Weapon showcase: Nobody Told Me About id
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- Опубликовано: 5 сен 2024
- What if Doom, but as a Build engine game? It even has some of the quirks you'd see in a game like Duke Nukem 3D, Shadow Warrior or Blood - it even has an approximation of Blood's very satisfying explotion damage, currently labeled as experimental.
Sourceport: GZDoom 4.11 - zdoom.org/down...
Map: Shooting Range - www.doomworld....
Mod list:
Nobody Told Me About id - cantsleep.cc/n...
Doomworld thread: www.doomworld....
Damnums (damage numbers) - forum.zdoom.or...
A Floppy Disk Full of MIDI Files - forum.zdoom.or...
Just realized the Napalm Launcher sprite is a kitbash with the Wunderwaffe DG-2 from COD Zombies.
Is it? I don't really see it but then again I never touched a single post 2005 COD in my life.
@@matteldrydge the main body of the gun, minus the nozzle, is the Wunderwaffe. But yeah I can get why you wouldn’t know.
Came here to comment that too
Those extra weapons like tommy gun, flamethrower and black magic tome are specific replacements to certain wads and only appear if those wads are used, like ad mortem, auger zenith and scythe. They don't appear during normal gameplay othewise sadly.
Yep, I think it's best that way since a few are more or less reskins (tommy gun and napalm launcher seem to be very similar in use). it also keeps the mod from straying too far from its vision, which I appreciate.
That chaingun is good use of the Duke 64 shrinker.
The intro video was sick.
Best intro I've ever seen, honestly.
Like, that is such a well done Evil Dead reference. I mean, the Necronomicon is also a thing
Usually not a good idea to kick before you shoot, unless your boots are made of steel.
Pogo-kicking while dual wielding is the new meta, keep up!
When you shoot of gun when kicking, you are become the more accurate for hear of shooting foot.
This is my absolute favorite Doom mod.
I use this to play everything. The movement feels so good, I love the HUD, I love the side-view weapons.
Edit: By the way, some of the weapons you showed don't spawn naturally. Only vanilla weapons do, not the custom ones.
Yep, I'm aware. Didn't really want to go digging and finding out which is exclusive to what, so I kept it brief in the video.
@@matteldrydge Well... Usually you tend to specify that stuff, but you didn't this time which is why I pointed it out.
The Enemy AI is cool at times too. Imps will jump to reach you for instance.
how would the non vanilla guns look in the regular weapon position?
@@user-yf4sw4gg9t Just about what you'd expect, I think. There's a lot of sprites for just about all of them and a spriter could pretty quickly frankenstein something in a pinch.
The Necronomicon is such a wonderful use of John Romero's scream. 👏👏
Agreed, it's definitely one of the most creative uses for it I've seen so far!
Victims.... aren't we all?
I would pay to have these weapon animations just standalone.
The fact that the targets never fall over is one of the most frustrating and infuriating things I've seen this year. I'm actually sick with impotent nerd rage.
They're just built different.
So this is DOOM but if it was a build engine game, like blood or DN3D?
yeah that’s exactly what it’s trying to do. it’s a gameplay mod that alters weapons, enemies and the functions of some items to achieve this. pairs well with all those mapsets that remake vanilla maps like D2 Re-Build-t or Ultimate Doom II (disable the mods Wolfenstein SS replacement the through the NTMAI Options compatibility tab though because UD2 replaces them with Dehacked)
5:44 This is how I fight bullies...
Jesus christ guys dont mess with Timmy, he said something behind a virtual screen!
"It even has some of the quirks you'd see in a game like Duke Nukem 3D" How I knew it!
When I searched "Duke Nukem 3D" first and then I searched "Doom 1" (actually "Doom" but "1993") for the release year.
and then I came back on this YT Video page and suddenly I saw the part of "even has some of the quirks you'd see in a game like Duke Nukem 3D".
I have no idea what version I have, but this one is clearly much more aesthetically appealing just by looking at the imp lol
It's the latest build available on Can't Sleep's site, if it helps.
@@matteldrydge yep, as soon as I saw the details I went to the link to update myself
When I stumbled upon your channel I was surprised that you played Doom Re-BUILD with another mod other than this one, since the author said to be mostly made to be played with NTMAI.
That's more because I played Re-Build-t with NTMAi earlier on and I got a bit sidetracked. When I came back to it, I wanted to play something else so I did just that.
I wonder how well the mod goes with Extermination Day, Hellbound or DBP 50 for the complete _what if Doom was Build_ experience.
I've never played Extermination Day but Chebmaster's continued efforts to make it less buggy and have better optimization make me not want to, damn WAD sounds like it'll break if you sneeze near it. This would run with Hellbound and DBP50, but Can't Sleep states it has special support for some othe wads so I'd try those first.
The offset weapon models are SEXO
Definitely giving this a whirl.
Have fun!
The scream make my face 😐 3:16
Wouldn't be a Build-inspired mod if it didn't have monsters running around on fire!
Dude you have to use this someday
I have some ideas. :)
@@matteldrydge sounds devious
Great work! However I'd "reverse" the Thompson's firing animation by the means that it should fire from an open bolt position. Nitpicking, I know.
Might want to bring it up with the dev on the project's thread, pretty sure they'd make that small change.
@@matteldrydge sorry, I tought you are a dev. Frankly I am not too familiar with this (great) mod.
Would you consider turnig this into a angled weapon mod for vanilla gameplay?
No, I'm not really a modder. Try asking the actual dev, but I'm 99% sure the answer would be no - it kinda goes against the project's goal of making Doom into a Build engine-style game.
I kinda miss the weapons from the old NTMAI tbh
I can see why, I think the shotguns had an explosive shot option right?
@@matteldrydge Yeah, also pistol was replaced with the Rifle from Alpha/Beta version of Doom and Chaingun was replaced with SMG from the Doom's menu screen/cover art
yeah I’ve been hoping they reintroduce the old alternate arsenal with those weapons you’ve mentioned and the UAC Pipe Bomb as well, then again this remake of the mod is only still in alpha
Does anybody else see a little bit of the Doom Eternal shotgun in the flamethrower?
I can kinda see it, but that's more because of the shape I think.
The pistol in this mod is has a same identical with brutal doom v22 dual wield right side
It was made by the same spriter.
Any plans on doing head hitboxes similar to Ion Fury?
I'm not the dev. That said I think NTMAi is pretty much finished, so I wouldn't expect big updates going forward. You could probably use Critical Shots to add headshots instead.
A bit irrelevant perhaps, but I just wanna know real bad. I dunno if it's just me being old, but how come them weapons bob while in firing state? 😂 Last time I remember with modding weapons (last time, I mean 2016 😂) "Weapon Ready" states can't mix with "Fire" and "Refire" states lol
I don't know either, honestly. It could just be code adapted or inspired by the Universal Weapon Sway mod or something else entirely.
This Doom become Duke Nukem 3D ya?
Intro Like shpatel
0:51 what if u shot urself in foot? do u lose hp?
No, because Doomguy's boot is a ghost.
damn they added new weapons?
Yes, but they don't show up outside a few wads. Check the site for more info.
4:08 is from hex?
Hexen 2, I think.
What is grenade damage?
If I read the code right, 72 explosive damage in 128 map units. I'm pretty sure this value is multiplied accordingly, but don't quote me on it.
3rd
Twost.
don’t think i like the bfg replacements sprites
To each their own.
“Warning: adult content” what adult content 💀 the blood and gore in vanilla doom looks cartoony and unrealistic ☠️☠️
It's how games were labeled in the 90s? I don't see why it's so skull emoji-worthy.
@@matteldrydge yeah ik im just saying
Brainrot's one hell of a drug, isn't it.
@@matteldrydge I'm just saying to me it's stupid nowadays but I can see why it was rated M for mature back then
@Am3rican_Empire bro missed the whole point of the mod
i kinda hate how the leg looks more "cartooney" than the rest of doom guy. they should've taken a real picture and modeled the sprite off of that.
Tell the dev, maybe they'll fix up a better kick sprite.