Me, as a copper, love to defend armoury, most of the opponents come mesanine, and the rotate on medical garants at least 2 Kills, plus, playing with Melusi, can be easier to hold and control this room.
Excellent video, I really like this format of map breakdown mixed with a strategy guide. Very informative and a huge asset to the game, reminds me of what gregor used to do.
These guides are absolutely amazing man, I would pay for these if I have the money to but just know we all appreciate these videos in the dogshit clickbait swamp that is the r6 content creation scene
I agree for the most part with almost all of this, though I do believe that a rotate into Toxin in the basement isn't a bad idea. Helps hold that part of the map, and isn't *too* useful for the attack
This is great, just come back after a 6 month break. I've learned the map layout in whatever the hell the T-Hunt replacement/ dummy-hunt is but this was good to get more of a feel for how the map actually plays.
I saw your community post regarding your match replay folders. What could be nice for recording gameplay like reinforcing or staring into the camera could be a second player in a custom game being spectator. Since we have the freecam in not just the replay but also live spectator, you wouldn't have such a delay between the animation and the reinforcement actually going up, as can be seen for example around 1:50
I like to play mira on siege room against the wall towards green hall. Reinforce left mira, then go out the door and shoot the wall to the right, that way you see anyone crossing from green hallway on your mira and the entrance door on the opposite end of green
I think this would be easier to understand if you did a 1st person walk through of the completed site setups at the end. I find it difficult to get my barrings with the bird's eye view.
I'm surprised a video of this quality and was made by a channel with 2.8k subscriber You've earned another one and I'm not currently even playing siege
I think operational is a gimme for attackers. It is super easy to gain control of, no reason to give them a head hole once they have the room. Because of that I think armory is the worse site, they have guaranteed vertical control. in order; top, bottom, bunk, armory *if you have a stack with coordination* top, bunk, armory, bottom in soloq basement is massive and confusing, so don't run it with randos who reinforce default rotates.
Love the video quality as always, I don't have much to say this time cuz I hate lair and a 'how to attack lair' would prolly be better since it's just so defender sided, but it's really nice to see the layout of the map from above to get a new perspective of this maze ALSO day 3 of asking for a video going over every way to die from black mirrors to zero's karambit to aruni fisting and shock drones, etc. Ik you said youll make it someday but still ima do this lil streak
On basement, my team has been making a rotate from lab to toxin and then a guy sits in toxin/missile. Haven’t had a lot of pushes come from toxin window or hatch but if there’s a guy there it’s usually a pretty easy kill. It also gives you the option of swinging warehouse from missile hallway and gives a sightline into lockers. We also reinforce the wall on missile so they have to come through missile hallway or breach. It’s been pretty effective so far. Thoughts?
I don't recall there being a window in or anywhere near toxin. Swinging warehouse from missile hallway and holding near there does sound quite good, I do like that.
@@Minotaur4005 yeah I got that confused with a different room although there still is a hatch there I believe. Either way I think it’s a great spot u can put an anchor at!
Love how you show where to position so my stack knows what to do because they don’t know how to hold anything on defense
W stack
the goon cave
real asl
mhm mhm, very interesting
*forgets everything as soon as the video ends
Put this on late at night, and I fell asleep. The mere aura of this nap made my body wanna shut down. Nothing different from playing it.
Me, as a copper, love to defend armoury, most of the opponents come mesanine, and the rotate on medical garants at least 2 Kills, plus, playing with Melusi, can be easier to hold and control this room.
Your take on the first floor sites is so on point. People always pick basement then complain about how confusing it is.
super underrated can you please do a similar guide on emerald and nighthaven
Later, yes
Excellent video, I really like this format of map breakdown mixed with a strategy guide. Very informative and a huge asset to the game, reminds me of what gregor used to do.
These guides are absolutely amazing man, I would pay for these if I have the money to but just know we all appreciate these videos in the dogshit clickbait swamp that is the r6 content creation scene
I agree for the most part with almost all of this, though I do believe that a rotate into Toxin in the basement isn't a bad idea. Helps hold that part of the map, and isn't *too* useful for the attack
This is great, just come back after a 6 month break. I've learned the map layout in whatever the hell the T-Hunt replacement/ dummy-hunt is but this was good to get more of a feel for how the map actually plays.
This was a really well done video, I can't wait to show this to my stack.
This is very well made, just came back to the game yesterday after not playing for like 3 seasons so this is insanely helpful. Thanks
I like to make a vault rotate from server to gallery on top floor, it helps your rotate player disengage and take gunfights on that hall easier
I saw your community post regarding your match replay folders. What could be nice for recording gameplay like reinforcing or staring into the camera could be a second player in a custom game being spectator. Since we have the freecam in not just the replay but also live spectator, you wouldn't have such a delay between the animation and the reinforcement actually going up, as can be seen for example around 1:50
I like to play mira on siege room against the wall towards green hall. Reinforce left mira, then go out the door and shoot the wall to the right, that way you see anyone crossing from green hallway on your mira and the entrance door on the opposite end of green
Awesome and well made video man. You don’t have the views, but always take pride in your good work
I don’t really get this map often enough to have a default strategy for it, thank you for providing one!
Amazing video, please keep making these the last two have saved many ranked games
I think this would be easier to understand if you did a 1st person walk through of the completed site setups at the end. I find it difficult to get my barrings with the bird's eye view.
Will you do an ATK and DEF recruit concept ?
Possible, but I have other ideas for the next video.
Banger video oomfie
W vid as always
I'm surprised a video of this quality and was made by a channel with 2.8k subscriber
You've earned another one and I'm not currently even playing siege
Liar is such a good map ❤
I think operational is a gimme for attackers. It is super easy to gain control of, no reason to give them a head hole once they have the room.
Because of that I think armory is the worse site, they have guaranteed vertical control.
in order; top, bottom, bunk, armory *if you have a stack with coordination*
top, bunk, armory, bottom in soloq
basement is massive and confusing, so don't run it with randos who reinforce default rotates.
Lair as a map is way too big and complicated, I'm so confused,just cut it in half may be better.
hehehehe, smonk
amazing video as always, quality just keeps improving)))
Goorrr Virreo
love ur vids bro
WOOO LET'S GOO
yay! a new minotaur4005 video!!
I really enjoy this map actually
Hell yea!
Love the video quality as always, I don't have much to say this time cuz I hate lair and a 'how to attack lair' would prolly be better since it's just so defender sided, but it's really nice to see the layout of the map from above to get a new perspective of this maze
ALSO day 3 of asking for a video going over every way to die from black mirrors to zero's karambit to aruni fisting and shock drones, etc. Ik you said youll make it someday but still ima do this lil streak
You might only need to get to day 5 :)
On basement, my team has been making a rotate from lab to toxin and then a guy sits in toxin/missile. Haven’t had a lot of pushes come from toxin window or hatch but if there’s a guy there it’s usually a pretty easy kill. It also gives you the option of swinging warehouse from missile hallway and gives a sightline into lockers. We also reinforce the wall on missile so they have to come through missile hallway or breach. It’s been pretty effective so far. Thoughts?
I don't recall there being a window in or anywhere near toxin. Swinging warehouse from missile hallway and holding near there does sound quite good, I do like that.
@@Minotaur4005 yeah I got that confused with a different room although there still is a hatch there I believe. Either way I think it’s a great spot u can put an anchor at!
Love your videos so much bro
❤
Fire vid
hey can you do a guide for consulate?? I HATE defending that map more than anything
W or L map?
In complete honesty, L map
Algorithm
"Incase you have to ban something worse" like what?
Theme park
@@Minotaur4005 based
lair now best map?
I don't think so lol
Lair and labs gotta be the worst maps bruh
Both are leagues better than outback or emerald
i honestly dont mind labs and outback, its mainly theme and plains i dislike
Didn’t know squidward played R6
you don't gotta do me like that 💀
"In case you need to ban something worse"
Good video I believe 👍🫡