Love the level design in most of the levels, they did a superb job. My favorite being 4H. The gimmicks go a long way on making each level design feel unique. Also carrying flickies and finding the secret goal rings remind me of SA2 missions! Hoping next game has level design like this but with original themes and organic environments (instead of blocks).
amazing video, i was a bit (TOTALY!) lost when i first entered the cyberspaces of this DLC, and now it will be more fun for me thanks to you, BTW im not sure at all about it but could you check if the Master King Koco isn't the one keeping the reward for completing the game 100%? it's hard to think that there is no special end-game reward after all these Gigantic efforts. RESPECT👍
Interesting 🤔 They realized that with the new momentum physics the players can just ignore most of the level, so they added small missions for you to do to promote actually exploring the areas. Also, are 2D segments gone??
@@That_Guy- they were nice in Umleashed, Colors kinda had no choice but to limit a lot of levels to 2D because of the Wii (I guess) and 2D was unnecessary for Modern Sonic because we had Classic Sonic in Generations.
So basically Sonic Colors when I was younger I thought Super Sonic in Colors was either a mod or wasn't even in the Wii version at first because I seen people using Super Sonic on the Xbox port but later realized you had to get all the red rings to unlock him.
I thought the same thing: "the Frontiers physics are really not suited to this kind of high-speed platforming; what if there were instead the Forces physics?" If that were the case, Forces may have been one of my favorite Sonic games. I think that with the release of the movies, Sonic Team has really felt the need to get their act together to create a product that can compete on things other than brand recognition. I would not be surprised if the amazing financial success of Frontiers has brought a host of new talent into the studio, creating level design that literally made my jaw drop. While I stand by my opinion that the base game is one of the least interesting and perhaps worst Sonic games, these stages have really changed my mind on Sonic Team as a whole. There are still too many gimmicks, but it is surreal to see levels in an official Sonic game that reward the intelligent use of game mechanics, including *combining them* -- almost like we're playing a game -- and making it a challenge to get to the best route instead of almost just serving it to the player.
@@njsynthesisthe forces physics suck ass. Worst physics I’ve ever played. Sonic is stiff as a statue and barely even keeps momentum. This is way better
@@njsynthesisLmao then you turn around and bash these levels after saying they changed your mind. There aren't too many gimmicks at all, there's just the right amount to make each level feel fun and fresh and the base game of Frontiers is FAR from the least interesting or worst Sonic games, fuck outta here.
Players: "Cyberspace is nothing but a bunch of copy and pasted level assets." Kishimoto probably: "I'll show you copy and pasted!" *highlight object: car, CTRL C, CTRL V, CTRL V, CTRL V...*
Even if I wasn’t the biggest fan of this batch of cyberspace levels, I do appreciate them. They clearly tried doing something different, all the levels (even if they use the normal cyberspace as a base) have unique level design in a fully 3-D environment. Even though the levels felt a bit gimmicky, I still appreciate you tend to mix it up. I also appreciate that these levels are completely optional. The Koco you collect from these can also be found around the map, so you can choose whether you want to engage in them or not. I also can’t wait to see what the modding community does with some of these level gimmicks: You could re-create levels from Sonic Forces, and use the rocket boost to represent the double boost section. If there’s some levels based on sonic heroes, they could place the Flickies in areas the Chaotix had to traverse to find objects. The hidden portal could very easily be used for levels that have multiple exits (like lava shelter from shadow the hedgehog) Oh, the level with the low gravity gimmick could easily be used for any space themed environment. The Phantom Tails could be swapped out with literally any rival that you want sonic to race (like Metal Sonic.) The list goes on. So, even though I think cyber space in this DLC was a bit of a mixed bag, I still appreciate what it was going for and I think it was overall a fun experience and something that can be expanded on in later games (honestly, that sums up my feelings on update three in general. It’s not perfect but I like what they were going for and I think it was overall fun)
I love these stages, even if im not good at them (4b took me 18 tries to get the perfect run). With some more original level themes and better controls ths could be some of the best sonic stages of all time, it's very close for me!
they usually are quite a lot easier due to several paths in the level, and probably quite a bit more fair than those, since Sonic controls a lot more precise than Unleashed race car and has basically every ability unlocked in them (no hate to Unleashed, those controls work great in main game)
@lo974 I think the overworld stuff makes up for the shorter levels. Plus, the level design in these DLC levels is far more fun than the DLC for the day levels
I love the Sonic vs hologram tails Cyberspace levels because it reminds me of the classic two-player mode in Sonic the Hedgehog 2 on the Sega Genesis/Megadrive. 💙🦔💙 🧡🦊🧡
I was trying to get through these levels on my own but my friend I was getting headaches trying to find all the things. I only managed to get through the first and second level. I'm glad to have found your video. ❤
27:08 I found that if you take the left branch instead you can use the small ramp for spin dash and make it straight to the top of the box sections from there, bit of a time save there at least maybe.
Am I the only one finding it weird that Sonic carries the critters behind his back? I guess its easier for player to tell you're carrying one but all I can think of is the mass of quills there... ouch.
4-F is my favorite song in the game. Nothing tops it. Really fits the moniker of “Hype Street” much more than the original song. And that was one of my favorite songs from the base game
I feel they should add a rewind button (for when you fall off, get hit or you need to reach an area but fail) or checkpoints for these new stages. It's really getting on my nerves, esp Sonic's cranky controls😅
Probably not exactly what you're looking for, but if you (on PlayStation) do L2+R2+Sensor bar then the stage starts over automatically no matter what's going on.
Wow, Cyberspace got an overhaul. They really decided to make everything just a little better in the game. I really hope this is the direction the series goes in with level design
Just got the CD soundtrack for this games 3rd update The Final Horizon the mail today at 2:34p.m. and it's the Sonic Frontiers Expansion Soundtrack: Paths Revisited CD and I'm listening to it while watching this! 6:20p.m. 12/19/2023
Even with the help of this video it still gonna take me dozens of retries to get everything. Tell me, has anyone ever gotten PTSD after 100%ing just one Sonic game?
So funny story... on 4A, I S tiered it, forgetting I had spin dash till the very LAST run I did, and I never found the normal exit. I spent 30 minutes on that.
4:57 Rather than the Shadow Self of Tails be something Sonic would race against, wouldn't it not have worked better as an actual antagonist for Tails to overcome? Especially when the fox cub said it told him he was just a lackey who couldn't do anything by himself, and having Tails finally stand up to it would see him actually earn his new found self confidence for himself. Instead of it a peptalk from Sonic that would set him straight. Not that I'm saying don't have the peptalk from Sonic, but I really do think if the Shadow Self was actually worth anything, it'd be right back out there looking at pouring poison back into Tails' ear, instead of being, "well butter my biscuits! I guess that's me licked."
@@eggbreakerdotexe the whole Final Horizon seemed like a wasted opportunity to be honest, given they could have actually made the cyber corruption scene memorable and have it's tag line of "rewrite your story" mean something. Because I do think that the Shadow Self could have been the final obstacle for Tails to overcome as him and Amy and Knuckles battle to save Sonic's soul. But instead given how blink and you miss it is, the cyber corruption remains, "actually it's going to be super easy, barely an inconvenience." I mean even 06 presented some genuine stakes for when they lost Sonic, as well as allowing us to play as the other characters as they played their part to bring him back. But Frontiers is like 06 only in less steps, and even less gameplay. 🙄
@@DemonDethchaseYeah, the difference is that this characters aren't complete dogshit to play now Hell, less gameplay sounds better than just "More but everything is broken"
I feel like I'm disconnected from the Sonic community. The spin dash should be a tool to help you go faster in smart ways using proper momentum and placement, but instead it's single button press to skip EVERYTHING by launching yourself into the skybox. They also just give it to you outright in the new DLC story. It's not a spin dash, it's hyperdrive :U Can someone help me understand why so many people like this when it feels like you are sidestepping and breaking the game?
You were almost able to do the exact same thing in SA1 One of the best things to do in that game is to find intuitive ways to skip major chunks of the level by doing a Spin Dash jump over gaps that weren't intended by the devs. They knew most of us wanted that feeling of freedom so they locked the Spin Dash behind the Action Chain Challenge as a final reward for playing Frontiers the intended way. Now you can break the map to your hearts content. In this 3rd update. Every character gets to unlock the Spin Dash, and Sonic gets his by default. The new Cyberspace stages are now designed around it, meaning well timed Spin Dash jumps can net you new pathways and shortcuts
@frankpro53 But SA1 spin dash was not as powerful, and while you could break the game with it, it still felt more intentional to use. Especially since you didn't have other tools like a double jump and boost combined with it. In Frontiers, I tap the button and I fly over entire sections of the cyberspace stages. I understand the comparison you're trying to make, but it feels so unrestrained now that the mindset is how much can you avoid playing the actual stage. I think I'm starting to see it's use a bit more in the open zone, because at least in that case it's more of a puzzle to figure out the most effective ways to traverse these large islands.
update 3 is designed entirely around it so it's fine. like it didn't take much from the experience even in the base game cyberspace levels. the only place it'd be a problem is back in the original challenges for the first four islands.. which you're almost certainly required to complete before you unlock the spindash. and aside from all of that we just like the freedom it gives us lmao. the thing about sonic games is you'd always search for ways to go faster and faster even if the methods you use to do so aren't intended. it's just something inherent in these games. and anything that could help us reach that speed is appreciated
These stages is fairly long if you play it normally. Even better. This is the kind of duration I want in the next Sonic game. All I want Sega and Sonic Team do is make something like this: I want both the Boost and Adventure formula to be together in one with combat. 1) Longer stages. In normal play, maybe at least 3 or 4mins. Long stage duration like Unleashed or o6. 2) Original environments and level designs. 3) Stages should be a little open. 4) Less automation, and more freedom. 5) Better controls and physics. 6) Add both high speed platforming and combat arenas. First section where you go fast, and second section where you do combat, and vise-versa. In concept, I think Eggmanland in Sonic Unleashed works(eventhoughIhaveneverplayedSonic Unleashed). You switch between Modern Sonic or Werehog Sonic. One for high speed platforming, and the other for combat. 7) Add collectables that are fairly hard to find for more replay value. 8) A well written story about the stages in concept.
When do we get to unlock these levels I've started new horizon I got to play with all the characters and made it to the spot where sonic has to reach to the top of the first tower but haven't seen these levels anywhere
I'm very confused about the 4G REv Boost? I get to the hidden goal area where you're running down and for some reason Sonic slows to a crawl and I can't gain speed even if the spedometer is at max. Can someone explain why that happens?
Its likely due to it being somewhat scripted and cutscene like. I don't exactly know myself, but it's very clearly a side step section where they want to give you a chance to react to everything that's happening. They probably slowed sonic down to give the player an opportunity better chances to avoid the obstacles.
I dont mid these levels at all, its just the tedious side quests ruin the experience. The wonky controls kind of taint the gameplay, especially when collecting the animals.
The challenges are a bit as annoying as Forces, what with the number rings and the moon rings. I haven’t exactly played The Final Horizon, but it’s going to be tiresome
God the design of these levels are so cool. I mean aesthetically it sucks they just reused the box platforms but the design is mad fun to fuck around with
Uh they don't just reuse box platforms at all, you blind? It's all aesthetically really cool looking and fits with the themes, they used a bunch of assets for this.
Love the level design in most of the levels, they did a superb job. My favorite being 4H. The gimmicks go a long way on making each level design feel unique. Also carrying flickies and finding the secret goal rings remind me of SA2 missions! Hoping next game has level design like this but with original themes and organic environments (instead of blocks).
amazing video, i was a bit (TOTALY!) lost when i first entered the cyberspaces of this DLC, and now it will be more fun for me thanks to you, BTW im not sure at all about it but could you check if the Master King Koco isn't the one keeping the reward for completing the game 100%? it's hard to think that there is no special end-game reward after all these Gigantic efforts. RESPECT👍
@@HectorGlace Thanks! I checked the King Koco and I haven't seen anything extra. It's mostly for boasting rights I suppose.
I liked how some of the levels had camera control.
Did you have it on easy, normal or hard mode?
@@leasebergfladstad167 Hard mode for the whole game
Interesting 🤔 They realized that with the new momentum physics the players can just ignore most of the level, so they added small missions for you to do to promote actually exploring the areas.
Also, are 2D segments gone??
yes! There are no 2D segments
Good. Now let's hope they stay gone
@@game84cubeas much as I enjoyed them in unleashed and generations I agree it's time to get back to 3D
@@That_Guy- they were nice in Umleashed, Colors kinda had no choice but to limit a lot of levels to 2D because of the Wii (I guess) and 2D was unnecessary for Modern Sonic because we had Classic Sonic in Generations.
@@game84cubecolors did have a choice the fully 2d level were originally bonus levels
You’d think in a traditional Sonic game you’d unlock Super Sonic for completing all these challenges lol
seriously tho xD. Especially how challenging Final Horizon is. The Cyberspace footage took me about 6 hours to get!
So there is no reward for clearing the new content unlike the previous updates.
@@sonicovertimeDamn! Bro probably broke a few controllers/Keyboards in order to make this one.
All it does is unlock hints for fighting the end it seems. Battle guidance
So basically Sonic Colors when I was younger I thought Super Sonic in Colors was either a mod or wasn't even in the Wii version at first because I seen people using Super Sonic on the Xbox port but later realized you had to get all the red rings to unlock him.
The amount of freedom to fly around with the spindash in these levels made them incredibly fun
Oh god imagine if forces had this kind of level design
I thought the same thing: "the Frontiers physics are really not suited to this kind of high-speed platforming; what if there were instead the Forces physics?" If that were the case, Forces may have been one of my favorite Sonic games. I think that with the release of the movies, Sonic Team has really felt the need to get their act together to create a product that can compete on things other than brand recognition. I would not be surprised if the amazing financial success of Frontiers has brought a host of new talent into the studio, creating level design that literally made my jaw drop. While I stand by my opinion that the base game is one of the least interesting and perhaps worst Sonic games, these stages have really changed my mind on Sonic Team as a whole. There are still too many gimmicks, but it is surreal to see levels in an official Sonic game that reward the intelligent use of game mechanics, including *combining them* -- almost like we're playing a game -- and making it a challenge to get to the best route instead of almost just serving it to the player.
@@njsynthesisthe forces physics suck ass. Worst physics I’ve ever played. Sonic is stiff as a statue and barely even keeps momentum.
This is way better
@@njsynthesisLmao then you turn around and bash these levels after saying they changed your mind. There aren't too many gimmicks at all, there's just the right amount to make each level feel fun and fresh and the base game of Frontiers is FAR from the least interesting or worst Sonic games, fuck outta here.
@@chrange9714Tell em!
@@LilXancheXMan the forces pysics are horrible 💀
4I feels like an in-joke of some sort with the car asset spam
true🥹
Thats what I'm saying!
It's like when one of the devs fuck around in a map where no one will see
Players: "Cyberspace is nothing but a bunch of copy and pasted level assets."
Kishimoto probably: "I'll show you copy and pasted!" *highlight object: car, CTRL C, CTRL V, CTRL V, CTRL V...*
@@ians_parks reuse ga gotoku except sonic…
@@ians_parksLOL
My personal favorite was 4I. Low gravity + Frontiers' Spin Dash = Endless Possibilities for reaching the goal.
Even if I wasn’t the biggest fan of this batch of cyberspace levels, I do appreciate them.
They clearly tried doing something different, all the levels (even if they use the normal cyberspace as a base) have unique level design in a fully 3-D environment. Even though the levels felt a bit gimmicky, I still appreciate you tend to mix it up.
I also appreciate that these levels are completely optional. The Koco you collect from these can also be found around the map, so you can choose whether you want to engage in them or not.
I also can’t wait to see what the modding community does with some of these level gimmicks:
You could re-create levels from Sonic Forces, and use the rocket boost to represent the double boost section.
If there’s some levels based on sonic heroes, they could place the Flickies in areas the Chaotix had to traverse to find objects.
The hidden portal could very easily be used for levels that have multiple exits (like lava shelter from shadow the hedgehog)
Oh, the level with the low gravity gimmick could easily be used for any space themed environment.
The Phantom Tails could be swapped out with literally any rival that you want sonic to race (like Metal Sonic.)
The list goes on.
So, even though I think cyber space in this DLC was a bit of a mixed bag, I still appreciate what it was going for and I think it was overall a fun experience and something that can be expanded on in later games (honestly, that sums up my feelings on update three in general. It’s not perfect but I like what they were going for and I think it was overall fun)
I love these stages, even if im not good at them (4b took me 18 tries to get the perfect run). With some more original level themes and better controls ths could be some of the best sonic stages of all time, it's very close for me!
The 4c collectibles run was insane!! You pulled a ton of crazy jumps off
Honestly, since he’s completed all 4 missions, including the time mission, there was no need for him to make a time segment for 4C
Currently Doing these Side Missions, So fun learning all the Paths of these Levels.
Starting to think that the spindash went from optional to "optional"
They look like the DLC levels from Sonic Unleashed but even more difficult ☠️
But honestly more fun to play when not focusing on side objectives
they usually are quite a lot easier due to several paths in the level, and probably quite a bit more fair than those, since Sonic controls a lot more precise than Unleashed race car and has basically every ability unlocked in them (no hate to Unleashed, those controls work great in main game)
The dlc in unleashed were regular stages in frontiers and then we got these going further beyond
except Sonic Unleashed was incredibly more impressive and beautiful than Frontiers, and the fast levels are 3 times longer
@lo974 I think the overworld stuff makes up for the shorter levels. Plus, the level design in these DLC levels is far more fun than the DLC for the day levels
I love the Sonic vs hologram tails Cyberspace levels because it reminds me of the classic two-player mode in Sonic the Hedgehog 2 on the Sega Genesis/Megadrive. 💙🦔💙 🧡🦊🧡
This is the best part of the DLC if you ask me
I was trying to get through these levels on my own but my friend I was getting headaches trying to find all the things. I only managed to get through the first and second level. I'm glad to have found your video. ❤
The 4-D Hidden Portal is Hell with this Pop-in, I was searching for Hours before I gave up
27:08 I found that if you take the left branch instead you can use the small ramp for spin dash and make it straight to the top of the box sections from there, bit of a time save there at least maybe.
Am I the only one finding it weird that Sonic carries the critters behind his back? I guess its easier for player to tell you're carrying one but all I can think of is the mass of quills there... ouch.
4-F is my favorite song in the game. Nothing tops it. Really fits the moniker of “Hype Street” much more than the original song. And that was one of my favorite songs from the base game
I feel they should add a rewind button (for when you fall off, get hit or you need to reach an area but fail) or checkpoints for these new stages. It's really getting on my nerves, esp Sonic's cranky controls😅
Probably not exactly what you're looking for, but if you (on PlayStation) do L2+R2+Sensor bar then the stage starts over automatically no matter what's going on.
Someone needs to make a hack now, that places the 3 other characters playable on other islands and the cyber space levels lol
There's a mod to do that already! (least in the open world) :) I'll cover it once I finish up with the Base game.
@@sonicovertime nice
I absolutely hated all of these.
Then I remembered I had the spindash.
Wow, Cyberspace got an overhaul. They really decided to make everything just a little better in the game. I really hope this is the direction the series goes in with level design
They taken a ton of inspiration from Spark 3.
This has been really helpful. Thank you!
I think they should’ve included some sort of radar to help you find a Flickies
They make a noise when you’re close
@@OscarSanchez-vo9dx that's for the mines, not the flickies
@@Sneeakie no like you can hear the flickes when you’re close, it’s not a loud beep just weird animal noise
@@OscarSanchez-vo9dx I can not hear it. What is your volume set on when you play those stages? do you have a headphones on?
Man i loved these levels but 4d really felt like a maze
THANK YOU!!! I really HATE how they nerfed this DLC to Soulslike-level difficulty, so it’s nice to have a guide to help me out.
Just got the CD soundtrack for this games 3rd update The Final Horizon the mail today at 2:34p.m. and it's the Sonic Frontiers Expansion Soundtrack: Paths Revisited CD and I'm listening to it while watching this! 6:20p.m. 12/19/2023
Even with the help of this video it still gonna take me dozens of retries to get everything. Tell me, has anyone ever gotten PTSD after 100%ing just one Sonic game?
Maybe a hot take but I hate that the spin dash skipping of 60% of the level is so incentivized to get the S rank time
Sonic Team with Update 2 & 3 : "Here's some momentum in your Sonic Frontiers."
I noticed that, in Arcade mode, there are now 5 asteriks, or now symbols, and there is a new purple one. What does that one mean?
I love how the new update added the boost that functions like the previous boost games (The ability to damage when running into enemies)
So funny story... on 4A, I S tiered it, forgetting I had spin dash till the very LAST run I did, and I never found the normal exit. I spent 30 minutes on that.
4:57 Rather than the Shadow Self of Tails be something Sonic would race against, wouldn't it not have worked better as an actual antagonist for Tails to overcome? Especially when the fox cub said it told him he was just a lackey who couldn't do anything by himself, and having Tails finally stand up to it would see him actually earn his new found self confidence for himself. Instead of it a peptalk from Sonic that would set him straight. Not that I'm saying don't have the peptalk from Sonic, but I really do think if the Shadow Self was actually worth anything, it'd be right back out there looking at pouring poison back into Tails' ear, instead of being, "well butter my biscuits! I guess that's me licked."
Not letting the other characters enter Cyberspace at all is a massive wasted opportunity imo.
@@eggbreakerdotexe the whole Final Horizon seemed like a wasted opportunity to be honest, given they could have actually made the cyber corruption scene memorable and have it's tag line of "rewrite your story" mean something.
Because I do think that the Shadow Self could have been the final obstacle for Tails to overcome as him and Amy and Knuckles battle to save Sonic's soul. But instead given how blink and you miss it is, the cyber corruption remains, "actually it's going to be super easy, barely an inconvenience."
I mean even 06 presented some genuine stakes for when they lost Sonic, as well as allowing us to play as the other characters as they played their part to bring him back. But Frontiers is like 06 only in less steps, and even less gameplay. 🙄
@@DemonDethchaseYeah, the difference is that this characters aren't complete dogshit to play now
Hell, less gameplay sounds better than just "More but everything is broken"
7:19 0-0 "You can't possibly be human!"
Oh. They bought back the "5 4 3 2 1" thing from Lost World
the designs were cool, and all the levels were tricky and challenging. but man, getting everything in these compared to the usual was pretty tough.
Wait... So the asterisks are completely GONE in the new Cyberspace levels?... 😮
I knew it wouldn't be long till you reached 100% completion... so what's next, speedrunning at the speed of sound?
I feel like I'm disconnected from the Sonic community.
The spin dash should be a tool to help you go faster in smart ways using proper momentum and placement, but instead it's single button press to skip EVERYTHING by launching yourself into the skybox.
They also just give it to you outright in the new DLC story. It's not a spin dash, it's hyperdrive :U
Can someone help me understand why so many people like this when it feels like you are sidestepping and breaking the game?
You were almost able to do the exact same thing in SA1
One of the best things to do in that game is to find intuitive ways to skip major chunks of the level by doing a Spin Dash jump over gaps that weren't intended by the devs.
They knew most of us wanted that feeling of freedom so they locked the Spin Dash behind the Action Chain Challenge as a final reward for playing Frontiers the intended way. Now you can break the map to your hearts content.
In this 3rd update. Every character gets to unlock the Spin Dash, and Sonic gets his by default. The new Cyberspace stages are now designed around it, meaning well timed Spin Dash jumps can net you new pathways and shortcuts
@frankpro53 But SA1 spin dash was not as powerful, and while you could break the game with it, it still felt more intentional to use. Especially since you didn't have other tools like a double jump and boost combined with it.
In Frontiers, I tap the button and I fly over entire sections of the cyberspace stages. I understand the comparison you're trying to make, but it feels so unrestrained now that the mindset is how much can you avoid playing the actual stage.
I think I'm starting to see it's use a bit more in the open zone, because at least in that case it's more of a puzzle to figure out the most effective ways to traverse these large islands.
update 3 is designed entirely around it so it's fine.
like it didn't take much from the experience even in the base game cyberspace levels.
the only place it'd be a problem is back in the original challenges for the first four islands.. which you're almost certainly required to complete before you unlock the spindash.
and aside from all of that we just like the freedom it gives us lmao. the thing about sonic games is you'd always search for ways to go faster and faster even if the methods you use to do so aren't intended. it's just something inherent in these games. and anything that could help us reach that speed is appreciated
@@GeoTheHeroyou can always change your jump momentum if you enjoy a smaller spindash there’s a way for everyone to enjoy it
Omfg the 4-h music🔥🔥🔥🔥🔥🔥🔥🔥
Who else is learning about these new Cyberspace levels just now
Me
These stages is fairly long if you play it normally. Even better. This is the kind of duration I want in the next Sonic game. All I want Sega and Sonic Team do is make something like this:
I want both the Boost and Adventure formula to be together in one with combat.
1) Longer stages. In normal play, maybe at least 3 or 4mins. Long stage duration like Unleashed or o6.
2) Original environments and level designs.
3) Stages should be a little open.
4) Less automation, and more freedom.
5) Better controls and physics.
6) Add both high speed platforming and combat arenas. First section where you go fast, and second section where you do combat, and vise-versa. In concept, I think Eggmanland in Sonic Unleashed works(eventhoughIhaveneverplayedSonic Unleashed). You switch between Modern Sonic or Werehog Sonic. One for high speed platforming, and the other for combat.
7) Add collectables that are fairly hard to find for more replay value.
8) A well written story about the stages in concept.
This video is helpful thank you
I was never able to find these. Are the island portals becoming active when you switch to Sonic? Maybe I’ve missed that.
you have to enter them as sonic yes.
@@stanzacosmi thank you. I completely missed that.
no prob@@Hynotama
It’s funny I don’t think they added a single 2d segment anywhere in this entire dlc
THE 4H IS SO HARD BECAUSE IT SO HARD TO SEE A PATH AREM.
Thank you :)
Hey man, do you allow people to use your gameplay footage for videos essays and whatnot? Provided we give you credit for it of course.
These challenges are a pain in the neck I barely did 2
weak
Oh wait forgot to ask, can these be accessed in arcade mode or the island challenge, i didn't see them there
You can only get to them from the open world, I don't see it in the arcade mode either.
@@sonicovertime thats so sega
I spent like half an hour looking for the "1" in 4-E 😵💫
I spent a long time searching for the chicken.
I'm so glad I wasnt the only one who struggled to find that last number
Wait what the update also gives you normal boost?!?
Amazing!!
Yesn't. It's actually a level gimmick, but yeah, it DOES work like the usual pre-Frontiers boost.
@@steveluvscows2490THAT MEANS WE CAN MOD IT TO ALWAYS HAVE THOSE PROPETIES
@@Amsel_616People have done that already, it's just easier to mod now
@@steveluvscows2490 Cool!
And also it looks more powerful
@@break-beat-sonicOh ok lol
Holy shit this man is cracked!
26:15 is there a reason why your boost sends you flying WAY farther than mine does ingame?
you gotta tweek some of the movement settings like initial boost, acceleration, deceleration, and jump deceleration
or simply just flick the switch that says "carry boost momentum into jump" lmao
Whoo boy. The Chemical Plant ones were a doozy to navigate through; I couldn't tell where to go when I did them! Took me so many retries!
how do you have that super blue boost? whenever I boost I only go half as far and have only the sonic boom effect now the explosive blue super boost
S rank the Battle challenge on the title screen.
S Rank the Cyber Space Challenge, you can play that Mode in the Title Screen.
I.finally.did it! YES!
4-G is the best stage in my opinion
Phenomenal
13:19 Whenever I start 4-E, it will never let me go up from that ramp until I wait and manually spindash it.
How the fuck we shall find this hidden goal in 4-D lol
When do we get to unlock these levels I've started new horizon I got to play with all the characters and made it to the spot where sonic has to reach to the top of the first tower but haven't seen these levels anywhere
They've been there the whole update you just gotta find them
How do you even complete with all the number rings?
Does it have to be all s rank like last time? Or can I just not have to s rank everything?
S Rank is for player that want to get S Rank
Awesome
Wow, I am not doing all that, but the levels are fun as fuck.
Is there a way to play these levels without the gimmicks?
Where is 4G even located on the island?
TORTUUUUUREEE
How did you keep boosting in the air?
WHY IS THIS DIFFICULT THAN THE REGULAR CYBER SPACE STAGES!?
Because everyone said they were too easy?
They heard everyone’s complaints about the difficulty and made it harder
Did you like the original difficulty? Just asking.
@@ToonyTails it doesn’t matter now I finally beat these stages wow a lot of trial and error really payed off
Damn you make it look so easy. 😂😂😂
ngl i did not do any cyberspace levels in final horizon in my first playthough
Howd you get the super boost for cyber levels?
beat Cyber Space Challenge with all S ranks
Why did you go back in 4-C to get another time when you got the S on the first try? Was to show where the other Goal was?
Yeah, that's the reason
Wait how did you get the super boost in cyberspace?
if you mean power boost, that's the upgrade you get from beating cyber space challenge with S ranks
And if you’re talking about that “Rocket Boost” that’s only available in certain levels within the updated Ouarnous.
I'm very confused about the 4G REv Boost? I get to the hidden goal area where you're running down and for some reason Sonic slows to a crawl and I can't gain speed even if the spedometer is at max. Can someone explain why that happens?
Nothing but clunky physics
Its likely due to it being somewhat scripted and cutscene like. I don't exactly know myself, but it's very clearly a side step section where they want to give you a chance to react to everything that's happening. They probably slowed sonic down to give the player an opportunity better chances to avoid the obstacles.
But what about the fire boost in the trailer for the update is that even a thing anymore?!
It's a level gimmick
@@Dork_000 ohhh
Dedication
Is their a special reward when you finish them
I haven't seen anything no, then again I haven't 100% everything on the island either. (almost there)
@@sonicovertime okay thanks for answering
@@sonicovertimeThere isn’t
@@BKLYN48 Yeah just got done 100% everything including side missions and guardians. nothing.
@@sonicovertimeDamn.
I didn't know there were new levels ._.
*Cool*
Cyberspace 4i is basically *Car*
I dont mid these levels at all, its just the tedious side quests ruin the experience. The wonky controls kind of taint the gameplay, especially when collecting the animals.
I swear I like the final horizon but I hate the Cyber spaces are hard
Does S Rank do anything?
nnnope
Cyberspace was great in Ouranos... why did they have to change it? I preffer the old ouranos cyberspace tbh
They didn't replace anything these are new stages. You can still play The old ones
They're still in the base game bruh
@@seba225time2 yes but you have to chose the old ending then, I mean you can't have both is what annoys me
@@JOJO-oj8gy yes but you have to chose the old ending then, I mean you can't have both is what annoys me
@@leo_501 yes you can. You can change it when you want or play arcade mode
The challenges are a bit as annoying as Forces, what with the number rings and the moon rings. I haven’t exactly played The Final Horizon, but it’s going to be tiresome
God the design of these levels are so cool. I mean aesthetically it sucks they just reused the box platforms but the design is mad fun to fuck around with
If they can do this in a few months of fucking around with assets image what they can do when they paint over it
Uh they don't just reuse box platforms at all, you blind? It's all aesthetically really cool looking and fits with the themes, they used a bunch of assets for this.
Sonic sidestories next.
Working on that video. Will be up next this afternoon. :)
Wow, can’t believe All of that took you 1 try. I guess this really is a skill issues.
aaaaaa
This is preposterous! They just reused the old cyberspace stages.
Okay?
Who Viewed First
4-G is the best stage in my opinion
4G is pretty great, also really enjoyed the rev boost. Reminds of Sonic Advance or something where you need to maintain the boost long as possible.