HaptX Gloves G1 announcement - HD replay

Поделиться
HTML-код
  • Опубликовано: 13 сен 2024

Комментарии • 9

  • @Genki-XR
    @Genki-XR Год назад +4

    Honestly, the more I delve into XR design and dev, I'm shocked at the number of subscribers and likes for these exciting emerging technologies. This has soooo many positive implications for immersive learning experiences! I'm not particularly down with Zuckerberg's vision of the metaverse and maybe that's where people lose their excitement too, but companies like HaptX, leaders like Jake Rubin, and products like this give me hope for humanity + XR interactions. 💕🙏🏽

  • @Meianju
    @Meianju Год назад +4

    That introduction video, simply magnificent 😎👌

    • @HaptX
      @HaptX  Год назад +1

      Glad you liked it! Thank you!

  • @yesodabhargava8776
    @yesodabhargava8776 28 дней назад

    Amazing!

  • @joaoguilherme8400
    @joaoguilherme8400 Год назад

    INCREDIBLE!!!!!!!

  • @jimj2683
    @jimj2683 Год назад

    Next step should be a full body exoskeleton suit attached to a motion simulator, with heating, cooling, pain (and pleasure) and airflow. Perhaps with galvanic vestibular stimulation also. It should be able to simulate running, stairs, sitting, driving, flying, skydiving, shooting, skiing, surfing, diving etc.
    Alternatively just an arm and hand exoskeleton that way you at least will not need peripherals like steering wheels or yokes in games.

    • @markcox3702
      @markcox3702 Год назад +1

      Funny you mention that, their first prototype (back when they went by the name Axon VR) was a full body rig, but was large and expensive. Plus they were so ahead of the game that no one believed that their hardware was real, so they scaled back to just gloves and refined it to be portable.

    • @Genki-XR
      @Genki-XR Год назад

      There's also the difference between active and passive haptics. Find the Adam Savage's Tested demo from 2019... they explained that they began developing exactly what you're talking about, but other than expense/size, active haptic technology has the potential to actually hurt people, a full body exoskeleton would have the ability to rip off a limb if it were to malfunction. The HaptX Gloves G1 are passive and incapable of hurting the user (unless you smacked someone upside the head with the unit lol). This is essential for mainstream consumer and business uses.

    • @bigollameo
      @bigollameo 3 месяца назад

      There's some research that's being done with a suspended exoskeleton that tracks motion while remaining on a fixed point. It solves the ever-vexing locomotion problem of VR, though it is only in its infancy.
      ruclips.net/video/UdEXlImlP2s/видео.html