not to mention in the case for hd2 ceo just outright said fuck fomo and predatory mtx, warbonds never expire, premium currency can be earned through in game play and the warbond itself is like $10 if you do decide to cash it
that's not always the case with games like sunset overdrive, onrush, bleeding edge, anarchy reign, split second etc sometimes you can be fun and people still won't play your game
“How are these games dominating?” 2 things: 1: They’re good 2: They’re FUN! A game made in good heart that focuses on making it fun first and profitable second, will succeed more than any triple meh we’re seeing.
It's so interesting seeing how much has changed in the landscape of gaming now vs then 20 years ago and how old nasty bad habits crop up every so often still from these corporate giants as seen as sins in gaming and don't forget layoffs effecting the workers lively hood out there so frustrating ...but on the plus side people be fighting for emulation/physical media rightfully so which Gabe is right "it's a service issue" anyways indie be going strong and handheld PC be hitting in the markets I also remember guys like totalbiscuit getting on the game industry's ass now builders Gate devs doing the same good on them lol
What makes Helldivers 2 last longer than the other AA/Indie titles is that it has the best environment for long-term community engagement. The constant updates (we are two months in, and we have so much new content that it feels like we are playing a new game) and the lore-oh, the lore-make you feel like you are playing a story-driven game together with other two million divers. Helldivers 2 may be the perfect live service game so far. Not because we have yet to find another competitable live service game. Instead, we don't have any other words to describe the experience.
Another reason why these games do well is because the developers actually listen to what the players want. Several of Palworld's new additions/changes were QoL stuff that people heavily requested in feedback, and Pocketpair delivered by implementing them. Stuff like chest filters, task management at base, ore mining stations, a way to auto-farm Pal Fluids and Pal Oil, Mercy Hit, a way to see IVs _and_ a way to improve IVs, etc. It's rare to see devs that actually care for the playerbase's concerns these days, since so many are much more focused on money.
If AAA games cost too much to make, then the AAA companies need to rethink their budget. Helldivers 2 has already made back its development cost 3 times over. (according to google) AAA companies have no excuse any more.
Yeah they created a product which provides the people in their company with work for the next few years. I don't know what their endgame is honestly... Things stay the way they are going, and the game could go for a decade.
Palworld falling from 2 million active players to 50k means very little when you consider Triple A, high budget games from "top tier" developers like starfield can barely maintain 5k active players. And do i even need to mention kill the justice leage with it's beyond PATHETIC 200 active players?
Well there are a lot of anoying online bugs, so its kinda not hard to see. You have to find private hosted server that moderate and remove any cheaters or have a sign up system to prevent those to enter in 1.st place. However for solo play its not that horrible as you can distract yourself by other things in game easy. Also summer update will probaly get numbers up to a milion for sure due to people having more free time.
@@dariodramac This, people forget it's not only a game still in beta, but it's mostly a single player experience. Reminds me of the articles on Elden Rings Declining numbers.
It's a single player game. I kinda got 90% of the game. Already did 100-150 hours in 2 weeks. Just going to wait a few months for the bugs to be fixed :)
The rise of indies & AA games is why I have faith in gaming again. Hell Let Loose made me LOVE MP again and Helldivers 2 reminds me of the best of MP like Gears 1/3, Halo 3/Reach, & Killzone 2/3
One of the things I learned studying game development, is that players will efficiently remove the fun by “grinding” through the progression system. Modern games, namely AAA titles, will instead of marking the efficient way to progress the fun way, they weaponize it to make you play longer or spend more. I think this is another factor as to why indie games are getting more popular, instead of weaponizing our nature they cater to it by marking progression fun!
AAA: listens to Twitter and Tumblr, gives the "community" what no one wants. AA: "You too getting tired off of triple a productions being shit? Yeah, we too so we did what you asked them for decades ago, have fun!"
(Writing before watching video) Lately, games that popoff online share same 3 features: 1. They’re funny and not demanding. They are absurd and expect absurdity from a player. 2. They’re coop. Streamers can do collabs. Playing and communicating with someone on your side is more engaging overall. 3. You can play perfectly but also mess with your teammate, kill them on accident or not and that probably will be funny. Just remember how many clips and funny moments with friendlyfire went popular.
I think you're forgetting something EXTREMELY important - customer confidence. When we buy a so called AAA game, we know 110% it ALWAYS needs to be patched, as the bugs are out of hand - but the shop will always work. People are tired of broken games, broken promises. Gamers want products that work day one, not in 6 months if the game even gets patched.
The main reason for this AAA crash is mainly sweet baby inc. The people behind sbi (Sweet baby inc) are mainly the reason for these practises and how AAA is falling. Many examples of these disastrous actions are Suicide squad kill the justice legue, Spider-Man 2 and Starfield.
Hopefully this leads to developers making more smaller games that takes more risk and innovation… and perhaps several bite sized games like Halo 3 ODDT
I'm actually drifting back from Helldivers back to Palworld, such a cozy chill game and the update was really nice QoL changes that makes the whole game feel more refined, I soon found myself spending way too long playing it again, And really loving it.
I've been playing Palworld since launch and still haven't got tired of it but finally getting the quality of life improvements instead of just bug fixes feels great. It feels like the game might have more long-term appeal than the "Palworld is doomed" crowd believe. I'm not expecting an endless treadmill of content but being able to log in every so often and be surprised by some improvements feels good from a small title like this. I'm used to smaller titles going dark for long periods or having their development cancelled, so this feels like a win for me. Like you said, it's a nice game to come back to as a change of pace from playing Warframe. Apart from that title I think I drifted away from the AAA space long ago.
The thing as well with the likes of palworld is in the same boat as grounded. An early access title that you bought cheap, played through what it had to offer and can return at 1.0 to enjoy more content. Or Valheim although hopefully the wait will not be as long as they do
I believe the one that are succeeding are the ones made with PASSION for the GAME. While the ones failing their ONLY "passion" is money. "Build it and THEY WILL come." Make a GOOD, WORKING, COMPLETE, FUN GAME made FOR the customers, hey wadda know, there's LOTS of them.
The social commentary about feeling lonely in game is soooo true. I’ve been playing cod for so long that the battle royal scene feels isolated. Even when I try talking everyone is just quiet. Going to helldivers 2 is a totally different experience. I didn’t realize how uncomfortable I was with communicating with new people and actually staying in the same lobby lmao. I made so many new friends and I haven’t had this much fun in years.
I believe in one thing If the developer keeps dictating what is fun and what is not for the players. It is no longer fun. Also don't mix it up with rebalancing
I remember the AAA games that came out when I was just a kid on the 360 being just as fun as today’s best indie games… which are leagues better than the modern AAA titles
The only AAA game that did not feel like I threw away money at launch that I can remember is BG3. Every other AAA game is either a buggy mess that takes years to fix, or a casino that wants every cent you have.
Yeah, that' is quality. If Pocket Pair start making Palworld merch a well-made Depresso plushie would be hard to resist. Who made the one featured in the video?
Why is CS2 on preview is shown as bad game when it is on the top of the Steam charts and actually fun to play, plus you can earn money just by selling cases instead of buying keys for them and hoping that you will get a knife or something just valuable (and I don't care that you need Prime Status in order to get drops since I got it for free when you could by reaching rank 21)
My colleague introduced me to HD2, at first I told him that nah, I dont like it, but when I watch the game thoroughly from trailers and gameplay I'm hooked, already have 200+ hours and counting, totally addicted and been playing and farming for a months now.
Hey man, your title is very difficult to read. The second are doesn't make grammatical sense. Maybe just do "how are these games taking over the gaming industry?" Just trying to help :)
There's a game called Vampire the Masquerade-Bloodhunt that's on PS5 and Steam. It's a free to play Vampire battle royale that not a lot of people know about because it never got recognition because when the PS5 came to market. Third party Bots would snatch them up making the PS5 hard to find. Sharkmob also forced an early release for the game when it wasn't finished. Recently Sharkmob stopped development on the game but are keeping the servers on as long as there's a community playing it. I wish Sharkmob would give this game a second chance or at least another battlepass because it's a lot of fun.
Tbh, a thing I would argue overall is something you brought up in the video; Games do not need to last forever. The gaming industry has brainwashed people into thinking that the games they play MUST be played for hundreds of hours, when in the past that was usually not the goal nor the case. What matters is if you believe your time was well spent or not. It can be 3 hours, or it could be 1500, but what matters is that you can look back on it and say, "My time/money was well spent."
Honestly, I really enjoyed palworld the only problem is the net framework was not as good I wanted to play with my bud's in the usa but the lag and freezing was real
I've never was a fan of 3A games, always played only indie, because there is more interesting mechanics in there and they're not suffering from exactly same "shot things - get things" gameplay. Helldivers 2 is an awesome return of classic Helldivers mechanics in a new form with better cover, patch bugs and fix just unbalanced bots and it will be a perfect game, especially when more stratagems will come out
Yep correct about the coop. But also they're innovative - Palworld and Helldivers 2 are unlike any other game I can think of. Meanwhile Halo Infinite, CoD and Battlefield 2042 all play pretty similar - zipping through the map and slide jumping around corners with colourful guns with a low TTK. They all play mostly the same compared to Helldivers.
i feel like everyone is forgetting about battlebit, it was the beginning of indie games taking over AAA audience and what i believe started this uprising against them.
I think AAA studios are adjusting their focus on mobile gaming trying to bridge the gap (take a look at Warframe and RE4 for example coming on iPhone). I have to disable my RUclips recommendations from new videos (via browser add-on) lately, because I'm constantly recommended to play Bloodstrike and CoD Warzone Mobile. I don't even play these games, especially mobile. RUclips is trying to make me a mobile gamer. I wish it recommended me guitar and pigeon videos like it did in the past.
Similar situation but RUclips is recommending console/pc games to me.I have a gaming laptop but i stay with mobile just cause its what's popular in my country and all my friends are mobile gamers.
@@Fyneix out of curiosity I did see some Bloodstike/Warzone Mobile on-device gameplay and these mobile gamers are crazy skilled! Like if they're using a mouse & keyboard (when really they're using 6 to 8 fingers to play the game). Practically more sweaty hunched over than PC gamers. I can't compete with the current competitive multiplayer space these days. Lol! Which is why I'm sticking with Halo for my competitive pvp. Less sweaty.
@@zeliph yeah there are some pretty sweaty players back when I was 12 I used to play on 8 fingers,but now I play on 5 fingers. Off topic but do you think it's worth leaving mobile gaming and moving over to PC gaming with no friends to play with
@@Fyneix PC gaming is where it's at! It's not all about high end specs. It's the freedom and flexibility with mods, tweaks and unique indie games. In fact, most indie games that Arrash brought up, can be run on low powered PCs, such as a laptop or Steam Deck. Convince your friends to get a steam deck. The LCD model (that I own) still holds up, I'm sure they can find it for cheap since the OLED Model is out.
I agree with everything in the video. I'm a little bit upset with CS2 being lumped into the mix with games like suicide squad as there's no battlepass you have to pay for like a game like valorant and CS2 mainly focuses on the core gameplay loop that it has had since source, I can kinda understand why it's similar in some aspects. other than that, great video man, keep up the good work!
Honestly, i love going back to AA where theres no passes, and you can just continue where you left off. Seasonal grinding is unhealthy for gaming, it forces players to play long hours in a short amount of time to get what you want. Helldivers- i come back to every now and again, and the only thing that separates me from the ones who grind all day, is level and upgrades. I dont have to worry about people getting cool stuff over me, or being super behind to getting meta things. Plus most importantly, its saved me thousands of dollars which is to be appreciated.
The question posed in the title is simple to answer : There are games that put profit first, and games that put fun and the player as the focus of their design. Players have limited time, and money, and want the most for it. The ones taking over are the ones who chose the right path for their design and are the ones that are making the most people happy.
Consumers are FAR more intelligent than game companies give credit for, even average buyers eventually see the obvious patterns.. Disrespect, laziness and unbridled greed can only go so far before your customers get wise and stop buying.
@@Arrrash You mean WHAT????🧐 Of course, don't get me wrong, i don't want to avoid the problems with monetization in Halo Infinite, it is a problem, but here it doesn't breake the fun from the game(with exeption of cheater problems, but hope it will back to normal).
It's not only due to the current state of AAA games, it's also becouse these indie games now are far bigger and complex then they've ever been, alot of them are now at 2000s AAA quality of games that's why there is this insurgents, you get games that are cheap and have a similar quality as those old games have. No wonder people buy them like crazy
Another banger vid. I'm just so sick of micro/macro transactions, me as someone who plays mostly MMO's now it truly kills my enjoyment. bUt jUsT dOnT bUy tHe sKiNs, iT dOeSnT aFfEcT gAmEpLaY, people are so shortsighted that they don't understand how this affects the reward loop from content and bringing incentives to that 'set' content. This is why I currently play Old School Runescape again, it's truly the only *pure* mmo on the market without BS.
Yeah the it doesn’t effect gameplay boat long sailed because games have completed reworked their entire progression systems around selling skins instead of us earning them. As a kid when I played wow if you wanted something in the game the only way to get it was getting it in game (drops/gold etc) but these days they sell tons of shit including old rare items that used to be a status symbol
If you produce a quality game like palworld and drop it for 30 bucks guess what we will buy it. No micro transactions. I hate dropping 60-100 bucks on a game and they want subscriptions, packs…. I havnt even bought another game since palworld Dropped i have just been enjoying it.
Thats a big part of this. I'm way more apt to buy a game at this price than a full price game. Wno't buy Dragons Dogma for that reason. Games are going to have to be 100 hours plus to make it worth it. Last full game I got was BG3 and it was worth it.
Hot take: Suicide Squad Kill The Justice League was actually a really fun game to play imo. The *real* problem (for me at least) was that they got lazy at the end of it and made the rest of the content for the game feel exactly the same as the alpha test. That's fine for the beginning of the game because it felt like a sample of what the game would feel like, it only got boring when you realized that's all the game had to offer for the full version. Regardless, I don't regret buying it because I genuinely had a few good laughs during the story and met some cool people, but if I had known they were going to be lazy with it at the end, I would've waited for a discount first.
Game companies think that for a game to be successful it should be as big as possible and have the best graphics. Sony and Microsoft almost never make spinoffs. Nintendo on the other hand makes 1, 2 or 3 spin-offs every year, giving us something to play until the next big game comes out. Which gives Nintendo more time to make the big games. Making them more successful. Which makes them more interested in making spin-offs. And repeat
First (and most important) rule of a successful game: NO WOKE BS, NO POLITICAL AGENDAS OF ANY KIND, UNLESS IT'S TO PARODY THEM. Second rule: MAKE THE GAME FUN TO PLAY Third rule: ALL GAME CURRENCY SHOULD BE OBTAINABLE BY PLAYING THE GAME. The rest it's up to the studios creativity, but never break these 3 rules.
"Tons of people have already got everything unlocked by just playing the game" Me. The only "extra" money I put into the game was a Super Citizen upgrade. I’m sitting on over 3k super credits and I’ve bought all the warbonds and most of the stuff in the rotating shop by just playing the game. I am feeling compelled to soon buy a stack of super credits not because I need to, but because I want to support Arrowhead. Bit hard for me to justify it when I already have more SC than I need, though.
Damn, wish The Finals were doing as much of a fuzz as Palworld, Helldivers 2 and Content Warning. It’s the must fun I’ve gotten from an FPS in years and should be more popular
Its sad and funny that no one mentions The Finals in these kinds of videos. They are "AA" but because they focus on cosmetics and battlepass. They dont get the respect that indie devs get. Except for the loyal fanboys who buy the cosmetics and are satisfied
This can't and will never change. Big budget AAA games are too big to succeed so they feel they have to rely on chasing outdated trends or making watered-down stories/gameplay in order to cater to a wider general gaming audience which doesn't exist. In order to try and make their money back (which they rarely do) even with the outrageous microtransactions they're jamming into the games. The Helldiver devs said it the best: "A game for everyone is a game for no one".
Most CEOs in gaming are just complete fuck ups. AAA Companies could make ten the profit, if they used a tenth of the resources and just focused on making a fun game.
You should, but be warned, its worse than crack. Putting it down after it clicks for you...not possible. Its a rouguelike destiled to its purest form. Deckbuilding and execution, no story, no aiming no mechanical skills. Just you and your ability to be smart enough about using the cards the game throws at you.@@Arrrash
Valheim looks cool but its waiting for its turn. My backlog is getting bigger by the second thanks to those great games that came out lately @@Bullminator
YT Shorts is an awesome marketing strategy, me and all of my friends* know about Bopl just because dev is doing a lot of shorts about developing his game, doing so he's marketing his game and thats awesome.
@@ArrrashBopl Battle, a great couch-notcoop game to play with friends, kinda similar to ROUNDS and Stick Fight The Game. Its available on Steam, it even has a demo, but there is less abilities
My most played game is Minecraft Wich was an indie game the second one is scrap mechanic Wich is an indie game and the 3rd is Gmod that got published by a AAA company that is a good AAA company and made by an indie studio
I think a very large part, is that dev teams for AAA titles are massively bloated. Do you really, truly need 2 thousand people just to develop diablo 4? They make teams that are so big and take up all of that wage money from the company, and then they wonder why AAA games are so expensive to make. 70 dollars my fucking ass.
If you think about it from what we witnessed is the life cycle of gaming companies they make a fun game get out of touch and give the customer the opposite of what they want
Let me give a simple answer. Aaa games are made for the sake of profit. And you can feel it while playing. While games like pallworld helldivers2 and contentwarning are made with passion. These are meant to be played and enjoyed
It's so funny/frustrating that AAA companies don't realize how easy it really is to make a successful game. Arrowhead focused on fun and cooperative gameplay, with a small amount of micro transactions that are very reasonable considering you have the choice to use it or just play. If AAA companies focused on fun and proper fund management when approaching a new project, who knows what they could actually accomplish with the absurd amount of resources they have.
If you put in 40+ hours in Palworld with its price, you've already had a return on investment in "fun" compared to other more expensive games. I played Pokemon Scarlet and I already stopped playing the game after 18 hours and never launching it up again. With Scarlet's price I was expecting it to be way superior to Sword which I also bought and was just downright disappointed. Low priced Indie games feel great when you spend long hours and doesn't seem to "hurt" as much when it does have some disappointments when it's bad because of its price compared to more expensive higher budget games. You didn't pay much but you got more out of it compared to other expensive titles.
10:36 You're really gonna say that we couldn't make meme/clip videos of games before 2023?? Of course it helps drum up hype, but we've had funny clips/montage videos since before youtube even existed. This is not part of "Why" indie games are popping off.
People just wanna play in video games. They just want FUN. The don’t want to pay 70$ for game, 60$ for skins and 120$ for DLCs. Lethal company, Helldivers, Palworld it’s fresh air.
lol. Palworld has been dropping players like flies for the last few months. January this year it hit its all time peak at 2,101,867. In less than 4 months that peak has dropped to 128,855. I wouldn’t call a game that’s bled almost 2 million of its players in 4 months a game that’s “taking over the industry”
A trend I've noticed is that people are leaving PvP games as a whole in favor of co-op games. People either can't or refuse to keep up with the ever evolving skill ceiling either due to time restraints of everyday life or are simply just too lazy to put in the work. You can have that sense of community in PvP games, but you have to put a lot more time and work into the game to get that experience, which a lot of gamers simply don't have time for. Co-op games at least make it so skill is more of a recommendation than a requirement for a good time with friends.
Before I even watch the video. Because the smaller studio games are designed to be fun, while the larger titles have turned into nothing more than a cash grab that the companies hope will pull on your nostalgia of what the franchises used to be when they were made to be fun. Now to actually watch the video and get your take.
Counter Strike has become so utterly bad with hackers plaguing every match, that you now understand that the Devs care more about the skins and not the game. They made efforts to stop websites from buying/selling skins but they out zero efforts in an anti-cheat.
What’s your favorite game so far this year?
Palworld was a pleasant surprise, right now though I'm back into D2, free DLC tomorrow and new paid DLC in June has me pretty hyped atm
Also, hey :p
I'm really enjoying Palworld so far. With the recent update, I have high hopes for this game, just hope that the devs don't screw it up.
The division
Helldivers for sure but I have yet to try Content Warning
@@theonlyocho it’s pretty fun w/ friends, but it’s honestly not something I’d grind. HD2 is probably a better value overall
It’s crazy when a dev focuses on making a fun game over everything else, they seem to find success
not to mention in the case for hd2
ceo just outright said fuck fomo and predatory mtx, warbonds never expire, premium currency can be earned through in game play and the warbond itself is like $10 if you do decide to cash it
@@namo2403 And honestly i'm thinking of buying the new pass to thanks them. It's something i never do.
that's not always the case with games like sunset overdrive, onrush, bleeding edge, anarchy reign, split second etc sometimes you can be fun and people still won't play your game
“How are these games dominating?”
2 things:
1: They’re good
2: They’re FUN!
A game made in good heart that focuses on making it fun first and profitable second, will succeed more than any triple meh we’re seeing.
And manages democracy
3: Big company games are filled to the brim with predatory practices, pushing actual players away.
It's so interesting seeing how much has changed in the landscape of gaming now vs then 20 years ago and how old nasty bad habits crop up every so often still from these corporate giants as seen as sins in gaming and don't forget layoffs effecting the workers lively hood out there so frustrating ...but on the plus side people be fighting for emulation/physical media rightfully so which Gabe is right "it's a service issue" anyways indie be going strong and handheld PC be hitting in the markets I also remember guys like totalbiscuit getting on the game industry's ass now builders Gate devs doing the same good on them lol
Helldivers 2 Microtransactions are also only there for the CEO (Pilestedt) to fuel his warhammer 40K addiction
Understandable
Yeah that shit gets expensive.
What makes Helldivers 2 last longer than the other AA/Indie titles is that it has the best environment for long-term community engagement.
The constant updates (we are two months in, and we have so much new content that it feels like we are playing a new game) and the lore-oh, the lore-make you feel like you are playing a story-driven game together with other two million divers.
Helldivers 2 may be the perfect live service game so far. Not because we have yet to find another competitable live service game. Instead, we don't have any other words to describe the experience.
The change two weeks can make
AAA studios don't make games anymore. They make interactive propaganda super stores.
Call of duty fans: I buy it every year
Indi fans: FOR DEMOCRACY! FOR KARL!!
FOR ROCK AND STONE!
AAA games are a waste of time.(Majority of it)
Who would've thought that actually fun, reasonably priced games would do well in a market that has been complaining about the opposite for years?
What you say is heresy!
Another reason why these games do well is because the developers actually listen to what the players want. Several of Palworld's new additions/changes were QoL stuff that people heavily requested in feedback, and Pocketpair delivered by implementing them. Stuff like chest filters, task management at base, ore mining stations, a way to auto-farm Pal Fluids and Pal Oil, Mercy Hit, a way to see IVs _and_ a way to improve IVs, etc. It's rare to see devs that actually care for the playerbase's concerns these days, since so many are much more focused on money.
If AAA games cost too much to make, then the AAA companies need to rethink their budget.
Helldivers 2 has already made back its development cost 3 times over. (according to google)
AAA companies have no excuse any more.
Yeah they created a product which provides the people in their company with work for the next few years.
I don't know what their endgame is honestly... Things stay the way they are going, and the game could go for a decade.
Palworld falling from 2 million active players to 50k means very little when you consider Triple A, high budget games from "top tier" developers like starfield can barely maintain 5k active players. And do i even need to mention kill the justice leage with it's beyond PATHETIC 200 active players?
Well there are a lot of anoying online bugs, so its kinda not hard to see. You have to find private hosted server that moderate and remove any cheaters or have a sign up system to prevent those to enter in 1.st place.
However for solo play its not that horrible as you can distract yourself by other things in game easy.
Also summer update will probaly get numbers up to a milion for sure due to people having more free time.
I mean People probably just did everything there is to do
@@dariodramac This, people forget it's not only a game still in beta, but it's mostly a single player experience. Reminds me of the articles on Elden Rings Declining numbers.
@@Spaz740 yes,once pvp is added it should average Like 300 to 400k
It's a single player game. I kinda got 90% of the game. Already did 100-150 hours in 2 weeks. Just going to wait a few months for the bugs to be fixed :)
The rise of indies & AA games is why I have faith in gaming again. Hell Let Loose made me LOVE MP again and Helldivers 2 reminds me of the best of MP like Gears 1/3, Halo 3/Reach, & Killzone 2/3
One of the things I learned studying game development, is that players will efficiently remove the fun by “grinding” through the progression system. Modern games, namely AAA titles, will instead of marking the efficient way to progress the fun way, they weaponize it to make you play longer or spend more. I think this is another factor as to why indie games are getting more popular, instead of weaponizing our nature they cater to it by marking progression fun!
AAA: listens to Twitter and Tumblr, gives the "community" what no one wants.
AA: "You too getting tired off of triple a productions being shit? Yeah, we too so we did what you asked them for decades ago, have fun!"
(Writing before watching video)
Lately, games that popoff online share same 3 features:
1. They’re funny and not demanding. They are absurd and expect absurdity from a player.
2. They’re coop. Streamers can do collabs. Playing and communicating with someone on your side is more engaging overall.
3. You can play perfectly but also mess with your teammate, kill them on accident or not and that probably will be funny. Just remember how many clips and funny moments with friendlyfire went popular.
I think you're forgetting something EXTREMELY important - customer confidence.
When we buy a so called AAA game, we know 110% it ALWAYS needs to be patched, as the bugs are out of hand - but the shop will always work.
People are tired of broken games, broken promises. Gamers want products that work day one, not in 6 months if the game even gets patched.
Very true
The main reason for this AAA crash is mainly sweet baby inc. The people behind sbi (Sweet baby inc) are mainly the reason for these practises and how AAA is falling. Many examples of these disastrous actions are Suicide squad kill the justice legue, Spider-Man 2 and Starfield.
No AAA was failing before the woke infection due to greed and micotransactions.
Bro sweet baby inc is a consulting firm they only made like one game
@@blissband3601 The crew motorfest, Starfield, Alan wake 2, Spiderman 2, God of war ragnarok, i can go on all dat
@@Bigbrollicblackdudenamedrequis they never developed the games only had hand in the writing cause the companys went to them for consulting
I dislike SBI too, but they aren't the ones responsible for the shit gameplay and aggressive monetization in these live service shit fests.
Hopefully this leads to developers making more smaller games that takes more risk and innovation… and perhaps several bite sized games like Halo 3 ODDT
"How are these games taking over the industry?"
an answer in 10 words
you buy it, you get it, it's fun, no setbacks.
I actually counted the words in your answer the second you gave a number
I can confirm those were 10 words
I'm actually drifting back from Helldivers back to Palworld, such a cozy chill game and the update was really nice QoL changes that makes the whole game feel more refined, I soon found myself spending way too long playing it again, And really loving it.
I've been playing Palworld since launch and still haven't got tired of it but finally getting the quality of life improvements instead of just bug fixes feels great. It feels like the game might have more long-term appeal than the "Palworld is doomed" crowd believe. I'm not expecting an endless treadmill of content but being able to log in every so often and be surprised by some improvements feels good from a small title like this. I'm used to smaller titles going dark for long periods or having their development cancelled, so this feels like a win for me. Like you said, it's a nice game to come back to as a change of pace from playing Warframe. Apart from that title I think I drifted away from the AAA space long ago.
I played Plaworlds at lunch for 96 hours.
Then bought Conan Exiles and have 300 hours into it.
@@Tremadog102 the person who added Mercy hit trait and Ore mines for your base deserves a raise....now, about that sex update....
Helldivers 2 is so *not* Pay-to-Win that I sigh in disappointment when I get super credits in a POI.
Eh... Getting game updates which give me something on which to spend my currencies helps a ton.
The thing as well with the likes of palworld is in the same boat as grounded. An early access title that you bought cheap, played through what it had to offer and can return at 1.0 to enjoy more content.
Or Valheim although hopefully the wait will not be as long as they do
I believe the one that are succeeding are the ones made with PASSION for the GAME. While the ones failing their ONLY "passion" is money. "Build it and THEY WILL come." Make a GOOD, WORKING, COMPLETE, FUN GAME made FOR the customers, hey wadda know, there's LOTS of them.
Helldivers 2 is the definitive live service so far.
The social commentary about feeling lonely in game is soooo true. I’ve been playing cod for so long that the battle royal scene feels isolated. Even when I try talking everyone is just quiet.
Going to helldivers 2 is a totally different experience. I didn’t realize how uncomfortable I was with communicating with new people and actually staying in the same lobby lmao. I made so many new friends and I haven’t had this much fun in years.
I believe in one thing
If the developer keeps dictating what is fun and what is not for the players. It is no longer fun.
Also don't mix it up with rebalancing
I remember the AAA games that came out when I was just a kid on the 360 being just as fun as today’s best indie games… which are leagues better than the modern AAA titles
Helldivers is the only game I’ve spent more money after purchase in the past 5 years, just solely because I love the game and wanted to support it
Refreshing just like liber-tea
Lethal company needed to be in the thumbnail too because it started the trend to be more mainstream
I was thinking the same thing.
The only AAA game that did not feel like I threw away money at launch that I can remember is BG3. Every other AAA game is either a buggy mess that takes years to fix, or a casino that wants every cent you have.
I stopped for the quality video, and stayed for the Depresso plushie!
Yeah, that' is quality. If Pocket Pair start making Palworld merch a well-made Depresso plushie would be hard to resist. Who made the one featured in the video?
Why is CS2 on preview is shown as bad game when it is on the top of the Steam charts and actually fun to play, plus you can earn money just by selling cases instead of buying keys for them and hoping that you will get a knife or something just valuable (and I don't care that you need Prime Status in order to get drops since I got it for free when you could by reaching rank 21)
Competition against "Triple A" is like child's play for these Inde devs.
My colleague introduced me to HD2, at first I told him that nah, I dont like it, but when I watch the game thoroughly from trailers and gameplay I'm hooked, already have 200+ hours and counting, totally addicted and been playing and farming for a months now.
Hey man, your title is very difficult to read. The second are doesn't make grammatical sense. Maybe just do "how are these games taking over the gaming industry?" Just trying to help :)
Yoooooo appreciate it. I finished this up at like 3am and didn’t realize I left an additional word in there.
Thank you so much for letting me know
🤓🤓🤓🤓🤓
@@The_Suspicious_BushCr :|
@@The_Suspicious_BushCrno he wasn’t being a nerd I legit typod the title and I’m super glad he let me know
@@The_Suspicious_BushCrhe was constructive and respectful tho lol
There's a game called Vampire the Masquerade-Bloodhunt that's on PS5 and Steam. It's a free to play Vampire battle royale that not a lot of people know about because it never got recognition because when the PS5 came to market. Third party Bots would snatch them up making the PS5 hard to find. Sharkmob also forced an early release for the game when it wasn't finished. Recently Sharkmob stopped development on the game but are keeping the servers on as long as there's a community playing it. I wish Sharkmob would give this game a second chance or at least another battlepass because it's a lot of fun.
Tbh, a thing I would argue overall is something you brought up in the video; Games do not need to last forever. The gaming industry has brainwashed people into thinking that the games they play MUST be played for hundreds of hours, when in the past that was usually not the goal nor the case. What matters is if you believe your time was well spent or not. It can be 3 hours, or it could be 1500, but what matters is that you can look back on it and say, "My time/money was well spent."
There is a very old saying.
“Team work makes the dream work”
Honestly, I really enjoyed palworld the only problem is the net framework was not as good I wanted to play with my bud's in the usa but the lag and freezing was real
Helldivers 2 is a great game held down by the fact that it's being used as a Trojan to steal your personal info.
What
I've never was a fan of 3A games, always played only indie, because there is more interesting mechanics in there and they're not suffering from exactly same "shot things - get things" gameplay.
Helldivers 2 is an awesome return of classic Helldivers mechanics in a new form with better cover, patch bugs and fix just unbalanced bots and it will be a perfect game, especially when more stratagems will come out
Yep correct about the coop. But also they're innovative - Palworld and Helldivers 2 are unlike any other game I can think of. Meanwhile Halo Infinite, CoD and Battlefield 2042 all play pretty similar - zipping through the map and slide jumping around corners with colourful guns with a low TTK. They all play mostly the same compared to Helldivers.
Great video man!
Very well articulated video, great stuff man. Much rather pay for short term quality than long term misses
The best thing to come out of this is Kryoz Smi7y Yumi Blarg and more, playing Worms.
i feel like everyone is forgetting about battlebit, it was the beginning of indie games taking over AAA audience and what i believe started this uprising against them.
I think AAA studios are adjusting their focus on mobile gaming trying to bridge the gap (take a look at Warframe and RE4 for example coming on iPhone). I have to disable my RUclips recommendations from new videos (via browser add-on) lately, because I'm constantly recommended to play Bloodstrike and CoD Warzone Mobile. I don't even play these games, especially mobile. RUclips is trying to make me a mobile gamer. I wish it recommended me guitar and pigeon videos like it did in the past.
Similar situation but RUclips is recommending console/pc games to me.I have a gaming laptop but i stay with mobile just cause its what's popular in my country and all my friends are mobile gamers.
@@Fyneix out of curiosity I did see some Bloodstike/Warzone Mobile on-device gameplay and these mobile gamers are crazy skilled! Like if they're using a mouse & keyboard (when really they're using 6 to 8 fingers to play the game). Practically more sweaty hunched over than PC gamers. I can't compete with the current competitive multiplayer space these days. Lol! Which is why I'm sticking with Halo for my competitive pvp. Less sweaty.
@@zeliph yeah there are some pretty sweaty players back when I was 12 I used to play on 8 fingers,but now I play on 5 fingers. Off topic but do you think it's worth leaving mobile gaming and moving over to PC gaming with no friends to play with
@@Fyneix PC gaming is where it's at! It's not all about high end specs. It's the freedom and flexibility with mods, tweaks and unique indie games. In fact, most indie games that Arrash brought up, can be run on low powered PCs, such as a laptop or Steam Deck. Convince your friends to get a steam deck. The LCD model (that I own) still holds up, I'm sure they can find it for cheap since the OLED Model is out.
Same actual ads on my notifications for games i will never play
I am loving Lethal Company, Content Warning, Helldivers 2, and Palworld
If you’re enjoying those, I’d highly recommend a look at Enshrouded.
I agree with everything in the video. I'm a little bit upset with CS2 being lumped into the mix with games like suicide squad as there's no battlepass you have to pay for like a game like valorant and CS2 mainly focuses on the core gameplay loop that it has had since source, I can kinda understand why it's similar in some aspects. other than that, great video man, keep up the good work!
Honestly, i love going back to AA where theres no passes, and you can just continue where you left off. Seasonal grinding is unhealthy for gaming, it forces players to play long hours in a short amount of time to get what you want. Helldivers- i come back to every now and again, and the only thing that separates me from the ones who grind all day, is level and upgrades. I dont have to worry about people getting cool stuff over me, or being super behind to getting meta things. Plus most importantly, its saved me thousands of dollars which is to be appreciated.
And now helldivers is on fire
The question posed in the title is simple to answer : There are games that put profit first, and games that put fun and the player as the focus of their design. Players have limited time, and money, and want the most for it. The ones taking over are the ones who chose the right path for their design and are the ones that are making the most people happy.
Consumers are FAR more intelligent than game companies give credit for, even average buyers eventually see the obvious patterns.. Disrespect, laziness and unbridled greed can only go so far before your customers get wise and stop buying.
Halo Players Numbers only from Steam is wrong, because it doesn't include PC Game Pass and Xbox players, so Halo Infinite isn't dying.
Brother no shot that’s the take away from my video
@@Arrrash You mean WHAT????🧐 Of course, don't get me wrong, i don't want to avoid the problems with monetization in Halo Infinite, it is a problem, but here it doesn't breake the fun from the game(with exeption of cheater problems, but hope it will back to normal).
@@Arrrashwhen no mencionas los jugadores de xbox o PC game pass:
It's not only due to the current state of AAA games, it's also becouse these indie games now are far bigger and complex then they've ever been, alot of them are now at 2000s AAA quality of games that's why there is this insurgents, you get games that are cheap and have a similar quality as those old games have. No wonder people buy them like crazy
Just like the glorious year of 2004 and its releases, it is time for another Renaissance of ideas.
Another banger vid.
I'm just so sick of micro/macro transactions, me as someone who plays mostly MMO's now it truly kills my enjoyment.
bUt jUsT dOnT bUy tHe sKiNs, iT dOeSnT aFfEcT gAmEpLaY, people are so shortsighted that they don't understand how this affects the reward loop from content and bringing incentives to that 'set' content.
This is why I currently play Old School Runescape again, it's truly the only *pure* mmo on the market without BS.
Yeah the it doesn’t effect gameplay boat long sailed because games have completed reworked their entire progression systems around selling skins instead of us earning them.
As a kid when I played wow if you wanted something in the game the only way to get it was getting it in game (drops/gold etc) but these days they sell tons of shit including old rare items that used to be a status symbol
If you produce a quality game like palworld and drop it for 30 bucks guess what we will buy it. No micro transactions. I hate dropping 60-100 bucks on a game and they want subscriptions, packs…. I havnt even bought another game since palworld
Dropped i have just been enjoying it.
Thats a big part of this. I'm way more apt to buy a game at this price than a full price game.
Wno't buy Dragons Dogma for that reason. Games are going to have to be 100 hours plus to make it worth it. Last full game I got was BG3 and it was worth it.
You can tell content warning is good since it’s from the creators from totally accurate battle simulators
Hot take: Suicide Squad Kill The Justice League was actually a really fun game to play imo. The *real* problem (for me at least) was that they got lazy at the end of it and made the rest of the content for the game feel exactly the same as the alpha test. That's fine for the beginning of the game because it felt like a sample of what the game would feel like, it only got boring when you realized that's all the game had to offer for the full version.
Regardless, I don't regret buying it because I genuinely had a few good laughs during the story and met some cool people, but if I had known they were going to be lazy with it at the end, I would've waited for a discount first.
Their is a lot good co op indie games for example: risk of rain 2, sentry, vermintide 2, deep galactic rock and stone and vellum
Game companies think that for a game to be successful it should be as big as possible and have the best graphics. Sony and Microsoft almost never make spinoffs. Nintendo on the other hand makes 1, 2 or 3 spin-offs every year, giving us something to play until the next big game comes out. Which gives Nintendo more time to make the big games. Making them more successful. Which makes them more interested in making spin-offs. And repeat
First (and most important) rule of a successful game: NO WOKE BS, NO POLITICAL AGENDAS OF ANY KIND, UNLESS IT'S TO PARODY THEM.
Second rule: MAKE THE GAME FUN TO PLAY
Third rule: ALL GAME CURRENCY SHOULD BE OBTAINABLE BY PLAYING THE GAME.
The rest it's up to the studios creativity, but never break these 3 rules.
"Tons of people have already got everything unlocked by just playing the game"
Me. The only "extra" money I put into the game was a Super Citizen upgrade. I’m sitting on over 3k super credits and I’ve bought all the warbonds and most of the stuff in the rotating shop by just playing the game. I am feeling compelled to soon buy a stack of super credits not because I need to, but because I want to support Arrowhead. Bit hard for me to justify it when I already have more SC than I need, though.
Damn, wish The Finals were doing as much of a fuzz as Palworld, Helldivers 2 and Content Warning. It’s the must fun I’ve gotten from an FPS in years and should be more popular
Its sad and funny that no one mentions The Finals in these kinds of videos. They are "AA" but because they focus on cosmetics and battlepass. They dont get the respect that indie devs get. Except for the loyal fanboys who buy the cosmetics and are satisfied
This can't and will never change. Big budget AAA games are too big to succeed so they feel they have to rely on chasing outdated trends or making watered-down stories/gameplay in order to cater to a wider general gaming audience which doesn't exist. In order to try and make their money back (which they rarely do) even with the outrageous microtransactions they're jamming into the games.
The Helldiver devs said it the best: "A game for everyone is a game for no one".
Most CEOs in gaming are just complete fuck ups.
AAA Companies could make ten the profit, if they used a tenth of the resources and just focused on making a fun game.
Big budget yeah right have you not seen suicide squad they lost like 100 million dollars
Dude, the depresso pal in the corner. I need one xD
The finals gets left out of this discussion! The finals is the best multiplayer game ive played!
“Taking over the industry” is a wild take considering pal world is falling off
Balatro and Helldivers2 made glued me to my pc like only few games could. Others being BG3 or Elden Ring
Should I try balatro? It sounds cool ngl
I have a felling valhelm will hit its old numbers back as soon as THEY FREAKING UPDATE THE GAME :D
You should, but be warned, its worse than crack. Putting it down after it clicks for you...not possible. Its a rouguelike destiled to its purest form. Deckbuilding and execution, no story, no aiming no mechanical skills. Just you and your ability to be smart enough about using the cards the game throws at you.@@Arrrash
Valheim looks cool but its waiting for its turn. My backlog is getting bigger by the second thanks to those great games that came out lately @@Bullminator
YT Shorts is an awesome marketing strategy, me and all of my friends* know about Bopl just because dev is doing a lot of shorts about developing his game, doing so he's marketing his game and thats awesome.
I haven’t heard of that one! What is it?
But yeah I’ve learned of tons of indies just scrolling tik tok lmao
@@ArrrashBopl Battle, a great couch-notcoop game to play with friends, kinda similar to ROUNDS and Stick Fight The Game. Its available on Steam, it even has a demo, but there is less abilities
With how good some of the small dev team games are it is proof that big teams and budgets aren't really necessary to make popular games.
The thing i like about Helldivers 2 is that there are plenty respawns
Love Palworld and Helldivers, i will have to check content warning. Didn't know of it.
My most played game is Minecraft Wich was an indie game the second one is scrap mechanic Wich is an indie game and the 3rd is Gmod that got published by a AAA company that is a good AAA company and made by an indie studio
The resurgence of 4 player co-op centric games has been a disaster for people with no friends
V-rising is also about to get its 1.0 early this May.
I think a very large part, is that dev teams for AAA titles are massively bloated. Do you really, truly need 2 thousand people just to develop diablo 4?
They make teams that are so big and take up all of that wage money from the company, and then they wonder why AAA games are so expensive to make. 70 dollars my fucking ass.
*Helldivers is basically Mass Effect 3 online* 🕵
Or halo. There was a rumor that the devs of infinite pitched the idea of a 4 person co-op shooter to Microsoft and was shut down
No.
No it’s not.
Nothing could be further from the truth.
Not in the slightest. Have you even played either game? 😂
If you think about it from what we witnessed is the life cycle of gaming companies they make a fun game get out of touch and give the customer the opposite of what they want
content warning is from landfall games, by no means small, they made TABS
Let me give a simple answer. Aaa games are made for the sake of profit. And you can feel it while playing. While games like pallworld helldivers2 and contentwarning are made with passion. These are meant to be played and enjoyed
It's so funny/frustrating that AAA companies don't realize how easy it really is to make a successful game. Arrowhead focused on fun and cooperative gameplay, with a small amount of micro transactions that are very reasonable considering you have the choice to use it or just play. If AAA companies focused on fun and proper fund management when approaching a new project, who knows what they could actually accomplish with the absurd amount of resources they have.
If you put in 40+ hours in Palworld with its price, you've already had a return on investment in "fun" compared to other more expensive games. I played Pokemon Scarlet and I already stopped playing the game after 18 hours and never launching it up again. With Scarlet's price I was expecting it to be way superior to Sword which I also bought and was just downright disappointed.
Low priced Indie games feel great when you spend long hours and doesn't seem to "hurt" as much when it does have some disappointments when it's bad because of its price compared to more expensive higher budget games. You didn't pay much but you got more out of it compared to other expensive titles.
2:30 Oh! This does look fun! What's this game called?
10:36
You're really gonna say that we couldn't make meme/clip videos of games before 2023??
Of course it helps drum up hype, but we've had funny clips/montage videos since before youtube even existed. This is not part of "Why" indie games are popping off.
That's because the small studios aren't filling their gaming offices with activist.
Ah yes, because Helldiver's outright antifa studio isn't political in the least...
Palworld is closer to being an ark survival clone than a pokemon clone. I could barely play ark due to crashing, so I really want to play palworld.
People just wanna play in video games. They just want FUN. The don’t want to pay 70$ for game, 60$ for skins and 120$ for DLCs. Lethal company, Helldivers, Palworld it’s fresh air.
Almost like just keeping a game simple and fun is the way to success.
I am waiting for Pal World to get some more updates....Really love that game. Until then, Super Earth needs me!
This can be answered easily "These new games are made with love of the craft and with the audience in mind, not their wallets"
I have started playing CoH again. Now that the FTP fan server Homecomming has the OK from NCS, to use the IP.
lol. Palworld has been dropping players like flies for the last few months. January this year it hit its all time peak at 2,101,867.
In less than 4 months that peak has dropped to 128,855. I wouldn’t call a game that’s bled almost 2 million of its players in 4 months a game that’s “taking over the industry”
A trend I've noticed is that people are leaving PvP games as a whole in favor of co-op games. People either can't or refuse to keep up with the ever evolving skill ceiling either due to time restraints of everyday life or are simply just too lazy to put in the work. You can have that sense of community in PvP games, but you have to put a lot more time and work into the game to get that experience, which a lot of gamers simply don't have time for. Co-op games at least make it so skill is more of a recommendation than a requirement for a good time with friends.
Before I even watch the video. Because the smaller studio games are designed to be fun, while the larger titles have turned into nothing more than a cash grab that the companies hope will pull on your nostalgia of what the franchises used to be when they were made to be fun. Now to actually watch the video and get your take.
Counter Strike has become so utterly bad with hackers plaguing every match, that you now understand that the Devs care more about the skins and not the game. They made efforts to stop websites from buying/selling skins but they out zero efforts in an anti-cheat.
They're fun and not focused on monetizing everything. They're focused on being FUN
Why does everyone keep forgetting about lethal company? That game was amazing and still is