@@lordsergal8783I mean if you convert your spell slots to points, yea you do. As an 8th level sorcerer if you convert all your 2nd, 3rd and 4th level slots to sorcery points you have 31 sorcery points on top of 4 first level spell slots, which means you can cast silvery barbs 35 times per long rest. You still need to use a reaction for each one though
And be a human have 8 more cantrips, go to a magic school collect all the books if the DM says your going to have to go to a magic academy to find the murder. Me: Let's split up, I'll meet up with all of you when I'm done with my investigation The investigation/ the schools library, talk to the students, and pay the teachers. Learning and paid for 1 week for master training. One weapon proficiency, that's how spells work I learn 1 new spell of the teacher. And wrote all the spells in the library in a book. Me: DM hear me out only level 1 and 2 some level 3 spells in the library School. Never any Wizard ever.
My most annoying character was a pair of coffeelocks, but we spent every spell slot on sending to the BBEG who had previously revealed himself dramatically. Every couple of minutes, send "WAKE UP ITS TIME TO WAKE UP CHUCKLEFUCK" for weeks so BBEG never gets a chance to sleep again. They died of exhaustion and the two characters became known as a legendary curse that could stop anyone from sleeping, and would do so for money.
Uh, but wouldn't you die from exhaustion too considering you still need to finish long rests to not get exhaustion and doing a long rest breaks the combo?
@@stijnvanlankveld9893 Well, for good measure, you can always go three levels of Warlock, pick up Hex, Devil Sight, and Darkness. Another level of Bard to pick up the Bountiful Luck feat, and then two levels of Light Cleric to get Warding Flare.
Nothing that an army of high-level martial creatures, with bonus actions and reactions, can't deal with. Have more ways to deal damage than the party has reactions.
I mean, with Silvery Barbs, our DM just countered it by pouring enough firepower onto our party every long-rest that I was almost completely out of resources every time 😅
Or, a smart DM says, "that's a broken mechanic from a specific world that this world isn't", and people have a lot more fun. And by "broken" I don't merely mean overpowered. I mean that the mechanics basically mean that these "barbs" somehow turn back time. The only way they make sense is to demand the reaction casting imposing disadvantage BEFORE the first roll. Still a good spell, but one that isn't stupid.
@@stevemaurer8120Considering this was a clockwork sorceress with extra emphasis on time manipulation, it was very in-theme (≧∀≦) Also, we had plenty of fun. The DM was simply smart enough to look at the ability and balance the strength of our encounters and the number of encounters we needed to get through before we could long rest against it ┐(´д`)┌
@@stevemaurer8120 No, a good DM realizes that Silvery Barbs is pretty weak after cr 5 and just lets players use spells and burn spell slots to make dramatic differences... because that's the point of spells. A good DM remembers that it's not the DM vs the players and if a creature gets stuck with a bad roll... oh well. A good DM occasionally tosses in some counter spells and silvery barbs on caster enemies to make some combats unique without constantly screwing their caster players fun. A good DM cheers for good plays and celebrates with their players when they do something that saves the day, even if that means the bosses crit becomes a miss and their buddy doesn't die from 20d 8 get fucked damage or eats the slow/fireball that otherwise was a wasted spell slot and changes the flow of the game. Change the spell all you want, your table your rules, but don't define a good DM as one who has to change the rules instead of adapting and keeping things fun for the player who took that spell wanting to do that thing.
i built a divination wizard college of lore bard multiclass that every single spell, feat, and class ability was based around dice manipulation. took halfling as the race and the lucky feat. i call it "you roll the dice, but i get to call the number."
@@thebrewingsailor9172 I can try to get it on a file hosting thing somewhere! It's hilarious. I intended it to be paired with a monk because of their one hit kill ability at 20 or 18
Old Yuan-Ti Race. First level on Fighter. The rest can be this sorcerer or Glamour Bard. Advantage on spell saves. Proficiency on constitution saving throws. Heavy armor and shield. If you choose glamour Bard, by level 7 you can cast command as a bonus action with a +4 on charisma. And if you put 2 levels into fighter, you can action surge. I'm saving this one for any DM that kills 2 characters of mine.
@@RaethFennecIdk why you would refuse a player from playing a certain race, like at least try to balance it somehow but saying to your players “Yeah I refuse you playing this race” is a good way to lose a player
@@erberlon So, the most important, first part of this, is WHY they want to play it. If it's just "I want to be a munchkin" then the answer is no, unless I'm running a high-optimization or low-lethality table. An important part of being a good DM is being able to, and knowing when to, say no. And a very important part of being a good player is to be able to negotiate, communicate, compromise, and accept when there are boundaries. It's your character, but it's not your table. If my player just wants to be a snake person, I can make that happen any number of ways. But if a player can't handle being told no, that's a big red flag that I might not want them at my table.
@@RaethFennec Yes, if they explicitly want to abuse the game, sure you can say no, but I would not do that by banning the race, but simply homebrewing balance. Why would you “make that happen in any number of ways” instead of just say “okay this race is broken in RAW, you can play it but I modified such and such to balance it.” Of course a DM can say no, and players need to come to terms with that.
@@stephaniejenkins7822Divination wizards have potent, the ability to store 2 d20 outcomes rolled up after a long test. With Lucky, Fate is in your hands.
Throw in a single level of Order Cleric for heavy armor and the ability to give an ally a reaction attack every time you cast Silvery Barbs. You've just gone from annoying to pure evil.
@@thestoopidiot870 Give it to enemies and wait until your players get a crit to use it. They'll quickly agree to it being too strong for a first level slot. I very rarely tell my players no, but when I point out that anything that I allow them to do, I am going to be able to do to them? It gives them pause haha
@@elathiaskade7311, funny, I always tended to make the stakes bigger, more dire, and more meaniful, by being dramatic. Don't stop the first attack, prevent crits, help your allies powerful spells not be wasted by giving another roll of the d20 then give the advantage to the rogue. For this comment, I'll be making a aberrant mind sorc halfling with Bountiful Luck, Lucky, and Silvery Barbs to bring to one of the games I play in, and we'll have fun playing with this Halfling character.
I'm giving this a level of Order domain, which lets allies use their reaction to make a weapon attack when you target them with a spell (excluding cantrips). The giving an ally advantage part triggers the Order ability. I'm gonna suggest one of my party members to be a ranged Rogue since Silvery Barbs gives advantage, and sneak attacks are limited to once per turn (instead of once per round) that'll let me spam sneak attacks too.
Yep I love stuff too. My version is a tortle bladesinger with 1 lvl dip in order and a 2 lvl dip into stars druid (I'm starting to consider the cartomancer feat for a bonus action spell and/or metamagic adept feat with subtle- and quicken- or careful-spell, there's always a fun option) (since chalice makes a ton of niche healing spells also usable think wither and bloom, vampiric touch through familiar, polymorph, teleport spells, charm spells in a 3 or more-way fight {why don't you kill them first after that we can sort out our differences. Who knows this might sound reasonable enough} or dragon letting you pretty much auto succeed INT and WIS checks and infallible counterspell and dispel magic can be great too.). With tortles defence I can focus on stats because AC will be enviously good I can choose any all spells to my hards desire and can do a bit of healing at just the right time.
Just finished a 5th lvl oneshot. 4 levels in Divine Soul and one in Order. Had fun being an insane law-obsessed goblin ordering around the Paladin. (Also recommend Vortex Warp. “I cast Paladin!”)
@@skycastrum5803 Naturally since it's the first available teleport spell to effect an ally. Other good 1s are thunder step and dimension door. Combining careful spell and a blasty spell. (Especially great with a rogue who has evasion. So when you fireball the rogue along with the group of foes and then have the rogue finish 1 of the stragglers.)
RAW it doesn't quite work that way. Order Domain requires you to use a spell slot, while the AM sorc ability means you don't. If the DM goes with it, it's all good but just be prepared for some DM's to say no.
@@blackmanefury So depending on need you just cast it with a spell slot instead metamagic points. Yes there's a price, but it's often enough still worth it.
@@joec9693 Sorcerer with 3lv's Warlock, Pact of the Tome in order to take the Aspect of the Moon Invocation so you never need sleep, get i think it was 36 Sorcery points due to Warlock Spell Slots and long rests, the strongest multiclassed caster in the game
I appreciate that the things you talk about always work raw. There is this guy who does similar videos album his ideas never work if you as much as glance at the text of the spell. Makes me appreciate the channels that do similar sketches that actually put an effort to ensure they work
Fun DND ideas. One of the players in your party is in fact level 20 and has to pretend to be a level 1 character that levels with the party, but every so often the DM sends a tpk worthy encounter for the supposed level of the party that the level 20 has to subtly take out without letting the others know
It's loads of fun! If you can, play fairy race. You get an automatic +2 to charisma, another optional +2 you can _also_ put towards charisma, and flight, so you can use this combo while hovering over the battlefield being a VERY difficult to hit target thanks to your flight speed and small size, using sorcery points to extend your spell range and snipe.
my most annoying D&D character was a 3rd Ed. Ettin (two-headed ogre) i played at a con together with a friend of mine. We shared a body, but both of us had his head with its own character class, me being an barbarian and my pal a sorcerer... every encounter we spent at least the first round bickering about what to do, melee or spells ... oh and our familiar ( a living one in our case, because fun ) was a 100 pound armadillo called "breakfast" * i saw it first*. To our defence, the DM asked for chaotic monster characters for his one-shot... i guess we overdelivered ;o)
I honestly love this concept. Its like as a reaction the sorcerer glances at the attacker causing immidiate anxiety and can be role played with some really cool interpretations giving an aura of intimidation around the sorcerer
Idea: very powerful wizard who wants to be evil but his party tricks him into thinking they are the bad guys and he goes the whole campaign wrecking shop with maniacal laughter thinking he’s doing evil things when he is really saving the world.
This is a piece of what I want for an aberrant mind sorlock I’m calling the cheapomancer. Basically using this feature to cast subclass spells w sorcery points and budget it out to make them amazing for the price. Twinning hideous laughter for only 2 sorcery points. Extending summon aberration for 5 sorcery points (the normal conversion for converting points into a 3rd level spell slot). Twinning mind whip for 4 sorcery points (again a 3rd level slot is worth 5 points and twinning it would be the equivalent of 5 points). There’s more but it sounds like a really fun budgeting experiment to see what spells can wring the most value from psionic sorcery
One of my favorite Characters I ever made was a Lightfoot Halfling with 2 levels Portant Wizard, 5 Levels Celestial Warlock with Talisman and Eldritch Mind Invocation, 5 levels Creation Bard (Also has Mote of Potential), 4 Levels Battle Master Fighter with Combat Superiority Fighting Style and all manuvers that can change outcomes of skills or AC, and 4 levels SoulKnife Rouge. I also gave it Lucky Feat and Magic Initiate for Guidance, Resistance, and Shield of Faith. Pack on a ton of outcome affecting spells. In the end, you have 12 Psionic Dice 5 Bardic Inspiration Dice 5 Superiority Dice 6 Healing Light Dice 6 Talisman Dice 2 Divination Dice 3 Lucky Dice 1 Halfling Luck Die Plus so many spells to change outcomes at will. I call this character Fateweaver.
I have played this build for more than half a year now. Everyone wants me in good graces. Shall they not, they fail. Shall they praise me, they succeed. Praise your dice god, for I control the rolls.
After level 6, multiclass into warlock. If you are an elf, you can take a long rest for 4 hours instead of 8. Chain 4 shorts together after your long rest, and you'll have 20 spell points per 8 hour long rest just from your warlock spell slots at level 8. Bonus: if you can learn a level 1 spell as an elf, learn Goodberry. Take all of your unused spell slots from that day, turn them all into level 1 spell slots, and all of those into Goodberries. Congrats, you are now the party's out of combat healer. 2nd bonus: get the lucky feat.
This is why I always roll fairy sorcerer 😈 +4 bonus to Charisma. I can also use a sorcery point to enhance my spell range, use my 30 foot flight speed to fly out of range of most attacks, and snipe. It's *_really_* fun to watch a DM scramble to find excuses to make every encounter include strong ranged attacks, or new inventive ways to make sure I can't fly, lol.
Probably a DM not experienced enough to handle the sort of players they have to deal with. No shame in bans until they get a better handle on how to handle certain players.
Its more about opening up options and reducing the amount of optimal choices by banning S-tier subclasses + spells across the board to make people think outside the box again and keep a somewhat level playing field between newer players and veterans so that the power gap between them doesn't get too wide.
One of my best friends did a lvl 25(multiclassing) one shot for me and my other best friends for my birthday and I and another guy both put 20 levels in wizard and chose silvery barbs as our at will 1st level spell. It was such a good time. After a tough battle of being counterspelled constantly I finally got to hit the BBEGs with an action surge prismatic wall into reverse gravity. So satisfying.
Let your D&D players go viral in the game world. A couple adventures in EVERYONE learns how awesome silvery barbs is and its used often against the party in the exact same way. A couple adventures after that it seems like everyone has a new cheap spell or item to counter it. A few adventures after that not only have they learned how to counter silvery barbs, but now theres a popular new buff that causes someone casting silvery barbs on you to cause the original attack to hit AND lets the re-roll go through to see if they hit with a SECOND attack. All the while make sure the annoying sorcerer is FAMOUS, and people keep asking them what their next amazing discovery is.
Here's an idea for a role play character in DND you make a wizard who can only cast wish but with a twist. He can only use wish when a deal is struck between the character & a NPC
I once threw a source book at a player. In my defense, they tried to argue about a core mechanic (improvised weapon damage) by saying "If you read the players handbook, you would know this." So i threw my copy at them, and told them to open to the Red Sticky note. Where improv damage was described in detail. And it wasnt 2d6 like they were trying to claim.
I think people are forgetting the other part of silvery barbs, not only does it force a reroll but it also grants advantage to a target of the casters choice for one casting.
The best part? You can become a one person light show with that SAME SUBCLASS. One of the Origins notes how “When you use your powers, faint motes of light sparkle around you.” Next, take drow as your elven subrace for free access to dancing lights, Faerie Fire, and darkness spells, as well as a small bump to your Charisma. Next, take some notes out of the Entertainer background; a boost to Performance as well as a dancing routine go hard here. Finally, as you gain levels, take Melf’s Minute Meteors (3rd level) and Crown of Stars (7th level). Now as part of your act, you can cast darkness on yourself then Melf’s Minute Meteors, making you glow because of your origin flavoring, and then you cast Faerie Fire on your meteors, and boom! One person light show! Keep the routine going with dancing and a song, PERHAPS EVEN SOME FIRE-EATING (look at entertainer background again!) and you will definitely get a secret admirer in game.
it's a tragedy when dnd leads to physical violins 😭😭
The strategy is to hit him with a stratevarious
Metaphorical violins make much better music
Add the feat lucky 😈
I have a metal lute hammer in my current campaign. I get it.
It was completely justified in this instance, this is why I always ban Slivery burps
"I literaly couldn't stop myself from punching you"
"Yeah, but I can!"
"SilveryBarbs!"
Literally couldn't stop myself from rolling on the floor laughing my ass off. Chefs kiss
Sounds like he used Antagonize by accident
He failed the Wisdom saving throw to not hit him on the second attempt
@@d.sm.4146 alright, who cast hideous laughter?
Now convert all your spell slots to sorcery points and quickly stop being friends with your dm. It’s that easy!
That's when an army of kobolds (using the Monsters of the Multiverse racial traits) pounces the back line. Do you have 30 Sorcery points?
@@lordsergal8783I mean if you convert your spell slots to points, yea you do. As an 8th level sorcerer if you convert all your 2nd, 3rd and 4th level slots to sorcery points you have 31 sorcery points on top of 4 first level spell slots, which means you can cast silvery barbs 35 times per long rest. You still need to use a reaction for each one though
Anti-magic field
And be a human have 8 more cantrips, go to a magic school collect all the books if the DM says your going to have to go to a magic academy to find the murder.
Me: Let's split up, I'll meet up with all of you when I'm done with my investigation
The investigation/ the schools library, talk to the students, and pay the teachers.
Learning and paid for 1 week for master training.
One weapon proficiency, that's how spells work I learn 1 new spell of the teacher.
And wrote all the spells in the library in a book.
Me: DM hear me out only level 1 and 2 some level 3 spells in the library School.
Never any Wizard ever.
@@Sens249you can also have 2 more from meta magic adept or 6 more if your dm let’s you pick it more than once
“I CAST SEVERE ANXIETY!!!!”
I counter with SEVERE LIMB LOSS. It's when I go into a berserker rage and swing wildly with 2 long swords. Thus cutting off both your arms
@@ericspecullaas2841 I thought you would cut off your own arm and throw it at them for physical and mental damage💀
What are you running here? A university? :)
Joke's on you. It doesn't stack.
@@Arkainjel “I CAST PTSD THE IMPROVEMENT OF AXIETY”
My most annoying character was a pair of coffeelocks, but we spent every spell slot on sending to the BBEG who had previously revealed himself dramatically. Every couple of minutes, send "WAKE UP ITS TIME TO WAKE UP CHUCKLEFUCK" for weeks so BBEG never gets a chance to sleep again. They died of exhaustion and the two characters became known as a legendary curse that could stop anyone from sleeping, and would do so for money.
😂😂😂😂😂😂😂
Ok thats fucking awesome
Uh, but wouldn't you die from exhaustion too considering you still need to finish long rests to not get exhaustion and doing a long rest breaks the combo?
@@Knuffeldraak unless they are of a Race that has trance or are of a Race that don't need to sleep.
@@Knuffeldraak A key component of the Coffeelock is the Aspect of the Moon eldritch invocation which removes the need to sleep.
Level 6 Halfling Aberrant Mind Sorcerer, level 2 Divination Wizard, Level 3 Lore Bard, with Silvery Barbs and the Lucky feat.
😂🤣🤣🤣🤣
When a uno reverse card is not enough.
Ah yes the "Fuck you you don't get to play the game" build
@@stijnvanlankveld9893 Well, for good measure, you can always go three levels of Warlock, pick up Hex, Devil Sight, and Darkness. Another level of Bard to pick up the Bountiful Luck feat, and then two levels of Light Cleric to get Warding Flare.
Nothing that an army of high-level martial creatures, with bonus actions and reactions, can't deal with. Have more ways to deal damage than the party has reactions.
Shared to the party Kobold aberrant mind sorcerer with silvery barbs
I mean, with Silvery Barbs, our DM just countered it by pouring enough firepower onto our party every long-rest that I was almost completely out of resources every time 😅
Or, a smart DM says, "that's a broken mechanic from a specific world that this world isn't", and people have a lot more fun.
And by "broken" I don't merely mean overpowered. I mean that the mechanics basically mean that these "barbs" somehow turn back time. The only way they make sense is to demand the reaction casting imposing disadvantage BEFORE the first roll.
Still a good spell, but one that isn't stupid.
@@stevemaurer8120Considering this was a clockwork sorceress with extra emphasis on time manipulation, it was very in-theme (≧∀≦)
Also, we had plenty of fun. The DM was simply smart enough to look at the ability and balance the strength of our encounters and the number of encounters we needed to get through before we could long rest against it ┐(´д`)┌
@@stevemaurer8120Oh, I’m sorry, are Tasha and Xanathar official characters in your setting? Or are you banning their books too?
@@stevemaurer8120 No, a good DM realizes that Silvery Barbs is pretty weak after cr 5 and just lets players use spells and burn spell slots to make dramatic differences... because that's the point of spells. A good DM remembers that it's not the DM vs the players and if a creature gets stuck with a bad roll... oh well. A good DM occasionally tosses in some counter spells and silvery barbs on caster enemies to make some combats unique without constantly screwing their caster players fun.
A good DM cheers for good plays and celebrates with their players when they do something that saves the day, even if that means the bosses crit becomes a miss and their buddy doesn't die from 20d 8 get fucked damage or eats the slow/fireball that otherwise was a wasted spell slot and changes the flow of the game.
Change the spell all you want, your table your rules, but don't define a good DM as one who has to change the rules instead of adapting and keeping things fun for the player who took that spell wanting to do that thing.
@@burgernthemomrailer He definitely could and it would be fine.
i built a divination wizard college of lore bard multiclass that every single spell, feat, and class ability was based around dice manipulation. took halfling as the race and the lucky feat. i call it "you roll the dice, but i get to call the number."
I would like detail’s please and thank you. 🙏 😂
@@thebrewingsailor9172 I can try to get it on a file hosting thing somewhere! It's hilarious. I intended it to be paired with a monk because of their one hit kill ability at 20 or 18
Do it @@memelescream4796
"I'm the DM now!"
Dang, thats actually a pretty good combo! Cant believe I never thought of it. 😂👍
Old Yuan-Ti Race. First level on Fighter. The rest can be this sorcerer or Glamour Bard.
Advantage on spell saves. Proficiency on constitution saving throws. Heavy armor and shield. If you choose glamour Bard, by level 7 you can cast command as a bonus action with a +4 on charisma. And if you put 2 levels into fighter, you can action surge.
I'm saving this one for any DM that kills 2 characters of mine.
Good luck getting anyone who knows much about the game to okay EITHER Yuan-ti species. :P It's nearly up there with winged tiefling.
Trade out for Cleric. Which Cleric? Order. Especially if you have a Rogue in the party.
@@RaethFennecIdk why you would refuse a player from playing a certain race, like at least try to balance it somehow but saying to your players “Yeah I refuse you playing this race” is a good way to lose a player
@@erberlon So, the most important, first part of this, is WHY they want to play it. If it's just "I want to be a munchkin" then the answer is no, unless I'm running a high-optimization or low-lethality table. An important part of being a good DM is being able to, and knowing when to, say no. And a very important part of being a good player is to be able to negotiate, communicate, compromise, and accept when there are boundaries. It's your character, but it's not your table. If my player just wants to be a snake person, I can make that happen any number of ways. But if a player can't handle being told no, that's a big red flag that I might not want them at my table.
@@RaethFennec Yes, if they explicitly want to abuse the game, sure you can say no, but I would not do that by banning the race, but simply homebrewing balance. Why would you “make that happen in any number of ways” instead of just say “okay this race is broken in RAW, you can play it but I modified such and such to balance it.”
Of course a DM can say no, and players need to come to terms with that.
Dip into Divination Wizard. Take Lucky. Create another layer of Hell.
How would this create another layer of Hell?
@@stephaniejenkins7822Divination wizards have potent, the ability to store 2 d20 outcomes rolled up after a long test. With Lucky, Fate is in your hands.
Luckomancer builds are real, ya'll!
@@tehmanticore Youc could make it even more by being a halfling and having the halfling luck
@@coconuttydragoon3445 that makes sense. Thank you for explaining it to me.
Throw in a single level of Order Cleric for heavy armor and the ability to give an ally a reaction attack every time you cast Silvery Barbs. You've just gone from annoying to pure evil.
I haven't heard that combo!
I'd allow it because _'Teamwork!'_
One of the most important things as a DM is the ability to say no.
in this case, specifically "no silvery barbs at my table"
@@thestoopidiot870 I allow it (I'm running a Strixhaven game) but I've bumped it to a 2nd level spell. It's a good balance.
@@ozpin8329 fair. I would probably prevent it from applying to saving throws at all and keep it 1st level, or just ban it outright.
@@thestoopidiot870 Give it to enemies and wait until your players get a crit to use it. They'll quickly agree to it being too strong for a first level slot.
I very rarely tell my players no, but when I point out that anything that I allow them to do, I am going to be able to do to them? It gives them pause haha
Would have been so much better if the player would silvery barbs that punch 😂
But he did, with no verbal and somatic components, we just didn't notice, and DM still hit with the reroll :D
@@YuRo0o i bet the DM fudged the 2nd role
Variant Human with the Lucky feat.
He was a walking master of chaos, so masterful he could use order to sow disorder.
Lucky feat. and silvery barbs aren’t fun to use and don’t add anything meaningful to gameplay.
I’d like to remove the stakes from the game, please.
@@elathiaskade7311, funny, I always tended to make the stakes bigger, more dire, and more meaniful, by being dramatic.
Don't stop the first attack, prevent crits, help your allies powerful spells not be wasted by giving another roll of the d20 then give the advantage to the rogue.
For this comment, I'll be making a aberrant mind sorc halfling with Bountiful Luck, Lucky, and Silvery Barbs to bring to one of the games I play in, and we'll have fun playing with this Halfling character.
I'm giving this a level of Order domain, which lets allies use their reaction to make a weapon attack when you target them with a spell (excluding cantrips).
The giving an ally advantage part triggers the Order ability.
I'm gonna suggest one of my party members to be a ranged Rogue since Silvery Barbs gives advantage, and sneak attacks are limited to once per turn (instead of once per round) that'll let me spam sneak attacks too.
Yep I love stuff too. My version is a tortle bladesinger with 1 lvl dip in order and a 2 lvl dip into stars druid (I'm starting to consider the cartomancer feat for a bonus action spell and/or metamagic adept feat with subtle- and quicken- or careful-spell, there's always a fun option) (since chalice makes a ton of niche healing spells also usable think wither and bloom, vampiric touch through familiar, polymorph, teleport spells, charm spells in a 3 or more-way fight {why don't you kill them first after that we can sort out our differences. Who knows this might sound reasonable enough} or dragon letting you pretty much auto succeed INT and WIS checks and infallible counterspell and dispel magic can be great too.). With tortles defence I can focus on stats because AC will be enviously good I can choose any all spells to my hards desire and can do a bit of healing at just the right time.
Just finished a 5th lvl oneshot. 4 levels in Divine Soul and one in Order. Had fun being an insane law-obsessed goblin ordering around the Paladin. (Also recommend Vortex Warp. “I cast Paladin!”)
@@skycastrum5803 Naturally since it's the first available teleport spell to effect an ally. Other good 1s are thunder step and dimension door. Combining careful spell and a blasty spell. (Especially great with a rogue who has evasion. So when you fireball the rogue along with the group of foes and then have the rogue finish 1 of the stragglers.)
RAW it doesn't quite work that way. Order Domain requires you to use a spell slot, while the AM sorc ability means you don't. If the DM goes with it, it's all good but just be prepared for some DM's to say no.
@@blackmanefury So depending on need you just cast it with a spell slot instead metamagic points. Yes there's a price, but it's often enough still worth it.
Now just make best friends with the lucky halfling lucky divination wizard
I heard "Sorcerer" + "Silvery Barbs" and immediately knew that build you were talking about
this is why my DM can side eye me with my Coffeelock Aberrant Mind/Great Old One multiclass and it's a Half Dark Elf too
You just wanted to make a guy everyone could hate, didn'tcha?
Coffeelock?
@@helloidharbl6753 that's when i play Wizard
@@joec9693 Sorcerer with 3lv's Warlock, Pact of the Tome in order to take the Aspect of the Moon Invocation so you never need sleep, get i think it was 36 Sorcery points due to Warlock Spell Slots and long rests, the strongest multiclassed caster in the game
I just house ruled that sorcery points can't be used cross class. Pissed off the person wanting to coffee lock but I didn't think twice.
I appreciate that the things you talk about always work raw. There is this guy who does similar videos album his ideas never work if you as much as glance at the text of the spell. Makes me appreciate the channels that do similar sketches that actually put an effort to ensure they work
Uh oh the dm has to reroll that attack roll...
I swear, this is so relatable when you have anxiety😅
You aint got anxiety. You just pissed me off early on so ive been spaming the spell
SHAAAAAME WIZZZZZARRRRD
The sorcerer being like “deserved” was the best and most realistic part of
As a DM who has dealt with decades of power gaming, that hit was cathartic.
“I literally couldn’t stop myself from punching you” is the most DM thing ever
I think you just said my Mom is a DM
"Yeah, you're basically hitting a creature with an anxiety attack as a reaction." 😂 😂 😂
“I couldn’t stop myself from punching you!”
“Go ahead and reroll your successful attack”
+ order domain cleric, the allie you choose to get the benefit can make an attack
This is how your extra books get banned from the table and we all play "Core Only"
Fun DND ideas. One of the players in your party is in fact level 20 and has to pretend to be a level 1 character that levels with the party, but every so often the DM sends a tpk worthy encounter for the supposed level of the party that the level 20 has to subtly take out without letting the others know
He invented Gojos infinity in dnd
That's a great troll. He gets punched in the face and takes it as a compliment.
*aggressively takes notes*
"Whelp, that seals it; Silvery Barbs is banned at my table."
As a Sorcerer enjoyer. I am now going to do this.
These builds are going to give a DM PTSD. I swear!
never forget, whatever PCs can do, NPCs can do, too...
i was actually about to play an aberrant mind sorcerer thanks for the tip!
It's loads of fun! If you can, play fairy race. You get an automatic +2 to charisma, another optional +2 you can _also_ put towards charisma, and flight, so you can use this combo while hovering over the battlefield being a VERY difficult to hit target thanks to your flight speed and small size, using sorcery points to extend your spell range and snipe.
Excellent use of Magic Fist there DM. 👏
my most annoying D&D character was a 3rd Ed. Ettin (two-headed ogre) i played at a con together with a friend of mine. We shared a body, but both of us had his head with its own character class, me being an barbarian and my pal a sorcerer... every encounter we spent at least the first round bickering about what to do, melee or spells ...
oh and our familiar ( a living one in our case, because fun ) was a 100 pound armadillo called "breakfast" * i saw it first*.
To our defence, the DM asked for chaotic monster characters for his one-shot... i guess we overdelivered ;o)
I honestly love this concept. Its like as a reaction the sorcerer glances at the attacker causing immidiate anxiety and can be role played with some really cool interpretations giving an aura of intimidation around the sorcerer
Idea: very powerful wizard who wants to be evil but his party tricks him into thinking they are the bad guys and he goes the whole campaign wrecking shop with maniacal laughter thinking he’s doing evil things when he is really saving the world.
I love that he understood how annoying he was to the point he didn't even blame the dm for punching him in the face 😂😂😂😂
I want to see a short adventure where the party is made up of these kinds of ridiculous builds.
When players break something, a good dm knows how to break things back without just saying, “nuh-uh”.
and then the DM realizes you multi-classed into order cleric for voice of authority, letting the team take all the free hits
Bro forgot to cast silvery barbs to change that punch to a miss :skull:
This is a piece of what I want for an aberrant mind sorlock I’m calling the cheapomancer. Basically using this feature to cast subclass spells w sorcery points and budget it out to make them amazing for the price. Twinning hideous laughter for only 2 sorcery points. Extending summon aberration for 5 sorcery points (the normal conversion for converting points into a 3rd level spell slot). Twinning mind whip for 4 sorcery points (again a 3rd level slot is worth 5 points and twinning it would be the equivalent of 5 points). There’s more but it sounds like a really fun budgeting experiment to see what spells can wring the most value from psionic sorcery
I always love the idea of Silvery Barbs being a temporal spell, as a way to explain it in game
bad ending: you had to reroll your punch because he secretly casted silvery barbs
One of my favorite Characters I ever made was a Lightfoot Halfling with 2 levels Portant Wizard, 5 Levels Celestial Warlock with Talisman and Eldritch Mind Invocation, 5 levels Creation Bard (Also has Mote of Potential), 4 Levels Battle Master Fighter with Combat Superiority Fighting Style and all manuvers that can change outcomes of skills or AC, and 4 levels SoulKnife Rouge. I also gave it Lucky Feat and Magic Initiate for Guidance, Resistance, and Shield of Faith. Pack on a ton of outcome affecting spells.
In the end, you have
12 Psionic Dice
5 Bardic Inspiration Dice
5 Superiority Dice
6 Healing Light Dice
6 Talisman Dice
2 Divination Dice
3 Lucky Dice
1 Halfling Luck Die
Plus so many spells to change outcomes at will. I call this character Fateweaver.
That tapestry on the wall looks like the thumbnail for the latest video from Biblaridion.
I have played this build for more than half a year now. Everyone wants me in good graces. Shall they not, they fail. Shall they praise me, they succeed. Praise your dice god, for I control the rolls.
After level 6, multiclass into warlock. If you are an elf, you can take a long rest for 4 hours instead of 8. Chain 4 shorts together after your long rest, and you'll have 20 spell points per 8 hour long rest just from your warlock spell slots at level 8.
Bonus: if you can learn a level 1 spell as an elf, learn Goodberry. Take all of your unused spell slots from that day, turn them all into level 1 spell slots, and all of those into Goodberries. Congrats, you are now the party's out of combat healer.
2nd bonus: get the lucky feat.
The DM succeded his check to not punch the player but he got silvery barbed
At that point the flavor text should just say you're a chronomancer slowly growing into your divine powers
This is why I always roll fairy sorcerer 😈 +4 bonus to Charisma. I can also use a sorcery point to enhance my spell range, use my 30 foot flight speed to fly out of range of most attacks, and snipe.
It's *_really_* fun to watch a DM scramble to find excuses to make every encounter include strong ranged attacks, or new inventive ways to make sure I can't fly, lol.
Im glad that both the aberrant mind sorcerer and silvery barbs are banned at my table.
Why aberrant mind?
I'm curious about aberrant mind too
Me too, considering clockwork soul generally is considered stronger.
Probably a DM not experienced enough to handle the sort of players they have to deal with.
No shame in bans until they get a better handle on how to handle certain players.
Its more about opening up options and reducing the amount of optimal choices by banning S-tier subclasses + spells across the board to make people think outside the box again and keep a somewhat level playing field between newer players and veterans so that the power gap between them doesn't get too wide.
Yeah, this is why my table has rule #3: Whatever you do that is broken or overpowered, the DM can and will reply in full.
"Your power may be universal, but this violence is gonna be Domestic."
I'll be honest: I didn't even knew this sub existed.... good thing to know I have just the right DM to test this
Every edition of dnd has hilarious game breaking munchkinry, i remember when 5th came out and people said it would be better balanced, i just laughed.
One of my best friends did a lvl 25(multiclassing) one shot for me and my other best friends for my birthday and I and another guy both put 20 levels in wizard and chose silvery barbs as our at will 1st level spell. It was such a good time. After a tough battle of being counterspelled constantly I finally got to hit the BBEGs with an action surge prismatic wall into reverse gravity. So satisfying.
The chaos magic table will greatly impede his abuse
Time to make an annoying troll villain which just shows up and spams Silvery Barbs before running off
I am dread, I am crisis, I am Existential
The DM's response is appropriate
"Silvery Barbs this, you shit!" 👊
The Mad Magus of Misfortune.
And he hasn't even heard of the multiclass into order cleric
Man I think this was your funniest video ever I laughed soooooo hard
That's when "the secret society of DM controlled NPCs who have exactly the same build as yours" decide to harass the party.
Raise the numbers of enemies. He still only has 1 reaction.
Ah yes. Classic case of 'Magnetic Face Syndrom' you simply can't NOT punch it.
I literally planned on doing an aberrant mind sorc on my first dnd playthrough, this is gonna be super fun 😂
Plot Twist: The Sorcerer suggested the DM to punch him in the face
Sorc: whatever you got, I'll silvery barb it.
Gm: cool, fireball. Roll dex save.
Sorc: fuck.
I'm am literally playing this character with a 3 level dip in warlock in one current campaign .
Oh god... its the Minons " Bee-doh" alarm sound given human form...
Silvery Barbs will never be seen on any table I run.
I'm surprised you made it as long as you did! I threw my first punch as soon as I heard "silvery-"!
Silvery Barbs, the only spell banned at my table.
Let your D&D players go viral in the game world.
A couple adventures in EVERYONE learns how awesome silvery barbs is and its used often against the party in the exact same way.
A couple adventures after that it seems like everyone has a new cheap spell or item to counter it.
A few adventures after that not only have they learned how to counter silvery barbs, but now theres a popular new buff that causes someone casting silvery barbs on you to cause the original attack to hit AND lets the re-roll go through to see if they hit with a SECOND attack.
All the while make sure the annoying sorcerer is FAMOUS, and people keep asking them what their next amazing discovery is.
Here's an idea for a role play character in DND you make a wizard who can only cast wish but with a twist. He can only use wish when a deal is struck between the character & a NPC
Even the power gamer's like: "I understand completely."
I once threw a source book at a player.
In my defense, they tried to argue about a core mechanic (improvised weapon damage) by saying "If you read the players handbook, you would know this."
So i threw my copy at them, and told them to open to the Red Sticky note.
Where improv damage was described in detail.
And it wasnt 2d6 like they were trying to claim.
thus isn't even an annoying build. this is just an aberrant mind sorcerer
Which this specifically is annoying 😂.
I'm surprised he managed to hit him through disadvantage
He is a sorcerer so bad AC and already used his reaction so no shield.
Always remember; if you aren't in Strixhaven it's more likely than not that Silvery Barbs is not up for grabs
I'd consider silvery barbs a charm spell therefore anything immune to being charmed would be unaffected.
you were 100% justified in you violent
I would love to see a campaign with all of these 'annoying" classes
Silvery barbs on its own was so bullshit when we found out about it. As a bard, I used to say that you would get “barbic inspiration”
That was part of my build a couple of years ago. I actually multiclassed this with Paladin.
I think people are forgetting the other part of silvery barbs, not only does it force a reroll but it also grants advantage to a target of the casters choice for one casting.
With enough levels and character building, you can essentially have a “you dont get to play anymore” build
"it's basically an anxiety attack"
I think you just cast silvery Barbs on all dms who see this then
The best part? You can become a one person light show with that SAME SUBCLASS. One of the Origins notes how “When you use your powers, faint motes of light sparkle around you.” Next, take drow as your elven subrace for free access to dancing lights, Faerie Fire, and darkness spells, as well as a small bump to your Charisma. Next, take some notes out of the Entertainer background; a boost to Performance as well as a dancing routine go hard here. Finally, as you gain levels, take Melf’s Minute Meteors (3rd level) and Crown of Stars (7th level). Now as part of your act, you can cast darkness on yourself then Melf’s Minute Meteors, making you glow because of your origin flavoring, and then you cast Faerie Fire on your meteors, and boom! One person light show! Keep the routine going with dancing and a song, PERHAPS EVEN SOME FIRE-EATING (look at entertainer background again!) and you will definitely get a secret admirer in game.
This feels more like a war crime than the enemy caster casting counterspell on the cleric's Revivify
Eyyy I’ve been playing this for a while now, it’s a great subclass and a great trick. It’s ruined so many of my DMs plans 😌