I am now aware that there are ARs on defense now, thanks to the many, many comments who have corrected me. The defenders that have ARs are: Jager, with the 416-C Mozzie, with the Commando 9 (This one gets worse, as I had a screenshot of it up on screen to compare SMGs to ARs, my bad) Wamai, with the AUG A2 Thunderbird, with the Spear .308
It is funny how the weapon that is categorically fit to be an smg the commando-9 is an assault rifle, while vigils submachinegun should be an assault rifle due to its rifle caliber. @@Minotaur4005
As a correction, there is a way to distinguish whether or not a weapon is classified into a 'true' category and that's by code: Mozzie's Commando 9 is still functionally and categorically an SMG. The easiest way to tell is by completing a weapon challenge and seeing the weapon kills count toward the challenge. Machine pistols *sometimes* switch between machine pistol and SMG categories depending on the patch, but this was a pre-Year 7 issue. Additionally, despite weapon calibers not dictating a weapon's category; Jager's 416-C, Wamai's AUG A2, Vigil's K1A, Mira and Goyo's Vector .45 and Castle and Pulse's UMP45 all have Assault Rifle-level caliber destruction, easily proven by comparing amount of bullets to destroy a layer of a wall.
You are correct it's strange that the commando is classed as a AR tho considering it shoots 9mm, but the K1A on vigil literally shoots 5.56 but is considered a smg, although that's because the South Korean government classifies the gun that way, but the commando, that's just Ubi not knowing whats up 😂
@@lemonly_fresh8271 Well to be fair though Mozzie is from down under😂. In all seriousness, they describe the Commando as an AR plattform chambered in 9mm. Those buffoons confused the classification AR(Assault Rifle) with the AR(Armalite) weapon plattform.
I feel like the p90 is really slept on. I love playing doc w/ p90, balif for head holes and rotates with barbed wire. The huge mag makes it more fun and confident to engage in gun fights
Back when the extended barrel increased damage by 15%, i would agree the p90 was nice, but now it's overshadowed by everyone and their Mom & their Wife.
The good ol’days, 10 second+yellow screen run outs, EVERYONE had acog (smg-11 acog bring it back), shitty maps, every throwable gadget was heavy, super skinny wall reinforcements, etc. This comment was sarcasm btw because I cannot stress enough on how BAD the game really used to be, nostalgic? Yes, it was the game a lot of people played back in the day and it’s changed so much from today, good? Not really. If anyone tells you “Siege has been ruined/changed for the worse” don’t get me wrong, ubi makes some interesting choices but, a lot of them definitely were for the betterment of R6.
My problem is that they dont actually balance. They just nerf and buff. Like they nerfed Sledge (removed SMG 11) because he had nades and that made him somewhat better than Buck, but then they nerfed nades, so why not give him back the SMG 11? Or how they nerfed TBird, and now shes just Doc with no 1.5x, no rotates, no rotates and less versatile. Never gave her back a 1.5, or impacts again, etc. It just isnt balancing.
Thunderbird has a 3 stk AR (kills everyone in like 257ms, which is blazing fast) and a bearing 9. She doesn't need any more. I'm still confused why Tachanka's LMG gets DMR damage *and* shoots faster than every DMR. I'm also confused as to how the devs came to the conclusion that Frost's C1 needed to go from 45 DMG to 36 @ 575 ROF (417ms against 3 armours yikes). It's so slow and so fucking weak but "It'S gOt a oNe pOiNT FivE". Balancing team is extremely confused.
would love to see how siege would be affected if everyone had a 556 rifle. realistically, most units today use a suppressed 556 SBR for indoors. maybe even 300 blk.
One thing I find interesting is nerfing the G36 when they know in a couple weeks the r4-c is getting an acog so there’s no reason to ever use the G36. R4C is quite literally just a better gun
1:10 I feel like the 552 showcase here wasn’t a good example (although what you said was true generally) because although the change might appear small, the extended barrel gave it >50 damage making it a 2 shot for 3 speeds - which is massive.
Amazing video. I've been playing siege for more time than I would like to admit and it was great to have a little rundown of stuff. Keep it up If someone told you the Commando 9 is an AR they are wrong, even the real-life counterpart isn't considered one. I don't mind games putting whatever nomenclature to some degree (because it affects nothing) but a easy guide is "if bullet is used on pistols, it's not a rifle"
To double check what the Commando 9 was considered, I hoped on r6's official website, opened Mozzie's page and sure enough it's classified as an AR. Makes no sense to me, but oh well. Glad to hear you liked the video
1:23 The Commando damage nerf was significant because it was capable of killing/downing a 3 armour + rook plates in 3 shots. With the extended barrel it went from having 47 -> 52 dmg, and now it's 43 -> 48 which is quite noticeable. It's rough because they only nerfed it due to giving IQ nades, yet she already had two other viable, full auto capable, primary weapons. They could have just removed it from her kit and gave her a DMR or shotgun for some variety. The nerf only proved to impact and hurt Grim... I just wish that they would have nerfed the already below average fire rate instead of the damage. The Para is doing just fine at 650 ROF and I think it would have been more sensible to bring the Commando in line with that. Oh well.
heya, nice vid, just a little error i found that no one has corrected yet: at 1:25 you mentioned a change to the 552 comando and said it "hardly changed anything". This isnt quite correct tho as the damage reduction from 47 to 43 reduced the 552 comandos damage with an extended barrel from 54 to 49. Since this change impacted the ttk on one armor ops, i woulndt say it "hardly changed anything". its not that big a deal but i would recomend running your vids by a few high ranking players before uploding to catch some minor errors like these. i liked your edeting tho! keep up the good work
I stand by that statement that the changes hardly changed anything, as only a fraction of operators will have a changed ttk with this. It's a fully automatic weapon, 1 bullet isn't going to make a different in at least 95% of situations. Especially since you need a certain attachment for this to all apply to begin with. I'm going to assume you have good intentions behind recommending a review from high ranks before I say instead of the insult I initially took it as when reading your comment. I don't exactly have a bunch of pro league players on dial anyway.
Attachments were originally going to be covered but I decided it was slightly out of scope for the video as managing attachments would lengthen the video quite a bit. It wouldn't have hurt to include the gonne 6, probably should have done that
i mean attachments in siege are really uninteresting to talk about, the only barrel you should use in automatic weapons is flash hider since its the only one that reduces the time that takes for a weapon to go from the ending point of your spray to the initial point, where the spray started, thats the only reason at all people have used it on every weapon, even if the compensator performs better, the angled grip is basically useless so vertical is the only option, and every sight gets shadowed by the 1.5 and the holo a, it wouldnt be a video as enjoyable to watch as this, just imagine a 2 minute video talking about how useless everything is but 4 attachments, secondary gadgets would be a greater option for all the new players that watch this
@@alex-fg7sh the extended barrel is still useful on select guns as you can make guns like the para-308 2 shot people. Other than that, you're correct. A video on secondary gadgets is a good idea, I might make a video on that
@@Minotaur4005 i think the supressor is superior in every aspect to extended but its just an opinion and both are usually worse than the flash Anyways yeah, i think you should make this kind of videos about other things in the game, really useful for the newest players and kind of enjoyable for the veteran, sometimes its just nice to sit and relax hearing about things you alr know
Weapon balancing in games is always interesting, the only ones you didn’t cover i can think of is the knife and the gonne 6 or whatever that launcher is called along with all the other launchers, dang now that I think about it theres alot of launchers in this game
0:39 I think they’ve changed these before. It was years ago but I think Ela’s scorpion got dropped from 50+1 to 40+1. I think the p10 roni lost some bullets too
Honestly, with how powerful and preferred the 1.5 is to a majority of the playerbase, I'd like to see the acog back on almost every weapon just to see if people are right
You got a few things wrong, most of which you corrected in editing. I think when you reach a certain amount it’s worth re-reading with the correct edits being made. Makes it arguably more entertaining/informative. Just a thought
Yeah, the problem is that it takes me quite a while to edit all this. I usually try to record clips to match what I have to say. I don't believe it's worth throwing out an entire day's work because I forgot that blackbeard's guns are crap. This video was released the second it was finished, which was several weeks after the last one. That being said, I'm still very much in the process of learning on this platform, and I'm trying to do better
All these nerfs to Ar's and Smg's is leading us to a future(and present) meta of DMRs. Ubi need to rethink their policy of balancing, bc its not working
I started playing the season that Thorn got added. As for ranked, I primarily played casual up until Heavy Mettle where the casual changes essentially forced me to switch for a bit. I got to Emerald about a third into the season but then stopped because solo que ranked is an absolute nightmare. I played a little this season, got to silver in a couple days but dropped ranked due to cheaters. Don't worry, what's holding me back is raw mechanical gunskill, I generally know what I'm talking about in other categories like actual design
Ubi never changes rate of fire on guns. It's never a balancing variable, never have been. Idk why though, maybe it's about animation related to the gun and they don't want to mess with that?
Look, while Kali's sniper is much harder to use than an AR, it's not crap, you're crap with it. I'm not saying it's the most optimal pick, but it can be excellent for holding cut offs and punishing movement. I can do well with it at all ranks (including champ and vs the odd pro player). It has its uses.
The current video in the works is defending kafe, it should have some neat angles. If you want want full deep dives on every nook and cranny though, I'll have to see about that
Some things in your video are wrong. 1. At 0:23 you say there are no assault rifles on defense, yet Wamai and Thunderbird have the Aug and Spear respectively. 2. 5:38 Dmrs do have a set maximum fire rate at which you can click, not "as fast as you can click". Proof of this is on October 17 2019, Patch Notes released saying "Increased Glaz’s rate of fire to 380 (up from 285)". Also you might notice the difference between siege and "as fast as you can click" if you try for example Insurgency and see how much quicker it is to spam pistols and dmrs there.
Yeah I've been getting flamed for missing that there are ARs on defense, my bad. For your other point, I said almost as fast as you can click, not as fast. Apologies if I was hard to understand, I'm trying to do better
the 1.5 has ruined the game man and the dmr meta rn with the tdm playstyle is so unfun. They will constantly nerf things like the smg 11 but wont touch the real issues which is the 1.5, warden and mozzie are so overused and aren’t played properly because of the sight. They consistently touch ops that are balanced like sledge and Jager then make them worse then they wonder why warden and mozzie have such high pick rates because ppl will funnel to these ops when the good op is ruined.
If it’s decent, add recoil, reduce damage, remove sites, remove ammo. If gadgets need nerfed, nerf the guns over and over until realizing that nerfing the gadget is necessary. Then nerf the gadget. But then, those unnecessary gun recoil nerfs remain. Case in point, Jäger A characteristic not found in weapon balancing: buffs.
True, I remember when they got rid of the Wamai 1.5 and everyone switched to AUG, and then they increased AUG recoil because everyone was using suppressor and added back the 1.5 to the MP5K, and Aug is now with a controllable but annoying recoil.
the sniper rifle isnt "crap" you probably just suck at making openings for using it you arent at an inherent disadvantage just because you're using a bolt action. The insane damage and 12x zoom means you can post up incredibly far away from defenders (even indoors) and the destruction profile of the rifle itself allows you to do full-zoom indoor sniping by just tearing holes in a few walls. I don't like using Kali personally but i know that her rifle isnt bad by any means
the removal of acogs created such a dogshit meta. Its entirely centralized on what mag optics the op has access to, unless their gadget is completely overtuned (azami)
the acs-12 used to shoot slower when it was first introduced in parabellum test server (back when it was still a buckshot shotgun), also Kali's sniper rifle had its max firing speed adjusted several times @@aryanru
In this video I discuss weapon types and which stats influence them the most. That indeed makes it about balancing, as explaining how stats affect guns is balance. There are a lot of guns in this game, I am not going to hold your hand to help determine if each and every one is balanced. I'm simply explaining what is important, and you can figure it out from there
I am now aware that there are ARs on defense now, thanks to the many, many comments who have corrected me. The defenders that have ARs are:
Jager, with the 416-C
Mozzie, with the Commando 9 (This one gets worse, as I had a screenshot of it up on screen to compare SMGs to ARs, my bad)
Wamai, with the AUG A2
Thunderbird, with the Spear .308
I would consider the commando 9 as a smg but I can see that it’s a converted AR so I guess it counts
@@leonscott7319 I considered it an smg too and thought it was one, but ubisoft themselves have it classified as an AR
It is funny how the weapon that is categorically fit to be an smg the commando-9 is an assault rifle, while vigils submachinegun should be an assault rifle due to its rifle caliber. @@Minotaur4005
As a correction, there is a way to distinguish whether or not a weapon is classified into a 'true' category and that's by code: Mozzie's Commando 9 is still functionally and categorically an SMG. The easiest way to tell is by completing a weapon challenge and seeing the weapon kills count toward the challenge.
Machine pistols *sometimes* switch between machine pistol and SMG categories depending on the patch, but this was a pre-Year 7 issue.
Additionally, despite weapon calibers not dictating a weapon's category; Jager's 416-C, Wamai's AUG A2, Vigil's K1A, Mira and Goyo's Vector .45 and Castle and Pulse's UMP45 all have Assault Rifle-level caliber destruction, easily proven by comparing amount of bullets to destroy a layer of a wall.
@@ZantusR That's actually very interesting to know, thanks for sharing
Videos like this are what siege needs, wish a lot more people would realize that.
Rest easy Icey cat man
@@lazygxd1819is he dead?
@@user-fz1wn3ey7vmate, he's been dead for like 7 years
@@shrgien8602 i have no clue who icey cat man is why'd he bring it up here?
Mozie Commando and Jagger 416-C is classified as an AR for some reason
Thunderbird and Wamai also have AR
You are correct it's strange that the commando is classed as a AR tho considering it shoots 9mm, but the K1A on vigil literally shoots 5.56 but is considered a smg, although that's because the South Korean government classifies the gun that way, but the commando, that's just Ubi not knowing whats up 😂
Mozzies commando is a Pistol Caliber Rifle
This is exactly what got me
@@lemonly_fresh8271 Well to be fair though Mozzie is from down under😂. In all seriousness, they describe the Commando as an AR plattform chambered in 9mm. Those buffoons confused the classification AR(Assault Rifle) with the AR(Armalite) weapon plattform.
@EUM_NEMESIS well to be fair everyone who doesn't know basic firearms knowledge does that 😂😂
he really just explained what every toddler knows and we all listened. good video.
lmao
Yea, not really wrong
I feel like the p90 is really slept on. I love playing doc w/ p90, balif for head holes and rotates with barbed wire. The huge mag makes it more fun and confident to engage in gun fights
Heard someone call the P90 bad the other day, took me a second to process that
Plus it's recoil is a joke once you play a few games with it. People slept on it because the mp5 had acog and even easier recoil to learn.
Bro Its 51 Bullets The Recoil is So Bad That You Can Get Free HeadShots
P90 is a goated gun
Back when the extended barrel increased damage by 15%, i would agree the p90 was nice, but now it's overshadowed by everyone and their Mom & their Wife.
Remember when suppressors used to lower the damage, and you had to buy attachments separately
That was before my time
The good ol’days, 10 second+yellow screen run outs, EVERYONE had acog (smg-11 acog bring it back), shitty maps, every throwable gadget was heavy, super skinny wall reinforcements, etc.
This comment was sarcasm btw because I cannot stress enough on how BAD the game really used to be, nostalgic? Yes, it was the game a lot of people played back in the day and it’s changed so much from today, good? Not really. If anyone tells you “Siege has been ruined/changed for the worse” don’t get me wrong, ubi makes some interesting choices but, a lot of them definitely were for the betterment of R6.
Bit of a nitpicky thing but there are ARs on defense, Thunderbird's spear and I believe Jaeger's 416 is classified as one
Ah, I missed those. You're correct
and mozzie's commando
And Wamai’s Aug.
@itzcerealz3727 it's a 9mm so the game simplifies it to SMG as not many people know about Pistol Caliber rifles
@@sirspoonkm. the game doesn't "simplify it to SMG." it is classified as an AR in the game and can be used to complete AR challenges
I love people actually using the replay system to make content, reminds me of those tf2/csgo content that i love to watch
Exactly what i was thinking, hopefully we can see some operator or weapon stereotypes like soundsmith
love that u take the time to gather footage to illustrate and acompany the video!!
Jager actually got his 416 magazine nerfed; it used to have 30+1 rounds
My problem is that they dont actually balance. They just nerf and buff. Like they nerfed Sledge (removed SMG 11) because he had nades and that made him somewhat better than Buck, but then they nerfed nades, so why not give him back the SMG 11?
Or how they nerfed TBird, and now shes just Doc with no 1.5x, no rotates, no rotates and less versatile. Never gave her back a 1.5, or impacts again, etc. It just isnt balancing.
exactly bro, i’ve been tryna tell ppl this for the longest. the balancing team are braindead fr
Thunderbird has a 3 stk AR (kills everyone in like 257ms, which is blazing fast) and a bearing 9. She doesn't need any more.
I'm still confused why Tachanka's LMG gets DMR damage *and* shoots faster than every DMR.
I'm also confused as to how the devs came to the conclusion that Frost's C1 needed to go from 45 DMG to 36 @ 575 ROF (417ms against 3 armours yikes). It's so slow and so fucking weak but "It'S gOt a oNe pOiNT FivE".
Balancing team is extremely confused.
@@Tranquil_Hiker Doc has a 1.5x in a 1 shot headshot game.
would love to see how siege would be affected if everyone had a 556 rifle. realistically, most units today use a suppressed 556 SBR for indoors. maybe even 300 blk.
Only zero has 300 blackout
the f2000 is in 5.56 and the mp7 is in 4.6x30mm@@williewilson2250, idk if the game says his rifle is in .300blk though
One thing I find interesting is nerfing the G36 when they know in a couple weeks the r4-c is getting an acog so there’s no reason to ever use the G36. R4C is quite literally just a better gun
1:10 I feel like the 552 showcase here wasn’t a good example (although what you said was true generally) because although the change might appear small, the extended barrel gave it >50 damage making it a 2 shot for 3 speeds - which is massive.
These videos are actually entertaining. You’re gonna make it big and I’m investing early
this was actually really solid video, very good job you did good
Amazing video. I've been playing siege for more time than I would like to admit and it was great to have a little rundown of stuff. Keep it up
If someone told you the Commando 9 is an AR they are wrong, even the real-life counterpart isn't considered one. I don't mind games putting whatever nomenclature to some degree (because it affects nothing) but a easy guide is "if bullet is used on pistols, it's not a rifle"
To double check what the Commando 9 was considered, I hoped on r6's official website, opened Mozzie's page and sure enough it's classified as an AR. Makes no sense to me, but oh well.
Glad to hear you liked the video
I still don't get why they removed FAMAS grip 😡
Ur map video was soo good! Keep up this style of videos seriously!
Mozzie, Jager, Thunderbird, and Wamai all have assault rifles on defense
Stand proud Minotaur you cook well.
Great Video! very informative + the use of the replay system and editing keeps u hooked. W content
Another fucking masterpiece of a video by Minotaur, keep up the great work
Nice vid bro. I really liked the in-game footage
Awesome explanations. New sub 👍🏽
amazing video as always, excited to see you take off))
Ubisoft balancing is absolute brain rot and it feels like they create new problems and ignore old ones
I would like if all sights were available on every gun, let it be preference, that's how it works IRL.
fr
That’s been the talking point for a while now. They need these ops by removing 1.5 on defenders when they could just give every op a 1.5
@@BoopBoop508people keep saying "muh 1.5 da best"
Yeah, let's see ubi add an acog to a majority of guns again and see everyone do a 180
Keep up the good work
underrated channel
yet again, another great video.
Underrated video
Ain't Jäger's classed as an AR? And doesn't Wambi straight gets IQ's most unused AR?
Yeah, turns out that there's like 4 ARs on defense that I missed
Bro goofy mag sent me ngl id forgotten about that
Oh, and don't forget damage breakpoints, as nerfing some assault rifles or SMG's under a breakpoint can add an entire shot to their bodyshot TTK
your videos are so good
1:23 The Commando damage nerf was significant because it was capable of killing/downing a 3 armour + rook plates in 3 shots. With the extended barrel it went from having 47 -> 52 dmg, and now it's 43 -> 48 which is quite noticeable.
It's rough because they only nerfed it due to giving IQ nades, yet she already had two other viable, full auto capable, primary weapons. They could have just removed it from her kit and gave her a DMR or shotgun for some variety. The nerf only proved to impact and hurt Grim...
I just wish that they would have nerfed the already below average fire rate instead of the damage. The Para is doing just fine at 650 ROF and I think it would have been more sensible to bring the Commando in line with that.
Oh well.
i lowkey want them to just start over with the gun balance
Why?
@Minotaur4005 it's spaghetti
@@Minotaur4005there’s like 5 guns in the game which are actually fun to play
W video
heya, nice vid, just a little error i found that no one has corrected yet: at 1:25 you mentioned a change to the 552 comando and said it "hardly changed anything". This isnt quite correct tho as the damage reduction from 47 to 43 reduced the 552 comandos damage with an extended barrel from 54 to 49. Since this change impacted the ttk on one armor ops, i woulndt say it "hardly changed anything". its not that big a deal but i would recomend running your vids by a few high ranking players before uploding to catch some minor errors like these. i liked your edeting tho! keep up the good work
I stand by that statement that the changes hardly changed anything, as only a fraction of operators will have a changed ttk with this. It's a fully automatic weapon, 1 bullet isn't going to make a different in at least 95% of situations. Especially since you need a certain attachment for this to all apply to begin with.
I'm going to assume you have good intentions behind recommending a review from high ranks before I say instead of the insult I initially took it as when reading your comment. I don't exactly have a bunch of pro league players on dial anyway.
0:22 Jaeger and Thunderbird both have assault rifles..
As well as wamai’s AUG
I like this video, I hope you cover attachments on guns and when you should bring the gonne 6 over a regular secondary
Attachments were originally going to be covered but I decided it was slightly out of scope for the video as managing attachments would lengthen the video quite a bit.
It wouldn't have hurt to include the gonne 6, probably should have done that
i mean attachments in siege are really uninteresting to talk about, the only barrel you should use in automatic weapons is flash hider since its the only one that reduces the time that takes for a weapon to go from the ending point of your spray to the initial point, where the spray started, thats the only reason at all people have used it on every weapon, even if the compensator performs better, the angled grip is basically useless so vertical is the only option, and every sight gets shadowed by the 1.5 and the holo a, it wouldnt be a video as enjoyable to watch as this, just imagine a 2 minute video talking about how useless everything is but 4 attachments, secondary gadgets would be a greater option for all the new players that watch this
@@alex-fg7sh the extended barrel is still useful on select guns as you can make guns like the para-308 2 shot people. Other than that, you're correct.
A video on secondary gadgets is a good idea, I might make a video on that
@@Minotaur4005 i think the supressor is superior in every aspect to extended but its just an opinion and both are usually worse than the flash
Anyways yeah, i think you should make this kind of videos about other things in the game, really useful for the newest players and kind of enjoyable for the veteran, sometimes its just nice to sit and relax hearing about things you alr know
please make more vids bro this hsit will pay off 🤗
Weapon balancing in games is always interesting, the only ones you didn’t cover i can think of is the knife and the gonne 6 or whatever that launcher is called along with all the other launchers, dang now that I think about it theres alot of launchers in this game
I view the gonne 6 as more of utility than a weapon. Probably should have mentioned that
0:39 I think they’ve changed these before. It was years ago but I think Ela’s scorpion got dropped from 50+1 to 40+1. I think the p10 roni lost some bullets too
Honestly, with how powerful and preferred the 1.5 is to a majority of the playerbase, I'd like to see the acog back on almost every weapon just to see if people are right
You got a few things wrong, most of which you corrected in editing. I think when you reach a certain amount it’s worth re-reading with the correct edits being made. Makes it arguably more entertaining/informative. Just a thought
Yeah, the problem is that it takes me quite a while to edit all this. I usually try to record clips to match what I have to say. I don't believe it's worth throwing out an entire day's work because I forgot that blackbeard's guns are crap. This video was released the second it was finished, which was several weeks after the last one.
That being said, I'm still very much in the process of learning on this platform, and I'm trying to do better
Nice video
There is the spear on defence and it’s an ar thunderbird has it
All these nerfs to Ar's and Smg's is leading us to a future(and present) meta of DMRs. Ubi need to rethink their policy of balancing, bc its not working
Would recommend watching in 1.25 or 1.5, bro speaks so slowly
Great vid
They should make a arcade mode where it's normal siege but with only iron sights only all ops and maps and guns but not sights
3:29 that thing just closing automatically on the lmg
How to flex with Black Ice skins, without telling someone ... :D
I had 30 black ice at the time of making this video (I sold a couple on the marketplace afterwards)
How long have you played Siege for? Highest rank achieved? Very interesting video, just curious.
I started playing the season that Thorn got added.
As for ranked, I primarily played casual up until Heavy Mettle where the casual changes essentially forced me to switch for a bit. I got to Emerald about a third into the season but then stopped because solo que ranked is an absolute nightmare. I played a little this season, got to silver in a couple days but dropped ranked due to cheaters.
Don't worry, what's holding me back is raw mechanical gunskill, I generally know what I'm talking about in other categories like actual design
The only defender operators with AR's are:
- Thunderbird (SPEAR .308)
- Wamai ( AUG A2)
- Jäger (416-C CARBINE)
- Mozzie (COMMANDO 9)
Isint the comando 9 an smg?
@@Marcos-eg9lt it fires 9mm but is still classified under the Assault Rifle category. Idk why
Great video, please lower the attack on your gate and lower the threshold a bit.
Ubi never changes rate of fire on guns. It's never a balancing variable, never have been. Idk why though, maybe it's about animation related to the gun and they don't want to mess with that?
Look, while Kali's sniper is much harder to use than an AR, it's not crap, you're crap with it.
I'm not saying it's the most optimal pick, but it can be excellent for holding cut offs and punishing movement.
I can do well with it at all ranks (including champ and vs the odd pro player). It has its uses.
can you make some videos breaking down siege maps?
The current video in the works is defending kafe, it should have some neat angles.
If you want want full deep dives on every nook and cranny though, I'll have to see about that
@@Minotaur4005 bettt
3:22 unless you're gridlock
Twitch and jager, ela all got magazine size nerfs
I realy like your videos and your style of editing. But you could speak a bit luder. It would make the viewer more engaged in the video
Yeah I'll try to do that next time
I've played one round of siege and didn't shoot a gun.
That being said, I concur.
Calling the Bos-g, the 30 meter one shot shotgun sniper garbage, is an insult
i might be wrong, but doesn't reload cancelling still exist for lmgs?
It does not
you missed the tcsg shotgun being a slug
35*3=105 32*3=99 very important
Some things in your video are wrong.
1. At 0:23 you say there are no assault rifles on defense, yet Wamai and Thunderbird have the Aug and Spear respectively.
2. 5:38 Dmrs do have a set maximum fire rate at which you can click, not "as fast as you can click". Proof of this is on October 17 2019, Patch Notes released saying "Increased Glaz’s rate of fire to 380 (up from 285)". Also you might notice the difference between siege and "as fast as you can click" if you try for example Insurgency and see how much quicker it is to spam pistols and dmrs there.
Yeah I've been getting flamed for missing that there are ARs on defense, my bad.
For your other point, I said almost as fast as you can click, not as fast. Apologies if I was hard to understand, I'm trying to do better
@@Minotaur4005 you still said dmrs have "no rate of fire" which is wrong, not trying to be aggressive, just pointing it out
Wamai’s aug is an assault rifle
the 1.5 has ruined the game man and the dmr meta rn with the tdm playstyle is so unfun. They will constantly nerf things like the smg 11 but wont touch the real issues which is the 1.5, warden and mozzie are so overused and aren’t played properly because of the sight. They consistently touch ops that are balanced like sledge and Jager then make them worse then they wonder why warden and mozzie have such high pick rates because ppl will funnel to these ops when the good op is ruined.
isn't the AUG A2 an assault rifle? its used by wamai on defense.
Yeah, people keep pointing out defense guns that are ARs. Looks like I checked every gun except the ones that I needed to
this guy is so cool
In the smg's we got kapkan to he also got a 1.5
If it’s decent, add recoil, reduce damage, remove sites, remove ammo.
If gadgets need nerfed, nerf the guns over and over until realizing that nerfing the gadget is necessary. Then nerf the gadget. But then, those unnecessary gun recoil nerfs remain. Case in point, Jäger
A characteristic not found in weapon balancing: buffs.
True, I remember when they got rid of the Wamai 1.5 and everyone switched to AUG, and then they increased AUG recoil because everyone was using suppressor and added back the 1.5 to the MP5K, and Aug is now with a controllable but annoying recoil.
@@pooternutterduken8658 well, Jäger’s recoil was so low, that you did not even have to drag down at all.
Same for the F2, R4-C, buck, etc.
the sniper rifle isnt "crap" you probably just suck at making openings for using it
you arent at an inherent disadvantage just because you're using a bolt action. The insane damage and 12x zoom means you can post up incredibly far away from defenders (even indoors) and the destruction profile of the rifle itself allows you to do full-zoom indoor sniping by just tearing holes in a few walls. I don't like using Kali personally but i know that her rifle isnt bad by any means
the removal of acogs created such a dogshit meta. Its entirely centralized on what mag optics the op has access to, unless their gadget is completely overtuned (azami)
Are you slow?
Literally Ash, Castle, and several other ops are getting the 2.5. You are slow.
@@FancyRedCat yes dude the s9 roadmap wasnt released a week after this comment bro for sure
wtf why is reload cancelling not a thing anymore
Don't think there's a multiplier for shotgun pellets
They nerfed jäger by reducing ammo capacity and also twitch iirc
Curious when fire rate was changed
the acs-12 used to shoot slower when it was first introduced in parabellum test server (back when it was still a buckshot shotgun), also Kali's sniper rifle had its max firing speed adjusted several times @@aryanru
defenders can get ars the spear on thunderbird
You did not call the bosg a joke weapon it is the best gun in the game, smh.
And then they removed all 1.5x from the game xD
Yeah, this video kinda aged like milk
What about the spear 308 on t-bird?
Check the pinned comment
wamai aug fr fr
You forgot about shotgun pistols btw.
Stuff like the bailiff is still a shotgun, just smaller
@@Minotaur4005 oh yeah you got a point there
Did they fix the mobility stat?
idk what you mean
@@Minotaur4005mobility basically did nothing
how are you wrong within the first 30 seconds
That’s crazy
what's crazy
That, in particular @@Minotaur4005
Smg11 is not fucking balanced it is statistically the best gun in the game and it's like noe evn close
Are you 3kliksphilip for siege?
idk who that is
but this video isnt really about balancing
In this video I discuss weapon types and which stats influence them the most. That indeed makes it about balancing, as explaining how stats affect guns is balance. There are a lot of guns in this game, I am not going to hold your hand to help determine if each and every one is balanced. I'm simply explaining what is important, and you can figure it out from there
the balancing methology they use is so fucking terrible im glad i quit 4 years ago when it got this bad
i dont think this guy has played seige before