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Bowman The Bard
Добавлен 30 сен 2022
This channel is gonna be a place where I can share idea for D&D Characters that I have played or ones I have been thinking about for a while.
How be a Dirty Fighter and Not Die Trying (D&D 5e Build)
Sometimes you can only rely on yourself in battle and need to be able to hold your own in a 1v1. Just because you are effective doesn't mean you fighter a little dirty. How could that work in your D&D game?
Artist Credits
Wizards of the Coast
Music
Lookout Point - Fable (2004) - Russell Shaw
Artist Credits
Wizards of the Coast
Music
Lookout Point - Fable (2004) - Russell Shaw
Просмотров: 1 917
Видео
How to Become an Unkillable Character (D&D 5e Build)
Просмотров 3,9 тыс.Год назад
Isn't it time that characters other than the tanks become hard to kill. Wouldn't it be great if your enemies were unable to kill you easily and just frustrate your Dungeon Master? Artist Credits Wizards of the Coast 2minutetabletop.com/jons-battle-maps/ Music Knothole Glade - Fable (2004) - Russell Shaw
How to Speed Up Combat and Increase Cooperation (5e Homebrew)
Просмотров 203Год назад
Is combat is your game too slow or are you noticing your part is not acting like a party? Try using Group Initiative and see how it works out Artist Credits Wizards of the Coast www.reddit.com/r/battlemaps/comments/hsz0kc/camp_by_the_river_20_x_20_gridless/ Music Oakfield - Fable 2 (2008) - Russell Shaw
Literally Change the Outcome of Your D&D Game (D&D 5e Build)
Просмотров 1,1 тыс.Год назад
Rolling more dice might increase your chances in Dungeons and Dragons, but why rely on a dice roll when you can change it yourself. Pull the strands of fate to whatever direction you want in this 10th level character build Artist Credits Wizards of the Coast Music Temple of Light - Fable (2004) - Russell Shaw Summer Fields - Fable (2004) - Russell Shaw Bower Lake - Fable 2 (2008) - Russell Shaw
The Eldritch Eldritch Knight (D&D 5e Build)
Просмотров 19 тыс.Год назад
You want to bring a gunslinger to your Dungeons and Dragons game but guns do not exist yet. Why not just make a deal and turn your crossbow into a firearm. Now you can blast your way through your enemies Artist Credits DakotaCurryArt Music Westcliff - Fable 2 (2008) - Russell Shaw
The Nerd Rage (D&D 5e Build)
Просмотров 1,1 тыс.Год назад
What happens when you combine brains and brawn together? Will you have someone who will stand out in the crowd or are they going to fall on their face? You might just be just was your party need with being able to read all those book and beat people with them. Artist Credits magic.wizards.com dnd.wizards.com Chapters 0:00 - Intro 0:15 - Concept 0:42 - The Breakdown 3:55 - Build in Action 5:15 -...
The Holy "Hexblade" (D&D 5e Build)
Просмотров 16 тыс.Год назад
Does the idea of combining might with magic sound like a blast? Do you want to bring together the power of gods without having to make a deal to become a Warlock? Let us combine two of the most righteous classes in 5e Dungeons and Dragons to make something greater Artist Credits magic.wizards.com dnd.wizards.com Chapters 0:00 - Intro 0:29 - Concept 1:02 - The Breakdown 6:16 - Build in Action 8:...
Subclass Swapping (D&D 5e Homebrew)
Просмотров 1,9 тыс.Год назад
Do you want to spice up your next D&D game? Are the official classes too boring for you. How about combining the existing sub-classes and making some weird combinations Artist Credits magic.wizards.com dnd.wizards.com Chapters 0:00 - Intro 0:16 - Concept 1:28 - Monk with Fighter Subclass 3:42 - Ranger with Rogue Subclass 5:47 - Wrapping Up
The Food Delivery Build (D&D 5e Build)
Просмотров 7 тыс.Год назад
Getting stuck in a dungeon without a plan is pretty bad. What is even worse is that you forgot all the rations. Let me show you how to make a character designed to deliver healing and other items without slowing down. Artist Credits magic.wizards.com Chapters 0:00 - Intro 0:41 - Build Concept 1:23 - The Breakdown 8:12 - Build in Action 9:52 - Wrapping Up
The Smiting Bard (D&D 5e Build)
Просмотров 1,6 тыс.Год назад
Have you wanted to really bring the house down? Like literally show of your skills on stage and on the battlefield. Let me show how you get make your Bard more powerful by taking a little detour into your local temple. After this, your drops are going to be more than just laying down some beats Artist Credits magic.wizards.com Chapters 0:00 - Intro 0:26 - Build Concept 0:55 - The Breakdown 5:24...
The Primal Champion (D&D 5e Build)
Просмотров 2,2 тыс.Год назад
Sometimes you wanna get down and dirty. Other times you wanna get down to you roots. Why not do both? Let me show you how I would build a Druid Ranger Mutliclass in Dungeons and Dragons that combines the power of swarms and spores. Who needs friends when you can make your own. Artist Credits magic.wizards.com dakotacurry.com Chapters 0:00 - Intro 0:23 - Build Concept 0:46 - The Breakdown 3:12 -...
The Martial Build (D&D 5e Build)
Просмотров 1,5 тыс.Год назад
Who need fancy magic when you can just use your physique. Let me show you how I would build a max level Dungeons and Dragons character that is all the martial classes. You will be able to protect your allies and hurt your enemies with just your two hands, no magic required Artist Credits magic.wizards.com dakotacurry.com Chapters 0:00 - Intro 0:33 - Build Restrictions 0:57 - The Breakdown 4:03 ...
Crossbow Paladin (D&D 5e Build)
Просмотров 1,7 тыс.Год назад
Let me show you the way I would build the ultimate backline protector Paladin in Dungeons and Dragons. Not only will you be able to protect your allies, you will also anger all the power gamers at your table. Artist Credits magic.wizards.com dakotacurry.com Chapters 0:00 - Intro 0:34 - Concept 1:45 - Breakdown 4:56 - Moving Forward 5:58 - Alternate Take 6:36 - Wrap Up
Radar Ranger (D&D 5e Build)
Просмотров 1,1 тыс.Год назад
Let me show you the way I would build the ultimate tracking Ranger in Dungeons and Dragons. With a mixture of class features and spells, nothing can escape from your gaze Artist Credits artofmtg.com/artist/tyler-jacobson/ magic.wizards.com/en/story/planeswalkers/vivien-reid burmak.ru/mtg/ dakotacurry.com/ Music Greatwood - Fable TLC - Russell Shaw Oakvale - Fable TLC - Russell Shaw Chapters 0:0...
We are trying to find a way to make our bard immortal...
I know, this is a year old. Went Dwarf Pal -2 /Sword Bard 10 so far, campaign going to lvl 20. You forgot to mention that Sword Bard gets extra attack at 5th level. Makes a BIG difference. If anyone reads this, my question is....With this setup, I am thinking Far Step and Spirit Guardians. Spirit Guardians will give me a control spell (slows) and extra damage. Far Step takes care of mobility issues. This build has very different needs than a usual Bard. His Mele is his real strength. For my next magical secrets, it's Greater Steed and Tensors Transformation. The plan is 18 lvls of Bard for any 2 - 9th lvl spells. Any comments/suggestions?
Alternative build to this is taking the Bard of Tragedy by Matt Mercia and using the immunity to death to cheese the Nimbus of Pathos class feature on yourself, allowing you to use it on yourself multiple times without dying
Hey Bowman, are you still posting videos? I just want to know if I should stay subscribed or not.
I was having a lot of issues with the editing program I was using. That and and I have been pretty busy so no time to record and add a video
Paladin/ Cleric is the best in my opinion
Couldn't you just play a 14th level zealot barbarian with a healing potion?
Yes but the idea was to be able to work without magic items or other characters
Even better, take reborn and then there is literally a feat that heals you whenever you roll 16 or higher on your death saves.
Id like to offer oath of devotion with it's channel divinity, sacred weapon. Being able to add your charisma to hit will really help nullify the -5 sharpshooter ability while giving your weapon a really nice glowing effect. Getting Sanctuary from this oath also a nice way to protect an ally in a tight pinch. I also think you should consider divine favor for extra radiant damage or bless(if you dont already have a cleric) for extra accuracy. By the time you get extra attack you can switch wither for magic weapon for a small boost in accuracy and damage. Sure most of those are concentration spells but if you're in the backline you'll probably be getting hit less anwyays.
Clever build! I would have added ranger levels. They get some key 1-on-1 spells like silence and hunter’s mark as well as great utility that can help add to the “dirty-ness” of the build.
The theory looks interesting, but I've played around with the concept enough to drop it, the cost of optimizing for return to 1 HP doesn't pay really well if you can't come back with enough HP to endure the rest of the combat. Of course at the levels showed probably the party's Cleric would have Heal spell on hold, but still... 15th level Long Death Monk could potentially pull this trick 15 times per short rest, could be a Half-orc with three Life well Tattoos attuned for some really annoying cockroach vibe... But a 15th level Wizard could do even better, send a Simulacrum to the fight, supervising thing with arcane eye, enter in combat later and have a clone as a backup plan
I’m just imagining making them a Warforged instead and basically being a walking beehive 😂
To make lifelong friends naster the crok pot never underestimate the power of good food
Excellent build!!! Outside the ASI Faux Pas. I prolly would have started Rogue for more skills
20th level hill dwarf moon Druid with toughness endlessly wildshape into cr 6 beasts or elementals with a bonus 40 hp to every wildshape and still be able to cast spells, yes thank you
did you stop watching after 5 seconds
@@malmarshall4933nope, the few abilities and spells that this build provides is fine but the abilities of the build I suggested outweigh it. The best part about the build in the video is that it can be done to other members in your party if your willing to use the spell slots to do that, however mine requires no expenditure of spell slots or other resources only that you be at level 20.
Just be an undead warlock elf and stack multiple death wards after a long rest + gift of the protectors invocation
Got a battlemaster monk currently in one of my games. It's working well so far and really "feels" like a character who has martial arts moves.
So i am dumb and though struggling with editing software i completely forgot that you need a DEX of 13 to multiclass into Rogue. So just swap STR and DEX to be 10 and 16 respectively. So would mean you Initiative would be +8 and can only use up to Medium Armor. Thanks to @bassetthound1394 for catching that
The only thing I see wrong is the stats. You need at least 13 dexterity to multiclass into rogue. Swap strength and dexterity and it works. Or you could rework the points
Right, completely spaced on that
❤ love this! I was thinking about making a storyteller bard. Who realises that their life is also a heroic story to future generations. They then awaken their magic to "rewrite" their own story/reality. I was looking for something based around these mechanics, so glad i found this. Subscribed!
Spirits Bard from Ravenloft book feels greatly thematic, and also grants bonus healing and damage. and many of the "tales" effects can grant you even further defense or offense. while cutting words can reduce their attack-rolls or damage with your reactions, but your sorcerer spells could already be absorb elements and shield, so I went with something different. (I also took this and used the orc from monsters-multiverse, which also gets relentless endurance)
You can't take warcaster at level one if you start as a paladin due to the prerequisite of being able to cast a spell.
I wonder if it's like a glitch in DnD beyond?
Probably cause built them from another character and didn't choose the feat until after classes were picked
@@Nemnar7 No because you need to be able to cast a spell to take warcaster.
@@Nemnar7 To clarify further. A level 1 paladin can't cast spells, therefore, at least at level 1, you can't take warcaster.
@@bowmanthebard How would you choose the feats then?
One D&D playtest is a mix bag of great ideas, okay ideas and poor ideas. However standardising Subclasses is fantastic. It allows for Subclass to be ported over, with features gained at 3rd, 6th, 10th and 14th.
What an absolutely dope build! I love the way the effects and abilities stack 😙🤌
I would suggest a few alternatives if one wishes to have better tanking or combat control. But you said it well in the time it took As an abjuration wizard you get a magic ward plus temp hp from spells and bind with rage you are seemingless the endless because if your rage ever goes down you can cast a spell and then go back into action and get all of that back I personally was planning on making a nerd rage out of a half elf and taking artificer as an artillerist. Having the same spells and to do same as wizard if not as much with the whole recovery. But thorn whip to close distance and then close combat. Turrets are bonus action economy and are great for tanking or dealing with cleave aoe for smaller targets. They sit on you. And eventually at high levels you could spell cast through an item instead of your casting as long as its not concentration. Due to enchating an item and using the use item action instead of attacking for an easy cure wounds or such
'That who'? I think you mean 'They'. Or 'That which' can't be killed lols🤔
Find Steed will give you heaps of mobility. Like the thrown version a lot, you could go full strength then. Ancients with their entangling stuff is great control/protection too.
not such a shabby idea actually. especially 1/3 casters and non-ki use abilities. Could be great in a loose group.
brilliant support build, go the rest in diviner wizard?!
hilarious!
Zealot barbarian, at 14th or higher, just ignores death while raging. Find a reliable way to self heal and try to avoid being knocked unconscious.
Yes, become a Zealot Barbarian Hill Dwarf. Hill dwarf gives you bonus HP. Get the Dwarven resilience feat. At the end of your rage, if you are at 0HP, just take the dodge action and expend a hit die to heal 1d12+con. As long as you can rage, you can't die. When I saw unkillable, that's what I thought of.
@fledgling9097 Dwarven Fortitude is a great way to do it. I like to go Elf for immunity to sleep magic, then use an herbalism kit to craft an excessive amount of potions.
@@Zephyn13 That does make sense, Barbarian's big problem is getting put to sleep, especially the Zealot barbarian because they can survive at 0HP. Shadar'Kai could be a good option for the bonus mobility from their teleport. Which is also another downside of being a barbarian, if you don't attack or take damage, you lose rage, until 15th level that is.
Saw in a reddit comment that going 1 level in paladin for the lay on hands is good. That way u can go reborn with hollow one gift for extra unkillableness@@fledgling9097
Have you considered taking levels into the Long death monk?
"Alright, who ordered the extra large anti-magic field with a side of cheese fries?" Jokes aside, as DM I wouldn't really mind this since it takes prepwork and resources from the player, and it isn't a 100% guarantee death immunity considering they can still keep getting knocked unconscious (which breaks concentration anyways), which reduces their mobility and contributions in fights. No team = getting focused till overkill/failed DST happen, after all. I will say that 5e's RAW "bounce-back" way of handling dropping to 0 and getting healed makes this a bit gamey. It's nothing terrible that I can't play around to make the player feel rewarded for investing all that time and effort, but also not entirely remove the challenge or stakes for them, though.
Interesting. And you can up cast cure wounds and heroism to keep you in the fight longer.
temp HP won't bring you back from dying
Mark of detection half-elf or human/orc mark of finding would be an interesting choice in race options as well
Almost like my Crossbow Eldritch Knight. Just need a Ruby of the War Mage attached to a crossbow.
I like it, but how do you narrate/roleplay the whole "comunication in combat" aspect? Like, they simple decide what to do out of character and then do it as if their PCs instinctibly know what the other PCs will do?
I have seen it play out like "yes and...." style where PCs take reactionary actions based off of other PCs actions. I have also played with more tactical players who want to have a plan, execute it, then I would describe what happens. From a narrative perspective, i usually assume character work on tactics/maneuvers during downtime that can incorporate there mechanics knowledge into the story
We can hope the keep the smite for One D&D the same where is can be used for any weapon attack or unarmed strike
I think that’s a terrible idea. But mostly because I hate how smites are done anyway.
@@akmi1931 LOL I can see that. I have played most every class in the game.
@@akmi1931 I just think an elven Archodin would be fun and very themematic for a race with there father god shooting out another gods eye
Hey isn't the Barbarian a primal fighter?
I was saying Martial as in non-spellcaster(not including subclass)
To me, your notes seem so good it's almost as good as a script. I barely felt a difference.
What I would do different is choose the Legacy version of the Aarakocra and not that awful Monsters of the Multiverse crap version. I mean a flying speed equal to walking speed, what's the point.
…if you have a walking speed boosts from Barb/Monk is can be even better?
Awesome build. I've tweaked it slightly to make them even more of an eldritch gunslinger with an arcane pepperbox: Custom lineage with gunner feat, plus 2 in Cha and plus 1 in Str. Ability scores are 14, 10, 14, 8, 12, 14. Use an ability score increase to bump Cha again (or twice by 10th level - I took the mobile feat instead). By tenth level the ability scores are 15, 11, 14, 8, 12, 18 (or 20). Use the 15 strength to get splint armor. Negative Int means you need to be careful how you plan your spells. Anything damage dealing with a hit or dc needs to be a warlock spell, any utility or mobility can be from the fighter spells. Obviously, you can swap the Int score for Dex or Wis if you prefer but I'm trying to make a tough and intimidating gunslinger.
Fable 2 music
Maybe a Battlemaster fighter with the Unarmed fighting style, particularly with disarming strike and grappling strike. This kinda makes it go nicely with monk. But to get the third Extra Attack, level 11 fighter is paramount. So, for the others(3 in every other one) I would go Beast Barbarian for the Tail that instantly whips people who make a successful hit. Then, maybe Astral self monk, which makes basically a 10ft sphere around you of damage that the astral arms do. Then, Idk, maybe soul knife or phantom rogue for...flavor.
I play a tiefling EK/lock, its pretty fun. I went Old Ones because I love Lovcraftian stuff, and just wanted the flavor. Surprisingly, the 30' telepathy has been more useful than I had expected (ie interrogating a doppelganger that doesn't speak my language, coordinating party actions in a silence field, communicating to one NPC while interacting with another NPC we don't trust, etc.) Yes the blasting and armor are glorious. I use a shield so once I get warcaster and war magic I'll be able to action surge x4 blasts, throw a javelin and use a shield for extra AC. Shield/Absorb elements from EK give good reaction defenses, and eventually I'll pick up Mirror Image and Misty Step. Great offense, defense, and movement. I'm only level 6 right now, but its been a fun class so far.
Surprised you didn't mention action surge.
Or just take 6 levels in paladin… it’s probably better to get that aura of protection and 2nd level spells.
How would you use your ASIs?
I would probably at least take Mage Slayer, and get my STR and INT to at least 16
@@bowmanthebard this is awesome!!
The ONLY heavy Armor you will get with this build to wear is Ringmail. STR 9 is the limiting factor, as all the others (in the PHB) require a minimum strength to have, in the heavy armors. AC 14, disadvantage on stealth. Also, shield spell one round as a bonus will negate the crossbow attack if triggered as well. Decent start though.
Dwarves do not suffer the movement penalty for wearing heavy armor without meeting the strength requirement
Love this!
I did something similar but haven't reached level 10 yet. I went 5 levels Hexblade warlock, 3 levels fighter (battlemaster) and I will take the last 2 levels as monk. I grabbed dueling and wanted to stack as much damage on a single handed weapon as I could, I think I did an alright job. It's actually a surprisingly sturdy build with great damage.
I just reflavoured hexblade as being from a divine source an then later multiclassed into paladin as a mechanical expression for the depth of that initial relationship
Honestly it's not too far off. You could just get a divine blade blessed or forged by a God or Goddess that has swordsmithing in their portfolio. Really easy if you're a Dwarf. Moradin is the god of the forge. My personal favorite is Eilistraee. Good Goddess of the Drow and has a sword as her holy symbol, as well as having sword craft in her repertoire.