It's true, it's like at the beginning it has that simple and robotic tone, but after it's moving forward the waves are going like it looks like the TF2 tracks only with some robot type sounds
0:00 First wave start 0:25 Tank wave start 0:43 Mid wave start 1:08 Last wave start 1:39 Wave lost 1:47 First wave end 2:00 Tank wave end 2:18 Mid wave end 2:32 Last wave end 3:16 Robotic POOTIS
@@beesechurger2540 it's a community server. (I think there is 3 or 4 of them actually) different things like a different version of hightower(no cart, just capture points and there are sniper towers that you can get to by using an elevator) but you can upgrade everything, there is a map called achievement turbo which is self explanatory,and one or two others as well. You should try it!
I love how as the waves progress the robotic sounding synths and instrumentals sound as if they’re competing against the more human traditional instruments, both growing in size and noise as the waves progress. Ending on the victorious, familiar sounding instrumentals that we know and love. The first wave starts with no traditional instruments to show how at the start, you don’t know if you’re team will even be able to pull through, but as the first wave ends and you get that feeling of hope that “Yeah, maybe I didn’t waste money on this Mann up token” that’s when the more human instrumentals kick in to represent that hope, that spirit. And that spirit only grows as the waves progress, only to be truly put to the test during the dreaded tank wave, because that’s when MvM teams make or break.
holy shit, i did not notice that at all! valve took too long to update tf2, but man did i not know of them giving this mode's music so much thought through the years of my gameplay
The funniest thing is that in movies and tv and stuff theres usually 1 robot of one specific person. Here we have millions upon millions of these things. Still get taken out
This is actually what makes MvM way more realistic, on TV we have robots just flipping tanks and eating nuclear bomb blasts without flinching, gtfo here with that in real life it'd be blown up by a rocket or shredded by gunfire lmao
SCP-049 Because you're not actually SCP-049 you're just a person who took a picture of him and made your name "SCP-049" whereas I made mine and am not SCP-049
I noticed something, the robotic sounds always stay a constant, which represents the level of robot difficulty rising with the upgrades and defenses, which leads to a constant robotic sound, except in tank stages, where the focus is how powerful the tank is, there is no domination there. just a constant monotonous rhythm as the tank moves forward, never going back, or changing speed. the human sounds are trying to overpower the constant robotic music, and on the last wave, usually the true human domination point, its near impossible to hear the robotic sounds. when a wave is lost, no matter what wave, the sound is only robotic, representing the robots victory. the TF2 music team really outdid themselves here.
MVM as a gamemode goes so hard honestly. The wave themes combined with the power classes chewing through giants like it’s nothing while the announcer screams “THERE ARE MULTIPLE TANKS” just gives me such an adrenaline rush.
Soldier says "Last one alive, lock the door!" In the German version, he says "Der letzte Überlebende verriegelt die Tür!" which loosely translates to this.
It can be kind of unsettling for some reason. It's probably how minimal it is. Also, no bots protect the tank in the actual game, the picture was made in gmod.
Tip for MvM if you want to play demoknight for some damn reason: wait until you have enough credits to fully upgrade your sword. And I mean every last upgrade. Swing speed, crits on kill, health on kill, EVERYTHING.
What I really like is how the mission starts with that sound at the beginning that sounds like you just discovered an alien race that wants to kill you, then proceeds to this guitar choir that sounds like you already got used to their tactics
The TF2 team did an amazing drop with this. How it slowly turns more... TF2 crazy and jazzy with that hint of retro. Just genuinely amazing what valve can do with 4 of the same notes and a good drummrr
in my opinion, MVM is definitely worth paying a few dollars for, with a extremely fun game mode with people who either boss you around or are really friendly, you can get lots of rewards from playing MVM and it’s a good way to learn new maps, practice your shooting and most of all, it involves something called *TEAMWORK*
I'm sorry about mentioning this but... Why isn't there a WAW zombies map with the man vs machine theme to it. The music, robots, tanks and characters, It's all here to make the perfect mod!
***** yeah I know about that but I'm talking about is the actual world at war zombies game, the one where you kill zombies to get points to then spend them to buy doors and weapons.
2:34 Good Ending: When the creators of the bots standed up from their desks they accidentally pressed a button and turned the bots off and when they wanted to go shopping a car hit them
This video displays the skill of Valve's music artists and the attention to detail they pay to the game. Note how the first wave is very simplistic, using maybe 2-3 instruments and heavily uses some sort of synth mixed with percussive to give the signature robotic sound. The middle wave still has the synth sound for the chorus, but its not nearly as strong and sounds further away. Meanwhile, the percussive have been supplemented with a sort of guitar, and if you note the beat changes and becomes more complex, more alive. When the final wave arrives the only semblance of the robotic theme is the general tune and the percussive; the synth has been completely replaced with a horn, maybe a trumpet or trombone and sounds very, very human.
my favorite series of voice clips to hear in mvm "Incoming Spybots!" "Spy sappin' my sentry-" "Attention Engineers, a sentry buster has entered the area!"
The tank theme is so fitting omg 💀 I’m sad that valve has left this game to die… it has so much going for it… music, characters, community and gameplay. Tf2 forever ❤
2:32 "That's it! That's the last of them! You've done it, gentlemen!" "That's it! We win! You've done it, gentlemen." "We win! We win it all!" "Flawless victory, gentlemen!" "You did it! You beat them!" "You did it! I can't believe you actually beat them."
ENG 0:00 first lesson begins 0:25 test begins 0:43 middle lesson begins 1:08 last lesson begins 1:39 F 1:47 first lesson ends 2:00 test ends 2:18 middle lesson ends 2:32 last lesson ends РУС 0:00 начало первого урока 0:25 начало контроши 0:43 начало среднего урока 1:08 начало последнего урока 1:39 2 1:47 конец первого урока 2:00 конец контроши 2:18 конец среднего урока 2:32 конец последнего урока
0:00 Start of TF2 Training 1:47 End of TF2 Training 0:43 First Time doing Casual 2:18 It went Good and you leveled up! 1:08 First time doing Competitive 2:32 You successfully got through without leaving the game and you leveled up again! (OMEGATRONIC has joined the game.) 0:25 First encounter with SniperBots Ending A: 2:00 You successfully kicked the SniperBots! Ending B: 1:39 You failed to kick the SniperBots and they ended up kicking you instead, sorry mate :( 3:17 YOU ENCOUNTER A HOOVY
Random fsct i can think off: did u know the robot hand from engineer covering with a glove was actually a skeleton body of one of the robots from the mvm enemies
I have played MVM a lot and never really payed attention to this music and haven't even noticed that there are different song used, but listenning to them now I can "feel" which stage of the game it is
0:00 First wave start 0:25 Tank wave start 0:43 Mid wave start 1:08 Last wave start 1:39 Wave lost 1:47 First wave end 2:00 Tank wave end 2:18 Mid wave end 2:32 Last wave end
I love how the wavae themes start off as really robotic, but as the waves progress they start to sound more human and organic, really fitting.
Sammy Whiteley I think it represents the humans beating the machines after a long and bloody battle that they won over 6 or so waves
Alex T exactly what I was thinking :)
Sammy Whiteley I never really noticed that, good catch.
Sammy Whiteley oh yea since you are killing them bots
It's true, it's like at the beginning it has that simple and robotic tone, but after it's moving forward the waves are going like it looks like the TF2 tracks only with some robot type sounds
0:00 First wave start
0:25 Tank wave start
0:43 Mid wave start
1:08 Last wave start
1:39 Wave lost
1:47 First wave end
2:00 Tank wave end
2:18 Mid wave end
2:32 Last wave end
3:16 Robotic POOTIS
Collaredyew 90 The jumpscare is officially a new wave theme xD
I love mvm because we all team up and sometimes I hate it because my team goes to the tank and leaves the other robots
Hellman a.k.a UselessTeam a.k.a Devad I think you should pin this (Collaredyew's) comment
xInsane_Power well technically smart heavies focus on the bomb instead of the tank
POOTIS JUMSCARE XD
MvM is highly underrated. If Valve gave it more attention, it could be so much more.
Yeah
The Australiums are so worth it.
I just do acg's mvm server. (Up to 10 players and you instantly have enought to upgrade everything on a single character.
Acg?
@@beesechurger2540 it's a community server. (I think there is 3 or 4 of them actually) different things like a different version of hightower(no cart, just capture points and there are sniper towers that you can get to by using an elevator) but you can upgrade everything, there is a map called achievement turbo which is self explanatory,and one or two others as well. You should try it!
I love how as the waves progress the robotic sounding synths and instrumentals sound as if they’re competing against the more human traditional instruments, both growing in size and noise as the waves progress. Ending on the victorious, familiar sounding instrumentals that we know and love.
The first wave starts with no traditional instruments to show how at the start, you don’t know if you’re team will even be able to pull through, but as the first wave ends and you get that feeling of hope that “Yeah, maybe I didn’t waste money on this Mann up token” that’s when the more human instrumentals kick in to represent that hope, that spirit. And that spirit only grows as the waves progress, only to be truly put to the test during the dreaded tank wave, because that’s when MvM teams make or break.
yes
holy shit, i did not notice that at all!
valve took too long to update tf2, but man did i not know of them giving this mode's music so much thought through the years of my gameplay
I like how the music gets more organic and human as the waves progress, meaning the mercenaries are winning and slowly eradicating all the robots.
John Henry will be proud
knowing this, i got chills on the end wave instrumentals
Well… eradicating them for a brief moment that is!
@@piglin469John Henry the steel driving man can beat any machine
The design is very human
Casual is like MVM, but it's on Hard mode
yeah its wave 666
@@notjustinyeetroblox9928 it never ends and when it does. It never leaves.
Wave 666-666
Wave 666-666-6666
*nightmare mode
The funniest thing is that in movies and tv and stuff theres usually 1 robot of one specific person. Here we have millions upon millions of these things. Still get taken out
TheGameLordKid
*Terminators *Mercenaries
TheGameLordKid *They're
>mfw Tex
Hell it scares me and yet i destroy them to bits yet in movies they can't take one down
This is actually what makes MvM way more realistic, on TV we have robots just flipping tanks and eating nuclear bomb blasts without flinching, gtfo here with that in real life it'd be blown up by a rocket or shredded by gunfire lmao
The tank wave sounds pretty menacing
It is an absolute nightmare
it gives me chills
Phlog.mp4
hekcip but he is on youtube same
Though its pretty underwhelming
1:39 This is the part where everyone ragequits and I have to find a new MVM match!
Spyro, the legendary purple dragon ikr it’s so annoying
I hate when everyone does that
I need someone to teach me how to not be bad at mvm
including me, sometimes a team is just incompetent, even on advanced missions
super true
*I love how MVM is like a tower defense, but it is different..*
PlasticFruit The Whack Shack Man scout bird
PlasticFruit The Whack Shack Man imagine if that happened to all of us
Freshest Hobo on the Street ! Akselerasi
Tokoaksel
@@antond12312 *OMG dude you f*cking killed him!*
I actully never thought of that
0:26 The nightmare of every Engineer main in MvM.
Me an engineer main upon hearing spies, tank or sentry buster: *internal screaming*
Sentry buster spy’s are here oh you got to be stab gets teleported to see the sentry buster blowing the tele up
*sweats in ghost town*
Tanks put me in a state of dread I never know existed
Except in x100. The stock shotgun does tons of damage and wipes out Sentry Busters and Tanks.
1:09 "THIS IS THE FINAL WAVE! DEFEND MANN CO. AT ALL COSTS!"
Alert! There are multiple tanks!!
@@JohnFortniteKennedy_ the spies are here!
IF THEY DEPLOY THE BOMB ALL IS LOST!
@@epicikeashark TANK KILL IT!
@@Sigurdur_the_bumbling_idiot Destroy them! Turn them into scrap!
I feel like Gray could've just built an unstoppable giant (Really, REALLY big) robot instead of building small ones and stuffing them full of money
Arttu N ikr
Arttu N even a genius like him was made more stupid by the games logic
Actually valve could made the robots protect the tank and bomb carrier over killing a imortal scout in ghost town, that is possible
The soldier and demo would mostly be effective
You'd need multiple roots for all the Mann co outposts
The think I like about the tank waves is that, when hear the drums, you know that there is gonna be trouble. Its fitting for a tank.
still better than the entirety of overwatch's ost
GamersFromTheWeb Agreed actually.
Oh no I hear the 5 year old typing their hate comment already
Momo45867 !
You nerds don’t you understand that overwatch is better?! _Snrk_ I will have you know that uhh
Fricking heck!! What CAN I SAY
@@ShamanAlchemist ?
Little kid: ILL REPORT U TOO VALVE!
1:39 The main theme of Boot Camp.
It's true
Yes
And wave 666
NO ES MI CULPA, NI ME MIREN
it do be like that sometime
I just love the whole mvm soundtrack I would pay good money just for the songs
Don't jinx it.
Lucky for you the soundtrack is for sale
Someone: 2020 can't get worse from here
September:
I’m from October, we sadly haven’t gotten real mvm
Now that 2020s over this is going to be the good yea- wait you hear that?
bro
hey! happy new year guys! no machines after all... wait, why do i hear robotic sounds in the sky?
@Raix *i dont have headpvones on*
Robots is credit to ears!
edgy skele THE SKELETON IS A SPY!
Farenheit kirigaya *shots edgy skele* ok......ANOTHER SPY!!!!! *shots you*
Skeleton is spy!
Spy is spy!
I love how each wave has a different track, very nice
why do you have a picture of me as your avatar?
SCP-049 Because you're not actually SCP-049 you're just a person who took a picture of him and made your name "SCP-049" whereas I made mine and am not SCP-049
Lets see Paul Allen’s card
1:38 Thats really strange, I never knew this theme existed. Probably because it was always drowned out by the explosion and death screams
its unused
@@MEGATHEEGGno it’s used
My favorite wave theme is tank theme and final wave
My favorite is the middle wave and the last wave
stupid sentry buster
I still cannot tell tank wave start and wave end are completely same
Oh you dont say bomb boy
Wacth out is a sentry buster
2:35 Dance party with the other 5 people. :)
666 is really hard to beat. I've only beat it like, 14-16 times
Another American Jeez I can’t even install it lol
Every man up match ending ever
I remember finishing an mvm match and we all just started dancing into the pit of death
(Insert new as heavy doing the kazotsky kick here)
I noticed something, the robotic sounds always stay a constant, which represents the level of robot difficulty rising with the upgrades and defenses, which leads to a constant robotic sound, except in tank stages, where the focus is how powerful the tank is, there is no domination there. just a constant monotonous rhythm as the tank moves forward, never going back, or changing speed. the human sounds are trying to overpower the constant robotic music, and on the last wave, usually the true human domination point, its near impossible to hear the robotic sounds. when a wave is lost, no matter what wave, the sound is only robotic, representing the robots victory.
the TF2 music team really outdid themselves here.
Love how if you lose a round it's super robotic but if you win it's cluttered with organic and human sounding instruments man this soundtrack is great
Its like when the humans lose the robots take over everything. including the soundtrack.
*ALERT! THERE ARE MULTIPLE TANKS!*
No there aren't
+Penguin in Disguise lol
Pxl-Skull you have all died at once, you have doomed us all!
The_Fruity_Boom yep.
*ALERT! ANOTHER TANK HAS ENTERED THE AREA!*
Man, the last wave starts music actually brings determination to players.
+
MVM as a gamemode goes so hard honestly. The wave themes combined with the power classes chewing through giants like it’s nothing while the announcer screams “THERE ARE MULTIPLE TANKS” just gives me such an adrenaline rush.
Tank wave is my favourite. Love that deepness (lel).
Luke Stafford ha! I see what you did there
I like middle wave and last wave win and last wave start
That’s what she said
STEAM SALES ARE HERE! PROTECT MANN CO's WALLETS AT ALL COST! You owe me , Gaben.
Meat Shield underated comment lol. Replying to it 2 years later. :)
@@rsjm3591 I, also, have replied to your comment 2 years later.
Remind me in two years
Everyone, FREEEEE MOOOONEEEEEEYYYYYY!!!
REEEEEEE
Marvin Crazy Muhahaha! The spoils of war!
Marvin Crazy your profile pic tells it all
Domination. Look it up.
MEEEEEEEEEEEEEEEM
*GIVE 'EM HELL, BOYS!* -Soldier MVM
Even robot soldiers says that
Last one alive, block the door!
@@waterized_bottle isnt it lock? not block
@@aiyaia_ I have a bad hearing of it and I always think its "block" not "lock"
Soldier says "Last one alive, lock the door!" In the German version, he says "Der letzte Überlebende verriegelt die Tür!" which loosely translates to this.
my favorites: tank start and end, middle wave start.
I care cause the music is FRICKIN AWESOME
wolfox712 Spy Sappin My Sentry Buster!
wolfox712 last start and end,first start and end,tank start and end,middle start and end and game over
yhea
+!
I noticed that tank waves sound lower pitched.
0:45 I don't know why but whenever this theme plays at the middle wave it feels like your about to kick some major ass
Fr
last bit scared the crap out of me
Same here
the owner tried to make it say "POOTIS"
BlapBlop And failed miserably.
POOTIS!
it's actually a giant robot pootis (bc giant robots have low pitched voices)
Is it only me who finds the tank music creepy? Also, I never knew Heavies piloted the tanks
It can be kind of unsettling for some reason. It's probably how minimal it is.
Also, no bots protect the tank in the actual game, the picture was made in gmod.
I like to think that Grey Mann paid the administrator a couple bars of Australium to play these different themes whenever he sent out robots
The last wave start is probably my favorite for some odd reason, it makes you get ready and makes you question if it was a good idea to try mvm.
Tip for MvM if you want to play demoknight for some damn reason: wait until you have enough credits to fully upgrade your sword. And I mean every last upgrade. Swing speed, crits on kill, health on kill, EVERYTHING.
still sends me chills down my spine to this day
Music Cues: PATCHED
0:00 Wave 1 Start
0:26 Tank Wave Start
0:43 Wave Mid Start
1:09 Wave Final Start
1:39 Wave Lost
1:47 Wave 1 Complete
2:01 Tank Wave Complete
2:19 Wave Mid Complete
2:34 Wave Final Complete
3:17 Robopoot (Prepare for RUclips Glitching)
I like how as the waves progress the songs get more and more organic
I feel a strong sense of deja vu.
"Another wave done, but there are morI'm giving you a bonus!" -The Administrator
What I really like is how the mission starts with that sound at the beginning that sounds like you just discovered an alien race that wants to kill you, then proceeds to this guitar choir that sounds like you already got used to their tactics
if there's one thing that I want in this mode is a boss
There are three bosses. and you can count last wave tanks as bosses.
I don't count the tanks like bosses sense they never attack
Rodrigo Martin They are tough to kill, though, and they can crush you in a certain angle.
+Tyisbest 1 nope they don't have any health bar on the screen and there's also giant demoman and giant giant pyros
there are 3 bosses...
The TF2 team did an amazing drop with this. How it slowly turns more... TF2 crazy and jazzy with that hint of retro. Just genuinely amazing what valve can do with 4 of the same notes and a good drummrr
"The robots are here! PROTECT MANN CO! (you owe me Hale)."
That drummer needs a raise
I live the middle beginning theme, I love the guitar stringes
When it's the end of the year and you hear this sound: 1:47
0:26 starts playing wait what
wave 2022 we are for sure
2020: 0:02
in my opinion, MVM is definitely worth paying a few dollars for, with a extremely fun game mode with people who either boss you around or are really friendly, you can get lots of rewards from playing MVM and it’s a good way to learn new maps, practice your shooting and most of all, it involves something called *TEAMWORK*
3:17 SECRET JUMPSCARE!
I must admit I thought you were joking
xD
Lol! I thought you were joking too!
Actually it's not really a jumpscare unless you are easily scared.
POTIES!
I'm sorry about mentioning this but... Why isn't there a WAW zombies map with the man vs machine theme to it. The music, robots, tanks and characters, It's all here to make the perfect mod!
well, there's wave 666, on halloween instead of robots there are zombies.
***** yeah I know about that but I'm talking about is the actual world at war zombies game, the one where you kill zombies to get points to then spend them to buy doors and weapons.
Sadly, if I could I would (How did I make that rhyme?) My computer can't handle Tools for making maps but at least get gameplay
Scunty Well, at least someone likes the idea. And I appreciate that :)
I'll try and make one...
99% about the heavy jumpscare
1% about anything else...
jakinayt // future of the gamers
Not really actually
Now it’s reversed
Wat
I really like the subtle inclusion of the vocals and the instruments behind the robotic noises, that’s classic valve music making for you all
2:34 Good Ending: When the creators of the bots standed up from their desks they accidentally pressed a button and turned the bots off and when they wanted to go shopping a car hit them
pog
Sombrio,mas perfeito!
Good riddance
This video displays the skill of Valve's music artists and the attention to detail they pay to the game. Note how the first wave is very simplistic, using maybe 2-3 instruments and heavily uses some sort of synth mixed with percussive to give the signature robotic sound.
The middle wave still has the synth sound for the chorus, but its not nearly as strong and sounds further away. Meanwhile, the percussive have been supplemented with a sort of guitar, and if you note the beat changes and becomes more complex, more alive.
When the final wave arrives the only semblance of the robotic theme is the general tune and the percussive; the synth has been completely replaced with a horn, maybe a trumpet or trombone and sounds very, very human.
Beep Boop Maggot
beep beep boop
beep boop son,beep boop
*Beep Beep Beep Boop 2x*
*I Am A Robot*
*I Run On Jobs*
*I am a robot.*
*I will never feel pity,*
*or remorse,*
*or fear,*
*or comfortable, in this costume.*
Bing bong
1:10 when you walk into school on the last day
underrated
2:32 then you complete that last day of school
December 31:
@@Moshael460 YESSS
Za exams are coming. Kill it!
The effort put into making those background....easily 40 mil dollars.
"Welcome lambs, to the slaughter!"
-Administrator
Mann up mode ACTIVATED
All the other waves: "yeah our song is really good and adds the depth to the game"
Tank wave: "B A S S"
my favorite series of voice clips to hear in mvm
"Incoming Spybots!"
"Spy sappin' my sentry-"
"Attention Engineers, a sentry buster has entered the area!"
as an engineer main *they are my most hated sounds*
We all need to agree, that Valve Orchestra Studio's best tracks is for MvM
Basically the bot wars theme
Imagine having a PvE sound track to your PvE multiplayer game mode
(Overwatch “2” players can’t relate to this)
I love how the baseline is in sync with the robots jiggling
The tank theme is so fitting omg 💀
I’m sad that valve has left this game to die… it has so much going for it… music, characters, community and gameplay. Tf2 forever ❤
This theme songs are why I play mvm
everybody gangsta till the tank wave start theme plays irl
POV you live in middle east
@@menel3229 or texas
TAAAAAAANKKK!!
Why does the wave start sound always give me a feeling of "im not beating this"
The wave 3 start music sounds like the music for a nuclear meltdown
Something about the Tank theme(s) triggers my fight or flight response.
I love that this is the most popular video of an amazing dubbing channel.
Wouldnt you guys love a real TF2 movie with real actors?
2:32
"That's it! That's the last of them! You've done it, gentlemen!"
"That's it! We win! You've done it, gentlemen."
"We win! We win it all!"
"Flawless victory, gentlemen!"
"You did it! You beat them!"
"You did it! I can't believe you actually beat them."
Man mid wave is an actual certified banger
I appreciate that you went and gathered footage to put
ENG
0:00 first lesson begins
0:25 test begins
0:43 middle lesson begins
1:08 last lesson begins
1:39 F
1:47 first lesson ends
2:00 test ends
2:18 middle lesson ends
2:32 last lesson ends
РУС
0:00 начало первого урока
0:25 начало контроши
0:43 начало среднего урока
1:08 начало последнего урока
1:39 2
1:47 конец первого урока
2:00 конец контроши
2:18 конец среднего урока
2:32 конец последнего урока
wave 1: soldiers and scout
tank wave: tank and pyro
mid wave: soldiers, heavys and scout
last wave: demoknights and 2 tanks
Automatons be like:
0:00 people who work in the store when it’s Black Friday
0:00 Start of TF2 Training
1:47 End of TF2 Training
0:43 First Time doing Casual
2:18 It went Good and you leveled up!
1:08 First time doing Competitive
2:32 You successfully got through without leaving the game and you leveled up again!
(OMEGATRONIC has joined the game.)
0:25 First encounter with SniperBots
Ending A:
2:00 You successfully kicked the SniperBots!
Ending B:
1:39 You failed to kick the SniperBots and they ended up kicking you instead, sorry mate :(
3:17 YOU ENCOUNTER A HOOVY
The middle wave start is by far my favourite
If a hacker joins its: *Machine vs Machine*
Tf2 Mvm has best sounds effect Ost, Death sound, Tanks, Sentry busters, Teammates yelling at each other's death. Spine chilling and cool
Banger music for this game
Really like how its all hissing (steam or something i presume) beeps and other robotic sound and it slowly starts sounding like the normal tf2 theme
the last wave start is so cool it sends shivers down my spine'
Valve really went all out with the MvM soundtrack and its so sad its such an underrated part of TF2's OST.
Valve makes so great music
Random fsct i can think off: did u know the robot hand from engineer covering with a glove was actually a skeleton body of one of the robots from the mvm enemies
Thanks for the jumpscare.
I have played MVM a lot and never really payed attention to this music and haven't even noticed that there are different song used, but listenning to them now I can "feel" which stage of the game it is
I wish the music would go all the way through the wave. It's so disappointing that a game where the soundtrack is rarely heard has such a good OST
This made me join a server of mvm and i managed to gather friends from it we are now starting a MVM clan
3:17 robot pootis jumpscare
I like how people are still commenting on this video lol
0:01 when 2021 hits
1:09 how to say "bring it on" in music form
0:00 First wave start
0:25 Tank wave start
0:43 Mid wave start
1:08 Last wave start
1:39 Wave lost
1:47 First wave end
2:00 Tank wave end
2:18 Mid wave end
2:32 Last wave end