Find Steed will give you heaps of mobility. Like the thrown version a lot, you could go full strength then. Ancients with their entangling stuff is great control/protection too.
If you want more ranged damage and ranged healing, take strixhaben initiate. Go nuts on the school, but pick healing word as the leveled spell. This will give you more healing abilities and your action to attack or use lay on hands.
Id like to offer oath of devotion with it's channel divinity, sacred weapon. Being able to add your charisma to hit will really help nullify the -5 sharpshooter ability while giving your weapon a really nice glowing effect. Getting Sanctuary from this oath also a nice way to protect an ally in a tight pinch. I also think you should consider divine favor for extra radiant damage or bless(if you dont already have a cleric) for extra accuracy. By the time you get extra attack you can switch wither for magic weapon for a small boost in accuracy and damage. Sure most of those are concentration spells but if you're in the backline you'll probably be getting hit less anwyays.
Eh I'd rather just take Magic Initiate as a variant human with Eldritch blast, it's not optimized as well but I can use Spare the Dying and another Spells slot for healing/buffing.
Find Steed will give you heaps of mobility. Like the thrown version a lot, you could go full strength then. Ancients with their entangling stuff is great control/protection too.
If you want more ranged damage and ranged healing, take strixhaben initiate. Go nuts on the school, but pick healing word as the leveled spell. This will give you more healing abilities and your action to attack or use lay on hands.
Id like to offer oath of devotion with it's channel divinity, sacred weapon. Being able to add your charisma to hit will really help nullify the -5 sharpshooter ability while giving your weapon a really nice glowing effect.
Getting Sanctuary from this oath also a nice way to protect an ally in a tight pinch.
I also think you should consider divine favor for extra radiant damage or bless(if you dont already have a cleric) for extra accuracy. By the time you get extra attack you can switch wither for magic weapon for a small boost in accuracy and damage.
Sure most of those are concentration spells but if you're in the backline you'll probably be getting hit less anwyays.
Almost like my Crossbow Eldritch Knight. Just need a Ruby of the War Mage attached to a crossbow.
I like this idea
Eh I'd rather just take Magic Initiate as a variant human with Eldritch blast, it's not optimized as well but I can use Spare the Dying and another Spells slot for healing/buffing.
We can hope the keep the smite for One D&D the same where is can be used for any weapon attack or unarmed strike
I think that’s a terrible idea.
But mostly because I hate how smites are done anyway.
@@akmi1931 LOL I can see that. I have played most every class in the game.
@@akmi1931 I just think an elven Archodin would be fun and very themematic for a race with there father god shooting out another gods eye
Don’t you need at least 13 at strength and charisma to be a paladin? Or is that just for the multiclass
That's just for multi-classing. You can have a paladin with low strength if you have no plans to multi out of him.