Quake 2 (Nightmare 100%) Walkthrough (Unit 7: Big Gun)
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- Опубликовано: 28 авг 2024
- This is a commentated playthrough of Quake 2 for the PC, played through the 2023 re-release (KexQuake 2) sourceport on the Nightmare difficulty. All of the units will be played from a 'clean start', and all the kills and secrets will be demonstrated. In this video, I play Unit 7 - Big Gun.
I remember after so much was made of the Big Gun in the intro it felt really anti-climactic to destroy it by pressing a button and beating a pretty naff boss. But it was 1997 and very much a product of its time.
ruclips.net/video/dBDh8_CO-lw/видео.html !!!
Big Gun was a really surprise map the first time I played it because the escape sequence. I remember that I panicked and go to the wrong place and almost die in the explosion. Fun times.
Waiting for watch your palace playtrough
I screwed up the escape part like 2 times the first time I played Quake 2 lmao. First time I ran into lasers, second time I went in a completely wrong direction
I did the same back in the day with The Reckoning expansion when you kill the crew on the Strogg Ship. Didn't know where I had to put the batteries in.
In my recent replay, I went up to the second level of the arena and shot rockets from behind the pillars. I felt so smart for cheesing the boss! Didn't think to just BFG him, though. Cheese harder than normal strats :(
BIG GUN!
smol map!
Lol, I remember seeing you in my dream😂 I was praising your work but didn't seem to have heard or seen me
Dwars has demonstrated that size doesn't truly matter. It's how you handle it.
Dwars proves he has the biggest gun in this one.
IDsoft liles its big guns.... Doom Eternal's BFG 10K... ACDC's "Big Gun" aka Doom's E2M1 midi... all the handheld BFG's... etc!
Kinda sad they didn't update Strogg spaseship models, but still, the Big Gun demolition is a nice addition
Well the standard for Quake 2 strogg ship was the experimental fighter from Ground Zero, so dev team had to use that for the base if they wanted to stay close to Quake 2 art style.
"this is a pretty short unit" thats what she said
I always used to think the Hornet was called Big Gun heh
First it was just the berserkers' absurd alternate attack. But this outtro scene really shows with searing pain how little the developers of this remaster cared. The skybox looks like someone doodled over it. And the big bun destruction? If this is an airstrike, where are the bombers? Could they make any fewer points where explosions occur with too obviously routine intervals? And it's too bad that the game engine doesn't allow destructible geometry which could visualise the big gun getting, you know, destroyed. Wait, the engine actually allows such things and actively used them in gameplay even back in 1997? Hmph. Have i mentioned that the remaster developers didn't care?
Activision! *ominous thunder sounds*
Big Gun is fun. Really not much to say here. Very rare footage of Dwars taking Unit 7 down all in 2 minutes. 😛
Big Gun! Reddy or not! )🎶🎵🎵
its not about the length but the girth
I feel the BFG10k isnt as strong as i remember cuz i swear it took me more tha 4 blasts to kill it
Heh, big old gun
Big gun didn’t last that long lol.
id always seemed to make a serious point of awful bosses.
To be fair, all 90s shooters had worthless bosses back then. At least ID made them look cool. Still wish they put some effort into making some bosses of any kind in Quake 1.