love that youre still throwing in videos like this, that cover more general thematics of tekken. i think you really succeeded in taking your channel in a more positive direction. i also realized that while tekken is awesome, i could just listen to you talk about anything. i really enjoy the philosophical undercurrent some of your videos have (like the last one about ranked) and im really looking forward to any new framewhisper episodes!
@@FrameWhisperer I love your "rants" and your sense of humor in general! Combined with your soothing voice is always a good laugh! :D btw great stuff!
The ultimate is when you have your back to the wall and continue to back dash aw yeah! Pro strat though, I've baited people into going low by doing this. I don't know why but some folks just assume you're not going to respect their lows by doing so
I started playing Tekken September of 2019 as my first fighting game and I e gotta say you've made my time playing a lot easier with these guides. Thanks for sharing the knowledge and tips dude!
This is such a fantastic video, might be one of my favorite tekken videos. Yesterday I played eliza for the first time and I fought a jin player. The jin's electrics were on deck, his wavedashing was legit and his backdashing was just as good. I went on a 15 win streak against him. His punishment needed a lot of work but maybe he didn't know the mu sure, but everything you mentioned in this video affected these matches. If I got the life lead or ended a combo with a massive life lead, 30 seconds left on the clock I would approach him and back off and he would backdash... allll the way to the corner. He would not stop backdashing, he only started sidestepping very late into the matches. It gave me so many opportunities to destroy him because I would look at him funny and he would lut his back to the wall. The other thing was the throw breaks. Knowing the situation after a throwbreak is incredibly vital and I don't think enough people think about this even against people that know how to break throws. There was 10 seconds left in one of the matches and I had another life lead. He ran up and did one of jin's 1000 safe strings and I respoded with a generic 1 throw. Eliza's takes very long to break and creates A LOT of space, by the time he got in again there was only about 5 seconds left, so I did it again and then d1+2. Even tho he broke the throws he still struggled heavily trying to close the space. I always find the one thing new and intermediate tekken players struggle with is using their approach tools to break a turtle
You are correct again, Maestro. I have also wondered why a lot of tekken players, when they have their opponent's back against the wall, go for a 2 throw that switches sides on success AND failure, leaving them against the wall and at risk of being killed. The reason why is because they used the 2 break throw without knowing it's properties, which puts them in a very bad situation. So, you can alternately state never to use a 2 break throw when pressuring an opponent at the wall, as you will automatically switch sides and end up on the wall yourself. People who don't understand this strategic concept should read Sun Tzu's Art of War, which was practically written for the tekken player. All serious tekken players shoud read this masterpiece.
Best graphics ever 😁. Thanks Frame 🙂. Edit : Interestingly I play a lot of dragunov and spend a majority of my matches either just standing still or running away. I've been working on watching what opponent is doing, adjusting accordingly and switching between backdashing, poking and rushdown on the fly.
This is what I am trying to achieve when playing. This is the correct playstyle to have, IMO. If you have a versatile character like Dragunov that can support this playstyle, then all the better. Dragunov also has that wonderful throw mixup game you can add to the mix. Dragunov has always been one of my favorites.
Another helpful video. More than one time, watching my surrounding in the stages, help me a lot during my games. It can change the match. And I'm an aggressive player, but I'm trying to be more defensive. P.S: That graphic lesson screen is beautiful🤣
Insightful as always, thanks for the upload! This reminds me. Need to start backdashing with intent, not just backing up for the sake of backing up. Need to start looking for those whiffs and other opportunities.
Super interesting... Makes me think differently about how to close out games too. Controlling the space, there's a sweet spot that allows you to make them whiff and close enough to allow you to punish. Neat content, gotta save this one.
Frame. I mainly use Noctis and Bob. With Noctis, as we know, is bad at being constantly attacked. Which has been hard to deal with. So my new strategy is just staying defensive and patient the whole time whilst creating space for myself. And attack when the time is right. It’s been doing me pretty well.
Also. I will backdash a lot more. And thanks for the tip. Noctis’ 2+4 throw (when it hits or when it’s countered) switches the position. So I will use that Everytime I’m against the wall. Thanks!
@@TheEverglader I can see your point, the damage has been questionable for me too, I really have a hard time understanding why Namco is ok with Tekken being so juggle-based. I really liked Tekken 6 for that reason, combo damage was not as crazy as it is now. It was also more poke based, which Tekken 7 still is for the most part, but in 6, poking actually had purposes outside of counter hit fishing. This is just my opinion though.
This disconnect between the measured, even keeled commentary and the goofy shit on-screen is the kind of stuff I love about this channel. I've had this game, roughly, two and half years, try to KBD all the time, and I still can't do it at all. I just get this back dash, little sidestep thing that is almost, kinda sorta useful at giving me distance. I'm just terrible at spacing, period; I'm either getting hit by everything as I'm trying to avoid pressure or I'm too far away to actually do anything about a whiff.
When I was brand new to tekken I learned that you have to kbd or the opponent is going to be in your face the whole match making you eat 50/50s. Grey and light blue ranks are super aggressive so it's easy to back dash and make them whiff
Thank you for making this video is really helpful for everyone, I get my but kicked easily sometimes and I always said to my self ‘’GIRL YOu An't PlAYinG So GOod'' or something like lol... but I do need to learn KBD correctly cuz I’m so bad I made soo many mistakes
Me (about a year ago): FrameWisperer, 80% of online Tekken consists of boring chase after super-turtle backdash opponent. Can you, Please, Make a video about opening turtles. FW: Yes, it's an interesting and important topic. FW (today): *releases "How to Play Defensive Tekken"*
A single backdash into orbital heel got me into green ranks. Simple stuff like that is how you get into the defensive mindset and develop your sense for it, imo.
Ive always preferred a defensive play style and I get a lot of crap for it. Thank you for breaking it down and making others aware there is more to fighting games than just pressing attack buttons. LOL
Kazumi command throw is also good move if broken to get out of pressure instead of backdash since it resets to a safe neutral position. Zafina is still much slower then in tekken 3 which exactly describes your favorite movement based matchups forcing whiffs. Coming to tekken 7 i took kazumi cause my yoshimitsu main was soo slow in movement. There you could evade most moves just by sidestepping since you could block while stepping and the high crushing was crazy. Sometimes it was like dancing just backdash sidestep backdash sidestep and avoiding all kind of attacks :D
I find that online tekken favours being aggressive so characters with good high/low combos like and frame traps like law an hwoarang excel. Especially through the low and mid ranks.
I had a match this morning where I was trying to play clever and practice my side steps and nearly lost but then my kid started to wake up from their nap in the next game with the same person so I was like "I'm going to have to just go through this guy" and I beat them comfortably.
@@FrameWhisperer I would say I've also had those games where I've tried to stand toe to toe with someone and got pummelled. Then next game decided to play slower and more controlled and won because they were effectively just spamming and got lucky with the 50-50's. I guess that means I should work on adapting more quickly!
I'm a Lee player at Fujin, I'm a fairly defensive player, but I still can't step moves at all. it seems to be such a gamble unless you know how to step every move properly for every character. Would like to see you attempt to break it down! Because of my lack to stepping and lees tools I essentially poke and then either go for d3 counter hit or magic 4 counter hit if they try a jab, if my opponent goes mid, I don't do anything and take my turn back etc. Also, you seem like a nice fella. Enjoy your day
Thanks for this. Been always very defencife player. Who likes to SS and throw a lot. (Lei main, so not optimal. Also playing King). I might need to pick Zafina up.
Nice video and a great concept for new and intermediate players to understand. What are your thoughts on backdashing being one of the most fundamental and mechanically challenging things in Tekken at the same time? I play at on an intermediate level where I can do a KBDC, not very fast but I can do it. It's very fun but it feels like extra strain put on me for no real reason compared to other fighting games. In SC or SF which I play occasionally I can move around freely with no execution required but when I pick up Tekken it feels like I'm wearing weighted clothes almost. Also a random showerthought I just had, what if whiff punishing from a backdash was easier? Getting a good electric and a good KBDC on Kazuya for example is mandatory to play the character right so what if you kept the crazy execution needed for electric punishes and combos but gave him an easier electric from a backdash or sidestep somewhat like what Asuka has in her F2. It would probably dilute the characters identity a bit but it'd make him infinitely easier to pick up and play properly. Probably a stupid idea and Mainmain would hang me for it but I think making proper gameplay easier with the high execution stuff being still intact would be a good thing for the community as a whole.
Back dash canceling, it’s tough but it shows your opponent that your good at this game. Me at the start of a round: crouch, crouch, crouch, crouch...goes no where, eats a power crush.
I havent played this game in about a year I think I can still win matches without the Korean backdash for now but im the player that don't run away I do streetfighter type cross ups
Running away or dodging Hwa's 10 hit combo(s) can be hard in infinite stages. However in wall stages is much harder. Once your back against a wall while he's still doing 10 hit combo, GG
I remember when i was playing Zafina and life seemed so much more easier, switching back to normal character movement was so hard after playing that slippery lady. I basicaly started seriosly playing Tekken7 with Zafina and i feel like shes an EXCELLENT character to learn defensive play and movement since her normal backdash is like a KBD on an average character, but now i play Marduk and it fells like someone broke my legs and made me 2 kilometers wide, at least now i have a reason to learn KBD tho.
Hey FrameWhisperer, Just a question that hasn't anything to do with the video : How do you beat sidestep with character that has poor tracking and a slow homing move? Lets take Kat for example, poor tracking on 95% moveset, slow homing move.
Katarina has a good df+1! Perform a small dash before you do the move and she will realign herself with the opponent. It will come out in their current direction. Using this technique you can turn your fast pokes into homing moves!
A lot of my perfects with Nina go the same way. Guess on a qcb+4 or d/b+4,3 into a launch, wall carry, wall combo ending with 1+4, into 1 or 2 more 50/50s depending on whether they tech or not. As fun as that is to pull off, it's very set play. There's nothing hard about it. It's just 3 or 4 guesses that happened to go my way. I always prefer longer sets. I value my movement and ability to read my opponent. I play a lot better that way, and admittedly struggle playing a more aggressive style, since it's definitely more work, and it tires me out mentally. Good Tekken is a balance of this. Different characters excel at different levels of balance, so finding a character that fits your personal attack:defend ratio is key to enjoyment and success at this game.
Who made the backdashes chart? I was interested in the reason why Eddy dropped so low despite having a good backdash. Too linear and no sidestep or tracking? Why there are certainly some drawbacks to the character it also has some interesting tools that makes approaching him during the bd quite scary. On the SS part of the chart I would put Fakh, so far he has the best backdash and the best ff in the games. The few matches I've played he's the fastest in closing the gap without much risks unlike Claudio or Dragunov.
For multiple dive kick combos you want to start fast and then make them slower gradually so you get more range as the opponent is pushed away. Really hard though, usually there is an easier option for a good Eliza combo. I do the multiple dive kick stuff mostly for fun in practice mode.
the generic wall moves should be way better than what they are considering how fast you get to the wall not even by combo but simply through the neutral. backdash + the tools of some of these characters and you are at a heavy disadvantage for simply playing the basic defensive game.
I feel like I'm doing Zafina a disservice by not playing her defensively. My default playstyle is mostly aggressive (though not reckless) and Zafina is pretty good with that but there are many characters who are much better. Its fun being the aggressor with Zafina but its clear that she's not designed for that.
Just keep practicing it. A good backdash seriously takes a lot of time to develop. Also don't try to go fast just work on developing it properly. I still am not great at it but I have been working on it for a few months. It gets stronger as you become a stronger player.
@@ramireini no I just really suck 😔 I just have to really stick with it. The problem is I get excited in practice and I just start practicing combo's. And my mains is one of the best movements and I still suck
@@movie_av_impulse Oh for sure I feel it it. I recommend if you hit practice mode on your sessions to practice your combos or whatever take like 5 minutes to just backdash both sides and then jump in to whatever your original plan was. That 5 minutes stacks over time. That dot dmg you know? 😁
hwoarang defense for me is insane just whiff punish with b3 and thats it , dont even need to be that agressive if u good at whiff punishment hwoarang is like easy the best character in the game , maybe at close range he is not that good at defending or his punishment is trash but i can still play defense very well with him
Knee had a video (properly eng subbed) on dissecting his opponent and how to lure them into whiffing. ruclips.net/video/FDWrMMfuT4w/видео.html i think this will complement this tutorial.
The art of being a pucci in other words🤷🏾♂️ then calling it an ART as if playing keep away in a fighting game is somehow skill or is respected somehow amongst honorable fighting game players who have skill
It can depend a lot on which character you're playing. If you're using someone like Zafina who has very strong movement, then you'll want to make the most of that strength to be able to get to the most out of the character. But if you're playing as someone who specializes in applying pressure, then you'll want to be in your opponent's face to utilize your strengths and skill sets. And unlike other fighting games, back-dashing quickly requires learning to KBD, which is certainly a learned skill. You can't just continuous tap the back button or jump backwards like in other games. There's definitely nothing wrong or dishonorable with this. But you should play in whatever way gives you the most joy and satisfaction.
defending in tekken 7 is just having luck. There's nothing to defensive playstyle in tekken 7. If you wanna win you go offensive because in this shitty game playing cheesy and spamming every move in your arsenal is better than defending
@@cbrfan8438 HAHAHAHAHAHAH Trust me I know about frame data I am Fujin rank. To know safe and unsafe moves it requires you to know your opponent's character by heart. Imagine if you play against a fucking lucky chloe with 2000wins and dont know her moves. At the end you just block by luck. Dont kid yourself
I've taken a break from the game, but I still support this channel
Nelo breaks are good man. I took 3 months off and I actually came back stronger
Same. I've found that I enjoy discussing fighting games and learning about them passively just as much as playing them.
I wish I could do the same but Frame doesn't like me 😔
Same, i’ve been on hiatus for a month and a half or so now. The online experience broke me.
Jordan VanEvery It’s so bad sometimes. Plus these wacky hitboxes that the new character has make me sick lol
love that youre still throwing in videos like this, that cover more general thematics of tekken. i think you really succeeded in taking your channel in a more positive direction. i also realized that while tekken is awesome, i could just listen to you talk about anything. i really enjoy the philosophical undercurrent some of your videos have (like the last one about ranked) and im really looking forward to any new framewhisper episodes!
yay best comment!
I agree. Framewhisperer is the quintessential Intellectual of Tekken.
@@FrameWhisperer I love your "rants" and your sense of humor in general! Combined with your soothing voice is always a good laugh! :D btw great stuff!
@@FrameWhisperer ... Until I saw this I thought offensive was the most important... ( I came from mkx )
"You watch replays and see people backdashing so much and so fast they end up against the wall."
I've never felt more personally attacked.
The ultimate is when you have your back to the wall and continue to back dash aw yeah! Pro strat though, I've baited people into going low by doing this. I don't know why but some folks just assume you're not going to respect their lows by doing so
The Art of Running Away exhibit 1: Alt+F4
P.S: loving the lesson graph background.
The Alt-f4 of running away.
I started playing Tekken September of 2019 as my first fighting game and I e gotta say you've made my time playing a lot easier with these guides. Thanks for sharing the knowledge and tips dude!
This is such a fantastic video, might be one of my favorite tekken videos. Yesterday I played eliza for the first time and I fought a jin player. The jin's electrics were on deck, his wavedashing was legit and his backdashing was just as good. I went on a 15 win streak against him. His punishment needed a lot of work but maybe he didn't know the mu sure, but everything you mentioned in this video affected these matches. If I got the life lead or ended a combo with a massive life lead, 30 seconds left on the clock I would approach him and back off and he would backdash... allll the way to the corner. He would not stop backdashing, he only started sidestepping very late into the matches. It gave me so many opportunities to destroy him because I would look at him funny and he would lut his back to the wall. The other thing was the throw breaks. Knowing the situation after a throwbreak is incredibly vital and I don't think enough people think about this even against people that know how to break throws. There was 10 seconds left in one of the matches and I had another life lead. He ran up and did one of jin's 1000 safe strings and I respoded with a generic 1 throw. Eliza's takes very long to break and creates A LOT of space, by the time he got in again there was only about 5 seconds left, so I did it again and then d1+2. Even tho he broke the throws he still struggled heavily trying to close the space. I always find the one thing new and intermediate tekken players struggle with is using their approach tools to break a turtle
I just started learning this game with Miguel and your channel has helped me get to vanguard. Appreciate the content man.
You are correct again, Maestro.
I have also wondered why a lot of tekken players, when they have their opponent's back against the wall, go for a 2 throw that switches sides on success AND failure, leaving them against the wall and at risk of being killed.
The reason why is because they used the 2 break throw without knowing it's properties, which puts them in a very bad situation. So, you can alternately state never to use a 2 break throw when pressuring an opponent at the wall, as you will automatically switch sides and end up on the wall yourself.
People who don't understand this strategic concept should read Sun Tzu's Art of War, which was practically written for the tekken player. All serious tekken players shoud read this masterpiece.
Thats why I love fighting games, the mind games, the 48 laws of power help too
"Where'd she go? I want to abuse my poorly designed throws and power crush"
As a Hwoarang player, I approve this message.
2:43 that mishima dojo tho, so perfect even minute details like kazumi x heihachi engraving on the floor
As a casual Tekken player who is trying to improve, your videos have been super useful for me. Thanks.
every days a school day
Best graphics ever 😁. Thanks Frame 🙂.
Edit : Interestingly I play a lot of dragunov and spend a majority of my matches either just standing still or running away. I've been working on watching what opponent is doing, adjusting accordingly and switching between backdashing, poking and rushdown on the fly.
This is what I am trying to achieve when playing. This is the correct playstyle to have, IMO. If you have a versatile character like Dragunov that can support this playstyle, then all the better. Dragunov also has that wonderful throw mixup game you can add to the mix.
Dragunov has always been one of my favorites.
@@ev5837 another thing I've been working on is not whiffing lol
@@c16621 yeah it's helping a lot. I went from mindlessly running away to mindlessly attacking and now I'm somewhere in the middle 😅
Zafina just backdashing away from all problems
Another helpful video.
More than one time, watching my surrounding in the stages, help me a lot during my games.
It can change the match.
And I'm an aggressive player, but I'm trying to be more defensive.
P.S: That graphic lesson screen is beautiful🤣
Insightful as always, thanks for the upload! This reminds me. Need to start backdashing with intent, not just backing up for the sake of backing up. Need to start looking for those whiffs and other opportunities.
Pulled off so many times outs yesterday lmao. Convenient timing for a defensive video
Hard to run away from European Tekken player base, that only wants to press buttons on 3 bars. Thank you for this. It’s a great video btw. 🙏
Amazing new video. Yesterday I was asking myself when Frame whisperer post video. I was missing your content. Keep up great work
Thanks a lot, I hope you liked it!
@@FrameWhisperer Yes very much.
Ah my favourite joestar technique
So Frame whisper is teaching the advanced version of the jostar special tech. Interesting!!!
Super interesting... Makes me think differently about how to close out games too. Controlling the space, there's a sweet spot that allows you to make them whiff and close enough to allow you to punish.
Neat content, gotta save this one.
That freaking intro choreography earned you a like
Frame. I mainly use Noctis and Bob. With Noctis, as we know, is bad at being constantly attacked. Which has been hard to deal with. So my new strategy is just staying defensive and patient the whole time whilst creating space for myself. And attack when the time is right. It’s been doing me pretty well.
Also. I will backdash a lot more. And thanks for the tip. Noctis’ 2+4 throw (when it hits or when it’s countered) switches the position. So I will use that Everytime I’m against the wall. Thanks!
Great concepts as always, definitely an aspect of defense everyone can improve on. Thanks Frame 😁
Your video on the one jab was also very helpful. Thanks for the awesome content dude, hopefully season 4 can make Tekken 7 great again.
I dont like this explosive combo damage and wall carry meta in season 3, i hope season 4 will really improve the gameplay
@@TheEverglader I can see your point, the damage has been questionable for me too, I really have a hard time understanding why Namco is ok with Tekken being so juggle-based. I really liked Tekken 6 for that reason, combo damage was not as crazy as it is now. It was also more poke based, which Tekken 7 still is for the most part, but in 6, poking actually had purposes outside of counter hit fishing. This is just my opinion though.
This disconnect between the measured, even keeled commentary and the goofy shit on-screen is the kind of stuff I love about this channel.
I've had this game, roughly, two and half years, try to KBD all the time, and I still can't do it at all. I just get this back dash, little sidestep thing that is almost, kinda sorta useful at giving me distance. I'm just terrible at spacing, period; I'm either getting hit by everything as I'm trying to avoid pressure or I'm too far away to actually do anything about a whiff.
When I was brand new to tekken I learned that you have to kbd or the opponent is going to be in your face the whole match making you eat 50/50s.
Grey and light blue ranks are super aggressive so it's easy to back dash and make them whiff
Thank you for making this video is really helpful for everyone, I get my but kicked easily sometimes and I always said to my self ‘’GIRL YOu An't PlAYinG So GOod'' or something like lol... but I do need to learn KBD correctly cuz I’m so bad I made soo many mistakes
Plays ps4 or pc?
Jenpachi ps4
Me (about a year ago): FrameWisperer, 80% of online Tekken consists of boring chase after super-turtle backdash opponent. Can you, Please, Make a video about opening turtles.
FW: Yes, it's an interesting and important topic.
FW (today): *releases "How to Play Defensive Tekken"*
I back this :))
this is exactly what i was looking for thank you good sir
Thanks for the video, it was really helpful
the Hwoarang salt is real XD
haha yeah
A single backdash into orbital heel got me into green ranks. Simple stuff like that is how you get into the defensive mindset and develop your sense for it, imo.
Ive always preferred a defensive play style and I get a lot of crap for it. Thank you for breaking it down and making others aware there is more to fighting games than just pressing attack buttons. LOL
Beautiful intro.
🎶Brave Framewhisper ran away, he bravely ran away away🎶
I faced the same exact foe online and it was so annoying! Flat out lost successively but I learned as well
Zafina main here too!
Awesome video
Nice video well explained.
At 08:21 did you got later drinks with Zafina 😂 that was funny.
Hey thanks man yeah we are married now
@@FrameWhisperer Im finna cause a divorce. Sorry bud
@@FrameWhisperer 😆😆 oh my god😁😁😁😂😂
Kazumi command throw is also good move if broken to get out of pressure instead of backdash since it resets to a safe neutral position.
Zafina is still much slower then in tekken 3 which exactly describes your favorite movement based matchups forcing whiffs.
Coming to tekken 7 i took kazumi cause my yoshimitsu main was soo slow in movement.
There you could evade most moves just by sidestepping since you could block while stepping and the high crushing was crazy.
Sometimes it was like dancing just backdash sidestep backdash sidestep and avoiding all kind of attacks :D
I find that online tekken favours being aggressive so characters with good high/low combos like and frame traps like law an hwoarang excel. Especially through the low and mid ranks.
I had a match this morning where I was trying to play clever and practice my side steps and nearly lost but then my kid started to wake up from their nap in the next game with the same person so I was like "I'm going to have to just go through this guy" and I beat them comfortably.
Yeah being too passive can be very dangerous too!
@@FrameWhisperer I would say I've also had those games where I've tried to stand toe to toe with someone and got pummelled. Then next game decided to play slower and more controlled and won because they were effectively just spamming and got lucky with the 50-50's.
I guess that means I should work on adapting more quickly!
I'm a Lee player at Fujin, I'm a fairly defensive player, but I still can't step moves at all. it seems to be such a gamble unless you know how to step every move properly for every character. Would like to see you attempt to break it down!
Because of my lack to stepping and lees tools I essentially poke and then either go for d3 counter hit or magic 4 counter hit if they try a jab, if my opponent goes mid, I don't do anything and take my turn back etc. Also, you seem like a nice fella. Enjoy your day
You step when you have a read on the opponent or trying to get a feel for their timing.
I just love how the thumbnail is my backdash and ss queen zaf and hwo(the dude who can do flamingo transitions to ss shit ppl only dream of)
Thanks for this. Been always very defencife player. Who likes to SS and throw a lot. (Lei main, so not optimal. Also playing King). I might need to pick Zafina up.
Nice video and a great concept for new and intermediate players to understand.
What are your thoughts on backdashing being one of the most fundamental and mechanically challenging things in Tekken at the same time? I play at on an intermediate level where I can do a KBDC, not very fast but I can do it. It's very fun but it feels like extra strain put on me for no real reason compared to other fighting games. In SC or SF which I play occasionally I can move around freely with no execution required but when I pick up Tekken it feels like I'm wearing weighted clothes almost.
Also a random showerthought I just had, what if whiff punishing from a backdash was easier? Getting a good electric and a good KBDC on Kazuya for example is mandatory to play the character right so what if you kept the crazy execution needed for electric punishes and combos but gave him an easier electric from a backdash or sidestep somewhat like what Asuka has in her F2. It would probably dilute the characters identity a bit but it'd make him infinitely easier to pick up and play properly. Probably a stupid idea and Mainmain would hang me for it but I think making proper gameplay easier with the high execution stuff being still intact would be a good thing for the community as a whole.
cancerous dog shit is my new favorite term
Back dash canceling, it’s tough but it shows your opponent that your good at this game.
Me at the start of a round: crouch, crouch, crouch, crouch...goes no where, eats a power crush.
Just imagine your opponent has the Corona Virus and you'll automatically keep distance.
I need to master this Korean back dashing especially against mashers and spammers that likes to push buttons
I havent played this game in about a year I think I can still win matches without the Korean backdash for now but im the player that don't run away I do streetfighter type cross ups
Running away or dodging Hwa's 10 hit combo(s) can be hard in infinite stages. However in wall stages is much harder. Once your back against a wall while he's still doing 10 hit combo, GG
I remember when i was playing Zafina and life seemed so much more easier, switching back to normal character movement was so hard after playing that slippery lady. I basicaly started seriosly playing Tekken7 with Zafina and i feel like shes an EXCELLENT character to learn defensive play and movement since her normal backdash is like a KBD on an average character, but now i play Marduk and it fells like someone broke my legs and made me 2 kilometers wide, at least now i have a reason to learn KBD tho.
@@ev5837 Yeah Marduk's backdash is one of the best in the game, Zafina's still feels two times better
Noobies here.. So how do u approach player that baiting for whiff punish the whole round? Like literally will punish if u move towards em
Hey FrameWhisperer, Just a question that hasn't anything to do with the video : How do you beat sidestep with character that has poor tracking and a slow homing move? Lets take Kat for example, poor tracking on 95% moveset, slow homing move.
Katarina has a good df+1! Perform a small dash before you do the move and she will realign herself with the opponent. It will come out in their current direction. Using this technique you can turn your fast pokes into homing moves!
@@FrameWhisperer Thank you very much, your channel has been an invaluable help for learning this game and enjoying it !
A lot of my perfects with Nina go the same way. Guess on a qcb+4 or d/b+4,3 into a launch, wall carry, wall combo ending with 1+4, into 1 or 2 more 50/50s depending on whether they tech or not. As fun as that is to pull off, it's very set play. There's nothing hard about it. It's just 3 or 4 guesses that happened to go my way.
I always prefer longer sets. I value my movement and ability to read my opponent. I play a lot better that way, and admittedly struggle playing a more aggressive style, since it's definitely more work, and it tires me out mentally.
Good Tekken is a balance of this. Different characters excel at different levels of balance, so finding a character that fits your personal attack:defend ratio is key to enjoyment and success at this game.
Who made the backdashes chart? I was interested in the reason why Eddy dropped so low despite having a good backdash. Too linear and no sidestep or tracking? Why there are certainly some drawbacks to the character it also has some interesting tools that makes approaching him during the bd quite scary. On the SS part of the chart I would put Fakh, so far he has the best backdash and the best ff in the games. The few matches I've played he's the fastest in closing the gap without much risks unlike Claudio or Dragunov.
No one has ever done this , believe me i always thought my friends to run away in the game of tekken is a must.
Should a steve player do this kind of style depending on the match up?
I would say sometimes but not usually. He is very good when close. Creating space and whiff punishing is important with all characters though.
13:48 cough *FightingGM* cough
Subscribed for Poison.
I hate the fact tekken has so many runners and special users. Took the love out of the game
Thanks for the tips I feel that I get caught up in frame traps, do you have any videos on how to do set ups?
I keep learning the hard way to NEVER RUN TO ALISA.
Duck, dodge, bob and weave.
From all Hwo mains With love , We are still going to blow you up .
Ah the Joestar secret technique.
I appreciate the time and brain Power bro. I learn something every trip. Hey if you ever get a chance can you check out my Eddy Gordo on my channel?
When people start running away from me i dont chase. I simply walk backwards bc i aint chasing specially if i have a life lead
Also when u chase it let's the person know u are impatient.
Hay frames my 4th dive kick miss from time to time in my adk combos. You have any tips form me?
For multiple dive kick combos you want to start fast and then make them slower gradually so you get more range as the opponent is pushed away. Really hard though, usually there is an easier option for a good Eliza combo. I do the multiple dive kick stuff mostly for fun in practice mode.
@@FrameWhisperer Thanks Frame. I'll slow them down a bit to increase there range.
the generic wall moves should be way better than what they are considering how fast you get to the wall
not even by combo but simply through the neutral. backdash + the tools of some of these characters and
you are at a heavy disadvantage for simply playing the basic defensive game.
Joestar greatest technique
Frame it’s been months since you’ve done a face cam video :(.
Sorry bro. I have a beard now lol!
FrameWhisperer from Chad to Dad? We approoooove
I feel like I'm doing Zafina a disservice by not playing her defensively. My default playstyle is mostly aggressive (though not reckless) and Zafina is pretty good with that but there are many characters who are much better. Its fun being the aggressor with Zafina but its clear that she's not designed for that.
Hey man why can't I do that RUclips join thing on your channel.
Wait, Eddy in C tier? Doesn't he have the best back dash in the game?
Have you fought TMM? I would love to see you put him in his place..
Hopefully we can play some matches next time I'm in Sweden
@New Kid No he isn't he's a humble player!
@New Kid the cockiness is just a meme persona
ah yes, the jojo family secret technique
Ok this is cool and all but why do you hate hwoarang
Thanks! Everyone who doesn't play him does mate. Has nothing to do with me.
What’s the name of the gigas player ?
Dotoring
Liam Parkinson thanks
I still can't back dash.. i don't know if it's me or the fightstick but I suck at it..
Speedkicks has a good guide on youtube about it, if you'd want to give it a look.
Just keep practicing it. A good backdash seriously takes a lot of time to develop. Also don't try to go fast just work on developing it properly. I still am not great at it but I have been working on it for a few months. It gets stronger as you become a stronger player.
@@ramireini no I just really suck 😔 I just have to really stick with it. The problem is I get excited in practice and I just start practicing combo's. And my mains is one of the best movements and I still suck
@@kirazira7468 thanks I've just got to make the time to do it and side walk more my side step is nice but back dash is something I can't do 🙄
@@movie_av_impulse Oh for sure I feel it it. I recommend if you hit practice mode on your sessions to practice your combos or whatever take like 5 minutes to just backdash both sides and then jump in to whatever your original plan was. That 5 minutes stacks over time. That dot dmg you know? 😁
Baccdashing game is strong here
Did I just miss it or was there no filthy joke at the beginning? Who is this imposter?
yeah but lemme get the source on that poison artwork bro
hwoarang defense for me is insane just whiff punish with b3 and thats it , dont even need to be that agressive if u good at whiff punishment hwoarang is like easy the best character in the game , maybe at close range he is not that good at defending or his punishment is trash but i can still play defense very well with him
I can't back dash so I'm forced to deal with things face on
I cant backdash with bryan send help:(
"15 sec or less" - well, i have a few perfects in a 8 seconds. Mostly on Souq and Helicopter. Small stages are really bullshit, imho.
Hi
Knee had a video (properly eng subbed) on dissecting his opponent and how to lure them into whiffing. ruclips.net/video/FDWrMMfuT4w/видео.html i think this will complement this tutorial.
Running away on PS4 is pretty shit.
In summary learn kbd
Cannot back dash cannot run 🤣🤣🤣
The art of being a pucci in other words🤷🏾♂️ then calling it an ART as if playing keep away in a fighting game is somehow skill or is respected somehow amongst honorable fighting game players who have skill
It can depend a lot on which character you're playing. If you're using someone like Zafina who has very strong movement, then you'll want to make the most of that strength to be able to get to the most out of the character. But if you're playing as someone who specializes in applying pressure, then you'll want to be in your opponent's face to utilize your strengths and skill sets.
And unlike other fighting games, back-dashing quickly requires learning to KBD, which is certainly a learned skill. You can't just continuous tap the back button or jump backwards like in other games.
There's definitely nothing wrong or dishonorable with this. But you should play in whatever way gives you the most joy and satisfaction.
The art of playing lame
defending in tekken 7 is just having luck. There's nothing to defensive playstyle in tekken 7. If you wanna win you go offensive because in this shitty game playing cheesy and spamming every move in your arsenal is better than defending
You say; “I blocked that!” alot don’t you?
@@CashKetchum718 😄😄😄, i use to say that till i learn frame data. Safe and unsafe moves.
@@cbrfan8438 HAHAHAHAHAHAH Trust me I know about frame data I am Fujin rank. To know safe and unsafe moves it requires you to know your opponent's character by heart. Imagine if you play against a fucking lucky chloe with 2000wins and dont know her moves. At the end you just block by luck. Dont kid yourself