Sir I can't find the words to thank you enough! I'm a huge fan of Blizzard games and Darksiders games and I've always wanted my models to have that look! I've followed your tutorial and BOOM, everything was clear! I did my first hand painted model! I'm so happy that I could cry! So thank you, thank you, thank you so much Sir!
Thanks again for another great tutorial, i absolutely love the fact you leave your errors in your videos and then show how to fix them (regarding the black lines with filling). cant wait for more hand painted tutorials.
Just a tip to pass on to you Grant, and your subscribers. Paint in shadeless texture mode, or else your values will be completely different to what you're actually seeing.
Thank you grant, this is helpful because I just built a Haunted House Scene that I am planning on uploading to Sketchfab but it needs to be colored first so I need to figure out Texture Painting better and so this is helping me out tremendously!
Great tutorial, great help and great idea to make more! You just encouraged me to handpaint much more in my next animation! Thanks a lot and looking foreward to your next tut :)
non blender user here, and my experiance with this sort of thing comes from photoshop, so I could be wrong, but that 'glitch' near the end looks to me like it's where your texture wrap (map I think you call it) is showing a join and because the way you are painting by building the texture up, your brush isn't fixing the vairation because it just keep building on what is underneath. If this were a photoshop file, I would have used the offset tool on the texture to temp move the texture around relative to the model so I could line up the glitching section and blend it together with the clone stamp tool or similar, then move it back. Hope that makes sense.
I guess it would partially defeat the purpose of this tutorial .. but for AO-like shading, wouldn't it be more accurate and quicker to model /sculpt surface features in hi-res, and bake the AO (or inverted normal AO) down, even just as a guide for a more toon-like approach?
reduce the texture size. Use a smaller brush (not so many pixels painted at once). reduce the poly's of your object. go into isolation mode with / on your numpad or.... get a faster computer :(
Is there a way to make this texture tilable, so it can be used on other models? Why are we painting on a cube and not on a plane? Very helpful as always, thanks!
Cool tip for my fellow roblox devs you can make this and instead of baking normal maps or whatever u can draw ur texture and add a slate material in the roblox software and boom! Thats a good lazy way to make a brick wall.
As the blender situation is totally chaotic right now and so many videos are out of date it would be good if you could do one on simple things like how to render an image , I know that sounds stupid but I cant find anything thats current and I cant do a simple thing like this because the update is very complicated and the developers are up against a wall with questions and they cant deal with it ,also they are unreachable and there is noone to ask a simple question . Im constantly looking for other software that will do it and cant find anything . If you think of any suggestions Id be gratefull. thanks for any help
Sir I can't find the words to thank you enough! I'm a huge fan of Blizzard games and Darksiders games and I've always wanted my models to have that look! I've followed your tutorial and BOOM, everything was clear! I did my first hand painted model! I'm so happy that I could cry! So thank you, thank you, thank you so much Sir!
Can't wait for more! Maybe do ground textures like hand painted grass with dirt
Yes more on the way 😊
Thanks again for another great tutorial, i absolutely love the fact you leave your errors in your videos and then show how to fix them (regarding the black lines with filling). cant wait for more hand painted tutorials.
Thanks. Yes more on the way
Very nice tutorial, trying to do this myself now. You make it look sooo easy, you are indeed the new Bob Ross.
Thanks :)
Very eerie as i was minutes away from looking for a tutorial on this exact subject, thanks!
Haha yes I got your mental message 😃 joking aside I'd this something you would like to e more of?
@@grabbitt Most certainly, im in the midst of teaching myself blender (with the help of you and others) and this is something I could use quite a lot.
Thanks for the tutorial Grant. Please make more of these handpainted tutorials. Grass, trees and water would be nice.
Will do
I am late - but I am very grateful for this Video!!! ❤
Just a tip to pass on to you Grant, and your subscribers. Paint in shadeless texture mode, or else your values will be completely different to what you're actually seeing.
Thanks. Yes I have realised this since this video 😃👍
Hand Painted Texture tutorials are the best! Very awesome!!
Thanks. Yes I will definitely do more of these. I find them helpful for myself as well :)
Thank you grant, this is helpful because I just built a Haunted House Scene that I am planning on uploading to Sketchfab but it needs to be colored first so I need to figure out Texture Painting better and so this is helping me out tremendously!
Great to hear
Great tutorial, great help and great idea to make more! You just encouraged me to handpaint much more in my next animation! Thanks a lot and looking foreward to your next tut :)
Excellent thanks
Your voice is so soothing, my man.
Thanks :)
you are crazy dude. this is amazin..
I really like your tutorials! Thank you!
Thanks 😃
Thanks for this Grant!
😃
Awesome as always
Thanks 😃
non blender user here, and my experiance with this sort of thing comes from photoshop, so I could be wrong, but that 'glitch' near the end looks to me like it's where your texture wrap (map I think you call it) is showing a join and because the way you are painting by building the texture up, your brush isn't fixing the vairation because it just keep building on what is underneath. If this were a photoshop file, I would have used the offset tool on the texture to temp move the texture around relative to the model so I could line up the glitching section and blend it together with the clone stamp tool or similar, then move it back. Hope that makes sense.
Yes that did make sense. In this case it should not happen and its meant to be one of the advantages of painting in the 3d programme.
Happy little accidents, that white stroke is now a big ol bird.
:)
I guess it would partially defeat the purpose of this tutorial .. but for AO-like shading, wouldn't it be more accurate and quicker to model /sculpt surface features in hi-res, and bake the AO (or inverted normal AO) down, even just as a guide for a more toon-like approach?
Yes that's my normal approach. For this tories I wanted to show that you could do the same with just painting.
Any way you could do some tan bricks??? I know its the same basic steps but still would like to see it.
Hi
How are you doing
Do you have any idea to get chalk texture on blender
Probably a texture brush
@@grabbitt thanks
Blender laggs when I start painting, so I can't paint smoothly, cause the stroke appears with delay, anything I can do to fix it?
reduce the texture size. Use a smaller brush (not so many pixels painted at once). reduce the poly's of your object. go into isolation mode with / on your numpad or.... get a faster computer :(
Is there a way to make this texture tilable, so it can be used on other models? Why are we painting on a cube and not on a plane? Very helpful as always, thanks!
Cube so you can practice depth and edges if necessary. To make tiltable is best to do it in photoshop or similar
@@grabbitt Got it))) Thank you! It's always fascinating how quickly you respond to your subs since there are more than 40k of them :D
@@forild thanks. I try my best 😃
Cool tip for my fellow roblox devs you can make this and instead of baking normal maps or whatever u can draw ur texture and add a slate material in the roblox software and boom! Thats a good lazy way to make a brick wall.
how to use that cloud noise texture mask?
see my tutorial on my website under painting
@@grabbitt i've bought pentab so I can draw texture on my assets but I have no clue how to make details even for basic white indoor house wall.
Nice!
Thanks 😃
Do you do the texturing with a graphics tablet ? If so is it possible to do the same with a mouse
its very tough
@@grabbitt I actually tried doing it with a mouse it's nearly impossible I should've tried it before commenting
2:56 i cant see UV grid while Texture painting without applying the bevel modifier
Interesting you can just apply it or paint without it
My bump map texture doesn't work at all. It couldn't render like the Bumpy Cube in your video. :(
I dont think bumps work properly with eevee if that's what you are using
As the blender situation is totally chaotic right now and so many videos are out of date it would be good if you could do one on simple things like how to render an image , I know that sounds stupid but I cant find anything thats current and I cant do a simple thing like this because the update is very complicated and the developers are up against a wall with questions and they cant deal with it ,also they are unreachable and there is noone to ask a simple question . Im constantly looking for other software that will do it and cant find anything . If you think of any suggestions Id be gratefull. thanks for any help
yes i'll do my best. You could join the discord server as there are a lot of people on there who are happy to help :)
i want to make terrain and buildings like in Garena Freefire and texture so they look just like that