One really fun addition to the game (if fun is allowed) would be to make it so that at sufficiently slow relative speeds particles glom together instead of breaking apart.
Gravity would be a fun mechanic. I remember that other old classic Space War where shooting the other player was boring, and the most fun thing was to get yourself in a stable orbit around the black hole.
@@bengoodwin2141 might even be the meta, surviving as long as possible by building up a dung beetle's poo ball with all the mass to survive little impacts
So next we need Space Invaders but you only control the alien ships going side to side. I like the idea of more unfun version of classic games. Cabinet build turned out great!
i like the idea of someone who thinks that A: you had an original cabinet and B: it was running the original asteroids, thus causing them to believe you showed up to Open Sauce with literally just a completely normal Asteroids arcade machine you bought secondhand or something
An unfunny variant of an arcade game could be made by swapping human and machine‘s roles. The human would start by checking the coin inserted by machine and proceed turning lights off for targets hit when machine shoots, incrementing the score, moving ghosts. Or being the Kong throwing barrels at Mario. Or wiping the bricks hit by the ball in „Breakout“. Or playing the sounds timely. Pew, pew, pew!
I cannot well-articulate how much I genuinely love this. I probably would not have actual fun playing this game, but what I love is the project itself.
In case you allow external entries to your line of unfun games: I created an arcade cabinet called "Super Job", in which you work a boring office job, complete with making phone calls, signing documents and working DOS and Windows computers using "binary" joystick movements and one single button. It's frustrating and fun at the same time. Let me know if you're interested and you want a copy. (It is currently only available in-person at an art gallery here in Germany). Really enjoying your projects. Keep it up! 🚀
I've always been entranced by the idea of making an arcade cabinet, but never had the need or space for one. Really cool build! Also always happy to see more of the cargo bike
Woo, a proper bakfiets! I will have one of those before the year is out... And yeah, I spent a LOT of quarters on the OG Asteroids when I was a lot younger...
I did a 2D Kessler Syndrome simulation some years back. A big part of mine was calculating the orbits as a function of time, rather than numerically. Just for fun, not because it's any better. Converting between (position, velocity, time) and orbital parameters was an interesting challenge. The debris cloud from a collision was two distributions based on the velocities of the two objects. Maybe I should add a ship and make it into Asteroids!
Making bad art is a specialty of mine lol (not calling the project bad, just commenting on what you said in the opening) But for real, imo being willing to make trash stuff just to explore concepts you otherwise couldnt shoehorn into something is sooo important for any tinkerer, artist, anyone trying to make anything good. I have 1000 terrible projects and pieces of art that i actually finished and now im ready to do a good version after learning all the wrinkles in my plan. Rn i have 3 machines im making and they are terrible and cobbled together out of trash, but i know i wouldnt finish it anytime soon if i made sure to make a good version. I can just buy that shit later, i need a prototype now to prove my process will work.
Why buy the cabinet? If you plan on making a line of them you'll only get better and faster with successive builds. Maybe you could build a template that would be "close enough" to all the other cabs. a one size fits all. Batch out the sides and top only leaving the control panel custom for each one
Really hoped that you would get a vector display for full authenticity, through I have no idea if they even make them anymore and if you can plug a PI to one
Unfortunately, no one has made new vector monitors since the 80s. All the vector monitors you see out there nowadays are repaired or refurbished. (It *is* still possible -- barely -- to obtain replacement CRTs for them, although there can often be a bit of a wait; the few remaining manufacturers of CRTs make them on a "we will accept pre-orders with a deposit, and we'll make them when we get enough pre-orders to justify tooling up for a production run" basis. The electronics, however, are not manufactured at all, and some of them -- such as the Cinematronics monitor -- depend on some electronic components which are *also* obsolete and not made anymore.)
You missed the big elephant in the Kessler Syndrome room - Earth itself. A central planet, with an atmosphere that will burn up debris, gives you a possible "win state" for surviving a wave. I mean ... this probably turns the game into "fun" rather than "unfun". Anyway, a recent JAXA mission showed an alternative to shooting space debris - you approach the target slowly so you can simply PUSH it to de-orbit it. So, that could be the main way you deorbit debris. You try to touch it gently, like landing in Lunar Lander, but not vertically necessarily. Fun fun fun!
A good "win" situation would be that once the particles were sand sized, they would no longer destroy your ship and just bounce off and maybe not wrap around the screen anymore as new large asteroids would enter the scene after so many sand particles left the area. Or just "move" to the next level, aka sector, after all the asteroids have been turned into sand.
There's probably already someone that mentioned this in the comments, but you should look into Desert Bus from Penn & Teller's Smoke and Mirrors video game. Making an arcade cabinet for it would probably achieve your goal of making something extremely unfun 😁
0:50 A realistic racing game with traffic? You mean BeamNG? It's decidedly not unfun however. Aslo the first game I ever made was something vaguely similar to this, a 2D space shooter with conservation of momentum/no air resistance
0:43 in my opinion: using my imagination to simulate these ideas is just as effective as playing them would be. of course if it's fun to write, then go ahead! but don't do it just for the sake of making it real. the idea itself is real enough
One really fun addition to the game (if fun is allowed) would be to make it so that at sufficiently slow relative speeds particles glom together instead of breaking apart.
Gravity would be a fun mechanic. I remember that other old classic Space War where shooting the other player was boring, and the most fun thing was to get yourself in a stable orbit around the black hole.
Combined with the repulsor beam, this means you could build planets from all those asteroids
@@bengoodwin2141
might even be the meta, surviving as long as possible by building up a dung beetle's poo ball with all the mass to survive little impacts
@@recurvestickerdragon that would be fun I think. Building a planet.
Frogger...
With realistic proportions.
OMG yes
So next we need Space Invaders but you only control the alien ships going side to side. I like the idea of more unfun version of classic games. Cabinet build turned out great!
i like the idea of someone who thinks that A: you had an original cabinet and B: it was running the original asteroids, thus causing them to believe you showed up to Open Sauce with literally just a completely normal Asteroids arcade machine you bought secondhand or something
An unfunny variant of an arcade game could be made by swapping human and machine‘s roles. The human would start by checking the coin inserted by machine and proceed turning lights off for targets hit when machine shoots, incrementing the score, moving ghosts. Or being the Kong throwing barrels at Mario. Or wiping the bricks hit by the ball in „Breakout“. Or playing the sounds timely. Pew, pew, pew!
I cannot well-articulate how much I genuinely love this. I probably would not have actual fun playing this game, but what I love is the project itself.
In case you allow external entries to your line of unfun games: I created an arcade cabinet called "Super Job", in which you work a boring office job, complete with making phone calls, signing documents and working DOS and Windows computers using "binary" joystick movements and one single button. It's frustrating and fun at the same time. Let me know if you're interested and you want a copy. (It is currently only available in-person at an art gallery here in Germany).
Really enjoying your projects. Keep it up! 🚀
Really love the musket idea! :D
I'd love to see the unfun games :) Such a fun idea, somewhat paradoxically I suppose. Also, as usual, amazing job on the video and build!
I got addicted to the original version on my dad's Atari. My mind clicked with the wrap around play immediately for some reason
I've always been entranced by the idea of making an arcade cabinet, but never had the need or space for one. Really cool build! Also always happy to see more of the cargo bike
I’ve got a place all ready for it. With room for more!
Packman but you have to wait for the dots to digest but since ghosts are not real you have no threats.
"In the eyes of those who anxiously seek perfection, a work is never truly completed-a word that for them has no sense-but abandoned" - Paul Valéry
Rush Hour, but during Seattle's actual rush hour.
What a cool project and neat execution.
Great idea! It can have all my quarters
Will you release the games online or open source them? Seems like a fun time killer.
Adding the anti-grav beam was a really good choice - what a fun project! Or ... unfun project!
And yay for bystanders with bash scripts!
I think some microgravity situatiuon that slowly deflects and de-orbits smaller objects would be nice.
Woo, a proper bakfiets! I will have one of those before the year is out...
And yeah, I spent a LOT of quarters on the OG Asteroids when I was a lot younger...
You should be able to send small objects into the atmosphere to burn up.
I did a 2D Kessler Syndrome simulation some years back. A big part of mine was calculating the orbits as a function of time, rather than numerically. Just for fun, not because it's any better. Converting between (position, velocity, time) and orbital parameters was an interesting challenge. The debris cloud from a collision was two distributions based on the velocities of the two objects. Maybe I should add a ship and make it into Asteroids!
15:17 Asteroids "not actually being very fun to begin with." BLASPHEMY!
Honestly i think i could get addicted to this game. I love bullet hells, this would be right up my alley in the "fun games" category.
Making bad art is a specialty of mine lol
(not calling the project bad, just commenting on what you said in the opening)
But for real, imo being willing to make trash stuff just to explore concepts you otherwise couldnt shoehorn into something is sooo important for any tinkerer, artist, anyone trying to make anything good.
I have 1000 terrible projects and pieces of art that i actually finished and now im ready to do a good version after learning all the wrinkles in my plan.
Rn i have 3 machines im making and they are terrible and cobbled together out of trash, but i know i wouldnt finish it anytime soon if i made sure to make a good version. I can just buy that shit later, i need a prototype now to prove my process will work.
Dig dug but actual shovel/digging physics and labor.
Why buy the cabinet? If you plan on making a line of them you'll only get better and faster with successive builds. Maybe you could build a template that would be "close enough" to all the other cabs. a one size fits all. Batch out the sides and top only leaving the control panel custom for each one
Really hoped that you would get a vector display for full authenticity, through I have no idea if they even make them anymore and if you can plug a PI to one
Unfortunately, no one has made new vector monitors since the 80s. All the vector monitors you see out there nowadays are repaired or refurbished. (It *is* still possible -- barely -- to obtain replacement CRTs for them, although there can often be a bit of a wait; the few remaining manufacturers of CRTs make them on a "we will accept pre-orders with a deposit, and we'll make them when we get enough pre-orders to justify tooling up for a production run" basis. The electronics, however, are not manufactured at all, and some of them -- such as the Cinematronics monitor -- depend on some electronic components which are *also* obsolete and not made anymore.)
I'd like to collaborate with you on your street racing in traffic idea, and add that breaking a red light is an instant loss.
This is amazing 😆
You missed the big elephant in the Kessler Syndrome room - Earth itself. A central planet, with an atmosphere that will burn up debris, gives you a possible "win state" for surviving a wave.
I mean ... this probably turns the game into "fun" rather than "unfun".
Anyway, a recent JAXA mission showed an alternative to shooting space debris - you approach the target slowly so you can simply PUSH it to de-orbit it. So, that could be the main way you deorbit debris. You try to touch it gently, like landing in Lunar Lander, but not vertically necessarily. Fun fun fun!
A good "win" situation would be that once the particles were sand sized, they would no longer destroy your ship and just bounce off and maybe not wrap around the screen anymore as new large asteroids would enter the scene after so many sand particles left the area. Or just "move" to the next level, aka sector, after all the asteroids have been turned into sand.
That wouldn't be realistic. That mass has just as much kinetic energy as a bullet that you fired, after all
There's probably already someone that mentioned this in the comments, but you should look into Desert Bus from Penn & Teller's Smoke and Mirrors video game. Making an arcade cabinet for it would probably achieve your goal of making something extremely unfun 😁
7:37 to be fair, the roof of the average crossover with the back seats down has about the same bed size as some modern pickups lol
0:50 A realistic racing game with traffic? You mean BeamNG? It's decidedly not unfun however.
Aslo the first game I ever made was something vaguely similar to this, a 2D space shooter with conservation of momentum/no air resistance
My only "why" is why did you paint the cabinet with spray paint when semigloss black with a brush or roller would have been more uniform?
Interesting!
The ship should get lighter as you shoot bullets so the recoil would get worse over time.
YES
Wasn't there a super zapper?
So, if you can stop the astroids from moving, do you win?
I forgot to mention it in the script, but more arrive every 30 seconds.
0:43
in my opinion: using my imagination to simulate these ideas is just as effective as playing them would be.
of course if it's fun to write, then go ahead! but don't do it just for the sake of making it real. the idea itself is real enough
Or to be true to real life you need like 500,000 little tiny ships for every asteroid. Thanks SpaceX.
Why didn't I get a notif?
Missed opportunity? Artcade? Artaricade? Lemme watch the rest of the video now...