you're gonna have to stop calling this/yourself "useless game dev" if you keep making things so cool and useable :p love everything about this. keep up the good work !
I think you could solve the issue with gravity mode by making two changes: First, gravity should only be active after the player takes a shot (probably just turn it on when the cue ball his another ball), and only for a few seconds. (About the same amount of time that it would take the balls to stop without gravity mode.) Second, I think you would want to change the strength of gravity over that time, so that it increases quickly after the player takes a shot, then gradually drops off. It might be that some other curve would behave better, that’s just a guess. Anyway, I think this would look pretty cool, because you’d get planet-like behavior, but only briefly and then the player could line up their next shot like normal. You could also try turning on gravity only for balls that have actually been struck by the cue ball or another ball; that might behave in a more interesting way than turning it on for all of them at once. It’d be great if the player could actually predict what the balls were going to to and use gravity strategically.
this is awesome! i would love to see a video one day, even if it's a million years from now, of you expanding this concept with the awesome black hole ball concept, and maybe a version where the balls orbit much slower so it's like they're still spacey objects but it's more playable, or whatever you'd wanna do!- maybe some nice space ship ambiance to really get immersed while players pool. could be a fun one to return to one day B)
For the gravity effect, it'd be more fun to have gravity be a ticking clock where as time goes on it gets weaker and when a ball impacts with another it gets a slight boost in gravity. Perhaps make the impact steal some gravity from the ball that impacted it. The pockets could all be black holes and you could have the balls distort, stretching into the hole and shrinking until they eventually disappear as they go in.
I like the black hole idea! I initially wanted to style the black ball as a black hole but didn't have time and also distortion effect would mean screen space effect and I'm not sure these work in VR since the outline one didn't. Decaying gravity is a great idea too!
I've yet to play The Last Clockwinder (it looks amazing, but I'm waiting for a sale). In the meantime, I recommend Scanner Sombre. It's a short-ish walking simulator with lidar-based navigation and visuals, and spooky vibes :)
Good reason to take out the 'ol Index soon! Do you think you can do a Linux build of the project? Or perhaps release the source, then I can build it myself ^_^
As someone who plays pool, this looks like hell haha You rely very heavily on anchoring your hand and body to make clean shots. In VR this is normally solved by having attachment nodes at the front and back of the cue stick, with the triggers locking the spatial position of the attached nodes. If that makes sense?
most convincing chair sound
This is exactly the kind of game that VR makes so much sense for. Love it!
Neat proof of concept!
No eight ball? You have have put a shader on it with a (non collidable) accretion disk effect to make a black hole.
I wanted to! In the end I kept it black with a white rim but if I had more time I would have loved to have it distort the environment a bit
Yeah, in the end we all bow to the unstoppable ticking of the clock.
you're gonna have to stop calling this/yourself "useless game dev" if you keep making things so cool and useable :p
love everything about this. keep up the good work !
I think you could solve the issue with gravity mode by making two changes:
First, gravity should only be active after the player takes a shot (probably just turn it on when the cue ball his another ball), and only for a few seconds. (About the same amount of time that it would take the balls to stop without gravity mode.)
Second, I think you would want to change the strength of gravity over that time, so that it increases quickly after the player takes a shot, then gradually drops off. It might be that some other curve would behave better, that’s just a guess.
Anyway, I think this would look pretty cool, because you’d get planet-like behavior, but only briefly and then the player could line up their next shot like normal. You could also try turning on gravity only for balls that have actually been struck by the cue ball or another ball; that might behave in a more interesting way than turning it on for all of them at once. It’d be great if the player could actually predict what the balls were going to to and use gravity strategically.
Interesting, yeah those are good suggestions thanks!
this is awesome! i would love to see a video one day, even if it's a million years from now, of you expanding this concept with the awesome black hole ball concept, and maybe a version where the balls orbit much slower so it's like they're still spacey objects but it's more playable, or whatever you'd wanna do!- maybe some nice space ship ambiance to really get immersed while players pool. could be a fun one to return to one day B)
Easy solution: build a giant centrifuge
The whole idea of pool in space is so cool! Love this!!!!!!!
I love this, this is so fun
Wanted to say exactly the same lmao! The music is fire
Awesome!
I'll be at Unite as well, hope to see you there!
the chair sound bahahaha
For the gravity effect, it'd be more fun to have gravity be a ticking clock where as time goes on it gets weaker and when a ball impacts with another it gets a slight boost in gravity. Perhaps make the impact steal some gravity from the ball that impacted it. The pockets could all be black holes and you could have the balls distort, stretching into the hole and shrinking until they eventually disappear as they go in.
I like the black hole idea! I initially wanted to style the black ball as a black hole but didn't have time and also distortion effect would mean screen space effect and I'm not sure these work in VR since the outline one didn't.
Decaying gravity is a great idea too!
This would be a great additon to spacehsip VRChat maps
Someday i want to be as good as u =]
Awesome.
I've yet to play The Last Clockwinder (it looks amazing, but I'm waiting for a sale). In the meantime, I recommend Scanner Sombre. It's a short-ish walking simulator with lidar-based navigation and visuals, and spooky vibes :)
Thanks, I'll check it out! Edit: Oh yeah I've seen the lidar visuals before but didn't know it was a game, let alone VR
This was super cool, this is the kind of thing I want to learn to make!
Good reason to take out the 'ol Index soon!
Do you think you can do a Linux build of the project?
Or perhaps release the source, then I can build it myself ^_^
Oh man, I imagine multiplayer code would be the hardest part of this project if you were to introduce it.
How about only enabling gravity after the player has taken a shot?
Then disable it again when the cue ball comes to a stop.
I see why they call you Le Nerd 😁
As someone who plays pool, this looks like hell haha
You rely very heavily on anchoring your hand and body to make clean shots. In VR this is normally solved by having attachment nodes at the front and back of the cue stick, with the triggers locking the spatial position of the attached nodes. If that makes sense?
I'm not sure constraining the VR movement would improve accuracy, but I sure was finding myself wanting physical anchors to rely on
Great idea!
You really liked saying *BALLS* so much, didn't you?
Balls, Beets, Battlestar Galactica.