The Aztecs are a top tier Xolotl rushing civ, though, as Xolotl production requires you to convert a stable and the Aztecs have the best monks out of the American civs.
Reasons why I am here: 1. "Hey guys, Spirit of the Law here..." 2. The music for the #1 spot in any top 5 or top 10 list. 3. Elephant facts SPIRIT GIVE ME MORE ELEPHANT FACTS GOSH DANGIT
Elephant facts: the elephant is the one that does the damage not the guy riding on it's back unless he's an archer. Therefore the unit is called Elephant not Elephant rider like it is with camel rider where the camels themselves don't do the fighting. They still scare horses though so bonus against horse makes sense. I don't think elephant would be scare of camel though
"If you asked 150 people to rank the top 5, you'd probably end up with 150 different lists..." Me, a nerd: Um, actually, there are only 120 wa--- "...which is impressive, considering there are only 120 ways you can arrange them." This is why I love this channel XD
Pikes counter knights. Why would anyone research and build pikes against aztecs? So you have the element of surprise. Now all you have to do is send a few skirms in feudel age and force your oppenent to build a stable. Make a few monks to convert the stable and. Bam you have no armor and no bloodlines upgrade knights that are created 11% faster
@@whisperwalkful Even at that point would you be realistically expecting the Aztec player to start spamming Xolotl Warriors as their primary strategy, or would you just think that they're going for a mass monk and conversion strategy and just happened to target your stables? To be serious though, my comment was a joke. =P
@@sedmihradska In his "So You Want To Play Aztecs" video he said some nerd on the Internet calculated the actual faster production rate of the aztecs^^ Need to mention though that he didn't mean it in a bad way
#1 is alway britons cz no matter what the range matters also cz of cheaper town centres u will be able to go castle age faster after 22 pop archer rush and u will be able to produce crossbows with 2 and than 3 archery ranges!!! Even after adding 2 TCs!! It is crazy they are just overpowered
I feel like Magyars are really underrated here, especially like you said if you're taking into account scout rush. You can get another scout out for cheaper with their bonus, and vill kills are a lot easier in Feudal with the free attack, especially when getting just one or two vills kills can win you the game. The continued free attack and eventual paladin makes me feel like it checks more boxes than at least Slavs and Bulgarians.
Completely agreed, the rushing is not stressed enough. Magyars are at least top 5 considering you get attack for free. Spirit focused a bit too much on the 'fully upgraded knights'. If you are fully upgraded it isnt a rush anymore, you are just going knight then. Stirrups, Iron Casting and other factors should be taken out of the thought process
@@bartdeserrranno9530 Yeah, plus those techs require castles, which aren't exactly rushed up in competitive games when resources can be put onto farms. I think even looking at the recent world cup games will show you how popular Magyars have gotten with pros as a knight civ.
I like magyars a lot(my favorite civ) and I think that they are underratted because they lack an eco bonus, but i still belive that they are at least top5
@@flaviogaleano6594 they are pronounced the same in modern times. Apparently, in middle English, the 'k' would actually be pronounced, but it is now a silent 'k'
I didn't even consider it until watching this video, but I guess the Huns team bonus would stack with Chivalry, making for some insane Paladin production. On a 4v4, I could see having Huns and Franks be a powerful pocket combo, in all stages of the game.
Disagree with Hun on #2. 20% Faster working stables is actually a really modest bonus, as other civs can just make more stables. The housing bonus safes wood, but that's about it. Teutons with wood safed on farms AND free extra armor is clearly more useful. Also would pick Persians and Berbers over Huns for a typical knight rush.
Couldn't fully understand why you took "Being able to upgrade to Paladin" as a factor for the "Knight Rush" civ list, but besides, as usual, great work!
He told you why: because having to transition away from knights is costly, so being able to continue with your investment after your initial rush is an advantage
@@GepardenK i do Not get the point in that Argument. For a Knight Rush you will never Need any Tech that exclusively affects Knights. So, If you want to make any Further cavalry in the game you haven't Made any useless investions. OTOH, what do Scout Rushes, camels and stirrups have to do with a Knight Rush?
I've found the Cumans to be the second best. The cavalry speed means you can micro way better and the extra Feudal TC means you can be 15 vills ahead by the time you reach castle age allowing you to produce from 3 stables nonstop
I find it weird to include the paladin potential in the evaluation. I always thought that the goal of a knight rush was to beat your opponent into submission as early as possible in castle age.
I think that may have been the intent in the start, but the list more or less morphed into team games which even he mentioned a couple of times. Team games will go into Imp even if you damage 1 opponent a lot with early knight rush and then Paladins come into play
Which makes it even better, because it's Not expected. Otoh Berber Knight Rushes are completely obvious, and since they have No Eco Bonus, they actually have one of the worst Knight Rushes in the Game
On paper, yes. In practice... as a low ELO player... I find knight rush works weirdly better when it isn't expected. Play as Franks and they'll be lining up pikemen.
@@programmer437 I used to think so too. But if you have 6 knights and they try to defend with 6-8 pikes, ideally you would never even engage with the pikes, distract them with 1-2 knights and kill vills with remaining. Knights will kill vills especially if opponent defends with pikes and that has more impact
I feel like sometimes you don't mention, in cases like for the Huns, that not having to build houses means villagers spend less time not gathering resources.
Yeah I found that weird too he mention the no risk of being housed, but not the obvious advantage of less "downtime" while the villages are constructing the houses even if you never actually get housed
My Top 5: 1. Franks 2. Franks with Scout Opening 3. Franks with Castle first 4: Franks with Knights and Siege 5. Franks with Archer opening for some reason
There will be 150 different answers even when there are only 120 ways to order 5 things, LMAO. I appreciate the joke chief! Keep the great content, As always is a joy to watch your videos!
All content from you is manna from heaven. Wondering if you could do a best 'jack of all trades' civs video? It'd likely include your fave, the Japanese, but who else? Saracens? Malians? Bulgarians? Would love to hear your thoughts.
Me: Lithuanians of course Spirit of the law: Franks are the best Me: REEEEEEEEEE I HAVE BEEN PLAYING WRONG MY WHOLE LIFE Spirit of the law: "its really knight and day"
I think the argument would be, even if your initial wave isn’t the best having a great follow up it can overall be a much more viable strategy. But yes, I think there may have been a bit of unfocused thought on it.
I think SOTL did a video about this a few months ago where he showed that other than Lithuanian Paladins with at least three relics behind them, Teutonic Paladins are now the best in the game. Not knights necessarily, but similar.
2020 is a weird year for me instead of being a bad one. - We got Project Wingman, which is a surprisingly good fanmade counterpart for the Ace Combat games; the soundtrack also is ranked for my Best Video Game Soundtrack of the Year for me. - Disney Channel really ensured a lot of shocking moments, one of which being their first LGBTQ+ main characters in a cartoon show. - Valve actually succeeded in giving us a Half-Life 2.5 in the form of Alyx. - Adventure Time suddenly having a legacy special series on HBO Max in the form of Distant Lands; so far, so good when it came to "BMO" and "Obsidian". - The... ramifications when it came to a "moment" in the PS5 remaster of 2018's Marvel's Spider-Man. - Animation, radios, and books becoming more relevant these days, much to my simple pleasure. - etc. Other than that, there's some tragedies and bittersweet moments, but we don't want to talk about them.
I would like to see an analysis of the new magically appearing tatar sheep bonus. I was able to get to the castle age without a single farm in a 4v4 arena game.
You can always do that with any generic civ provided you take deer. Food requirements = 23*50(vills) + 500(Feudal) + 800(Castle) = 2450 Food available = 8*85(sheep) + 2*300(boar) + 6*125(berry) + 4*120(deer)= 2510. I also have the lower end of numbers for food collected from sheep, boars and deer. In practice, you will always be at a higher food count than required. This is for a generic civ. For any civ with even a slight food bonus, you can afford both lumber and mill upgrade while going up.
Can you make an educational/facts series like you do for AoE2 but for Age of Mythology ? it would be really nice to see age of mythology videos from you
"the Vikings were a bit to scandalous of a choice for the list". Honestly it is still a pretty scandalous honorable mention, although I do appreciate some controversy and not sticking to the obvious ones
No. The first 3 seconds of a monk trying to convert a unit are a ramp up time, after that every second there is a chance that the conversion succeeds. This chance changes to 100% to succeed after 10 seconds. Inquisition lowers the ramp up time and the max time by 1 second (so 2 and 9 respectively). The Teuton's conversion increases both by 1 second but also lowers the chance of conversion in the intermediate period. So the first part cancels out but the Teuton's team bonus has a added effect. The Faith technology is a better version of the Teuton's bonus, but the Teutons also have access to it. Source: ageofempires.fandom.com/wiki/Conversion#Conversion_mechanics
>Aztecs Damn, you really got me there. For a moment I was ready to believe that the Aztecs really do have the best knight rush by stealing other peoples' stables to shut down their knight rushes
@ 1:46 It is 100% possible to hit an absurd uptime as Khmer. I for one, can hit a 12:20 castle age with standard resources. If I can pump out one or two more villagers to secure a bit of food income I can still hit castle age with the fastest knights in Age.
You mean it as a joke but I really think they should be taken into consideration, at least as honorable mention, since they are meant to fill the role of knight player in team games and their camels are specifically adapted for it.
I don't think so, as an active conquerors player(I got access to all other expansions just months ago, not fully explored yet) whenever I go to the stable in Indians or the tech tree it says knight line isn't available. Am I in the wrong update or sthg? Or is it just set up in the prithviraj campaign like that? I honestly think with enough resources they have great camels tho.
@@ashutoshdubey6945 yeah thats wrong, u say it, so I guess ur indian. Indians shd have got access to knights camels elephants too, well Indians used everything!! But they just didn't make it out..... if aoe2 was setup in ancient times instead of the medieval, Indians would have even got access to the best monks in game and a high level of magic too... lol
I regularly watch your old videos specially those of civ overviews. I have noticed that you speak noticably faster now, as if your old videos were running at 1.2x (Lithuanian post imperial Halberdier vs Portuguese Halberdier)
you should have seen my face when you said Aztecs (I was expecting franks since I played the video) can you please make a video of Franks vs history too? I really enjoy your videos bro, thank you
This video's title is misleading. Most of the vid is about late castle age knight play and transition into Imp. If it were purely about getting out a lot of knights fast it would be Khmer/Berbers/Saracens in top spots.
this list must surely have changed with the newly introduced Burgundians being able to research Cavaliers in castle age? i mean that pretty much makes their knight rush the best of all civs considering they can get them going much faster than anyone else, right? or am i wrong?
To be honest I would rank Cumans much higher, they get freed speed upgrades (fastest cav in the game). The free husbandry by Castle age could make them dodge arrowfire better, people don't usually prioritise husbandry even when available. They have stronger palisade walls, that extra HP can allow that critical few seconds to reinforce an attacked area, same goes for quickwalling villagers, the armour of unbuilt walls has been removed so extra total % = more HP built per villager hit I'm sure, this could save some villagers dying before getting to the stage of making the knights. There might also be a build where the 2nd feudal tc can be optimised, so decent eco overall.
Don't know if you do video requests but i'd love to see a deep dive cost efficacy and usefulness analysis like you did for Hancannoneers done on War Wagons. I remember doing it on a low level myself back in HD and not being impressed with the short list of things they did well against. But DE changed up the cost and it was a fairly quick and dirty analysis by a not pro, would love to hear some thoughts from someone like yourself.
What about the OP Aztec Monk redemption rush into enemy stable conversion into Xolotl Warrior spam SOTL? Aztecs top 3 cavalry civ imo, disappointed. Edit: Commented too soon, SOTL is many mems ahead of me. :(
I really think DE should make the Aztec/Mayan/Inca unique techs that affect Eagle Warriers also affect the xolotl warrier. So Aztec Xolotl gets +4 attack from Garland Wars, Mayans get +40 HP from El Dorado (maybe double it to +80 for xolotl to make up for no bloodlines and balanced with incan armor bonus), and Inca get +1/+2P from Fabric Shields Also give them hidden cav upgrades (could be a little armor, HP to make up for no bloodlines, etc.) either with Imperial age or with the eagle warrier upgrades
I was going to say Aztecs anyway because of the surprise factor. Similar to the Spanish archer rush, no one will expect it, therefore it will be effective! (Heh)
In my humble opinion you should also consider Knight equivalents late Castle Age onwards. The Boyar is the most prominent one. It is 3.7% slower but has +2 attack, +2 armor in Castle Age and +4 armor in Elite form. It is just like including Mangudai in Cavalry Archers list. The Cataphracts and new Leitis have permanently low pierce armor. Keshiks and Tarkans have major attack difference. Konniks are both infantry and cavalry.
You cannot rush with UU, if those Knights equivalents can be produced with only costing wood and golds they might be able to be produced as rushing option like Mangudai or Plumed Archer, but all of them requires Food and Gold which on top that you require 650 stones for a castle means it is almost impossible to pull off.
@@CrnaStrela yeah but it is good to transition from Knights to Boyars to Elite Boyars or Knights to Cavaliers to Elite Boyars. Since he considered Paladins too, I am mentioning Boyars in Late Castle Age onwards.
Here's an idea for a video. Who has better late game two-handed swordsmen. Malay or Bulgarians. Obviously 1 on 1 Bulgarians win. But does the 5 extra melee armor and free upgrades make up the difference after the Malay have researched forced levy, and who spends the least amount of resources in the end? Plus who has better support for their two-handed swordsmen?
I don't think the aztec bonus actually affects Xolotl warriors unless they fixed that. Either way since converted stables aren't from the Aztecs, they would only benefit from whichever bonus or techs it had when it got converted
Everyone’s first trauma and strategy.
we meet again!
@@jonkoxl2069 Hey, man!
@@MikeEmpires Hey Mike! People reading this here should be checking out your awesome AOE2 Battle Test Scenario Videos :)
The #1 Aztecs almost caught me offguard Mike
@@HaiNguyen-hn5jm to be fair eagle rushes are just as scary in those instances.
Me: number one is the fra...
Sotl: the Aztecs
Me: exc... What?
Sotl: haha, gotem.
As soon as he said it, I thought "haha, good joke".
But then he kept talking about it for 11 seconds, and I thought "wait, is he serious?"
Did happened to me, just like that, LOL!
The Aztecs are a top tier Xolotl rushing civ, though, as Xolotl production requires you to convert a stable and the Aztecs have the best monks out of the American civs.
was thinking absolutely the same :D
I don't even own the game, and still Aztecs made me go 🤨
"It's really knight and day" I see what you did there
came here to say this XD
Same
I don't know how but I could hear that k in there.
Very punny 😂
huehuehuehue
Reasons why I am here:
1. "Hey guys, Spirit of the Law here..."
2. The music for the #1 spot in any top 5 or top 10 list.
3. Elephant facts
SPIRIT GIVE ME MORE ELEPHANT FACTS GOSH DANGIT
I second this petition for more Elephant Facts.
Elephants have tusks.
There you go
Music for the nr 1 spot is Midnight Hotel - indie version: ruclips.net/video/dQw4w9WgXcQ/видео.html&ab_channel=RickAstleyVEVO
@@eliaswewel3899 you deserve to be knight rushed :D
Elephant facts: the elephant is the one that does the damage not the guy riding on it's back unless he's an archer. Therefore the unit is called Elephant not Elephant rider like it is with camel rider where the camels themselves don't do the fighting. They still scare horses though so bonus against horse makes sense. I don't think elephant would be scare of camel though
"If you asked 150 people to rank the top 5, you'd probably end up with 150 different lists..."
Me, a nerd: Um, actually, there are only 120 wa---
"...which is impressive, considering there are only 120 ways you can arrange them."
This is why I love this channel XD
5! right?
This only works though when all can agree on which five civs are the top five.
Of course, if you allow tied rankings (say, two tied for first, two tied for third, and a fifth) then the number of combinations jumps up.
Probably because some will try to sneak the Aztecs in
150 different lists because they're all signed by different people :)
Not gonna lie, I fell for the Aztecs joke. If he had continued on, I wouldn't have suspected anything.
I actually wanted to hear more arguments for Aztecs after he cut off.
@@TayakiNoTenshi we need those arguments now
11 i was actually planning to do a joke of the aztec xolotl rush before i made it to #1
Yeah, I was 100% going to go "alright, show me how the Aztecs are best and I shall believe you."
Pikes counter knights. Why would anyone research and build pikes against aztecs? So you have the element of surprise.
Now all you have to do is send a few skirms in feudel age and force your oppenent to build a stable. Make a few monks to convert the stable and. Bam you have no armor and no bloodlines upgrade knights that are created 11% faster
I mean you have to admit that the Aztecs would have one major advantage doing a knight rush: Nobody would ever expect it.
Except the aztecs have to convert a stable first which will let the enemy know its coming.
@@whisperwalkful Even at that point would you be realistically expecting the Aztec player to start spamming Xolotl Warriors as their primary strategy, or would you just think that they're going for a mass monk and conversion strategy and just happened to target your stables?
To be serious though, my comment was a joke. =P
So true😂
Or The spanish...because no one expects The spanish inqui...
1:37 that farmer from above, working with all the style, doing moonwalks and whatnot.
How many math jokes can you make?
Sotl: Yes.
Wrong math though! "40% faster" is NOT the double of "20% faster"
Dude.. Spirit of The Law is the best. Loved when Hera called him a "nerd" LOL
He did? In what context?
@@sedmihradska In his "So You Want To Play Aztecs" video he said some nerd on the Internet calculated the actual faster production rate of the aztecs^^ Need to mention though that he didn't mean it in a bad way
@@sedmihradska hera killed him.
Top 10 crossbowmen civs next!
Bulgarians easy #1, in all their battles they've never lost a single crossbowmen!
@@obsidian5475 I would argue the spanish are better
Persians with their gold free arbalests say "Hi".
Why does it show this comment is 9 hours ago
#1 is alway britons cz no matter what the range matters also cz of cheaper town centres u will be able to go castle age faster after 22 pop archer rush and u will be able to produce crossbows with 2 and than 3 archery ranges!!! Even after adding 2 TCs!!
It is crazy they are just overpowered
I'm gonna put a comment complainig about the lack of intro music until you bring it back. Best intro ever
Yeah, I'll probably unsubscribe in case he doesn't bring it back.
He got me there with those
Xolotl Warriors 😂
I feel like Magyars are really underrated here, especially like you said if you're taking into account scout rush. You can get another scout out for cheaper with their bonus, and vill kills are a lot easier in Feudal with the free attack, especially when getting just one or two vills kills can win you the game. The continued free attack and eventual paladin makes me feel like it checks more boxes than at least Slavs and Bulgarians.
Completely agreed, the rushing is not stressed enough. Magyars are at least top 5 considering you get attack for free. Spirit focused a bit too much on the 'fully upgraded knights'. If you are fully upgraded it isnt a rush anymore, you are just going knight then. Stirrups, Iron Casting and other factors should be taken out of the thought process
@@bartdeserrranno9530 Yeah, plus those techs require castles, which aren't exactly rushed up in competitive games when resources can be put onto farms. I think even looking at the recent world cup games will show you how popular Magyars have gotten with pros as a knight civ.
@@alexgergely7858 Correct!
I like magyars a lot(my favorite civ) and I think that they are underratted because they lack an eco bonus, but i still belive that they are at least top5
@@mihaibelu3912 yeah their tech tree is kind of insane, just missing good siege
Love how the lady at 8:20 casually walks to her field to sow some seeds.
She might be dead, but her seeds will live forever
(Until the farm expires)
Then falls face first into her seeds
9:35 They're really KNIGHT and day. I see what you did there
Me: *hears that*
Also me: *exits full screen and likes the video*
Checked the comments looking for this, was not disappointed.
Non english speaker here. Is there some subtle difference in how you pronunce "night" and "knight"?. They sound the same to my untrainned ears.
@@flaviogaleano6594 they are pronounced the same in modern times.
Apparently, in middle English, the 'k' would actually be pronounced, but it is now a silent 'k'
i still dont get the joke maybe because i am 15 but ....
The Aztecs joke was awesome xD
I didn't even consider it until watching this video, but I guess the Huns team bonus would stack with Chivalry, making for some insane Paladin production. On a 4v4, I could see having Huns and Franks be a powerful pocket combo, in all stages of the game.
I have no idea how to play age but these videos are so therapeutic
Knight rush
Goths: what's with all these flies on my windshield?
Spams halberts evil luaghter
@@ufuker5754 *laughs in Burmese halberdier*
Gothic flood
Teutonic Knight: I'm gonna do what is called a pro gamer move.
Goth spam
Byzantines: that's cute
"Franks are #1 and super specialized to knights." Me: *Laughs in Throwing Axe death sphere*
sphere? 😱
Laughs in Teuton
Chivalry is really useful when researching cavalier and paladin, as those techs are slow
Hey Spirit Of The Law, Guys Here.
Disagree with Hun on #2. 20% Faster working stables is actually a really modest bonus, as other civs can just make more stables. The housing bonus safes wood, but that's about it. Teutons with wood safed on farms AND free extra armor is clearly more useful. Also would pick Persians and Berbers over Huns for a typical knight rush.
Housing bonus saves wood, villager working time, and means you never get housed.
You got me with that fake out at #1. My jaw was open that you didn't even have Franks on the list. Well done sir 👏
One day we will make a top 10 list Spainbros... maybe in a top 10 civilization with conquistadors.
Top 10 Castle age unique units ...by imp they're somewhat outclassed
Not a top 10, but he did make a top 5 list of the best team bonuses and the Spanish one was the number 1
Spanish made it on lots of top 5 lists: trash, monk, gunpowder, and team. I'll have to double check navy as well.
Conqs have 16 attack and elite have 18.
Elite should have like 20 attack tbh
"Top 10 combat villager civs" - Spanish numbah wan
My boys the Xolotl Warriors win in our hearts
Couldn't fully understand why you took "Being able to upgrade to Paladin" as a factor for the "Knight Rush" civ list, but besides, as usual, great work!
He told you why: because having to transition away from knights is costly, so being able to continue with your investment after your initial rush is an advantage
@@GepardenK i do Not get the point in that Argument. For a Knight Rush you will never Need any Tech that exclusively affects Knights. So, If you want to make any Further cavalry in the game you haven't Made any useless investions.
OTOH, what do Scout Rushes, camels and stirrups have to do with a Knight Rush?
@@GepardenK May be less costly to transition then invest in Paladin though?
I can't believe that Persians beat Spanish in this category. I mean, Persians don't even get bracer!
And what bracer can do for knights?
@@mehranrassouli8876 It's a joke; watch his civilization overview of the Persians and "Answering Comments #4" if you don't get it.
I've found the Cumans to be the second best. The cavalry speed means you can micro way better and the extra Feudal TC means you can be 15 vills ahead by the time you reach castle age allowing you to produce from 3 stables nonstop
I find it weird to include the paladin potential in the evaluation. I always thought that the goal of a knight rush was to beat your opponent into submission as early as possible in castle age.
What would change? Franks and Huns still dominate
I think that may have been the intent in the start, but the list more or less morphed into team games which even he mentioned a couple of times. Team games will go into Imp even if you damage 1 opponent a lot with early knight rush and then Paladins come into play
The community is blessed to have you :)
Surprised Tatars weren't mentioned, that sheep bonus can lead to some great rushes, though it usually leads to Xbows rather than knights.
Which makes it even better, because it's Not expected.
Otoh Berber Knight Rushes are completely obvious, and since they have No Eco Bonus, they actually have one of the worst Knight Rushes in the Game
On paper, yes.
In practice... as a low ELO player... I find knight rush works weirdly better when it isn't expected. Play as Franks and they'll be lining up pikemen.
But you can have more knights than they can have pikes at the time, plus knights can kill pikes 1v1 and can run around entire eco
But you can have more knights than they can have pikes at the time, plus knights can kill pikes 1v1 and can run around entire eco
@@kartiksaraf4676 -You’re losing gold and they’re losing wood, the trades are rarely worth it.
@@programmer437 I used to think so too. But if you have 6 knights and they try to defend with 6-8 pikes, ideally you would never even engage with the pikes, distract them with 1-2 knights and kill vills with remaining. Knights will kill vills especially if opponent defends with pikes and that has more impact
Damn you really got me there by saying Aztec. Took me a while to realize they do not get stable at all. Damn
I feel like sometimes you don't mention, in cases like for the Huns, that not having to build houses means villagers spend less time not gathering resources.
Yeah I found that weird too he mention the no risk of being housed, but not the obvious advantage of less "downtime" while the villages are constructing the houses even if you never actually get housed
My Top 5:
1. Franks
2. Franks with Scout Opening
3. Franks with Castle first
4: Franks with Knights and Siege
5. Franks with Archer opening for some reason
Combinatorial jokes are my jam. That 120-150 joke didn’t slide by me bro, keep it up
There will be 150 different answers even when there are only 120 ways to order 5 things, LMAO. I appreciate the joke chief! Keep the great content, As always is a joy to watch your videos!
Hey Spirit of the Law, Guys Here!
All content from you is manna from heaven. Wondering if you could do a best 'jack of all trades' civs video? It'd likely include your fave, the Japanese, but who else? Saracens? Malians? Bulgarians? Would love to hear your thoughts.
Me: Lithuanians of course
Spirit of the law: Franks are the best
Me: REEEEEEEEEE I HAVE BEEN PLAYING WRONG MY WHOLE LIFE
Spirit of the law: "its really knight and day"
> Knight Rush civilizations
> Lists civs based on their Late Castle Age performance
Ok then
Right, Magyars at 9 doesn't sit right with me
I think the argument would be, even if your initial wave isn’t the best having a great follow up it can overall be a much more viable strategy.
But yes, I think there may have been a bit of unfocused thought on it.
@@88porpoise they shouldn't be higher on the list than civs with a more specific knight rush bonus tho
The ability of the Franks to knight rush is knight and day compared to other civs.
Teutons in a Top 10 about Knights? 2020 is a strange year...
Did the Teutonic Knights finally learn how to ride a horse?
I think SOTL did a video about this a few months ago where he showed that other than Lithuanian Paladins with at least three relics behind them, Teutonic Paladins are now the best in the game. Not knights necessarily, but similar.
2020 is a weird year for me instead of being a bad one.
- We got Project Wingman, which is a surprisingly good fanmade counterpart for the Ace Combat games; the soundtrack also is ranked for my Best Video Game Soundtrack of the Year for me.
- Disney Channel really ensured a lot of shocking moments, one of which being their first LGBTQ+ main characters in a cartoon show.
- Valve actually succeeded in giving us a Half-Life 2.5 in the form of Alyx.
- Adventure Time suddenly having a legacy special series on HBO Max in the form of Distant Lands; so far, so good when it came to "BMO" and "Obsidian".
- The... ramifications when it came to a "moment" in the PS5 remaster of 2018's Marvel's Spider-Man.
- Animation, radios, and books becoming more relevant these days, much to my simple pleasure.
- etc.
Other than that, there's some tragedies and bittersweet moments, but we don't want to talk about them.
@@michaelandreipalon359 how is advertising lgbtq to kids good?
They have strong paladins but knights are arguable........
the 120 ways to order 5 things but still 150 diferent answers joke was great :D
ahahahaha I was totally surprised when I saw the Aztecs and I didn't even remember the Franks weren't on the list yet
I would like to see an analysis of the new magically appearing tatar sheep bonus. I was able to get to the castle age without a single farm in a 4v4 arena game.
You can always do that with any generic civ provided you take deer. Food requirements = 23*50(vills) + 500(Feudal) + 800(Castle) = 2450
Food available = 8*85(sheep) + 2*300(boar) + 6*125(berry) + 4*120(deer)= 2510. I also have the lower end of numbers for food collected from sheep, boars and deer. In practice, you will always be at a higher food count than required. This is for a generic civ. For any civ with even a slight food bonus, you can afford both lumber and mill upgrade while going up.
Hey Spirit ! Awesome video as always. Pretty please do the same thing for other "standard" rushes (archer rush, tower rush, etc) !
Can you make an educational/facts series like you do for AoE2 but for Age of Mythology ? it would be really nice to see age of mythology videos from you
This may sound dumb but I unironically consider that Indians deserve an honorable mention here.
You are completely right. I couldn't agree more. It sounds dumb
"the Vikings were a bit to scandalous of a choice for the list". Honestly it is still a pretty scandalous honorable mention, although I do appreciate some controversy and not sticking to the obvious ones
Imo Vikings are much more obvious than bulgarians and Berbers, which actually both have some of the worst Knight Rushes in the Game
I saw the video title, I knew Aztec joke was going to be there. :D well made!
Was waiting the entire video for the franks plus the number one music. Funny how music gets associated like that
You almost had me on the last one. And then I thought "nah, he Just kidding again"
I wonder, does the Spanish unique tech negate Teutons civ bonus of resisting conversion?
No.
The first 3 seconds of a monk trying to convert a unit are a ramp up time, after that every second there is a chance that the conversion succeeds. This chance changes to 100% to succeed after 10 seconds.
Inquisition lowers the ramp up time and the max time by 1 second (so 2 and 9 respectively). The Teuton's conversion increases both by 1 second but also lowers the chance of conversion in the intermediate period.
So the first part cancels out but the Teuton's team bonus has a added effect.
The Faith technology is a better version of the Teuton's bonus, but the Teutons also have access to it.
Source: ageofempires.fandom.com/wiki/Conversion#Conversion_mechanics
You can find a detailed video abaut conversion at the channel T-West
>Aztecs
Damn, you really got me there. For a moment I was ready to believe that the Aztecs really do have the best knight rush by stealing other peoples' stables to shut down their knight rushes
Ok, you got me with the first one, gonna admit.
very nice overview. thanks
I think Magyars are underrated
Other than an eco bonus, I'd really like to see Camels added.
I had a feeling an American civ joke was coming... I was not disappointed.
@ 1:46
It is 100% possible to hit an absurd uptime as Khmer. I for one, can hit a 12:20 castle age with standard resources. If I can pump out one or two more villagers to secure a bit of food income I can still hit castle age with the fastest knights in Age.
Haha it’s really KNIGHT and day , good one. Also thanks for the content , just got back Into playing AOE2 and need all the help I can get
Everyone knows that Indians are the best knight rush civ. DUH!
You mean it as a joke but I really think they should be taken into consideration, at least as honorable mention, since they are meant to fill the role of knight player in team games and their camels are specifically adapted for it.
Actually they have a worse knight rush than the Aztecs...
I don't think so, as an active conquerors player(I got access to all other expansions just months ago, not fully explored yet) whenever I go to the stable in Indians or the tech tree it says knight line isn't available. Am I in the wrong update or sthg? Or is it just set up in the prithviraj campaign like that? I honestly think with enough resources they have great camels tho.
@@jayvishnuvenkatesh870 Lol that was a joke bro. Indians actually miss out on knight line completely. Though I don't know why historically.
@@ashutoshdubey6945 yeah thats wrong, u say it, so I guess ur indian. Indians shd have got access to knights camels elephants too, well Indians used everything!! But they just didn't make it out..... if aoe2 was setup in ancient times instead of the medieval, Indians would have even got access to the best monks in game and a high level of magic too... lol
5:17 that is actually impressive!! ΛΟΛ
My ptsd is archer rush so I'm gonna need you to give me that catharsis next
i agree sotl got us in the first half with those Aztec
while u can read this:
Japanese tech: Kataparuto is just how u say 'Catapult' in japanese accent!!
LOOOOOOL!!!
Wait, I thought everyone knows that... or not?
omae wa mou.... kataparuto da!!
I'll take "things you can use to farm internet points" for 500
There was a similar thing in Warcraft 3 DotA, an item called Buriza-do-Kyanon (Blizzard Cannon)
really man u got me this time too with #1 first in archer civ video and here 😂
You had me going there with your #1 pick! Lol
I regularly watch your old videos specially those of civ overviews. I have noticed that you speak noticably faster now, as if your old videos were running at 1.2x (Lithuanian post imperial Halberdier vs Portuguese Halberdier)
after sotl researched wheelbarrow he now speaks 15% faster
@@jonkoxl2069 maybe as a Canadian he had converted to his old Aztecs in which he speaks 17.6% faster
@@sauravtripathi4128 lol!
That 5! joke made me smile. :)
Knight rush is so good that I do it even with infantry civs like Celts and Goths. No one expects knight rush from Goth player.
you should have seen my face when you said Aztecs (I was expecting franks since I played the video) can you please make a video of Franks vs history too? I really enjoy your videos bro, thank you
I thought I'd see saracens in this list. The market abuse really helps to push the limits of early all in 1TC mass knights
Definitely a good unconventional move. Most will expect archers from Saracens and could be caught off-guard
This video's title is misleading. Most of the vid is about late castle age knight play and transition into Imp. If it were purely about getting out a lot of knights fast it would be Khmer/Berbers/Saracens in top spots.
this list must surely have changed with the newly introduced Burgundians being able to research Cavaliers in castle age?
i mean that pretty much makes their knight rush the best of all civs considering they can get them going much faster than anyone else, right? or am i wrong?
Isn’t the upgrade half price too?
Oh man i love that about you
Xolotls are simply the best :-*
I usually hear the videos without looking at the actual footage... When you mentioned aztecs, you had my whole attention. XD good joke
Another great vid
You should do a comparison between Boyars & Paladins
SOTL: Number one on the list of Knight rushes is
Me: Franks
SOTL: Aztecs
Nice try but you gotta get up earlier than 10 AM MST to outsmart me
To be honest I would rank Cumans much higher, they get freed speed upgrades (fastest cav in the game). The free husbandry by Castle age could make them dodge arrowfire better, people don't usually prioritise husbandry even when available. They have stronger palisade walls, that extra HP can allow that critical few seconds to reinforce an attacked area, same goes for quickwalling villagers, the armour of unbuilt walls has been removed so extra total % = more HP built per villager hit I'm sure, this could save some villagers dying before getting to the stage of making the knights. There might also be a build where the 2nd feudal tc can be optimised, so decent eco overall.
Don't know if you do video requests but i'd love to see a deep dive cost efficacy and usefulness analysis like you did for Hancannoneers done on War Wagons. I remember doing it on a low level myself back in HD and not being impressed with the short list of things they did well against. But DE changed up the cost and it was a fairly quick and dirty analysis by a not pro, would love to hear some thoughts from someone like yourself.
For a moment there I thought Franks got somehow nerfed into oblivion to not even reach an honorable mention in the top 10.
What about the OP Aztec Monk redemption rush into enemy stable conversion into Xolotl Warrior spam SOTL?
Aztecs top 3 cavalry civ imo, disappointed.
Edit: Commented too soon, SOTL is many mems ahead of me. :(
Did you not watch the video? They were number 1......
.........for 20 seconds or so.
I actually typed this comment around #2 :D
I really think DE should make the Aztec/Mayan/Inca unique techs that affect Eagle Warriers also affect the xolotl warrier.
So Aztec Xolotl gets +4 attack from Garland Wars, Mayans get +40 HP from El Dorado (maybe double it to +80 for xolotl to make up for no bloodlines and balanced with incan armor bonus), and Inca get +1/+2P from Fabric Shields
Also give them hidden cav upgrades (could be a little armor, HP to make up for no bloodlines, etc.) either with Imperial age or with the eagle warrier upgrades
9:37 Hello, Spirit of the Pun here
I was going to say Aztecs anyway because of the surprise factor. Similar to the Spanish archer rush, no one will expect it, therefore it will be effective!
(Heh)
I love these videos! I think it would be really interesting to rank the civilizations that the AI plays best.
In my humble opinion you should also consider Knight equivalents late Castle Age onwards. The Boyar is the most prominent one. It is 3.7% slower but has +2 attack, +2 armor in Castle Age and +4 armor in Elite form. It is just like including Mangudai in Cavalry Archers list.
The Cataphracts and new Leitis have permanently low pierce armor. Keshiks and Tarkans have major attack difference. Konniks are both infantry and cavalry.
You cannot rush with UU, if those Knights equivalents can be produced with only costing wood and golds they might be able to be produced as rushing option like Mangudai or Plumed Archer, but all of them requires Food and Gold which on top that you require 650 stones for a castle means it is almost impossible to pull off.
@@CrnaStrela yeah but it is good to transition from Knights to Boyars to Elite Boyars or Knights to Cavaliers to Elite Boyars. Since he considered Paladins too, I am mentioning Boyars in Late Castle Age onwards.
Here's an idea for a video. Who has better late game two-handed swordsmen. Malay or Bulgarians. Obviously 1 on 1 Bulgarians win. But does the 5 extra melee armor and free upgrades make up the difference after the Malay have researched forced levy, and who spends the least amount of resources in the end? Plus who has better support for their two-handed swordsmen?
The Réti opening is actually the fastest knight rush. I think it should be taken into account.
I don't think the aztec bonus actually affects Xolotl warriors unless they fixed that. Either way since converted stables aren't from the Aztecs, they would only benefit from whichever bonus or techs it had when it got converted
remains the persian archer bonus or the line of sight bonus for cavalier and paladin?
How about the top knights for non rush (late game)?
that last pun really got me lmao
9:36 B+ pun, well done.
A knight rush
We'll call it a 'Nrush'
9:35 That was a sneaky one :D
Can't wait to try Franks toknight