although it was a pretty small part of the game, the Waterworks has such an amazing atmosphere, its theme is haunting and beautiful, and gave me shivers the entire time playing through it, especially the climax at 4:44
I hope the devs see what people liked and expand on it. I want this atmosphere and even more grand in one self contained dungeon, similar to Ancient Cistern
would’ve been cool if the ancient zora waterworks was a puzzle that unlocked a massive underground dungeon in a cave beneath zora’s domain. wells and their underground springs are a big thing in the game already so it’s a natural continuation, plus completing a quartet of dungeons in the sky/depths/surface/caves. it also tracks with past water temples being underground/underwater
The fact that It gave us OOT water temple vibes, when we see the Pillar in the middle and the fact that we must increase the water level to reach the objective, gave me chills
Oh you had to do that ? I couldn't find where I could do it, so I just fused all the planks that were around and used it as a bridge It was dumb but it worked well 😭
Its like... combination of EVERY previous water temple and dungeon put together. So somber... whispering i the wind of ages past... of the older games. And forgotten places where our hero our threaded all those years ago! :D
It would be fitting because each regional temple would be in a different place. Wind in the sky Fire in the Depths Water in a cave Lightning on the surface
It just would’ve been more fitting. Especially since there’s a fresh water spring at the top of Ploymous Mountain. They could’ve explained it like that, and then the Water Temple would still be the Great Wellspring of Hyrule or whatever. They could’ve even had the inside of the mountain or cavern be low gravity still.
Wind Temple: In the Sky Fire Temple: In the Depths Lightning Temple: On the Surface Water Temple: SHOULD HAVE BEEN THIS PLACE, in a cave, instead of being in the sky
If the water temple was like the ancient waterworks i think everyone would have liked it much better. Rather then the floating anti gravity islands we got.
I think it would have definitely been cool, and for the puzzles it definitely would have worked better, but I really liked the anti-gravity area as well. I also think that the water temple being ancient and abandoned Zora waterworks would have been nice atmospherically, but it being in the sky was weird and unique and I kind of liked it the way it was.
If you compare it to the other three (full) temples, it seems out of place. The Rito dungeon is in the sky, the Goron dungeon is in the depths underneath a volcano, and the Gerudo dungeon is on the surface in a huge desert temple. Where they put the Zora dungeon seems like an afterthought like, "where do we put the water temple??" "uhh, idk, put it in the sky!" when putting it in a cave behind a waterfall or underneath a whirlpool would make so much more sense.
I agree. The Water Temple should have been some sort of fountain spouting all of the muck everywhere, rather than letting it fall from the sky. It would have made much more sense that way.
I love how it actually feels like its ancient, also feels haunting and yet, beautiful. I often revisit from time to time, just to hear this. (I like the wind temple music too, sadly, visiting it no longer has music there)
THIS TRACK AND MINIDUNGEON HAD ME IN A CHOKEHOLD IT WAS SO COOL AND SO BEAUTIFUL THE FEELING OF "You've stumbled into something truly ancient and powerful and sad that had slumbered for a long time" AHGKSHGLKHSHD ALSO The wispy choir in the background?? The sound and even one part of the melody is sUPER reminiscent of the theme that plays when you're dead and looking for your body in World of Warcraft. I didn't play for long but I loved Night Elves so I always played Night Elf and got used to associating that sound with the Wisps they turn into in death/that farm materials in Warcraft 3,,, so playing this dungeon had me feeling like I was reaching deep into the secrets of nature and I'm so sad there wasn't more lore to this dungeon bc,,, wow. I just loved this.
its just a phobia I have but every time I go into water levels like these I'm afraid something will jump out of the water and eat me getting me a instant game over
I think that would be a _really_ cool challenge/mechanic, a mysterious entity that instakills you in certain depths and places so that you aren't entirely free to explore outside the general path. It's what BOTW/TOTK completely lack IMO
I haven't even played Skyward Sword myself but I got that feeling too!! The music just feels,, close to the Goddess Hylia?? Like, reminiscent of places built in dedication to her/trials she left. Or the music when Fi translates messages for Link? It just feels like the vibe of "it won't hurt you so don't panic, but you're not entirely alone, but there's also noone else in the room." Like: "be reverent, you are only the first to come here in a long time, others have come before"
@@MistyShnekin You should definitely play Skyward Sword. It has amazing dungeons, music, characters, and story. The final fight at the end is one of the best in the whole series.
The way it sounds really reminds me of those etherial moments in Nausicaa of the Valley or Laputa. Imo Botw and Totk are actual games that makes you feel very similar as if you're walking in those ghibli movies. (P.S and yeah, weirdly it's not as similar to princess mononoke. Sure, i see design and story similarities, as well as some characters, and whole aura of "nature" but still...those moments in game feel more like otherwordly, same as nausicaa or laputa described ancient people or gods)
this ost is just so zelda idk how to explain it, I love the children's choir in the background
although it was a pretty small part of the game, the Waterworks has such an amazing atmosphere, its theme is haunting and beautiful, and gave me shivers the entire time playing through it, especially the climax at 4:44
i know it was such a change that surprised me but it maybe my fav part of this game for that reason
I hope the devs see what people liked and expand on it. I want this atmosphere and even more grand in one self contained dungeon, similar to Ancient Cistern
would’ve been cool if the ancient zora waterworks was a puzzle that unlocked a massive underground dungeon in a cave beneath zora’s domain. wells and their underground springs are a big thing in the game already so it’s a natural continuation, plus completing a quartet of dungeons in the sky/depths/surface/caves. it also tracks with past water temples being underground/underwater
Yeah, I’m a little disappointed with the Water Temple tbh, that’s why it’s my least favorite, but it was still okay, but just that: okay.
honestly, that would've been way cooler than what we got
The fact that It gave us OOT water temple vibes, when we see the Pillar in the middle and the fact that we must increase the water level to reach the objective, gave me chills
"Oh Hylea no, not this again..."
Oh you had to do that ? I couldn't find where I could do it, so I just fused all the planks that were around and used it as a bridge
It was dumb but it worked well 😭
@@reika1691if it worked well, it isn't dumb
Its like... combination of EVERY previous water temple and dungeon put together. So somber... whispering i the wind of ages past... of the older games. And forgotten places where our hero our threaded all those years ago! :D
Dude, I wish the Temple was under there. Would've been like Majora's Mask Great Bay Temple
It would be fitting because each regional temple would be in a different place.
Wind in the sky
Fire in the Depths
Water in a cave
Lightning on the surface
It just would’ve been more fitting. Especially since there’s a fresh water spring at the top of Ploymous Mountain. They could’ve explained it like that, and then the Water Temple would still be the Great Wellspring of Hyrule or whatever. They could’ve even had the inside of the mountain or cavern be low gravity still.
Wind Temple: In the Sky
Fire Temple: In the Depths
Lightning Temple: On the Surface
Water Temple: SHOULD HAVE BEEN THIS PLACE, in a cave, instead of being in the sky
The fact that the ancient water works is omage to oot water temple is so awesome.
Really?
0:39 Just realised that's a reference to Faron Woods (location of the Ancient Cistern, similar to this place).
yo
I believe that’s more of a reference to Sidon and miphas themes than skyward swords faron woods theme.
WoW I hadn't noticed it
If the water temple was like the ancient waterworks i think everyone would have liked it much better. Rather then the floating anti gravity islands we got.
Agreed. I really liked navigating the twisting, narrow waterways, as opposed to just seeing all 4 puzzles out in the open
I think it would have definitely been cool, and for the puzzles it definitely would have worked better, but I really liked the anti-gravity area as well. I also think that the water temple being ancient and abandoned Zora waterworks would have been nice atmospherically, but it being in the sky was weird and unique and I kind of liked it the way it was.
If you compare it to the other three (full) temples, it seems out of place. The Rito dungeon is in the sky, the Goron dungeon is in the depths underneath a volcano, and the Gerudo dungeon is on the surface in a huge desert temple. Where they put the Zora dungeon seems like an afterthought like, "where do we put the water temple??" "uhh, idk, put it in the sky!" when putting it in a cave behind a waterfall or underneath a whirlpool would make so much more sense.
I agree. The Water Temple should have been some sort of fountain spouting all of the muck everywhere, rather than letting it fall from the sky. It would have made much more sense that way.
@@chris_wizzudzThat’s literally what it is, though? It’s just in the sky.
Y’all got some seriously dumb nitpicks
I feel like the zora songs hve melancholic vibes to them
This is definitely one of my favorite tracks in the game, behind the rito music. It sounds just like something out of Narnia
after beating this game earlier this year i still come back to the ost.. its haunting, calm, lively, i love it.
This is the best part of the Zora questline and this music is a major factor. It is just so amazing.
omg, when I first got to this part, I didn't have my volume on. Very beautiful track.
I love how it actually feels like its ancient, also feels haunting and yet, beautiful. I often revisit from time to time, just to hear this. (I like the wind temple music too, sadly, visiting it no longer has music there)
THIS TRACK AND MINIDUNGEON HAD ME IN A CHOKEHOLD IT WAS SO COOL AND SO BEAUTIFUL
THE FEELING OF "You've stumbled into something truly ancient and powerful and sad that had slumbered for a long time" AHGKSHGLKHSHD
ALSO
The wispy choir in the background?? The sound and even one part of the melody is sUPER reminiscent of the theme that plays when you're dead and looking for your body in World of Warcraft. I didn't play for long but I loved Night Elves so I always played Night Elf and got used to associating that sound with the Wisps they turn into in death/that farm materials in Warcraft 3,,, so playing this dungeon had me feeling like I was reaching deep into the secrets of nature and I'm so sad there wasn't more lore to this dungeon bc,,, wow. I just loved this.
Absolutely beautiful 🙌
its just a phobia I have but every time I go into water levels like these I'm afraid something will jump out of the water and eat me getting me a instant game over
Used to have that too, until I realized lizalfos and water octoroks are the only ones underwater that can cause (direct) harm.
I think that would be a _really_ cool challenge/mechanic, a mysterious entity that instakills you in certain depths and places so that you aren't entirely free to explore outside the general path. It's what BOTW/TOTK completely lack IMO
This soundtrack reminds me so much of skyward sword but I can’t think of why, especially at 4:44
I find it similar to this soundtrack
ruclips.net/video/ePHnn3aU7jc/видео.htmlsi=0hrf37DQu_rZAced
It reminds me of the Lanayru Sand Sea theme
ruclips.net/video/B11EUBCB5JQ/видео.html
I haven't even played Skyward Sword myself but I got that feeling too!! The music just feels,, close to the Goddess Hylia?? Like, reminiscent of places built in dedication to her/trials she left. Or the music when Fi translates messages for Link? It just feels like the vibe of "it won't hurt you so don't panic, but you're not entirely alone, but there's also noone else in the room."
Like: "be reverent, you are only the first to come here in a long time, others have come before"
@@MistyShnekin You should definitely play Skyward Sword. It has amazing dungeons, music, characters, and story. The final fight at the end is one of the best in the whole series.
This is what botw lacked that totk had. Ost that gave zelda vibes
Breath of the Wild had a beautiful soundtrack and most of Tears of the Kingdom music is borrowed from Breath of the Wild.
Honestly, this should have been the water temple
Fun fact if you listen closely it almost sound like bits of the Faron Woods theme from Skyward Sword are mixed in
It’s at 2:02 when you hear it best
The way it sounds really reminds me of those etherial moments in Nausicaa of the Valley or Laputa. Imo Botw and Totk are actual games that makes you feel very similar as if you're walking in those ghibli movies.
(P.S and yeah, weirdly it's not as similar to princess mononoke. Sure, i see design and story similarities, as well as some characters, and whole aura of "nature" but still...those moments in game feel more like otherwordly, same as nausicaa or laputa described ancient people or gods)
This always sounded to me like funeral music for traditional style Zelda
Favorite part:
4:55 to the end
The singing/vocals remind me of Demon Slayer, really mystical and otherworldly