Playing Pool in Space | Useless Game Dev

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  • Опубликовано: 11 сен 2024

Комментарии • 34

  • @moreowo
    @moreowo 26 дней назад +66

    most convincing chair sound

  • @SZvenM
    @SZvenM 26 дней назад +15

    This is exactly the kind of game that VR makes so much sense for. Love it!

  • @Jason_Bryant
    @Jason_Bryant 26 дней назад +22

    Neat proof of concept!
    No eight ball? You have have put a shader on it with a (non collidable) accretion disk effect to make a black hole.

    • @uselessgamedev
      @uselessgamedev  26 дней назад +9

      I wanted to! In the end I kept it black with a white rim but if I had more time I would have loved to have it distort the environment a bit

    • @Jason_Bryant
      @Jason_Bryant 25 дней назад +2

      Yeah, in the end we all bow to the unstoppable ticking of the clock.

  • @cayoford9486
    @cayoford9486 26 дней назад +12

    you're gonna have to stop calling this/yourself "useless game dev" if you keep making things so cool and useable :p
    love everything about this. keep up the good work !

  • @c0d3r1f1c
    @c0d3r1f1c 25 дней назад +4

    I think you could solve the issue with gravity mode by making two changes:
    First, gravity should only be active after the player takes a shot (probably just turn it on when the cue ball his another ball), and only for a few seconds. (About the same amount of time that it would take the balls to stop without gravity mode.)
    Second, I think you would want to change the strength of gravity over that time, so that it increases quickly after the player takes a shot, then gradually drops off. It might be that some other curve would behave better, that’s just a guess.
    Anyway, I think this would look pretty cool, because you’d get planet-like behavior, but only briefly and then the player could line up their next shot like normal. You could also try turning on gravity only for balls that have actually been struck by the cue ball or another ball; that might behave in a more interesting way than turning it on for all of them at once. It’d be great if the player could actually predict what the balls were going to to and use gravity strategically.

    • @uselessgamedev
      @uselessgamedev  25 дней назад +2

      Interesting, yeah those are good suggestions thanks!

  • @graham42
    @graham42 24 дня назад

    this is awesome! i would love to see a video one day, even if it's a million years from now, of you expanding this concept with the awesome black hole ball concept, and maybe a version where the balls orbit much slower so it's like they're still spacey objects but it's more playable, or whatever you'd wanna do!- maybe some nice space ship ambiance to really get immersed while players pool. could be a fun one to return to one day B)

  • @kio2811
    @kio2811 26 дней назад +3

    Easy solution: build a giant centrifuge

  • @TobyJWalter
    @TobyJWalter 26 дней назад +2

    The whole idea of pool in space is so cool! Love this!!!!!!!

  • @gavin5410
    @gavin5410 26 дней назад +2

    I love this, this is so fun

    • @tommax1626
      @tommax1626 26 дней назад

      Wanted to say exactly the same lmao! The music is fire

  • @KristoferKnutsen
    @KristoferKnutsen 22 дня назад

    Awesome!
    I'll be at Unite as well, hope to see you there!

  • @stc7101
    @stc7101 25 дней назад +1

    the chair sound bahahaha

  • @anon_y_mousse
    @anon_y_mousse 22 дня назад

    For the gravity effect, it'd be more fun to have gravity be a ticking clock where as time goes on it gets weaker and when a ball impacts with another it gets a slight boost in gravity. Perhaps make the impact steal some gravity from the ball that impacted it. The pockets could all be black holes and you could have the balls distort, stretching into the hole and shrinking until they eventually disappear as they go in.

    • @uselessgamedev
      @uselessgamedev  22 дня назад +1

      I like the black hole idea! I initially wanted to style the black ball as a black hole but didn't have time and also distortion effect would mean screen space effect and I'm not sure these work in VR since the outline one didn't.
      Decaying gravity is a great idea too!

  • @jojo_7102
    @jojo_7102 25 дней назад

    This would be a great additon to spacehsip VRChat maps

  • @justhaz3173
    @justhaz3173 25 дней назад +2

    Someday i want to be as good as u =]

  • @Wolforce
    @Wolforce 25 дней назад

    Awesome.

  • @HugoBDesigner
    @HugoBDesigner 26 дней назад

    I've yet to play The Last Clockwinder (it looks amazing, but I'm waiting for a sale). In the meantime, I recommend Scanner Sombre. It's a short-ish walking simulator with lidar-based navigation and visuals, and spooky vibes :)

    • @uselessgamedev
      @uselessgamedev  26 дней назад +1

      Thanks, I'll check it out! Edit: Oh yeah I've seen the lidar visuals before but didn't know it was a game, let alone VR

  • @ChillinWithTheCapuchins
    @ChillinWithTheCapuchins 25 дней назад

    This was super cool, this is the kind of thing I want to learn to make!

  • @_DRMR_
    @_DRMR_ 26 дней назад

    Good reason to take out the 'ol Index soon!
    Do you think you can do a Linux build of the project?
    Or perhaps release the source, then I can build it myself ^_^

  • @DrakiniteOfficial
    @DrakiniteOfficial 25 дней назад

    Oh man, I imagine multiplayer code would be the hardest part of this project if you were to introduce it.

  • @anon746912
    @anon746912 23 дня назад

    How about only enabling gravity after the player has taken a shot?
    Then disable it again when the cue ball comes to a stop.

  • @julienpoulton4924
    @julienpoulton4924 25 дней назад

    I see why they call you Le Nerd 😁

  • @totally_not_a_bot
    @totally_not_a_bot 25 дней назад

    As someone who plays pool, this looks like hell haha
    You rely very heavily on anchoring your hand and body to make clean shots. In VR this is normally solved by having attachment nodes at the front and back of the cue stick, with the triggers locking the spatial position of the attached nodes. If that makes sense?

    • @uselessgamedev
      @uselessgamedev  25 дней назад

      I'm not sure constraining the VR movement would improve accuracy, but I sure was finding myself wanting physical anchors to rely on

  • @tommax1626
    @tommax1626 26 дней назад

    Great idea!

  • @good-sofa
    @good-sofa 22 дня назад

    You really liked saying *BALLS* so much, didn't you?