If you're going to play Mathmech, let me give you a tip: you can use a little package which consists in "Micro Coder" and "Cynet Conflict" to improve the end board. Needed = Circular + extender (addition, subtraction, ecc.) 1. Do not use "Splash mage" effect; instead use the extender, link it in "Link Decoder" and summon "Transcode" 2. "Transcode" effect to reborn "Splash mage" and summon "Terahertz" without using "Splash mage" 3. Use "Terahertz" effect to foolish "Micro Coder" and reborn it with "Splash mage" 4. Summon "Heatsoul" using "Splash mage" + "Micro Coder" and use "Micro Coder" effect to search "Cynet Conflict" 5. On the opponent's turn: "Terahertz" effect in Draw Phase to foolish "Desavewurm" Hope it helps new Mathmech enjoyers, but also old ones if they didn't know!
I'm actually surprised seeing someone uses Final Sigma because it's neglected in other people's decks where they opt for Terahertz instead. Having a Towers effect plus the ability to OTK is so much cooler than whatever Terahertz can and will do.
Nah, mathmech is still very consistent and competitive. Consistency should be at least 4 and competitive should be at least 3.5. Its a deck that can play through multiple handtrap with ease.
Been playing OTK Final Sigma since first time I played MD. Man, that was fun. And I love that Blade Nayuta equip card. Untill the Meta hits me in my groin.
I love this archetype/deck so much that it got me back into the game when it first came out. I still like using it even if it seems bland sometimes but it’s fun and that’s all I care about.
I only have one of the max ccc, and ash cards, I have all the rest, is this still playable down those 4 cards? and if so any ideal replacements which arent UR till i can get the CP?
I hate mathmech so much coz they take forever to make a turn but I'd love to see every archetype had card like circular which this card make this deck really good
If you're going to play Mathmech, let me give you a tip:
you can use a little package which consists in "Micro Coder" and "Cynet Conflict" to improve the end board.
Needed = Circular + extender (addition, subtraction, ecc.)
1.
Do not use "Splash mage" effect; instead use the extender, link it in "Link Decoder" and summon "Transcode"
2.
"Transcode" effect to reborn "Splash mage" and summon "Terahertz" without using "Splash mage"
3.
Use "Terahertz" effect to foolish "Micro Coder" and reborn it with "Splash mage"
4.
Summon "Heatsoul" using "Splash mage" + "Micro Coder" and use "Micro Coder" effect to search "Cynet Conflict"
5.
On the opponent's turn: "Terahertz" effect in Draw Phase to foolish "Desavewurm"
Hope it helps new Mathmech enjoyers, but also old ones if they didn't know!
can add MST??
@@segarbugar8487 watchu mean? No it can't, it adds an omninegate counter trap
Thx
I'm actually surprised seeing someone uses Final Sigma because it's neglected in other people's decks where they opt for Terahertz instead. Having a Towers effect plus the ability to OTK is so much cooler than whatever Terahertz can and will do.
Nah, mathmech is still very consistent and competitive. Consistency should be at least 4 and competitive should be at least 3.5. Its a deck that can play through multiple handtrap with ease.
Exactly!
Definitely agree. Especially with them having such strong extenders
Mathmech is the Sword and Shield of Rogue/Semi-Meta decks
Funfact, you can mix mathmech and Centurion together if you know the line.
i saw that combo its from keyshin
2:16 This opp had the perfect chance to activate predaplanning and decides to use it after the synchro summon...on a monster...THAT IS UNAFFECTED!!!😭💀
Been playing OTK Final Sigma since first time I played MD. Man, that was fun.
And I love that Blade Nayuta equip card.
Untill the Meta hits me in my groin.
Nah bro. The consistency should be at 5 cus every good mathmech player can add circular out off thin air.
When the power of math sent your enemies to the shadow realm
I love this archetype/deck so much that it got me back into the game when it first came out. I still like using it even if it seems bland sometimes but it’s fun and that’s all I care about.
What is the defense stat? The abilities to put up a good turn 1? Attack would be ability to oTK turn 2. I think mathmech higher than 3 turn 1
I only have one of the max ccc, and ash cards, I have all the rest, is this still playable down those 4 cards? and if so any ideal replacements which arent UR till i can get the CP?
Interesting choice of music ngl
I can see Playmaker make a 10 minutes combo in my head
And sucma ball otk 😂😂😂
My favorite card, best deck
Josh's most hated deck. XD
The only math i like
Please make pk horus
ja dizia o sangan... Meown :3
Only real fans know this is a re-upload of yesterday's video
Za true SIGMA
I hate mathmech so much coz they take forever to make a turn but I'd love to see every archetype had card like circular which this card make this deck really good
im just an alpha so no geomathmech final sigma could beat me