Weapon showcase: Nobody Told Me About id

Поделиться
HTML-код
  • Опубликовано: 5 сен 2024
  • What if Doom, but as a Build engine game? It even has some of the quirks you'd see in a game like Duke Nukem 3D, Shadow Warrior or Blood - it even has an approximation of Blood's very satisfying explotion damage, currently labeled as experimental.
    Sourceport: GZDoom 4.11 - zdoom.org/down...
    Map: Shooting Range - www.doomworld....
    Mod list:
    Nobody Told Me About id - cantsleep.cc/n...
    Doomworld thread: www.doomworld....
    Damnums (damage numbers) - forum.zdoom.or...
    A Floppy Disk Full of MIDI Files - forum.zdoom.or...

Комментарии • 87

  • @Sgt_Ham
    @Sgt_Ham Месяц назад +64

    Just realized the Napalm Launcher sprite is a kitbash with the Wunderwaffe DG-2 from COD Zombies.

    • @matteldrydge
      @matteldrydge  Месяц назад +8

      Is it? I don't really see it but then again I never touched a single post 2005 COD in my life.

    • @Sgt_Ham
      @Sgt_Ham Месяц назад +7

      @@matteldrydge the main body of the gun, minus the nozzle, is the Wunderwaffe. But yeah I can get why you wouldn’t know.

    • @FyruHawk
      @FyruHawk Месяц назад +1

      Came here to comment that too

  • @domasnaudziunas8654
    @domasnaudziunas8654 Месяц назад +44

    Those extra weapons like tommy gun, flamethrower and black magic tome are specific replacements to certain wads and only appear if those wads are used, like ad mortem, auger zenith and scythe. They don't appear during normal gameplay othewise sadly.

    • @matteldrydge
      @matteldrydge  Месяц назад +6

      Yep, I think it's best that way since a few are more or less reskins (tommy gun and napalm launcher seem to be very similar in use). it also keeps the mod from straying too far from its vision, which I appreciate.

  • @TheStrayHALOMAN
    @TheStrayHALOMAN Месяц назад +19

    That chaingun is good use of the Duke 64 shrinker.

  • @rigsblo9310
    @rigsblo9310 Месяц назад +26

    The intro video was sick.

    • @matteldrydge
      @matteldrydge  Месяц назад +5

      Best intro I've ever seen, honestly.

    • @angelriverasantana7755
      @angelriverasantana7755 Месяц назад +1

      Like, that is such a well done Evil Dead reference. I mean, the Necronomicon is also a thing

  • @FailureOfAName
    @FailureOfAName Месяц назад +12

    Usually not a good idea to kick before you shoot, unless your boots are made of steel.

    • @MrCantStopTheRobot
      @MrCantStopTheRobot Месяц назад +2

      Pogo-kicking while dual wielding is the new meta, keep up!

    • @matteldrydge
      @matteldrydge  Месяц назад +3

      When you shoot of gun when kicking, you are become the more accurate for hear of shooting foot.

  • @ZoofyZoof
    @ZoofyZoof Месяц назад +25

    This is my absolute favorite Doom mod.
    I use this to play everything. The movement feels so good, I love the HUD, I love the side-view weapons.
    Edit: By the way, some of the weapons you showed don't spawn naturally. Only vanilla weapons do, not the custom ones.

    • @matteldrydge
      @matteldrydge  Месяц назад +4

      Yep, I'm aware. Didn't really want to go digging and finding out which is exclusive to what, so I kept it brief in the video.

    • @ZoofyZoof
      @ZoofyZoof Месяц назад +2

      @@matteldrydge Well... Usually you tend to specify that stuff, but you didn't this time which is why I pointed it out.

    • @dumel2831
      @dumel2831 Месяц назад +2

      The Enemy AI is cool at times too. Imps will jump to reach you for instance.

    • @user-yf4sw4gg9t
      @user-yf4sw4gg9t Месяц назад +1

      how would the non vanilla guns look in the regular weapon position?

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      @@user-yf4sw4gg9t Just about what you'd expect, I think. There's a lot of sprites for just about all of them and a spriter could pretty quickly frankenstein something in a pinch.

  • @ScopeOperaSam
    @ScopeOperaSam Месяц назад +4

    The Necronomicon is such a wonderful use of John Romero's scream. 👏👏

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      Agreed, it's definitely one of the most creative uses for it I've seen so far!

  • @Flpstrike
    @Flpstrike Месяц назад +5

    Victims.... aren't we all?

  • @FlynnTaggartGuy
    @FlynnTaggartGuy Месяц назад +3

    I would pay to have these weapon animations just standalone.

  • @Kevin-jb2pv
    @Kevin-jb2pv Месяц назад +5

    The fact that the targets never fall over is one of the most frustrating and infuriating things I've seen this year. I'm actually sick with impotent nerd rage.

  • @Panchyishere
    @Panchyishere Месяц назад +22

    So this is DOOM but if it was a build engine game, like blood or DN3D?

    • @jess648
      @jess648 Месяц назад +13

      yeah that’s exactly what it’s trying to do. it’s a gameplay mod that alters weapons, enemies and the functions of some items to achieve this. pairs well with all those mapsets that remake vanilla maps like D2 Re-Build-t or Ultimate Doom II (disable the mods Wolfenstein SS replacement the through the NTMAI Options compatibility tab though because UD2 replaces them with Dehacked)

  • @axostierIV
    @axostierIV Месяц назад +18

    5:44 This is how I fight bullies...

    • @Agente13840
      @Agente13840 Месяц назад +2

      Jesus christ guys dont mess with Timmy, he said something behind a virtual screen!

  •  Месяц назад +2

    "It even has some of the quirks you'd see in a game like Duke Nukem 3D" How I knew it!
    When I searched "Duke Nukem 3D" first and then I searched "Doom 1" (actually "Doom" but "1993") for the release year.
    and then I came back on this YT Video page and suddenly I saw the part of "even has some of the quirks you'd see in a game like Duke Nukem 3D".

  • @emerphi369
    @emerphi369 Месяц назад +2

    I have no idea what version I have, but this one is clearly much more aesthetically appealing just by looking at the imp lol

    • @matteldrydge
      @matteldrydge  Месяц назад +2

      It's the latest build available on Can't Sleep's site, if it helps.

    • @emerphi369
      @emerphi369 Месяц назад +1

      @@matteldrydge yep, as soon as I saw the details I went to the link to update myself

  • @CoracaoAcidental98
    @CoracaoAcidental98 Месяц назад

    When I stumbled upon your channel I was surprised that you played Doom Re-BUILD with another mod other than this one, since the author said to be mostly made to be played with NTMAI.

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      That's more because I played Re-Build-t with NTMAi earlier on and I got a bit sidetracked. When I came back to it, I wanted to play something else so I did just that.

  • @CaptPatrick01
    @CaptPatrick01 Месяц назад +1

    I wonder how well the mod goes with Extermination Day, Hellbound or DBP 50 for the complete _what if Doom was Build_ experience.

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      I've never played Extermination Day but Chebmaster's continued efforts to make it less buggy and have better optimization make me not want to, damn WAD sounds like it'll break if you sneeze near it. This would run with Hellbound and DBP50, but Can't Sleep states it has special support for some othe wads so I'd try those first.

  • @paullavery8894
    @paullavery8894 Месяц назад

    The offset weapon models are SEXO
    Definitely giving this a whirl.

  • @COOMSLAYER18yo
    @COOMSLAYER18yo Месяц назад +1

    The scream make my face 😐 3:16

    • @matteldrydge
      @matteldrydge  Месяц назад +3

      Wouldn't be a Build-inspired mod if it didn't have monsters running around on fire!

  • @ryukiniko
    @ryukiniko Месяц назад +1

    Dude you have to use this someday

    • @matteldrydge
      @matteldrydge  Месяц назад +2

      I have some ideas. :)

    • @ryukiniko
      @ryukiniko Месяц назад +1

      @@matteldrydge sounds devious

  • @ThorirTheReD
    @ThorirTheReD Месяц назад

    Great work! However I'd "reverse" the Thompson's firing animation by the means that it should fire from an open bolt position. Nitpicking, I know.

    • @matteldrydge
      @matteldrydge  Месяц назад

      Might want to bring it up with the dev on the project's thread, pretty sure they'd make that small change.

    • @ThorirTheReD
      @ThorirTheReD Месяц назад

      @@matteldrydge sorry, I tought you are a dev. Frankly I am not too familiar with this (great) mod.

  • @MJM247
    @MJM247 Месяц назад +1

    Would you consider turnig this into a angled weapon mod for vanilla gameplay?

    • @matteldrydge
      @matteldrydge  Месяц назад +3

      No, I'm not really a modder. Try asking the actual dev, but I'm 99% sure the answer would be no - it kinda goes against the project's goal of making Doom into a Build engine-style game.

  • @cappucci_n0
    @cappucci_n0 Месяц назад +2

    I kinda miss the weapons from the old NTMAI tbh

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      I can see why, I think the shotguns had an explosive shot option right?

    • @cappucci_n0
      @cappucci_n0 Месяц назад +1

      @@matteldrydge Yeah, also pistol was replaced with the Rifle from Alpha/Beta version of Doom and Chaingun was replaced with SMG from the Doom's menu screen/cover art

    • @jess648
      @jess648 Месяц назад +3

      yeah I’ve been hoping they reintroduce the old alternate arsenal with those weapons you’ve mentioned and the UAC Pipe Bomb as well, then again this remake of the mod is only still in alpha

  • @lego174
    @lego174 Месяц назад

    Does anybody else see a little bit of the Doom Eternal shotgun in the flamethrower?

    • @matteldrydge
      @matteldrydge  28 дней назад

      I can kinda see it, but that's more because of the shape I think.

  • @Daniel_Lamb_Project
    @Daniel_Lamb_Project Месяц назад

    The pistol in this mod is has a same identical with brutal doom v22 dual wield right side

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      It was made by the same spriter.

  • @flashn00b
    @flashn00b Месяц назад +1

    Any plans on doing head hitboxes similar to Ion Fury?

    • @matteldrydge
      @matteldrydge  Месяц назад +2

      I'm not the dev. That said I think NTMAi is pretty much finished, so I wouldn't expect big updates going forward. You could probably use Critical Shots to add headshots instead.

  • @ravinosaurus
    @ravinosaurus Месяц назад

    A bit irrelevant perhaps, but I just wanna know real bad. I dunno if it's just me being old, but how come them weapons bob while in firing state? 😂 Last time I remember with modding weapons (last time, I mean 2016 😂) "Weapon Ready" states can't mix with "Fire" and "Refire" states lol

    • @matteldrydge
      @matteldrydge  Месяц назад

      I don't know either, honestly. It could just be code adapted or inspired by the Universal Weapon Sway mod or something else entirely.

  •  Месяц назад +1

    This Doom become Duke Nukem 3D ya?

  • @рачка_чг
    @рачка_чг Месяц назад +2

    Intro Like shpatel

  • @AEGISAOE
    @AEGISAOE Месяц назад +1

    0:51 what if u shot urself in foot? do u lose hp?

    • @matteldrydge
      @matteldrydge  28 дней назад

      No, because Doomguy's boot is a ghost.

  • @arkgaharandan5881
    @arkgaharandan5881 Месяц назад +2

    damn they added new weapons?

    • @matteldrydge
      @matteldrydge  Месяц назад +2

      Yes, but they don't show up outside a few wads. Check the site for more info.

  • @AEGISAOE
    @AEGISAOE Месяц назад

    4:08 is from hex?

  • @Adam_mamyrov
    @Adam_mamyrov 28 дней назад

    What is grenade damage?

    • @matteldrydge
      @matteldrydge  28 дней назад

      If I read the code right, 72 explosive damage in 128 map units. I'm pretty sure this value is multiplied accordingly, but don't quote me on it.

  • @Adam_mamyrov
    @Adam_mamyrov Месяц назад

    3rd

  • @jess648
    @jess648 Месяц назад

    don’t think i like the bfg replacements sprites

  • @Am3rican_Empire
    @Am3rican_Empire Месяц назад +2

    “Warning: adult content” what adult content 💀 the blood and gore in vanilla doom looks cartoony and unrealistic ☠️☠️

    • @matteldrydge
      @matteldrydge  Месяц назад +3

      It's how games were labeled in the 90s? I don't see why it's so skull emoji-worthy.

    • @Am3rican_Empire
      @Am3rican_Empire Месяц назад +2

      @@matteldrydge yeah ik im just saying

    • @matteldrydge
      @matteldrydge  Месяц назад +3

      Brainrot's one hell of a drug, isn't it.

    • @Am3rican_Empire
      @Am3rican_Empire Месяц назад +1

      @@matteldrydge I'm just saying to me it's stupid nowadays but I can see why it was rated M for mature back then

    • @matteldrydge
      @matteldrydge  Месяц назад +2

      @Am3rican_Empire bro missed the whole point of the mod

  • @ariabritton9669
    @ariabritton9669 Месяц назад +1

    i kinda hate how the leg looks more "cartooney" than the rest of doom guy. they should've taken a real picture and modeled the sprite off of that.

    • @matteldrydge
      @matteldrydge  Месяц назад +1

      Tell the dev, maybe they'll fix up a better kick sprite.