapons (last time, I mean 2016 😂) "Weapon Ready" states can't mix with "Fire" and "Refire" states lol

    • @matteldrydge
      @matteldrydge  5 месяцев назад

      I don't know either, honestly. It could just be code adapted or inspired by the Universal Weapon Sway mod or something else entirely.

  • @Rachka1337
    @Rachka1337 5 месяцев назад +2

    Intro Like shpatel

  • @arkgaharandan5881
    @arkgaharandan5881 5 месяцев назад +2

    damn they added new weapons?

    • @matteldrydge
      @matteldrydge  5 месяцев назад +2

      Yes, but they don't show up outside a few wads. Check the site for more info.

  • @Adam_mamyrov
    @Adam_mamyrov 5 месяцев назад

    What is grenade damage?

    • @matteldrydge
      @matteldrydge  5 месяцев назад

      If I read the code right, 72 explosive damage in 128 map units. I'm pretty sure this value is multiplied accordingly, but don't quote me on it.

  • @kobe545
    @kobe545 2 месяца назад

    is the wad a megawad or just wad

    • @matteldrydge
      @matteldrydge  2 месяца назад

      Just a gameplay mod. No maps here.

  • @jess648
    @jess648 5 месяцев назад

    don’t think i like the bfg replacements sprites

  • @Adam_mamyrov
    @Adam_mamyrov 5 месяцев назад

    3rd

  • @ariabritton9669
    @ariabritton9669 5 месяцев назад +1

    i kinda hate how the leg looks more "cartooney" than the rest of doom guy. they should've taken a real picture and modeled the sprite off of that.

    • @matteldrydge
      @matteldrydge  5 месяцев назад +1

      Tell the dev, maybe they'll fix up a better kick sprite.