Hey, You need to update the transition in the behaviour graph which for the more complex animations might not be easy but should be doable. There are a lot of weights there for blending the animations together.
Τhank you, if and when I learn more about it I will post an update. For the meantime, I'm making a new level and possibly I will make a tips video to help newcomers become more efficient with the RedKit.
Hey Geo, would you try to use animation from witcher 2? Its possbile to import I know that, its coplicated but doable, what do you think? Also If you learn something more about adjusting added animation, will you make new tutorial? Please,,
In regards to importing Witcher 2 animations I'm not that interested. I'm mostly eager to learn how I can do stuff by myself so yes more videos will come as soon as I'm confident I will do a video that actually helps
Οh definitely. It was a quick and rough tweak of the original animation just for the sake of doing a "big" change to test the waters. Unfortunately I abandoned animations for now and focused on making Kaer Morhen more clean, with people around and bring some Witcher 1 areas back.
@@junis-uh7zl I wouldn't agree to that. Yeah in a sense you are competing against mo cap animations but with enough polish to your animation clips and proper knowledge you can do wonders!
The NSFW animations cutscene will be made eventually judging by how they show up in skyrim and fallout
Well, you know how it works when creative tools are given. You can expect anything from now on 😅
Been trying to get geralt to use a better idle but in-game ain't budging.
I can imagine some Ruroni Kenshin moves.
Hey,
You need to update the transition in the behaviour graph which for the more complex animations might not be easy but should be doable. There are a lot of weights there for blending the animations together.
Awesome insight thanks! I should search how many animations can transition to this and vice versa and fix the weights and any other relevant value.
@@GeoGames_Devyou guys are amazing…
@@davidvazquez5657 I'll feel amazing when I start to feel more comfortable with RED Kit and actually do something cool 😁
This is why i love Cd Project Red, they think about their players ❤
I would love to see Witcher 1 fighting animations in this game 😉
Have no idea, but good lucky, i believe in you
Τhank you, if and when I learn more about it I will post an update. For the meantime, I'm making a new level and possibly I will make a tips video to help newcomers become more efficient with the RedKit.
Hey Geo, would you try to use animation from witcher 2? Its possbile to import I know that, its coplicated but doable, what do you think? Also If you learn something more about adjusting added animation, will you make new tutorial? Please,,
In regards to importing Witcher 2 animations I'm not that interested. I'm mostly eager to learn how I can do stuff by myself so yes more videos will come as soon as I'm confident I will do a video that actually helps
Yo do you know if I can make my own structures and import them?
I still think the original animation was better
Οh definitely. It was a quick and rough tweak of the original animation just for the sake of doing a "big" change to test the waters. Unfortunately I abandoned animations for now and focused on making Kaer Morhen more clean, with people around and bring some Witcher 1 areas back.
Make better new animations for axes.
If I can spot and tackle the blending issue I wouldn't mind doing new movesets in general.
@@GeoGames_Dev It's better not to touch this! Because it will look creepy and it needs to be done professionally.
@@junis-uh7zl I wouldn't agree to that. Yeah in a sense you are competing against mo cap animations but with enough polish to your animation clips and proper knowledge you can do wonders!
@@GeoGames_Dev Well said