If you go full plant then it because a hassle to hunt for every last spec of ammonia or phosphate you can find that other cells will most likely nab up before you can reach it because the plant cell walls are so slow, even when you start making your own ammonia you'll be sitting around forever hoping to find enough phosphate to reproduce
Yep, that's my main gripe with plant builds. Being a predator is a lot more fun and allows you to evolve quickly. I feel like the only thing that could make a plant build more palatable is if they added a mechanic to speed up time to allow new compound clouds to generate around you quickly.
@@alejo1003ful It's been a little bit since I've played Thrive, but from what I remember plant builds were definitely the most viable builds for multicellular because your cell is self sufficient food wise. This completely nullifies the two major drawbacks of going multicellular with other builds which are increased food consumption and massively decreased speed.
@@jjfajenplaying with auto phosphate and ammonia production but with day/night cycle is more balanced imo, you need to make a more scientifically accurate build by adding a lot of vacuoles to survive the night but it’s definitely possible to do.
Chloroplasts may be more efficient at producing glucose, but Thylakoids also produce their own ATP. Does that have any effect of overall efficiency and balancing or is it not worth it?
If you go full plant then it because a hassle to hunt for every last spec of ammonia or phosphate you can find that other cells will most likely nab up before you can reach it because the plant cell walls are so slow, even when you start making your own ammonia you'll be sitting around forever hoping to find enough phosphate to reproduce
Yep, that's my main gripe with plant builds. Being a predator is a lot more fun and allows you to evolve quickly. I feel like the only thing that could make a plant build more palatable is if they added a mechanic to speed up time to allow new compound clouds to generate around you quickly.
@@jjfajen que piensas de la mecánica de multicellular y combinarla con ser una planta?
@@alejo1003ful It's been a little bit since I've played Thrive, but from what I remember plant builds were definitely the most viable builds for multicellular because your cell is self sufficient food wise. This completely nullifies the two major drawbacks of going multicellular with other builds which are increased food consumption and massively decreased speed.
@@jjfajenplaying with auto phosphate and ammonia production but with day/night cycle is more balanced imo, you need to make a more scientifically accurate build by adding a lot of vacuoles to survive the night but it’s definitely possible to do.
@@jjfajenI hope they add a phosphate producing protein/organelle in non-LAWK only
rip chloroplasts got nerfed to half
They’ve nerfed plants so hard ): i wish chemoreceptors could detect a certain species of organism so it could maybe make predatory builds decent
@@pjdj should trace metabolic byproduct dumped by cells
frick it add tens of thylakoids and mitochondria
Actually, it goes down by 20%, or 80% the previous amount.
Nice to see you back with my favorite game! (Subnautica of course)
Dang it, I need to remember to manually change that with each of these lol. RUclips sees water and instantly assumes its Subnautica
@@jjfajen Wait this isn't Subnautica?!!??!?! My world has just been shattered.
The sun is a deadly laser
So you've created a mobile, carnivorous plant. Scary!
Why not make a multicellular plant now?
Chloroplasts may be more efficient at producing glucose, but Thylakoids also produce their own ATP. Does that have any effect of overall efficiency and balancing or is it not worth it?
Generally one mitochondrion and one chloroplast (or two if day/night) is better than thylakoid spam, however thylakoids dont need a nucleus.
Once you are eucaryotic, is it right to remove Tylacoids to place chloroplasts or just add the latter?
Very helpful vid thank you
how did you get the infinite mutation points???
There's a sandbox mode where you have infinite mutation points and can reproduce at any time
@@jjfajen how do you get it?
@@zryan1493 go to "Tools" on the main menu and click on "microbe freebuild editor"
@@jjfajen ty