Delta: *finds a little sister* Deta: “I have only known her for a day and a half, but if anything happens to her, i will kill everyone in rapture and then myself”
@Aiden Mckenney In the first one, if you choose to harvest them they become a black worm or leech (something like that). I don't know about this one because I rescued them all.
I was mulling killing Poole. I could forgive the selling me out, but then I learned that he drowned all of the Family in Dionysus Park and was conflicted. Even then, I was holding him at gunpoint until Eleanor spoke up and confirmed that it was him who sold her to Fontaine. He put Eleanor and Grace through all that grief and torture to save his own worthless skin and couldn’t even offer an apology. I put a rivet through his head. I spared Grace to prove I was more than the monster she insisted I was, but I slew Alex. He was another mass murderer, albeit out of his mind, unrepentant, and deteriorated from his former self. I honoured his living will. It seemed like the merciful thing to do: he sincerely wanted to die. I saved all of the Little Sisters, of course, because I’m not a monster (and you don’t really need much ADAM to breeze through this game). I was happy I got the best ending. This game feels like an improvement on the first in many ways. The more nuanced morality is a significant aspect of that.
I just finished the game and i did exactly the same as you but I’m soo pissed that I got the “good” ending. I killed poole because the way i see it, horrible people should die. And in my ending lamb didn’t which is against what I intended for with my decisions
@@baieon6716 You don’t believe in redemption? Maybe Stanley turned a new leaf after that? Sure he was awful but much like other horrible people on this earth... we never know the experiences that brought them to that dark place. Its not an excuse for them but its just some food for thought.
As much as I like the good ending the most, I love eleanors line about Lamb in the neutral ending. ‘Broken as she was, how could she hurt me? Now she will grow old and die, knowing that I rejected her’.
I like that aswell. She saved her life. She didnt deserve to die. She deserves to grow old. But she has to know and accept that her Daughter rejects her for her weird experiments on her and traumatizing her by taking her "father" away/make him shoot himself.
A lot of people are confused about this: Killing Gil ISN'T an evil option. And sparing Grace and Stanley aren't good options. The choices aren't about good and evil, they're about ethics. Eleanor has no developed ethical framework since much of her adolescence was spent either as a Little Sister or sedated with drugs, and she has no way of interpreting Delta's motivations behind his decisions. When you kill people who are no longer able or attempting to harm you, all Eleanor is able to glean from that is "killing outside of self-defense or protecting others is acceptable".
I mean, i somewhat agree, but the game doesn`t give you a penalty for killing Stanley and Gill tho, if you spare Grace and save all the little sisters you still get the good ending. I really think Delta granted her a perspective on a moral compass, with it`s own degrees of grey in between, killing Stanley wasn`t neccesary but completely understandable/justified, killing Gil is the kind and even good thing to do more so then letting him live. She just adopted it, might change and or evolve later who knows but for now, Delta really was her big example in every way.
@@grizzlymelon8376 I think it's one of the cracks caused by the rushed development cycle, since Eleanor waxes philosophic about how Delta ALWAYS forgave when confronted with the opportunity to avenge himself - and you may very well have electrocuted a blobfish person to death and blown a cowering man's head off on the way to hearing that narration. Considering that the paths for "harvest some, save some" and "harvest all" both check for killing at least one of the three, whereas the "save all" path does the opposite, it seems it was an oversight in the narrative design of the game, and it makes the "we are utopia" ending feel less valid than the others. Bioshock 2 really could've benefited from more time in development in order to draw out the narrative themes, and a lot of stuff they cut out would've been better if retained - like the original version of Sinclair's fate.
@@WILLPORKER killing gill is a two sides knife, your giving past gil what he wants, but present Alexander doesn't want to die, they are the same person, but at the same time different, sparing him is to Alexander to continue living , to kill him is to furfill gils requests, kinda wished we could have gotten Alexander's input on the matter , would have made the decision more difficult. Stanley on the other hand, the bastard probably deserved it...but he's no treat , just a pathetic crying man, leave him be hes not worth the trouble, if anything sparing him leaves him with the chance to always be afraid of the shadows even if he escapes rapture
i think leaving grace alive is ideal as that changed her perspective too leaving stanley alive was actully not mercy, we would have killed him quickly but now he will be torn apart by lamb's splicers as she was after him anyway same argument for gil, the control to kill or whatever is right there, some crazy splicer will come come along and do the job both of them probably got destroyed with rapture anyway and grace must have made her own way out and escaped
I played this game twice and didn't understand it because I only went for the good endings. I thought the whole point was to save Delta, so the ending seemed like a major let down. Of course, I never wanted to play for the bad endings. I did that once in the first BioShock, and I can't stomach doing it again. Now that I've seen the bad endings, I'm playing it through again, and enjoying it more. Never even occurred to me that the point of the game was to save Eleanor's soul. I understood that her mother neglected and abused her; I never understood that she had no concept of right from wrong, until Delta teaches her. His death was inevitable, and he was the closest thing she had to a father.
Ye, Delta was a better parent than Eleanor despite how little time they were together xD. It's awesome how different this game can come to and end based on the few choices you make in the game! I liked this game so much I played it like 6 times (from the start), trying out different builds and watching the different endings
I was pretty young on my first run so I thought it was about a man saving his daughter. I never realised Eleanor was the vessel to a collective consciousness, built to be altruistic and unaware of herself. I almost didn't play it again after BioShock 1 but I'm so glad I did
In a deleted/unused audio diary, they say delta is her actual father, when he was incarcerated in Persephone they take samples, depends whether you want that to be cannon or not.
@@vahdoom in an actual diary, Sophia Lamb suggests that she is pregnant BEFORE arriving in Rapture. She also makes it clear that she intends to use the isolation of Rapture as a social experiment on Eleanor even before the discovery of Adam. As to the father, Lamb tells Eleanor that he didn't understand Eleanor's full potential. Given Lamb's arrogance, it's not surprising that she would think nothing of raising a child herself.
I’m 28 and I just played bioshock 1 and 2 for the first time this month. I got into gaming pretty late. But man. These games. Holy cow. They really stick with you. I’m not trying to be corny but they’re kinda beautiful man. And the lore and shit is so fun to look into. Thanks for uploading all the endings! I played through and got the good” ending. The very first time you have to choose to harvest or rescue a little sister in bioshock 1 though I was totally caught off guard because I believed atlas when he said they were unsaveable. I figured it was like a zombie movie when one of the characters has to kill a loved one. But then I was thinking nah man I shouldn’t and ended up hitting rescue thinking “she’s probably gonna come back as a monster and try to kill me now” Pretty cool to have a game make you think that hard about a decision.
Hehe, glad you tried it out! I played these games when I was 24 years old. the game's lore was put together split throughout the game, yet it connects so well. glad you got to try these games out =D
My cousin and I played both of these games together. The moment Atlas tells you to harvest the Little Sister, we knew something was up. You were given a way to save them, and he rejected it immediately. We never expected Fontaine, but we knew Atlas would be revealed as a villain.
Could it be that she met the one with that chains tattoes? Some peaple are talking about a 4 new release. With all that they were doing imagine: all these poor people who never deserts to felt and the bad guys used, trick them, treat as a tool abpnd break their heart and their mind, what will happen if Eliza will be capable of make an link with the chosen one, the thorn apart love story between a Father that looks for her daughter, the sad romantic and tragic love story, even if you know the future and are capable to save them, Eliza amazed me, she is just too selfless. She said what could happen to her, even so, she saw all the doors, a new chance, a hope, the only one that stop the circles and cut the chains. The chosen.
Number 6 (sad) is definitely the best ending narratively. The good ending is too good and the evil ending is too evil. The sad ending shows that you did what you had to in order to survive and made mistakes. They might be justifiable under a "i have to survive" context, but once you realize your daughter is looking to your as a moral example you're filled with regret. It might not even have changed what you did if you would have known, but you regret it all the same. When your daughter goes to absorb you, you deny her. You don't want her to be like you at all. She understands the implications of your decision and realizes the path she's been on is wrong. She's left completely morally lost, and with the death of her father. It's sad but that's life. All the other endings have you absorbed into her which is probably a tortured existence and doesn't allow her to grow up and become her own person. The other endings also have her attempt to go out and exert her influence and will over other people. Ken Levine said in an interview that the philosophy of Bioshock has always been about extremes, on either side of an ideology, just don't work. The first game was about extreme individualism and the second, extreme collectivism. The good and evil endings in Bioshock 2 similarly represent these 2 ambivalent extremes in my opinion. Both are kind of evil, and a bit unrealistic. The sad ending is far more complex and has a lot more emotional weight to me.
Eleanor is not looking at you the player as the role model. It is looking at the mind-wiped prototype Big Daddy it rezzed with a Vita Chamber after feeling lonely for so long from being with her love-devoid mother. Technically you play as a non-player character (NPC) because its existence alone is caused by Eleanor and it simply follows it simple Protector programming to the point of going to coma when its girl stops breathing. All the actions are dictated by external agents, which means the Big Daddy has zero autonomy besides doing its job as its life and nothing else. That goes a way beyond being a slave. Delta is a fully subjugated pet of Eleanor at most and braindead at worst.
I agree with the OP. You debate the actions of killing grace holloway n such but the major important part is Eleanor is still very impressionable and is looking up to you that your choices greatly affect her understanding. Youre disgusted with what you had to do and become in a hellhole that is Rapture and don't want your daughter to be the same. Shes been without a proper role model because rapture is full of psychos
@@ihavenoson3384 I mean, are you sure? We supposedly take conscious decisions. We did start off as a meat puppet like all the other Big Daddies, but something changed after our resurrection, which is demonstrably true when you observe your behavior. Our humanity is limited, but it's humanity nonetheless.
@@Solaire_of_Astora13 Yes, very sure. Once you understand what you are IRL, your choices are limited to doing what 1) your impulses coerce you into doing or what 2) other people hi-jacking the same need dynamic make you do instead (that is the real goal of currency-based societies, to make you do things). Any freedom you have, you usually use it for for a myriad of attention-seeking routines such as self-actualization and play. Big Daddies are quasi-humans that have been grafted into being less freedom-motivated than normal humans. That means their attention-seeking tendencies are greatly by distracting hormonal controls and the related conditioning. In game sense, you have no freedom. It is an obstacle course that will not continue until you go through it in a specific designed way. Otherwise you have the pause menu experience. In character sense, the main character never expressed any personal choice. Even the choice about Little Sisters was a means to an end. Keep in mind Big Daddies were bonded with specific Little Sisters, meaning they had no problem sacrificing other ones. The main character Daddy was encouraged in every turn to act unusually, e.g. by utilizing plasmids and slaughtering other Big Daddies and what else. That fact that the game lets you kill humans and do other dark stuff means your Daddy character is able to do it. Bioshock 2 is an immersive simulation of the Big Daddy and Little Sister experiences. The developers intentionally made the game like that. What it means is in the Bioshock Infinite context is that every single ending happens until they do not. If it is possible, it is bound to happen. IRL human life is no different. Just by knowing your parents and your pre-school teacher, it is very obvious how your life will turn out in the grand scheme of things. The details may vary, though the major outcomes won't. For example, just by knowing you are a quiet kid, there is a specific sequence of events that is going to happen to you. The sequence may progress faster or slower, though it is guaranteed by sheer inevitability resulting from what you are. That means your starting point predicts your outcomes, which is why omens and telltale signs work so well. Special people not wholly bound by the inevitability are exceedingly rare.
@@ihavenoson3384 Wait so basically you're saying in a character sense Delta has no freedom and it's Eleanor and others influencing Delta entirely? None of his actions were personal choice? WTF dude. It's like you're talking about Jack from Bioshock 1, not Delta. Sinclair kinda nudges Delta to harvest little sisters and Lamb taunts Delta to kill grace or whatever, but Delta can choose not to. There's nobody else telling Delta what to do. You just said that the daddy character is able to do many more things so how does that mean he is bound by inevitability? In a character/story sense, not a game sense way. I don't understand man, Delta obviously has the freedom of choice, because we as humans do. But you seem to believe that fundamentally we don't have that freedom of choice. Sure, our choices that we can make are limited by our circumstances, our way of thinking, our mental state, etc., but the choice we make is a choice nonetheless. A choice by chance, I suppose, if you follow a multiverse, but honestly man, you're just choosing by instinct or what you think you want in the moment. And you're like saying, just like the big daddy, we're bound by instinct/impulse to inevitabilities. But didn't Eleanor say "Love is just a chemical. We choose to give it meaning."? Basically, anything can be caused by chemicals, our impulses as humans, etc. We can choose to give it meaning, man. That's kinda like, the difference between one-night stands and marriage or something. Sometimes we are brought to decisions because of our impulses, but we can choose to give it meaning ya. We're not always just trying to sate our urges or trying to get by as everything is coerced out of us You say any freedom we do have is for self-actualisation and play. We've just played Bioshock. How will that not affect our choices in the future? How can it not affect our display of freedom anywhere else? I understand that when you're older you have to do what you can to survive. Money drives you. We are coerced to do it. But we are still fundamentally free to do what we wish. You can be coerced, or instead, encouraged to do it. We are not unwilling subjects as long as we don't believe we are. Life sucks. Maybe work life is hard for you--I wouldn't know, I'm a kid. But you still have a choice everywhere. To pursue your passion instead, and make it a dream job. Or to make new friends. I dunno man. Why is what you're saying so freakin' deterministic? Isn't that a product of overthinking? I mighta thought that too, but I just decided to follow what my brother does, and everyone else does, and to not think about it too deeply. They're cruisin' about fine in life. Don't view it as something like "ignorance is bliss" or whatever. We can choose to believe in our choices, man. I dunno, what you'se saying is so confusing even I lost track of what I'm saying. Anyway, have a good day bruh
Not gonna lie, two things I'm not a huge fan of: Delta "dieing" in every ending makes sense, but is still pretty lame. He should be able to stand up and look out at the sunset with his daughter before starting a real life on land. Another thing, I would've loved if the little sisters during the good ending would all gather around and give Delta one last big hug before he died. He did save most of them from Rapture, after all. Small stuff like that makes a big difference to someone like me.
..what bond? You go through the entire game being told, not shown, there's a bond. You don't ever play it. They could've made it actually feel real if you started the game having to protect her, like the other little sisters, only for the opening cutscene to happen. I just finished B2 this evening and honestly I struggled to care, I was more invested in the three characters who chose to spare/kill since they actually had a build up of story with depth rather than "she was your little sister once, but won't be really in the game until the final level".
Lots of people are saying 6 is the best ending. I disagree Delta being absorbed by Eleanor is the best outcome, as it symbolises the passing of wisdom and morals from one generation to the next. In that sense the neutral ending is truly the saddest. As eleanor is left without anyone to help her in the cold and merciless world.
It’s about giving her the freedom to choose what she wants. While morally, she’s probably best in the good ending, she is still a slave in a way. Just, instead of her mother’s abuse, it’s Delta’s morals that loom over her
@@RobobltShe prefered to be a slave of Deltas memories then losing her father a second time. So yes, she is a slave but she enslaved herself. It was her choice.
This is the best Exposition of the possible endings I have seen. Thank you for including all the informations in such a compact and easy to digest way. And well done.
I'm gonna be honest, i'm crying by the endings, the first is the perfect ending, you where a good person who spared the evil ones an saved those who was in need, eleanor learned that and spared her mother's life, and to keep you in his side to live the life that whas denied to both, she makes you her "guardian angel" (meaning she makes you part of her conscience) to share a life and to make sure that you will always gonna guide her in the good way. This is the "ideal" ending, the "happily ever after" but i think the sad one is the best one being reallisticly, she learns that there are some people who doesn't deserve mercy, people who wont change, people who must die in order to keep the safe of those who you love or yourself, so, she kills her own mother. But this ending it's not about killing others, it's also about to learn that there are somes who you need to let them go, you fighted for her freedom that was denied since the moment she was born, from you she learned that even in the depths of the abyss, there is hope, but nothing come to you by free, there are some sacrifices you must be prepared to do, and that's was delta do for her. By sacrificim himself, he taught her that the life is not a fairy tale, even when you furfill your goal, that's not mean that you're gonna end with a happy ending, he fighted for her freedom, for being with her, they shared his las moments together and that's was his most valuable treasure, by chosing letting himself die, he made clear to her that she was going to be a good woman withouth him, that she wasn't a little one anymore, that she wasn't need her daddy to her side anymore, that she will change the world and all by her own hands.
@@JustinZero0 yes, reach an objective doesn't assure you that everything is going to be a roses road after that, but you reached it. Delta knew that his time have come, and his last action was meant to forge a strong woman capable of depend of no one in his life and in his journey to make a new life in the surface but the most important thing is that they where together again, in the surface, even if where in his last moments they where father and daughther for a last time.
Yeah but Gil wanted to die though it’s fucked up to leave him alive tbh. Stanley never wanted to atone for his mistakes like Sinclair, he wanted to hide. Kinda seems like the good ending is the pussy ending
i have this weird obsession with this game. the music, the storyline, the CHARACTERS, EVERYTHING. it gives this strong sensation in my chest so strong it makes me just want to play the game over and over and over again. it’s extremely weird.
@@gustavonovakoski4867 wut, if anything BS2 gunplay is the best in the series, BS1 felt outdated and janky because you couldn't dual wield while Infinite gunplay is so dumbed down it's COD with plasmids
I just played this game. The first one, I didn't know there were multiple endings. I just played it. Ruthlessly. I got the bad ending. It broke my heart as a father of a beautiful little girl. Atlas led me to believe they were nothing... just a host to a child's innocent body. Not this game! I saved them all. I literally cried at the ending knowing I did good, and that my (provebial) daughter was watching.. I saved the little ones.. I had a good time playing this game, but I let my conscience choose. I chose right. The first ending in this game is the only one I would choose. If I had known otherwise playing the first, I wouldn't even be commenting on this one
@@JustinZero0 yeah man. When I play certain games, I get a little emotionally involved in the story line. Especially when it comes to children. Just like in skyrim, i found out I could adopt a child. I found a little girl whose parents were killed. Her story kind of broke my heart, and when I found out I couldnt adopt her. I got mad, but then i researched it and built a house for her and got married in the game. Yeah. It's not just a game to me. You know?
I'm 36 and this is the first time I've played bioshock. I've finished the first and second this week. Such a great game, the story, the characters, the environment are crazy brilliant. Thank you for letting us see all the endings. I didn't know that spare/kill the "villains" had an incidence on the end. That's sad because the only guy that I really wanted to spare was Sinclair, it was heartbreaking that I had to kill him after all he's done for us.
I wouldn't have minded killing Sinclair because all he cared for was money and would have been another atlas in the end, I was waiting for that predictable penny to drop (obviously it never did) but it felt wrong killing a brainwashed man
Honestly ending #6 should be Cannon because it ain’t perfect but it is realistic. Eleanor is her own person the world is still a messed up place and Eleanor is given freedom knowing that she must define herself by herself
It also in my opinion would be the best ending if BioShock 2 was novelized in some sort, because I always saw books that had the balls to end anything besides happily ever after should be on a pedestal somewhere
@@scalycoronet5198 You have to harvest at least one little sister _and_ save at least one, then at the end of the game you get a choice. Choosing to die triggers Ending #6, choosing to live triggers #7.
honestly, While I always go for the good live ending (cause gotta redeem em all) I'd have to agree. Ending 6 is the more realistically happy ending. Yes, It's nice to have all the little sisters see you on the way off. However, I feel as though Delta would almost prefer to be at peace after the hell that he endured. Thus, while the 6th ending is far more somber, I feel that his gift of freedom to Eleanor from the horrors of rapture is a far more satisfying send off for Delta. (Still gotta get that ending tho, cause killing Little Sisters is hard.)
Bioshock 2 has, in my opinion, truly mastered how to deliver the same lines with different emotions in different fashions. From heartwarming and tear triggering emotions to goosebumps causing and ice cold emotions used for the same lines.
played this again in 2022 remastered. this game was still everything i remembered, all bioshock games were amazing. the atmosphere of 1, the story of 2, and infinite i actually found a lot of fun and different.
Ending #6 is the true ending as far as I'm concerned. Emotional, with a better message than any of the others, and doesn't turn to inexplicable lovey dovey happily ever after perfection like the "good" ending. That irritated the crap out of me in the first game, where you're either a nuclear terrorist or you're a nice guy who saves the day.
Well at the end you just left Eleanor with a ptsd and a broken girl with freedom didnyou do her any favors from freeing her from her mother and throwing in a uncertain world? I don't think so
Ending #6 Has got to be the best out of all the endings. The ultimate good and ultimate evil ones feel very cliche, and in ones where she harvests you she becomes you. It's the best outcome that the daughter lives on to surpass the father, even if ultimately she must face the world alone.
Words can’t express how much I love this game and it’s overarching themes of family, emotional connection to others and love, especially the “love is just a chemical” quote. Every time I play it, I play delta as the best fucking big daddy, every time I come across a little sister, I truly adopt them and they become one of my daughters, and I protect them from all dangers when they’re with me, all while trying to get back to and save my first daughter Eleanor. And at the end of the game with the good ending, you see you’re entire family all together, everyone you saved, all your daughters. This man that just stumbled across rapture by mistake, got experimented on and got turned into a monster essentially, despite all this, became the best fucking father in a horrific environment, and used his strength and power so save his daughters. Fucking love delta
It was only after I understood how Eleanor was raised that I understood the story for this game. They were telling it backwards like Ken Levine did in the first one; they just didn't do it as good. However, they understood the Soviet Union extremely well. It was like reading Ayn Rand's Anthem again.
@@JustinZero0 true, but I think it served another purpose as well. BioShock was designed for a ton of replayability, and I think Ken Levine wanted to give us something more to do than just explore gameplay. The story is told in puzzle pieces that must be collected and put together, and the parts are unpredictable. Sometimes they apply to the situation, sometimes not. Hindsight is only good for 2 or 3 times max. I played BioShock 5 times on Normal before I got bored and went to Hard mode.
im sorry, but what do you mean, telling it backwards? Eleanor is an adolescence, when Delta reanimates after the Prologue and Ryan wont come back either.
@@Seelenschwert088 perhaps backwards was a poor choice of wording here. It was more of two parallel stories. The Family was the main plot, and Eleanor's upbringing was the subplot. They finish at about the same time, but you really can't understand one without understanding the other. Besides, just as Jack is revealed to be Ryan's clone at the end, Eleanor's reason for resurrecting Delta is ALSO at the end.
@@rka1010 Jack and Ryans clone? No, Ryan impregnated a Woman from the "common" class. Cant remember anymore, if she was a prostitute or a Singer. But Jack was born naturally. Ryan just never took any concern for him.
I would pay the price of the whole remastered collection just for a dlc that puts you in a room with Sofia Lamb, with every weapon fully loaded and that just said “you know what to do”
Ending 6 was the one I got and honestly... Its my favourite. In my first playthrough I was initially confused due to the fact that I harvested one little sister by accident but honestly now I love that ending. Its the most neutral and it just feels right compared to the rest.
Just finished my third or fourth playthrough. Decided to harvest and kill everyone and anyone i came across because I'd never done it before. I gotta say, the ending was amazing. I liked ending 6, but the sheer ambience of ending 8 takes the cake for me. Delta harvesting all the little sisters only to be harvested himself in the end is ridiculously poetic. Add in the raging storm and foreboding music in the background, and you have yourself a truly menacing ending. Thanks for the video :)
Thanks. I really didn't feel like replaying the game just to see alternative endings. I just saved all the little sisters and spared that old lady earlier.
Thank you for putting in not just the endings but the monologues too! After watching, really glad I got the best ending. Although I wanted Lamb dead, seeing what that does to Eleanor makes me glad she didn't go through with it like I didn't go through with killing Stanley. At the end of the day, mercy does more good than murder. Fantastic game
This game is really beautiful and poetic. Sad more modern games can’t be like this. Bioshock is a classic that gets better with age. It also teaches you same hard truths about ethics. How far are you willing to go to survive? If given the opportunity to get revenge, do you take it? What is right? What is wrong? This game makes you question it and I find how interesting it is that Eleanor was watching you and learning the entire time.
Oh dude i finished game 1 and 2 recently. It was the art of the pure beauty. The lines, music, atmosphere can't describe. Reading the comments and it said Elanor dont have conscious awareness and we taught him. This is marvelous thing in the story
Got the 1st ending. This is another one of those games that i saw someone play 10+ years ago but never tried. I'm playing it now. I really wish i did. Absolutely amazing game/franchise. I'm going for the 100%, then I'll be on to infinite
Ah... the sweet feeling of gratitude, when you have to forgive you forgive, and then you can sense how you did everything correctly and the other loving you.
I love the fact of the weather is related to the ending, at good ending there is sunlight, at choice is cloudy and could rain or see light and at bad ending it was raining from the beginning
Glad it saved you time. I got all the endings because it was a nice goal for me. Making save files near the end of the game really saved me time replaying from the start.
This is a list of explaination for the endings, I got this from the Wiki The "Good" Ending (Sofia lives): Save all the Little Sisters. Spare at least one choice character (Grace, Stanley, Dr. Alexander). Eleanor saves her mother's life by giving her an oxygen mask, allowing her to breathe in the flooded lifeboat. She reflects on the things Delta taught her, how "evil is just a word" and that "under the skin, it's simple pain." When they reach the surface, she carefully drains Delta's ADAM, transferring his memories and consciousness into herself. This way, he will always be with her, lending her his wisdom and guiding her along the path to becoming a good person. The "Justice" Ending (Sofia dies): Save all the Little Sisters and kill all the choice characters. Eleanor believes in saving the innocent and punishing those who have committed terrible sins. She kills her mother and muses on the nature of innocence, which she describes as "chrysalis, a phase designed to end." She then drains Delta's ADAM, hoping that with his help, she will be able to judge people correctly and honestly. The "Neutral" Ending (Sofia lives): Harvest at least one Little Sister and save at least one. Spare all the choice characters. Eleanor saves her mother but is confused by the conflicting nature of Delta's choices. Before she can drain his ADAM, the player is given a choice: allow Eleanor to absorb Delta's ADAM, meaning that he will live on in her, or push the needle away. To get the neutral good ending, choose the latter ("Sacrifice Myself"). Eleanor sits down next to her old Protector, crying silently as he dies. She wonders why he chose to make a monster of her and then leave her to fend for herself. She grieves his passing, but she also feels hope, because for the first time in her life, she is truly free. The "Neutral" Ending (Sofia dies): Harvest at least one Little Sister and save at least one. Kill at least one choice character. Eleanor drowns her mother and prepares to drain Delta's ADAM. Once again, the player is given the choice to allow her to do so or have Delta push her away. To get the neutral good ending, choose the latter ("Sacrifice Myself"). The remainder of the cutscene proceeds as above. The "Evil" Ending (Sofia lives): Harvest all the Little Sisters and spare all the choice characters. (Alternatively, get the neutral ending (Sofia lives) and let Eleanor drain Delta's ADAM ("Save Myself"), which triggers the last half of the evil ending.) Eleanor saves her mother, but by killing the Little Sisters, Delta has created a monster who cares for nothing except her own survival. She forcefully drains his ADAM and, smirking, looks out over a churning ocean filled with dead bodies. The "Evil" Ending (Sofia dies): Harvest all the Little Sisters and kill all the choice characters. (Alternatively, get the neutral ending (Sofia dies) and let Eleanor drain Delta's ADAM ("Save Myself"), which triggers the last half of the evil ending.) Eleanor kills her mother, and the rest of the cutscene proceeds as above.
I know that many prefer Infinite and the Original, but Bioshock 2 will remain my favorite Bioshock. The bond it shows between Delta and Eleanor is really something. This was always severely under rated.
I keep coming back to this because it was so beautifully done. The music and quotes hit home so deeply in the endings. In the good ending "Your memories, your drives", she inherited the best parts of her father. In the sad ending "my freedom" but at a heavy cost, as she struggles to drag the body of her father.
Both the good ending and the neutral ending made me tear up but the bad ending is just a chill down the spine... Just made you shiver, sad and feel disappointed in her for becoming like this.
Finished the game today for the first time ever. I got the good ending. It’s a bittersweet ending and I’m so happy I saved everyone. What an incredible game.
5:30 , can we talk about it , that u clearly see how she sucks him out and fuel up the bottle on her needlegun ? u always see the little sisters drinks that bottle after inject . So she is not even connected to the needle . So she never takes Big daddys Soul . She visible takes his Soul , puts into the Bottle ( u see how the bottle fills) and then throw it away . Thanks for nothing .
Skip the two Power to the People stations and save right before choosing to rescue or harvest the first little sister, holding 80 ADAM. Then you have max build and story options.
Man. I remember watching this in 10th grade and got the game on ps4 just after watching this. And back then is only had like 10 comments but now over 1.3k. Time sure flew by.
I swear father and daughter stories are the best stories ever. Last of Us, Witcher 3, Bioshock 2 and many others. Tugs on your heart strings as a father. Hit you really close to home. Maybe that's why they are so good.
So the first time I ever played through bioshock 2 I got the choice sad ending and oh my god it was the first video game to ever make me actually cry for longer than I'd like to admit
11:52 you can actually see eleanor waking up wach little sister and teleporting them away in that nursery place Like u cant go into the nursery but u can see through the ceiling
I just finished the remaster, didn't realize there were this many endings until I looked at the wiki on Delta, I got the good ending of course, I already couldn't bring myself to harvest the little sisters in Bioshock 1, and after they say stuff like "are we gonna be together again Daddy?" in this one, I might literally cry if I did. This is really interesting because it's not just good and evil endings, there is an actual moral framework around the various possibilities that changes based on your actions
I got the good endings - that is, saved all the sisters and spared all the side characters. Two reasons. The first was because if I've learned ANYTHING about games with multiple endings, it's that the less brutal choices always end up giving you the best endings, and mercy is always the key if you can give it. The second was because... well, it's not my job to murder little girls and give judgment to people I have no jury over. Revenge is something I want, but it is not my place to obtain. No point in killing those people. Besides, I'd be setting a bad example to the one person I exist for in this game. And you often have to dig two graves when it comes to getting vengeance. I kinda wish I could've killed Gil, tho, he really wanted to die...
The good ending is the only ending but the line where she says that mother wk grow old and die knowing that I rejected her was a great line that should have also been present on the ending where you rescue all and kill no one
I accidentally harvested one. Hit the wrong button, didn't mean to. I spared two of the three characters, killed the one who begged me to kill the thing he became. Wound up getting a sad ending.
Delta: *finds a little sister*
Deta: “I have only known her for a day and a half, but if anything happens to her, i will kill everyone in rapture and then myself”
NINE NINE
NINE NINE
NINE NINE
NINE NINE
Nine nine!
I was the best Mr. Bubbles
👍🏻🙂😁
Did you get the ‘Big Brass Balls’ Trophy? 🏆
@@emperorpenguin2140 just got it
Indeed
Casual Man congratulations! My first big sister gave me my first and only death
I get emotionally attached to my little sisters so I can’t bear harvesting them
it's good to have empathy but probably not good that now im willing to die for anyone that calls me mr. bubbles
I got attached to them because I didn't want the big sister to appear
I can’t imagine how sad this game must’ve been for dads who have lost their daughters, either from a unfair divorce, or from loss.
@Aiden Mckenney In the first one, if you choose to harvest them they become a black worm or leech (something like that). I don't know about this one because I rescued them all.
@@Ikiya69 same! I felt bad after the first game ended so I chose to save them all, no matter what happened
"Father..wherever you are...
I miss you..."
(That one had me crying..)
wherever is one word.
@@twisted_nether373 and comment is edited too
@@twisted_nether373 thanks
Not sure which ending is "canon" but I think it should be that one.
Had me crying bro every play through
Finished the game again today after 9 years, I was about 10 when I played this on 2010, loved this game just as much as I did back then...
Remastered ?
@@DeejTiuz
Yes I finished the remastered on ps4, in 2010 I played it on the 360
@@Stale_Buns yea, so cool!
bro same here man
Stale Buns you just made me remembered my age... Time sure flies fast...
I was mulling killing Poole. I could forgive the selling me out, but then I learned that he drowned all of the Family in Dionysus Park and was conflicted. Even then, I was holding him at gunpoint until Eleanor spoke up and confirmed that it was him who sold her to Fontaine. He put Eleanor and Grace through all that grief and torture to save his own worthless skin and couldn’t even offer an apology. I put a rivet through his head. I spared Grace to prove I was more than the monster she insisted I was, but I slew Alex. He was another mass murderer, albeit out of his mind, unrepentant, and deteriorated from his former self. I honoured his living will. It seemed like the merciful thing to do: he sincerely wanted to die.
I saved all of the Little Sisters, of course, because I’m not a monster (and you don’t really need much ADAM to breeze through this game). I was happy I got the best ending. This game feels like an improvement on the first in many ways. The more nuanced morality is a significant aspect of that.
I just finished the game and i did exactly the same as you but I’m soo pissed that I got the “good” ending.
I killed poole because the way i see it, horrible people should die. And in my ending lamb didn’t which is against what I intended for with my decisions
Saving little sisters or harvesting them give the same amount of ADAM because you get gifts if you save them.
@@baieon6716 yeah, I also wanted to kill her in the good ending
@@baieon6716 You don’t believe in redemption? Maybe Stanley turned a new leaf after that? Sure he was awful but much like other horrible people on this earth... we never know the experiences that brought them to that dark place. Its not an excuse for them but its just some food for thought.
@@らいどう-c5m
I believe in redemption but the punishment is necessary.
He might turned a leaf after you sparred him... or he might have drowned others.
As much as I like the good ending the most, I love eleanors line about Lamb in the neutral ending.
‘Broken as she was, how could she hurt me? Now she will grow old and die, knowing that I rejected her’.
Brutal line. lol
I like that aswell. She saved her life. She didnt deserve to die. She deserves to grow old. But she has to know and accept that her Daughter rejects her for her weird experiments on her and traumatizing her by taking her "father" away/make him shoot himself.
That was some cold shit right there.
A lot of people are confused about this: Killing Gil ISN'T an evil option. And sparing Grace and Stanley aren't good options. The choices aren't about good and evil, they're about ethics. Eleanor has no developed ethical framework since much of her adolescence was spent either as a Little Sister or sedated with drugs, and she has no way of interpreting Delta's motivations behind his decisions. When you kill people who are no longer able or attempting to harm you, all Eleanor is able to glean from that is "killing outside of self-defense or protecting others is acceptable".
i think killing gil was mercy and sparing grace was good, but stanley fucking deserves it.
I mean, i somewhat agree, but the game doesn`t give you a penalty for killing Stanley and Gill tho, if you spare Grace and save all the little sisters you still get the good ending.
I really think Delta granted her a perspective on a moral compass, with it`s own degrees of grey in between, killing Stanley wasn`t neccesary but completely understandable/justified, killing Gil is the kind and even good thing to do more so then letting him live.
She just adopted it, might change and or evolve later who knows but for now, Delta really was her big example in every way.
@@grizzlymelon8376 I think it's one of the cracks caused by the rushed development cycle, since Eleanor waxes philosophic about how Delta ALWAYS forgave when confronted with the opportunity to avenge himself - and you may very well have electrocuted a blobfish person to death and blown a cowering man's head off on the way to hearing that narration.
Considering that the paths for "harvest some, save some" and "harvest all" both check for killing at least one of the three, whereas the "save all" path does the opposite, it seems it was an oversight in the narrative design of the game, and it makes the "we are utopia" ending feel less valid than the others. Bioshock 2 really could've benefited from more time in development in order to draw out the narrative themes, and a lot of stuff they cut out would've been better if retained - like the original version of Sinclair's fate.
@@WILLPORKER killing gill is a two sides knife, your giving past gil what he wants, but present Alexander doesn't want to die, they are the same person, but at the same time different, sparing him is to Alexander to continue living , to kill him is to furfill gils requests, kinda wished we could have gotten Alexander's input on the matter , would have made the decision more difficult.
Stanley on the other hand, the bastard probably deserved it...but he's no treat , just a pathetic crying man, leave him be hes not worth the trouble, if anything sparing him leaves him with the chance to always be afraid of the shadows even if he escapes rapture
i think leaving grace alive is ideal as that changed her perspective too
leaving stanley alive was actully not mercy, we would have killed him quickly but now he will be torn apart by lamb's splicers as she was after him anyway
same argument for gil, the control to kill or whatever is right there, some crazy splicer will come come along and do the job
both of them probably got destroyed with rapture anyway and grace must have made her own way out and escaped
when you misclick once and harvest ONE little sister and it messes up the whole ending... hahaha
philanderer ME but I got ending 6 so eh, still pretty good for me. It was realistic even though it was sad
Dude...
happened to me but i just kept going LMFAOOO
I instantly reset and re-did the first area when I accidentally harvested the first Sister
@@Shionodosame!
I played this game twice and didn't understand it because I only went for the good endings. I thought the whole point was to save Delta, so the ending seemed like a major let down. Of course, I never wanted to play for the bad endings. I did that once in the first BioShock, and I can't stomach doing it again. Now that I've seen the bad endings, I'm playing it through again, and enjoying it more. Never even occurred to me that the point of the game was to save Eleanor's soul. I understood that her mother neglected and abused her; I never understood that she had no concept of right from wrong, until Delta teaches her. His death was inevitable, and he was the closest thing she had to a father.
Ye, Delta was a better parent than Eleanor despite how little time they were together xD. It's awesome how different this game can come to and end based on the few choices you make in the game! I liked this game so much I played it like 6 times (from the start), trying out different builds and watching the different endings
I was pretty young on my first run so I thought it was about a man saving his daughter. I never realised Eleanor was the vessel to a collective consciousness, built to be altruistic and unaware of herself. I almost didn't play it again after BioShock 1 but I'm so glad I did
In a deleted/unused audio diary, they say delta is her actual father, when he was incarcerated in Persephone they take samples, depends whether you want that to be cannon or not.
@@vahdoom in an actual diary, Sophia Lamb suggests that she is pregnant BEFORE arriving in Rapture. She also makes it clear that she intends to use the isolation of Rapture as a social experiment on Eleanor even before the discovery of Adam.
As to the father, Lamb tells Eleanor that he didn't understand Eleanor's full potential. Given Lamb's arrogance, it's not surprising that she would think nothing of raising a child herself.
@@rka1010 I just did a playthrough, she says her |physical role in the birth" was limited, which I took as she had a surrogate
Eleanor: "This one died alone, and afraid. Get in our way, and you'll share the same fate!"
One of my favorite video game lines of all time.
When did she say that?
@@منتظرالعراقي-ت4ل When you use the Eleanor plasmid. She usually says it after the first person she kills.
@@rka1010 ok i dont notice that i will try thx
dang, that sounds so cool. good catching that
It’s an awesome line until she says it 30 times in a row
I’m 28 and I just played bioshock 1 and 2 for the first time this month. I got into gaming pretty late. But man. These games. Holy cow. They really stick with you. I’m not trying to be corny but they’re kinda beautiful man. And the lore and shit is so fun to look into.
Thanks for uploading all the endings! I played through and got the good” ending. The very first time you have to choose to harvest or rescue a little sister in bioshock 1 though I was totally caught off guard because I believed atlas when he said they were unsaveable. I figured it was like a zombie movie when one of the characters has to kill a loved one. But then I was thinking nah man I shouldn’t and ended up hitting rescue thinking “she’s probably gonna come back as a monster and try to kill me now”
Pretty cool to have a game make you think that hard about a decision.
Hehe, glad you tried it out! I played these games when I was 24 years old. the game's lore was put together split throughout the game, yet it connects so well. glad you got to try these games out =D
Justin Zero just bought infinite, gonna play it Thursday. Can’t wait!
My cousin and I played both of these games together. The moment Atlas tells you to harvest the Little Sister, we knew something was up. You were given a way to save them, and he rejected it immediately. We never expected Fontaine, but we knew Atlas would be revealed as a villain.
@@rka1010 : oh snap, that's very good insight. i never thought about it like that
R N if you want a game that is also
beautiful and have a good lore try subnautica
PS:bioshock is trully a beautiful game
Just got the ending where Eleonor harvests Delta. It hurt
Isn't that all of them after this on the surface?
@@fuckface908 : on the surface, about 3/4 endings has Eleanor harvest Delta...You gotta sacrifice urself (check 7:27) to not be harvested :x
This is true but if you get the 2nd best ending where you still die she harvests you but it's so you can live through her body
Same lol
Could it be that she met the one with that chains tattoes? Some peaple are talking about a 4 new release.
With all that they were doing imagine: all these poor people who never deserts to felt and the bad guys used, trick them, treat as a tool abpnd break their heart and their mind, what will happen if Eliza will be capable of make an link with the chosen one, the thorn apart love story between a Father that looks for her daughter, the sad romantic and tragic love story, even if you know the future and are capable to save them, Eliza amazed me, she is just too selfless. She said what could happen to her, even so, she saw all the doors, a new chance, a hope, the only one that stop the circles and cut the chains. The chosen.
Number 6 (sad) is definitely the best ending narratively.
The good ending is too good and the evil ending is too evil. The sad ending shows that you did what you had to in order to survive and made mistakes. They might be justifiable under a "i have to survive" context, but once you realize your daughter is looking to your as a moral example you're filled with regret. It might not even have changed what you did if you would have known, but you regret it all the same.
When your daughter goes to absorb you, you deny her. You don't want her to be like you at all. She understands the implications of your decision and realizes the path she's been on is wrong. She's left completely morally lost, and with the death of her father.
It's sad but that's life. All the other endings have you absorbed into her which is probably a tortured existence and doesn't allow her to grow up and become her own person. The other endings also have her attempt to go out and exert her influence and will over other people.
Ken Levine said in an interview that the philosophy of Bioshock has always been about extremes, on either side of an ideology, just don't work. The first game was about extreme individualism and the second, extreme collectivism. The good and evil endings in Bioshock 2 similarly represent these 2 ambivalent extremes in my opinion. Both are kind of evil, and a bit unrealistic. The sad ending is far more complex and has a lot more emotional weight to me.
Eleanor is not looking at you the player as the role model. It is looking at the mind-wiped prototype Big Daddy it rezzed with a Vita Chamber after feeling lonely for so long from being with her love-devoid mother. Technically you play as a non-player character (NPC) because its existence alone is caused by Eleanor and it simply follows it simple Protector programming to the point of going to coma when its girl stops breathing. All the actions are dictated by external agents, which means the Big Daddy has zero autonomy besides doing its job as its life and nothing else. That goes a way beyond being a slave. Delta is a fully subjugated pet of Eleanor at most and braindead at worst.
I agree with the OP. You debate the actions of killing grace holloway n such but the major important part is Eleanor is still very impressionable and is looking up to you that your choices greatly affect her understanding.
Youre disgusted with what you had to do and become in a hellhole that is Rapture and don't want your daughter to be the same. Shes been without a proper role model because rapture is full of psychos
@@ihavenoson3384 I mean, are you sure? We supposedly take conscious decisions. We did start off as a meat puppet like all the other Big Daddies, but something changed after our resurrection, which is demonstrably true when you observe your behavior. Our humanity is limited, but it's humanity nonetheless.
@@Solaire_of_Astora13 Yes, very sure. Once you understand what you are IRL, your choices are limited to doing what 1) your impulses coerce you into doing or what 2) other people hi-jacking the same need dynamic make you do instead (that is the real goal of currency-based societies, to make you do things). Any freedom you have, you usually use it for for a myriad of attention-seeking routines such as self-actualization and play.
Big Daddies are quasi-humans that have been grafted into being less freedom-motivated than normal humans. That means their attention-seeking tendencies are greatly by distracting hormonal controls and the related conditioning.
In game sense, you have no freedom. It is an obstacle course that will not continue until you go through it in a specific designed way. Otherwise you have the pause menu experience.
In character sense, the main character never expressed any personal choice. Even the choice about Little Sisters was a means to an end. Keep in mind Big Daddies were bonded with specific Little Sisters, meaning they had no problem sacrificing other ones. The main character Daddy was encouraged in every turn to act unusually, e.g. by utilizing plasmids and slaughtering other Big Daddies and what else.
That fact that the game lets you kill humans and do other dark stuff means your Daddy character is able to do it. Bioshock 2 is an immersive simulation of the Big Daddy and Little Sister experiences. The developers intentionally made the game like that. What it means is in the Bioshock Infinite context is that every single ending happens until they do not. If it is possible, it is bound to happen.
IRL human life is no different. Just by knowing your parents and your pre-school teacher, it is very obvious how your life will turn out in the grand scheme of things. The details may vary, though the major outcomes won't. For example, just by knowing you are a quiet kid, there is a specific sequence of events that is going to happen to you.
The sequence may progress faster or slower, though it is guaranteed by sheer inevitability resulting from what you are. That means your starting point predicts your outcomes, which is why omens and telltale signs work so well. Special people not wholly bound by the inevitability are exceedingly rare.
@@ihavenoson3384 Wait so basically you're saying in a character sense Delta has no freedom and it's Eleanor and others influencing Delta entirely? None of his actions were personal choice? WTF dude. It's like you're talking about Jack from Bioshock 1, not Delta. Sinclair kinda nudges Delta to harvest little sisters and Lamb taunts Delta to kill grace or whatever, but Delta can choose not to. There's nobody else telling Delta what to do. You just said that the daddy character is able to do many more things so how does that mean he is bound by inevitability? In a character/story sense, not a game sense way.
I don't understand man, Delta obviously has the freedom of choice, because we as humans do. But you seem to believe that fundamentally we don't have that freedom of choice. Sure, our choices that we can make are limited by our circumstances, our way of thinking, our mental state, etc., but the choice we make is a choice nonetheless. A choice by chance, I suppose, if you follow a multiverse, but honestly man, you're just choosing by instinct or what you think you want in the moment. And you're like saying, just like the big daddy, we're bound by instinct/impulse to inevitabilities. But didn't Eleanor say "Love is just a chemical. We choose to give it meaning."? Basically, anything can be caused by chemicals, our impulses as humans, etc. We can choose to give it meaning, man. That's kinda like, the difference between one-night stands and marriage or something. Sometimes we are brought to decisions because of our impulses, but we can choose to give it meaning ya. We're not always just trying to sate our urges or trying to get by as everything is coerced out of us
You say any freedom we do have is for self-actualisation and play. We've just played Bioshock. How will that not affect our choices in the future? How can it not affect our display of freedom anywhere else? I understand that when you're older you have to do what you can to survive. Money drives you. We are coerced to do it. But we are still fundamentally free to do what we wish. You can be coerced, or instead, encouraged to do it. We are not unwilling subjects as long as we don't believe we are. Life sucks. Maybe work life is hard for you--I wouldn't know, I'm a kid. But you still have a choice everywhere. To pursue your passion instead, and make it a dream job. Or to make new friends. I dunno man. Why is what you're saying so freakin' deterministic? Isn't that a product of overthinking? I mighta thought that too, but I just decided to follow what my brother does, and everyone else does, and to not think about it too deeply. They're cruisin' about fine in life. Don't view it as something like "ignorance is bliss" or whatever. We can choose to believe in our choices, man. I dunno, what you'se saying is so confusing even I lost track of what I'm saying. Anyway, have a good day bruh
Not gonna lie, two things I'm not a huge fan of:
Delta "dieing" in every ending makes sense, but is still pretty lame. He should be able to stand up and look out at the sunset with his daughter before starting a real life on land.
Another thing, I would've loved if the little sisters during the good ending would all gather around and give Delta one last big hug before he died. He did save most of them from Rapture, after all.
Small stuff like that makes a big difference to someone like me.
delta did live though. he is with eleanor, as her conscience. thats what i got from the ending anyways. his soul lives
I know. I wrote "dieing." Not dieing.
Dying*
*Dying
CooperCan r/ihadastroke
The bond between delta and Eleanor was truly beautiful ❤️
it's impressive how strong it is despite not being actual father and daughter
@@JustinZero0 i might be dumb as hell but i need a confirmation
There is no ending in which you survive right ?
@Knockout Red i see thank you even though i shouldn't be here since i didn't play the game
@Knockout Red oh don't worry i will, the bioshock collection is free on PS4 for february and i already played Infinite
..what bond? You go through the entire game being told, not shown, there's a bond. You don't ever play it. They could've made it actually feel real if you started the game having to protect her, like the other little sisters, only for the opening cutscene to happen. I just finished B2 this evening and honestly I struggled to care, I was more invested in the three characters who chose to spare/kill since they actually had a build up of story with depth rather than "she was your little sister once, but won't be really in the game until the final level".
Me when the little sisters compliment me: I do as the little sisters say
Me when right after harvesting them : What have i DONE
😂
YOU MONSTER
Six is honestly the most emotional for me
i totally agree, personally i like this ending the most
Delta saw the monster he had become and refused to let it effect her
Just got that ending then man fuck sake I only harvested 1 little sister the entire game even let that grace woman live
"Innocence is chrysalis, a phase designed to end. Only when we are free from it, do we know ourselves"
Lots of people are saying 6 is the best ending. I disagree
Delta being absorbed by Eleanor is the best outcome, as it symbolises the passing of wisdom and morals from one generation to the next.
In that sense the neutral ending is truly the saddest. As eleanor is left without anyone to help her in the cold and merciless world.
It’s about giving her the freedom to choose what she wants. While morally, she’s probably best in the good ending, she is still a slave in a way. Just, instead of her mother’s abuse, it’s Delta’s morals that loom over her
@@RobobltShe prefered to be a slave of Deltas memories then losing her father a second time.
So yes, she is a slave but she enslaved herself. It was her choice.
God, the "I miss you" line in the neutral/sacrifice myself ending gets me every time
This is the best Exposition of the possible endings I have seen.
Thank you for including all the informations in such a compact and easy to digest way.
And well done.
thank you! i just wanted everyone else to see the possible endings of such a great game c:
7:35, that stare makes me cry everytime. Even after so many years, that stare haunts me.
I'm gonna be honest, i'm crying by the endings, the first is the perfect ending, you where a good person who spared the evil ones an saved those who was in need, eleanor learned that and spared her mother's life, and to keep you in his side to live the life that whas denied to both, she makes you her "guardian angel" (meaning she makes you part of her conscience) to share a life and to make sure that you will always gonna guide her in the good way.
This is the "ideal" ending, the "happily ever after" but i think the sad one is the best one being reallisticly, she learns that there are some people who doesn't deserve mercy, people who wont change, people who must die in order to keep the safe of those who you love or yourself, so, she kills her own mother.
But this ending it's not about killing others, it's also about to learn that there are somes who you need to let them go, you fighted for her freedom that was denied since the moment she was born, from you she learned that even in the depths of the abyss, there is hope, but nothing come to you by free, there are some sacrifices you must be prepared to do, and that's was delta do for her.
By sacrificim himself, he taught her that the life is not a fairy tale, even when you furfill your goal, that's not mean that you're gonna end with a happy ending, he fighted for her freedom, for being with her, they shared his las moments together and that's was his most valuable treasure, by chosing letting himself die, he made clear to her that she was going to be a good woman withouth him, that she wasn't a little one anymore, that she wasn't need her daddy to her side anymore, that she will change the world and all by her own hands.
very powerful analysis, i like it! it really goes to show that fighting for another won't always end in a happy ending :c as u mentioned
Your comment gave me the shivers lol
@@JustinZero0 yes, reach an objective doesn't assure you that everything is going to be a roses road after that, but you reached it.
Delta knew that his time have come, and his last action was meant to forge a strong woman capable of depend of no one in his life and in his journey to make a new life in the surface but the most important thing is that they where together again, in the surface, even if where in his last moments they where father and daughther for a last time.
@@ItsMelissaVanity sorry for that hahaha
Yeah but Gil wanted to die though it’s fucked up to leave him alive tbh. Stanley never wanted to atone for his mistakes like Sinclair, he wanted to hide. Kinda seems like the good ending is the pussy ending
i have this weird obsession with this game. the music, the storyline, the CHARACTERS, EVERYTHING. it gives this strong sensation in my chest so strong it makes me just want to play the game over and over and over again. it’s extremely weird.
The gunplay is the only thing that turn me down on BS2, sadly
@@gustavonovakoski4867 wut, if anything BS2 gunplay is the best in the series, BS1 felt outdated and janky because you couldn't dual wield while Infinite gunplay is so dumbed down it's COD with plasmids
Same. I get re-obsessed with this game every few months.
I finished the game today and got the good ending. Love it so much
Also this was my 2nd bioshock game
Same here it's never too late to play ^^ also saw that Rin pb and had to comment haha
loli baguette be the good big daddeh
Glad for u bro
The sacrifice chose is so sad! Jesus, that's why I love and hate this game!
That's my favorite ending!
So... our moral choices affect the weather too.
Also, damn i just realised all little sisters in bioshock 2 have the face it gave me the creeps
I just played this game. The first one, I didn't know there were multiple endings. I just played it. Ruthlessly. I got the bad ending. It broke my heart as a father of a beautiful little girl. Atlas led me to believe they were nothing... just a host to a child's innocent body. Not this game! I saved them all. I literally cried at the ending knowing I did good, and that my (provebial) daughter was watching.. I saved the little ones.. I had a good time playing this game, but I let my conscience choose. I chose right. The first ending in this game is the only one I would choose. If I had known otherwise playing the first, I wouldn't even be commenting on this one
wow, the first and second game really touched your feelings! glad you were a great Big Daddy in the end c:
@@JustinZero0 yeah man. When I play certain games, I get a little emotionally involved in the story line. Especially when it comes to children. Just like in skyrim, i found out I could adopt a child. I found a little girl whose parents were killed. Her story kind of broke my heart, and when I found out I couldnt adopt her. I got mad, but then i researched it and built a house for her and got married in the game. Yeah. It's not just a game to me. You know?
@@thomasperez990 : wow, that's really interesting how you can affect the lives of game characters. that's very sweet what you did for her c:
@@thomasperez990 WHERE DO I FIND THIS CHILD THAT NEEDS HELP?! also would they care if thier dad is a giant cat that sometimes turns into a giant dog?
@@thomasperez990play God of war 2018. It has pretty touching story too, alongside with pretty good combat
I'm 36 and this is the first time I've played bioshock. I've finished the first and second this week.
Such a great game, the story, the characters, the environment are crazy brilliant.
Thank you for letting us see all the endings. I didn't know that spare/kill the "villains" had an incidence on the end.
That's sad because the only guy that I really wanted to spare was Sinclair, it was heartbreaking that I had to kill him after all he's done for us.
I wouldn't have minded killing Sinclair because all he cared for was money and would have been another atlas in the end, I was waiting for that predictable penny to drop (obviously it never did) but it felt wrong killing a brainwashed man
Honestly ending #6 should be Cannon because it ain’t perfect but it is realistic. Eleanor is her own person the world is still a messed up place and Eleanor is given freedom knowing that she must define herself by herself
I agree that it should be cannon. Not to mention, it fits the atmosphere of this game perfectly
It also in my opinion would be the best ending if BioShock 2 was novelized in some sort, because I always saw books that had the balls to end anything besides happily ever after should be on a pedestal somewhere
That’s the best ending in my opinion, even tho I got the Save Everyone ending.
Technically all endings are canon
@@abdosherif5477 how? the children you killed are in some kind of super state in which they are alive and dead. What is this infinite
I got the good ending, but I feel like #6 would be the most fitting for the story
Yeaa, the games' tones have always been kinda gloomy. I agree #6 (choice - sad) fits best. it's personally my favorite out of all of the 4
How do you get that ending?
I’ve only finished it once and I got ending #5 (good ending)
@@scalycoronet5198 You have to harvest at least one little sister _and_ save at least one, then at the end of the game you get a choice. Choosing to die triggers Ending #6, choosing to live triggers #7.
Bearfax II
Thanks man
honestly, While I always go for the good live ending (cause gotta redeem em all) I'd have to agree. Ending 6 is the more realistically happy ending. Yes, It's nice to have all the little sisters see you on the way off. However, I feel as though Delta would almost prefer to be at peace after the hell that he endured. Thus, while the 6th ending is far more somber, I feel that his gift of freedom to Eleanor from the horrors of rapture is a far more satisfying send off for Delta. (Still gotta get that ending tho, cause killing Little Sisters is hard.)
Bioshock 2 has, in my opinion, truly mastered how to deliver the same lines with different emotions in different fashions. From heartwarming and tear triggering emotions to goosebumps causing and ice cold emotions used for the same lines.
That voice actor did an *amazing* job delivering the same speech with such different emotion!
Well. Now I feel good that I got the pure ending
you're such a good Big Daddy c:
Aw thanks
Since 2010 i never had the guts to do a evil playthrough. But Jesus Christ dude, Eleanor is intimidating and scary looking on the evil endings.
Managed to get the good endings for 1 and 2, these games are incredible and very underrated. Big up all Mr. Bubbles out there
played this again in 2022 remastered. this game was still everything i remembered, all bioshock games were amazing. the atmosphere of 1, the story of 2, and infinite i actually found a lot of fun and different.
Sad ending is the best, we're delta isn't locked in her and gets his freedom to die.
yeee, it is the best ending
@@JustinZero0 justin i find it so fucking funny how you answer everyone with "yea thats the best ending" even though everyone feels different
@@Dave-ei4jp hes allowed to have an opinion
@@InitialPC youre right..why would I say this i dont remember leaving this comment
when she says i miss you in 6# end I'm about to cry
thank god to have the good live lamb ending
and how monster can harvest a little sister
yeaa, a lot of people like #6 ending, it's so sad. I harvested all the Little Sisters on my first play >=)
@@JustinZero0 you are a bad big dady how can you do it when she say you are the best dady
@@منتظرالعراقي-ت4ل
Also when they say that they're always safe with daddy.
@@thegreatmonacage3782 i love the words they say i know it's a game but i have a warm feeling when they say stuff like that
عراقي يلعب bioshock 2 و يصحل good ending
يا الله متطورين بالمستقبل انشالله
Ending #6 is the true ending as far as I'm concerned. Emotional, with a better message than any of the others, and doesn't turn to inexplicable lovey dovey happily ever after perfection like the "good" ending. That irritated the crap out of me in the first game, where you're either a nuclear terrorist or you're a nice guy who saves the day.
Definitely agree #6 is the best because of how emotional it felt and fitting to the story's atmosphere
Fuck that. That one sucked.
@@TonberryGames : ey, at least that one didnt end up in him getting *sucked* by Eleanor =P
Well at the end you just left Eleanor with a ptsd and a broken girl with freedom didnyou do her any favors from freeing her from her mother and throwing in a uncertain world? I don't think so
Ending #6 Has got to be the best out of all the endings. The ultimate good and ultimate evil ones feel very cliche, and in ones where she harvests you she becomes you. It's the best outcome that the daughter lives on to surpass the father, even if ultimately she must face the world alone.
#8 is true ending.
For how dark and twisted it seems like, Bioshock really plucks the heart strings.
The ending where you sacrifice yourself is by far the best one
1000% agreed!
@@JustinZero0 even tho its very sad it does fix to the whole story line🤧🤧
Indeed, wished I had sacrificed at least one sister just to see it after finishing the game
"wherever you are... i miss you" bro you cant do that to her :(
Too sad for me. I like the good ending because it gives me good feels instead if making me cry lol
"I'm gonna tell the other girls that I have the best daddy! 😊"
*2 seconds later she's being harvested*
Words can’t express how much I love this game and it’s overarching themes of family, emotional connection to others and love, especially the “love is just a chemical” quote. Every time I play it, I play delta as the best fucking big daddy, every time I come across a little sister, I truly adopt them and they become one of my daughters, and I protect them from all dangers when they’re with me, all while trying to get back to and save my first daughter Eleanor. And at the end of the game with the good ending, you see you’re entire family all together, everyone you saved, all your daughters. This man that just stumbled across rapture by mistake, got experimented on and got turned into a monster essentially, despite all this, became the best fucking father in a horrific environment, and used his strength and power so save his daughters. Fucking love delta
''They will never see me coming'' gave me chills
It was only after I understood how Eleanor was raised that I understood the story for this game. They were telling it backwards like Ken Levine did in the first one; they just didn't do it as good. However, they understood the Soviet Union extremely well. It was like reading Ayn Rand's Anthem again.
telling a story backwards seems to be more captivating
@@JustinZero0 true, but I think it served another purpose as well. BioShock was designed for a ton of replayability, and I think Ken Levine wanted to give us something more to do than just explore gameplay. The story is told in puzzle pieces that must be collected and put together, and the parts are unpredictable. Sometimes they apply to the situation, sometimes not. Hindsight is only good for 2 or 3 times max. I played BioShock 5 times on Normal before I got bored and went to Hard mode.
im sorry, but what do you mean, telling it backwards? Eleanor is an adolescence, when Delta reanimates after the Prologue and Ryan wont come back either.
@@Seelenschwert088 perhaps backwards was a poor choice of wording here. It was more of two parallel stories. The Family was the main plot, and Eleanor's upbringing was the subplot. They finish at about the same time, but you really can't understand one without understanding the other. Besides, just as Jack is revealed to be Ryan's clone at the end, Eleanor's reason for resurrecting Delta is ALSO at the end.
@@rka1010 Jack and Ryans clone? No, Ryan impregnated a Woman from the "common" class. Cant remember anymore, if she was a prostitute or a Singer. But Jack was born naturally. Ryan just never took any concern for him.
I always liked the detail that Delta is in the "Sleeping angel" pose in the good ending.
MAN, the writers of this game did a great job! So did the graphical design and mechanics folks for that matter!
I would pay the price of the whole remastered collection just for a dlc that puts you in a room with Sofia Lamb, with every weapon fully loaded and that just said “you know what to do”
ahahahaha
Ending 6 was the one I got and honestly... Its my favourite. In my first playthrough I was initially confused due to the fact that I harvested one little sister by accident but honestly now I love that ending. Its the most neutral and it just feels right compared to the rest.
Most people (including I) like ending 6 the most too. Elizabeth shows much more emotion there compared to the other endings
Just finished my third or fourth playthrough. Decided to harvest and kill everyone and anyone i came across because I'd never done it before. I gotta say, the ending was amazing. I liked ending 6, but the sheer ambience of ending 8 takes the cake for me. Delta harvesting all the little sisters only to be harvested himself in the end is ridiculously poetic. Add in the raging storm and foreboding music in the background, and you have yourself a truly menacing ending. Thanks for the video :)
I liked the good ending where Eleonor harvested Delta, seems like a good choice to be the guiding conscience with her.
Thanks. This saves a lot of time.
I had just started playing this.
Thanks. I really didn't feel like replaying the game just to see alternative endings. I just saved all the little sisters and spared that old lady earlier.
Thank you for putting in not just the endings but the monologues too! After watching, really glad I got the best ending. Although I wanted Lamb dead, seeing what that does to Eleanor makes me glad she didn't go through with it like I didn't go through with killing Stanley. At the end of the day, mercy does more good than murder. Fantastic game
This game is really beautiful and poetic. Sad more modern games can’t be like this. Bioshock is a classic that gets better with age. It also teaches you same hard truths about ethics. How far are you willing to go to survive? If given the opportunity to get revenge, do you take it? What is right? What is wrong? This game makes you question it and I find how interesting it is that Eleanor was watching you and learning the entire time.
The first Bioshock felt like a horror movie while the second Bioshock felt like a tragedy.
Oh dude i finished game 1 and 2 recently. It was the art of the pure beauty. The lines, music, atmosphere can't describe. Reading the comments and it said Elanor dont have conscious awareness and we taught him. This is marvelous thing in the story
Got the 1st ending. This is another one of those games that i saw someone play 10+ years ago but never tried. I'm playing it now. I really wish i did. Absolutely amazing game/franchise. I'm going for the 100%, then I'll be on to infinite
Oh the difference in music on the endings. OH ITS SO GOOD.
Can we just appreciate how good the music is in bioshock? That violin captures so much emotional moments
who else always chooses the best options because they think it's too sad to get the bad endings
Thank you for uploading this!
Ah... the sweet feeling of gratitude, when you have to forgive you forgive, and then you can sense how you did everything correctly and the other loving you.
I love the fact of the weather is related to the ending, at good ending there is sunlight, at choice is cloudy and could rain or see light and at bad ending it was raining from the beginning
Eleanor is just that special when mother nature caters to her mood
Finished the game literally 20 mins ago and got the pure ending :)
I didnt feel like replaying all these endings and this video saved me so much time
Glad it saved you time. I got all the endings because it was a nice goal for me. Making save files near the end of the game really saved me time replaying from the start.
This is a list of explaination for the endings, I got this from the Wiki
The "Good" Ending (Sofia lives): Save all the Little Sisters. Spare at least one choice character (Grace, Stanley, Dr. Alexander). Eleanor saves her mother's life by giving her an oxygen mask, allowing her to breathe in the flooded lifeboat. She reflects on the things Delta taught her, how "evil is just a word" and that "under the skin, it's simple pain." When they reach the surface, she carefully drains Delta's ADAM, transferring his memories and consciousness into herself. This way, he will always be with her, lending her his wisdom and guiding her along the path to becoming a good person.
The "Justice" Ending (Sofia dies): Save all the Little Sisters and kill all the choice characters. Eleanor believes in saving the innocent and punishing those who have committed terrible sins. She kills her mother and muses on the nature of innocence, which she describes as "chrysalis, a phase designed to end." She then drains Delta's ADAM, hoping that with his help, she will be able to judge people correctly and honestly.
The "Neutral" Ending (Sofia lives): Harvest at least one Little Sister and save at least one. Spare all the choice characters. Eleanor saves her mother but is confused by the conflicting nature of Delta's choices. Before she can drain his ADAM, the player is given a choice: allow Eleanor to absorb Delta's ADAM, meaning that he will live on in her, or push the needle away. To get the neutral good ending, choose the latter ("Sacrifice Myself"). Eleanor sits down next to her old Protector, crying silently as he dies. She wonders why he chose to make a monster of her and then leave her to fend for herself. She grieves his passing, but she also feels hope, because for the first time in her life, she is truly free.
The "Neutral" Ending (Sofia dies): Harvest at least one Little Sister and save at least one. Kill at least one choice character. Eleanor drowns her mother and prepares to drain Delta's ADAM. Once again, the player is given the choice to allow her to do so or have Delta push her away. To get the neutral good ending, choose the latter ("Sacrifice Myself"). The remainder of the cutscene proceeds as above.
The "Evil" Ending (Sofia lives): Harvest all the Little Sisters and spare all the choice characters. (Alternatively, get the neutral ending (Sofia lives) and let Eleanor drain Delta's ADAM ("Save Myself"), which triggers the last half of the evil ending.) Eleanor saves her mother, but by killing the Little Sisters, Delta has created a monster who cares for nothing except her own survival. She forcefully drains his ADAM and, smirking, looks out over a churning ocean filled with dead bodies.
The "Evil" Ending (Sofia dies): Harvest all the Little Sisters and kill all the choice characters. (Alternatively, get the neutral ending (Sofia dies) and let Eleanor drain Delta's ADAM ("Save Myself"), which triggers the last half of the evil ending.) Eleanor kills her mother, and the rest of the cutscene proceeds as above.
Nobody messes with my plethora of children. NO ONE.
I know that many prefer Infinite and the Original, but Bioshock 2 will remain my favorite Bioshock. The bond it shows between Delta and Eleanor is really something. This was always severely under rated.
I never played 2 till now and I have to say it will definitely hold a special place in my heart. Don’t touch my daughter!!!!
I keep coming back to this because it was so beautifully done. The music and quotes hit home so deeply in the endings.
In the good ending "Your memories, your drives", she inherited the best parts of her father.
In the sad ending "my freedom" but at a heavy cost, as she struggles to drag the body of her father.
Ending 6 is what I got the first time around and it is by far my favorite ending
Thanks for doing this, so I didn't have to play all those endings myself!
Both the good ending and the neutral ending made me tear up but the bad ending is just a chill down the spine... Just made you shiver, sad and feel disappointed in her for becoming like this.
I love how all the different ending dialogues are just shuffled and varied a little, giving a different meaning to the whole narrative.
Maximum cost efficiency lol
Finished the game today for the first time ever. I got the good ending. It’s a bittersweet ending and I’m so happy I saved everyone. What an incredible game.
Just finished this game! I got the good ending. Thanks for letting me see the other endings.
Anyone who harvested? Did you have to do the mission of getting the girls in the end to boil water or just skip it?
check 12:07 of video. You still boil water at the end after Eleanor harvests all the Little Sisters in the daycares
5:30 , can we talk about it , that u clearly see how she sucks him out and fuel up the bottle on her needlegun ? u always see the little sisters drinks that bottle after inject . So she is not even connected to the needle . So she never takes Big daddys Soul . She visible takes his Soul , puts into the Bottle ( u see how the bottle fills) and then throw it away . Thanks for nothing .
To not do all the game again save In Ryan's amusements to not bother through the Atlantic Express
good idea, it certainly saves time
Skip the two Power to the People stations and save right before choosing to rescue or harvest the first little sister, holding 80 ADAM. Then you have max build and story options.
Man. I remember watching this in 10th grade and got the game on ps4 just after watching this. And back then is only had like 10 comments but now over 1.3k. Time sure flew by.
The evil ending #8 gave me the creeps. The music that plays makes it even more terrifying.
One of my favorite childhood games will always live in my heart ❤️
The look over the city while the rocket goes up is just jaw dropping!
Best singleplayer series EVER!
I swear father and daughter stories are the best stories ever. Last of Us, Witcher 3, Bioshock 2 and many others. Tugs on your heart strings as a father. Hit you really close to home. Maybe that's why they are so good.
I never died my city was never destroyed I rebuilt it and living in my city in my office
Fuck off comment roleplayer
My friend if your gonna be hateful towards me for being me then leave I’m andrew ryan I’m alive in the game and in the world
So the first time I ever played through bioshock 2 I got the choice sad ending and oh my god it was the first video game to ever make me actually cry for longer than I'd like to admit
When your forced to harvest a little sister "sad delta noises"
Thanks. I first I saw a video that said there were 2 endings, then 6, then 7, now 8 and 8 seems to be the correct number.
Right, I saw the same thing all over RUclips and none felt complete, so I made this video!
11:52
you can actually see eleanor waking up wach little sister and teleporting them away in that nursery place
Like u cant go into the nursery but u can see through the ceiling
How those little sisters managed not to be woken up by the noise from Delta fighting all those splicers directly above the nursery, I’ll never know.
Today i finished whole bioshock series...
I enjoyed every single minute of it.
I finished the game for the first time 10 minutes ago and it brought me to tears honestly one of the best games I've ever played
I just finished the remaster, didn't realize there were this many endings until I looked at the wiki on Delta, I got the good ending of course, I already couldn't bring myself to harvest the little sisters in Bioshock 1, and after they say stuff like "are we gonna be together again Daddy?" in this one, I might literally cry if I did. This is really interesting because it's not just good and evil endings, there is an actual moral framework around the various possibilities that changes based on your actions
the good ending was so emotional i cried to the end
I still play it. Always great to play a game where you are accountable for your actions.
I got the good endings - that is, saved all the sisters and spared all the side characters. Two reasons. The first was because if I've learned ANYTHING about games with multiple endings, it's that the less brutal choices always end up giving you the best endings, and mercy is always the key if you can give it.
The second was because... well, it's not my job to murder little girls and give judgment to people I have no jury over. Revenge is something I want, but it is not my place to obtain. No point in killing those people. Besides, I'd be setting a bad example to the one person I exist for in this game. And you often have to dig two graves when it comes to getting vengeance.
I kinda wish I could've killed Gil, tho, he really wanted to die...
I just finished bioshock two remastered
First play through and I got the best good ending
“Through forgiveness and mercy we become utopia”
The good ending is the only ending but the line where she says that mother wk grow old and die knowing that I rejected her was a great line that should have also been present on the ending where you rescue all and kill no one
I accidentally harvested one. Hit the wrong button, didn't mean to. I spared two of the three characters, killed the one who begged me to kill the thing he became. Wound up getting a sad ending.