Something to note. The wet condition removes invisibility. So create water will always remove invisibility while Faerie fire only sometimes does. Create Water also has a free cast version currently in the game. So unless you need the advantage, create water is just a superior choice. And Create water has other benefits.
@@CopeAndSeethYes! I'm currently playing through using Ceph's Wizard 11/Sorcerer 1 tank build that utilizes Armor of Agathys. Having wet enemies means double damage from Agathys anytime they hit.
Also drop a potion in front of your character which costs no action or bonus action, and then you can use halo of spores as your reaction to break the potion beneath your character for a cheeky heal.
I'm ashamed to say after close to 200 hours I only recently realized you can throw potions at your teammates and cause a splash area of effectiveness. I could have been getting a four-person one haste potion buff this whole time
@@Rain1 I've never used for haste potions, figures you can use it that way as well, but I have been doing it for healing potions a lot, I even had a close call with an honor mode fight against the spider boss in a1. we only won because I could drop a healing potion next to my ally and send 1 of my 3 magic missile darts into it
My favorite lore accurate build for Jaheira (she was a fighter/druid multiclass in the old games): Start with Fighter 5 and then Spore Druid 7 You have CON save proficiency, heavy armor proficiency, Two weapon fighting, action surge, and extra attack from fighter levels. From 7 spore druid levels you will have spell slots up to level 4 (which is more than enough for her tbh). SHe has a special blade (Sylvan Scimitar) which uses Wisdom for attack rolls so you can dump her STR and build her like a normal tanky druid with 19 Wisdom . In Act 3 if you go to her secret basement you will find her signature weapon Belm and Khalid's Amulet. Khalid's Amulet is a special item which gives +1 to WIS (bringing it upto 20) and also prevents Jaheira from being cursed (only works on her). Now you can put Belm in the offhand. Belm gives you access to "perfectly balanced strike" which lets you make a melee weapon attack with your main hand weapon (does not have to be Belm) with a BONUS ACTION. So you can make THREE melee attacks per turn, each of which have the symbiotic entity bonus to damage. Also, remember ALL of this is coming from her WIS stat! You have access to whatever druid spells you like for CC and summons as well (albeit only upto level 4)!
For the main hand I like torch of revocation as with shillelagh you can use wisdom for attack and damage roll and increase the damage roll to 1d8 (highest for light one handed weapon). It has 1d4 fire and 1d4 necrotic bonus damage too. The problem, it’s just not cool swinging torch around and shillelagh lasts for 10 turns. For the latter tbh I use a mod to make shillelagh last until long rest. It does not make sense for it to not lasts until long rest while pact of the blade does. It’s more QoL imo
Fun fact. False life and Bloodthirst Elixir's temporary HP also regenerate Spore Warden Temp HP... and 'Horns of the Berserker' will add the 2 necrotic damage as long as you have temporary HP even if your regular HP is max since over health seems to count as "not at full health".
I would say it's better to use the spore druid armor once you get to act 3, since it gives haste spores as bonus action, haste all summons and just go ham, that way one don't gotta worry about getting haste from other sources and get lethargic either, one of the most useful armor in the game imo. 👍🏻
this could not have come at a better time! I recently started a spore druid run and had been thinking to myself that I wish you had a build video for it and low and behold! it's here! I'm really excited to try this out in game!
Great vid, gonna try this build out to finally beat honour mode One thing i would appreciate in future vids is a dedicated section talking about gear slot by slot. Really helps as it's really difficult to know all the magical items and what they do, maybe even a progression from early to late game items, if applicable.
Its fun to see all of the flavors of spores druid multiclasses. Im currently playing spores 7/fighter 5 with archery fighting style, gloves of dex, and sharpshooter because unlike in dnd, symbiotic damage works on ranged attacks and with heavy armor and range its really easy to protect the temp hp. With battlemaster, you can go a warlock-esq playstyle of dropping a powerful ground cc (sleet storm often, with spikes from summon) and then push them back into it with maneuvers Playing with a warlock party memeber is overkill silly ground cc with hunger of hadar for advantage on the sharpshooter attacks in an unleaveable sleet+spike+hadar cc zone
I really appreciate your videos - you have such a clear-eyed view of strategy and articulate it so well. Some of your observations seem so punchy and universal, like your guideline about ‘denying opponents relevant actions’ ‘the only enemy hit point that matters is the last one’ and your advice to prioritize effects that ‘just work’ rather than requiring multiple lucky rolls to apply - I’m led to ask, do these Big Ideas come from anywhere I could read, have you ever put these in a video before, or would you consider doing so? I think a one-stop link to share these fundamental insights would be valuable.
I have been playing this at a local internet cafe. But I finally ordered the PS5 copy from Larian. If it ever comes in, Duergar Spore Druid is the first thing I want to play. Trying to decide if honor mode or custom that all honor mode and non of the deletion.
the big probwith paladin is that, charisma is important to them, it would be better to go cleric instead. as you can build them for alot of synergy. for paladins, i think going warlock and going full on charisma feels better, something like 4 warlock/8paladin gives eldritch blast for long range, but also let you get 3 feats. while taking advantage of most of what paladins can offer. it works great for both a support/tank with sword and board, or a 2-hander for pure melee damage(with the fall back to EB when needed).
Nice video. I would just like to point out that any item that gives temporary hit points will replenish your temporary hit point instead of overwriting them on spore druids not just those boots. There are some theoretical builds that could basically heal all day (your own temp hp) I have not leveled one high enough yet but might make a good vid.
@@Cephalopocalypse ridiculously powerful though. This is some of what I love about your channel and this game as a whole; the shear number of things that can be a thing in-the-game! :P
Great video although I feel like it woulda been much better if you had included a demonstration in actual combat instead of making it all theoretical. Some of us need concrete examples and to see exactly how it works out. But I appreciate the video either way, sounds like a fun build.
Thanks! The reason I don't usually do this is twofold: one, it's a lot of extra work, and two, people don't watch it. When I've tried including gameplay sections in the past, viewership for those segments has plummeted. When you think about it, that makes sense - by including gameplay, I'm putting myself into competition with the hundreds of thousands of other gameplay videos out there, many produced by professional studios with entire production teams behind the editing, scripting, and filming (and production lead times of weeks, rather than daily videos like I do). On the other hand, when it comes to build knowledge I'm one of the best out there, so that's something people can't easily find elsewhere.
Create/Destroy water scales extremely well with ice knife for damage. Especially if you take a feat that removes damage resistances, you could add some flavor variances without taking away from the base build.
For someone newer to this format of dnd i would love to have someone make a ps5 version as i cant seem to match these builda up on my system. I remember playing dnd after school in 8th grade. 1978, played pong with a unit that didnt have individual paddles. Played every system you could think of. Its been quite the ride. One of my altime favorite systems was intellivision. Loved those games and controllers in the day.
I watched a meme video on using torches and gave it a try. Let me tell you... Larian punishes you for running around with a lit torch. Just do it. You'll see.
@@Cephalopocalypse hey man! Keep up the good work! Love your vids. I have one complaint tho...your vids are responsible for me never finishing Act 1 cuz I wanna try all the things 💀🤦🏾♂️😂
Even if you dont get the hags hair, for Jaheira specificaly she has access to a unique neck that increases her wisdom score by one, so a 17 wis on her alongside that neck gets her to 20 wisdom. Neck slots tend to not have that powerful of an affect so +1 wisdom is solid for potentialy saving her that extra talent.
Don't do it. I used it and anything flammable on the ground explodes. In the criminals hideout where they keep the the artist as a slave, I exploded the entire place up in honor mode because there was oil on the ground, so I can never buy from their vendor and missed good items.
Good stuff, I would like to add you missed a few benefits unique to spore druid. The free potion, You drop a pot and halo of spore it to get a haste, heal or invis etc wihout use a bonus action/action. Drop water on enemy for free then halo it, then ice storm/lightningstrike it for dubble dmg. Also use reverb gear and you dont have to max out wius, use Dual wealer for 2 staffs or alert for no suprice and 5 initatie on solo honnor mode
I just created a Dark Urge Duergar Druid to try this build and oddly I didn’t start with a torch. I’ll have to go scrounge around the grove to look for one.
I love your content. May you please make a guide on a support class? I like Astarion as a main character and wants a supporter that makes him even more lethal, like rerolling his damage dice, cc'ing enemies, etc.
Thanks! I've made many support guides - you might want to check out my sorcerer guide ("the best sorcerer in bg3") for pumping him up with haste, or my support cleric guide ("the best support cleric in bg3") for an all round support character. Cheers!
Could multi into fighter and take the duel wield feat and have the torch in the off hand and a sword in the main hand would be thematically a little cooler.
EDIT: It seems like I must have been encountering a bug, because I haven't been able to do it since loading up my honor mode game again :( Hey so I am currently playing a Moon Druid in my honor mode campaign, and I just have to correct something. You CAN reactivate Moon Beam while wild shaped. Not sure if it was patched or something, but it definitely works. I have been using this constantly, so it's very good!
@@shinkamui You know, I think my game was bugged, because I have since tried this and it hasn't worked :( I'll edit my original comment so I don't spread misinformation.
She is also an excellent zoomancer. Summon everything (6 zombies, dryad, tree, 3 elementals) then buff this shit :D You can use healing items and masses to apply buffs.
In my experience all those summons make the gameplay kind of tedious. Would be nice if we could toggle some sort of AI function so they could manage themselves.
I agree, it really is a shame. The optimal is one or two I find just for the action economy benefit to annoyance ratio and it is fun to use some of the more fun summons, but managing swarms of undead is tedium, mushroom or otherwise.
Yeah I agree - especially bad because bg3's buggy movement and lack of attack preview makes me always want to triple check every move before I actually click it
This is a masterclass video in synergy!!! Just wondering where 1 Monk/1 fighter with TWF and so dual wielding two torches would be highest damage early on using what you say with torches? The ability point spread would be similar to this vid as dex would be your attack stat and improve AC along with Wis. You'd then have two weapon attacks doing the same damage as shown in this vid at lvl 2? You then build into Druid and so you then have 2 weapons as above but the added 1-6 necrotic damage when you hit lvl 4 with 2 lvls of Druid added. So you'd be doing 1d8 + 1d6 + 1d4 + 3 x2 haha That's a possible max of 42 damage at lvl 4?!!!
If you had to make a choice. What build do you think is the most fun to play?. I would think the 0 damage taken build is the best, but also the most boring one so I don't se any reason to even try it. I'm just curious. Right now I'm trying a few summoning build, and it's so bad at honor mode. The summon can't hit anything. How do you get Jaheira as a selection when creating a character? Mod? I remember her all the back ti BG1. Even though in the previous game she can REALLY get on your nerves sometimes. I like honor mode, except when you forget to ask/answer right, and there's no turning back. But I guess that's what it's all about.
I tried it and I was still getting rocks thrown at me. Apparently they can still target you with anything thrown. Then if you do fight creatures that can't throw, you're getting smacked really hard once your sanctuary ends. And then you have to rest after almost every fight because it takes so many spells to do. It's fun for a bit, but I went back to just rogue/ranger since my party is only level 5, I do way more damage with that and don't have to rest
Yeah nothing is too scary once you get out of the underdark or right around level 6, the difficulty drops. Doing a new play through now, and I was downed a couple of times and I was like, man I’m used to having several more actions and advantage as well as initiation all the time lol.
@@meekrab9027 There's a healing conch (idk what else to call it lmao) right before the elevator to the final boss that you can use infinitely so you don't even need to long rest if you don't want to. Great place to stack up on buffs like aid, mage armor, abjuration wizard ward charges, etc and then use the device to have everything refreshed
Okay, this is an honest question: When you're talking about the torch being overlooked (and I don't disagree with your breakdown, as long as you use some awareness on places you might want to douse an open flame) you imply that you can even get through the prologue with it. Serious question, do you find a torch on the Nautaloid? I don't think I ever have. Does honor mode do something different with your opening gear?
I don't think so, but there are plenty of sources of fire that you could dip your weapon into to get a few turns of the 1d4 fire damage, and druids start with a staff at level 1
Is life domain cleric only used for the heavy armor proficiency or do the subclass features actually matter for this build? If not, it might be better to take one of the other 3 domains that grant heavy armor: Nature, Tempest, and War. Of those three Tempest and War domain have the best features IMO.
War domain for those war priest charges for bonus attacks would do well with symbiotic entity, you can also cast Divine Favor or Crusader's Mantle (it might just be DF actually) to get the extra radiant damage and activate concentration for the temp HP
Can this build defeat Raphael on honour mode? Becouse summons have a very low chance tô hit the boss and Raphael deals aoe fire damage and heals himself I'm curious
I think Raphael will definitely be the hardest fight, since his pure aoe damage ignores a lot of your core tricks. The easiest way (as always) is to oneshot him with barrels or block him off from the door so you can clear the pillars. Barring that cheese (though I'd argue some cheese is okay for a solo honour run), your best bet imo is to focus on controlling him with field effects/walls while your summons kill the pillars, then chip him down.
When you meet Raphael in front of the crypt, reverse pickpocket a sussar bloom into his inventory. It will stay with him and he can’t cast spells during the fight.
@@Nikolae2011dude…. Even after hundreds of hours, The countless times I’ve ran across random comments of unintentional use but broken info is hilarious 😂
Hey, is there any way to fit Alert feat into this, as well as other of your builds? I recall you mentioned somewhere that it's one of the best ones, and since I used it once, it's getting really hard to go back to playing without it. I know 2 stat points are important, but I just can't see how is it more important than doing a full turn of everyone before enemy has a chance to do anything pretty much on every fight. That's like 50% fights nearly done before they begin and harder ones lack key enemies by the time they get a chance to react. Without Alert it just feels... meh. TLDR: Is it a viable way to play to just go with Alert on level 4 and 2 less stat all the way for most characters?
He says in the video that in lieu of the skill improvement feat to put wisdom up to 20, you can just use +spell save DC gear and use that feat for something else
At around 20:53 you say to take Resilient and Constitution, what did you mean by Resilient? Was that a mistake? Apologies, I'm brand new to DND and finding the terminology hard to follow.
He's talking about the Resilient Feat, which gives +1 to CON Ability Score and gives proficiency with CON saving throws (which includes concentration saving throws for spells who use concentration)
But can we talk about how gross the name “spore Druid” is? It better be powerful cause it sounds like a fungus. I mean if someone asked you: do you want to be a “Paladin with Oath of Vengeance” or a “Spore Druid,” and you didn’t know what they are, would there be any doubt what you would say?
If you want to play as golden retriever, yes - paladin is much better. But if you want to play as death incarnate - spore druid is better. All this is roleplay and only one person choose what you playing - you.
@@Cephalopocalypse I hate when this happens. I have a play through I’m really enjoying and I find an awesome build that needs equipment that I’ve king since sold. I keep saying I’m going to make it a point to save every piece of non generic equipment at my camp but then ya know poorness happens. Lol
Are you really dumb enough to not be able to comprehend the thought of making your own character with this build? This build has nothing unique to Jaheira and she has nothing unique that benefits it.
since every one of your builds has 16 con, why not just always say set it to 15 and use auntie ethals deal for that? That would give you the most flexability
You could do that if you want to switch builds frequently! In general though it's best to use the hair to go from 17 to 18 so it actually saves you a feat - that way it only takes 1 asi to get to 20
Unfortunately Sanctuary has a little use in Katheric end. During the Myrkul fight, the mind flyer blasts me and I loose concentration and the rest is history om honour mode. It is easy to loose Sanctuary concentration on many "surface spells", fire, acid, some blasts or push, and the enemy kills me easily after. Unless someone plays whole game then we can say the combo is great. Otherwise it is just an another interesting idea. Thanks
Haste and moonbeam are both concentration spells so moonbeam will break your haste if it is from the spell instead of a speed pot or haste spore grenade.
What? But Moonbeam and Haste are both concentration, so casting a second moonbeam would remove the first one; and hasting yourself beforehand would be cancelled on any moonbeam, causing you to lose your turn as you become lethargic. Am I missing something?
@@sifayun6336 You're missing that I'm stupid, and the actual benefit is from haste potions not the spell. If you want real advice, drauger pairs very nicely. Invisibility to wait off your sanctuary blocked turn, no concentration enlarge for the rare times you want to wildshape (and haste pots/gale ofc)
Man you spent so much time talking about the build and have zero video of the build in action. So no idea what this all does and how it makes me want to make it
so the game is very poorly made. you cant say "if you dont like cheese..." the entire game is pact with exploits which make up 100% of the honor mode solo or not builds because they basically made the game half 5e and half dos 2 which does not work together...then instead of spending time trying to get it to work together even a little, they spent years putting empty containers and alternative genitals into the game
Shitting on BG3 by using genitals or sex is an old insult and not any more intelligent or true no matter how many times you say it lmao. Also how is it a sign that a game is poorly made if you're able to cleverly use existing game mechanics (no bugs) to make the game easy? You're finding creative solutions using the tools the devs put into the game which is just... strategy. Also, judging how hard BG3 is based on a small minority of ppl who do solo honor mode runs is stupid. For the average player that doesn't know or doesn't want to use cheese the game can be way harder
@@destinygalearies7382 you talk like someone who has no clue how to read or comprehend... when a game is poorly made and a stacks with b and c even though a is not meant to stack with b and c, it is NOT clever use of game mechanics to use that. that is bad programming from a lazy pos company known for being lazy and bad. you can also say its old to bring up something that has stayed true about the game since it opened up to pre orders being allowed to start playing early but that proves the nearly unfathomable lack of intellect on your part to fail to understand such a basic concept as "massive flaw in game" + "fuck fixing the massive flaw lets add more cosmetics because our player base is stupid af" resulting in a bad game being producted...for example when i click to open a chest right in front of me after searching the 300 empty containers in a 50ft radius and finding almost exclusively rotten fruit because someone with a severe mental disorder has been doing that for larians last 3 games...and my character instead of opening the chest and looting ..has to run around the outside of the building, climb up onto the roof, descent down a vine, run back down the stairs to the back side of the chest where the hinges are and then looting it ...that is a flaw. the fact that it is probably 25-35% of actual lootables in the game means shit programming. the fact that an item can be 1mm irl in front of my character and "its out of reach" so i cant loot but if i take the throw action suddenly it isnt out of reach anymore...shit programming. the fact that several npc interactions have your party members interjecting their opinions about a choice you should make...followed by them disapproving of you making the choice they literally just told you to make...shit programming. YOUR inability to understand basics does not mean the game isnt shit. it means that YOUR idea of quality comes from what kotaku or pc gamer or ign tells you to think
it's shi-lle-lah, not shallay-leigh I love your videos, except I have to go through your explanation about taking every single spells or proficiency or subclass or stats that inessencial to the build itself. I'm tired listening 70% repeated explanations, which every other video already have, 30% core things abt the build. I'm not only talking abt your channel, every other channel that pops up at the top search always do this. Do the main thing, let us choose the rest.
Glad you're enjoying the videos! Just some advice though: it's pretty rude to correct people's pronunciation, especially when your correction is completely wrong :)
I agree the game is definitely broken. Random number generator is definitely rigged to roll low. Combat is a bunch of idiots missing on both sides. Have hundreds of hours on the game because you just have to walk away. I warn people not to buy it. Below average game at best.
Something to note. The wet condition removes invisibility. So create water will always remove invisibility while Faerie fire only sometimes does. Create Water also has a free cast version currently in the game. So unless you need the advantage, create water is just a superior choice. And Create water has other benefits.
Òooh ty for the tip
Create water is such an useful mundane spell, love it 😂
@@CopeAndSeethYes! I'm currently playing through using Ceph's Wizard 11/Sorcerer 1 tank build that utilizes Armor of Agathys. Having wet enemies means double damage from Agathys anytime they hit.
how? every time I cast create water the game uses up spell slot
@@adamskeans2515feat/item
Edit: here,
Feats: Magic Initiate: Cleric/Druid
Items: Rain Dancer (quarter staff) 2 free charges daily, Wavemother’s Robe (Act 3 item with a long rest free cast)
Also drop a potion in front of your character which costs no action or bonus action, and then you can use halo of spores as your reaction to break the potion beneath your character for a cheeky heal.
That is genuinely a very cool tip!
I always knew there'd be shenanigans by letting you manually use your reaction
I'm ashamed to say after close to 200 hours I only recently realized you can throw potions at your teammates and cause a splash area of effectiveness. I could have been getting a four-person one haste potion buff this whole time
healing with a reaction is op
@@Rain1 I've never used for haste potions, figures you can use it that way as well, but I have been doing it for healing potions a lot, I even had a close call with an honor mode fight against the spider boss in a1. we only won because I could drop a healing potion next to my ally and send 1 of my 3 magic missile darts into it
My very, very first BG character was a Druid. Now I'm inspired to make one for BG3 :D
Druid is a notoriously difficult class to translate to a video game, and honestly I think they've done a great job in bg3 - they're super fun to play!
My favorite lore accurate build for Jaheira (she was a fighter/druid multiclass in the old games):
Start with Fighter 5 and then Spore Druid 7
You have CON save proficiency, heavy armor proficiency, Two weapon fighting, action surge, and extra attack from fighter levels. From 7 spore druid levels you will have spell slots up to level 4 (which is more than enough for her tbh).
SHe has a special blade (Sylvan Scimitar) which uses Wisdom for attack rolls so you can dump her STR and build her like a normal tanky druid with 19 Wisdom .
In Act 3 if you go to her secret basement you will find her signature weapon Belm and Khalid's Amulet. Khalid's Amulet is a special item which gives +1 to WIS (bringing it upto 20) and also prevents Jaheira from being cursed (only works on her).
Now you can put Belm in the offhand. Belm gives you access to "perfectly balanced strike" which lets you make a melee weapon attack with your main hand weapon (does not have to be Belm) with a BONUS ACTION. So you can make THREE melee attacks per turn, each of which have the symbiotic entity bonus to damage. Also, remember ALL of this is coming from her WIS stat!
You have access to whatever druid spells you like for CC and summons as well (albeit only upto level 4)!
That's a great build - so great in fact that it's almost exactly what I posted in my lore friendly jaheira guide video ;)
@@Cephalopocalypse i guess great minds think alike because this was a build I came up with myself in my recent HM run
remortis posted that exact build months ago minus belm his had flame blade alternative is ranger 5 spore 5 fighter 2
For the main hand I like torch of revocation as with shillelagh you can use wisdom for attack and damage roll and increase the damage roll to 1d8 (highest for light one handed weapon). It has 1d4 fire and 1d4 necrotic bonus damage too.
The problem, it’s just not cool swinging torch around and shillelagh lasts for 10 turns. For the latter tbh I use a mod to make shillelagh last until long rest. It does not make sense for it to not lasts until long rest while pact of the blade does. It’s more QoL imo
Fun fact. False life and Bloodthirst Elixir's temporary HP also regenerate Spore Warden Temp HP... and 'Horns of the Berserker' will add the 2 necrotic damage as long as you have temporary HP even if your regular HP is max since over health seems to count as "not at full health".
I would say it's better to use the spore druid armor once you get to act 3, since it gives haste spores as bonus action, haste all summons and just go ham, that way one don't gotta worry about getting haste from other sources and get lethargic either, one of the most useful armor in the game imo. 👍🏻
this could not have come at a better time! I recently started a spore druid run and had been thinking to myself that I wish you had a build video for it and low and behold! it's here!
I'm really excited to try this out in game!
Great vid, gonna try this build out to finally beat honour mode
One thing i would appreciate in future vids is a dedicated section talking about gear slot by slot. Really helps as it's really difficult to know all the magical items and what they do, maybe even a progression from early to late game items, if applicable.
Its fun to see all of the flavors of spores druid multiclasses. Im currently playing spores 7/fighter 5 with archery fighting style, gloves of dex, and sharpshooter because unlike in dnd, symbiotic damage works on ranged attacks and with heavy armor and range its really easy to protect the temp hp.
With battlemaster, you can go a warlock-esq playstyle of dropping a powerful ground cc (sleet storm often, with spikes from summon) and then push them back into it with maneuvers
Playing with a warlock party memeber is overkill silly ground cc with hunger of hadar for advantage on the sharpshooter attacks in an unleaveable sleet+spike+hadar cc zone
Ceph knows his shit. Thanks for the video my man. I just got to Jaheira on my 2nd run, ill build Jaheira like this. Thanks!
Thanks very much! Glad you liked it - this should definitely be worth building!
I really appreciate your videos - you have such a clear-eyed view of strategy and articulate it so well.
Some of your observations seem so punchy and universal, like your guideline about ‘denying opponents relevant actions’ ‘the only enemy hit point that matters is the last one’ and your advice to prioritize effects that ‘just work’ rather than requiring multiple lucky rolls to apply - I’m led to ask, do these Big Ideas come from anywhere I could read, have you ever put these in a video before, or would you consider doing so?
I think a one-stop link to share these fundamental insights would be valuable.
I have been playing this at a local internet cafe. But I finally ordered the PS5 copy from Larian. If it ever comes in, Duergar Spore Druid is the first thing I want to play.
Trying to decide if honor mode or custom that all honor mode and non of the deletion.
Good timing, i was just thinking of making a fungal paladin using shilelagh and the club of hill giant strength as a discount spellblade
the big probwith paladin is that, charisma is important to them, it would be better to go cleric instead. as you can build them for alot of synergy. for paladins, i think going warlock and going full on charisma feels better, something like 4 warlock/8paladin gives eldritch blast for long range, but also let you get 3 feats. while taking advantage of most of what paladins can offer.
it works great for both a support/tank with sword and board, or a 2-hander for pure melee damage(with the fall back to EB when needed).
Nice video. I would just like to point out that any item that gives temporary hit points will replenish your temporary hit point instead of overwriting them on spore druids not just those boots. There are some theoretical builds that could basically heal all day (your own temp hp) I have not leveled one high enough yet but might make a good vid.
LMAO! How did I not know about the torch & shillelagh combo?! 🤣
It's very silly but it's genuinely so powerful
@@Cephalopocalypse ridiculously powerful though. This is some of what I love about your channel and this game as a whole; the shear number of things that can be a thing in-the-game! :P
worth noting, wet targets become vulnerable to cold damage, not just lightning
Great video although I feel like it woulda been much better if you had included a demonstration in actual combat instead of making it all theoretical. Some of us need concrete examples and to see exactly how it works out. But I appreciate the video either way, sounds like a fun build.
Thanks! The reason I don't usually do this is twofold: one, it's a lot of extra work, and two, people don't watch it. When I've tried including gameplay sections in the past, viewership for those segments has plummeted. When you think about it, that makes sense - by including gameplay, I'm putting myself into competition with the hundreds of thousands of other gameplay videos out there, many produced by professional studios with entire production teams behind the editing, scripting, and filming (and production lead times of weeks, rather than daily videos like I do). On the other hand, when it comes to build knowledge I'm one of the best out there, so that's something people can't easily find elsewhere.
Create/Destroy water scales extremely well with ice knife for damage. Especially if you take a feat that removes damage resistances, you could add some flavor variances without taking away from the base build.
For someone newer to this format of dnd i would love to have someone make a ps5 version as i cant seem to match these builda up on my system.
I remember playing dnd after school in 8th grade. 1978, played pong with a unit that didnt have individual paddles.
Played every system you could think of. Its been quite the ride. One of my altime favorite systems was intellivision. Loved those games and controllers in the day.
Laughed out loud when you said Chris Peacock 🤣
I watched a meme video on using torches and gave it a try. Let me tell you... Larian punishes you for running around with a lit torch. Just do it. You'll see.
So many F5’s and honor mode Enders due to this 🤦🏻♂️😂
I love spore druids. I play them like it's an enhance shaman from wow.
The torch ended an honour mode run cause it ignited the grease in the zentarim area 😭
Damn near happened to me tonight too. Everyone died except my Tav on honor mode. Freaked me the fuck out lol
The torch damage made me laugh so much
It's so silly but so good!
Thanks!
Hey, thanks so much for the support! I really appreciate it :D
@@Cephalopocalypse hey man! Keep up the good work! Love your vids. I have one complaint tho...your vids are responsible for me never finishing Act 1 cuz I wanna try all the things 💀🤦🏾♂️😂
Even if you dont get the hags hair, for Jaheira specificaly she has access to a unique neck that increases her wisdom score by one, so a 17 wis on her alongside that neck gets her to 20 wisdom. Neck slots tend to not have that powerful of an affect so +1 wisdom is solid for potentialy saving her that extra talent.
also, its a unique effect for her alone. so you dont need to worry about sharing it withsomeone else.
Never thought of using a torch.
Thank you for the great tip
Don't do it. I used it and anything flammable on the ground explodes. In the criminals hideout where they keep the the artist as a slave, I exploded the entire place up in honor mode because there was oil on the ground, so I can never buy from their vendor and missed good items.
@@natevel1 good point
Shillelagh torch my beloved
Good stuff, I would like to add you missed a few benefits unique to spore druid. The free potion, You drop a pot and halo of spore it to get a haste, heal or invis etc wihout use a bonus action/action. Drop water on enemy for free then halo it, then ice storm/lightningstrike it for dubble dmg. Also use reverb gear and you dont have to max out wius, use Dual wealer for 2 staffs or alert for no suprice and 5 initatie on solo honnor mode
haha just started my second character (druid ofc) and never thought on using the torch haha
I just created a Dark Urge Duergar Druid to try this build and oddly I didn’t start with a torch. I’ll have to go scrounge around the grove to look for one.
I love your content. May you please make a guide on a support class? I like Astarion as a main character and wants a supporter that makes him even more lethal, like rerolling his damage dice, cc'ing enemies, etc.
Thanks! I've made many support guides - you might want to check out my sorcerer guide ("the best sorcerer in bg3") for pumping him up with haste, or my support cleric guide ("the best support cleric in bg3") for an all round support character. Cheers!
Could multi into fighter and take the duel wield feat and have the torch in the off hand and a sword in the main hand would be thematically a little cooler.
This is cute, but what if you had a party of four doing this build?
6:31 was something changed? none of my characters start with torches
EDIT: It seems like I must have been encountering a bug, because I haven't been able to do it since loading up my honor mode game again :(
Hey so I am currently playing a Moon Druid in my honor mode campaign, and I just have to correct something. You CAN reactivate Moon Beam while wild shaped. Not sure if it was patched or something, but it definitely works. I have been using this constantly, so it's very good!
how??? i enter wild shape and the action to move moonbean is nowhere to be found
@@shinkamui You know, I think my game was bugged, because I have since tried this and it hasn't worked :(
I'll edit my original comment so I don't spread misinformation.
She is also an excellent zoomancer. Summon everything (6 zombies, dryad, tree, 3 elementals) then buff this shit :D You can use healing items and masses to apply buffs.
In my experience all those summons make the gameplay kind of tedious.
Would be nice if we could toggle some sort of AI function so they could manage themselves.
I agree, it really is a shame.
The optimal is one or two I find just for the action economy benefit to annoyance ratio and it is fun to use some of the more fun summons, but managing swarms of undead is tedium, mushroom or otherwise.
Maybe a toggle to make summons act like the Necromancy of Thay summons for when you can’t be bothered.
@@KyleHeadyeah exactly, it seems like the capability is already there.
Yeah I agree - especially bad because bg3's buggy movement and lack of attack preview makes me always want to triple check every move before I actually click it
The screen and the battlefield get too clogged up. Half my team ends up having to skip their turn because it "can't reach" or "path is blocked".
Thanks for this 😊
You're welcome!
8:44 'bear' in mind - lol
You can only concentrate on one spell at a time. So you do you get Moonbeam AND Sanctuary if you solo? They're both concentration spells.
You do! Sanctuary isn't actually concentration, which is part of what makes it so powerful
Worked great against the Gnolls lol
This is a masterclass video in synergy!!! Just wondering where 1 Monk/1 fighter with TWF and so dual wielding two torches would be highest damage early on using what you say with torches? The ability point spread would be similar to this vid as dex would be your attack stat and improve AC along with Wis. You'd then have two weapon attacks doing the same damage as shown in this vid at lvl 2? You then build into Druid and so you then have 2 weapons as above but the added 1-6 necrotic damage when you hit lvl 4 with 2 lvls of Druid added. So you'd be doing 1d8 + 1d6 + 1d4 + 3 x2 haha That's a possible max of 42 damage at lvl 4?!!!
I'm am seriously on the fence between this and a mix of spore druid and chain warlock
I feel like they created the entire spore druid subclass so shillelagh has a viable use
so the moonbeam thing doesnt work in honor mode. you can only reposotion the beam 1 time per short rest.
I've been doing it all night on my Durge Honor Mode run... It's working fine on Xbox.
hmm i mustve had a bug. i abandened that playthrough cuz it didnt work. now it does. gonna play it out i think
If you had to make a choice. What build do you think is the most fun to play?.
I would think the 0 damage taken build is the best, but also the most boring one so I don't se any reason to even try it.
I'm just curious. Right now I'm trying a few summoning build, and it's so bad at honor mode. The summon can't hit anything.
How do you get Jaheira as a selection when creating a character? Mod? I remember her all the back ti BG1. Even though in the previous game she can REALLY get on your nerves sometimes.
I like honor mode, except when you forget to ask/answer right, and there's no turning back. But I guess that's what it's all about.
its hilarious to me that the torch is most likely better than everburn blade for lae zel
what about what equipment you want to use with this build at each lvl?
How come my torch doesn't say 1d4 fire damage anymore under the bludgeoning damage?
I use the worm ability to heal my companions and then heal myself (repeat)
I was here when this was a brotato channel
Is this build still strong without making use of the sanctuary cheese/exploit? Been looking for a fun spore druid
Yep, absolutely! That's just one of the many available tricks - even without any of the exploits this is still just a very solid build
I tried it and I was still getting rocks thrown at me. Apparently they can still target you with anything thrown. Then if you do fight creatures that can't throw, you're getting smacked really hard once your sanctuary ends. And then you have to rest after almost every fight because it takes so many spells to do. It's fun for a bit, but I went back to just rogue/ranger since my party is only level 5, I do way more damage with that and don't have to rest
By the time you can include Jaheira the hard part of honour mode is down, right?
Yeah nothing is too scary once you get out of the underdark or right around level 6, the difficulty drops. Doing a new play through now, and I was downed a couple of times and I was like, man I’m used to having several more actions and advantage as well as initiation all the time lol.
There's the whole Illithid colony section that you can't back out of, but if you long rest before it you shouldn't have any problems.
@@meekrab9027 There's a healing conch (idk what else to call it lmao) right before the elevator to the final boss that you can use infinitely so you don't even need to long rest if you don't want to. Great place to stack up on buffs like aid, mage armor, abjuration wizard ward charges, etc and then use the device to have everything refreshed
Okay, this is an honest question: When you're talking about the torch being overlooked (and I don't disagree with your breakdown, as long as you use some awareness on places you might want to douse an open flame) you imply that you can even get through the prologue with it. Serious question, do you find a torch on the Nautaloid? I don't think I ever have. Does honor mode do something different with your opening gear?
I don't think so, but there are plenty of sources of fire that you could dip your weapon into to get a few turns of the 1d4 fire damage, and druids start with a staff at level 1
Is life domain cleric only used for the heavy armor proficiency or do the subclass features actually matter for this build? If not, it might be better to take one of the other 3 domains that grant heavy armor: Nature, Tempest, and War. Of those three Tempest and War domain have the best features IMO.
tempest early game would def be better since spore druid isnt very great until around level 6
Going war domain working good so far
War domain for those war priest charges for bonus attacks would do well with symbiotic entity, you can also cast Divine Favor or Crusader's Mantle (it might just be DF actually) to get the extra radiant damage and activate concentration for the temp HP
Did I do something wrong or is this build not proficient in any ranged weapons?
To me the downside of druid is that they have too many AOE and concentration spells and not enough single target options.
That's definitely true, though a lot of their aoe spells are secretly great single target options!
@@Cephalopocalypse as long as no group member is where you want to drop the spell. They are not evocation wizards.
0:33 thank you for HUHHHH??
Can this build defeat Raphael on honour mode? Becouse summons have a very low chance tô hit the boss and Raphael deals aoe fire damage and heals himself
I'm curious
I think Raphael will definitely be the hardest fight, since his pure aoe damage ignores a lot of your core tricks. The easiest way (as always) is to oneshot him with barrels or block him off from the door so you can clear the pillars. Barring that cheese (though I'd argue some cheese is okay for a solo honour run), your best bet imo is to focus on controlling him with field effects/walls while your summons kill the pillars, then chip him down.
When you meet Raphael in front of the crypt, reverse pickpocket a sussar bloom into his inventory. It will stay with him and he can’t cast spells during the fight.
@@Nikolae2011dude…. Even after hundreds of hours, The countless times I’ve ran across random comments of unintentional use but broken info is hilarious 😂
Hey, is there any way to fit Alert feat into this, as well as other of your builds? I recall you mentioned somewhere that it's one of the best ones, and since I used it once, it's getting really hard to go back to playing without it. I know 2 stat points are important, but I just can't see how is it more important than doing a full turn of everyone before enemy has a chance to do anything pretty much on every fight. That's like 50% fights nearly done before they begin and harder ones lack key enemies by the time they get a chance to react. Without Alert it just feels... meh.
TLDR: Is it a viable way to play to just go with Alert on level 4 and 2 less stat all the way for most characters?
He says in the video that in lieu of the skill improvement feat to put wisdom up to 20, you can just use +spell save DC gear and use that feat for something else
At around 20:53 you say to take Resilient and Constitution, what did you mean by Resilient? Was that a mistake? Apologies, I'm brand new to DND and finding the terminology hard to follow.
He's talking about the Resilient Feat, which gives +1 to CON Ability Score and gives proficiency with CON saving throws (which includes concentration saving throws for spells who use concentration)
@@MsCocoRich You're a legend. Thank you so much!!
If you kill an enemy with a moonbeam with this build. Game doesnt give you xp for that kill. I'm on patch 6.
11:30 is it really? Potions work just as well
Never take resilience con. If your doing it for the con prof, just get an alchemy stone from a wiz in your camp once a day ❤
think they patched that out last week
@@spuzzter They did
Would it be ok/optimal to use this instead of the moon druid build with the blasters team build you just put out?
I think it would be fine! You do lose out on the myrmidons, which are very powerful, but get a lot of other stuff in return.
Do the vital conduit boots work with Armor of Agathys?
They don't, it's only the spore shield that works afaik
Once you gain access to new party members like Jaheira can you start the game with them?
Sadly no
But can we talk about how gross the name “spore Druid” is? It better be powerful cause it sounds like a fungus.
I mean if someone asked you: do you want to be a “Paladin with Oath of Vengeance” or a “Spore Druid,” and you didn’t know what they are, would there be any doubt what you would say?
If you want to play as golden retriever, yes - paladin is much better. But if you want to play as death incarnate - spore druid is better. All this is roleplay and only one person choose what you playing - you.
@@KirDmA I was joking around. People are so serious around here.
What boots that she use?
Wait what? Stashing dead bodies ??? How would you even do that? Where the fridge Jeffery
You cant store dead people in camp box on console
So if you don’t have the vital conduit boots because you sold them to a vendor that was in either act 1 or 2, does that render this build moot or?
Not at all! That's just one trick amongst many :D
@@Cephalopocalypse I hate when this happens. I have a play through I’m really enjoying and I find an awesome build that needs equipment that I’ve king since sold. I keep saying I’m going to make it a point to save every piece of non generic equipment at my camp but then ya know poorness happens. Lol
How do you start the game with a character you do t get until later?
You don't, sadly - if you want to play this build from level 1 you won't use Jaheira, you'll just make a custom druid.
but dont you only get Jaheira at the end of Act 2? i dont understand when he mentioned this would work from act/ nautiloid?
Are you really dumb enough to not be able to comprehend the thought of making your own character with this build? This build has nothing unique to Jaheira and she has nothing unique that benefits it.
If you make Tav/Durge a druid
since every one of your builds has 16 con, why not just always say set it to 15 and use auntie ethals deal for that? That would give you the most flexability
You could do that if you want to switch builds frequently! In general though it's best to use the hair to go from 17 to 18 so it actually saves you a feat - that way it only takes 1 asi to get to 20
🔥🔥🔥
Unfortunately Sanctuary has a little use in Katheric end. During the Myrkul fight, the mind flyer blasts me and I loose concentration and the rest is history om honour mode. It is easy to loose Sanctuary concentration on many "surface spells", fire, acid, some blasts or push, and the enemy kills me easily after. Unless someone plays whole game then we can say the combo is great. Otherwise it is just an another interesting idea. Thanks
Sanctuary isn't concentration, so that's mostly not a worry :D
Also like one level in wizard to learn haste. Lets you moonbeam twice a turn
Haste and moonbeam are both concentration spells so moonbeam will break your haste if it is from the spell instead of a speed pot or haste spore grenade.
@@CreativeExcusesGaming You're totally right, been absent-minded chugging the pots haha.
What? But Moonbeam and Haste are both concentration, so casting a second moonbeam would remove the first one; and hasting yourself beforehand would be cancelled on any moonbeam, causing you to lose your turn as you become lethargic. Am I missing something?
@@sifayun6336 You're missing that I'm stupid, and the actual benefit is from haste potions not the spell. If you want real advice, drauger pairs very nicely. Invisibility to wait off your sanctuary blocked turn, no concentration enlarge for the rare times you want to wildshape (and haste pots/gale ofc)
8 charisma seems a bit too low for a main character
That's why I suggest a higher CHA stat spread if you care about dialogue skills :D
chris peacock
Man you spent so much time talking about the build and have zero video of the build in action. So no idea what this all does and how it makes me want to make it
Exactly. It’s all talk. This sucks.
"one of the only" makes no logical sense if you think about it, it's "one of the few" you'd like to say
so the game is very poorly made. you cant say "if you dont like cheese..." the entire game is pact with exploits which make up 100% of the honor mode solo or not builds because they basically made the game half 5e and half dos 2 which does not work together...then instead of spending time trying to get it to work together even a little, they spent years putting empty containers and alternative genitals into the game
Shitting on BG3 by using genitals or sex is an old insult and not any more intelligent or true no matter how many times you say it lmao. Also how is it a sign that a game is poorly made if you're able to cleverly use existing game mechanics (no bugs) to make the game easy? You're finding creative solutions using the tools the devs put into the game which is just... strategy.
Also, judging how hard BG3 is based on a small minority of ppl who do solo honor mode runs is stupid. For the average player that doesn't know or doesn't want to use cheese the game can be way harder
@@destinygalearies7382 you talk like someone who has no clue how to read or comprehend... when a game is poorly made and a stacks with b and c even though a is not meant to stack with b and c, it is NOT clever use of game mechanics to use that. that is bad programming from a lazy pos company known for being lazy and bad. you can also say its old to bring up something that has stayed true about the game since it opened up to pre orders being allowed to start playing early but that proves the nearly unfathomable lack of intellect on your part to fail to understand such a basic concept as "massive flaw in game" + "fuck fixing the massive flaw lets add more cosmetics because our player base is stupid af" resulting in a bad game being producted...for example when i click to open a chest right in front of me after searching the 300 empty containers in a 50ft radius and finding almost exclusively rotten fruit because someone with a severe mental disorder has been doing that for larians last 3 games...and my character instead of opening the chest and looting ..has to run around the outside of the building, climb up onto the roof, descent down a vine, run back down the stairs to the back side of the chest where the hinges are and then looting it ...that is a flaw. the fact that it is probably 25-35% of actual lootables in the game means shit programming. the fact that an item can be 1mm irl in front of my character and "its out of reach" so i cant loot but if i take the throw action suddenly it isnt out of reach anymore...shit programming. the fact that several npc interactions have your party members interjecting their opinions about a choice you should make...followed by them disapproving of you making the choice they literally just told you to make...shit programming. YOUR inability to understand basics does not mean the game isnt shit. it means that YOUR idea of quality comes from what kotaku or pc gamer or ign tells you to think
it's shi-lle-lah, not shallay-leigh
I love your videos, except I have to go through your explanation about taking every single spells or proficiency or subclass or stats that inessencial to the build itself. I'm tired listening 70% repeated explanations, which every other video already have, 30% core things abt the build. I'm not only talking abt your channel, every other channel that pops up at the top search always do this.
Do the main thing, let us choose the rest.
Glad you're enjoying the videos! Just some advice though: it's pretty rude to correct people's pronunciation, especially when your correction is completely wrong :)
I agree the game is definitely broken. Random number generator is definitely rigged to roll low. Combat is a bunch of idiots missing on both sides. Have hundreds of hours on the game because you just have to walk away. I warn people not to buy it. Below average game at best.
Sorry you didn't manage to figure out how to play it
A lot of us enjoy this game.
Not every game appeals to everyone
I hope you can find a game you enjoy playing
skill issue