What skills do you want to master? ( 7 tips to get ahead in learning 3D)

Поделиться
HTML-код
  • Опубликовано: 5 окт 2024

Комментарии • 25

  • @Elementza
    @Elementza  3 месяца назад +18

    Here are some of the points mentioned in the video.
    In order to improve anything we need to find and isolate what exactly is there to fix and improve.
    The most common reason for learning and growth frustration is this.
    Our current skill level does not match the skill requirement of our task.
    How we build our skills matters as much as what skills we build.
    Our action today becomes a habit tomorrow and a day after that.
    We can start here:
    - Learn the software and master hotkeys
    - Start small, and keep it simple
    - Practice proportions
    - Practice topology
    - Create case studies
    - Keep a library of references
    - Create and create again (Do not be afraid of repetition)
    To truly level up our skills, we need to dedicate our time.
    We need to focus on our practice and be patient in the process.
    Laser down your workflow weaknesses, isolate them and convert them to case studies.
    Level up your case studies from simple to complex over time.
    The learning curves may be steep, but there is a peak on top of that curve.
    So yeah... thanks for being here, and lemme know your thoughts!
    -mario
    ..

  • @GianRuizDel
    @GianRuizDel 3 месяца назад +9

    Thank you Mario! You are just not a 3D teacher, but a Life Lessons Mentor! Keep inspiring artists all over the world! Greetings from Peru 💯

  • @chiya_mohammed
    @chiya_mohammed Месяц назад +1

    longtime I'm on youtube. How possible is it that I don't find this channel? thanks man

  • @khalilboss2855
    @khalilboss2855 3 месяца назад +3

    Thank you so much as always for sharing your knowledge with us aspiring artists. Hope your channel will grow to the level it deserves! ❤️

  • @artsouhardya5404
    @artsouhardya5404 3 месяца назад +1

    Thank you for making such videos ❤️ easy to learn and always helps me to stay motivated to work more...keep up the good work man...cheers!!

  • @username9426
    @username9426 2 месяца назад

    Thank you for this video!

  • @Yuk3_
    @Yuk3_ Месяц назад

    underrated GOAT

  • @NayLinHtaik
    @NayLinHtaik 3 месяца назад

    Thank you so much for the great advices! 😊

  • @bakedbeings
    @bakedbeings 3 месяца назад +3

    That's a bigass screen! Lookit them little Maya buttons.

  • @AudioVisualRomance
    @AudioVisualRomance 3 месяца назад

    This is outright down to earth proper not Ducky 3D like hollow advice. I wish more people can see that.

  • @bUildYT
    @bUildYT 3 месяца назад +1

    Very good!!!

  • @MaheshKumar-zj7si
    @MaheshKumar-zj7si 3 месяца назад

    thank you so much sir you are good teacher as well as best motivator too😊

  • @username9426
    @username9426 3 месяца назад

    Cool! Thanks

  • @fitmyface6123
    @fitmyface6123 3 месяца назад

    Thank you Sire

  • @ereoleon
    @ereoleon 3 месяца назад

    Dark souls in my 3D videos? subscribed.

  • @GassemAlkier
    @GassemAlkier 2 месяца назад

    im happy i came a cross this

  • @Jensonian18
    @Jensonian18 3 месяца назад

    This was very helpful! I just started your Maya masterclass and have learned a lot about topology so far. I was wondering if you had any recommended workflow resources for optimizing topology for a low poly version something more in line with game assets? I've been enjoying the subd workflow for high poly but it seems to produce way too dense topology for something I'd consider in a game. Or is it just a matter of making a copy and then removing as much of the unneeded topology as possible

    • @Elementza
      @Elementza  3 месяца назад

      Yes the game workflow would be different where we make low poly based on the forms of high poly. I would recommend checking ChamferZone if you wanna explore game ready workflow further

  • @felipebaul1119
    @felipebaul1119 3 месяца назад

    Can i ask you how long did you take (from the top of your head) to become a professional?

    • @Elementza
      @Elementza  3 месяца назад +1

      Hey! Good question... I would say it's not really a matter of when but more a matter of attitude. Setting a clear goal and working daily to reach it. Many people who took my class had already in early assignments the mentality that would be considered professional. Focus and dedication to certain standards, self critique, open for feedback, and overall work ethic.
      Just my opinion, but I hope this answers it

  • @idontknow8898
    @idontknow8898 3 месяца назад +1

    Hold up, is this 3DS Max that you're working in? How is your UI so minimal?

    • @username9426
      @username9426 3 месяца назад +4

      This is Maya. Elementza has video on how to organize the UI

    • @Elementza
      @Elementza  3 месяца назад +4

      Here you go
      ruclips.net/video/HfI0JxYCsGc/видео.htmlsi=Y2r0cXglYxye5hSp

  • @GrahamBessellieu
    @GrahamBessellieu 3 месяца назад

    3:12 Something seems to be happening here, automated retopo?

    • @Elementza
      @Elementza  3 месяца назад

      Only highlight adjustments