Witcher 3 RED Kit | Importing a new animation but then...

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  • Опубликовано: 22 янв 2025

Комментарии • 22

  • @randomrhino7500
    @randomrhino7500 7 месяцев назад +13

    The NSFW animations cutscene will be made eventually judging by how they show up in skyrim and fallout

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +3

      Well, you know how it works when creative tools are given. You can expect anything from now on 😅

  • @onymaru8658
    @onymaru8658 25 дней назад

    Been trying to get geralt to use a better idle but in-game ain't budging.

  • @mastery7901
    @mastery7901 7 месяцев назад +3

    I can imagine some Ruroni Kenshin moves.

  • @BenceHambalko
    @BenceHambalko 7 месяцев назад +5

    Hey,
    You need to update the transition in the behaviour graph which for the more complex animations might not be easy but should be doable. There are a lot of weights there for blending the animations together.

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +1

      Awesome insight thanks! I should search how many animations can transition to this and vice versa and fix the weights and any other relevant value.

    • @davidvazquez5657
      @davidvazquez5657 7 месяцев назад +1

      @@GeoGames_Devyou guys are amazing…

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +4

      @@davidvazquez5657 I'll feel amazing when I start to feel more comfortable with RED Kit and actually do something cool 😁

    • @ege7310
      @ege7310 7 месяцев назад +1

      This is why i love Cd Project Red, they think about their players ❤

  • @deimosok2003
    @deimosok2003 7 месяцев назад +4

    I would love to see Witcher 1 fighting animations in this game 😉

  • @luigijb9563
    @luigijb9563 7 месяцев назад +3

    Have no idea, but good lucky, i believe in you

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +1

      Τhank you, if and when I learn more about it I will post an update. For the meantime, I'm making a new level and possibly I will make a tips video to help newcomers become more efficient with the RedKit.

  • @KamilJaorsz
    @KamilJaorsz 7 месяцев назад +1

    Hey Geo, would you try to use animation from witcher 2? Its possbile to import I know that, its coplicated but doable, what do you think? Also If you learn something more about adjusting added animation, will you make new tutorial? Please,,

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +1

      In regards to importing Witcher 2 animations I'm not that interested. I'm mostly eager to learn how I can do stuff by myself so yes more videos will come as soon as I'm confident I will do a video that actually helps

  • @shulkz4565
    @shulkz4565 7 месяцев назад

    Yo do you know if I can make my own structures and import them?

  • @rencycadigal4183
    @rencycadigal4183 6 месяцев назад

    I still think the original animation was better

    • @GeoGames_Dev
      @GeoGames_Dev  6 месяцев назад

      Οh definitely. It was a quick and rough tweak of the original animation just for the sake of doing a "big" change to test the waters. Unfortunately I abandoned animations for now and focused on making Kaer Morhen more clean, with people around and bring some Witcher 1 areas back.

  • @junis-uh7zl
    @junis-uh7zl 7 месяцев назад

    Make better new animations for axes.

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +2

      If I can spot and tackle the blending issue I wouldn't mind doing new movesets in general.

    • @junis-uh7zl
      @junis-uh7zl 7 месяцев назад +1

      @@GeoGames_Dev It's better not to touch this! Because it will look creepy and it needs to be done professionally.

    • @GeoGames_Dev
      @GeoGames_Dev  7 месяцев назад +2

      @@junis-uh7zl I wouldn't agree to that. Yeah in a sense you are competing against mo cap animations but with enough polish to your animation clips and proper knowledge you can do wonders!

    • @Kyrie-e8z
      @Kyrie-e8z 7 месяцев назад +1

      @@GeoGames_Dev Well said