Alright boys I work my butt off for three days just to help you guys out and boys, I have an answer. 3.82.3 USERS FOR THOSE USING MANTAFLOW AND NOT THE SAME FLUID SYSTEM HE IS USING. Do not make a cube above the flow and make it the domain. Delete that cube if you already did, and right click the flow object (The liquid object, the one thats skinny at one end and gets thick at the other) That is going to be your emitter essentially. Click the flow object, go to OBJECT>Quick Effect>LIQUID. You don't have to change ANY settings other than maybe turn on your mesh. Go to modular down below in your physics settings and turn on 'modular' this allows you to bake each thing individually. Then bake the data first, and you'll see now yours will look good. The higher your resolution under your domain, the further your waves will go. If they seem like they don't go too far, just continue watching the video. TLDR: your waves looking like rectangles? Your on new version of blender? DO what I said! :)
honestly... the beginning when he said we probably thought it wouldn't be possible without a 3rd party addon... it is because of his vids i never once thought it would be impossible lol. love your stuff, and now back to the video xD
Jeez. It's incredibly inspiring and daunting to see the level some people have achieved in blender when it takes me a solid couple hours to animate a light swinging over some text a few times lol
I made the mistake of lowering the top of the fluid so the shore edge side actually crossed, creating a barely twisted mesh. That little issue caused the waves to dampen to the point I couldn't really generate waves. That was about 2 hours of my life I won't get back. Details matter I guess. And awesome tutorial. Thanks.
Thank you cg geek for making this video, I use low end PC that can only run blender 2.79 and I was looking for how to create a foam using the fluid simulation all I was seeing was the mantaflow which is very easy. Nice video
For everyone having trouble with the particles, set the cache to a random location BEFORE the bake, then set it to the fluid cache after the bake. This plagued me, hopefully it helps you guys
I'm trying to follow this tutorial in 2.83. but seems like a lot of things around fluid simulation has changed. Is there a newer version of this for 2.8?
The entire simulation system has changed since he did this and he should update his tutorials accordingly but, whatever. Blender now uses Mantaflow. Check out a channel called Crossmind Studio, he covers fluid and smoke simulations well and updates his tutorials when something significant changes. Once you get to grasps with how Mantaflow works, replicating this will be fun.
@24:20 frustrating watching people always try selecting faces like this. selecting one, then pressing shift+G+N to 'select similar by normals'. adjust threshold to your liking, but it saves a lot of time if you're doing this a lot :) ty for the tut btw, very nice!
This is awesome thank you I'm having an issue where the obstacle plane doesn't seem to be affecting things at all. When I manipulate the vertices as shown at 24:00 it doesn't make any difference to the fluid- it just floats above the divot like it's not even there. What am I doing wrong?
At 3:59 when you select those two points with alt and right click, it doesn't highlight both together. Just one at time. I tried looking around your screen to see if there's something you didn't mention but couldn't find anything. Please help soon I'm in the middle of this now
This is a great tutorial, and great results. However, I have spent a lot of time trying it in a later Blender version and having a lot of issues, as a lot of the settings have changed since version 2.79.1 in this video. This tutorial will probably only work if you're using the same version.
I hadn't worked on this for a couple of months, and started thinking about the Blender version I'm using. After some research, I have discovered you can have multiple versions of Blender installed, as it is a self-contain application rather than installing drivers and system files all over the place. I am now working on this again in the same version as the tutorial and having much more success. However, I'm having problems with the fluid particles on the second plane at around 33:50 mins into the video. I noticed as soon as the Particle settings are applied, there is a message that says there are 43,778 fluid particles. Mine only has 1,000, and do not show after baking. I've been through it 5 or 6 times and cannot find the issue. Is there anyone that can advise?
This is driving me mad! I cannot figure out what the issue is. Logic tells me there has to be some way of linking the second plane containing the fluid particles to the original fluid in order for the particles to work, however this video doesn't mention it. I have tried assigning the parent as the fluid, and also the domain, however it had no effect. Has anyone else had the same problem and found the solution?
I have noticed the Blender version in the video is 2.79.1, however only 2.79 is available to download from Blender. Maybe there was an important update to the particles in version 2.79.1. I have decided to either not bother with the particles, or shelve this completely, as I'm (and probably a lot of people) having issues getting this to work properly. Has anyone found a way of getting this to work in a later version without installing any add-ons?
i've installed new verson but fluid tab doesn't have obstacle or fluid :(( . It just have flow, domain and effector. In Maya , it just take me for 30 minutes to make waves.@@austinedwards6334
I am still having issues with the particles, it first says 1000 but then i follow what everyone said to have the same chache folder as domain and now i get 0 particles.
Cache folder must be the same. But important: not by selecting folder. Just go to domain options and ctrl+C "adress line" and then ctrl+V it into your fluid particle cache "adress line". Then insted of "\\cache_folder" you will have, for example: "C:\blender\folder1\folder2\cache_folder\"
I wanted to learn how to add the foam(aka particles) to the fluid but I am so thoroughly confused that I don't have a clue what you did when you did it. You kept bouncing around, tweaking this and tweaking that while adding particles and instances. Would you happen to have a tutorial that only focuses on foam, for old people like me with slow brains?
First off, great tutorial! I am learning Blender so I am not the most experienced and when I followed along my ocean is seeping away into the extruded floor anyway. I've done something wrong or missed a step but twice through and that's where I hang up. Any clues you might have where I'm botching it?
Great tutorial, really Have you once planned to do an underwater scene (with plankton, etc...) ? 70% of the earth is covered by sea, but Blender users seem to have forgotten about that as it is rarely covered
I managed to get many, many particles to show, but they are all bunched up in the wave maker/pusher mesh, and extremely sparse on the surface of the water. anyone have any suggestions on how to fix this?
❓ Thanks for the tutorial! I wonder if it is possible to create such waves in version 2.93 of blender? I see that everything is different here.The OBSTACLE absent at all.
I tried it in 2.93.3 and had all sorts of issues. You should be able to install multiple versions of Blender. I have 4 different versions installed now, and have been working on this in the same version as the tutorial.
In case you're new and wondering why nothing looks or works the same in the new versions of Blender, read below; The entire simulation system has changed since he did this and he should update his tutorials accordingly but, whatever. Blender now uses Mantaflow. Check out a channel called Crossmind Studio, he covers fluid and smoke simulations well and updates his tutorials when something significant changes. Once you get to grasps with how Mantaflow works, replicating this will be fun. A general search for fluid sims in Blender 2.83+ should also give you some other tut options.
Man you are awesome. Theres a way to get the same look but with modelling?? instead of particles, with a cube like ocean for example. an static beach no fluids.
hello .. Fluids do not work for me, I do not know why the domain physics does not work for me, it does not work out like you do, and I've seen the video again and again, not what happens. Might you help me?
@@krypto61 Ah okay. It is nice to tinker with the old file. I haven't used the new blender version. When I created the file I only realised I used 2.77 and not 2.79. Some settings were missing. Also the blurr needed to be rendered of the Paint baked setting. I don't think I did that very well. No idea where the glossy part was in the nodes, in the second video for the splashes.
@@blenderbeachwavesblend 2.77 and 3.4.1 is extreme differently, the whole fluid system is different but its way faster and much better. I started in 2.78 and its like a different software :D
@@krypto61 Sure, I get that. The file is dated, but filmic was not in 2.78 or 2.77. But towards the end of the part 2, where did the glossy node get added in, I couldn't work that out, in the final file, plane.002 doesn't have that in the node editor. So some of the results didn't looked right without certain settings, on the version of blender, and not everything was baked, or rendered, and added in.
I'm having this issue where after I bake it the fluid slowly disappears from the scene, as if its flowing away. The weird part is, my geometry doesn't have any holes in it and it seems to depend on the shape of the floor. Is anyone else having this issue/ know whats going wrong?
Just about my intro movies, i can trully tell you how much it is difficult to make a good render. If waves are easy to set with canvas and paintbrush, well that's not exactly the same story for waves, steams ect. I have to cheat with particles but i'm still unsatisfied of the result.
@@NoriboshiArielle It won't work well. I have only used 2.82, so I'm trying a tutorial for that version but that is an ocean. You need to use 2.79. I know it is too dated now. I'm not even good with 2.82. If your quite young it isn't too bad if you are new to blender using the latest version. But anybody who used older version years back, and not that good with it, the new software is a bit of a learning curve.
@@blenderbeachwavesblend Fortunately, I barely touched Blender 2.x, so the only learning curve I have is going from 3ds Max to Blender 3. I struggled & finagled something together last night on 3.5. My last stream on here shows the whole thing. I used separate tutorials for the shaders & materials, & when I tried to up the res of the water, I couldn't get anything going, I'm now just stuck with a big cube of water. 😭
@@NoriboshiArielle Hmm. I only began using 2.82. But since it is far too ahead, I wouldn't know exactly how to get that going. How long have you used blender recently?
@@NoriboshiArielle Anybody that has used anything recent, it won't work well. The file itself doesn't even load correctly in 2.82. But trying the tutorial it may work for that.
i will do this in the future when i have the rendering power... this looks way above what my GTX 1070 could do in reasonable timeframe. Either that or i'll do it when Blender gets AI based denoising.
I was able to do a bake of 330, but I tried 340, and it only freezes. The cache fluid folder can cause freezing. If new numbers are used for resolution after having opened a save file. My clip was 320 on my channel, including the blend, original with some trees added in.
I realy don't know why my particles are crazy when I bake animation with 400 resolution... They just explode inside domain and then stick on sides of domain. When baking in lower resolution like 60 (which is pretty low and useless) everything looks normal. Have 8 gigs of memory.
This is a great tutorial, however, I'm using Blender version 2.93.3, where the Fluid options have changed, and some of the needed ones are now not there. Has anyone else found this and having issues?
Very nice tutorial. I am trying to create a giant crashing wave in 2.8 - something like a huge tsunami wave that curls and breaks. Has anyone done something similar & could share some insight with me? I've been tweaking landscape, wave pusher and FLIP parameters but so far it's not looking impressive. THX!!
So I made the cube the domain and for 38 frames it looks like a tiny shore but the waves are just messed up then at frame 38 my cube does nothing. I really don't know how to fix or explain
Thank you,great tutorial! I have one (out of topic) question, what program do you use to show your keystrokes and your mouse clicks onscreen? Again, thanks for sharing!Cheers
I did extrude the shore but i still have the fluid going through it. What could i have missed? i went back many times to this part in your video and i did all steps.
At 21:26 when you turn on the face for normals the size should be increased in your case 1.9 for it to work. I had mine smaller. You need to recalculate and bake again after the change.
idk what happend or if it is normal, but when i hit bake after making the particles emitter, it shows only 1,000 particles when YOURS shows 43,000 also my fluid turns into a tiny square.....did i miss something. please help!
Very very nice tutorial, however I can't get foam particles to work. I follow every step but they don't appear. When I try to generate them on other, simple, project they do work, but not on this one. Any ideas why this happens? Thanks!
Fantastic work, thank you very much! I am not getting particles, though. The number always shows 1000 Particles instead of the very high number you are having. Anyone has an idea why this could be? Thanks!
Alright boys I work my butt off for three days just to help you guys out and boys, I have an answer. 3.82.3 USERS FOR THOSE USING MANTAFLOW AND NOT THE SAME FLUID SYSTEM HE IS USING.
Do not make a cube above the flow and make it the domain. Delete that cube if you already did, and right click the flow object (The liquid object, the one thats skinny at one end and gets thick at the other) That is going to be your emitter essentially. Click the flow object, go to OBJECT>Quick Effect>LIQUID. You don't have to change ANY settings other than maybe turn on your mesh. Go to modular down below in your physics settings and turn on 'modular' this allows you to bake each thing individually. Then bake the data first, and you'll see now yours will look good. The higher your resolution under your domain, the further your waves will go. If they seem like they don't go too far, just continue watching the video.
TLDR: your waves looking like rectangles? Your on new version of blender? DO what I said! :)
for those who have the Fluid World Meters greyd out, change from meters to none under unit settings. Million Thanks Steve and Lukas for this.
honestly... the beginning when he said we probably thought it wouldn't be possible without a 3rd party addon... it is because of his vids i never once thought it would be impossible lol. love your stuff, and now back to the video xD
Jeez. It's incredibly inspiring and daunting to see the level some people have achieved in blender when it takes me a solid couple hours to animate a light swinging over some text a few times lol
I made the mistake of lowering the top of the fluid so the shore edge side actually crossed, creating a barely twisted mesh. That little issue caused the waves to dampen to the point I couldn't really generate waves. That was about 2 hours of my life I won't get back. Details matter I guess. And awesome tutorial. Thanks.
Time to make some space for the silver play button on your wall! :O
Mother of Blender!!!
This is AWESOME, IMPRESSIVE, BEAUTIFUL... and so forth and so on.
Really, great job!
Awesome result! Thank you!
Would love a remake of this in blender 3.0+ where there is no obstacle option under fluid
Thank you cg geek for making this video, I use low end PC that can only run blender 2.79 and I was looking for how to create a foam using the fluid simulation all I was seeing was the mantaflow which is very easy.
Nice video
Thank you! For those of us learning Blender, your work is a great help.
For everyone having trouble with the particles, set the cache to a random location BEFORE the bake, then set it to the fluid cache after the bake. This plagued me, hopefully it helps you guys
Thank you that helped a lot
that random location could be another disk drive? or what ever ? does need "memory cache" to render? thx for the advice dude.
Can you explain more? I am stuck with this...No particles showed up on the water whatever I do.
wat
so close to 100,000!
now it has 732k
@@CrazyBoyShantanuYT now 889k!
Nice bro
Tutorial create beach in blender 2.9
I love this geek. Please turn this into a youtube short (
I'm trying to follow this tutorial in 2.83. but seems like a lot of things around fluid simulation has changed.
Is there a newer version of this for 2.8?
The entire simulation system has changed since he did this and he should update his tutorials accordingly but, whatever. Blender now uses Mantaflow.
Check out a channel called Crossmind Studio, he covers fluid and smoke simulations well and updates his tutorials when something significant changes. Once you get to grasps with how Mantaflow works, replicating this will be fun.
@@notlootbox9942 thanks
@24:20 frustrating watching people always try selecting faces like this. selecting one, then pressing shift+G+N to 'select similar by normals'. adjust threshold to your liking, but it saves a lot of time if you're doing this a lot :)
ty for the tut btw, very nice!
CG geek, so much has changed in the fluid sim category it's impossible to follow along, could you lend us folk a hand?
Use the old blender version for it.
Awesomeness.
Pure awesomeness.
Finally someone actually covering the beach stuff lol
Awesome Result! Thanks for all the work you put into this.
This is awesome thank you
I'm having an issue where the obstacle plane doesn't seem to be affecting things at all. When I manipulate the vertices as shown at 24:00 it doesn't make any difference to the fluid- it just floats above the divot like it's not even there. What am I doing wrong?
To both Lucas and Steve, thank you!!!!!!
At 3:59 when you select those two points with alt and right click, it doesn't highlight both together. Just one at time. I tried looking around your screen to see if there's something you didn't mention but couldn't find anything. Please help soon I'm in the middle of this now
Quality as always. Thanks!
When adding loop cuts, as well as using the scroll wheel, and the page up and page down, you can just type in the number you want
my blender won't add more than 1000 particles for baking. How come your's had 40 times as much?
Same with me!
Steve pointed out that the particle emitter plane must be on the lower layer.....see his comment above.
Make sure the particle cache and fluid cache are in the same folder, that was my problem
Thanks ....will try that as nothing else seems to work!
thank you, that is very helpful :)
Steve. You're the man!
I discovered that copy/paste makes a better option for a more fluid transition between first and last.
This is a great tutorial, and great results. However, I have spent a lot of time trying it in a later Blender version and having a lot of issues, as a lot of the settings have changed since version 2.79.1 in this video. This tutorial will probably only work if you're using the same version.
I hadn't worked on this for a couple of months, and started thinking about the Blender version I'm using. After some research, I have discovered you can have multiple versions of Blender installed, as it is a self-contain application rather than installing drivers and system files all over the place. I am now working on this again in the same version as the tutorial and having much more success. However, I'm having problems with the fluid particles on the second plane at around 33:50 mins into the video. I noticed as soon as the Particle settings are applied, there is a message that says there are 43,778 fluid particles. Mine only has 1,000, and do not show after baking. I've been through it 5 or 6 times and cannot find the issue. Is there anyone that can advise?
This is driving me mad! I cannot figure out what the issue is. Logic tells me there has to be some way of linking the second plane containing the fluid particles to the original fluid in order for the particles to work, however this video doesn't mention it. I have tried assigning the parent as the fluid, and also the domain, however it had no effect. Has anyone else had the same problem and found the solution?
I have noticed the Blender version in the video is 2.79.1, however only 2.79 is available to download from Blender. Maybe there was an important update to the particles in version 2.79.1. I have decided to either not bother with the particles, or shelve this completely, as I'm (and probably a lot of people) having issues getting this to work properly. Has anyone found a way of getting this to work in a later version without installing any add-ons?
i've installed new verson but fluid tab doesn't have obstacle or fluid :(( . It just have flow, domain and effector. In Maya , it just take me for 30 minutes to make waves.@@austinedwards6334
I am still having issues with the particles, it first says 1000 but then i follow what everyone said to have the same chache folder as domain and now i get 0 particles.
Cache folder must be the same. But important: not by selecting folder. Just go to domain options and ctrl+C "adress line" and then ctrl+V it into your fluid particle cache "adress line". Then insted of "\\cache_folder" you will have, for example: "C:\blender\folder1\folder2\cache_folder\"
I swear, I can't understand what to do, particles stucked at 1000 :(
Nice video! You helped me a lot.
I wanted to learn how to add the foam(aka particles) to the fluid but I am so thoroughly confused that I don't have a clue what you did when you did it. You kept bouncing around, tweaking this and tweaking that while adding particles and instances. Would you happen to have a tutorial that only focuses on foam, for old people like me with slow brains?
Not too shabby! :)
First off, great tutorial! I am learning Blender so I am not the most experienced and when I followed along my ocean is seeping away into the extruded floor anyway. I've done something wrong or missed a step but twice through and that's where I hang up. Any clues you might have where I'm botching it?
really nice video :D
Cool, thanks for sharing.
THANK YOU FOR THE GREAT TUTORIAL ;-)
Great video. I found it very infomative.
So good! I just finished following along, can't wait for part 2! I don't suppose you can give a timeframe for when that'll be here? :D
Will upload tonight, should be live Monday!
Amazing Stuff as always CG Geek!
good tutorial , the most difficult part is match the geometry and tricks and have enought memory and vramm too
i have a problem 4:35! i'm doing press s and z and zero. but my my work looks like a line! low volume. why?
make sure you are not using proportional editing. Press "o" before scaling.
FLuid particles doesn't baaaake!!! heeeeelp!!!
Great tutorial, really
Have you once planned to do an underwater scene (with plankton, etc...) ? 70% of the earth is covered by sea, but Blender users seem to have forgotten about that as it is rarely covered
I managed to get many, many particles to show, but they are all bunched up in the wave maker/pusher mesh, and extremely sparse on the surface of the water. anyone have any suggestions on how to fix this?
Can you do a tutorial on how to create a curled sea wave? I really need this for a project and I will really appreciate your help.
you can get them with the same process, just tinker with the wave making object and its animation keyframes...
Súper work thanks!!
❓ Thanks for the tutorial! I wonder if it is possible to create such waves in version 2.93 of blender? I see that everything is different here.The OBSTACLE absent at all.
I tried it in 2.93.3 and had all sorts of issues. You should be able to install multiple versions of Blender. I have 4 different versions installed now, and have been working on this in the same version as the tutorial.
Hi I cant see the particels does anyone has an idea? And also it says that threre 1000 particels in the scene? By the way awesome tutorial!!
This was annoying me for ages! Make sure the particle cache is in the same location as the fluid cache
Wow, amazing! Thanks a lot!
In case you're new and wondering why nothing looks or works the same in the new versions of Blender, read below;
The entire simulation system has changed since he did this and he should update his tutorials accordingly but, whatever. Blender now uses Mantaflow.
Check out a channel called Crossmind Studio, he covers fluid and smoke simulations well and updates his tutorials when something significant changes. Once you get to grasps with how Mantaflow works, replicating this will be fun.
A general search for fluid sims in Blender 2.83+ should also give you some other tut options.
Wow that looks very impressive, thanks for the tutorial! :)
I am unable to find fluid and obstacle in fluid section
This is a pretty cool work-around. Have you heard of the mantaflow blender branch? It's looking pretty promising.
You are the best... 😍😍❤❤
Man you are awesome. Theres a way to get the same look but with modelling?? instead of particles, with a cube like ocean for example. an static beach no fluids.
hello .. Fluids do not work for me, I do not know why the domain physics does not work for me, it does not work out like you do, and I've seen the video again and again, not what happens. Might you help me?
alleluia! Thanks a lot
Can you make a tutorial similar to this one but having huge sea waves like those you see on surfing?
I'm not going to lie, this is killing me right now. Lol. 10 mins was like 1hr:30 mins
Ohhh man You are Amazing Thanks to you i can be a CG In a short Time. I so Glad for this tutorial. Thank you and God Bless you, From Uruguay Thank's
i need some help :( i can't bake simulation. clicking bake button and YOU HAVE A HUGE NOTHING? i did everything in the video????
Hey man, could you do an update video on this for Blender 3.4.1? That would be awesome with caustics and the newer fluid system :)
Did you try the tutorial in the 2.78?
@@blenderbeachwavesblend I tried the newest version and this video needs an update because you cant reproduce it
@@krypto61 Ah okay. It is nice to tinker with the old file. I haven't used the new blender version. When I created the file I only realised I used 2.77 and not 2.79. Some settings were missing. Also the blurr needed to be rendered of the Paint baked setting. I don't think I did that very well. No idea where the glossy part was in the nodes, in the second video for the splashes.
@@blenderbeachwavesblend 2.77 and 3.4.1 is extreme differently, the whole fluid system is different but its way faster and much better. I started in 2.78 and its like a different software :D
@@krypto61 Sure, I get that. The file is dated, but filmic was not in 2.78 or 2.77. But towards the end of the part 2, where did the glossy node get added in, I couldn't work that out, in the final file, plane.002 doesn't have that in the node editor. So some of the results didn't looked right without certain settings, on the version of blender, and not everything was baked, or rendered, and added in.
Sooooooooooooooooooooo good
(굿!)
I'm having this issue where after I bake it the fluid slowly disappears from the scene, as if its flowing away. The weird part is, my geometry doesn't have any holes in it and it seems to depend on the shape of the floor. Is anyone else having this issue/ know whats going wrong?
I have this issue but no idea why.
Just about my intro movies, i can trully tell you how much it is difficult to make a good render. If waves are easy to set with canvas and paintbrush, well that's not exactly the same story for waves, steams ect. I have to cheat with particles but i'm still unsatisfied of the result.
Incredible! Awesone video! Good tutorial. Thanks. +1 subscribed
thank you steve!!
Thanks for the good tutorial. However, as a result of what I tried, there is a problem that the ceiling disappears. Is there any solution?
For those who may use new blender versions, this was made six years back, so it needs those versions for this file.
Trying to follow this now on Blender 3.5 and tearing my hair out 🫠
@@NoriboshiArielle It won't work well. I have only used 2.82, so I'm trying a tutorial for that version but that is an ocean. You need to use 2.79. I know it is too dated now. I'm not even good with 2.82. If your quite young it isn't too bad if you are new to blender using the latest version. But anybody who used older version years back, and not that good with it, the new software is a bit of a learning curve.
@@blenderbeachwavesblend Fortunately, I barely touched Blender 2.x, so the only learning curve I have is going from 3ds Max to Blender 3. I struggled & finagled something together last night on 3.5. My last stream on here shows the whole thing. I used separate tutorials for the shaders & materials, & when I tried to up the res of the water, I couldn't get anything going, I'm now just stuck with a big cube of water. 😭
@@NoriboshiArielle Hmm. I only began using 2.82. But since it is far too ahead, I wouldn't know exactly how to get that going. How long have you used blender recently?
@@NoriboshiArielle Anybody that has used anything recent, it won't work well. The file itself doesn't even load correctly in 2.82. But trying the tutorial it may work for that.
i will do this in the future when i have the rendering power... this looks way above what my GTX 1070 could do in reasonable timeframe. Either that or i'll do it when Blender gets AI based denoising.
Please make new animated grass tutorial.Old one is quite hard to follow on now.
my wave simulation is not reaching the shore .. it just " breaks" after few meters
Appreciate your effort...Many thanks :)
The only thing that could make this cooler is to have something floating in the water like a beach ball or a piece of drift wood.
My thoughts exactly.
14:51
ignore this...i am just mentioning the time i left
When you said ten dollars for three rocks that I could make myself in three seconds with a free addon I almost choked on my drink
Not just 3 rocks he has a whole nature asset pack with multiple rocks, plants, grass and other stuff
I was able to do a bake of 330, but I tried 340, and it only freezes. The cache fluid folder can cause freezing. If new numbers are used for resolution after having opened a save file. My clip was 320 on my channel, including the blend, original with some trees added in.
I realy don't know why my particles are crazy when I bake animation with 400 resolution... They just explode inside domain and then stick on sides of domain. When baking in lower resolution like 60 (which is pretty low and useless) everything looks normal. Have 8 gigs of memory.
Paragliding Podlasie Thats low I got 300k mb of memory left
I can't get the particles to work, please help :)
One year later poor guy got zero help :(
This is a great tutorial, however, I'm using Blender version 2.93.3, where the Fluid options have changed, and some of the needed ones are now not there. Has anyone else found this and having issues?
same here
podrias hacer flotar objetos encima del agua
Very nice tutorial. I am trying to create a giant crashing wave in 2.8 - something like a huge tsunami wave that curls and breaks. Has anyone done something similar & could share some insight with me? I've been tweaking landscape, wave pusher and FLIP parameters but so far it's not looking impressive. THX!!
oh well, you are losing me when u need to scale to zero 4:33 aha. i dont get this part. im so noob
My simulation does not bake! I only see the cube with no fluid. What should I do? HELP PLEASE!
So I made the cube the domain and for 38 frames it looks like a tiny shore but the waves are just messed up then at frame 38 my cube does nothing. I really don't know how to fix or explain
thank u broo and i love u
Thank you,great tutorial! I have one (out of topic) question, what program do you use to show your keystrokes and your mouse clicks onscreen? Again, thanks for sharing!Cheers
Its the Screencast keys addon script, a quick google search will bring it up.
thank you very much!keep up the goodwork!
I did extrude the shore but i still have the fluid going through it. What could i have missed? i went back many times to this part in your video and i did all steps.
At 21:26 when you turn on the face for normals the size should be increased in your case 1.9 for it to work. I had mine smaller. You need to recalculate and bake again after the change.
Please make a new such video in 2.9
idk what happend or if it is normal, but when i hit bake after making the particles emitter, it shows only 1,000 particles when YOURS shows 43,000 also my fluid turns into a tiny square.....did i miss something. please help!
Thank you............. very much..............
Redo for blender 2.9?
How to make infifnite ocean + simulation?
What will be the fluid settings if am using it on blender 2.82a
if im not mistaken, blender 2.82 and above is using mantaflow for making fluid simulation, so the usage is different with this one
Very very nice tutorial, however I can't get foam particles to work. I follow every step but they don't appear. When I try to generate them on other, simple, project they do work, but not on this one. Any ideas why this happens? Thanks!
when I check cache there is one for particles, however they don't appear in viewport
Fantastic work, thank you very much! I am not getting particles, though. The number always shows 1000 Particles instead of the very high number you are having. Anyone has an idea why this could be? Thanks!
I figured it out. The particles need to be in the same cache folder as the fluid.
how do i set the domain settings to bake/simulate and render a large water body?
thanks bro